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Text File  |  2002-08-24  |  550KB  |  23,449 lines

  1. ;     Music = 0
  2. ;     Effect = 1
  3. ;     Dialog = 2
  4. ;     If SoundType is not specified, the type will be set as Effect.
  5. ;     New parameters that can be set:
  6. ;     When a sound effect is started, its' volume will be adjusted by a random percentage up or down based on the following.
  7. ;     SoundMinVolumeShift 
  8. ;     SoundMaxVolumeShift
  9. ;     When a sound effect is started, its' pitch will be randomly shifted based on the following.
  10. ;     SoundMinPitchShift
  11. ;     SoundMaxPitchShift
  12. ;     When a 3D sound effect is doppled, the following clamp its min and max pitch shifts.
  13. ;     SoundMinDopplerShift
  14. ;     SoundMaxDopplerShift
  15. ;     The following makes a sound dopple more or less noticeably based on its value.
  16. ;     SoundDopplerTweak
  17. ;    To set a limit of the number of times a particular sound is played, adjust SoundMaxInstances.
  18. ;    If no limit is set in this ini file, a default of 4 is give.
  19. ;    SoundMaxInstances
  20. ;     To set a certain pitch, use SoundPitch.
  21. ;     SoundPitch
  22.  
  23. ; Multiple Random Sounds:
  24. ;     To do multiple random files for one sound event,
  25. ;     do not include SoundFileName in the [event] section,
  26. ;     instead create a new [event\Files] section that has the
  27. ;     files names as keys and chance of happening compared to others
  28. ;     as the value.  NULL can be used as a file name to make sound
  29. ;     file not play sometimes.
  30.  
  31. ; If there isn't a entry for these values in the following sections, these values will be used.
  32. [SOUND_DEFAULTS]
  33. Default_DropOffRadius=1200.0f
  34. Default_MaxVolRadius=400.0f
  35. Default_Priority=0.8
  36. Default_Volume=0.5
  37. Default_MaxInstances=4
  38.  
  39.  
  40. [testmulti]
  41. SoundPriority=1.0000
  42. SoundLoopCount=1
  43. SoundVolume=0.6400
  44. SoundMaxVolRadius=400
  45. SoundDropOffRadius=1000.0
  46.  
  47. [testmulti\Files]
  48. laserl2.wav=5
  49. click1.wav=5
  50. stargat1.wav=5
  51. small_explosion_02.wav=5
  52. NULL=5
  53.  
  54.  
  55.       
  56. ;******* interface - player ship - character selection, etc **********
  57.  
  58. [teleport_in.wav]
  59. SoundFilename=Materialize.wav
  60. SoundPriority=0.500000
  61. SoundLoopCount=1
  62. SoundVolume=0.2400
  63. SoundMaxVolRadius=500.0
  64. SoundDropOffRadius=1000.0
  65.  
  66. [planet_spin.wav]
  67. SoundFilename=Whoosh1b.wav
  68. SoundPriority=0.500000
  69. SoundLoopCount=1
  70. SoundVolume=0.2200
  71. SoundMaxVolRadius=500.0
  72. SoundDropOffRadius=1000.0
  73.  
  74. [fe_music.mp3]
  75. SoundFilename=AvatarSelect1.mp3
  76. SoundPriority=0.500000
  77. SoundLoopCount=1
  78. SoundVolume=0.5600
  79. SoundMaxVolRadius=5.0
  80. SoundDropOffRadius=1000.0
  81. SoundType=0
  82.  
  83. [Item Debuff Start]
  84. SoundFilename=bloop1.wav
  85. SoundPriority=0.5000
  86. SoundLoopCount=1
  87. SoundVolume=0.6400
  88. SoundMaxVolRadius=1000.0
  89. SoundDropOffRadius=3500.0
  90.  
  91. [Item Buff Start]
  92. SoundFilename=bloop1.wav
  93. SoundPriority=0.5000
  94. SoundLoopCount=1
  95. SoundVolume=0.6400
  96. SoundMaxVolRadius=1000.0
  97. SoundDropOffRadius=3500.0
  98.  
  99. [click1.wav]
  100. SoundFilename=click1.wav
  101. SoundPriority=0.500000
  102. SoundLoopCount=1
  103. SoundType=1
  104. SoundMaxVolRadius=5.0
  105. SoundDropOffRadius=5000.0
  106. SoundVolume=0.3000
  107.  
  108. [click1b.wav]
  109. SoundFilename=click1b.wav
  110. SoundPriority=0.500000
  111. SoundLoopCount=1
  112. SoundType=1
  113. SoundMaxVolRadius=5.0
  114. SoundDropOffRadius=5000.0
  115. SoundVolume=0.3000
  116.  
  117. [click1c.wav]
  118. SoundFilename=click1c.wav
  119. SoundPriority=0.500000
  120. SoundLoopCount=1
  121. SoundType=1
  122. SoundMaxVolRadius=5.0
  123. SoundDropOffRadius=5000.0
  124. SoundVolume=0.3000
  125.  
  126. [newopt1.wav]
  127. SoundFilename=newopt1.wav
  128. SoundPriority=0.500000
  129. SoundLoopCount=1
  130. SoundVolume=0.3000
  131. SoundMaxVolRadius=5.0
  132. SoundDropOffRadius=10000.0
  133.  
  134. [electro1.wav]
  135. SoundFilename=electro1.wav
  136. SoundPriority=0.500000
  137. SoundLoopCount=1
  138. SoundVolume=0.8000
  139. SoundMaxVolRadius=5.0
  140. SoundDropOffRadius=10000.0
  141.  
  142.  
  143. [targety1.wav]
  144. SoundFilename=targety1.wav
  145. SoundPriority=0.500000
  146. SoundLoopCount=1
  147. SoundVolume=0.0800
  148. SoundMaxVolRadius=50.0
  149. SoundDropOffRadius=1000.0
  150.  
  151. [INTERFACE_MenuSlide01C.wav]
  152. SoundFilename=INTERFACE_MenuSlide01C.wav
  153. SoundPriority=0.500000
  154. SoundLoopCount=1
  155. SoundVolume=0.3000
  156. SoundMaxVolRadius=400.0
  157. SoundDropOffRadius=3500.0
  158.  
  159. [fontcricket.wav]
  160. SoundFilename=fontcricket.wav
  161. SoundPriority=0.500000
  162. SoundLoopCount=1
  163. SoundVolume=0.2640
  164. SoundMaxVolRadius=500.0
  165. SoundDropOffRadius=1000.0
  166. SoundMaxInstances=1
  167.  
  168. [fontclick.wav]
  169. SoundFilename=fontclick.wav
  170. SoundPriority=0.500000
  171. SoundLoopCount=1
  172. SoundVolume=0.8000
  173. SoundMaxVolRadius=500.0
  174. SoundDropOffRadius=1000.0
  175.  
  176. [fontshoosh.wav]
  177. SoundFilename=fontshoosh.wav
  178. SoundPriority=0.500000
  179. SoundLoopCount=1
  180. SoundVolume=0.2000
  181. SoundMaxVolRadius=500.0
  182. SoundDropOffRadius=1000.0
  183.  
  184. [inc_dec01.wav]
  185. SoundFilename=inc_dec01.wav
  186. SoundPriority=0.500000
  187. SoundLoopCount=1
  188. SoundVolume=0.2400
  189. SoundMaxVolRadius=5.0
  190. SoundDropOffRadius=1000.0
  191.  
  192. [sr_electronicblip01.wav]
  193. SoundFilename=sr_electronicblip01.wav
  194. SoundPriority=0.500000
  195. SoundLoopCount=1
  196. SoundVolume=0.1600
  197. SoundMaxVolRadius=5.0
  198. SoundDropOffRadius=1000.0
  199.  
  200. [sr_electronicblip12.wav]
  201. SoundFilename=sr_electronicblip12.wav
  202. SoundPriority=0.500000
  203. SoundLoopCount=1
  204. SoundVolume=0.1600
  205. SoundMaxVolRadius=5.0
  206. SoundDropOffRadius=1000.0
  207.  
  208. [sr_electronicblip13.wav]
  209. SoundFilename=sr_electronicblip13.wav
  210. SoundPriority=0.500000
  211. SoundLoopCount=1
  212. SoundVolume=0.1600
  213. SoundMaxVolRadius=5.0
  214. SoundDropOffRadius=1000.0
  215.  
  216. [sr_electronicblip15.wav]
  217. SoundFilename=sr_electronicblip15.wav
  218. SoundPriority=0.500000
  219. SoundLoopCount=1
  220. SoundVolume=0.1600
  221. SoundMaxVolRadius=5.0
  222. SoundDropOffRadius=1000.0
  223.  
  224. [sr_electronicblip18.wav]
  225. SoundFilename=sr_electronicblip18.wav
  226. SoundPriority=0.500000
  227. SoundLoopCount=1
  228. SoundVolume=0.2400
  229. SoundMaxVolRadius=5.0
  230. SoundDropOffRadius=1000.0
  231.  
  232. [SR_scifielectronic40.wav]
  233. SoundFilename=SR_scifielectronic40.wav
  234. SoundPriority=0.500000
  235. SoundLoopCount=1
  236. SoundVolume=0.1600
  237. SoundMaxVolRadius=5.0
  238. SoundDropOffRadius=1000.0
  239. SoundMaxInstances=1
  240.  
  241. [SR_scifielectronic42.wav]
  242. SoundFilename=SR_scifielectronic42.wav
  243. SoundPriority=0.500000
  244. SoundLoopCount=1
  245. SoundVolume=0.1600
  246. SoundMaxVolRadius=5.0
  247. SoundDropOffRadius=1000.0
  248. SoundMaxInstances=1
  249.  
  250. [TextClick01.wav]
  251. SoundFilename=TextClick01.wav
  252. SoundPriority=0.500000
  253. SoundLoopCount=1
  254. SoundVolume=0.2400
  255. SoundMaxVolRadius=5.0
  256. SoundDropOffRadius=1000.0
  257. SoundMaxInstances=1
  258.  
  259. [TextClick02.wav]
  260. SoundFilename=TextClick02.wav
  261. SoundPriority=0.500000
  262. SoundLoopCount=1
  263. SoundVolume=0.0800
  264. SoundMaxVolRadius=5.0
  265. SoundDropOffRadius=1000.0
  266. SoundMaxInstances=1
  267.  
  268. [TextClick03.wav]
  269. SoundFilename=TextClick03.wav
  270. SoundPriority=0.500000
  271. SoundLoopCount=1
  272. SoundVolume=0.1600
  273. SoundMaxVolRadius=5.0
  274. SoundDropOffRadius=1000.0
  275. SoundMaxInstances=1
  276.  
  277. [SR_generalclick03.wav]
  278. SoundFilename=SR_generalclick03.wav
  279. SoundPriority=0.500000
  280. SoundLoopCount=1
  281. SoundVolume=0.1600
  282. SoundMaxVolRadius=5.0
  283. SoundDropOffRadius=1000.0
  284.  
  285. [SR_generalclick04.wav]
  286. SoundFilename=SR_generalclick04.wav
  287. SoundPriority=0.500000
  288. SoundLoopCount=1
  289. SoundVolume=0.1600
  290. SoundMaxVolRadius=5.0
  291. SoundDropOffRadius=1000.0
  292.  
  293. [SR_ziprollover02.wav]
  294. SoundFilename=SR_ziprollover02.wav
  295. SoundPriority=0.500000
  296. SoundLoopCount=1
  297. SoundVolume=0.2400
  298. SoundMaxVolRadius=5.0
  299. SoundDropOffRadius=1000.0
  300.  
  301. [Roll_Select02b.wav]
  302. SoundFilename=Roll_Select02b.wav
  303. SoundPriority=0.500000
  304. SoundLoopCount=1
  305. SoundVolume=0.4800
  306. SoundMaxVolRadius=5.0
  307. SoundDropOffRadius=1000.0
  308.  
  309. [SR_generalclick17b.wav]
  310. SoundFilename=SR_generalclick17b.wav
  311. SoundPriority=0.500000
  312. SoundLoopCount=1
  313. SoundVolume=0.4000
  314. SoundMaxVolRadius=400.0
  315. SoundDropOffRadius=3500.0
  316.  
  317. [SR_generalclick22b.wav]
  318. SoundFilename=SR_generalclick22b.wav
  319. SoundPriority=0.500000
  320. SoundLoopCount=1
  321. SoundVolume=0.4000
  322. SoundMaxVolRadius=400.0
  323. SoundDropOffRadius=3500.0
  324.  
  325. [textclick09a.wav]
  326. SoundFilename=textclick09a.wav
  327. SoundPriority=0.500000
  328. SoundLoopCount=1
  329. SoundVolume=0.4000
  330. SoundMaxVolRadius=40.0
  331. SoundDropOffRadius=1000.0
  332.  
  333. [SR_digitalcricketsd.wav]
  334. SoundFilename=SR_digitalcricketsd.wav
  335. SoundPriority=0.500000
  336. SoundLoopCount=1
  337. SoundVolume=0.0400
  338. SoundMaxVolRadius=400.0
  339. SoundDropOffRadius=1000.0
  340.  
  341. [SR_digitalcricketsb.wav]
  342. SoundFilename=SR_digitalcricketsb.wav
  343. SoundPriority=0.500000
  344. SoundLoopCount=1
  345. SoundVolume=0.0400
  346. SoundMaxVolRadius=400.0
  347. SoundDropOffRadius=1000.0
  348.  
  349. [ButtonClick01.wav]
  350. SoundFilename=ButtonClick01.wav
  351. SoundPriority=0.500000
  352. SoundLoopCount=1
  353. SoundVolume=0.0400
  354. SoundMaxVolRadius=400.0
  355. SoundDropOffRadius=1000.0
  356.  
  357. [ButtonClick02.wav]
  358. SoundFilename=ButtonClick02.wav
  359. SoundPriority=0.500000
  360. SoundLoopCount=1
  361. SoundVolume=0.0400
  362. SoundMaxVolRadius=400.0
  363. SoundDropOffRadius=1000.0
  364.  
  365. [SN_SCIFI_BEEP_6.wav]
  366. SoundFilename=SN_SCIFI_BEEP_6.wav
  367. SoundPriority=0.500000
  368. SoundLoopCount=1
  369. SoundVolume=0.4000
  370. SoundMaxVolRadius=400.0
  371. SoundDropOffRadius=3500.0
  372.  
  373. [SN_SCIFI_TEXT_CLICK_2.wav]
  374. SoundFilename=SN_SCIFI_TEXT_CLICK_2.wav
  375. SoundPriority=0.500000
  376. SoundLoopCount=1
  377. SoundVolume=0.4000
  378. SoundMaxVolRadius=400.0
  379. SoundDropOffRadius=3500.0
  380.  
  381. [SR_rollover14b.wav]
  382. SoundFilename=SR_rollover14b.wav
  383. SoundPriority=0.500000
  384. SoundLoopCount=1
  385. SoundVolume=0.0800
  386. SoundMaxVolRadius=400.0
  387. SoundDropOffRadius=3500.0
  388.  
  389. [slider_bar_1.wav]
  390. SoundFilename=slider_bar_1.wav
  391. SoundPriority=0.500000
  392. SoundLoopCount=1
  393. SoundVolume=0.0800
  394. SoundMaxVolRadius=5.0
  395. SoundDropOffRadius=1000.0
  396.  
  397. [message_1.wav]
  398. SoundFilename=message_1.wav
  399. SoundPriority=0.500000
  400. SoundLoopCount=1
  401. SoundVolume=0.4000
  402. SoundMaxVolRadius=5.0
  403. SoundDropOffRadius=1000.0
  404.  
  405. [weapon_range_green_1.wav]
  406. SoundFilename=weapon_range_green_1.wav
  407. SoundPriority=0.500000
  408. SoundLoopCount=6
  409. SoundVolume=0.0800
  410. SoundMaxVolRadius=5.0
  411. SoundDropOffRadius=1000.0
  412.  
  413. [vidscreen_1.wav]
  414. SoundFilename=vidscreen_1.wav
  415. SoundPriority=0.500000
  416. SoundLoopCount=1
  417. SoundVolume=0.1600
  418. SoundMaxVolRadius=5.0
  419. SoundDropOffRadius=1000.0
  420.  
  421.  
  422. ***************************** shield Hits ************************
  423.  
  424. [shieldh1.wav]
  425. SoundFilename=shieldh1.wav
  426. SoundPriority=0.500000
  427. SoundLoopCount=1
  428. SoundVolume=0.8000
  429. SoundMaxVolRadius=50.0
  430. SoundDropOffRadius=2500.0
  431.  
  432. [critical_hit_loop_1.wav]
  433. SoundFilename=critical_hit_loop_1.wav
  434. SoundPriority=0.5
  435. SoundLoopCount=1
  436. SoundVolume=0.5000
  437. SoundMaxVolRadius=5.0
  438. SoundDropOffRadius=1000.0
  439. SoundMinPitchShift=0.45
  440. SoundMaxPitchShift=0.80
  441.  
  442.  
  443. ;******************** Tractor beam / cargo ************************
  444.  
  445. ;dko modified 06/26/02
  446. [sn_tractor_beam_loop_2.wav]
  447. SoundFilename=sn_tractor_beam_loop_2.wav
  448. ;SoundFilename=null.wav
  449. SoundPriority=0.500000
  450. SoundLoopCount=0
  451. ;;;SoundVolume=1.000000
  452. SoundVolume=0.60
  453. SoundMaxVolRadius=1550.0    
  454. SoundDropOffRadius=2500.0
  455. ;SoundMaxVolRadius=150.0    
  456. ;SoundDropOffRadius=750.0
  457. SoundMaxInstances=10
  458. ;SoundDopplerTweak=.01
  459.  
  460. ;dko modified 06/26/02
  461. [cargo_on_board_1.wav]
  462. SoundFilename=cargo_on_board_1.wav
  463. SoundPriority=0.5
  464. SoundLoopCount=1
  465. SoundVolume=0.300
  466. SoundMaxVolRadius=5.0
  467. SoundDropOffRadius=10000.0
  468.  
  469. ;*******************
  470.  
  471. [panel2.wav]
  472. SoundFilename=panel2.wav
  473. SoundPriority=0.500000
  474. SoundLoopCount=1
  475. SoundVolume=0.8000
  476. SoundMaxVolRadius=50.0
  477. SoundDropOffRadius=2500.0
  478.  
  479. [epress7.wav]
  480. SoundFilename=epress7.wav
  481. SoundPriority=0.500000
  482. SoundLoopCount=1
  483. SoundVolume=0.0800
  484. SoundMaxVolRadius=50.0
  485. SoundDropOffRadius=2500.0
  486.  
  487. [scan2.wav]
  488. SoundFilename=scan2.wav
  489. SoundPriority=0.500000
  490. SoundLoopCount=1
  491. SoundVolume=0.4000
  492. SoundMaxVolRadius=50.0
  493. SoundDropOffRadius=2500.0
  494.  
  495. [epress10.wav]
  496. SoundFilename=epress10.wav
  497. SoundPriority=0.500000
  498. SoundLoopCount=1
  499. SoundVolume=0.4000
  500. SoundMaxVolRadius=50.0
  501. SoundDropOffRadius=2500.0
  502.  
  503. [epress2.wav]
  504. SoundFilename=epress2.wav
  505. SoundPriority=0.500000
  506. SoundLoopCount=1
  507. SoundVolume=0.4000
  508. SoundMaxVolRadius=50.0
  509. SoundDropOffRadius=2500.0
  510.  
  511. [panel1.wav]
  512. SoundFilename=panel1.wav
  513. SoundPriority=0.500000
  514. SoundLoopCount=1
  515. SoundVolume=0.4000
  516. SoundMaxVolRadius=50.0
  517. SoundDropOffRadius=2500.0
  518.  
  519. [epress14.wav]
  520. SoundFilename=epress14.wav
  521. SoundPriority=0.500000
  522. SoundLoopCount=1
  523. SoundVolume=0.4000
  524. SoundMaxVolRadius=50.0
  525. SoundDropOffRadius=2500.0
  526.  
  527.  
  528. ;**************** explosions **********************
  529.  
  530. ;dko modified 06/23/02
  531. [plasma_explosion_effect.wav]
  532. SoundFilename=plasma_explosion_effect.wav
  533. SoundPriority=0.500000
  534. SoundLoopCount=1
  535. SoundVolume=0.8000
  536. SoundMaxVolRadius=650.0
  537. SoundDropOffRadius=6500.0
  538.  
  539. ;dko modified 06/24/02 to choose randomly between two explosions
  540. [chem_explosion_effect.wav]
  541. ;SoundFilename=chem_explosion_effect.wav
  542. SoundPriority=0.500000
  543. SoundLoopCount=1
  544. SoundVolume=0.6400
  545. SoundMaxVolRadius=650.0
  546. SoundDropOffRadius=6500.0
  547. SoundMaxInstances=10
  548. SoundMinVolumeShift=0.50
  549. SoundMaxVolumeShift=0.20
  550. SoundMinPitchShift=0.45
  551. SoundMaxPitchShift=0.80
  552.  
  553. ;dko 06/24/02
  554. [chem_explosion_effect.wav\Files]
  555. chem_explosion_effect.wav=5
  556. chem_explosion_effect_b.wav=5
  557.  
  558. [small_explosion_01.wav]
  559. SoundFilename=small_explosion_01.wav
  560. SoundPriority=0.500000
  561. SoundLoopCount=1
  562. SoundVolume=0.8000
  563. SoundMaxVolRadius=650.0
  564. SoundDropOffRadius=5000.0
  565.  
  566. [small_explosion_02.wav]
  567. SoundFilename=small_explosion_02.wav
  568. SoundPriority=0.500000
  569. SoundLoopCount=1
  570. SoundVolume=0.8000
  571. SoundMaxVolRadius=650.0
  572. SoundDropOffRadius=5000.0
  573.  
  574. [small_explosion_03.wav]
  575. SoundFilename=small_explosion_03.wav
  576. SoundPriority=0.500000
  577. SoundLoopCount=1
  578. SoundVolume=0.8000
  579. SoundMaxVolRadius=650.0
  580. SoundDropOffRadius=5000.0
  581.  
  582. [emp_explosion_effect.wav]
  583. SoundFilename=emp_explosion_effect.wav
  584. SoundPriority=0.500000
  585. SoundLoopCount=1
  586. SoundVolume=0.8000
  587. SoundMaxVolRadius=650.0
  588. SoundDropOffRadius=6500.0
  589.  
  590. [impact_explosion_hit_effect.wav]
  591. SoundFilename=impact_explosion_hit_effect.wav
  592. SoundPriority=0.500000
  593. SoundLoopCount=1
  594. SoundVolume=0.8000
  595. SoundMaxVolRadius=650.0
  596. SoundDropOffRadius=5000.0
  597.  
  598. [energy_explosion_effect.wav]
  599. SoundFilename=energy_explosion_effect.wav
  600. SoundPriority=0.500000
  601. SoundLoopCount=1
  602. SoundMinVolumeShift=0.25
  603. SoundMaxVolumeShift=0.25
  604. SoundMinPitchShift=0.25
  605. SoundMaxPitchShift=0.25
  606. SoundVolume=0.8000
  607. SoundMaxVolRadius=650.0
  608. SoundDropOffRadius=6500.0
  609.  
  610. ;dko modified 06/26/02
  611. [explosive_explosion_effect.wav]
  612. SoundFilename=explosive_explosion_effect.wav
  613. ;SoundFilename=sfx_asteroid_destroy_2.wav
  614. SoundPriority=0.800000
  615. SoundLoopCount=1
  616. SoundVolume=0.8000
  617. ;SoundMinPitchShift=0.25
  618. ;SoundMaxPitchShift=0.25
  619. SoundMaxVolRadius=650.0
  620. SoundDropOffRadius=6500.0
  621.  
  622. [explosive_explosion_effect_bigger.wav]
  623. SoundFilename=explosive_explosion_effect_bigger.wav
  624. SoundPriority=0.500000
  625. SoundLoopCount=1
  626. SoundVolume=0.8000
  627. SoundMinVolumeShift=0.25
  628. SoundMaxVolumeShift=0.25
  629. SoundMinPitchShift=0.25
  630. SoundMaxPitchShift=0.25
  631. SoundMaxVolRadius=650.0
  632. SoundDropOffRadius=8000.0
  633.  
  634. ;dko created 06/26/02
  635. [sfx_asteroid_explode_1]
  636. SoundFilename=sfx_asteroid_destroy_1.wav
  637. SoundPriority=1.000000
  638. SoundLoopCount=1
  639. SoundVolume=0.8000
  640. SoundMinVolumeShift=0.15
  641. SoundMaxVolumeShift=0.00
  642. SoundMinPitchShift=0.35
  643. SoundMaxPitchShift=0.35
  644. SoundMaxVolRadius=650.0
  645. SoundDropOffRadius=6500.0
  646.  
  647. [impact_explosion_effect_bigger.wav]
  648. SoundFilename=impact_explosion_effect_bigger.wav
  649. SoundPriority=0.500000
  650. SoundLoopCount=1
  651. SoundVolume=0.8000
  652. SoundMinVolumeShift=0.25
  653. SoundMaxVolumeShift=0.25
  654. SoundMinPitchShift=0.25
  655. SoundMaxPitchShift=0.25
  656. SoundMaxVolRadius=650.0
  657. SoundDropOffRadius=8000.0
  658.  
  659. [plasma_explosion_effect_bigger.wav]
  660. SoundFilename=plasma_explosion_effect_bigger.wav
  661. SoundPriority=0.500000
  662. SoundLoopCount=1
  663. SoundVolume=0.8000
  664. SoundMinVolumeShift=0.25
  665. SoundMaxVolumeShift=0.25
  666. SoundMinPitchShift=0.25
  667. SoundMaxPitchShift=0.25
  668. SoundMaxVolRadius=650.0
  669. SoundDropOffRadius=8000.0
  670.  
  671. [Plasma_explosion_largest.wav]
  672. SoundFilename=Plasma_explosion_largest.wav
  673. SoundPriority=0.500000
  674. SoundLoopCount=1
  675. SoundVolume=0.8000
  676. SoundMinVolumeShift=0.25
  677. SoundMaxVolumeShift=0.25
  678. SoundMinPitchShift=0.25
  679. SoundMaxPitchShift=0.25
  680. SoundMaxVolRadius=650.0
  681. SoundDropOffRadius=9500.0
  682.  
  683. [impact_explosion_largest.wav]
  684. SoundFilename=impact_explosion_largest.wav
  685. SoundPriority=0.500000
  686. SoundLoopCount=1
  687. SoundVolume=0.8000
  688. SoundMinVolumeShift=0.25
  689. SoundMaxVolumeShift=0.25
  690. SoundMinPitchShift=0.25
  691. SoundMaxPitchShift=0.25
  692. SoundMaxVolRadius=650.0
  693. SoundDropOffRadius=9500.0
  694.  
  695. [energy_explosion_largest.wav]
  696. SoundFilename=energy_explosion_largest.wav
  697. SoundPriority=0.500000
  698. SoundLoopCount=1
  699. SoundVolume=0.8000
  700. SoundMinVolumeShift=0.25
  701. SoundMaxVolumeShift=0.25
  702. SoundMinPitchShift=0.25
  703. SoundMaxPitchShift=0.25
  704. SoundMaxVolRadius=650.0
  705. SoundDropOffRadius=9500.0
  706.  
  707. [energy_explosion_minor.wav]
  708. SoundFilename=energy_explosion_minor.wav
  709. SoundPriority=0.500000
  710. SoundLoopCount=1
  711. SoundVolume=0.8000
  712. SoundMinVolumeShift=0.25
  713. SoundMaxVolumeShift=0.25
  714. SoundMinPitchShift=0.25
  715. SoundMaxPitchShift=0.25
  716. SoundMaxVolRadius=650.0
  717. SoundDropOffRadius=9500.0
  718.  
  719. [emp_explosion_largest.wav]
  720. SoundFilename=emp_explosion_largest.wav
  721. SoundPriority=0.500000
  722. SoundLoopCount=1
  723. SoundVolume=0.8000
  724. SoundMinVolumeShift=0.25
  725. SoundMaxVolumeShift=0.25
  726. SoundMinPitchShift=0.25
  727. SoundMaxPitchShift=0.25
  728. SoundMaxVolRadius=650.0
  729. SoundDropOffRadius=9500.0
  730.  
  731. [emp_explosion_minor.wav]
  732. SoundFilename=emp_explosion_minor.wav
  733. SoundPriority=0.500000
  734. SoundLoopCount=1
  735. SoundVolume=0.8000
  736. SoundMinVolumeShift=0.25
  737. SoundMaxVolumeShift=0.25
  738. SoundMinPitchShift=0.25
  739. SoundMaxPitchShift=0.25
  740. SoundMaxVolRadius=650.0
  741. SoundDropOffRadius=4000.0
  742.  
  743. ;***************
  744.  
  745. [build1.wav]
  746. SoundFilename=build1.wav
  747. SoundPriority=0.500000
  748. SoundLoopCount=1
  749. SoundVolume=0.3200
  750. SoundMaxVolRadius=650.0
  751. SoundDropOffRadius=3500.0
  752.  
  753. [cancel1.wav]
  754. SoundFilename=cancel1.wav
  755. SoundPriority=0.500000
  756. SoundLoopCount=1
  757. SoundVolume=0.3200
  758. SoundMaxVolRadius=650.0
  759. SoundDropOffRadius=3500.0
  760.  
  761. ;*********************** space station ************************
  762.  
  763. [AMBIENCE_SpaceStation01A.wav]
  764. SoundFilename=AMBIENCE_SpaceStation01A.wav
  765. SoundPriority=0.500000
  766. SoundLoopCount=1
  767. SoundVolume=0.2400
  768. SoundMaxVolRadius=400.0
  769. SoundDropOffRadius=3500.0
  770.  
  771. ;**********************
  772.  
  773. [powerup.wav]
  774. SoundFilename=powerup.wav
  775. SoundPriority=0.500000
  776. SoundLoopCount=1
  777. SoundVolume=0.8000
  778. SoundMaxVolRadius=50.0
  779. SoundDropOffRadius=1000.0
  780.  
  781. [Lowpower.wav]
  782. SoundFilename=lowpower.wav
  783. SoundPriority=0.500000
  784. SoundLoopCount=1
  785. SoundVolume=0.8000
  786. SoundMaxVolRadius=50.0
  787. SoundDropOffRadius=1000.0
  788.  
  789. [message1.wav]
  790. SoundFilename=message1.wav
  791. SoundPriority=0.500000
  792. SoundLoopCount=1
  793. SoundVolume=0.8000
  794. SoundMaxVolRadius=500.0
  795. SoundDropOffRadius=1000.0
  796.  
  797. [lost.wav]
  798. SoundFilename=lost.wav
  799. SoundPriority=0.500000
  800. SoundLoopCount=1
  801. SoundVolume=0.8000
  802. SoundMaxVolRadius=500.0
  803. SoundDropOffRadius=1000.0
  804.  
  805.  
  806. [fontdrone.wav]
  807. SoundFilename=fontdrone.wav
  808. SoundPriority=0.500000
  809. SoundLoopCount=0
  810. SoundVolume=0.1200
  811. SoundMaxVolRadius=500.0
  812. SoundDropOffRadius=1000.0
  813.  
  814.  
  815. ;******************** Talk ****************************
  816. ; --- PSM: Are we ueing any of these WAV files anymore?
  817. ; --- PSM: I think they can be deleted.  07/09/2002
  818. ; *****************************************************
  819.  
  820. [TALK_WEAPON_ENERGY_LOW_1.wav]
  821. SoundFilename=TALK_WEAPON_ENERGY_LOW_1.wav
  822. SoundPriority=0.500000
  823. SoundLoopCount=1
  824. SoundVolume=0.7920
  825. SoundType=2
  826. SoundMaxVolRadius=400.0
  827. SoundDropOffRadius=3500.0
  828.  
  829. [TALK_INSUFFICIENT_CARGO_SPACE_1.wav]
  830. SoundFilename=TALK_INSUFFICIENT_CARGO_SPACE_1.wav
  831. SoundPriority=0.500000
  832. SoundLoopCount=1
  833. SoundVolume=0.7920
  834. SoundType=2
  835. SoundMaxVolRadius=400.0
  836. SoundDropOffRadius=3500.0
  837.  
  838. [TALK_PROPULSION_ENERGY_LOW_1.wav]
  839. SoundFilename=TALK_PROPULSION_ENERGY_LOW_1.wav
  840. SoundPriority=0.500000
  841. SoundLoopCount=1
  842. SoundVolume=0.7920
  843. SoundType=2
  844. SoundMaxVolRadius=400.0
  845. SoundDropOffRadius=3500.0
  846.  
  847. [TALK_SCAN_COMPLETE_1.wav]
  848. SoundFilename=TALK_SCAN_COMPLETE_1.wav
  849. SoundPriority=0.500000
  850. SoundLoopCount=1
  851. SoundVolume=0.7920
  852. SoundType=2
  853. SoundMaxVolRadius=400.0
  854. SoundDropOffRadius=3500.0
  855.  
  856. [TALK_SCANNING_1.wav]
  857. SoundFilename=TALK_SCANNING_1.wav
  858. SoundPriority=0.500000
  859. SoundLoopCount=1
  860. SoundVolume=0.7920
  861. SoundType=2
  862. SoundMaxVolRadius=400.0
  863. SoundDropOffRadius=3500.0
  864.  
  865. [TALK_SHIELD_ENERGY_LOW_1.wav]
  866. SoundFilename=TALK_SHIELD_ENERGY_LOW_1.wav
  867. SoundPriority=0.500000
  868. SoundLoopCount=1
  869. SoundVolume=0.7920
  870. SoundType=2
  871. SoundMaxVolRadius=400.0
  872. SoundDropOffRadius=3500.0
  873.  
  874. [TALK_DOCKING_COMPLETE_1.wav]
  875. SoundFilename=TALK_DOCKING_COMPLETE_1.wav
  876. SoundPriority=0.500000
  877. SoundLoopCount=1
  878. SoundVolume=0.4000
  879. SoundType=2
  880. SoundMaxVolRadius=400.0
  881. SoundDropOffRadius=3500.0
  882.  
  883. [talk_ammo_exhausted.wav]
  884. SoundFilename=talk_ammo_exhausted.wav
  885. SoundPriority=0.500000
  886. SoundLoopCount=1
  887. SoundVolume=0.8000
  888. SoundType=2
  889. SoundMaxVolRadius=400.0
  890. SoundDropOffRadius=3500.0
  891.  
  892. [talk_crit_shield_damaged.wav]
  893. SoundFilename=talk_crit_shield_damaged.wav
  894. SoundPriority=0.500000
  895. SoundLoopCount=1
  896. SoundVolume=0.8000
  897. SoundType=2
  898. SoundMaxVolRadius=400.0
  899. SoundDropOffRadius=3500.0
  900.  
  901. [talk_crit_system_damaged.wav]
  902. SoundFilename=talk_crit_system_damaged.wav
  903. SoundPriority=0.500000
  904. SoundLoopCount=1
  905. SoundVolume=0.8000
  906. SoundType=2
  907. SoundMaxVolRadius=400.0
  908. SoundDropOffRadius=3500.0
  909.  
  910. [talk_crit_weapon_damaged.wav]
  911. SoundFilename=talk_crit_weapon_damaged.wav
  912. SoundPriority=0.500000
  913. SoundLoopCount=1
  914. SoundVolume=0.8000
  915. SoundType=2
  916. SoundMaxVolRadius=400.0
  917. SoundDropOffRadius=3500.0
  918.  
  919. [talk_crit_engine_damaged.wav]
  920. SoundFilename=talk_crit_engine_damaged.wav
  921. SoundPriority=0.500000
  922. SoundLoopCount=1
  923. SoundVolume=0.8000
  924. SoundType=2
  925. SoundMaxVolRadius=400.0
  926. SoundDropOffRadius=3500.0
  927.  
  928. [talk_crit_reactor_damaged.wav]
  929. SoundFilename=talk_crit_reactor_damaged.wav
  930. SoundPriority=0.500000
  931. SoundLoopCount=1
  932. SoundVolume=0.8000
  933. SoundType=2
  934. SoundMaxVolRadius=400.0
  935. SoundDropOffRadius=3500.0
  936.  
  937. [talk_auto_thrust_engaged.wav]
  938. SoundFilename=talk_auto_thrust_engaged.wav
  939. SoundPriority=0.500000
  940. SoundLoopCount=1
  941. SoundVolume=0.8000
  942. SoundType=2
  943. SoundMaxVolRadius=400.0
  944. SoundDropOffRadius=3500.0
  945.  
  946.  
  947. ;********************************************
  948.  
  949. [destination.wav]
  950. SoundFilename=destination.mp3
  951. SoundPriority=0.500000
  952. SoundLoopCount=1
  953. SoundVolume=0.6000
  954. SoundMaxVolRadius=5.0
  955. SoundDropOffRadius=1000.0
  956.  
  957.  
  958. ;******************* warp sounds ******************
  959.  
  960. [warpstart.wav]
  961. SoundFilename=warpstart.wav
  962. SoundPriority=0.500000
  963. SoundLoopCount=1
  964. SoundVolume=0.8000
  965. SoundMaxVolRadius=100.0
  966. SoundDropOffRadius=1000.0
  967.  
  968. [warplowpower.wav]
  969. SoundFilename=warplowpower.wav
  970. SoundPriority=0.500000
  971. SoundLoopCount=1
  972. SoundVolume=0.8000
  973. SoundMaxVolRadius=5.0
  974. SoundDropOffRadius=1000.0
  975.  
  976. [warpcannot.wav]
  977. SoundFilename=warpcannot.wav
  978. SoundPriority=0.500000
  979. SoundLoopCount=1
  980. SoundVolume=0.8000
  981. SoundMaxVolRadius=5.0
  982. SoundDropOffRadius=1000.0
  983.  
  984. [warp_enter_1]
  985. SoundFilename=warpenter_01.wav
  986. SoundPriority=1.000000
  987. SoundLoopCount=1
  988. SoundVolume=0.6000
  989. SoundMaxVolRadius=500.0
  990. SoundDropOffRadius=1000.0
  991. SoundMinVolumeShift=0.25
  992. SoundMaxVolumeShift=0.25
  993. SoundMinPitchShift=0.25
  994. SoundMaxPitchShift=0.25
  995.  
  996. [warp_enter_2]
  997. SoundFilename=warpenter_02.wav
  998. SoundPriority=1.000000
  999. SoundLoopCount=1
  1000. SoundVolume=0.6000
  1001. SoundMaxVolRadius=500.0
  1002. SoundDropOffRadius=1000.0
  1003. SoundMinVolumeShift=0.25
  1004. SoundMaxVolumeShift=0.25
  1005. SoundMinPitchShift=0.25
  1006. SoundMaxPitchShift=0.25
  1007.  
  1008. [warp_enter_3]
  1009. SoundFilename=warpenter_03.wav
  1010. SoundPriority=1.000000
  1011. SoundLoopCount=1
  1012. SoundVolume=0.6000
  1013. SoundMaxVolRadius=500.0
  1014. SoundDropOffRadius=1000.0
  1015. SoundMinVolumeShift=0.25
  1016. SoundMaxVolumeShift=0.25
  1017. SoundMinPitchShift=0.25
  1018. SoundMaxPitchShift=0.25
  1019.  
  1020. [warp_enter_4]
  1021. SoundFilename=warpenter_04.wav
  1022. SoundPriority=1.000000
  1023. SoundLoopCount=1
  1024. SoundVolume=0.6000
  1025. SoundMaxVolRadius=500.0
  1026. SoundDropOffRadius=1000.0
  1027. SoundMinVolumeShift=0.25
  1028. SoundMaxVolumeShift=0.25
  1029. SoundMinPitchShift=0.25
  1030. SoundMaxPitchShift=0.25
  1031.  
  1032. [warp_enter_5]
  1033. SoundFilename=warpenter_05.wav
  1034. SoundPriority=1.000000
  1035. SoundLoopCount=1
  1036. SoundVolume=0.6000
  1037. SoundMaxVolRadius=500.0
  1038. SoundDropOffRadius=1000.0
  1039. SoundMinVolumeShift=0.25
  1040. SoundMaxVolumeShift=0.25
  1041. SoundMinPitchShift=0.25
  1042. SoundMaxPitchShift=0.25
  1043.  
  1044. [warp_enter_6]
  1045. SoundFilename=warpenter_06.wav
  1046. SoundPriority=1.000000
  1047. SoundLoopCount=1
  1048. SoundVolume=0.6000
  1049. SoundMaxVolRadius=500.0
  1050. SoundDropOffRadius=1000.0
  1051. SoundMinVolumeShift=0.25
  1052. SoundMaxVolumeShift=0.25
  1053. SoundMinPitchShift=0.25
  1054. SoundMaxPitchShift=0.25
  1055.  
  1056. [warp_exit_1]
  1057. SoundFilename=warpexit_01.wav
  1058. SoundPriority=1.000000
  1059. SoundLoopCount=1
  1060. SoundVolume=0.6000
  1061. SoundMaxVolRadius=500.0
  1062. SoundDropOffRadius=1000.0
  1063. SoundMinVolumeShift=0.25
  1064. SoundMaxVolumeShift=0.25
  1065. SoundMinPitchShift=0.25
  1066. SoundMaxPitchShift=0.25
  1067.  
  1068. [warp_exit_2]
  1069. SoundFilename=warpexit_02.wav
  1070. SoundPriority=1.000000
  1071. SoundLoopCount=1
  1072. SoundVolume=0.6000
  1073. SoundMaxVolRadius=500.0
  1074. SoundDropOffRadius=1000.0
  1075. SoundMinVolumeShift=0.25
  1076. SoundMaxVolumeShift=0.25
  1077. SoundMinPitchShift=0.25
  1078. SoundMaxPitchShift=0.25
  1079.  
  1080. [warp_exit_3]
  1081. SoundFilename=warpexit_03.wav
  1082. SoundPriority=1.000000
  1083. SoundLoopCount=1
  1084. SoundVolume=0.6000
  1085. SoundMaxVolRadius=500.0
  1086. SoundDropOffRadius=1000.0
  1087. SoundMinVolumeShift=0.25
  1088. SoundMaxVolumeShift=0.25
  1089. SoundMinPitchShift=0.25
  1090. SoundMaxPitchShift=0.25
  1091.  
  1092. [warp_exit_4]
  1093. SoundFilename=warpexit_04.wav
  1094. SoundPriority=1.000000
  1095. SoundLoopCount=1
  1096. SoundVolume=0.6000
  1097. SoundMaxVolRadius=500.0
  1098. SoundDropOffRadius=1000.0
  1099. SoundMinVolumeShift=0.25
  1100. SoundMaxVolumeShift=0.25
  1101. SoundMinPitchShift=0.25
  1102. SoundMaxPitchShift=0.25
  1103.  
  1104. [warp_exit_5]
  1105. SoundFilename=warpexit_05.wav
  1106. SoundPriority=1.000000
  1107. SoundLoopCount=1
  1108. SoundVolume=0.6000
  1109. SoundMaxVolRadius=500.0
  1110. SoundDropOffRadius=1000.0
  1111. SoundMinVolumeShift=0.25
  1112. SoundMaxVolumeShift=0.25
  1113. SoundMinPitchShift=0.25
  1114. SoundMaxPitchShift=0.25
  1115.  
  1116. [warp_exit_6]
  1117. SoundFilename=warpexit_06.wav
  1118. SoundPriority=1.000000
  1119. SoundLoopCount=1
  1120. SoundVolume=0.6000
  1121. SoundMaxVolRadius=500.0
  1122. SoundDropOffRadius=1000.0
  1123. SoundMinVolumeShift=0.25
  1124. SoundMaxVolumeShift=0.25
  1125. SoundMinPitchShift=0.25
  1126. SoundMaxPitchShift=0.25
  1127.  
  1128. [warp_start_1]
  1129. SoundFilename=warpstart_01.wav
  1130. SoundPriority=1.000000
  1131. SoundLoopCount=1
  1132. SoundVolume=0.6000
  1133. SoundMaxVolRadius=500.0
  1134. SoundDropOffRadius=1000.0
  1135. SoundMinVolumeShift=0.25
  1136. SoundMaxVolumeShift=0.25
  1137. SoundMinPitchShift=0.25
  1138. SoundMaxPitchShift=0.25
  1139.  
  1140. [warp_start_2]
  1141. SoundFilename=warpstart_02.wav
  1142. SoundPriority=1.000000
  1143. SoundLoopCount=1
  1144. SoundVolume=0.6000
  1145. SoundMaxVolRadius=500.0
  1146. SoundDropOffRadius=1000.0
  1147. SoundMinVolumeShift=0.25
  1148. SoundMaxVolumeShift=0.25
  1149. SoundMinPitchShift=0.25
  1150. SoundMaxPitchShift=0.25
  1151.  
  1152. [warp_start_3]
  1153. SoundFilename=warpstart_03.wav
  1154. SoundPriority=1.000000
  1155. SoundLoopCount=1
  1156. SoundVolume=0.6000
  1157. SoundMaxVolRadius=500.0
  1158. SoundDropOffRadius=1000.0
  1159. SoundMinVolumeShift=0.25
  1160. SoundMaxVolumeShift=0.25
  1161. SoundMinPitchShift=0.25
  1162. SoundMaxPitchShift=0.25
  1163.  
  1164. [warp_start_4]
  1165. SoundFilename=warpstart_04.wav
  1166. SoundPriority=1.000000
  1167. SoundLoopCount=1
  1168. SoundVolume=0.6000
  1169. SoundMaxVolRadius=500.0
  1170. SoundDropOffRadius=1000.0
  1171. SoundMinVolumeShift=0.25
  1172. SoundMaxVolumeShift=0.25
  1173. SoundMinPitchShift=0.25
  1174. SoundMaxPitchShift=0.25
  1175.  
  1176. [warp_start_5]
  1177. SoundFilename=warpstart_05.wav
  1178. SoundPriority=1.000000
  1179. SoundLoopCount=1
  1180. SoundVolume=0.6000
  1181. SoundMaxVolRadius=500.0
  1182. SoundDropOffRadius=1000.0
  1183. SoundMinVolumeShift=0.25
  1184. SoundMaxVolumeShift=0.25
  1185. SoundMinPitchShift=0.25
  1186. SoundMaxPitchShift=0.25
  1187.  
  1188. [warp_start_6]
  1189. SoundFilename=warpstart_06.wav
  1190. SoundPriority=1.000000
  1191. SoundLoopCount=1
  1192. SoundVolume=0.6000
  1193. SoundMaxVolRadius=500.0
  1194. SoundDropOffRadius=1000.0
  1195. SoundMinVolumeShift=0.25
  1196. SoundMaxVolumeShift=0.25
  1197. SoundMinPitchShift=0.25
  1198. SoundMaxPitchShift=0.25
  1199.  
  1200. [warp_rings]
  1201. SoundFilename=warp_rings.wav
  1202. SoundPriority=1.000000
  1203. SoundLoopCount=1
  1204. SoundVolume=0.6000
  1205. SoundMaxVolRadius=500.0
  1206. SoundDropOffRadius=1000.0
  1207. SoundMinVolumeShift=0.25
  1208. SoundMaxVolumeShift=0.25
  1209. SoundMinPitchShift=0.25
  1210. SoundMaxPitchShift=0.25
  1211.  
  1212. ;=======-M I S C  S O U N D  E F F E C T-==============
  1213.  
  1214. ;dko created 07/28/02 anim-1
  1215. ;sun probe idle off loop
  1216. [sfx_sun_probe_idle_off]
  1217. SoundFilename=sfx_s_probe_idle_off_loop_1.wav
  1218. SoundPriority=0.500000
  1219. ;;; dko make me loop when they get the correct art in.  SoundLoopCount=0
  1220. SoundLoopCount=1
  1221. SoundVolume=0.3000
  1222. SoundMaxVolRadius=2400.0
  1223. SoundDropOffRadius=5500.0
  1224.  
  1225. ;dko created 07/28/02 anim-2
  1226. ;sun probe turning on animation
  1227. [sfx_sun_probe_power_up]
  1228. SoundFilename=sfx_s_probe_anim_2.wav
  1229. SoundPriority=0.500000
  1230. SoundLoopCount=1
  1231. SoundVolume=0.3000
  1232. SoundMaxVolRadius=2400.0
  1233. SoundDropOffRadius=5500.0
  1234.  
  1235. ;dko created 07/28/02 anim-3
  1236. ;sun probe on and sucking loop
  1237. [sfx_sun_probe_on_loop]
  1238. SoundFilename=sfx_s_probe_anim_3_loop_1.wav
  1239. SoundPriority=0.500000
  1240. ;;; dko make me loop when they get the correct art in.  SoundLoopCount=0
  1241. SoundLoopCount=1
  1242. SoundVolume=0.3000
  1243. SoundMaxVolRadius=2400.0
  1244. SoundDropOffRadius=5500.0
  1245.  
  1246. ;dko created 07/29/02 anim-4
  1247. ;sun probe turning off animation
  1248. [sfx_sun_probe_power_down]
  1249. SoundFilename=sfx_s_probe_anim_4.wav
  1250. SoundPriority=0.500000
  1251. SoundLoopCount=1
  1252. SoundVolume=0.3000
  1253. SoundMaxVolRadius=2400.0
  1254. SoundDropOffRadius=5500.0
  1255.  
  1256. ;dko created 07/31/02
  1257. ;player ship death for green effect being rescued.
  1258. [sfx_player_being_rescued]
  1259. SoundFilename=sfx_player_ship_dead_20.wav
  1260. SoundPriority=0.800000
  1261. SoundLoopCount=1
  1262. SoundVolume=0.6000
  1263. SoundMaxVolRadius=1400.0
  1264. SoundDropOffRadius=3500.0
  1265.  
  1266. ;dko created 07/31/02
  1267. ;player ship telepored back into Star Base for rescue/repair.
  1268. [sfx_player_rescue_teleport]
  1269. SoundFilename=sfx_player_ship_reborn_20.wav
  1270. SoundPriority=0.800000
  1271. SoundLoopCount=1
  1272. SoundVolume=0.6000
  1273. SoundMaxVolRadius=1400.0
  1274. SoundDropOffRadius=3500.0
  1275.  
  1276.  
  1277. ;dko created 07/31/02
  1278. ;interrupt sound for stopping skills
  1279. [sfx_interrupt_skill]
  1280. SoundFilename=sfx_skill_interrupt_1.wav
  1281. SoundPriority=0.990000
  1282. SoundLoopCount=1
  1283. SoundVolume=0.9000
  1284. SoundMaxVolRadius=2400.0
  1285. SoundDropOffRadius=5500.0
  1286.  
  1287. ;dko created 07/31/02
  1288. ;pre-delay for hacking skill
  1289. [sfx_pre_delay_hacking]
  1290. SoundFilename=sfx_hack_pre_delay_1.wav
  1291. SoundPriority=0.800000
  1292. SoundLoopCount=0
  1293. SoundVolume=0.4000
  1294. SoundMaxVolRadius=200.0
  1295. SoundDropOffRadius=1500.0
  1296.  
  1297. ;dko created 07/31/02
  1298. ;wait to determine if interrupt is good or not
  1299. [sfx_wait_state_hacking]
  1300. SoundFilename=sfx_hack_decide_1.wav
  1301. SoundPriority=0.800000
  1302. SoundLoopCount=1
  1303. SoundVolume=0.4000
  1304. SoundMaxVolRadius=200.0
  1305. SoundDropOffRadius=1500.0
  1306.  
  1307. ;dko created 07/31/02
  1308. ;pre-delay for befriend skill
  1309. [sfx_pre_delay_befriend]
  1310. SoundFilename=sfx_befriend_pre_delay_1.wav
  1311. SoundPriority=0.800000
  1312. SoundLoopCount=0
  1313. SoundVolume=0.4000
  1314. SoundMaxVolRadius=200.0
  1315. SoundDropOffRadius=1500.0
  1316.  
  1317. ;dko created 07/31/02
  1318. ;wait to determine if interrupt is good or not
  1319. [sfx_wait_state_befriend]
  1320. SoundFilename=sfx_befriend_wait_1.wav
  1321. SoundPriority=0.800000
  1322. SoundLoopCount=1
  1323. SoundVolume=0.4000
  1324. SoundMaxVolRadius=200.0
  1325. SoundDropOffRadius=1500.0
  1326.  
  1327. ;dko created 07/31/02
  1328. ;pre-delay for enrage skill
  1329. [sfx_pre_delay_enrage]
  1330. SoundFilename=sfx_enrage_pre_delay_1.wav
  1331. SoundPriority=0.800000
  1332. SoundLoopCount=0
  1333. SoundVolume=0.4000
  1334. SoundMaxVolRadius=200.0
  1335. SoundDropOffRadius=1500.0
  1336.  
  1337. ;dko created 07/31/02
  1338. ;wait to determine if interrupt is good or not
  1339. [sfx_wait_state_enrage]
  1340. SoundFilename=sfx_enrage_wait_1.wav
  1341. SoundPriority=0.800000
  1342. SoundLoopCount=1
  1343. SoundVolume=0.4000
  1344. SoundMaxVolRadius=200.0
  1345. SoundDropOffRadius=1500.0
  1346.  
  1347. ;dko created 07/31/02
  1348. ;pre-delay for environment skill
  1349. [sfx_pre_delay_environment]
  1350. SoundFilename=sfx_environment_pre_delay_1.wav
  1351. SoundPriority=0.800000
  1352. SoundLoopCount=0
  1353. SoundVolume=0.4000
  1354. SoundMaxVolRadius=200.0
  1355. SoundDropOffRadius=1500.0
  1356.  
  1357. ;dko created 07/31/02
  1358. ;wait to determine if interrupt is good or not
  1359. [sfx_wait_state_environment]
  1360. SoundFilename=sfx_environment_wait_1.wav
  1361. SoundPriority=0.800000
  1362. SoundLoopCount=1
  1363. SoundVolume=0.4000
  1364. SoundMaxVolRadius=200.0
  1365. SoundDropOffRadius=1500.0
  1366.  
  1367. ;dko created 08/01/02
  1368. ;pre-delay for gravity skill
  1369. [sfx_pre_delay_gravity]
  1370. SoundFilename=sfx_gravity_pre_delay_2.wav
  1371. SoundPriority=0.800000
  1372. SoundLoopCount=0
  1373. SoundVolume=0.4000
  1374. SoundMaxVolRadius=200.0
  1375. SoundDropOffRadius=1500.0
  1376.  
  1377. ;dko created 08/01/02
  1378. ;wait to determine if interrupt is good or not
  1379. [sfx_wait_state_gravity]
  1380. SoundFilename=sfx_gravity_wait_2.wav
  1381. SoundPriority=0.800000
  1382. SoundLoopCount=1
  1383. SoundVolume=0.4000
  1384. SoundMaxVolRadius=200.0
  1385. SoundDropOffRadius=1500.0
  1386.  
  1387. ;dko created 08/01/02
  1388. ;pre-delay for jumpstart skill
  1389. [sfx_pre_delay_jumpstart]
  1390. SoundFilename=sfx_jumpstart_pre_delay_2.wav
  1391. SoundPriority=0.800000
  1392. SoundLoopCount=0
  1393. SoundVolume=0.4000
  1394. SoundMaxVolRadius=200.0
  1395. SoundDropOffRadius=1500.0
  1396.  
  1397. ;dko created 08/01/02
  1398. ;wait to determine if interrupt is good or not
  1399. [sfx_wait_state_jumpstart]
  1400. SoundFilename=sfx_jumpstart_wait_1.wav
  1401. SoundPriority=0.800000
  1402. SoundLoopCount=1
  1403. SoundVolume=0.4000
  1404. SoundMaxVolRadius=200.0
  1405. SoundDropOffRadius=1500.0
  1406.  
  1407. ;dko created 08/01/02
  1408. ;pre-delay for menace skill
  1409. [sfx_pre_delay_menace]
  1410. SoundFilename=sfx_menace_pre_delay_1.wav
  1411. SoundPriority=0.800000
  1412. SoundLoopCount=0
  1413. SoundVolume=0.4000
  1414. SoundMaxVolRadius=200.0
  1415. SoundDropOffRadius=1500.0
  1416.  
  1417. ;dko created 08/01/02
  1418. ;wait to determine if interrupt is good or not
  1419. [sfx_wait_state_menace]
  1420. SoundFilename=sfx_menace_wait_2.wav
  1421. SoundPriority=0.800000
  1422. SoundLoopCount=1
  1423. SoundVolume=0.4000
  1424. SoundMaxVolRadius=200.0
  1425. SoundDropOffRadius=1500.0
  1426.  
  1427. ;dko created 08/01/02
  1428. ;pre-delay for psionic skill
  1429. [sfx_pre_delay_psionic]
  1430. SoundFilename=sfx_psionic_pre_delay_1.wav
  1431. SoundPriority=0.800000
  1432. SoundLoopCount=0
  1433. SoundVolume=0.4000
  1434. SoundMaxVolRadius=200.0
  1435. SoundDropOffRadius=1500.0
  1436.  
  1437. ;dko created 08/01/02
  1438. ;wait to determine if interrupt is good or not
  1439. [sfx_wait_state_psionic]
  1440. SoundFilename=sfx_psionic_wait_1.wav
  1441. SoundPriority=0.800000
  1442. SoundLoopCount=1
  1443. SoundVolume=0.5500
  1444. SoundMaxVolRadius=200.0
  1445. SoundDropOffRadius=1500.0
  1446.  
  1447. ;dko created 08/01/02
  1448. ;pre-delay for rally skill
  1449. [sfx_pre_delay_rally]
  1450. SoundFilename=sfx_rally_pre_delay_1.wav
  1451. SoundPriority=0.800000
  1452. SoundLoopCount=0
  1453. SoundVolume=0.4000
  1454. SoundMaxVolRadius=200.0
  1455. SoundDropOffRadius=1500.0
  1456.  
  1457. ;dko created 08/01/02
  1458. ;wait to determine if interrupt is good or not
  1459. [sfx_wait_state_rally]
  1460. SoundFilename=sfx_rally_wait_1.wav
  1461. SoundPriority=0.800000
  1462. SoundLoopCount=1
  1463. SoundVolume=0.4000
  1464. SoundMaxVolRadius=200.0
  1465. SoundDropOffRadius=1500.0
  1466.  
  1467. ;dko created 08/01/02
  1468. ;pre-delay for repair skill
  1469. [sfx_pre_delay_repair]
  1470. SoundFilename=sfx_repair_pre_delay_2.wav
  1471. SoundPriority=0.800000
  1472. SoundLoopCount=0
  1473. SoundVolume=0.4000
  1474. SoundMaxVolRadius=200.0
  1475. SoundDropOffRadius=1500.0
  1476.  
  1477. ;dko created 08/01/02
  1478. ;wait to determine if interrupt is good or not
  1479. [sfx_wait_state_repair]
  1480. SoundFilename=sfx_repair_wait_1.wav
  1481. SoundPriority=0.800000
  1482. SoundLoopCount=1
  1483. SoundVolume=0.5500
  1484. SoundMaxVolRadius=200.0
  1485. SoundDropOffRadius=1500.0
  1486.  
  1487. ;dko created 08/01/02
  1488. ;pre-delay for shield skill
  1489. [sfx_pre_delay_shield]
  1490. SoundFilename=sfx_shield_pre_delay_1.wav
  1491. SoundPriority=0.800000
  1492. SoundLoopCount=0
  1493. SoundVolume=0.4000
  1494. SoundMaxVolRadius=200.0
  1495. SoundDropOffRadius=1500.0
  1496.  
  1497. ;dko created 08/01/02
  1498. ;wait to determine if interrupt is good or not
  1499. [sfx_wait_state_shield]
  1500. SoundFilename=sfx_shield_wait_1.wav
  1501. SoundPriority=0.800000
  1502. SoundLoopCount=1
  1503. SoundVolume=0.5500
  1504. SoundMaxVolRadius=200.0
  1505. SoundDropOffRadius=1500.0
  1506.  
  1507. ;dko created 08/01/02
  1508. ;Summon skill three bar effect
  1509. [sfx_summon_three_bar]
  1510. SoundFilename=sfx_summon_bars_1.wav
  1511. SoundPriority=0.800000
  1512. SoundLoopCount=1
  1513. SoundVolume=0.6000
  1514. SoundMaxVolRadius=200.0
  1515. SoundDropOffRadius=1500.0
  1516.  
  1517.  
  1518. ;dko created 08/03/02
  1519. ;this is an experiment to see if we could cue sounds off of a .W3D but no good for now.
  1520. [sfx_j_int_starbase_blue_columns]
  1521. SoundFilename=sn_tractor_beam_loop_2.wav
  1522. SoundPriority=0.500000
  1523. SoundLoopCount=0
  1524. ;;;SoundVolume=1.000000
  1525. SoundVolume=0.20
  1526. SoundMaxVolRadius=1550.0    
  1527. SoundDropOffRadius=2500.0
  1528. SoundMaxInstances=1
  1529. SoundPitch=5.0
  1530.  
  1531. ;dko created 08/04/02
  1532. ;Val Sun Minor Damage
  1533. [sfx_minor_sunburn]
  1534. SoundFilename=sfx_major_sunburn_1.wav
  1535. SoundPriority=0.700000
  1536. SoundLoopCount=0
  1537. SoundVolume=0.3000
  1538. SoundMaxVolRadius=400.0
  1539. SoundDropOffRadius=1500.0
  1540.  
  1541. ;dko created 08/04/02
  1542. ;Val Sun Major Damage
  1543. [sfx_major_sunburn]
  1544. SoundFilename=sfx_minor_sunburn_1.wav
  1545. SoundPriority=0.700000
  1546. SoundLoopCount=0
  1547. SoundVolume=0.5000
  1548. SoundMaxVolRadius=400.0
  1549. SoundDropOffRadius=1500.0
  1550.  
  1551. ;dko created 08/05/02
  1552. ;Robot Engine
  1553. [sfx_robot_engine_a]
  1554. SoundFilename=repair_bot_engine_loop_1.wav
  1555. SoundPriority=0.600000
  1556. SoundLoopCount=0
  1557. SoundVolume=0.5000
  1558. SoundMaxVolRadius=16.0
  1559. SoundDropOffRadius=170.0
  1560. SoundMinDopplerShift=1.00
  1561. SoundMaxDopplerShift=9.00
  1562. SoundDopplerTweak=3.0
  1563.  
  1564.  
  1565. ;dko created 08/05/02
  1566. ;Robot Engine
  1567. [sfx_robot_engine_b]
  1568. SoundFilename=repair_bot_engine_loop_1.wav
  1569. SoundPriority=0.600000
  1570. SoundLoopCount=0
  1571. SoundVolume=0.5000
  1572. SoundMaxVolRadius=16.0
  1573. SoundDropOffRadius=170.0
  1574. SoundMinDopplerShift=1.00
  1575. SoundMaxDopplerShift=9.00
  1576. SoundDopplerTweak=3.0
  1577. SoundPitch=1.3
  1578.  
  1579. ;dko created 08/05/02
  1580. ;Robot Engine
  1581. [sfx_robot_engine_c]
  1582. SoundFilename=repair_bot_engine_loop_1.wav
  1583. SoundPriority=0.600000
  1584. SoundLoopCount=0
  1585. SoundVolume=0.5000
  1586. SoundMaxVolRadius=16.0
  1587. SoundDropOffRadius=170.0
  1588. SoundMinDopplerShift=1.00
  1589. SoundMaxDopplerShift=9.00
  1590. SoundDopplerTweak=3.0
  1591. SoundPitch=1.5
  1592.  
  1593.  
  1594. ;dko created 08/05/02
  1595. ;Robot Engine
  1596. [sfx_robot_engine_d]
  1597. SoundFilename=repair_bot_engine_loop_1.wav
  1598. SoundPriority=0.600000
  1599. SoundLoopCount=0
  1600. SoundVolume=0.5000
  1601. SoundMaxVolRadius=16.0
  1602. SoundDropOffRadius=170.0
  1603. SoundMinDopplerShift=1.00
  1604. SoundMaxDopplerShift=9.00
  1605. SoundDopplerTweak=3.0
  1606. SoundPitch=1.7
  1607.  
  1608.  
  1609. ;dko created 08/05/02
  1610. ;Robot Welds
  1611. [sfx_robot_welder]
  1612. SoundPriority=0.600000
  1613. SoundLoopCount=1
  1614. SoundVolume=0.7000
  1615. SoundMaxVolRadius=1.0
  1616. SoundDropOffRadius=120.0
  1617. SoundMaxInstances=2
  1618. SoundMinPitchShift=0.15
  1619. SoundMaxPitchShift=0.25
  1620. SoundMinVolumeShift=0.20
  1621. SoundMaxVolumeShift=0.00
  1622.  
  1623. [sfx_robot_welder\Files]
  1624. sfx_welder_1.wav=5
  1625. sfx_welder_2.wav=5
  1626. sfx_welder_3.wav=5
  1627. sfx_welder_4.wav=5
  1628. sfx_welder_5.wav=5
  1629. sfx_welder_6.wav=5
  1630. sfx_welder_7.wav=5
  1631. sfx_welder_8.wav=5
  1632. sfx_welder_9.wav=5
  1633. sfx_welder_10.wav=5
  1634. sfx_welder_11.wav=5
  1635. sfx_welder_12.wav=5
  1636. null.wav=10
  1637.  
  1638. ;dko created 08/05/02
  1639. ;Garbage Truck Beep
  1640. [sfx_garbage_truck_beep]
  1641. SoundPriority=0.200000
  1642. SoundLoopCount=1
  1643. SoundVolume=0.050
  1644. SoundMaxVolRadius=1.0
  1645. SoundDropOffRadius=300.0
  1646.  
  1647. [sfx_garbage_truck_beep\Files]
  1648. sfx_t_ship_ring_close_20.wav=5
  1649. sfx_t_ship_ring_close_30.wav=5
  1650. sfx_t_ship_ring_close_40.wav=5
  1651. sfx_p_ship_arms_close.wav=5
  1652. sfx_j_ship_tail_close_f50.wav=5
  1653. sfx_garbage_beep_1.wav=5
  1654. null.wav=20
  1655.  
  1656. ;dko created 08/06/02
  1657. [sfx_robot_claw_close]
  1658. SoundFilename=sfx_j_ship_tail_close_f50.wav
  1659. SoundPriority=0.700000
  1660. SoundLoopCount=1
  1661. SoundVolume=0.5000
  1662. SoundMaxVolRadius=15.0
  1663. SoundDropOffRadius=160.0
  1664. SoundPitch=1.5
  1665.  
  1666. ;dko created 08/06/02
  1667. [sfx_robot_claw_open]
  1668. SoundFilename=sfx_j_ship_tail_open_f48.wav
  1669. SoundPriority=0.700000
  1670. SoundLoopCount=1
  1671. SoundVolume=0.7000
  1672. SoundMaxVolRadius=15.0
  1673. SoundDropOffRadius=160.0
  1674. SoundPitch=1.5
  1675.  
  1676. ;dko created 08/06/02
  1677. [sfx_neutral_elevator_move]
  1678. SoundFilename=sfx_elevator_move_2.wav
  1679. SoundPriority=0.600000
  1680. SoundLoopCount=1
  1681. SoundVolume=0.2000
  1682. SoundMaxVolRadius=40.0
  1683. SoundDropOffRadius=100.0
  1684.  
  1685. ;dko created 08/06/02
  1686. [sfx_neutral_elevator_slam]
  1687. SoundFilename=sfx_elevator_slam_1.wav
  1688. SoundPriority=0.700000
  1689. SoundLoopCount=1
  1690. SoundVolume=0.0900
  1691. SoundMaxVolRadius=40.0
  1692. SoundDropOffRadius=100.0
  1693. SoundPitch=.5
  1694.  
  1695. ;dko created 08/06/02
  1696. [sfx_neutral_platform_1]
  1697. SoundFilename=sfx_neutral_platform_1.wav
  1698. SoundPriority=0.700000
  1699. SoundLoopCount=1
  1700. SoundVolume=0.1500
  1701. SoundMaxVolRadius=40.0
  1702. SoundDropOffRadius=100.0
  1703.  
  1704. ;dko created 08/07/02
  1705. ;Crickets for unfinished Jenquai Star Base Interior
  1706. [sfx_cricket]
  1707. SoundPriority=0.600000
  1708. SoundLoopCount=1
  1709. SoundVolume=0.1000
  1710. SoundMaxVolRadius=10.0
  1711. SoundDropOffRadius=120.0
  1712. SoundMaxInstances=2
  1713. SoundMinPitchShift=0.15
  1714. SoundMaxPitchShift=0.25
  1715. SoundMinVolumeShift=0.20
  1716. SoundMaxVolumeShift=0.00
  1717.  
  1718. [sfx_cricket\Files]
  1719. sfx_cricket_1.wav=5
  1720. sfx_cricket_2.wav=5
  1721. null.wav=75
  1722.  
  1723.  
  1724. [sfx_jenquai_guy_eyepiece]
  1725. SoundFilename=sr_electronicblip18.wav
  1726. SoundPriority=0.500000
  1727. SoundLoopCount=1
  1728. SoundVolume=0.4400
  1729. SoundMaxVolRadius=40.0
  1730. SoundDropOffRadius=100.0
  1731.  
  1732. ;Garbage Truck Engine
  1733. [sfx_garbage_truck_engine_a]
  1734. SoundFilename=imp_engine_jen_02_22k.wav
  1735. SoundPriority=0.600000
  1736. SoundLoopCount=0
  1737. SoundVolume=0.3000
  1738. SoundMaxVolRadius=19.0
  1739. SoundDropOffRadius=170.0
  1740. ;SoundMinDopplerShift=1.00
  1741. ;SoundMaxDopplerShift=3.00
  1742. ;SoundDopplerTweak=3.0
  1743. SoundMaxInstances=7
  1744.  
  1745. ;Garbage Truck Engine
  1746. [sfx_garbage_truck_engine_b]
  1747. SoundFilename=imp_engine_jen_02_22k.wav
  1748. SoundPriority=0.600000
  1749. SoundLoopCount=0
  1750. SoundVolume=0.3000
  1751. SoundMaxVolRadius=19.0
  1752. SoundDropOffRadius=170.0
  1753. ;SoundMinDopplerShift=1.00
  1754. ;SoundMaxDopplerShift=3.00
  1755. ;SoundDopplerTweak=3.0
  1756. SoundPitch=1.2
  1757. SoundMaxInstances=7
  1758.  
  1759. ;Garbage Truck Engine
  1760. [sfx_garbage_truck_engine_c]
  1761. SoundFilename=imp_engine_jen_02_22k.wav
  1762. SoundPriority=0.600000
  1763. SoundLoopCount=0
  1764. SoundVolume=0.3000
  1765. SoundMaxVolRadius=19.0
  1766. SoundDropOffRadius=170.0
  1767. ;SoundMinDopplerShift=1.00
  1768. ;SoundMaxDopplerShift=3.00
  1769. ;SoundDopplerTweak=3.0
  1770. SoundPitch=1.4
  1771. SoundMaxInstances=7
  1772.  
  1773. ;Garbage Truck Engine
  1774. [sfx_garbage_truck_engine_d]
  1775. SoundFilename=imp_engine_jen_02_22k.wav
  1776. SoundPriority=0.600000
  1777. SoundLoopCount=0
  1778. SoundVolume=0.3000
  1779. SoundMaxVolRadius=19.0
  1780. SoundDropOffRadius=170.0
  1781. ;SoundMinDopplerShift=1.00
  1782. ;SoundMaxDopplerShift=3.00
  1783. ;SoundDopplerTweak=3.0
  1784. SoundPitch=1.5
  1785. SoundMaxInstances=7
  1786.  
  1787. ;dko created 08/12/02
  1788. [sfx_gas_chamber_hiss]
  1789. SoundFilename=sfx_gas_hiss_loop_1.wav
  1790. SoundPriority=0.600000
  1791. SoundLoopCount=0
  1792. SoundVolume=0.3500
  1793. SoundMaxVolRadius=5.0
  1794. SoundDropOffRadius=160.0
  1795.  
  1796. ;dko created 08/12/02
  1797. [sfx_force_field_loop]
  1798. SoundFilename=null.wav
  1799. SoundPriority=0.600000
  1800. SoundLoopCount=0
  1801. SoundVolume=0.2000
  1802. SoundMaxVolRadius=1.0
  1803. SoundDropOffRadius=1000.0
  1804.  
  1805. [sfx_data_loop]
  1806. SoundFilename=analyze_1.wav
  1807. SoundPriority=0.600000
  1808. SoundLoopCount=0
  1809. SoundVolume=0.1000
  1810. SoundMaxVolRadius=5.0
  1811. SoundDropOffRadius=70.0
  1812. SoundPitch=1.7
  1813.  
  1814. ;dko created 08/12/02
  1815. [sfx_progen_hall_beam]
  1816. SoundFilename=Energy_Loop02.wav
  1817. SoundPriority=0.600000
  1818. SoundLoopCount=0
  1819. SoundVolume=0.5500
  1820. SoundMaxVolRadius=100.0
  1821. SoundDropOffRadius=2960.0
  1822. SoundPitch=1.5
  1823.  
  1824. ;dko created 08/21/02 
  1825. ;worm hole skill effect
  1826. [sfx_worm_hole_total]
  1827. SoundFilename=sfx_worm_hole_all.wav
  1828. SoundPriority=0.700000
  1829. SoundLoopCount=1
  1830. SoundVolume=0.7000
  1831. SoundMaxVolRadius=2400.0
  1832. SoundDropOffRadius=5500.0
  1833.  
  1834.  
  1835.  
  1836.  
  1837. ;*************************** ??????? ***********************
  1838.  
  1839. [hologram01.wav]
  1840. SoundFilename=hologram01.wav
  1841. SoundPriority=0.500000
  1842. SoundLoopCount=1
  1843. SoundVolume=0.0800
  1844. SoundMaxVolRadius=400.0
  1845. SoundDropOffRadius=3500.0
  1846.  
  1847.  
  1848. ;******************* narrator ***********************
  1849.  
  1850. [narrator_welcome0.wav]
  1851. SoundFilename=narrator_welcome0.wav
  1852. SoundPriority=1.000000
  1853. SoundLoopCount=1
  1854. SoundVolume=0.8000
  1855. SoundType=2
  1856. SoundMaxVolRadius=400.0
  1857. SoundDropOffRadius=3500.0
  1858.  
  1859. [narrator_welcome1.wav]
  1860. SoundFilename=narrator_welcome1.wav
  1861. SoundPriority=1.000000
  1862. SoundLoopCount=1
  1863. SoundVolume=0.8000
  1864. SoundType=2
  1865. SoundMaxVolRadius=400.0
  1866. SoundDropOffRadius=3500.0
  1867.  
  1868. [narrator_welcome2.wav]
  1869. SoundFilename=narrator_welcome2.wav
  1870. SoundPriority=1.000000
  1871. SoundLoopCount=1
  1872. SoundVolume=0.8000
  1873. SoundType=2
  1874. SoundMaxVolRadius=400.0
  1875. SoundDropOffRadius=3500.0
  1876.  
  1877. [narrator_validate.wav]
  1878. SoundFilename=narrator_validate.wav
  1879. SoundPriority=1.000000
  1880. SoundLoopCount=1
  1881. SoundVolume=0.8000
  1882. SoundType=2
  1883. SoundMaxVolRadius=400.0
  1884. SoundDropOffRadius=3500.0
  1885.  
  1886. [narrator_accept.wav]
  1887. SoundFilename=narrator_accept.wav
  1888. SoundPriority=1.000000
  1889. SoundLoopCount=1
  1890. SoundVolume=0.8000
  1891. SoundType=2
  1892. SoundMaxVolRadius=400.0
  1893. SoundDropOffRadius=3500.0
  1894.  
  1895. [narrator_rejected_once.wav]
  1896. SoundFilename=narrator_rejected_once.wav
  1897. SoundPriority=1.000000
  1898. SoundLoopCount=1
  1899. SoundVolume=0.8000
  1900. SoundType=2
  1901. SoundMaxVolRadius=400.0
  1902. SoundDropOffRadius=3500.0
  1903.  
  1904. [narrator_rejected_twice.wav]
  1905. SoundFilename=narrator_rejected_twice.wav
  1906. SoundPriority=1.000000
  1907. SoundLoopCount=1
  1908. SoundVolume=0.8000
  1909. SoundType=2
  1910. SoundMaxVolRadius=400.0
  1911. SoundDropOffRadius=3500.0
  1912.  
  1913. [narrator_returning_user.wav]
  1914. SoundFilename=narrator_returning_user.wav
  1915. SoundPriority=1.000000
  1916. SoundLoopCount=1
  1917. SoundVolume=0.8000
  1918. SoundType=2
  1919. SoundMaxVolRadius=400.0
  1920. SoundDropOffRadius=3500.0
  1921.  
  1922. [narrator_choose_race.wav]
  1923. SoundFilename=narrator_choose_race.wav
  1924. SoundPriority=1.000000
  1925. SoundLoopCount=1
  1926. SoundVolume=0.8000
  1927. SoundType=2
  1928. SoundMaxVolRadius=400.0
  1929. SoundDropOffRadius=3500.0
  1930.  
  1931. [narrator_introduce_planets.wav]
  1932. SoundFilename=narrator_introduce_planets.wav
  1933. SoundPriority=1.000000
  1934. SoundLoopCount=1
  1935. SoundVolume=0.8000
  1936. SoundType=2
  1937. SoundMaxVolRadius=400.0
  1938. SoundDropOffRadius=3500.0
  1939.  
  1940. [narrator_been_at_race.wav]
  1941. SoundFilename=narrator_been_at_race.wav
  1942. SoundPriority=1.000000
  1943. SoundLoopCount=1
  1944. SoundVolume=0.8000
  1945. SoundType=2
  1946. SoundMaxVolRadius=400.0
  1947. SoundDropOffRadius=3500.0
  1948.  
  1949. [narrator_desc_progen0.wav]
  1950. SoundFilename=narrator_desc_progen0.wav
  1951. SoundPriority=1.000000
  1952. SoundLoopCount=1
  1953. SoundVolume=0.8000
  1954. SoundType=2
  1955. SoundMaxVolRadius=400.0
  1956. SoundDropOffRadius=3500.0
  1957.  
  1958. [narrator_desc_progen1.wav]
  1959. SoundFilename=narrator_desc_progen1.wav
  1960. SoundPriority=1.000000
  1961. SoundLoopCount=1
  1962. SoundVolume=0.8000
  1963. SoundType=2
  1964. SoundMaxVolRadius=400.0
  1965. SoundDropOffRadius=3500.0
  1966.  
  1967. [narrator_desc_jenquai0.wav]
  1968. SoundFilename=narrator_desc_jenquai0.wav
  1969. SoundPriority=1.000000
  1970. SoundLoopCount=1
  1971. SoundVolume=0.8000
  1972. SoundType=2
  1973. SoundMaxVolRadius=400.0
  1974. SoundDropOffRadius=3500.0
  1975.  
  1976. [narrator_desc_jenquai1.wav]
  1977. SoundFilename=narrator_desc_jenquai1.wav
  1978. SoundPriority=1.000000
  1979. SoundLoopCount=1
  1980. SoundVolume=0.8000
  1981. SoundType=2
  1982. SoundMaxVolRadius=400.0
  1983. SoundDropOffRadius=3500.0
  1984.  
  1985. [narrator_desc_terran0.wav]
  1986. SoundFilename=narrator_desc_terran0.wav
  1987. SoundPriority=1.000000
  1988. SoundLoopCount=1
  1989. SoundVolume=0.8000
  1990. SoundType=2
  1991. SoundMaxVolRadius=400.0
  1992. SoundDropOffRadius=3500.0
  1993.  
  1994. [narrator_desc_terran1.wav]
  1995. SoundFilename=narrator_desc_terran1.wav
  1996. SoundPriority=1.000000
  1997. SoundLoopCount=1
  1998. SoundVolume=0.8000
  1999. SoundType=2
  2000. SoundMaxVolRadius=400.0
  2001. SoundDropOffRadius=3500.0
  2002.  
  2003. [narrator_choose_class.wav]
  2004. SoundFilename=narrator_choose_class.wav
  2005. SoundPriority=1.000000
  2006. SoundLoopCount=1
  2007. SoundVolume=0.8000
  2008. SoundType=2
  2009. SoundMaxVolRadius=400.0
  2010. SoundDropOffRadius=3500.0
  2011.  
  2012. [narrator_desc_warrior.wav]
  2013. SoundFilename=narrator_desc_warrior.wav
  2014. SoundPriority=1.000000
  2015. SoundLoopCount=1
  2016. SoundVolume=0.8000
  2017. SoundType=2
  2018. SoundMaxVolRadius=400.0
  2019. SoundDropOffRadius=3500.0
  2020.  
  2021. [narrator_desc_trader.wav]
  2022. SoundFilename=narrator_desc_trader.wav
  2023. SoundPriority=1.000000
  2024. SoundLoopCount=1
  2025. SoundVolume=0.8000
  2026. SoundType=2
  2027. SoundMaxVolRadius=400.0
  2028. SoundDropOffRadius=3500.0
  2029.  
  2030. [narrator_desc_explorer.wav]
  2031. SoundFilename=narrator_desc_explorer.wav
  2032. SoundPriority=1.000000
  2033. SoundLoopCount=1
  2034. SoundVolume=0.8000
  2035. SoundType=2
  2036. SoundMaxVolRadius=400.0
  2037. SoundDropOffRadius=3500.0
  2038.  
  2039. [narrator_terran_warrior.wav]
  2040. SoundFilename=narrator_terran_warrior.wav
  2041. SoundPriority=1.000000
  2042. SoundLoopCount=1
  2043. SoundVolume=0.8000
  2044. SoundType=2
  2045. SoundMaxVolRadius=400.0
  2046. SoundDropOffRadius=3500.0
  2047.  
  2048. [narrator_jenquai_warrior.wav]
  2049. SoundFilename=narrator_jenquai_warrior.wav
  2050. SoundPriority=1.000000
  2051. SoundLoopCount=1
  2052. SoundVolume=0.8000
  2053. SoundType=2
  2054. SoundMaxVolRadius=400.0
  2055. SoundDropOffRadius=3500.0
  2056.  
  2057. [narrator_progen_explorer.wav]
  2058. SoundFilename=narrator_progen_explorer.wav
  2059. SoundPriority=1.000000
  2060. SoundLoopCount=1
  2061. SoundVolume=0.8000
  2062. SoundType=2
  2063. SoundMaxVolRadius=400.0
  2064. SoundDropOffRadius=3500.0
  2065.  
  2066. [narrator_customize_avatar0.wav]
  2067. SoundFilename=narrator_customize_avatar0.wav
  2068. SoundPriority=1.000000
  2069. SoundLoopCount=1
  2070. SoundVolume=0.8000
  2071. SoundType=2
  2072. SoundMaxVolRadius=400.0
  2073. SoundDropOffRadius=3500.0
  2074.  
  2075. [narrator_customize_avatar1.wav]
  2076. SoundFilename=narrator_customize_avatar1.wav
  2077. SoundPriority=1.000000
  2078. SoundLoopCount=1
  2079. SoundVolume=0.8000
  2080. SoundType=2
  2081. SoundMaxVolRadius=400.0
  2082. SoundDropOffRadius=3500.0
  2083.  
  2084. [narrator_customize_avatar2.wav]
  2085. SoundFilename=narrator_customize_avatar2.wav
  2086. SoundPriority=1.000000
  2087. SoundLoopCount=1
  2088. SoundVolume=0.8000
  2089. SoundType=2
  2090. SoundMaxVolRadius=400.0
  2091. SoundDropOffRadius=3500.0
  2092.  
  2093. [narrator_choose_shard0.wav]
  2094. SoundFilename=narrator_choose_shard0.wav
  2095. SoundPriority=1.000000
  2096. SoundLoopCount=1
  2097. SoundVolume=0.8000
  2098. SoundType=2
  2099. SoundMaxVolRadius=400.0
  2100. SoundDropOffRadius=3500.0
  2101.  
  2102. [narrator_choose_shard1.wav]
  2103. SoundFilename=narrator_choose_shard1.wav
  2104. SoundPriority=1.000000
  2105. SoundLoopCount=1
  2106. SoundVolume=0.8000
  2107. SoundType=2
  2108. SoundMaxVolRadius=400.0
  2109. SoundDropOffRadius=3500.0
  2110.  
  2111. [narrator_choose_shard2.wav]
  2112. SoundFilename=narrator_choose_shard2.wav
  2113. SoundPriority=1.000000
  2114. SoundLoopCount=1
  2115. SoundVolume=0.8000
  2116. SoundType=2
  2117. SoundMaxVolRadius=400.0
  2118. SoundDropOffRadius=3500.0
  2119.  
  2120. [narrator_validate_name.wav]
  2121. SoundFilename=narrator_validate_name.wav
  2122. SoundPriority=1.000000
  2123. SoundLoopCount=1
  2124. SoundVolume=0.8000
  2125. SoundType=2
  2126. SoundMaxVolRadius=400.0
  2127. SoundDropOffRadius=3500.0
  2128.  
  2129. [narrator_name_approved.wav]
  2130. SoundFilename=narrator_name_approved.wav
  2131. SoundPriority=1.000000
  2132. SoundLoopCount=1
  2133. SoundVolume=0.8000
  2134. SoundType=2
  2135. SoundMaxVolRadius=400.0
  2136. SoundDropOffRadius=3500.0
  2137.  
  2138. [narrator_name_taken.wav]
  2139. SoundFilename=narrator_name_taken.wav
  2140. SoundPriority=1.000000
  2141. SoundLoopCount=1
  2142. SoundVolume=0.8000
  2143. SoundType=2
  2144. SoundMaxVolRadius=400.0
  2145. SoundDropOffRadius=3500.0
  2146.  
  2147. [narrator_name_denied.wav]
  2148. SoundFilename=narrator_name_denied.wav
  2149. SoundPriority=1.000000
  2150. SoundLoopCount=1
  2151. SoundVolume=0.8000
  2152. SoundType=2
  2153. SoundMaxVolRadius=400.0
  2154. SoundDropOffRadius=3500.0
  2155.  
  2156. [narrator_name_megan.wav]
  2157. SoundFilename=narrator_name_megan.wav
  2158. SoundPriority=1.000000
  2159. SoundLoopCount=1
  2160. SoundVolume=0.8000
  2161. SoundType=2
  2162. SoundMaxVolRadius=400.0
  2163. SoundDropOffRadius=3500.0
  2164.  
  2165. [narrator_all_good.wav]
  2166. SoundFilename=narrator_all_good.wav
  2167. SoundPriority=1.000000
  2168. SoundLoopCount=1
  2169. SoundVolume=0.8000
  2170. SoundType=2
  2171. SoundMaxVolRadius=400.0
  2172. SoundDropOffRadius=3500.0
  2173.  
  2174. [narrator_idle0.wav]
  2175. SoundFilename=narrator_idle0.wav
  2176. SoundPriority=1.000000
  2177. SoundLoopCount=1
  2178. SoundVolume=0.8000
  2179. SoundType=2
  2180. SoundMaxVolRadius=400.0
  2181. SoundDropOffRadius=3500.0
  2182.  
  2183. [narrator_idle1.wav]
  2184. SoundFilename=narrator_idle1.wav
  2185. SoundPriority=1.000000
  2186. SoundLoopCount=1
  2187. SoundType=2
  2188. SoundVolume=0.8000
  2189. SoundMaxVolRadius=400.0
  2190. SoundDropOffRadius=3500.0
  2191.  
  2192. [narrator_idle2.wav]
  2193. SoundFilename=narrator_idle2.wav
  2194. SoundPriority=1.000000
  2195. SoundLoopCount=1
  2196. SoundVolume=0.8000
  2197. SoundType=2
  2198. SoundMaxVolRadius=400.0
  2199. SoundDropOffRadius=3500.0
  2200.  
  2201. [narrator_exit.wav]
  2202. SoundFilename=narrator_exit.wav
  2203. SoundPriority=1.000000
  2204. SoundLoopCount=1
  2205. SoundVolume=0.8000
  2206. SoundType=2
  2207. SoundMaxVolRadius=400.0
  2208. SoundDropOffRadius=3500.0
  2209.  
  2210. ;************************ megan ***********************
  2211.  
  2212. [megan_ips.wav]
  2213. SoundFilename=megan_ips.wav
  2214. SoundPriority=1.0
  2215. SoundLoopCount=1
  2216. SoundVolume=0.8000
  2217. SoundType=2
  2218. SoundMaxVolRadius=400.0
  2219. SoundDropOffRadius=3500.0
  2220.  
  2221. [megan_psi.wav]
  2222. SoundFilename=megan_psi.wav
  2223. SoundPriority=1.0
  2224. SoundLoopCount=1
  2225. SoundVolume=0.8000
  2226. SoundType=2
  2227. SoundMaxVolRadius=400.0
  2228. SoundDropOffRadius=3500.0
  2229.  
  2230. [megan_wlc.wav]
  2231. SoundFilename=megan_wlc.wav
  2232. SoundPriority=1.0
  2233. SoundLoopCount=1
  2234. SoundVolume=0.8000
  2235. SoundType=2
  2236. SoundMaxVolRadius=400.0
  2237. SoundDropOffRadius=3500.0
  2238.  
  2239. [bank_toggle_a_sn_1.wav]
  2240. SoundFilename=bank_toggle_a_sn_1.wav
  2241. SoundPriority=0.5
  2242. SoundLoopCount=1
  2243. SoundVolume=0.2400
  2244. SoundType=2
  2245. SoundMaxVolRadius=5.0
  2246. SoundDropOffRadius=10000.0
  2247.  
  2248. [bank_toggle_b_sn_1.wav]
  2249. SoundFilename=bank_toggle_b_sn_1.wav
  2250. SoundPriority=0.5
  2251. SoundLoopCount=1
  2252. SoundVolume=0.2400
  2253. SoundType=2
  2254. SoundMaxVolRadius=5.0
  2255. SoundDropOffRadius=1000.0
  2256.  
  2257. [shortcut_created_sn_1.wav]
  2258. SoundFilename=shortcut_created_sn_1.wav
  2259. SoundPriority=0.5
  2260. SoundLoopCount=1
  2261. SoundVolume=0.4000
  2262. SoundType=2
  2263. SoundMaxVolRadius=5.0
  2264. SoundDropOffRadius=1000.0
  2265.  
  2266. [nex_target_sn_1.wav]
  2267. SoundFilename=nex_target_sn_1.wav
  2268. SoundPriority=0.5
  2269. SoundLoopCount=1
  2270. SoundVolume=0.4000
  2271. SoundType=2
  2272. SoundMaxVolRadius=5.0
  2273. SoundDropOffRadius=1000.0
  2274.  
  2275. [Player_Levels]
  2276. SoundFilename=LevelUpIdea3b.wav
  2277. SoundPriority=1.0
  2278. SoundLoopCount=1
  2279. SoundVolume=1.00
  2280. SoundType=1
  2281.  
  2282.  
  2283. ;-------------- SFX --------------
  2284.  
  2285. [shortcut_activate_ability_sn_1.wav]
  2286. SoundFilename=shortcut_activate_ability_sn_1.wav
  2287. SoundPriority=0.5
  2288. SoundLoopCount=1
  2289. SoundVolume=0.8000
  2290. SoundMaxVolRadius=5.0
  2291. SoundDropOffRadius=10000.0
  2292.  
  2293. [shortcut_activate_weapon.wav]
  2294. SoundFilename=shortcut_activate_weapon.wav
  2295. SoundPriority=0.5
  2296. SoundLoopCount=1
  2297. SoundVolume=0.8000
  2298. SoundMaxVolRadius=5.0
  2299. SoundDropOffRadius=10000.0
  2300.  
  2301. [shortcut_deactivate_weapon.wav]
  2302. SoundFilename=shortcut_deactivate_weapon.wav
  2303. SoundPriority=0.5
  2304. SoundLoopCount=1
  2305. SoundVolume=0.8000
  2306. SoundMaxVolRadius=5.0
  2307. SoundDropOffRadius=10000.0
  2308.  
  2309. [shortcut_deactivate_ability.wav]
  2310. SoundFilename=shortcut_deactivate_ability.wav
  2311. SoundPriority=0.5
  2312. SoundLoopCount=1
  2313. SoundVolume=0.8000
  2314. SoundMaxVolRadius=5.0
  2315. SoundDropOffRadius=10000.0
  2316.  
  2317. [shortcut_unavaileable_1.wav]
  2318. SoundFilename=shortcut_unavaileable_1.wav
  2319. SoundPriority=0.5
  2320. SoundLoopCount=1
  2321. SoundVolume=0.8000
  2322. SoundMaxVolRadius=5.0
  2323. SoundDropOffRadius=10000.0
  2324.  
  2325. ;***************repair skill*************************
  2326.  
  2327. [system_repair_start_sn_1.wav]
  2328. SoundFilename=system_repair_start_sn_1.wav
  2329. SoundPriority=0.5
  2330. SoundLoopCount=1
  2331. SoundVolume=0.7200
  2332. SoundMaxVolRadius=15.0
  2333. SoundDropOffRadius=1000.0
  2334.  
  2335. [system_repair_loop_sn_1.wav]
  2336. SoundFilename=system_repair_loop_sn_1.wav
  2337. SoundPriority=0.5
  2338. SoundLoopCount=0
  2339. SoundVolume=0.7200
  2340. SoundMaxVolRadius=15.0
  2341. SoundDropOffRadius=1000.0
  2342.  
  2343. [system_repair_end_sn_1.wav]
  2344. SoundFilename=system_repair_end_sn_1.wav
  2345. SoundPriority=0.5
  2346. SoundLoopCount=1
  2347. SoundVolume=0.7200
  2348. SoundMaxVolRadius=15.0
  2349. SoundDropOffRadius=1000.0
  2350.  
  2351. [repair_equip_self_phase_out.wav]
  2352. SoundFilename=repair_equip_self_phase_out.wav
  2353. SoundPriority=1.000000
  2354. SoundLoopCount=1
  2355. SoundVolume=0.8000
  2356. SoundMaxVolRadius=15.0
  2357. SoundDropOffRadius=1000.0
  2358.  
  2359. [item_repair_beam_01.wav]
  2360. SoundFilename=item_repair_beam_01.wav
  2361. SoundPriority=1.000000
  2362. SoundLoopCount=0
  2363. SoundVolume=0.8000
  2364. SoundMaxVolRadius=15.0
  2365. SoundDropOffRadius=3500.0
  2366.  
  2367. ;**************jumpstart skill**************************
  2368.  
  2369. [jumpstart_repair_loop.wav]
  2370. SoundFilename=jumpstart_repair_loop.wav
  2371. SoundPriority=0.5
  2372. SoundLoopCount=0
  2373. SoundVolume=0.7200
  2374. SoundMaxVolRadius=20.0
  2375. SoundDropOffRadius=1000.0
  2376.  
  2377. [jumpstart_passeffect.wav]
  2378. SoundFilename=jumpstart_passeffect.wav
  2379. SoundPriority=0.5
  2380. SoundLoopCount=0
  2381. SoundVolume=0.7200
  2382. SoundMaxVolRadius=30.0
  2383. SoundDropOffRadius=1000.0
  2384.  
  2385.  
  2386. ;**************recharge shield skill*********************
  2387.  
  2388. [recharge_shield_untuned_on.wav]
  2389. SoundFilename=recharge_shield_untuned_on.wav
  2390. SoundPriority=0.5
  2391. SoundLoopCount=1
  2392. SoundVolume=0.8000
  2393. SoundMaxVolRadius=200.0
  2394. SoundDropOffRadius=900.0
  2395.  
  2396. [recharge_shield_untuned_idle.wav]
  2397. SoundFilename=recharge_shield_untuned_idle.wav
  2398. SoundPriority=0.5
  2399. SoundLoopCount=0
  2400. SoundVolume=0.7200
  2401. SoundMaxVolRadius=5.0
  2402. SoundDropOffRadius=600.0
  2403.  
  2404. [recharge_shield_untuned_off.wav]
  2405. SoundFilename=recharge_shield_untuned_off.wav
  2406. SoundPriority=0.5
  2407. SoundLoopCount=1
  2408. SoundVolume=0.7200
  2409. SoundMaxVolRadius=200.0
  2410. SoundDropOffRadius=900.0
  2411.  
  2412.  
  2413. [shield_recharge_beam_01.wav]
  2414. SoundFilename=shield_recharge_beam_01.wav
  2415. SoundPriority=1.000000
  2416. SoundLoopCount=0
  2417. SoundVolume=0.8000
  2418. SoundMaxVolRadius=45.0
  2419. SoundDropOffRadius=3000.0
  2420.  
  2421. [test.wav]
  2422. SoundFilename=test.wav
  2423. SoundPriority=0.5
  2424. SoundLoopCount=1
  2425. SoundVolume=0.8000
  2426. SoundMaxVolRadius=5.0
  2427. SoundDropOffRadius=10000.0
  2428.  
  2429. ;*************************** item State ***********************
  2430.  
  2431. [item_state_no_pvp.wav]
  2432. SoundFilename=item_state_no_pvp.wav
  2433. SoundPriority=0.5
  2434. SoundLoopCount=1
  2435. SoundVolume=0.8000
  2436. SoundType=2
  2437. SoundMaxVolRadius=5.0
  2438. SoundDropOffRadius=1000.0
  2439.  
  2440. [item_state_no_target.wav]
  2441. SoundFilename=item_state_no_target.wav
  2442. SoundPriority=0.5
  2443. SoundLoopCount=1
  2444. SoundVolume=0.8000
  2445. SoundType=2
  2446. SoundMaxVolRadius=5.0
  2447. SoundDropOffRadius=1000.0
  2448.  
  2449. [item_state_ammo_explosion.wav]
  2450. SoundFilename=item_state_ammo_explosion.wav
  2451. SoundPriority=0.5
  2452. SoundLoopCount=1
  2453. SoundVolume=0.8000
  2454. SoundType=2
  2455. SoundMaxVolRadius=5.0
  2456. SoundDropOffRadius=1000.0
  2457.  
  2458. [item_state_misfire.wav]
  2459. SoundFilename=item_state_misfire.wav
  2460. SoundPriority=0.5
  2461. SoundLoopCount=1
  2462. SoundVolume=0.8000
  2463. SoundType=2
  2464. SoundMaxVolRadius=5.0
  2465. SoundDropOffRadius=1000.0
  2466.  
  2467. [item_state_insufficient_energy.wav]
  2468. SoundFilename=item_state_insufficient_energy.wav
  2469. SoundPriority=0.5
  2470. SoundLoopCount=1
  2471. SoundVolume=0.8000
  2472. SoundType=2
  2473. SoundMaxVolRadius=5.0
  2474. SoundDropOffRadius=1000.0
  2475.  
  2476. [item_state_invalid_target.wav]
  2477. SoundFilename=item_state_invalid_target.wav
  2478. SoundPriority=0.5
  2479. SoundLoopCount=1
  2480. SoundVolume=0.8000
  2481. SoundType=2
  2482. SoundMaxVolRadius=5.0
  2483. SoundDropOffRadius=1000.0
  2484.  
  2485. [item_state_destroyed.wav]
  2486. SoundFilename=item_state_destroyed.wav
  2487. SoundPriority=0.5
  2488. SoundLoopCount=1
  2489. SoundVolume=0.8000
  2490. SoundType=2
  2491. SoundMaxVolRadius=5.0
  2492. SoundDropOffRadius=1000.0
  2493.  
  2494. [item_state_not_ready.wav]
  2495. SoundFilename=item_state_not_ready.wav
  2496. SoundPriority=0.5
  2497. SoundLoopCount=1
  2498. SoundVolume=0.8000
  2499. SoundType=2
  2500. SoundMaxVolRadius=5.0
  2501. SoundDropOffRadius=1000.0
  2502.  
  2503. [item_state_out_of_range.wav]
  2504. SoundFilename=item_state_out_of_range.wav
  2505. SoundPriority=0.5
  2506. SoundLoopCount=1
  2507. SoundVolume=0.8000
  2508. SoundType=2
  2509. SoundMaxVolRadius=5.0
  2510. SoundDropOffRadius=1000.0
  2511.  
  2512. [item_state_no_ammo.wav]
  2513. SoundFilename=item_state_no_ammo.wav
  2514. SoundPriority=0.75
  2515. SoundLoopCount=1
  2516. SoundVolume=0.8000
  2517. SoundType=2
  2518. SoundMaxVolRadius=5.0
  2519. SoundDropOffRadius=1000.0
  2520.  
  2521. [item_state_in_warp.wav]
  2522. SoundFilename=item_state_in_warp.wav
  2523. SoundPriority=0.5
  2524. SoundLoopCount=1
  2525. SoundVolume=0.8000
  2526. SoundType=2
  2527. SoundMaxVolRadius=5.0
  2528. SoundDropOffRadius=1000.0
  2529.  
  2530. [coin.wav]
  2531. SoundFilename=coin.wav
  2532. SoundPriority=0.5
  2533. SoundLoopCount=1
  2534. SoundVolume=0.8000
  2535. SoundMaxVolRadius=5.0
  2536. SoundDropOffRadius=1000.0
  2537.  
  2538. [bridge.wav]
  2539. SoundFilename=bridge.wav
  2540. SoundPriority=1.000000
  2541. SoundLoopCount=0
  2542. SoundVolume=0.2400
  2543. SoundMaxVolRadius=400.0
  2544. SoundDropOffRadius=3500.0
  2545.  
  2546. [null.wav]
  2547. SoundFilename=null.wav
  2548. SoundPriority=1.000000
  2549. SoundLoopCount=20
  2550. SoundVolume=0.2400
  2551. SoundMaxVolRadius=400.0
  2552. SoundDropOffRadius=3500.0
  2553.  
  2554. ;********************cloaking**************************
  2555.  
  2556. [cloaking_loop_1.wav]
  2557. SoundFilename=cloaking_loop_1.wav
  2558. SoundPriority=1.000000
  2559. SoundLoopCount=5
  2560. SoundVolume=0.6400
  2561. SoundMaxVolRadius=400.0
  2562. SoundDropOffRadius=3500.0
  2563.  
  2564. [cloak_phase_1.wav]
  2565. SoundFilename=cloak_phase_1.wav
  2566. SoundPriority=1.000000
  2567. SoundLoopCount=1
  2568. SoundVolume=0.6400
  2569. SoundMaxVolRadius=400.0
  2570. SoundDropOffRadius=3500.0
  2571.  
  2572. [cloaking_flash.wav]
  2573. SoundFilename=cloaking_flash.wav
  2574. SoundPriority=1.000000
  2575. SoundLoopCount=1
  2576. SoundVolume=0.6400
  2577. SoundMaxVolRadius=400.0
  2578. SoundDropOffRadius=3500.0
  2579.  
  2580. ;************* stealth skill ******************
  2581.  
  2582. [stealth_loop_1.wav]
  2583. SoundFilename=stealth_loop_1.wav
  2584. SoundPriority=1.000000
  2585. SoundLoopCount=3
  2586. SoundVolume=0.6400
  2587. SoundMaxVolRadius=400.0
  2588. SoundDropOffRadius=3500.0
  2589.  
  2590. [stealth_flash.wav]
  2591. SoundFilename=stealth_flash.wav
  2592. SoundPriority=1.000000
  2593. SoundLoopCount=1
  2594. SoundVolume=0.6400
  2595. SoundMaxVolRadius=400.0
  2596. SoundDropOffRadius=3500.0
  2597.  
  2598. ;************ weapons *************************
  2599.  
  2600.  
  2601. [laser10.wav]
  2602. SoundFilename=laser10.wav
  2603. SoundPriority=0.500000
  2604. SoundLoopCount=1
  2605. SoundVolume=0.8000
  2606. SoundMaxVolRadius=50.0
  2607. SoundDropOffRadius=2500.0
  2608.  
  2609. [laser12.wav]
  2610. SoundFilename=laser12.wav
  2611. SoundPriority=0.500000
  2612. SoundLoopCount=1
  2613. SoundVolume=0.8000
  2614. SoundMaxVolRadius=50.0
  2615. SoundDropOffRadius=2500.0
  2616.  
  2617. [laser9.wav]
  2618. SoundFilename=laser9.wav
  2619. SoundPriority=0.500000
  2620. SoundLoopCount=1
  2621. SoundVolume=0.8000
  2622. SoundMaxVolRadius=50.0
  2623. SoundDropOffRadius=2500.0
  2624.  
  2625. [sfx_mining_start]
  2626. SoundFilename=mining_dep_attack.wav
  2627. SoundPriority=1.000000
  2628. SoundLoopCount=1
  2629. SoundVolume=0.800
  2630. SoundMaxVolRadius=1000.0
  2631. SoundDropOffRadius=4000.0
  2632.  
  2633. [sfx_mining_dep]
  2634. SoundPriority=1.000000
  2635. SoundFilename=rev_prospect_beam.wav
  2636. SoundLoopCount=0
  2637. SoundVolume=0.500
  2638. SoundMaxVolRadius=1000.0
  2639. SoundDropOffRadius=4000.0
  2640.  
  2641. [laserl2.wav]
  2642. SoundFilename=laserl2.wav
  2643. SoundPriority=0.500000
  2644. SoundLoopCount=1
  2645. SoundMinVolumeShift=0.25
  2646. SoundMaxVolumeShift=0.25
  2647. SoundMinPitchShift=0.25
  2648. SoundMaxPitchShift=0.25
  2649. SoundType=1
  2650. SoundVolume=0.8000
  2651. SoundMaxVolRadius=400.0
  2652. SoundDropOffRadius=1000.0
  2653.  
  2654. ;DKO MODIFIED VOLUME AND PITCH VARIABLES AND CHANGED SAMPLE TO SFX_NEW_LASER_5
  2655. [energy_beam.wav]
  2656. ;SoundFilename=energy_beam.wav
  2657. SoundFilename=sfx_new_laser_5.wav
  2658. SoundPriority=1.000000
  2659. SoundLoopCount=1
  2660. ;SoundMinVolumeShift=0.25
  2661. ;SoundMaxVolumeShift=0.25
  2662. SoundMinPitchShift=0.05
  2663. SoundMaxPitchShift=0.05
  2664. SoundVolume=0.8000
  2665. SoundMaxVolRadius=400.0
  2666. SoundDropOffRadius=3500.0
  2667.  
  2668. ;dko 06/21/02 modified vol and pitch
  2669. [energy_bolt02.wav]
  2670. SoundFilename=energy_bolt02.wav
  2671. SoundPriority=1.000000
  2672. SoundLoopCount=1
  2673. SoundVolume=0.6800
  2674. SoundMinVolumeShift=0.08    ;.25
  2675. SoundMaxVolumeShift=0.08    ;.25
  2676. ;SoundMinPitchShift=0.25    ;.25
  2677. ;SoundMaxPitchShift=0.25    ;.25
  2678. SoundMaxVolRadius=400.0
  2679. SoundDropOffRadius=3500.0
  2680.  
  2681. ;dko modified 06/21/02
  2682. [energy_bolt01.wav]
  2683. SoundFilename=energy_bolt01.wav
  2684. SoundPriority=1.000000
  2685. SoundLoopCount=1
  2686. SoundVolume=0.8000
  2687. SoundMinVolumeShift=0.09    ;.25
  2688. SoundMaxVolumeShift=0.00    ;.25
  2689. SoundMinPitchShift=0.00        ;.25
  2690. SoundMaxPitchShift=0.10        ;.25        
  2691. SoundMaxVolRadius=400.0
  2692. SoundDropOffRadius=3500.0
  2693.  
  2694. ;DKO MODIFIED 06/23/02
  2695. [energy_beam2.wav]
  2696. SoundFilename=energy_beam2.wav
  2697. SoundPriority=1.000000
  2698. SoundLoopCount=1
  2699. SoundVolume=0.7200
  2700. SoundMinVolumeShift=0.05    ;.25
  2701. SoundMaxVolumeShift=0.10    ;.25
  2702. SoundMinPitchShift=0.07        ;.25
  2703. SoundMaxPitchShift=0.00        ;.25
  2704. SoundMaxVolRadius=400.0
  2705. SoundDropOffRadius=3500.0
  2706.  
  2707. [energy_beam2]
  2708. SoundFilename=energy_beam2.wav
  2709. SoundPriority=1.000000
  2710. SoundLoopCount=1
  2711. SoundVolume=0.7200
  2712. SoundMinVolumeShift=0.05    
  2713. SoundMaxVolumeShift=0.10    
  2714. SoundPitch=0.8        
  2715. SoundMaxVolRadius=400.0
  2716. SoundDropOffRadius=3500.0
  2717.  
  2718. ;dko 06/21/02 made variations of original sample to randomly choose for variation.
  2719. [emp_lightning_01.wav]
  2720. ;SoundFilename=emp_lightning_01.wav
  2721. SoundPriority=1.000000
  2722. SoundLoopCount=1
  2723. SoundVolume=0.8000
  2724. SoundMaxVolRadius=400.0
  2725. SoundDropOffRadius=3500.0
  2726. SoundMinPitchShift=0.07           
  2727. SoundMaxPitchShift=0.15           
  2728.  
  2729. ;dko 06/21/02
  2730. [emp_lightning_01.wav\Files]
  2731. emp_lightning_01.wav=5
  2732. emp_lightning_01_c.wav=5
  2733.  
  2734. [emp_lightning_02.wav]
  2735. SoundFilename=emp_lightning_02.wav
  2736. SoundPriority=1.000000
  2737. SoundLoopCount=1
  2738. SoundVolume=0.8000
  2739. SoundMaxVolRadius=400.0
  2740. SoundDropOffRadius=3500.0
  2741. SoundMinVolumeShift=0.05        
  2742. SoundMaxVolumeShift=0.15        
  2743. SoundMinPitchShift=0.10            
  2744. SoundMaxPitchShift=0.15            
  2745.  
  2746. ;dko 06/21/02 modified existing sample to make it bigger in sound
  2747. [synth_laser_1.wav]
  2748. SoundFilename=synth_laser_1_b.wav
  2749. SoundPriority=1.000000
  2750. SoundLoopCount=1
  2751. SoundVolume=0.6800
  2752. SoundMinVolumeShift=0.10        ;.25
  2753. SoundMaxVolumeShift=0.15        ;.25
  2754. SoundMinPitchShift=0.00            ;.25
  2755. SoundMaxPitchShift=0.25            ;.25
  2756. SoundMaxVolRadius=400.0
  2757. SoundDropOffRadius=3500.0
  2758.  
  2759. ;dko modified 06/21/02
  2760. [laser_7.wav]
  2761. SoundFilename=laser_7.wav
  2762. SoundPriority=1.000000
  2763. SoundLoopCount=1
  2764. SoundVolume=0.7200
  2765. SoundMinVolumeShift=0.08    
  2766. SoundMaxVolumeShift=0.00    
  2767. SoundMinPitchShift=0.00        
  2768. SoundMaxPitchShift=0.05        
  2769. SoundMaxVolRadius=400.0
  2770. SoundDropOffRadius=3500.0
  2771.  
  2772. ;dko 06/21/02 added sfx_new_laser_1_b.wav
  2773. [laser_5.wav]
  2774. ;SoundFilename=laser_5.wav
  2775. SoundFilename=sfx_new_laser_1_b.wav
  2776. SoundPriority=1.000000
  2777. SoundLoopCount=1
  2778. SoundVolume=0.6800
  2779. SoundMinVolumeShift=0.08    ;.25
  2780. SoundMaxVolumeShift=0.15    ;.25
  2781. SoundMinPitchShift=0.05        ;.25
  2782. SoundMaxPitchShift=0.05        ;.25
  2783. SoundMaxVolRadius=400.0
  2784. SoundDropOffRadius=3500.0
  2785.  
  2786. ;DKO MODIFIED 06/23/02
  2787. [synth_laser_8.wav]
  2788. SoundFilename=synth_laser_8_b.wav
  2789. SoundPriority=1.000000
  2790. SoundLoopCount=1
  2791. SoundVolume=0.8000
  2792. ;SoundMinVolumeShift=0.25
  2793. ;SoundMaxVolumeShift=0.25
  2794. ;SoundMinPitchShift=0.25
  2795. ;SoundMaxPitchShift=0.25
  2796. SoundMaxVolRadius=400.0
  2797. SoundDropOffRadius=3500.0
  2798.  
  2799. ;dko modified 06/23/02
  2800. [nota_laser_1.wav]
  2801. ;SoundFilename=nota_laser_1.wav
  2802. SoundFilename=nota_laser_1_b.wav
  2803. SoundPriority=1.000000
  2804. SoundLoopCount=1
  2805. SoundVolume=0.8000
  2806. SoundMinVolumeShift=0.25    ;.25
  2807. SoundMaxVolumeShift=0.25    ;.25
  2808. SoundMinPitchShift=0.25        ;.25
  2809. SoundMaxPitchShift=0.25        ;.25
  2810. SoundMaxVolRadius=400.0
  2811. SoundDropOffRadius=3500.0
  2812.  
  2813. ;dko modified 06/23/02
  2814. [plasma_torpedo.wav]
  2815. SoundFilename=plasma_torpedo.wav
  2816. SoundPriority=1.000000
  2817. SoundLoopCount=0
  2818. SoundVolume=0.7200
  2819. SoundMinVolumeShift=0.05    ;.25
  2820. SoundMaxVolumeShift=0.08    ;.25
  2821. SoundMinPitchShift=0.06        ;.25
  2822. SoundMaxPitchShift=0.05        ;.25
  2823. SoundMaxVolRadius=400.0
  2824. SoundDropOffRadius=3500.0
  2825.  
  2826. ;dko modified 06/23/02
  2827. [plasma_dart.wav]
  2828. ;SoundFilename=plasma_dart.wav
  2829. SoundFilename=plasma_dart_b.wav
  2830. SoundPriority=0.100000    ;1.0
  2831. SoundLoopCount=0
  2832. SoundVolume=0.0000
  2833. SoundMaxVolRadius=400.0
  2834. SoundDropOffRadius=3500.0
  2835.  
  2836. ;dko modified 06/23/02
  2837. [nota_laser_2.wav]
  2838. ;SoundFilename=nota_laser_2.wav
  2839. SoundFilename=nota_laser_2_b.wav
  2840. SoundPriority=1.000000
  2841. SoundLoopCount=1
  2842. SoundVolume=0.6800
  2843. SoundMaxVolRadius=400.0
  2844. SoundDropOffRadius=3500.0
  2845. SoundMinVolumeShift=0.05    
  2846. SoundMaxVolumeShift=0.15    
  2847.  
  2848. [nota_laser_3.wav]
  2849. SoundFilename=nota_laser_3.wav
  2850. SoundPriority=1.000000
  2851. SoundLoopCount=1
  2852. SoundVolume=0.8000
  2853. SoundMaxVolRadius=400.0
  2854. SoundDropOffRadius=3500.0
  2855.  
  2856. ;dko modified 06/23/02
  2857. [plasma_ball.wav]
  2858. SoundFilename=plasma_ball.wav
  2859. SoundPriority=1.000000
  2860. SoundLoopCount=0
  2861. SoundVolume=0.6800
  2862. SoundMaxVolRadius=400.0
  2863. SoundDropOffRadius=3500.0
  2864.  
  2865. ;dko modified 06/23/02
  2866. [nota_laser_4.wav]
  2867. SoundFilename=nota_laser_4.wav
  2868. SoundPriority=1.000000
  2869. SoundLoopCount=1
  2870. SoundVolume=0.7120
  2871. SoundMaxVolRadius=400.0
  2872. SoundDropOffRadius=3500.0
  2873.  
  2874. ;dko modified 06/24/02
  2875. [impact_bolt.wav]
  2876. SoundFilename=impact_bolt.wav
  2877. SoundPriority=0.800000
  2878. SoundLoopCount=0
  2879. SoundVolume=0.5200
  2880. SoundMinVolumeShift=0.05    ;.25
  2881. SoundMaxVolumeShift=0.15    ;.25
  2882. SoundMinPitchShift=0.05        ;.25
  2883. SoundMaxPitchShift=0.05        ;.25
  2884. SoundMaxVolRadius=400.0
  2885. SoundDropOffRadius=3500.0
  2886. SoundMaxInstances=16
  2887.  
  2888. [impact_double_bolt.wav]
  2889. ;SoundFilename=impact_double_bolt.wav
  2890. ;SoundFilename=sfx_new_laser_6_f.wav
  2891. ;SoundFilename=plasma_dart_b.wav
  2892. SoundFilename=nota_laser_2_b.wav
  2893. SoundPriority=1.000000
  2894. SoundLoopCount=0
  2895. SoundVolume=0.6800
  2896. ;SoundMinVolumeShift=0.25
  2897. ;SoundMaxVolumeShift=0.25
  2898. ;SoundMinPitchShift=0.25
  2899. ;SoundMaxPitchShift=0.25
  2900. SoundMaxVolRadius=400.0
  2901. SoundDropOffRadius=3500.0
  2902. SoundMaxInstances=8
  2903. ;SoundPitch=1.5
  2904.  
  2905. ;dko modified 06/24/02
  2906. [nota_laser_5.wav]
  2907. SoundFilename=nota_laser_5.wav
  2908. SoundPriority=1.000000
  2909. SoundLoopCount=1
  2910. SoundVolume=0.7200
  2911. SoundMaxVolRadius=400.0
  2912. SoundDropOffRadius=3500.0
  2913. SoundMinVolumeShift=0.07    ;.25
  2914. SoundMaxVolumeShift=0.15    ;.25
  2915. SoundMinPitchShift=0.05        ;.25
  2916. SoundMaxPitchShift=0.10        ;.25
  2917.  
  2918. ;dko modified 06/24/02
  2919. [impact_simple.wav]
  2920. SoundFilename=impact_simple.wav
  2921. SoundPriority=1.000000
  2922. SoundLoopCount=0
  2923. SoundVolume=0.7200
  2924. SoundMaxVolRadius=400.0
  2925. SoundDropOffRadius=3500.0
  2926. SoundMinVolumeShift=0.07    
  2927. SoundMaxVolumeShift=0.15    
  2928. SoundMinPitchShift=0.05        
  2929. SoundMaxPitchShift=0.10        
  2930.  
  2931. [nota_laser_6.wav]
  2932. SoundFilename=nota_laser_6.wav
  2933. SoundPriority=1.000000
  2934. SoundLoopCount=1
  2935. SoundVolume=0.8000
  2936. SoundMaxVolRadius=400.0
  2937. SoundDropOffRadius=3500.0
  2938.  
  2939. [explosive_charge.wav]
  2940. SoundFilename=explosive_charge.wav
  2941. SoundPriority=1.000000
  2942. SoundLoopCount=0
  2943. SoundVolume=0.8000
  2944. SoundMaxVolRadius=400.0
  2945. SoundDropOffRadius=3500.0
  2946.  
  2947.  
  2948. ;dko added 06/24/02
  2949. [explosive_charge_b.wav]
  2950. SoundFilename=explosive_charge_b.wav
  2951. SoundPriority=1.000000
  2952. SoundLoopCount=0
  2953. SoundVolume=0.7200
  2954. SoundMaxVolRadius=400.0
  2955. SoundDropOffRadius=3500.0
  2956.  
  2957. ;dko modified 06/24/02
  2958. [synth_laser_4.wav]
  2959. ;SoundFilename=synth_laser_4.wav
  2960. SoundFilename=synth_laser_4_b.wav
  2961. SoundPriority=1.000000
  2962. SoundLoopCount=1
  2963. SoundVolume=0.8000
  2964. SoundMaxVolRadius=400.0
  2965. SoundDropOffRadius=3500.0
  2966. SoundMinPitchShift=0.15        ;.25
  2967. SoundMaxPitchShift=0.15        ;.25
  2968.  
  2969. [explosive_simple.wav]
  2970. SoundFilename=explosive_simple.wav
  2971. SoundPriority=1.000000
  2972. SoundLoopCount=0
  2973. SoundVolume=0.8000
  2974. SoundMaxVolRadius=400.0
  2975. SoundDropOffRadius=3500.0
  2976.  
  2977. ;dko modified 06/24/02
  2978. [synth_laser_5.wav]
  2979. SoundFilename=synth_laser_5.wav
  2980. SoundPriority=1.000000
  2981. SoundLoopCount=1
  2982. SoundVolume=0.8000
  2983. SoundMaxVolRadius=400.0
  2984. SoundDropOffRadius=3500.0
  2985. SoundMinVolumeShift=0.07    
  2986. SoundMaxVolumeShift=0.12    
  2987. SoundMinPitchShift=0.27        
  2988. SoundMaxPitchShift=0.27        
  2989.  
  2990. ;dko modified 06/24/02
  2991. [explosive_saber.wav]
  2992. SoundFilename=explosive_saber.wav
  2993. SoundPriority=1.000000
  2994. SoundLoopCount=0
  2995. SoundVolume=0.6800
  2996. SoundMaxVolRadius=400.0
  2997. SoundDropOffRadius=3500.0
  2998. ;SoundMinVolumeShift=0.07    
  2999. ;SoundMaxVolumeShift=0.12    
  3000. ;SoundMinPitchShift=0.20        
  3001. ;SoundMaxPitchShift=0.20        
  3002.  
  3003. [synth_laser_2.wav]
  3004. SoundFilename=synth_laser_2.wav
  3005. SoundPriority=1.000000
  3006. SoundLoopCount=1
  3007. SoundVolume=0.6800
  3008. SoundMaxVolRadius=400.0
  3009. SoundDropOffRadius=3500.0
  3010. SoundMinVolumeShift=0.12    
  3011. SoundMaxVolumeShift=0.15    
  3012. SoundMinPitchShift=0.20        
  3013. SoundMaxPitchShift=0.20        
  3014.  
  3015. ;dko modified 06/24/02
  3016. [impact_razor.wav]
  3017. ;SoundFilename=impact_razor.wav
  3018. SoundFilename=impact_razor_b.wav
  3019. SoundPriority=1.000000
  3020. SoundLoopCount=0
  3021. SoundVolume=0.6000
  3022. SoundMaxVolRadius=400.0
  3023. SoundDropOffRadius=3500.0
  3024. SoundMinDopplerShift=1
  3025. SoundMaxDopplerShift=1
  3026. ;SoundDopplerTweak=.1
  3027. ;dko modified 06/24/02
  3028.  
  3029. [nota_laser_7.wav]
  3030. ;SoundFilename=nota_laser_7.wav
  3031. SoundFilename=nota_laser_7_b.wav
  3032. SoundPriority=1.000000
  3033. SoundLoopCount=1
  3034. SoundVolume=0.6800
  3035. SoundMaxVolRadius=400.0
  3036. SoundDropOffRadius=3500.0
  3037. SoundMinVolumeShift=0.06    
  3038. SoundMaxVolumeShift=0.15    
  3039. SoundMinPitchShift=0.07        
  3040. SoundMaxPitchShift=0.07        
  3041.  
  3042. [impact_exotic.wav]
  3043. SoundFilename=impact_exotic.wav
  3044. SoundPriority=1.000000
  3045. SoundLoopCount=0
  3046. SoundVolume=0.5600
  3047. SoundMaxVolRadius=400.0
  3048. SoundDropOffRadius=3500.0
  3049.  
  3050. [chem_missile.wav]
  3051. SoundFilename=chem_missile.wav
  3052. SoundPriority=0.700000
  3053. SoundLoopCount=0
  3054. SoundVolume=0.5200
  3055. SoundMaxVolRadius=400.0
  3056. SoundDropOffRadius=3500.0
  3057.  
  3058. ;dko modified 06/24/02
  3059. [nota_laser_8.wav]
  3060. ;SoundFilename=nota_laser_8.wav
  3061. SoundFilename=nota_laser_8_b.wav
  3062. SoundPriority=1.000000
  3063. SoundLoopCount=1
  3064. SoundVolume=0.7200
  3065. SoundMaxVolRadius=400.0
  3066. SoundDropOffRadius=3500.0
  3067. SoundMaxInstances=10
  3068. SoundMinVolumeShift=0.05    
  3069. SoundMaxVolumeShift=0.10    
  3070. SoundMinPitchShift=0.05        
  3071. SoundMaxPitchShift=0.10        
  3072.  
  3073. ;dko modified 06/24/02
  3074. [emp_missile.wav]
  3075. SoundFilename=emp_missile.wav
  3076. SoundPriority=1.000000
  3077. SoundLoopCount=0
  3078. SoundVolume=0.7120
  3079. SoundMaxVolRadius=400.0
  3080. SoundDropOffRadius=3500.0
  3081.  
  3082. ;dko modified 06/24/02
  3083. [nota_laser_9.wav]
  3084. ;SoundFilename=nota_laser_9.wav
  3085. SoundFilename=nota_laser_9_b.wav
  3086. SoundPriority=1.000000
  3087. SoundLoopCount=1
  3088. SoundVolume=0.6800
  3089. SoundMaxVolRadius=400.0
  3090. SoundDropOffRadius=3500.0
  3091. SoundMinVolumeShift=0.09    
  3092. SoundMaxVolumeShift=0.15    
  3093. SoundMinPitchShift=0.07        
  3094. SoundMaxPitchShift=0.07        
  3095. SoundMaxInstances=6
  3096.  
  3097. ;dko 06/24/02
  3098. [nota_laser_9.wav\Files]
  3099. nota_laser_9.wav=5
  3100. nota_laser_9_b.wav=5
  3101.  
  3102. [explosive_missile.wav]
  3103. ;SoundFilename=explosive_missile.wav
  3104. SoundFilename=explosive_missile_c.wav
  3105. SoundPriority=1.000000
  3106. SoundLoopCount=1
  3107. SoundVolume=0.7200
  3108. SoundMaxVolRadius=400.0
  3109. SoundDropOffRadius=3500.0
  3110. SoundMinVolumeShift=0.20    
  3111. SoundMaxVolumeShift=0.20    
  3112. SoundMinPitchShift=0.25        
  3113. SoundMaxPitchShift=0.25        
  3114. SoundMinDopplerShift=1
  3115. SoundMaxDopplerShift=1
  3116. ;SoundDopplerTweak=1
  3117. SoundMaxInstances=6
  3118.  
  3119. [needlaser]
  3120. SoundFilename=whoosh1b.wav
  3121. SoundPriority=1.000000
  3122. SoundLoopCount=0
  3123. SoundVolume=0.7500000
  3124. SoundMaxVolRadius=1000.0
  3125. SoundDropOffRadius=4000.0
  3126. SoundMinPitchShift=0.15
  3127. SoundMaxPitchShift=0.15
  3128.  
  3129. ;dko 06/24/02
  3130. [explosive_missile.wav\Files]
  3131. explosive_missile_b.wav=5
  3132. explosive_missile_c.wav=5
  3133. explosive_missile_d.wav=5
  3134.  
  3135. [nota_laser_10.wav]
  3136. SoundFilename=nota_laser_10_b.wav
  3137. SoundPriority=1.000000
  3138. SoundLoopCount=1
  3139. SoundVolume=0.8000
  3140. SoundMaxVolRadius=400.0
  3141. SoundDropOffRadius=3500.0
  3142. SoundMinVolumeShift=0.25    
  3143. SoundMaxVolumeShift=0.15    
  3144. ;SoundMinPitchShift=0.25        
  3145. ;SoundMaxPitchShift=0.25        
  3146. SoundMaxInstances=6
  3147.  
  3148. [plasma_missile.wav]
  3149. ;SoundFilename=plasma_missile.wav
  3150. SoundPriority=0.800000
  3151. SoundLoopCount=1
  3152. SoundVolume=0.5600
  3153. SoundMaxVolRadius=400.0
  3154. SoundDropOffRadius=3500.0
  3155. SoundMinVolumeShift=0.55    
  3156. SoundMaxVolumeShift=0.25    
  3157. SoundMaxInstances=6
  3158.  
  3159. ;dko 06/24/02
  3160. [plasma_missile.wav\Files]
  3161. ;explosive_missile_b.wav=5
  3162. ;explosive_missile_c.wav=5
  3163. explosive_missile_d.wav=5
  3164.  
  3165.  
  3166. [nota_laser_11.wav]
  3167. ;SoundFilename=nota_laser_11.wav
  3168. SoundFilename=nota_laser_11_b.wav
  3169. SoundPriority=1.000000
  3170. SoundLoopCount=1
  3171. SoundVolume=0.6800
  3172. SoundMaxVolRadius=400.0
  3173. SoundDropOffRadius=3500.0
  3174. SoundMaxInstances=8
  3175. SoundMinVolumeShift=0.15    ;.25
  3176. SoundMaxVolumeShift=0.15    ;.25
  3177.  
  3178. [emp_missile_2.wav]
  3179. SoundFilename=emp_missile_2.wav
  3180. SoundPriority=1.000000
  3181. SoundLoopCount=0
  3182. SoundVolume=0.6000
  3183. SoundMaxVolRadius=400.0
  3184. SoundDropOffRadius=3500.0
  3185. SoundMinVolumeShift=0.05    
  3186. SoundMaxVolumeShift=0.10    
  3187. SoundMinPitchShift=0.05        
  3188. SoundMaxPitchShift=0.05        
  3189.  
  3190. ;dko modified 06/25/02
  3191. [synth_laser_6.wav]
  3192. ;SoundFilename=synth_laser_6.wav
  3193. SoundFilename=synth_laser_6_b.wav
  3194. SoundPriority=1.000000
  3195. SoundLoopCount=1
  3196. SoundVolume=0.6800
  3197. SoundMaxVolRadius=400.0
  3198. SoundDropOffRadius=3500.0
  3199. SoundMinVolumeShift=0.08    
  3200. SoundMaxVolumeShift=0.12    
  3201. SoundMinPitchShift=0.09        
  3202. SoundMaxPitchShift=0.09        
  3203. SoundMaxInstances=8
  3204.  
  3205. ;dko modified 06/25/02
  3206. [synth_laser_7.wav]
  3207. ;SoundFilename=synth_laser_7.wav
  3208. SoundFilename=synth_laser_7_b.wav
  3209. SoundPriority=1.000000
  3210. SoundLoopCount=1
  3211. SoundVolume=0.5200
  3212. SoundMaxVolRadius=400.0
  3213. SoundDropOffRadius=3500.0
  3214. SoundMinVolumeShift=0.09    
  3215. SoundMaxVolumeShift=0.13    
  3216. SoundMinPitchShift=0.15        
  3217. SoundMaxPitchShift=0.15        
  3218.  
  3219. ;dko modified 06/25/02
  3220. [nota_laser_12.wav]
  3221. ;SoundFilename=nota_laser_12.wav
  3222. SoundFilename=sfx_new_laser_6.wav
  3223. SoundPriority=1.000000
  3224. SoundLoopCount=1
  3225. SoundVolume=0.6800
  3226. SoundMaxVolRadius=400.0
  3227. SoundDropOffRadius=3500.0
  3228. SoundMinVolumeShift=0.15    
  3229. SoundMaxVolumeShift=0.15    
  3230. SoundMinPitchShift=0.15        
  3231. SoundMaxPitchShift=0.15        
  3232.  
  3233. [chem_missile_2.wav]
  3234. SoundFilename=chem_missile_2.wav
  3235. SoundPriority=1.000000
  3236. SoundLoopCount=0
  3237. SoundVolume=0.4800
  3238. SoundMaxVolRadius=400.0
  3239. SoundDropOffRadius=3500.0
  3240.  
  3241. ;dko modified 06/25/02
  3242. [nota_laser_13.wav]
  3243. ;SoundFilename=nota_laser_13.wav
  3244. SoundFilename=nota_laser_13_c.wav
  3245. SoundPriority=1.000000
  3246. SoundLoopCount=1
  3247. SoundVolume=0.6400
  3248. SoundMaxVolRadius=400.0
  3249. SoundDropOffRadius=3500.0
  3250. SoundMinVolumeShift=0.10    
  3251. SoundMaxVolumeShift=0.0    
  3252. ;SoundMinPitchShift=0.19        
  3253. ;SoundMaxPitchShift=0.19        
  3254.  
  3255. [explosive_missile_2.wav]
  3256. SoundFilename=explosive_missile_2.wav
  3257. SoundPriority=1.000000
  3258. SoundLoopCount=0
  3259. SoundVolume=0.5600
  3260. SoundMaxVolRadius=400.0
  3261. SoundDropOffRadius=3500.0
  3262. SoundMinVolumeShift=0.15    
  3263. SoundMaxVolumeShift=0.00    
  3264. ;SoundMinPitchShift=0.05        
  3265. ;SoundMaxPitchShift=0.05        
  3266.  
  3267. ;dko modified 06/25/02
  3268. [explosive_missile_3.wav]
  3269. SoundFilename=explosive_missile_3.wav
  3270. SoundPriority=0.800000
  3271. SoundLoopCount=0
  3272. SoundVolume=0.5600
  3273. SoundMaxVolRadius=400.0
  3274. SoundDropOffRadius=3500.0
  3275. SoundMaxInstances=8
  3276. SoundMinVolumeShift=0.15    
  3277. SoundMaxVolumeShift=0.08    
  3278. SoundMinPitchShift=0.05        
  3279. SoundMaxPitchShift=0.45        
  3280.  
  3281. ;dko modified 06/25/02
  3282. [nota_laser_14.wav]
  3283. ;SoundFilename=nota_laser_14.wav
  3284. SoundFilename=nota_laser_14_b.wav
  3285. SoundPriority=1.000000
  3286. SoundLoopCount=1
  3287. SoundVolume=0.6400
  3288. SoundMaxVolRadius=400.0
  3289. SoundDropOffRadius=3500.0
  3290. SoundMaxInstances=8
  3291. SoundMinVolumeShift=0.05    
  3292. SoundMaxVolumeShift=0.18    
  3293. SoundMinPitchShift=0.15        
  3294. SoundMaxPitchShift=0.15        
  3295.  
  3296. ;dko modified 06/25/02
  3297. [chem_missile_4.wav]
  3298. SoundFilename=chem_missile_4.wav
  3299. SoundPriority=1.000000
  3300. SoundLoopCount=0
  3301. SoundVolume=0.4800
  3302. SoundMaxVolRadius=400.0
  3303. SoundDropOffRadius=3500.0
  3304. SoundMinVolumeShift=0.05    
  3305. SoundMaxVolumeShift=0.08    
  3306. SoundMinPitchShift=0.05        
  3307. SoundMaxPitchShift=0.05        
  3308.  
  3309. ;dko modified 06/25/02
  3310. [nota_laser_15.wav]
  3311. SoundFilename=nota_laser_15.wav
  3312. SoundPriority=1.000000
  3313. SoundLoopCount=1
  3314. SoundVolume=0.6400
  3315. SoundMaxVolRadius=400.0
  3316. SoundDropOffRadius=3500.0
  3317. SoundMinVolumeShift=0.09    
  3318. SoundMaxVolumeShift=0.00    
  3319. SoundMinPitchShift=0.05        
  3320. SoundMaxPitchShift=0.08        
  3321.  
  3322. ;dko modified 06/25/02
  3323. [chem_missile_5.wav]
  3324. ;SoundFilename=chem_missile_5.wav
  3325. SoundFilename=chem_missile_5_b.wav
  3326. SoundPriority=1.000000
  3327. SoundLoopCount=0
  3328. SoundVolume=0.1600
  3329. SoundMaxVolRadius=400.0
  3330. SoundDropOffRadius=3500.0
  3331. SoundMinVolumeShift=0.05    
  3332. SoundMaxVolumeShift=0.08    
  3333. SoundMinPitchShift=0.05        
  3334. SoundMaxPitchShift=0.05        
  3335.  
  3336. ;dko modified 06/25/02
  3337. [nota_laser_16.wav]
  3338. ;SoundFilename=nota_laser_16.wav
  3339. SoundFilename=nota_laser_16_b.wav
  3340. SoundPriority=1.000000
  3341. SoundLoopCount=1
  3342. SoundVolume=0.5600
  3343. SoundMaxVolRadius=400.0
  3344. SoundDropOffRadius=3500.0
  3345. SoundMinPitchShift=0.00        
  3346. SoundMaxPitchShift=1.35        
  3347. SoundMaxInstances=8
  3348.  
  3349. [plasma_missile_2.wav]
  3350. SoundFilename=chem_missile_2.wav
  3351. SoundPriority=1.000000
  3352. SoundLoopCount=0
  3353. SoundVolume=0.3200
  3354. SoundMaxVolRadius=400.0
  3355. SoundDropOffRadius=3500.0
  3356. SoundMinPitchShift=0.00        
  3357. SoundMaxPitchShift=1.35        
  3358.  
  3359. ;dko 06/21/02 modified synth_laser_3 and changed this preset to reference synth_laser_3_d
  3360. [synth_laser_3.wav]
  3361. ;SoundFilename=synth_laser_3.wav
  3362. SoundFilename=synth_laser_3_d.wav
  3363. SoundPriority=1.000000
  3364. SoundLoopCount=1
  3365. SoundVolume=0.8000
  3366. SoundMaxVolRadius=400.0
  3367. SoundDropOffRadius=3500.0
  3368.  
  3369. ;dko modified 06/25/02
  3370. [massive_energy_beam.wav]
  3371. ;SoundFilename=massive_energy_beam.wav
  3372. SoundFilename=massive_energy_beam_d.wav
  3373. SoundPriority=1.000000
  3374. SoundLoopCount=1
  3375. SoundVolume=0.5600
  3376. SoundMaxVolRadius=400.0
  3377. SoundDropOffRadius=3500.0
  3378.  
  3379. ;dko modified 06/25/02
  3380. [emp_boomerang_missile.wav]
  3381. SoundFilename=emp_boomerang_missile.wav
  3382. SoundPriority=1.000000
  3383. SoundLoopCount=0
  3384. SoundVolume=0.3200
  3385. SoundMaxVolRadius=400.0
  3386. SoundDropOffRadius=3500.0
  3387. SoundPitch=1.70
  3388.  
  3389. [explo_slicing_missile.wav]
  3390. SoundFilename=explo_slicing_missile.wav
  3391. SoundPriority=1.000000
  3392. SoundLoopCount=0
  3393. SoundVolume=0.8000
  3394. SoundMaxVolRadius=400.0
  3395. SoundDropOffRadius=3500.0
  3396.  
  3397. ;dko modified 06/26/02
  3398. [synth_laser_9.wav]
  3399. ;SoundFilename=synth_laser_9.wav
  3400. SoundFilename=synth_laser_9_b.wav
  3401. SoundPriority=1.000000
  3402. SoundLoopCount=1
  3403. SoundVolume=0.8000
  3404. SoundMaxVolRadius=400.0
  3405. SoundDropOffRadius=3500.0
  3406. SoundMinVolumeShift=0.15    
  3407. SoundMaxVolumeShift=0.00    
  3408. SoundMinPitchShift=0.05        
  3409. SoundMaxPitchShift=0.05        
  3410.  
  3411. ;dko modified 06/26/02
  3412. [energy_lightning_01.wav]
  3413. SoundFilename=energy_lightning_01.wav
  3414. SoundPriority=1.000000
  3415. SoundLoopCount=1
  3416. SoundVolume=0.4000
  3417. SoundMaxVolRadius=400.0
  3418. SoundDropOffRadius=3500.0
  3419. SoundPitch=1.3
  3420. SoundMinPitchShift=0.08        
  3421. SoundMaxPitchShift=0.08        
  3422.  
  3423. ;dko modified 06/26/02
  3424. [synth_laser_10.wav]
  3425. SoundFilename=synth_laser_10.wav
  3426. SoundPriority=1.000000
  3427. SoundLoopCount=1
  3428. SoundVolume=0.6800
  3429. SoundMaxVolRadius=400.0
  3430. SoundDropOffRadius=3500.0
  3431. SoundMinVolumeShift=0.05    
  3432. SoundMaxVolumeShift=0.10    
  3433. SoundPitch=1.00
  3434. SoundMinPitchShift=0.00        
  3435. SoundMaxPitchShift=0.12        
  3436.  
  3437. ;dko modified 06/26/02
  3438. [energy_partical_bolt.wav]
  3439. SoundFilename=energy_partical_bolt.wav
  3440. SoundPriority=1.000000
  3441. SoundLoopCount=0
  3442. SoundVolume=0.6800
  3443. SoundMaxVolRadius=400.0
  3444. SoundDropOffRadius=3500.0
  3445. SoundMinVolumeShift=0.05    
  3446. SoundMaxVolumeShift=0.10    
  3447.  
  3448. ;dko modified 06/26/02
  3449. [energy_x_bolt.wav]
  3450. SoundFilename=energy_x_bolt.wav
  3451. SoundPriority=1.000000
  3452. SoundLoopCount=0
  3453. SoundVolume=0.8000
  3454. SoundMaxVolRadius=400.0
  3455. SoundDropOffRadius=3500.0
  3456. SoundMinDopplerShift=1
  3457. SoundMaxDopplerShift=1
  3458. SoundPitch=0.7
  3459.  
  3460. [synth_laser_11.wav]
  3461. SoundFilename=synth_laser_11.wav
  3462. SoundPriority=1.000000
  3463. SoundLoopCount=1
  3464. SoundVolume=0.6800
  3465. SoundMaxVolRadius=400.0  
  3466. SoundDropOffRadius=3500.0
  3467.  
  3468. [emp_travel_lightning.wav]
  3469. ;SoundFilename=emp_travel_lightning.wav
  3470. SoundPriority=1.000000
  3471. SoundLoopCount=1
  3472. SoundVolume=0.6080
  3473. SoundMaxVolRadius=400.0
  3474. SoundDropOffRadius=3500.0
  3475. SoundPitch=1.2
  3476.  
  3477. ;dko 06/26/02
  3478. ;random for emp lighting weapon
  3479. [emp_travel_lightning.wav\Files]
  3480. emp_travel_lightning.wav=5
  3481. emp_travel_lightning_b.wav=5
  3482. emp_travel_lightning_c.wav=5
  3483. emp_travel_lightning_d.wav=5
  3484.  
  3485. [energy_clip_bolt.wav]
  3486. SoundFilename=energy_clip_bolt.wav
  3487. SoundPriority=1.000000
  3488. SoundLoopCount=0
  3489. SoundVolume=0.6800
  3490. SoundMaxVolRadius=400.0
  3491. SoundDropOffRadius=3500.0
  3492. SoundMinVolumeShift=0.05    
  3493. SoundMaxVolumeShift=0.08    
  3494. SoundMinPitchShift=0.00        
  3495. SoundMaxPitchShift=0.15        
  3496.  
  3497. [energy_lance_projectile.wav]
  3498. SoundFilename=energy_lance_projectile.wav
  3499. SoundPriority=1.000000
  3500. SoundLoopCount=0
  3501. SoundVolume=0.8000
  3502. SoundMaxVolRadius=400.0
  3503. SoundDropOffRadius=3500.0
  3504. ;SoundMinVolumeShift=0.05    
  3505. ;SoundMaxVolumeShift=0.08    
  3506. ;SoundMinPitchShift=0.05        
  3507. ;SoundMaxPitchShift=0.05        
  3508.  
  3509. [projectileExotic.wav]
  3510. SoundFilename=projectileExotic.wav
  3511. SoundPriority=0.500000
  3512. SoundLoopCount=1
  3513. SoundVolume=0.8000
  3514. SoundMaxVolRadius=400.0
  3515. SoundDropOffRadius=3500.0
  3516.  
  3517. ;dko added 06/26/02
  3518. [sfx_blue_semi_railgun]
  3519. SoundFilename=sfx_blue_railgun_1_b.wav
  3520. SoundPriority=1.000000
  3521. SoundLoopCount=1
  3522. SoundVolume=0.7200
  3523. SoundMaxVolRadius=400.0
  3524. SoundDropOffRadius=3500.0
  3525. SoundMaxInstances=8
  3526. SoundMinVolumeShift=0.07    
  3527. SoundMaxVolumeShift=0.15    
  3528. SoundMinPitchShift=0.05        
  3529. SoundMaxPitchShift=0.10        
  3530. SoundPitch=1.5
  3531.  
  3532. ;dko added 06/26/02
  3533. [sfx_green_photon]
  3534. SoundFilename=sfx_green_photon_torpedo_1_b.wav
  3535. SoundPriority=1.000000
  3536. SoundLoopCount=1
  3537. SoundVolume=0.6400
  3538. SoundMaxVolRadius=400.0
  3539. SoundDropOffRadius=3500.0
  3540. SoundMaxInstances=8
  3541. SoundMinVolumeShift=0.05    
  3542. SoundMaxVolumeShift=0.10    
  3543. SoundMinPitchShift=0.00        
  3544. SoundMaxPitchShift=0.10        
  3545. SoundPitch=0.75
  3546.  
  3547. ;dko added 06/27/02
  3548. [sfx_photon_torpedo_orange]
  3549. SoundFilename=sfx_orange_photon_1.wav
  3550. SoundPriority=1.000000
  3551. SoundLoopCount=1
  3552. SoundVolume=0.6400
  3553. SoundMaxVolRadius=400.0
  3554. SoundDropOffRadius=3500.0
  3555. SoundMaxInstances=8
  3556. ;SoundMinVolumeShift=0.05    
  3557. ;SoundMaxVolumeShift=0.10    
  3558. ;SoundMinPitchShift=0.00        
  3559. ;SoundMaxPitchShift=0.10        
  3560. ;SoundPitch=0.75
  3561. SoundMinDopplerShift=1
  3562. SoundMaxDopplerShift=1
  3563.  
  3564.  
  3565. ;dko added 06/27/02
  3566. [sfx_photon_torpedo_blue]
  3567. SoundFilename=sfx_blue_photon_1.wav
  3568. SoundPriority=1.000000
  3569. SoundLoopCount=1
  3570. SoundVolume=0.6400
  3571. SoundMaxVolRadius=400.0
  3572. SoundDropOffRadius=3500.0
  3573. SoundMaxInstances=8
  3574. SoundMinVolumeShift=0.10    
  3575. SoundMaxVolumeShift=0.20    
  3576. SoundMinPitchShift=0.00        
  3577. SoundMaxPitchShift=0.10        
  3578. SoundPitch=1.95
  3579. SoundMinDopplerShift=1
  3580. SoundMaxDopplerShift=1
  3581.  
  3582. ;dko modified 06/24/02
  3583. [projectileTracer.wav]
  3584. ;SoundFilename=projectileTracer.wav
  3585. SoundFilename=projectileTracer_B.wav
  3586. SoundPriority=1.000000
  3587. SoundLoopCount=1
  3588. SoundVolume=0.6800
  3589. SoundMaxVolRadius=400.0
  3590. SoundDropOffRadius=3500.0
  3591. SoundMaxInstances=8
  3592. SoundMinVolumeShift=0.07    ;.25
  3593. SoundMaxVolumeShift=0.15    ;.25
  3594. SoundMinPitchShift=0.05        ;.25
  3595. SoundMaxPitchShift=0.10        ;.25
  3596.  
  3597.  
  3598. ;dko added 06/24/02
  3599. [projectileTracer_double.wav]
  3600. SoundFilename=projectileTracer_B_double.wav
  3601. SoundPriority=1.000000
  3602. SoundLoopCount=1
  3603. SoundVolume=0.7200
  3604. SoundMaxVolRadius=400.0
  3605. SoundDropOffRadius=3500.0
  3606. SoundMaxInstances=8
  3607. SoundMinVolumeShift=0.07    
  3608. SoundMaxVolumeShift=0.15    
  3609. SoundMinPitchShift=0.05        
  3610. SoundMaxPitchShift=0.10        
  3611.  
  3612. [projectileLightWave.wav]
  3613. SoundFilename=projectileLightWave.wav
  3614. SoundPriority=0.500000
  3615. SoundLoopCount=1
  3616. SoundVolume=0.8000
  3617. SoundMaxVolRadius=400.0
  3618. SoundDropOffRadius=3500.0
  3619.  
  3620. [laserbl.wav]
  3621. SoundFilename=laserbl.wav
  3622. SoundPriority=0.900000
  3623. SoundLoopCount=1
  3624. SoundVolume=0.7200
  3625. SoundMaxVolRadius=400.0
  3626. SoundDropOffRadius=3500.0
  3627. SoundMinVolumeShift=0.09    
  3628. SoundMaxVolumeShift=0.00    
  3629.  
  3630. ;DKO ADDED VOLUME AND PITCH VARIABLES
  3631. [lasergr.wav]
  3632. SoundFilename=lasergr.wav
  3633. SoundPriority=0.500000
  3634. SoundLoopCount=1
  3635. SoundVolume=0.8000
  3636. SoundMaxVolRadius=400.0
  3637. SoundDropOffRadius=3500.0
  3638. SoundMinVolumeShift=0.07
  3639. SoundMaxVolumeShift=0.00
  3640. SoundMinPitchShift=0.10
  3641. SoundMaxPitchShift=0.10
  3642.  
  3643.  
  3644. ;****************** shield inversion ***************** 
  3645.  
  3646. [shield_inversion_grow.wav]
  3647. SoundFilename=shield_inversion_grow.wav
  3648. SoundPriority=1.000000
  3649. SoundLoopCount=1
  3650. SoundVolume=0.8000
  3651. SoundMaxVolRadius=400.0
  3652. SoundDropOffRadius=1000.0
  3653.  
  3654. [shield_inversion_shield.wav]
  3655. SoundFilename=shield_inversion_shield.wav
  3656. SoundPriority=1.000000
  3657. SoundLoopCount=0
  3658. SoundVolume=0.5600
  3659. SoundMaxVolRadius=300.0
  3660. SoundDropOffRadius=1000.0
  3661.  
  3662.  
  3663. [shield_inversion_energy_beam.wav]
  3664. SoundFilename=shield_inversion_energy_beam.wav
  3665. SoundPriority=1.000000
  3666. SoundLoopCount=0
  3667. SoundVolume=0.8000
  3668. SoundMaxVolRadius=400.0
  3669. SoundDropOffRadius=3500.0
  3670.  
  3671. ;New Teleport Sound for 13 frame difference
  3672. [sfx_new_teleport_a]
  3673. SoundFilename=sfx_new_teleport_01a.wav
  3674. SoundPriority=1.000000
  3675. SoundLoopCount=1
  3676. SoundVolume=0.3000
  3677. SoundMaxVolRadius=3500.0
  3678. SoundDropOffRadius=3500.0
  3679.  
  3680. ;New Teleport Sound for 5 frame difference
  3681. [sfx_new_teleport_b]
  3682. SoundFilename=sfx_new_teleport_04a.wav
  3683. SoundPriority=1.000000
  3684. SoundLoopCount=1
  3685. SoundVolume=0.3000
  3686. SoundMaxVolRadius=3500.0
  3687. SoundDropOffRadius=3500.0
  3688.  
  3689. ;New Teleport Sound for deleting character
  3690. [sfx_new_teleport_delete]
  3691. SoundFilename=sfx_new_teleport_delete.wav
  3692. SoundPriority=1.000000
  3693. SoundLoopCount=1
  3694. SoundVolume=0.3000
  3695. SoundMaxVolRadius=3500.0
  3696. SoundDropOffRadius=3500.0
  3697.  
  3698.  
  3699. ;*************** HACKING skills***********************
  3700.  
  3701. [hacking_beam_level_1.wav]
  3702. SoundFilename=hacking_beam_level_1.wav
  3703. SoundPriority=1.000000
  3704. SoundLoopCount=1
  3705. SoundVolume=0.8000
  3706. SoundMaxVolRadius=400.0
  3707. SoundDropOffRadius=1000.0
  3708.  
  3709. [hacking_beam_level_5.wav]
  3710. SoundFilename=hacking_beam_level_5.wav
  3711. SoundPriority=1.000000
  3712. SoundLoopCount=1
  3713. SoundVolume=0.8000
  3714. SoundMaxVolRadius=400.0
  3715. SoundDropOffRadius=1000.0
  3716.  
  3717. [hack_particals_level_1.wav]
  3718. SoundFilename=hack_particals_level_1.wav
  3719. SoundPriority=1.000000
  3720. SoundLoopCount=1
  3721. SoundVolume=0.8000
  3722. SoundMaxVolRadius=400.0
  3723. SoundDropOffRadius=1000.0
  3724.  
  3725. [hacking_level_3_pass_effect_part_1.wav]
  3726. SoundFilename=hacking_level_3_pass_effect_part_1.wav
  3727. SoundPriority=1.000000
  3728. SoundLoopCount=1 
  3729. SoundVolume=0.4000
  3730. SoundMaxVolRadius=400.0
  3731. SoundDropOffRadius=1000.0
  3732.  
  3733. [hacking_level_3_pass_effect_part_2.wav]
  3734. SoundFilename=hacking_level_3_pass_effect_part_2.wav
  3735. SoundPriority=1.000000
  3736. SoundLoopCount=0 
  3737. SoundVolume=0.2400
  3738. SoundMaxVolRadius=400.0
  3739. SoundDropOffRadius=1000.0
  3740.  
  3741. [hacking_level_3_pass_effect_part_3.wav]
  3742. SoundFilename=hacking_level_3_pass_effect_part_3.wav
  3743. SoundPriority=1.000000
  3744. SoundLoopCount=1 
  3745. SoundVolume=0.4000
  3746. SoundMaxVolRadius=400.0
  3747. SoundDropOffRadius=1000.0
  3748.  
  3749. [hack_weapons_ability_delivery_beam.wav]
  3750. SoundFilename=hack_weapons_ability_delivery_beam.wav 
  3751. SoundPriority=1.000000
  3752. SoundLoopCount=1 
  3753. SoundVolume=0.4000
  3754. SoundMaxVolRadius=400.0
  3755. SoundDropOffRadius=1000.0
  3756.  
  3757. [multi_hack_abi_del_part.wav]
  3758. SoundFilename=multi_hack_abi_del_part.wav
  3759. SoundPriority=1.000000
  3760. SoundLoopCount=1 
  3761. SoundVolume=0.4000
  3762. SoundMaxVolRadius=400.0
  3763. SoundDropOffRadius=1000.0
  3764.  
  3765. [hack_weapon_game_effect_particles.wav]
  3766. SoundFilename=hack_weapon_game_effect_particles.wav
  3767. SoundPriority=1.000000
  3768. SoundLoopCount=1 
  3769. SoundVolume=0.4000
  3770. SoundMaxVolRadius=400.0
  3771. SoundDropOffRadius=1000.0
  3772.  
  3773. [hack_com_game_effect_particles.wav]
  3774. SoundFilename=hack_com_game_effect_particles.wav
  3775. SoundPriority=1.000000
  3776. SoundLoopCount=1 
  3777. SoundVolume=0.4000
  3778. SoundMaxVolRadius=400.0
  3779. SoundDropOffRadius=1000.0
  3780.  
  3781. ;********************* Terren stations*************************
  3782.  
  3783. [terren_station_room_tone_1.wav]
  3784. SoundFilename=terren_station_room_tone_1.wav
  3785. SoundPriority=0.500000
  3786. SoundLoopCount=0
  3787. SoundVolume=0.0000
  3788. SoundMaxVolRadius=400.0
  3789. SoundDropOffRadius=3500.0
  3790.  
  3791. ;dko modified 07/13/02
  3792. ;I know it looks funky but I like the sounds reversed for open and close.
  3793. [terren_station_door_1.wav]
  3794. ;SoundFilename=terren_station_door_1.wav
  3795. SoundFilename=sfx_terran_door_close_20.wav
  3796. SoundPriority=0.500000
  3797. SoundLoopCount=1
  3798. SoundVolume=0.1100
  3799. SoundMaxVolRadius=400.0
  3800. SoundDropOffRadius=3500.0
  3801. SoundMinPitchShift=0.02
  3802. SoundMaxPitchShift=0.02
  3803.  
  3804. ;dko modified 07/13/02
  3805. ;I know it looks funky but I like the sounds reversed for open and close.
  3806. [terran_station_door_close]
  3807. SoundFilename=sfx_terran_door_open_20.wav
  3808. SoundPriority=0.500000
  3809. SoundLoopCount=1
  3810. SoundVolume=0.1100
  3811. SoundMaxVolRadius=400.0
  3812. SoundDropOffRadius=3500.0
  3813. SoundMinPitchShift=0.02
  3814. SoundMaxPitchShift=0.02
  3815.  
  3816.  
  3817. [terren_space_ship_undock_1.wav]
  3818. SoundFilename=terren_space_ship_undock_1.wav
  3819. SoundPriority=0.500000
  3820. SoundLoopCount=1
  3821. SoundVolume=0.4000
  3822. SoundMaxVolRadius=400.0
  3823. SoundDropOffRadius=3500.0
  3824.  
  3825. [terren_space_ship_dock_1.wav]
  3826. SoundFilename=terren_space_ship_dock_1.wav
  3827. SoundPriority=0.500000
  3828. SoundLoopCount=1
  3829. SoundVolume=0.4000
  3830. SoundMaxVolRadius=400.0
  3831. SoundDropOffRadius=3500.0
  3832.  
  3833. dko modified 07/18/02
  3834. [terren_hanger_ambi_1.wav]
  3835. SoundFilename=terren_hanger_ambi_1.wav
  3836. SoundPriority=0.500000
  3837. SoundLoopCount=0
  3838. SoundVolume=0.0000
  3839. SoundMaxVolRadius=400.0
  3840. SoundDropOffRadius=3500.0
  3841.  
  3842. ;******************** Progen Stations ********************
  3843.  
  3844. [progen_station_room_tone_1.wav]
  3845. SoundFilename=progen_station_room_tone_1.wav
  3846. SoundPriority=0.500000
  3847. SoundLoopCount=0
  3848. SoundVolume=0.0000
  3849. SoundMaxVolRadius=400.0
  3850. SoundDropOffRadius=3500.0
  3851.  
  3852. ;dko modified 07/13/02
  3853. [progen_station_door_1.wav]
  3854. ;SoundFilename=progen_station_door_1.wav
  3855. SoundFilename=sfx_progen_door_open_20_c.wav
  3856. SoundPriority=0.500000
  3857. SoundLoopCount=1
  3858. SoundVolume=0.1600
  3859. SoundMaxVolRadius=400.0
  3860. SoundDropOffRadius=3500.0
  3861. SoundMinPitchShift=0.04
  3862. SoundMaxPitchShift=0.04
  3863.  
  3864. ;dko modified 07/13/02
  3865. [progen_station_door_close]
  3866. SoundFilename=sfx_progen_door_close_20_c.wav
  3867. SoundPriority=0.500000
  3868. SoundLoopCount=1
  3869. SoundVolume=0.1600
  3870. SoundMaxVolRadius=400.0
  3871. SoundDropOffRadius=3500.0
  3872. SoundMinPitchShift=0.04
  3873. SoundMaxPitchShift=0.04
  3874. SoundPitch=1.6
  3875.  
  3876.  
  3877. [progen_space_ship_dock_1.wav]
  3878. SoundFilename=progen_space_ship_dock_1.wav
  3879. SoundPriority=0.500000
  3880. SoundLoopCount=1
  3881. SoundVolume=0.4000
  3882. SoundMaxVolRadius=400.0
  3883. SoundDropOffRadius=3500.0
  3884.  
  3885. [progen_space_ship_undock_1.wav]
  3886. SoundFilename=progen_space_ship_undock_1.wav
  3887. SoundPriority=0.500000
  3888. SoundLoopCount=1
  3889. SoundVolume=0.4000
  3890. SoundMaxVolRadius=400.0
  3891. SoundDropOffRadius=3500.0
  3892.  
  3893. ;dko modified 07/18/02
  3894. [progen_hanger_ambi_2.wav]
  3895. SoundFilename=progen_hanger_ambi_2.wav
  3896. SoundPriority=0.500000
  3897. SoundLoopCount=0
  3898. SoundVolume=0.0000
  3899. SoundMaxVolRadius=400.0
  3900. SoundDropOffRadius=3500.0
  3901.  
  3902. ;******************** Jenqui Stations ************************
  3903.  
  3904. [jenquai_station_room_tone_1.wav]
  3905. SoundFilename=jenquai_station_room_tone_1.wav
  3906. SoundPriority=0.500000
  3907. SoundLoopCount=0
  3908. SoundVolume=0.0000
  3909. SoundMaxVolRadius=400.0
  3910. SoundDropOffRadius=3500.0
  3911.  
  3912. [jenquai_station_door_1.wav]
  3913. SoundFilename=jenquai_station_door_1.wav
  3914. SoundPriority=0.500000
  3915. SoundLoopCount=1
  3916. SoundVolume=0.1600
  3917. SoundMaxVolRadius=400.0
  3918. SoundDropOffRadius=3500.0
  3919. SoundMinPitchShift=0.02
  3920. SoundMaxPitchShift=0.02
  3921.  
  3922. ;dko created 07/13/02
  3923. [jenquai_station_door_close]
  3924. SoundFilename=sfx_jenquai_door_close_20.wav
  3925. SoundPriority=0.500000
  3926. SoundLoopCount=1
  3927. SoundVolume=0.1000
  3928. SoundMaxVolRadius=400.0
  3929. SoundDropOffRadius=3500.0
  3930. SoundMinPitchShift=0.02
  3931. SoundMaxPitchShift=0.02
  3932.  
  3933.  
  3934. [jenquai_space_ship_undock_1.wav]
  3935. SoundFilename=jenquai_space_ship_undock_1.wav
  3936. SoundPriority=0.500000
  3937. SoundLoopCount=1
  3938. SoundVolume=0.4000
  3939. SoundMaxVolRadius=400.0
  3940. SoundDropOffRadius=3500.0
  3941.  
  3942. [jenquai_space_ship_dock_1.wav]
  3943. SoundFilename=jenquai_space_ship_dock_1.wav
  3944. SoundPriority=0.500000
  3945. SoundLoopCount=1
  3946. SoundVolume=0.4000
  3947. SoundMaxVolRadius=400.0
  3948. SoundDropOffRadius=3500.0
  3949.  
  3950. dko modified 07/18/02
  3951. [jenquai_hanger_ambi_2.wav]
  3952. SoundFilename=jenquai_hanger_ambi_2.wav
  3953. SoundPriority=0.500000
  3954. SoundLoopCount=0
  3955. SoundVolume=0.0000
  3956. SoundMaxVolRadius=400.0
  3957. SoundDropOffRadius=3500.0
  3958.  
  3959. ;******************* analyze / manufacture *******************
  3960. [analyze_1.wav]
  3961. SoundFilename=analyze_1.wav
  3962. SoundPriority=0.500000
  3963. SoundLoopCount=1
  3964. SoundVolume=0.4000
  3965. SoundMaxVolRadius=5.0
  3966. SoundDropOffRadius=1000.0
  3967.  
  3968. [Analyze1.wav]
  3969. SoundFilename=Analyze1.wav
  3970. SoundPriority=0.500000
  3971. SoundLoopCount=1
  3972. SoundVolume=0.4000
  3973. SoundMaxVolRadius=5.0
  3974. SoundDropOffRadius=1000.0
  3975.  
  3976. [manufacture_1.wav]
  3977. SoundFilename=manufacture_1.wav
  3978. SoundPriority=0.500000
  3979. SoundLoopCount=1
  3980. SoundVolume=0.4000
  3981. SoundMaxVolRadius=5.0
  3982. SoundDropOffRadius=1000.0
  3983.  
  3984. [success_1.wav]
  3985. SoundFilename=success_1.wav
  3986. SoundPriority=0.500000
  3987. SoundLoopCount=1
  3988. SoundVolume=0.1600
  3989. SoundMaxVolRadius=5.0
  3990. SoundDropOffRadius=1000.0
  3991.  
  3992. [failure_1.wav]
  3993. SoundFilename=failure_1.wav
  3994. SoundPriority=0.500000
  3995. SoundLoopCount=1
  3996. SoundVolume=0.4000
  3997. SoundMaxVolRadius=5.0
  3998. SoundDropOffRadius=1000.0
  3999.  
  4000. [skill_train_1.wav]
  4001. SoundFilename=skill_train_1.wav
  4002. SoundPriority=0.500000
  4003. SoundLoopCount=1
  4004. SoundVolume=0.4000
  4005. SoundMaxVolRadius=500.0
  4006. SoundDropOffRadius=1000.0
  4007.  
  4008. [symbol_chat_1.wav]
  4009. SoundFilename=symbol_chat_1.wav
  4010. SoundPriority=0.500000
  4011. SoundLoopCount=1
  4012. SoundVolume=0.4000
  4013. SoundMaxVolRadius=500.0
  4014. SoundDropOffRadius=1000.0
  4015.  
  4016. [nature_fire01.wav]
  4017. SoundFilename=nature_fire01.wav
  4018. SoundPriority=0.700000
  4019. SoundLoopCount=1
  4020. SoundVolume=0.5600
  4021. SoundMaxVolRadius=500.0
  4022. SoundDropOffRadius=1000.0
  4023.  
  4024. [nature_wind01.wav]
  4025. SoundFilename=nature_wind01.wav
  4026. SoundPriority=0.700000
  4027. SoundLoopCount=1
  4028. SoundVolume=0.5600
  4029. SoundMaxVolRadius=500.0
  4030. SoundDropOffRadius=1000.0
  4031.  
  4032. [nature_water01.wav]
  4033. SoundFilename=nature_water01.wav
  4034. SoundPriority=0.700000
  4035. SoundLoopCount=1
  4036. SoundVolume=0.5600
  4037. SoundMaxVolRadius=500.0
  4038. SoundDropOffRadius=1000.0
  4039.  
  4040. [starmap_build_1.wav]
  4041. SoundFilename=starmap_build_1.wav
  4042. SoundPriority=0.5
  4043. SoundLoopCount=1
  4044. SoundVolume=0.2400
  4045. SoundMaxVolRadius=5.0
  4046. SoundDropOffRadius=10000.0
  4047.  
  4048. [starmap_build_destination_1.wav]
  4049. SoundFilename=starmap_build_destination_1.wav
  4050. SoundPriority=0.5
  4051. SoundLoopCount=1
  4052. SoundVolume=0.2400
  4053. SoundMaxVolRadius=5.0
  4054. SoundDropOffRadius=10000.0
  4055.  
  4056. [starmap_pass_buoy_1.wav]
  4057. SoundFilename=starmap_pass_buoy_1.wav
  4058. SoundPriority=0.5
  4059. SoundLoopCount=1
  4060. SoundVolume=0.2400
  4061. SoundMaxVolRadius=5.0
  4062. SoundDropOffRadius=10000.0
  4063.  
  4064. [starmap_path_statement_1.wav]
  4065. SoundFilename=starmap_path_statement_1.wav
  4066. SoundPriority=0.5
  4067. SoundLoopCount=1
  4068. SoundVolume=0.7200
  4069. SoundMaxVolRadius=5.0
  4070. SoundDropOffRadius=10000.0
  4071.  
  4072. ;***************menace*************************
  4073.  
  4074. [menace_level_1_hologram_skull.wav]
  4075. SoundFilename=menace_level_1_hologram_skull.wav
  4076. SoundPriority=1.000000
  4077. SoundLoopCount=1
  4078. SoundVolume=0.6400
  4079. SoundMaxVolRadius=400.0
  4080. SoundDropOffRadius=3500.0
  4081.  
  4082. [menace_level_3_hologram_skull.wav]
  4083. SoundFilename=menace_level_3_hologram_skull.wav
  4084. SoundPriority=1.000000
  4085. SoundLoopCount=1
  4086. SoundVolume=0.6400
  4087. SoundMaxVolRadius=400.0
  4088. SoundDropOffRadius=3500.0
  4089.  
  4090. [menace_level_5_hologram_skull.wav]
  4091. SoundFilename=menace_level_5_hologram_skull.wav
  4092. SoundPriority=1.000000
  4093. SoundLoopCount=1
  4094. SoundVolume=0.6400
  4095. SoundMaxVolRadius=400.0
  4096. SoundDropOffRadius=3500.0
  4097.  
  4098.  
  4099. [menace_pass_effect.wav]
  4100. SoundFilename=menace_pass_effect.wav
  4101. SoundPriority=1.000000
  4102. SoundLoopCount=0
  4103. SoundVolume=0.4000
  4104. SoundMaxVolRadius=400.0
  4105. SoundDropOffRadius=3500.0
  4106.  
  4107. ;******************fold space skill*********************
  4108.  
  4109. [fold_space_level_1_phase_out.wav]
  4110. SoundFilename=fold_space_level_1_phase_out.wav
  4111. SoundPriority=1.000000
  4112. SoundLoopCount=1
  4113. SoundVolume=0.8000
  4114. SoundMaxVolRadius=400.0
  4115. SoundDropOffRadius=3500.0
  4116.  
  4117. [fold_space_level_1_phase_in.wav]
  4118. SoundFilename=fold_space_level_1_phase_in.wav
  4119. SoundPriority=1.000000
  4120. SoundLoopCount=1
  4121. SoundVolume=0.8000
  4122. SoundMaxVolRadius=400.0
  4123. SoundDropOffRadius=3500.0
  4124.  
  4125. fold_space_delivery_effect.wav
  4126.  
  4127. [fold_space_delivery_effect.wav]
  4128. SoundFilename=fold_space_delivery_effect.wav
  4129. SoundPriority=1.000000
  4130. SoundLoopCount=0
  4131. SoundVolume=0.6400
  4132. SoundMaxVolRadius=400.0
  4133. SoundDropOffRadius=3500.0
  4134.  
  4135. ;********************* analyze weakness skill *******************************
  4136.  
  4137. [analyze_weakness_pass_effect.wav]
  4138. SoundFilename=analyze_weakness_pass_effect.wav
  4139. SoundPriority=1.000000
  4140. SoundLoopCount=0
  4141. SoundVolume=0.8000
  4142. SoundMaxVolRadius=400.0
  4143. SoundDropOffRadius=3500.0
  4144.  
  4145. [analyze_weakness_beam_part_1.wav]
  4146. SoundFilename=analyze_weakness_beam_part_1.wav
  4147. SoundPriority=1.000000
  4148. SoundLoopCount=1
  4149. SoundVolume=0.8000
  4150. SoundMaxVolRadius=400.0
  4151. SoundDropOffRadius=3500.0
  4152.  
  4153. [analyze_weakness_beam_part_3.wav]
  4154. SoundFilename=analyze_weakness_beam_part_3.wav
  4155. SoundPriority=1.000000
  4156. SoundLoopCount=1
  4157. SoundVolume=0.8000
  4158. SoundMaxVolRadius=400.0
  4159. SoundDropOffRadius=3500.0
  4160.  
  4161. ;******************* BEFRIEND Skill ****************************
  4162.  
  4163. [befriend_level_1.wav]
  4164. SoundFilename=befriend_level_1.wav
  4165. SoundPriority=1.000000
  4166. SoundLoopCount=0
  4167. SoundVolume=0.3200
  4168. SoundMaxVolRadius=400.0
  4169. SoundDropOffRadius=3500.0
  4170.  
  4171. [befriend_sparkles_burst.wav]
  4172. SoundFilename=befriend_sparkles_burst.wav
  4173. SoundPriority=1.000000
  4174. SoundLoopCount=1
  4175. SoundVolume=0.8000
  4176. SoundMaxVolRadius=400.0
  4177. SoundDropOffRadius=3500.0
  4178.  
  4179. [befriend_delivery.wav]
  4180. SoundFilename=befriend_delivery.wav
  4181. SoundPriority=1.000000
  4182. SoundLoopCount=1
  4183. SoundVolume=0.3200
  4184. SoundMaxVolRadius=400.0
  4185. SoundDropOffRadius=3500.0
  4186.  
  4187. [calm_game_effect.wav]
  4188. SoundFilename=calm_game_effect.wav
  4189. SoundPriority=1.000000
  4190. SoundLoopCount=0
  4191. SoundVolume=0.3200
  4192. SoundMaxVolRadius=400.0
  4193. SoundDropOffRadius=3500.0
  4194.  
  4195. [befriend_area_ring_delivery.wav]
  4196. SoundFilename=befriend_area_ring_delivery.wav
  4197. SoundPriority=1.000000
  4198. SoundLoopCount=1
  4199. SoundVolume=0.6400
  4200. SoundMaxVolRadius=400.0
  4201. SoundDropOffRadius=3500.0
  4202.  
  4203. ;*******************enrage / anger skills****************************
  4204.  
  4205. [enrage_level_1_pass_effect.wav]
  4206. SoundFilename=enrage_level_1_pass_effect.wav
  4207. SoundPriority=1.000000
  4208. SoundLoopCount=0
  4209. SoundVolume=0.3200
  4210. SoundMaxVolRadius=400.0
  4211. SoundDropOffRadius=3500.0
  4212.  
  4213. [enrage_level_1_beam.wav]
  4214. SoundFilename=enrage_level_1_beam.wav
  4215. SoundPriority=1.000000
  4216. SoundLoopCount=1
  4217. SoundVolume=0.6400
  4218. SoundMaxVolRadius=400.0
  4219. SoundDropOffRadius=3500.0
  4220.  
  4221. [anger_1.wav]
  4222. SoundFilename=anger_1.wav
  4223. SoundPriority=1.000000
  4224. SoundLoopCount=0
  4225. SoundVolume=0.3200
  4226. SoundMaxVolRadius=400.0
  4227. SoundDropOffRadius=3500.0
  4228.  
  4229. [anger_2.wav]
  4230. SoundFilename=anger_2.wav
  4231. SoundPriority=1.000000
  4232. SoundLoopCount=0
  4233. SoundVolume=0.3200
  4234. SoundMaxVolRadius=400.0
  4235. SoundDropOffRadius=3500.0
  4236.  
  4237.  
  4238. ;********************distract skills*************************
  4239.  
  4240. [distract_skill_level_1.wav]
  4241. SoundFilename=distract_skill_level_1.wav
  4242. SoundPriority=1.000000
  4243. SoundLoopCount=1
  4244. SoundVolume=0.5600
  4245. SoundMaxVolRadius=400.0
  4246. SoundDropOffRadius=3500.0
  4247.  
  4248. [distract_level_1_pass_effect.wav]
  4249. SoundFilename=distract_level_1_pass_effect.wav
  4250. SoundPriority=1.000000
  4251. SoundLoopCount=0
  4252. SoundVolume=0.5600
  4253. SoundMaxVolRadius=400.0
  4254. SoundDropOffRadius=3500.0
  4255.  
  4256. [distract_skill_level_3.wav]
  4257. SoundFilename=distract_skill_level_3.wav
  4258. SoundPriority=1.000000
  4259. SoundLoopCount=1
  4260. SoundVolume=0.5600
  4261. SoundMaxVolRadius=400.0
  4262. SoundDropOffRadius=3500.0
  4263.  
  4264. [distract_level_3_pass_effect.wav]
  4265. SoundFilename=distract_level_3_pass_effect.wav
  4266. SoundPriority=1.000000
  4267. SoundLoopCount=0
  4268. SoundVolume=0.5600
  4269. SoundMaxVolRadius=400.0
  4270. SoundDropOffRadius=3500.0
  4271.  
  4272. [distract_skill_level_5.wav]
  4273. SoundFilename=distract_skill_level_5.wav
  4274. SoundPriority=1.000000
  4275. SoundLoopCount=1
  4276. SoundVolume=0.5600
  4277. SoundMaxVolRadius=400.0
  4278. SoundDropOffRadius=3500.0
  4279.  
  4280. [distract_level_5_pass_effect.wav]
  4281. SoundFilename=distract_level_5_pass_effect.wav
  4282. SoundPriority=1.000000
  4283. SoundLoopCount=0
  4284. SoundVolume=0.5600
  4285. SoundMaxVolRadius=400.0
  4286. SoundDropOffRadius=3500.0
  4287.  
  4288. ;******************gravity link skill ************************
  4289.  
  4290. [gravity_link_beam.wav]
  4291. SoundFilename=gravity_link_beam.wav
  4292. SoundPriority=1.000000
  4293. SoundLoopCount=1
  4294. SoundVolume=0.8000
  4295. SoundMaxVolRadius=400.0
  4296. SoundDropOffRadius=3500.0
  4297.  
  4298. [gravity_link_pass_effect.wav]
  4299. SoundFilename=gravity_link_pass_effect.wav
  4300. SoundPriority=1.000000
  4301. SoundLoopCount=0
  4302. SoundVolume=0.5600
  4303. SoundMaxVolRadius=400.0
  4304. SoundDropOffRadius=3500.0
  4305.  
  4306. [gravity_link_pass_effect_leve1_3.wav]
  4307. SoundFilename=gravity_link_pass_effect_leve1_3.wav
  4308. SoundPriority=1.000000
  4309. SoundLoopCount=0
  4310. SoundVolume=0.5600
  4311. SoundMaxVolRadius=400.0
  4312. SoundDropOffRadius=3500.0
  4313.  
  4314. [gravity_link_pass_effect_leve1_5.wav]
  4315. SoundFilename=gravity_link_pass_effect_leve1_5.wav
  4316. SoundPriority=1.000000
  4317. SoundLoopCount=0
  4318. SoundVolume=0.5600
  4319. SoundMaxVolRadius=400.0
  4320. SoundDropOffRadius=3500.0
  4321.  
  4322. [gravity_field_part_burst.wav]
  4323. SoundFilename=gravity_field_part_burst.wav
  4324. SoundPriority=1.000000
  4325. SoundLoopCount=0
  4326. SoundMinVolumeShift=0.50
  4327. SoundMaxVolumeShift=0.50
  4328. SoundType=1
  4329. SoundVolume=0.4800
  4330. SoundMaxVolRadius=200.0
  4331. SoundDropOffRadius=1500.0
  4332.  
  4333. [Immobilization Field particle burst]
  4334. SoundFilename=gravity_field_part_burst.wav
  4335. SoundPriority=1.000000
  4336. SoundLoopCount=1
  4337. SoundMinVolumeShift=0.50
  4338. SoundMaxVolumeShift=0.50
  4339. SoundType=1
  4340. SoundVolume=0.4800
  4341. SoundMaxVolRadius=200.0
  4342. SoundDropOffRadius=1500.0
  4343.  
  4344. [immobil_field_line_effect.wav]
  4345. SoundFilename=immobil_field_line_effect.wav
  4346. SoundPriority=1.000000
  4347. SoundLoopCount=0
  4348. SoundVolume=0.2400
  4349. SoundMaxVolRadius=400.0
  4350. SoundDropOffRadius=3500.0
  4351.  
  4352.  
  4353.  
  4354. ;******************** self destruct skill *******************
  4355.  
  4356. [self_destruct_countdown.wav]
  4357. SoundFilename=self_destruct_countdown.wav
  4358. SoundPriority=1.000000
  4359. SoundLoopCount=1
  4360. SoundVolume=0.8000
  4361. SoundMaxVolRadius=400.0
  4362. SoundDropOffRadius=400.0
  4363.  
  4364. [self_destruct_level_1_explosion.wav]
  4365. SoundFilename=self_destruct_level_1_explosion.wav
  4366. SoundPriority=1.000000
  4367. SoundLoopCount=1
  4368. SoundVolume=0.8000
  4369. SoundMaxVolRadius=400.0
  4370. SoundDropOffRadius=3500.0
  4371.  
  4372. [self_destruct_level_1_glowing_light_beams.wav]
  4373. SoundFilename=self_destruct_level_1_glowing_light_beams.wav
  4374. SoundPriority=1.000000
  4375. SoundLoopCount=1
  4376. SoundVolume=0.5600
  4377. SoundMaxVolRadius=400.0
  4378. SoundDropOffRadius=2500.0
  4379.  
  4380. ;***********psionic skill **********************
  4381.  
  4382. ;dko modified volume radius 08/01/02 because I'm hearing this all around the galaxy.
  4383. [psionic_shield_idle.wav]
  4384. SoundFilename=psionic_shield_idle.wav
  4385. SoundPriority=1.000000
  4386. SoundLoopCount=0
  4387. SoundVolume=0.6400
  4388. ;SoundMaxVolRadius=400.0
  4389. ;SoundDropOffRadius=3000.0
  4390. SoundMaxVolRadius=200.0
  4391. SoundDropOffRadius=1500.0
  4392.  
  4393. ;dko modified volume radius 08/01/02 because I'm hearing this all around the galaxy.
  4394. [psionic_shield_phase_on.wav]
  4395. SoundFilename=psionic_shield_phase_on.wav
  4396. SoundPriority=1.000000
  4397. SoundLoopCount=1
  4398. SoundVolume=0.7200
  4399. ;SoundMaxVolRadius=400.0
  4400. ;SoundDropOffRadius=3250.0
  4401. SoundMaxVolRadius=200.0
  4402. SoundDropOffRadius=1500.0
  4403.  
  4404. [psionic_shield_delivery.wav]
  4405. SoundFilename=psionic_shield_delivery.wav
  4406. SoundPriority=1.000000
  4407. SoundLoopCount=1
  4408. SoundVolume=0.7200
  4409. SoundMaxVolRadius=400.0
  4410. SoundDropOffRadius=3250.0
  4411.  
  4412. ;******************* enviromental shield skill *********************
  4413.  
  4414. [enviromental_shield_idle.wav]
  4415. SoundFilename=enviromental_shield_idle.wav
  4416. SoundPriority=1.000000
  4417. SoundLoopCount=0
  4418. SoundVolume=0.5600
  4419. SoundMaxVolRadius=400.0
  4420. SoundDropOffRadius=3000.0
  4421.  
  4422. [enviromental_shield_phase_on.wav]
  4423. SoundFilename=enviromental_shield_phase_on.wav
  4424. SoundPriority=1.000000
  4425. SoundLoopCount=1
  4426. SoundVolume=0.7200
  4427. SoundMaxVolRadius=400.0
  4428. SoundDropOffRadius=3250.0
  4429.  
  4430. [enviromental_shield_phase_off.wav]
  4431. SoundFilename=enviromental_shield_phase_off.wav
  4432. SoundPriority=1.000000
  4433. SoundLoopCount=1
  4434. SoundVolume=0.7200
  4435. SoundMaxVolRadius=400.0
  4436. SoundDropOffRadius=3250.0
  4437.  
  4438. ;************************ wormhole skill *************************
  4439.  
  4440. [wormhole_creation_level_1.wav]
  4441. SoundFilename=wormhole_creation_level_1.wav
  4442. SoundPriority=1.000000
  4443. SoundLoopCount=1
  4444. SoundVolume=0.7200
  4445. SoundMaxVolRadius=400.0
  4446. SoundDropOffRadius=9500.0
  4447.  
  4448. [wormhole_creation_level_1_med.wav]
  4449. SoundFilename=wormhole_creation_level_1_med.wav
  4450. SoundPriority=1.000000
  4451. SoundLoopCount=1
  4452. SoundVolume=0.7200
  4453. SoundMaxVolRadius=400.0
  4454. SoundDropOffRadius=9500.0
  4455.  
  4456. [wormhole_creation_level_1_short.wav]
  4457. SoundFilename=wormhole_creation_level_1_short.wav
  4458. SoundPriority=1.000000
  4459. SoundLoopCount=1
  4460. SoundVolume=0.7200
  4461. SoundMaxVolRadius=400.0
  4462. SoundDropOffRadius=9500.0
  4463.  
  4464. [wormhole_effect_level_1_idle.wav]
  4465. SoundFilename=wormhole_effect_level_1_idle.wav
  4466. SoundPriority=1.000000
  4467. SoundLoopCount=0
  4468. SoundVolume=0.7200
  4469. SoundMaxVolRadius=400.0
  4470. SoundDropOffRadius=10000.0
  4471.  
  4472. ;************************** footsteps *************************
  4473.  
  4474. ;dko 06/20/02
  4475. ;[walk1.wav]
  4476. ;SoundFilename=walk1.wav
  4477. ;SoundPriority=0.500000
  4478. ;SoundLoopCount=1
  4479. ;SoundVolume=0.500000
  4480. ;SoundMaxVolRadius=500.0
  4481. ;SoundDropOffRadius=1000.0
  4482.  
  4483.  
  4484. ;dko 06/18/02
  4485. ;[run1.wav]
  4486. ;SoundFilename=run1.wav
  4487. ;SoundPriority=0.500000
  4488. ;SoundLoopCount=1
  4489. ;SoundVolume=0.500000
  4490. ;SoundMaxVolRadius=500.0
  4491. ;SoundDropOffRadius=1000.0
  4492.  
  4493. ;dko 06/18/02
  4494. ;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
  4495. [run1.wav]
  4496. SoundPriority=0.500000
  4497. SoundLoopCount=1
  4498. SoundVolume=0.1200
  4499. SoundMaxVolRadius=500.0
  4500. SoundDropOffRadius=1000.0
  4501. SoundMinVolumeShift=0.05
  4502. SoundMaxVolumeShift=0.02
  4503. SoundMinPitchShift=0.10
  4504. SoundMaxPitchShift=0.10
  4505.  
  4506. ;dko 06/18/02
  4507. ;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
  4508. [run1.wav\Files]
  4509. sfx_foot_metal_1.wav=5
  4510. sfx_foot_metal_2.wav=5
  4511. sfx_foot_metal_3.wav=5
  4512. sfx_foot_metal_4.wav=5
  4513. sfx_foot_metal_5.wav=5
  4514. sfx_foot_metal_6.wav=5
  4515. sfx_foot_metal_7.wav=5
  4516. sfx_foot_metal_8.wav=5
  4517.  
  4518.  
  4519. ;dko 06/20/02
  4520. ;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
  4521. [run2.wav]
  4522. SoundPriority=0.500000
  4523. SoundLoopCount=1
  4524. SoundVolume=0.1200
  4525. SoundMaxVolRadius=500.0
  4526. SoundDropOffRadius=1000.0
  4527. SoundMinVolumeShift=0.05
  4528. SoundMaxVolumeShift=0.02
  4529. SoundMinPitchShift=0.10
  4530. SoundMaxPitchShift=0.10
  4531.  
  4532. ;dko 06/20/02
  4533. ;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
  4534. [run2.wav\Files]
  4535. sfx_foot_metal_1.wav=5
  4536. sfx_foot_metal_2.wav=5
  4537. sfx_foot_metal_3.wav=5
  4538. sfx_foot_metal_4.wav=5
  4539. sfx_foot_metal_5.wav=5
  4540. sfx_foot_metal_6.wav=5
  4541. sfx_foot_metal_7.wav=5
  4542. sfx_foot_metal_8.wav=5
  4543.  
  4544. ;dko 06/18/02
  4545. ;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
  4546. [walk1.wav]
  4547. SoundPriority=0.500000
  4548. SoundLoopCount=1
  4549. SoundVolume=0.1200
  4550. SoundMaxVolRadius=500.0
  4551. SoundDropOffRadius=1000.0
  4552. SoundMinVolumeShift=0.05
  4553. SoundMaxVolumeShift=0.02
  4554. SoundMinPitchShift=0.10
  4555. SoundMaxPitchShift=0.10
  4556.  
  4557. ;dko 06/18/02
  4558. ;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
  4559. [walk1.wav\Files]
  4560. sfx_foot_metal_1.wav=5
  4561. sfx_foot_metal_2.wav=5
  4562. sfx_foot_metal_3.wav=5
  4563. sfx_foot_metal_4.wav=5
  4564. sfx_foot_metal_5.wav=5
  4565. sfx_foot_metal_6.wav=5
  4566. sfx_foot_metal_7.wav=5
  4567. sfx_foot_metal_8.wav=5
  4568.  
  4569. ;dko 06/18/02
  4570. ;;;dko added multiple footstep for light metal.
  4571. [foot_step_light_metal]
  4572. SoundPriority=0.500000
  4573. SoundLoopCount=1
  4574. SoundVolume=0.1200
  4575. SoundMaxVolRadius=500.0
  4576. SoundDropOffRadius=1000.0
  4577. SoundMinVolumeShift=0.05
  4578. SoundMaxVolumeShift=0.02
  4579. SoundMinPitchShift=0.10
  4580. SoundMaxPitchShift=0.10
  4581. SoundPitch=1.7
  4582.  
  4583. ;dko 06/18/02
  4584. ;;;dko added multiple footstep for light metal.
  4585. [foot_step_light_metal\Files]
  4586. sfx_foot_metal_1.wav=5
  4587. sfx_foot_metal_2.wav=5
  4588. sfx_foot_metal_3.wav=5
  4589. sfx_foot_metal_4.wav=5
  4590. sfx_foot_metal_5.wav=5
  4591. sfx_foot_metal_6.wav=5
  4592. sfx_foot_metal_7.wav=5
  4593. sfx_foot_metal_8.wav=5
  4594.  
  4595. ;dko 06/18/02
  4596. ;;;dko added multiple footstep for heavy metal.
  4597. [foot_step_heavy_metal]
  4598. SoundPriority=0.500000
  4599. SoundLoopCount=1
  4600. SoundVolume=0.1200
  4601. SoundMaxVolRadius=500.0
  4602. SoundDropOffRadius=1000.0
  4603. SoundMinVolumeShift=0.10
  4604. SoundMaxVolumeShift=0.10
  4605. SoundMinPitchShift=0.25
  4606. SoundMaxPitchShift=0.15
  4607.  
  4608. ;dko 06/18/02
  4609. ;;;dko added multiple footstep for heavy metal.
  4610. [foot_step_heavy_metal\Files]
  4611. sfx_foot_thick_metal_1.wav=5
  4612. sfx_foot_thick_metal_2.wav=5
  4613. sfx_foot_thick_metal_3.wav=5
  4614. sfx_foot_thick_metal_4.wav=5
  4615. sfx_foot_thick_metal_5.wav=5
  4616. sfx_foot_thick_metal_6.wav=5
  4617. sfx_foot_thick_metal_7.wav=5
  4618. sfx_foot_thick_metal_8.wav=5
  4619.  
  4620.  
  4621. ;dko 06/18/02
  4622. ;;;dko added multiple footstep for glass.
  4623. [foot_step_glass]
  4624. SoundPriority=0.500000
  4625. SoundLoopCount=1
  4626. SoundVolume=0.1600
  4627. SoundMaxVolRadius=500.0
  4628. SoundDropOffRadius=1000.0
  4629. SoundMinVolumeShift=0.10
  4630. SoundMaxVolumeShift=0.10
  4631. SoundMinPitchShift=0.10
  4632. SoundMaxPitchShift=0.10
  4633.  
  4634. ;dko 06/18/02
  4635. ;;;dko added multiple footstep for glass.
  4636. [foot_step_glass\Files]
  4637. sfx_foot_glass_1.wav=5
  4638. sfx_foot_glass_2.wav=5
  4639. sfx_foot_glass_3.wav=5
  4640. sfx_foot_glass_4.wav=5
  4641. sfx_foot_glass_5.wav=5
  4642. sfx_foot_glass_6.wav=5
  4643. sfx_foot_glass_7.wav=5
  4644. sfx_foot_glass_8.wav=5
  4645.  
  4646. ;dwight removed 06/20/02
  4647. ;[run2.wav]
  4648. ;SoundFilename=run2.wav
  4649. ;SoundPriority=0.500000
  4650. ;SoundLoopCount=1
  4651. ;SoundVolume=0.500000
  4652. ;SoundMaxVolRadius=500.0
  4653. ;SoundDropOffRadius=1000.0
  4654.  
  4655. ;dko 06/26/02
  4656. ;Megan footsteps
  4657. [megan_foot_step_glass]
  4658. SoundPriority=0.500000
  4659. SoundLoopCount=1
  4660. SoundVolume=0.1600
  4661. SoundMaxVolRadius=500.0
  4662. SoundDropOffRadius=1000.0
  4663. SoundMinVolumeShift=0.05
  4664. SoundMaxVolumeShift=0.05
  4665. SoundMinPitchShift=0.10
  4666. SoundMaxPitchShift=0.10
  4667.  
  4668. ;dko 06/26/02
  4669. ;Megan footsteps
  4670. [megan_foot_step_glass\Files]
  4671. sfx_foot_glass_1.wav=5
  4672. sfx_foot_glass_2.wav=5
  4673. sfx_foot_glass_3.wav=5
  4674. sfx_foot_glass_4.wav=5
  4675. sfx_foot_glass_5.wav=5
  4676. sfx_foot_glass_6.wav=5
  4677. sfx_foot_glass_7.wav=5
  4678. sfx_foot_glass_8.wav=5
  4679.  
  4680.  
  4681. ;*************** has this music been moved to music.ini ??? **********
  4682.  
  4683. ;[jenquai1c.mp3]
  4684. ;SoundFilename=jenquai1c.mp3
  4685. ;SoundPriority=0.500000
  4686. ;SoundLoopCount=1
  4687. ;SoundVolume=0.75
  4688. ;SoundMaxVolRadius=5.0
  4689. ;SoundDropOffRadius=1000.0
  4690.  
  4691. ;[progen1b.mp3]
  4692. ;SoundFilename=progen1b.mp3
  4693. ;SoundPriority=0.500000
  4694. ;SoundLoopCount=1
  4695. ;SoundVolume=0.75
  4696. ;SoundMaxVolRadius=5.0
  4697. ;SoundDropOffRadius=1000.0
  4698.  
  4699. ;***********************************
  4700.  
  4701. [alarm_01.wav]
  4702. SoundFilename=alarm_01.wav
  4703. SoundPriority=0.50000
  4704. SoundLoopCount=1
  4705. SoundVolume=0.6000
  4706. SoundMaxVolRadius=5.0
  4707. SoundDropOffRadius=1000.0
  4708.  
  4709. ;*************** phone conversation ********************
  4710.  
  4711. [cart_con_3.wav]
  4712. SoundFilename=cart_con_3.wav
  4713. SoundPriority=0.50000
  4714. SoundLoopCount=1
  4715. SoundVolume=0.6000
  4716. SoundMaxVolRadius=5.0
  4717. SoundDropOffRadius=1000.0
  4718.  
  4719. [cart_con_4.wav]
  4720. SoundFilename=cart_con_4.wav
  4721. SoundPriority=0.50000
  4722. SoundLoopCount=1
  4723. SoundVolume=0.6000
  4724. SoundMaxVolRadius=5.0
  4725. SoundDropOffRadius=1000.0
  4726.  
  4727. [cart_con_6.wav]
  4728. SoundFilename=cart_con_6.wav
  4729. SoundPriority=0.50000
  4730. SoundLoopCount=1
  4731. SoundVolume=0.6000
  4732. SoundMaxVolRadius=5.0
  4733. SoundDropOffRadius=1000.0
  4734.  
  4735. ;******************* statellites ********************
  4736.  
  4737. [satellite_ambi_07.wav]
  4738. SoundFilename=satellite_ambi_07.wav
  4739. SoundPriority=1.0000
  4740. SoundLoopCount=1
  4741. SoundVolume=0.6400
  4742. SoundMaxVolRadius=400
  4743. SoundDropOffRadius=1000.0
  4744.  
  4745. [satellite_ambi_06.wav]
  4746. SoundFilename=satellite_ambi_06.wav
  4747. SoundPriority=0.5000
  4748. SoundLoopCount=0
  4749. SoundVolume=0.4000
  4750. SoundMaxVolRadius=9000
  4751. SoundDropOffRadius=10000.0
  4752.  
  4753. ;*****************************************************
  4754.  
  4755. [balanced_soul.wav]
  4756. SoundFilename=psionic_shield_idle.wav
  4757. SoundPriority=1.000000
  4758. SoundLoopCount=1
  4759. SoundVolume=0.6400
  4760. SoundMaxVolRadius=400.0
  4761. SoundDropOffRadius=3000.0
  4762.  
  4763. [space_station_con_08.wav]
  4764. SoundFilename=space_station_con_08.wav
  4765. SoundPriority=0.500000
  4766. SoundLoopCount=0
  4767. SoundVolume=0.6400
  4768. SoundMaxVolRadius=5000.0
  4769. SoundDropOffRadius=10000.0
  4770.  
  4771. [whisper_2.wav]
  4772. SoundFilename=whisper_2.wav
  4773. SoundPriority=0.200000
  4774. SoundLoopCount=0
  4775. SoundVolume=0.0800
  4776. SoundMaxVolRadius=10000.0
  4777. SoundDropOffRadius=100000.0
  4778.  
  4779.  
  4780. ;******************* mars cannon *******************
  4781.  
  4782. [big cannon thrust]
  4783. SoundFilename=big_cannon_thrusters.wav
  4784. SoundPriority=0.500000
  4785. SoundLoopCount=0
  4786. SoundVolume=0.4800
  4787. SoundMaxVolRadius=15000.0
  4788. SoundDropOffRadius=20000.0
  4789.  
  4790. [progen guard spawn]
  4791. SoundFilename=1542_01_001se.mp3
  4792. SoundPriority=0.500000
  4793. SoundLoopCount=1
  4794. SoundVolume=0.4800
  4795. SoundMaxVolRadius=100000.0
  4796. SoundDropOffRadius=200000.0
  4797. SoundType=2
  4798.  
  4799. [progen guard fire]
  4800. SoundFilename=1542_01_002se.mp3
  4801. SoundPriority=0.500000
  4802. SoundLoopCount=1
  4803. SoundVolume=0.4800
  4804. SoundMaxVolRadius=100000.0
  4805. SoundDropOffRadius=200000.0
  4806. SoundType=2
  4807.  
  4808. [progen guard destroy 1]
  4809. SoundFilename=1542_01_003se.mp3
  4810. SoundPriority=0.500000
  4811. SoundLoopCount=1
  4812. SoundVolume=0.4800
  4813. SoundMaxVolRadius=100000.0
  4814. SoundDropOffRadius=200000.0
  4815. SoundType=2
  4816.  
  4817. [progen guard destroy 2]
  4818. SoundFilename=1542_01_004se.mp3
  4819. SoundPriority=0.500000
  4820. SoundLoopCount=1
  4821. SoundVolume=0.4800
  4822. SoundMaxVolRadius=100000.0
  4823. SoundDropOffRadius=200000.0
  4824. SoundType=2
  4825.  
  4826. [progen guard death]
  4827. SoundFilename=1542_01_005se.mp3
  4828. SoundPriority=0.500000
  4829. SoundLoopCount=1
  4830. SoundVolume=0.4800
  4831. SoundMaxVolRadius=100000.0
  4832. SoundDropOffRadius=200000.0
  4833. SoundType=2
  4834.  
  4835. ;****************** 1543_01_xxxse ************************
  4836.  
  4837. [jing leung cap spawn]
  4838. SoundFilename=1543_01_001se.mp3
  4839. SoundPriority=0.500000
  4840. SoundLoopCount=1
  4841. SoundVolume=0.4800
  4842. SoundMaxVolRadius=400000.0
  4843. SoundDropOffRadius=500000.0
  4844. SoundType=2
  4845.  
  4846. [jing leung spawn]
  4847. SoundFilename=1543_01_002se.mp3
  4848. SoundPriority=0.500000
  4849. SoundLoopCount=1
  4850. SoundVolume=0.4800
  4851. SoundMaxVolRadius=100000.0
  4852. SoundDropOffRadius=200000.0
  4853. SoundType=2
  4854.  
  4855. [jing leung fire]
  4856. SoundFilename=1543_01_003se.mp3
  4857. SoundPriority=0.500000
  4858. SoundLoopCount=1
  4859. SoundVolume=0.4800
  4860. SoundMaxVolRadius=100000.0
  4861. SoundDropOffRadius=200000.0
  4862. SoundType=2
  4863.  
  4864. [jing leung damage 1]
  4865. SoundFilename=1543_01_004se.mp3
  4866. SoundPriority=0.500000
  4867. SoundLoopCount=1
  4868. SoundVolume=0.4800
  4869. SoundMaxVolRadius=100000.0
  4870. SoundDropOffRadius=200000.0
  4871. SoundType=2
  4872.  
  4873. [jing leung damage 2]
  4874. SoundFilename=1543_01_005se.mp3
  4875. SoundPriority=0.500000
  4876. SoundLoopCount=1
  4877. SoundVolume=0.4800
  4878. SoundMaxVolRadius=100000.0
  4879. SoundDropOffRadius=200000.0
  4880. SoundType=2
  4881.  
  4882. [jing leung damage 3]
  4883. SoundFilename=1543_01_006se.mp3
  4884. SoundPriority=0.500000
  4885. SoundLoopCount=1
  4886. SoundVolume=0.4800
  4887. SoundMaxVolRadius=100000.0
  4888. SoundDropOffRadius=200000.0
  4889. SoundType=2
  4890.  
  4891. [jing leung death 1]
  4892. SoundFilename=1543_01_007se.mp3
  4893. SoundPriority=0.500000
  4894. SoundLoopCount=1
  4895. SoundVolume=0.4800
  4896. SoundMaxVolRadius=100000.0
  4897. SoundDropOffRadius=200000.0
  4898. SoundType=2
  4899.  
  4900. [jing leung death 2]
  4901. SoundFilename=1543_01_008se.mp3
  4902. SoundPriority=0.500000
  4903. SoundLoopCount=1
  4904. SoundVolume=0.4800
  4905. SoundMaxVolRadius=100000.0
  4906. SoundDropOffRadius=200000.0
  4907. SoundType=2
  4908.  
  4909. ;******************** sector alert **********************
  4910.  
  4911. [sector alert 1]
  4912. SoundFilename=alert_01.wav
  4913. SoundPriority=0.500000
  4914. SoundLoopCount=1
  4915. SoundVolume=0.4800
  4916. SoundMaxVolRadius=400000.0
  4917. SoundDropOffRadius=500000.0
  4918.  
  4919. ;********************* 1544_01_xxxse ****************
  4920.  
  4921. [arx magistrar alert]
  4922. SoundFilename=1544_01_001se.mp3
  4923. SoundPriority=0.500000
  4924. SoundLoopCount=1
  4925. SoundVolume=0.4800
  4926. SoundMaxVolRadius=400000.0
  4927. SoundDropOffRadius=500000.0
  4928. SoundType=2
  4929.  
  4930. [arx magistrar init fire]
  4931. SoundFilename=1544_01_002se.mp3
  4932. SoundPriority=0.500000
  4933. SoundLoopCount=1
  4934. SoundVolume=0.4800
  4935. SoundMaxVolRadius=400000.0
  4936. SoundDropOffRadius=500000.0
  4937. SoundType=2
  4938.  
  4939. [arx magistrar romulus fire]
  4940. SoundFilename=1544_01_003se.mp3
  4941. SoundPriority=0.500000
  4942. SoundLoopCount=1
  4943. SoundVolume=0.4800
  4944. SoundMaxVolRadius=400000.0
  4945. SoundDropOffRadius=500000.0
  4946. SoundType=2
  4947.  
  4948. ;******************* 1545_01_xxxse ******************
  4949.  
  4950. [romulus power up]
  4951. SoundFilename=1545_01_001se.mp3
  4952. SoundPriority=0.500000
  4953. SoundLoopCount=1
  4954. SoundVolume=0.4800
  4955. SoundMaxVolRadius=400000.0
  4956. SoundDropOffRadius=500000.0
  4957. SoundType=2
  4958.  
  4959. [romulus 10 min]
  4960. SoundFilename=1545_01_002se.mp3
  4961. SoundPriority=0.50000
  4962. SoundLoopCount=1
  4963. SoundVolume=0.4800
  4964. SoundMaxVolRadius=100000.0
  4965. SoundDropOffRadius=150000.0
  4966. SoundType=2
  4967.  
  4968. [romulus 5 min]
  4969. SoundFilename=1545_01_003se.mp3
  4970. SoundPriority=0.500000
  4971. SoundLoopCount=1
  4972. SoundVolume=0.4800
  4973. SoundMaxVolRadius=400000.0
  4974. SoundDropOffRadius=500000.0
  4975. SoundType=2
  4976.  
  4977. [romulus 2 min]
  4978. SoundFilename=1545_01_004se.mp3
  4979. SoundPriority=0.500000
  4980. SoundLoopCount=1
  4981. SoundVolume=0.4800
  4982. SoundMaxVolRadius=400000.0
  4983. SoundDropOffRadius=500000.0
  4984. SoundType=2
  4985.  
  4986. [romulus 1 min]
  4987. SoundFilename=1545_01_005se.mp3
  4988. SoundPriority=0.500000
  4989. SoundLoopCount=1
  4990. SoundVolume=0.4800
  4991. SoundMaxVolRadius=400000.0
  4992. SoundDropOffRadius=500000.0
  4993. SoundType=2
  4994.  
  4995. [romulus 30 sec]
  4996. SoundFilename=1545_01_006se.mp3
  4997. SoundPriority=0.500000
  4998. SoundLoopCount=1
  4999. SoundVolume=0.4800
  5000. SoundMaxVolRadius=400000.0
  5001. SoundDropOffRadius=500000.0
  5002. SoundType=2
  5003.  
  5004. [romulus 10 sec]
  5005. SoundFilename=1545_01_007se.mp3
  5006. SoundPriority=0.500000
  5007. SoundLoopCount=1
  5008. SoundVolume=0.4800
  5009. SoundMaxVolRadius=400000.0
  5010. SoundDropOffRadius=500000.0
  5011. SoundType=2
  5012.  
  5013. [romulus ready]
  5014. SoundFilename=1545_01_008se.mp3
  5015. SoundPriority=0.500000
  5016. SoundLoopCount=1
  5017. SoundVolume=0.4800
  5018. SoundMaxVolRadius=400000.0
  5019. SoundDropOffRadius=500000.0
  5020. SoundType=2
  5021.  
  5022. [romulus target destroyed]
  5023. SoundFilename=1545_01_009se.mp3
  5024. SoundPriority=0.500000
  5025. SoundLoopCount=1
  5026. SoundVolume=0.4800
  5027. SoundMaxVolRadius=400000.0
  5028. SoundDropOffRadius=500000.0
  5029. SoundType=2
  5030.  
  5031. ;******************** romulus ********************
  5032.  
  5033. [romulus_active.wav]
  5034. SoundFilename=romulus_active.wav
  5035. SoundPriority=0.800000
  5036. SoundLoopCount=1
  5037. SoundVolume=0.7200
  5038. SoundMaxVolRadius=400000.0
  5039. SoundDropOffRadius=500000.0
  5040.  
  5041. [romulus_elec_spark.wav]
  5042. SoundFilename=romulus_elec_spark.wav
  5043. SoundPriority=0.800000
  5044. SoundLoopCount=1
  5045. SoundVolume=0.4800
  5046. SoundMaxVolRadius=200000.0
  5047. SoundDropOffRadius=300000.0
  5048.  
  5049. [romulus_fire_1.wav]
  5050. SoundFilename=romulus_fire_1.wav
  5051. SoundPriority=0.800000
  5052. SoundLoopCount=1
  5053. SoundVolume=0.7200
  5054. SoundMaxVolRadius=400000.0
  5055. SoundDropOffRadius=500000.0
  5056.  
  5057. [romulus_powerup_loop.wav]
  5058. SoundFilename=romulus_powerup_loop.wav
  5059. SoundPriority=0.800000
  5060. SoundLoopCount=0
  5061. SoundVolume=0.5600
  5062. SoundMaxVolRadius=100000.0
  5063. SoundDropOffRadius=200000.0
  5064.  
  5065. [romulus_powerup_loop_1.wav]
  5066. SoundFilename=romulus_powerup_loop_1.wav
  5067. SoundPriority=0.800000
  5068. SoundLoopCount=0
  5069. SoundVolume=0.5600
  5070. SoundMaxVolRadius=100000.0
  5071. SoundDropOffRadius=200000.0
  5072.  
  5073. [romulus_prepare_fire.wav]
  5074. SoundFilename=romulus_prepare_fire.wav
  5075. SoundPriority=0.800000
  5076. SoundLoopCount=1
  5077. SoundVolume=0.7200
  5078. SoundMaxVolRadius=400000.0
  5079. SoundDropOffRadius=500000.0
  5080.  
  5081. ;************************ Emotes *************************
  5082. ;1. wing wave = wave.wav
  5083. [wave.wav]
  5084. SoundFilename=ship_emo_wing_wave.wav
  5085. SoundPriority=0.500000
  5086. SoundLoopCount=1
  5087. SoundVolume=0.2800
  5088. SoundMaxVolRadius=400.0
  5089. SoundDropOffRadius=3500.0
  5090.  
  5091. ;2. tight vertical loop = loop.wav
  5092. [loop.wav]
  5093. SoundFilename=ship_emo_loop.wav
  5094. SoundPriority=0.500000
  5095. SoundLoopCount=1
  5096. SoundVolume=0.2800
  5097. SoundMaxVolRadius=400.0
  5098. SoundDropOffRadius=3500.0
  5099.  
  5100. ;3. right and left roll = roll.wav
  5101. [roll.wav]
  5102. SoundFilename=ship_emo_barrel.wav
  5103. SoundPriority=0.500000
  5104. SoundLoopCount=1
  5105. SoundVolume=0.2800
  5106. SoundMaxVolRadius=400.0
  5107. SoundDropOffRadius=3500.0
  5108.  
  5109. ;4. spin right and left = spin.wav
  5110. [spin.wav]
  5111. SoundFilename=ship_emo_spin.wav
  5112. SoundPriority=0.500000
  5113. SoundLoopCount=1
  5114. SoundVolume=0.3200
  5115. SoundMaxVolRadius=400.0
  5116. SoundDropOffRadius=3500.0
  5117.  
  5118. ;***************************************************************************************************
  5119. ;***************** TUTORIAL SOUNDS *****************************************************************
  5120. ;***************************************************************************************************
  5121.  
  5122. ;******************1492_01_xxxse *****************************
  5123.  
  5124. ; --+--  The following lines were commented out by Paul on July 07, 2002
  5125. ; --+--  The file names are identical to ones that I assigned to the newly
  5126. ; --+--  recorded pickup lines for Megan.  There are also file names here
  5127. ; --+--  that do not have any equivalent in my master script.
  5128.  
  5129.  
  5130. ;[1492_01_001se.mp3]
  5131. ;SoundFilename=1492_01_001se.mp3
  5132. ;SoundPriority=1.0000
  5133. ;SoundLoopCount=1
  5134. ;SoundVolume=0.800000
  5135. ;SoundType=2
  5136. ;SoundMaxVolRadius=400
  5137. ;SoundDropOffRadius=1000.0
  5138.  
  5139. ;[1492_01_002se.mp3]
  5140. ;SoundFilename=1492_01_002se.mp3
  5141. ;SoundPriority=1.0000
  5142. ;SoundLoopCount=1
  5143. ;SoundVolume=0.800000
  5144. ;SoundType=2
  5145. ;SoundMaxVolRadius=400
  5146. ;SoundDropOffRadius=1000.0
  5147.  
  5148. ;[1492_01_003se.mp3]
  5149. ;SoundFilename=1492_01_003se.mp3
  5150. ;SoundPriority=1.0000
  5151. ;SoundLoopCount=1
  5152. ;SoundVolume=0.800000
  5153. ;SoundType=2
  5154. ;SoundMaxVolRadius=400
  5155. ;SoundDropOffRadius=1000.0
  5156.  
  5157. ;[1492_01_004se.mp3]
  5158. ;SoundFilename=1492_01_004se.mp3
  5159. ;SoundPriority=1.0000
  5160. ;SoundLoopCount=1
  5161. ;SoundVolume=0.800000
  5162. ;SoundType=2
  5163. ;SoundMaxVolRadius=400
  5164. ;SoundDropOffRadius=1000.0
  5165.  
  5166. ;[1492_01_005se.mp3]
  5167. ;SoundFilename=1492_01_005se.mp3
  5168. ;SoundPriority=1.0000
  5169. ;SoundLoopCount=1
  5170. ;SoundVolume=0.800000
  5171. ;SoundType=2
  5172. ;SoundMaxVolRadius=400
  5173. ;SoundDropOffRadius=1000.0
  5174.  
  5175. ;[1492_01_006se.mp3]
  5176. ;SoundFilename=1492_01_006se.mp3
  5177. ;SoundPriority=1.0000
  5178. ;SoundLoopCount=1
  5179. ;SoundVolume=0.800000
  5180. ;SoundType=2
  5181. ;SoundMaxVolRadius=400
  5182. ;SoundDropOffRadius=1000.0
  5183.  
  5184. ;[1492_01_007se.mp3]
  5185. ;SoundFilename=1492_01_007se.mp3
  5186. ;SoundPriority=1.0000
  5187. ;SoundLoopCount=1
  5188. ;SoundVolume=0.800000
  5189. ;SoundType=2
  5190. ;SoundMaxVolRadius=400
  5191. ;SoundDropOffRadius=1000.0
  5192.  
  5193. ;[1492_01_008se.mp3]
  5194. ;SoundFilename=1492_01_008se.mp3
  5195. ;SoundPriority=1.0000
  5196. ;SoundLoopCount=1
  5197. ;SoundVolume=0.800000
  5198. ;SoundType=2
  5199. ;SoundMaxVolRadius=400
  5200. ;SoundDropOffRadius=1000.0
  5201.  
  5202. ;[1492_01_009se.mp3]
  5203. ;SoundFilename=1492_01_009se.mp3
  5204. ;SoundPriority=1.0000
  5205. ;SoundLoopCount=1
  5206. ;SoundVolume=0.800000
  5207. ;SoundType=2
  5208. ;SoundMaxVolRadius=400
  5209. ;SoundDropOffRadius=1000.0
  5210.  
  5211. ;[1492_01_010se.mp3]
  5212. ;SoundFilename=1492_01_010se.mp3
  5213. ;SoundPriority=1.0000
  5214. ;SoundLoopCount=1
  5215. ;SoundVolume=0.800000
  5216. ;SoundType=2
  5217. ;SoundMaxVolRadius=400
  5218. ;SoundDropOffRadius=1000.0
  5219.  
  5220. ;[1492_01_011se.mp3]
  5221. ;SoundFilename=1492_01_011se.mp3
  5222. ;SoundPriority=1.0000
  5223. ;SoundLoopCount=1
  5224. ;SoundVolume=0.800000
  5225. ;SoundType=2
  5226. ;SoundMaxVolRadius=400
  5227. ;SoundDropOffRadius=1000.0
  5228.  
  5229. ;[1492_01_012se.mp3]
  5230. ;SoundFilename=1492_01_012se.mp3
  5231. ;SoundPriority=1.0000
  5232. ;SoundLoopCount=1
  5233. ;SoundVolume=0.800000
  5234. ;SoundType=2
  5235. ;SoundMaxVolRadius=400
  5236. ;SoundDropOffRadius=1000.0
  5237.  
  5238. ;[1492_01_013se.mp3]
  5239. ;SoundFilename=1492_01_013se.mp3
  5240. ;SoundPriority=1.0000
  5241. ;SoundLoopCount=1
  5242. ;SoundVolume=0.800000
  5243. ;SoundType=2
  5244. ;SoundMaxVolRadius=400
  5245. ;SoundDropOffRadius=1000.0
  5246.  
  5247. ;[1492_01_014se.mp3]
  5248. ;SoundFilename=1492_01_014se.mp3
  5249. ;SoundPriority=1.0000
  5250. ;SoundLoopCount=1
  5251. ;SoundVolume=0.800000
  5252. ;SoundType=2
  5253. ;SoundMaxVolRadius=400
  5254. ;SoundDropOffRadius=1000.0
  5255.  
  5256. ;[1492_01_015se.mp3]
  5257. ;SoundFilename=1492_01_015se.mp3
  5258. ;SoundPriority=1.0000
  5259. ;SoundLoopCount=1
  5260. ;SoundVolume=0.800000
  5261. ;SoundType=2
  5262. ;SoundMaxVolRadius=400
  5263. ;SoundDropOffRadius=1000.0
  5264.  
  5265. ;[1492_01_016se.mp3]
  5266. ;SoundFilename=1492_01_016se.mp3
  5267. ;SoundPriority=1.0000
  5268. ;SoundLoopCount=1
  5269. ;SoundVolume=0.800000
  5270. ;SoundType=2
  5271. ;SoundMaxVolRadius=400
  5272. ;SoundDropOffRadius=1000.0
  5273.  
  5274. ;[1492_01_017se.mp3]
  5275. ;SoundFilename=1492_01_017se.mp3
  5276. ;SoundPriority=1.0000
  5277. ;SoundLoopCount=1
  5278. ;SoundVolume=0.800000
  5279. ;SoundType=2
  5280. ;SoundMaxVolRadius=400
  5281. ;SoundDropOffRadius=1000.0
  5282.  
  5283. ;[1492_01_018se.mp3]
  5284. ;SoundFilename=1492_01_018se.mp3
  5285. ;SoundPriority=1.0000
  5286. ;SoundLoopCount=1
  5287. ;SoundVolume=0.800000
  5288. ;SoundType=2
  5289. ;SoundMaxVolRadius=400
  5290. ;SoundDropOffRadius=1000.0
  5291.  
  5292. ;[1492_01_019se.mp3]
  5293. ;SoundFilename=1492_01_019se.mp3
  5294. ;SoundPriority=1.0000
  5295. ;SoundLoopCount=1
  5296. ;SoundVolume=0.800000
  5297. ;SoundType=2
  5298. ;SoundMaxVolRadius=400
  5299. ;SoundDropOffRadius=1000.0
  5300.  
  5301. ;[1492_01_020se.mp3]
  5302. ;SoundFilename=1492_01_020se.mp3
  5303. ;SoundPriority=1.0000
  5304. ;SoundLoopCount=1
  5305. ;SoundVolume=0.800000
  5306. ;SoundType=2
  5307. ;SoundMaxVolRadius=400
  5308. ;SoundDropOffRadius=1000.0
  5309.  
  5310. ;[1492_01_021se.mp3]
  5311. ;SoundFilename=1492_01_021se.mp3
  5312. ;SoundPriority=1.0000
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  5903.  
  5904. ;[1492_011_085se.mp3]
  5905. ;SoundFilename=1492_011_085se.mp3
  5906. ;SoundPriority=1.0000
  5907. ;SoundLoopCount=1
  5908. ;SoundVolume=0.800000
  5909. ;SoundType=2
  5910. ;SoundMaxVolRadius=400
  5911. ;SoundDropOffRadius=1000.0
  5912.  
  5913. ;[1492_012_085se.mp3]
  5914. ;SoundFilename=1492_012_085se.mp3
  5915. ;SoundPriority=1.0000
  5916. ;SoundLoopCount=1
  5917. ;SoundVolume=0.800000
  5918. ;SoundType=2
  5919. ;SoundMaxVolRadius=400
  5920. ;SoundDropOffRadius=1000.0
  5921.  
  5922. ;[1492_012_082se.mp3]
  5923. ;SoundFilename=1492_012_082se.mp3
  5924. ;SoundPriority=1.0000
  5925. ;SoundLoopCount=1
  5926. ;SoundVolume=0.800000
  5927. ;SoundType=2
  5928. ;SoundMaxVolRadius=400
  5929. ;SoundDropOffRadius=1000.0
  5930.  
  5931. ;[1492_013_082se.mp3]
  5932. ;SoundFilename=1492_013_082se.mp3
  5933. ;SoundPriority=1.0000
  5934. ;SoundLoopCount=1
  5935. ;SoundVolume=0.800000
  5936. ;SoundType=2
  5937. ;SoundMaxVolRadius=400
  5938. ;SoundDropOffRadius=1000.0
  5939.  
  5940. ;[1492_014_082se.mp3]
  5941. ;SoundFilename=1492_014_082se.mp3
  5942. ;SoundPriority=1.0000
  5943. ;SoundLoopCount=1
  5944. ;SoundVolume=0.800000
  5945. ;SoundType=2
  5946. ;SoundMaxVolRadius=400
  5947. ;SoundDropOffRadius=1000.0
  5948.  
  5949. ;[1492_015_082se.mp3]
  5950. ;SoundFilename=1492_015_082se.mp3
  5951. ;SoundPriority=1.0000
  5952. ;SoundLoopCount=1
  5953. ;SoundVolume=0.800000
  5954. ;SoundType=2
  5955. ;SoundMaxVolRadius=400
  5956. ;SoundDropOffRadius=1000.0
  5957.  
  5958. ;[1492_016_082se.mp3]
  5959. ;SoundFilename=1492_016_082se.mp3
  5960. ;SoundPriority=1.0000
  5961. ;SoundLoopCount=1
  5962. ;SoundVolume=0.800000
  5963. ;SoundType=2
  5964. ;SoundMaxVolRadius=400
  5965. ;SoundDropOffRadius=1000.0
  5966.  
  5967. ;[1492_012_058se.mp3]
  5968. ;SoundFilename=1492_012_058se.mp3
  5969. ;SoundPriority=1.0000
  5970. ;SoundLoopCount=1
  5971. ;SoundVolume=0.800000
  5972. ;SoundType=2
  5973. ;SoundMaxVolRadius=400
  5974. ;SoundDropOffRadius=1000.0
  5975.  
  5976. ;[1492_013_058se.mp3]
  5977. ;SoundFilename=1492_013_058se.mp3
  5978. ;SoundPriority=1.0000
  5979. ;SoundLoopCount=1
  5980. ;SoundVolume=0.800000
  5981. ;SoundType=2
  5982. ;SoundMaxVolRadius=400
  5983. ;SoundDropOffRadius=1000.0
  5984.  
  5985. ;[1492_014_058se.mp3]
  5986. ;SoundFilename=1492_014_058se.mp3
  5987. ;SoundPriority=1.0000
  5988. ;SoundLoopCount=1
  5989. ;SoundVolume=0.800000
  5990. ;SoundType=2
  5991. ;SoundMaxVolRadius=400
  5992. ;SoundDropOffRadius=1000.0
  5993.  
  5994. ;[1492_015_058se.mp3]
  5995. ;SoundFilename=1492_015_058se.mp3
  5996. ;SoundPriority=1.0000
  5997. ;SoundLoopCount=1
  5998. ;SoundVolume=0.800000
  5999. ;SoundType=2
  6000. ;SoundMaxVolRadius=400
  6001. ;SoundDropOffRadius=1000.0
  6002.  
  6003. ;[1492_016_058se.mp3]
  6004. ;SoundFilename=1492_016_058se.mp3
  6005. ;SoundPriority=1.0000
  6006. ;SoundLoopCount=1
  6007. ;SoundVolume=0.800000
  6008. ;SoundType=2
  6009. ;SoundMaxVolRadius=400
  6010. ;SoundDropOffRadius=1000.0
  6011.  
  6012. ;[1492_02_001se.mp3]
  6013. ;SoundFilename=1492_02_001se.mp3
  6014. ;SoundPriority=1.0000
  6015. ;SoundLoopCount=1
  6016. ;SoundVolume=0.800000
  6017. ;SoundType=2
  6018. ;SoundMaxVolRadius=400
  6019. ;SoundDropOffRadius=1000.0
  6020.  
  6021. ;[1492_02_002se.mp3]
  6022. ;SoundFilename=1492_02_002se.mp3
  6023. ;SoundPriority=1.0000
  6024. ;SoundLoopCount=1
  6025. ;SoundVolume=0.800000
  6026. ;SoundType=2
  6027. ;SoundMaxVolRadius=400
  6028. ;SoundDropOffRadius=1000.0
  6029.  
  6030. ;[1492_021_003se.mp3]
  6031. ;SoundFilename=1492_021_003se.mp3
  6032. ;SoundPriority=1.0000
  6033. ;SoundLoopCount=1
  6034. ;SoundVolume=0.800000
  6035. ;SoundType=2
  6036. ;SoundMaxVolRadius=400
  6037. ;SoundDropOffRadius=1000.0
  6038.  
  6039. ;[1492_022_003se.mp3]
  6040. ;SoundFilename=1492_022_003se.mp3
  6041. ;SoundPriority=1.0000
  6042. ;SoundLoopCount=1
  6043. ;SoundVolume=0.800000
  6044. ;SoundType=2
  6045. ;SoundMaxVolRadius=400
  6046. ;SoundDropOffRadius=1000.0
  6047.  
  6048. ;[1492_023_003se.mp3]
  6049. ;SoundFilename=1492_023_003se.mp3
  6050. ;SoundPriority=1.0000
  6051. ;SoundLoopCount=1
  6052. ;SoundVolume=0.800000
  6053. ;SoundType=2
  6054. ;SoundMaxVolRadius=400
  6055. ;SoundDropOffRadius=1000.0
  6056.  
  6057. ;[1492_024_003se.mp3]
  6058. ;SoundFilename=1492_024_003se.mp3
  6059. ;SoundPriority=1.0000
  6060. ;SoundLoopCount=1
  6061. ;SoundVolume=0.800000
  6062. ;SoundType=2
  6063. ;SoundMaxVolRadius=400
  6064. ;SoundDropOffRadius=1000.0
  6065.  
  6066. ;[1492_025_003se.mp3]
  6067. ;SoundFilename=1492_025_003se.mp3
  6068. ;SoundPriority=1.0000
  6069. ;SoundLoopCount=1
  6070. ;SoundVolume=0.800000
  6071. ;SoundType=2
  6072. ;SoundMaxVolRadius=400
  6073. ;SoundDropOffRadius=1000.0
  6074.  
  6075. ;[1492_026_003se.mp3]
  6076. ;SoundFilename=1492_026_003se.mp3
  6077. ;SoundPriority=1.0000
  6078. ;SoundLoopCount=1
  6079. ;SoundVolume=0.800000
  6080. ;SoundType=2
  6081. ;SoundMaxVolRadius=400
  6082. ;SoundDropOffRadius=1000.0
  6083.  
  6084. ;[1492_02_004se.mp3]
  6085. ;SoundFilename=1492_02_004se.mp3
  6086. ;SoundPriority=1.0000
  6087. ;SoundLoopCount=1
  6088. ;SoundVolume=0.800000
  6089. ;SoundType=2
  6090. ;SoundMaxVolRadius=400
  6091. ;SoundDropOffRadius=1000.0
  6092.  
  6093. ;[1492_02_005se.mp3]
  6094. ;SoundFilename=1492_02_005se.mp3
  6095. ;SoundPriority=1.0000
  6096. ;SoundLoopCount=1
  6097. ;SoundVolume=0.800000
  6098. ;SoundType=2
  6099. ;SoundMaxVolRadius=400
  6100. ;SoundDropOffRadius=1000.0
  6101.  
  6102. ;[1492_03_001se.mp3]
  6103. ;SoundFilename=1492_03_001se.mp3
  6104. ;SoundPriority=1.0000
  6105. ;SoundLoopCount=1
  6106. ;SoundVolume=0.800000
  6107. ;SoundType=2
  6108. ;SoundMaxVolRadius=400
  6109. ;SoundDropOffRadius=1000.0
  6110.  
  6111. ;[1492_03_002se.mp3]
  6112. ;SoundFilename=1492_03_002se.mp3
  6113. ;SoundPriority=1.0000
  6114. ;SoundLoopCount=1
  6115. ;SoundVolume=0.800000
  6116. ;SoundType=2
  6117. ;SoundMaxVolRadius=400
  6118. ;SoundDropOffRadius=1000.0
  6119.  
  6120. ;[1492_03_003se.mp3]
  6121. ;SoundFilename=1492_03_003se.mp3
  6122. ;SoundPriority=1.0000
  6123. ;SoundLoopCount=1
  6124. ;SoundVolume=0.800000
  6125. ;SoundType=2
  6126. ;SoundMaxVolRadius=400
  6127. ;SoundDropOffRadius=1000.0
  6128.  
  6129. [1492_03_004se.mp3]
  6130. ;OLD MEGAN LINE (commented out)
  6131. ;NEW MEGAN LINE
  6132. ;You got it!  Press the 'Done' button, and
  6133. ;I'll give you a brief tour.
  6134. SoundFilename=1492_03_004Se.mp3
  6135. SoundPriority=1.000000
  6136. SoundLoopCount=1
  6137. SoundVolume=0.80000
  6138. SoundType=2
  6139.  
  6140. ;*********************** thunder in sector ???? **********************
  6141.  
  6142. [thunder_1.wav]
  6143. SoundFilename=thunder_1.wav
  6144. SoundPriority=1.0000
  6145. SoundLoopCount=1
  6146. SoundVolume=0.6400
  6147. SoundMaxVolRadius=500
  6148. SoundDropOffRadius=50000.0
  6149.  
  6150. [thunder_2.wav]
  6151. SoundFilename=thunder_2.wav
  6152. SoundPriority=1.0000
  6153. SoundLoopCount=1
  6154. SoundVolume=0.6400
  6155. SoundMaxVolRadius=500
  6156. SoundDropOffRadius=50000.0
  6157.  
  6158. [thunder_3.wav]
  6159. SoundFilename=thunder_3.wav
  6160. SoundPriority=1.0000
  6161. SoundLoopCount=0
  6162. SoundVolume=0.6400
  6163. SoundMaxVolRadius=500
  6164. SoundDropOffRadius=50000.0
  6165.  
  6166. [thunder_4.wav]
  6167. SoundFilename=thunder_4.wav
  6168. SoundPriority=1.0000
  6169. SoundLoopCount=1
  6170. SoundVolume=0.6400
  6171. SoundMaxVolRadius=500
  6172. SoundDropOffRadius=50000.0
  6173.  
  6174. [thunder_5.wav]
  6175. SoundFilename=thunder_5.wav
  6176. SoundPriority=1.0000
  6177. SoundLoopCount=1
  6178. SoundVolume=0.6400
  6179. SoundMaxVolRadius=500
  6180. SoundDropOffRadius=50000.0
  6181.  
  6182.  
  6183.  
  6184. ;************* Generic Robot mob sounds **********************
  6185. [generic robot 1 start]
  6186. SoundFilename=robot1_start.wav
  6187. SoundPriority=0.5000
  6188. SoundLoopCount=1
  6189. SoundVolume=0.6400
  6190. SoundMaxVolRadius=1000.0
  6191. SoundDropOffRadius=1500.0
  6192.  
  6193. [generic robot 1 idle 1]
  6194. SoundFilename=robot1_idle_1.wav
  6195. SoundPriority=0.5000
  6196. SoundLoopCount=1
  6197. SoundVolume=0.6400
  6198. SoundMaxVolRadius=1000.0
  6199. SoundDropOffRadius=1500.0
  6200.  
  6201. [generic robot 1 idle 2]
  6202. SoundFilename=robot1_idle_2.wav
  6203. SoundPriority=0.5000
  6204. SoundLoopCount=1
  6205. SoundVolume=0.6400
  6206. SoundMaxVolRadius=1000.0
  6207. SoundDropOffRadius=1500.0
  6208.  
  6209. [generic robot 1 idle 3]
  6210. SoundFilename=robot1_idle_3.wav
  6211. SoundPriority=0.5000
  6212. SoundLoopCount=1
  6213. SoundVolume=0.6400
  6214. SoundMaxVolRadius=1000.0
  6215. SoundDropOffRadius=1500.0
  6216.  
  6217. [generic robot 1 damage 1]
  6218. SoundFilename=robot1_damage_1.wav
  6219. SoundPriority=0.5000
  6220. SoundLoopCount=1
  6221. SoundVolume=0.6400
  6222. SoundMaxVolRadius=1000.0
  6223. SoundDropOffRadius=1500.0
  6224.  
  6225. [generic robot 1 damage 2]
  6226. SoundFilename=robot1_damage_2.wav
  6227. SoundPriority=0.5000
  6228. SoundLoopCount=1
  6229. SoundVolume=0.6400
  6230. SoundMaxVolRadius=1000.0
  6231. SoundDropOffRadius=1500.0
  6232.  
  6233. [generic robot 1 hit 1]
  6234. SoundFilename=robot1_hit_1.wav
  6235. SoundPriority=0.5000
  6236. SoundLoopCount=1
  6237. SoundVolume=0.6400
  6238. SoundMaxVolRadius=1000.0
  6239. SoundDropOffRadius=1500.0
  6240.  
  6241. [generic robot 1 hit 2]
  6242. SoundFilename=robot1_hit_2.wav
  6243. SoundPriority=0.5000
  6244. SoundLoopCount=1
  6245. SoundVolume=0.6400
  6246. SoundMaxVolRadius=1000.0
  6247. SoundDropOffRadius=1500.0
  6248.  
  6249. [generic robot 1 death]
  6250. SoundFilename=robot1_death.wav
  6251. SoundPriority=0.5000
  6252. SoundLoopCount=1
  6253. SoundVolume=0.6400
  6254. SoundMaxVolRadius=1000.0
  6255. SoundDropOffRadius=1500.0
  6256.  
  6257. [generic robot 2 start]
  6258. SoundFilename=robot2_start.wav
  6259. SoundPriority=0.5000
  6260. SoundLoopCount=1
  6261. SoundVolume=0.6400
  6262. SoundMaxVolRadius=1000.0
  6263. SoundDropOffRadius=1500.0
  6264.  
  6265. [generic robot 2 idle 1]
  6266. SoundFilename=robot2_idle_1.wav
  6267. SoundPriority=0.5000
  6268. SoundLoopCount=1
  6269. SoundVolume=0.6400
  6270. SoundMaxVolRadius=1000.0
  6271. SoundDropOffRadius=1500.0
  6272.  
  6273. [generic robot 2 idle 2]
  6274. SoundFilename=robot2_idle_2.wav
  6275. SoundPriority=0.5000
  6276. SoundLoopCount=1
  6277. SoundVolume=0.6400
  6278. SoundMaxVolRadius=1000.0
  6279. SoundDropOffRadius=1500.0
  6280.  
  6281. [generic robot 2 idle 3]
  6282. SoundFilename=robot2_idle_3.wav
  6283. SoundPriority=0.5000
  6284. SoundLoopCount=1
  6285. SoundVolume=0.6400
  6286. SoundMaxVolRadius=1000.0
  6287. SoundDropOffRadius=1500.0
  6288.  
  6289. [generic robot 2 damage 1]
  6290. SoundFilename=robot2_damage_1.wav
  6291. SoundPriority=0.5000
  6292. SoundLoopCount=1
  6293. SoundVolume=0.6400
  6294. SoundMaxVolRadius=1000.0
  6295. SoundDropOffRadius=1500.0
  6296.  
  6297. [generic robot 2 damage 2]
  6298. SoundFilename=robot2_damage_2.wav
  6299. SoundPriority=0.5000
  6300. SoundLoopCount=1
  6301. SoundVolume=0.6400
  6302. SoundMaxVolRadius=1000.0
  6303. SoundDropOffRadius=1500.0
  6304.  
  6305. [generic robot 2 hit 1]
  6306. SoundFilename=robot2_hit_1.wav
  6307. SoundPriority=0.5000
  6308. SoundLoopCount=1
  6309. SoundVolume=0.6400
  6310. SoundMaxVolRadius=1000.0
  6311. SoundDropOffRadius=1500.0
  6312.  
  6313. [generic robot 2 hit 2]
  6314. SoundFilename=robot2_hit_2.wav
  6315. SoundPriority=0.5000
  6316. SoundLoopCount=1
  6317. SoundVolume=0.6400
  6318. SoundMaxVolRadius=1000.0
  6319. SoundDropOffRadius=1500.0
  6320.  
  6321. [generic robot 2 death]
  6322. SoundFilename=robot2_death.wav
  6323. SoundPriority=0.5000
  6324. SoundLoopCount=1
  6325. SoundVolume=0.6400
  6326. SoundMaxVolRadius=1000.0
  6327. SoundDropOffRadius=1500.0
  6328.  
  6329. [targeting_laser_01.wav]
  6330. SoundFilename=targeting_laser_01.wav
  6331. SoundPriority=0.5000
  6332. SoundLoopCount=1
  6333. SoundVolume=0.6400
  6334. SoundMaxVolRadius=1000.0
  6335. SoundDropOffRadius=1500.0
  6336.  
  6337. ;Sound use for Risco, sector 2290
  6338. [risco beam sound]
  6339. SoundFilename=targeting_laser_01.wav
  6340. SoundPriority=0.5000
  6341. SoundLoopCount=0
  6342. SoundVolume=0.2000
  6343. SoundMaxVolRadius=1000.0
  6344. SoundDropOffRadius=15000.0
  6345.  
  6346. [risco tower transmit]
  6347. SoundFilename=satellite_ambi_07.wav
  6348. SoundPriority=0.5000
  6349. SoundLoopCount=1
  6350. SoundVolume=0.4000
  6351. SoundMaxVolRadius=10000.0
  6352. SoundDropOffRadius=50000.0
  6353.  
  6354. [generic satellite ambient 1]
  6355. SoundFilename=satellite_ambi_02.wav
  6356. SoundPriority=0.5000
  6357. SoundLoopCount=0
  6358. SoundVolume=0.4000
  6359. SoundMaxVolRadius=1000.0
  6360. SoundDropOffRadius=10000.0
  6361.  
  6362. [generic satellite ambient 2]
  6363. SoundFilename=satellite_ambi_03.wav
  6364. SoundPriority=0.5000
  6365. SoundLoopCount=0
  6366. SoundVolume=0.4000
  6367. SoundMaxVolRadius=1000.0
  6368. SoundDropOffRadius=10000.0
  6369.  
  6370. [generic satellite ambient 3]
  6371. SoundFilename=satellite_ambi_04.wav
  6372. SoundPriority=0.5000
  6373. SoundLoopCount=0
  6374. SoundVolume=0.4000
  6375. SoundMaxVolRadius=1000.0
  6376. SoundDropOffRadius=10000.0
  6377.  
  6378. [swooping eagle ambient 1]
  6379. SoundFilename=green_planet_of_acid_1.wav
  6380. SoundPriority=0.5000
  6381. SoundLoopCount=0
  6382. SoundVolume=0.4800
  6383. SoundMaxVolRadius=10000.0
  6384. SoundDropOffRadius=20000.0
  6385.  
  6386. [swooping eagle ambient 2]
  6387. SoundFilename=green_planet_of_acid_2.wav
  6388. SoundPriority=0.5000
  6389. SoundLoopCount=0
  6390. SoundVolume=0.4800
  6391. SoundMaxVolRadius=10000.0
  6392. SoundDropOffRadius=20000.0
  6393.  
  6394. [swooping eagle ambient 3]
  6395. SoundFilename=green_planet_of_acid_1.wav
  6396. SoundPriority=0.5000
  6397. SoundLoopCount=0
  6398. SoundVolume=0.4800
  6399. SoundMaxVolRadius=15000.0
  6400. SoundDropOffRadius=25000.0
  6401.  
  6402.  
  6403. ;*************** ENGINE SOUNDS **************
  6404.  
  6405. ; Terran Impulse Engine sounds:
  6406. ; =====================
  6407.  
  6408. ; Upgrade level 0
  6409. [engine_loop_1]
  6410. ;;SoundFilename=impulse_loop_engine_5.wav
  6411. SoundFilename=imp_engine_ter_01_HERO1.wav
  6412. SoundPriority=1.000000
  6413. SoundLoopCount=0
  6414. SoundVolume=0.2800
  6415. SoundMaxVolRadius=500.0
  6416. SoundDropOffRadius=4000.0
  6417. SoundMaxInstances=3
  6418. SoundMinDopplerShift=0.90
  6419. SoundMaxDopplerShift=1.10
  6420. SoundDopplerTweak=.1
  6421.  
  6422. ; Upgrade level 1
  6423. [engine_loop_2]
  6424. ;;SoundFilename=impulse_loop_engine_5.wav
  6425. SoundFilename=imp_engine_ter_02_HERO1.wav
  6426. SoundPriority=1.000000
  6427. SoundLoopCount=0
  6428. SoundVolume=0.2800
  6429. SoundMaxVolRadius=500.0
  6430. SoundDropOffRadius=4000.0
  6431. SoundMaxInstances=3
  6432. SoundMinDopplerShift=0.90
  6433. SoundMaxDopplerShift=1.10
  6434. SoundDopplerTweak=1.0
  6435.  
  6436. ; Upgrade level 2
  6437. [engine_loop_3]
  6438. ;;SoundFilename=impulse_loop_engine_5.wav
  6439. SoundFilename=imp_engine_ter_03_HERO1.wav
  6440. SoundPriority=1.000000
  6441. SoundLoopCount=0
  6442. SoundVolume=0.2800
  6443. SoundMaxVolRadius=500.0
  6444. SoundDropOffRadius=4000.0
  6445. SoundMaxInstances=3
  6446. SoundMinDopplerShift=0.90
  6447. SoundMaxDopplerShift=1.10
  6448. SoundDopplerTweak=1.0
  6449.  
  6450. ; Upgrade level 3
  6451. [engine_loop_4]
  6452. ;;SoundFilename=impulse_loop_engine_5.wav
  6453. SoundFilename=imp_engine_ter_04_HERO1.wav
  6454. SoundPriority=1.000000
  6455. SoundLoopCount=0
  6456. SoundVolume=0.2800
  6457. SoundMaxVolRadius=500.0
  6458. SoundDropOffRadius=4000.0
  6459. SoundMaxInstances=3    
  6460. SoundMinDopplerShift=0.90
  6461. SoundMaxDopplerShift=1.10
  6462. SoundDopplerTweak=1.0
  6463.  
  6464. ;dko 07/05/02
  6465. ;[engine_loop_4\Files]
  6466. ;sfx_space_ship_part_1.wav=5
  6467. ;sfx_space_ship_part_2.wav=5
  6468. ;sfx_space_ship_part_3.wav=5
  6469. ;sfx_space_ship_part_4.wav=5
  6470. ;sfx_space_ship_part_5.wav=5
  6471. ;sfx_space_ship_part_6.wav=5
  6472.  
  6473. ; Upgrade level 4
  6474. [engine_loop_5]
  6475. ;;SoundFilename=impulse_loop_engine_5.wav
  6476. SoundFilename=imp_engine_ter_05_HERO1.wav
  6477. SoundPriority=1.000000
  6478. SoundLoopCount=0
  6479. SoundVolume=0.2800
  6480. SoundMaxVolRadius=500.0
  6481. SoundDropOffRadius=4000.0
  6482. SoundMaxInstances=3
  6483. SoundMinDopplerShift=0.90
  6484. SoundMaxDopplerShift=1.10
  6485. SoundDopplerTweak=1.0
  6486.  
  6487. ; Upgrade level 5
  6488. [engine_loop_6]
  6489. ;;SoundFilename=impulse_loop_engine_5.wav
  6490. SoundFilename=imp_engine_ter_06_HERO1.wav
  6491. SoundPriority=1.000000
  6492. SoundLoopCount=0
  6493. SoundVolume=0.2800
  6494. SoundMaxVolRadius=500.0
  6495. SoundDropOffRadius=4000.0
  6496. SoundMaxInstances=3
  6497. SoundMinDopplerShift=0.90
  6498. SoundMaxDopplerShift=1.10
  6499. SoundDopplerTweak=1.0
  6500.  
  6501. ; Upgrade level 6
  6502. [engine_loop_7]
  6503. ;;SoundFilename=impulse_loop_engine_5.wav
  6504. SoundFilename=imp_engine_ter_07_HERO1.wav
  6505. SoundPriority=1.000000
  6506. SoundLoopCount=0
  6507. SoundVolume=0.2800
  6508. SoundMaxVolRadius=500.0
  6509. SoundDropOffRadius=4000.0
  6510. SoundMaxInstances=3
  6511. SoundMinDopplerShift=0.90
  6512. SoundMaxDopplerShift=1.10
  6513. SoundDopplerTweak=1.0
  6514.  
  6515.  
  6516. ; Terran Warp Engine sounds:
  6517. ; =====================
  6518.  
  6519. ; Upgrade level 0
  6520. [engine_loop_22]
  6521. SoundFilename=warp_engine_ter_01_HERO1.wav
  6522. SoundPriority=1.000000
  6523. SoundLoopCount=0
  6524. SoundVolume=0.3200
  6525. SoundMaxVolRadius=500.0
  6526. SoundDropOffRadius=4000.0
  6527. SoundMaxInstances=3
  6528. SoundMinDopplerShift=0.80
  6529. SoundMaxDopplerShift=1.20
  6530. SoundDopplerTweak=.1
  6531.  
  6532. ; Upgrade level 1
  6533. [engine_loop_23]
  6534. SoundFilename=warp_engine_ter_02_HERO1.wav
  6535. SoundPriority=1.000000
  6536. SoundLoopCount=0
  6537. SoundVolume=0.3200
  6538. SoundMaxVolRadius=500.0
  6539. SoundDropOffRadius=4000.0
  6540. SoundMaxInstances=3
  6541. SoundMinDopplerShift=0.80
  6542. SoundMaxDopplerShift=1.20
  6543. SoundDopplerTweak=1.0
  6544.  
  6545. ; Upgrade level 2
  6546. [engine_loop_24]
  6547. SoundFilename=warp_engine_ter_03_HERO1.wav
  6548. SoundPriority=1.000000
  6549. SoundLoopCount=0
  6550. SoundVolume=0.3200
  6551. SoundMaxVolRadius=500.0
  6552. SoundDropOffRadius=4000.0
  6553. SoundMaxInstances=3
  6554. SoundMinDopplerShift=0.80
  6555. SoundMaxDopplerShift=1.20
  6556. SoundDopplerTweak=1.0
  6557.  
  6558. ; Upgrade level 3
  6559. [engine_loop_25]
  6560. SoundFilename=warp_engine_ter_04_HERO1.wav
  6561. SoundPriority=1.000000
  6562. SoundLoopCount=0
  6563. SoundVolume=0.3200
  6564. SoundMaxVolRadius=500.0
  6565. SoundDropOffRadius=4000.0
  6566. SoundMaxInstances=3    
  6567. SoundMinDopplerShift=0.80
  6568. SoundMaxDopplerShift=1.20
  6569. SoundDopplerTweak=1.0
  6570.  
  6571. ; Upgrade level 4
  6572. [engine_loop_26]
  6573. SoundFilename=warp_engine_ter_05_HERO1.wav
  6574. SoundPriority=1.000000
  6575. SoundLoopCount=0
  6576. SoundVolume=0.3200
  6577. SoundMaxVolRadius=500.0
  6578. SoundDropOffRadius=4000.0
  6579. SoundMaxInstances=3
  6580. SoundMinDopplerShift=0.80
  6581. SoundMaxDopplerShift=1.20
  6582. SoundDopplerTweak=1.0
  6583.  
  6584. ; Upgrade level 5
  6585. [engine_loop_27]
  6586. SoundFilename=warp_engine_ter_06_HERO1.wav
  6587. SoundPriority=1.000000
  6588. SoundLoopCount=0
  6589. SoundVolume=0.3200
  6590. SoundMaxVolRadius=500.0
  6591. SoundDropOffRadius=4000.0
  6592. SoundMaxInstances=3
  6593. SoundMinDopplerShift=0.80
  6594. SoundMaxDopplerShift=1.20
  6595. SoundDopplerTweak=1.0
  6596.  
  6597. ; Upgrade level 6
  6598. [engine_loop_28]
  6599. SoundFilename=warp_engine_ter_07_HERO1.wav
  6600. SoundPriority=1.000000
  6601. SoundLoopCount=0
  6602. SoundVolume=0.3200
  6603. SoundMaxVolRadius=500.0
  6604. SoundDropOffRadius=4000.0
  6605. SoundMaxInstances=3
  6606. SoundMinDopplerShift=0.80
  6607. SoundMaxDopplerShift=1.20
  6608. SoundDopplerTweak=1.0
  6609.  
  6610.  
  6611.  
  6612. ; Jenquai Impulse Engine sounds:
  6613. ; ======================
  6614.  
  6615. ; Upgrade level 0
  6616. [engine_loop_8]
  6617. SoundFilename=imp_engine_jen_01_HERO1.wav
  6618. ;SoundFilename=bloop1.wav
  6619. SoundPriority=1.000000
  6620. SoundLoopCount=0
  6621. SoundVolume=0.2800
  6622. SoundMaxVolRadius=500.0
  6623. SoundDropOffRadius=4000.0
  6624. SoundMaxInstances=3
  6625. SoundMinDopplerShift=0.90
  6626. SoundMaxDopplerShift=1.10
  6627. SoundDopplerTweak=1.0
  6628.  
  6629. ; Upgrade level 1
  6630. [engine_loop_9]
  6631. SoundFilename=imp_engine_jen_02_HERO1.wav
  6632. SoundPriority=1.000000
  6633. SoundLoopCount=0
  6634. SoundVolume=0.2800
  6635. SoundMaxVolRadius=500.0
  6636. SoundDropOffRadius=4000.0
  6637. SoundMaxInstances=3
  6638. SoundMinDopplerShift=0.90
  6639. SoundMaxDopplerShift=1.10
  6640. SoundDopplerTweak=1.0
  6641.  
  6642. ; Upgrade level 2
  6643. [engine_loop_10]
  6644. SoundFilename=imp_engine_jen_03_HERO1.wav
  6645. SoundPriority=1.000000
  6646. SoundLoopCount=0
  6647. SoundVolume=0.2800
  6648. SoundMaxVolRadius=500.0
  6649. SoundDropOffRadius=4000.0
  6650. SoundMaxInstances=3
  6651. SoundMinDopplerShift=0.90
  6652. SoundMaxDopplerShift=1.10
  6653. SoundDopplerTweak=1.0
  6654.  
  6655. ; Upgrade level 3
  6656. [engine_loop_11]
  6657. SoundFilename=imp_engine_jen_04_HERO1.wav
  6658. SoundPriority=1.000000
  6659. SoundLoopCount=0
  6660. SoundVolume=0.2800
  6661. SoundMaxVolRadius=500.0
  6662. SoundDropOffRadius=4000.0
  6663. SoundMaxInstances=3
  6664. SoundMinDopplerShift=0.90
  6665. SoundMaxDopplerShift=1.10
  6666. SoundDopplerTweak=1.0
  6667.  
  6668. ; Upgrade level 4
  6669. [engine_loop_12]
  6670. SoundFilename=imp_engine_jen_05_HERO1.wav
  6671. SoundPriority=1.000000
  6672. SoundLoopCount=0
  6673. SoundVolume=0.2800
  6674. SoundMaxVolRadius=500.0
  6675. SoundDropOffRadius=4000.0
  6676. SoundMaxInstances=3
  6677. SoundMinDopplerShift=0.90
  6678. SoundMaxDopplerShift=1.10
  6679. SoundDopplerTweak=1.0
  6680.  
  6681. ; Upgrade level 5
  6682. [engine_loop_13]
  6683. SoundFilename=imp_engine_jen_06_HERO1.wav
  6684. SoundPriority=1.000000
  6685. SoundLoopCount=0
  6686. SoundVolume=0.2800
  6687. SoundMaxVolRadius=500.0
  6688. SoundDropOffRadius=4000.0
  6689. SoundMaxInstances=3
  6690. SoundMinDopplerShift=0.90
  6691. SoundMaxDopplerShift=1.10
  6692. SoundDopplerTweak=1.0
  6693.  
  6694. ; Upgrade level 6
  6695. [engine_loop_14]
  6696. SoundFilename=imp_engine_jen_07_HERO1.wav
  6697. SoundPriority=1.000000
  6698. SoundLoopCount=0
  6699. SoundVolume=0.2800
  6700. SoundMaxVolRadius=500.0
  6701. SoundDropOffRadius=4000.0
  6702. SoundMaxInstances=3
  6703. SoundMinDopplerShift=0.90
  6704. SoundMaxDopplerShift=1.10
  6705. SoundDopplerTweak=1.0
  6706.  
  6707.  
  6708. ; Jenquai Warp Engine sounds:
  6709. ; ======================
  6710.  
  6711. ; Upgrade level 0
  6712. [engine_loop_29]
  6713. SoundFilename=warp_engine_jen_01_HERO1.wav
  6714. SoundPriority=1.000000
  6715. SoundLoopCount=0
  6716. SoundVolume=0.3200
  6717. SoundMaxVolRadius=500.0
  6718. SoundDropOffRadius=4000.0
  6719. SoundMaxInstances=3
  6720. SoundMinDopplerShift=0.80
  6721. SoundMaxDopplerShift=1.20
  6722. SoundDopplerTweak=1.0
  6723.  
  6724. ; Upgrade level 1
  6725. [engine_loop_30]
  6726. SoundFilename=warp_engine_jen_02_HERO1.wav
  6727. SoundPriority=1.000000
  6728. SoundLoopCount=0
  6729. SoundVolume=0.3200
  6730. SoundMaxVolRadius=500.0
  6731. SoundDropOffRadius=4000.0
  6732. SoundMaxInstances=3
  6733. SoundMinDopplerShift=0.80
  6734. SoundMaxDopplerShift=1.20
  6735. SoundDopplerTweak=1.0
  6736.  
  6737. ; Upgrade level 2
  6738. [engine_loop_31]
  6739. SoundFilename=warp_engine_jen_03_HERO1.wav
  6740. SoundPriority=1.000000
  6741. SoundLoopCount=0
  6742. SoundVolume=0.3200
  6743. SoundMaxVolRadius=500.0
  6744. SoundDropOffRadius=4000.0
  6745. SoundMaxInstances=3
  6746. SoundMinDopplerShift=0.80
  6747. SoundMaxDopplerShift=1.20
  6748. SoundDopplerTweak=1.0
  6749.  
  6750. ; Upgrade level 3
  6751. [engine_loop_32]
  6752. SoundFilename=warp_engine_jen_04_HERO1.wav
  6753. SoundPriority=1.000000
  6754. SoundLoopCount=0
  6755. SoundVolume=0.3200
  6756. SoundMaxVolRadius=500.0
  6757. SoundDropOffRadius=4000.0
  6758. SoundMaxInstances=3
  6759. SoundMinDopplerShift=0.80
  6760. SoundMaxDopplerShift=1.20
  6761. SoundDopplerTweak=1.0
  6762.  
  6763. ; Upgrade level 4
  6764. [engine_loop_33]
  6765. SoundFilename=warp_engine_jen_05_HERO1.wav
  6766. SoundPriority=1.000000
  6767. SoundLoopCount=0
  6768. SoundVolume=0.3200
  6769. SoundMaxVolRadius=500.0
  6770. SoundDropOffRadius=4000.0
  6771. SoundMaxInstances=3
  6772. SoundMinDopplerShift=0.80
  6773. SoundMaxDopplerShift=1.20
  6774. SoundDopplerTweak=1.0
  6775.  
  6776. ; Upgrade level 5
  6777. [engine_loop_34]
  6778. SoundFilename=warp_engine_jen_06_HERO1.wav
  6779. SoundPriority=1.000000
  6780. SoundLoopCount=0
  6781. SoundVolume=0.3200
  6782. SoundMaxVolRadius=500.0
  6783. SoundDropOffRadius=4000.0
  6784. SoundMaxInstances=3
  6785. SoundMinDopplerShift=0.80
  6786. SoundMaxDopplerShift=1.20
  6787. SoundDopplerTweak=1.0
  6788.  
  6789. ; Upgrade level 6
  6790. [engine_loop_35]
  6791. SoundFilename=warp_engine_jen_07_HERO1.wav
  6792. SoundPriority=1.000000
  6793. SoundLoopCount=0
  6794. SoundVolume=0.3200
  6795. SoundMaxVolRadius=500.0
  6796. SoundDropOffRadius=4000.0
  6797. SoundMaxInstances=3
  6798. SoundMinDopplerShift=0.80
  6799. SoundMaxDopplerShift=1.20
  6800. SoundDopplerTweak=1.0
  6801.  
  6802.  
  6803.  
  6804.  
  6805. ; Progen Impulse Engine sounds:
  6806. ; =====================
  6807.  
  6808. ; Upgrade level 0
  6809. [engine_loop_15]
  6810. ;;SoundFilename=impulse_loop_engine_6.wav
  6811. SoundFilename=imp_engine_pro_01_HERO1.wav
  6812. SoundPriority=1.000000
  6813. SoundLoopCount=0
  6814. SoundVolume=.2800
  6815. SoundMaxVolRadius=500.0
  6816. SoundDropOffRadius=4000.0
  6817. SoundMaxInstances=3
  6818. SoundMinDopplerShift=0.90
  6819. SoundMaxDopplerShift=1.10
  6820. SoundDopplerTweak=1.0
  6821.  
  6822. ; Upgrade level 1
  6823. [engine_loop_16]
  6824. ;;SoundFilename=impulse_loop_engine_6.wav
  6825. SoundFilename=imp_engine_pro_02_HERO1.wav
  6826. SoundPriority=1.000000
  6827. SoundLoopCount=0
  6828. SoundVolume=0.2800
  6829. SoundMaxVolRadius=500.0
  6830. SoundDropOffRadius=4000.0
  6831. SoundMaxInstances=3
  6832. SoundMinDopplerShift=0.90
  6833. SoundMaxDopplerShift=1.10
  6834. SoundDopplerTweak=1.0
  6835.  
  6836. ; Upgrade level 2
  6837. [engine_loop_17]
  6838. ;;SoundFilename=impulse_loop_engine_6.wav
  6839. SoundFilename=imp_engine_pro_03_HERO1.wav
  6840. SoundPriority=1.000000
  6841. SoundLoopCount=0
  6842. SoundVolume=0.2800
  6843. SoundMaxVolRadius=500.0
  6844. SoundDropOffRadius=4000.0
  6845. SoundMaxInstances=3
  6846. SoundMinDopplerShift=0.90
  6847. SoundMaxDopplerShift=1.10
  6848. SoundDopplerTweak=1.0
  6849.  
  6850. ; Upgrade level 3
  6851. [engine_loop_18]
  6852. ;;SoundFilename=impulse_loop_engine_6.wav
  6853. SoundFilename=imp_engine_pro_04_HERO1.wav
  6854. SoundPriority=1.000000
  6855. SoundLoopCount=0
  6856. SoundVolume=0.2800
  6857. SoundMaxVolRadius=500.0
  6858. SoundDropOffRadius=4000.0
  6859. SoundMaxInstances=3
  6860. SoundMinDopplerShift=0.90
  6861. SoundMaxDopplerShift=1.10
  6862. SoundDopplerTweak=1.0
  6863.  
  6864. ; Upgrade level 4
  6865. [engine_loop_19]
  6866. ;;SoundFilename=impulse_loop_engine_6.wav
  6867. SoundFilename=imp_engine_pro_05_HERO1.wav
  6868. SoundPriority=1.000000
  6869. SoundLoopCount=0
  6870. SoundVolume=0.2800
  6871. SoundMaxVolRadius=500.0
  6872. SoundDropOffRadius=4000.0
  6873. SoundMaxInstances=3
  6874. SoundMinDopplerShift=0.90
  6875. SoundMaxDopplerShift=1.10
  6876. SoundDopplerTweak=1.0
  6877.  
  6878. ; Upgrade level 5
  6879. [engine_loop_20]
  6880. ;;SoundFilename=impulse_loop_engine_6.wav
  6881. SoundFilename=imp_engine_pro_06_HERO1.wav
  6882. SoundPriority=1.000000
  6883. SoundLoopCount=0
  6884. SoundVolume=0.2800
  6885. SoundMaxVolRadius=500.0
  6886. SoundDropOffRadius=4000.0
  6887. SoundMaxInstances=3
  6888. SoundMinDopplerShift=0.90
  6889. SoundMaxDopplerShift=1.10
  6890. SoundDopplerTweak=1.0
  6891.  
  6892. ; Upgrade level 6
  6893. [engine_loop_21]
  6894. ;;SoundFilename=impulse_loop_engine_6.wav
  6895. SoundFilename=imp_engine_pro_07_HERO1.wav
  6896. SoundPriority=1.000000
  6897. SoundLoopCount=0
  6898. SoundVolume=0.2800
  6899. SoundMaxVolRadius=500.0
  6900. SoundDropOffRadius=4000.0
  6901. SoundMaxInstances=3
  6902. SoundMinDopplerShift=0.90
  6903. SoundMaxDopplerShift=1.10
  6904. SoundDopplerTweak=1.0
  6905.  
  6906.  
  6907.  
  6908. ; Progen Warp Engine sounds:
  6909. ; ======================
  6910.  
  6911. ; Upgrade level 0
  6912. [engine_loop_36]
  6913. SoundFilename=warp_engine_pro_01_HERO1.wav
  6914. SoundPriority=1.000000
  6915. SoundLoopCount=0
  6916. SoundVolume=0.3200
  6917. SoundMaxVolRadius=500.0
  6918. SoundDropOffRadius=4000.0
  6919. SoundMaxInstances=3
  6920. SoundMinDopplerShift=0.80
  6921. SoundMaxDopplerShift=1.20
  6922. SoundDopplerTweak=1.0
  6923.  
  6924. ; Upgrade level 1
  6925. [engine_loop_37]
  6926. SoundFilename=warp_engine_pro_02_HERO1.wav
  6927. SoundPriority=1.000000
  6928. SoundLoopCount=0
  6929. SoundVolume=0.3200
  6930. SoundMaxVolRadius=500.0
  6931. SoundDropOffRadius=4000.0
  6932. SoundMaxInstances=3
  6933. SoundMinDopplerShift=0.80
  6934. SoundMaxDopplerShift=1.20
  6935. SoundDopplerTweak=1.0
  6936.  
  6937. ; Upgrade level 2
  6938. [engine_loop_38]
  6939. SoundFilename=warp_engine_pro_03_HERO1.wav
  6940. SoundPriority=1.000000
  6941. SoundLoopCount=0
  6942. SoundVolume=0.3200
  6943. SoundMaxVolRadius=500.0
  6944. SoundDropOffRadius=4000.0
  6945. SoundMaxInstances=3
  6946. SoundMinDopplerShift=0.80
  6947. SoundMaxDopplerShift=1.20
  6948. SoundDopplerTweak=1.0
  6949.  
  6950. ; Upgrade level 3
  6951. [engine_loop_39]
  6952. SoundFilename=warp_engine_pro_04_HERO1.wav
  6953. SoundPriority=1.000000
  6954. SoundLoopCount=0
  6955. SoundVolume=0.3200
  6956. SoundMaxVolRadius=500.0
  6957. SoundDropOffRadius=4000.0
  6958. SoundMaxInstances=3
  6959. SoundMinDopplerShift=0.80
  6960. SoundMaxDopplerShift=1.20
  6961. SoundDopplerTweak=1.0
  6962.  
  6963. ; Upgrade level 4
  6964. [engine_loop_40]
  6965. SoundFilename=warp_engine_pro_05_HERO1.wav
  6966. SoundPriority=1.000000
  6967. SoundLoopCount=0
  6968. SoundVolume=0.3200
  6969. SoundMaxVolRadius=500.0
  6970. SoundDropOffRadius=4000.0
  6971. SoundMaxInstances=3
  6972. SoundMinDopplerShift=0.80
  6973. SoundMaxDopplerShift=1.20
  6974. SoundDopplerTweak=1.0
  6975.  
  6976. ; Upgrade level 5
  6977. [engine_loop_41]
  6978. SoundFilename=warp_engine_pro_06_HERO1.wav
  6979. SoundPriority=1.000000
  6980. SoundLoopCount=0
  6981. SoundVolume=0.3200
  6982. SoundMaxVolRadius=500.0
  6983. SoundDropOffRadius=4000.0
  6984. SoundMaxInstances=3
  6985. SoundMinDopplerShift=0.80
  6986. SoundMaxDopplerShift=1.20
  6987. SoundDopplerTweak=1.0
  6988.  
  6989. ; Upgrade level 6
  6990. [engine_loop_42]
  6991. SoundFilename=warp_engine_pro_07_HERO1.wav
  6992. SoundPriority=1.000000
  6993. SoundLoopCount=0
  6994. SoundVolume=0.3200
  6995. SoundMaxVolRadius=500.0
  6996. SoundDropOffRadius=4000.0
  6997. SoundMaxInstances=3
  6998. SoundMinDopplerShift=0.80
  6999. SoundMaxDopplerShift=1.20
  7000. SoundDopplerTweak=1.0
  7001.  
  7002. ;*************** THRUSTER SOUNDS **************
  7003.  
  7004. ; Terran Thrust sounds:
  7005. ; =====================
  7006.  
  7007. ; Upgrade level 0
  7008. [thrust_loop_1]
  7009. ;;;SoundFilename=impulse_loop_engine_5.wav
  7010. SoundFilename=imp_engine_ter_01_HERO1.wav
  7011. SoundPriority=1.000000
  7012. SoundLoopCount=0
  7013. SoundVolume=0.2000
  7014. SoundMaxVolRadius=500.0
  7015. SoundDropOffRadius=4000.0
  7016. SoundMaxInstances=3
  7017. SoundMinDopplerShift=0.6
  7018. SoundMaxDopplerShift=1.4
  7019. SoundDopplerTweak=.1
  7020. SoundPitch=1.5
  7021.  
  7022. ; Upgrade level 1
  7023. [thrust_loop_2]
  7024. SoundFilename=imp_engine_ter_02_HERO1.wav
  7025. SoundPriority=1.000000
  7026. SoundLoopCount=0
  7027. SoundVolume=0.2000
  7028. SoundMaxVolRadius=500.0
  7029. SoundDropOffRadius=4000.0
  7030. SoundMaxInstances=3
  7031. SoundMinDopplerShift=0.75
  7032. SoundMaxDopplerShift=1.25
  7033. SoundDopplerTweak=1.0
  7034. SoundPitch=1.5
  7035.  
  7036. ; Upgrade level 2
  7037. [thrust_loop_3]
  7038. SoundFilename=imp_engine_ter_03_HERO1.wav
  7039. SoundPriority=1.000000
  7040. SoundLoopCount=0
  7041. SoundVolume=0.2000
  7042. SoundMaxVolRadius=500.0
  7043. SoundDropOffRadius=4000.0
  7044. SoundMaxInstances=3
  7045. SoundMinDopplerShift=0.75
  7046. SoundMaxDopplerShift=1.25
  7047. SoundDopplerTweak=1.0
  7048. SoundPitch=1.5
  7049.  
  7050. ; Upgrade level 3
  7051. [thrust_loop_4]
  7052. SoundFilename=imp_engine_ter_04_HERO1.wav
  7053. SoundPriority=1.000000
  7054. SoundLoopCount=0
  7055. SoundVolume=0.2000
  7056. SoundMaxVolRadius=500.0
  7057. SoundDropOffRadius=4000.0
  7058. SoundMaxInstances=3    
  7059. SoundMinDopplerShift=0.75
  7060. SoundMaxDopplerShift=1.25
  7061. SoundDopplerTweak=1.0
  7062. SoundPitch=1.5
  7063.  
  7064. ; Upgrade level 4
  7065. [thrust_loop_5]
  7066. SoundFilename=imp_engine_ter_05_HERO1.wav
  7067. SoundPriority=1.000000
  7068. SoundLoopCount=0
  7069. SoundVolume=0.2000
  7070. SoundMaxVolRadius=500.0
  7071. SoundDropOffRadius=4000.0
  7072. SoundMaxInstances=3
  7073. SoundMinDopplerShift=0.75
  7074. SoundMaxDopplerShift=1.25
  7075. SoundDopplerTweak=1.0
  7076. SoundPitch=1.5
  7077.  
  7078. ; Upgrade level 5
  7079. [thrust_loop_6]
  7080. SoundFilename=imp_engine_ter_06_HERO1.wav
  7081. SoundPriority=1.000000
  7082. SoundLoopCount=0
  7083. SoundVolume=0.2000
  7084. SoundMaxVolRadius=500.0
  7085. SoundDropOffRadius=4000.0
  7086. SoundMaxInstances=3
  7087. SoundMinDopplerShift=0.75
  7088. SoundMaxDopplerShift=1.25
  7089. SoundDopplerTweak=1.0
  7090. SoundPitch=1.5
  7091.  
  7092. ; Upgrade level 6
  7093. [thrust_loop_7]
  7094. SoundFilename=imp_engine_ter_07_HERO1.wav
  7095. SoundPriority=1.000000
  7096. SoundLoopCount=0
  7097. SoundVolume=0.2000
  7098. SoundMaxVolRadius=500.0
  7099. SoundDropOffRadius=4000.0
  7100. SoundMaxInstances=3
  7101. SoundMinDopplerShift=0.75
  7102. SoundMaxDopplerShift=1.25
  7103. SoundDopplerTweak=1.0
  7104. SoundPitch=1.5
  7105.  
  7106. ; Jenquai Thrust sounds:
  7107. ; ======================
  7108.  
  7109. ; Upgrade level 0
  7110. [thrust_loop_8]
  7111. SoundFilename=imp_engine_jen_01_HERO1.wav
  7112. ;SoundFilename=bloop1.wav
  7113. SoundPriority=1.000000
  7114. SoundLoopCount=0
  7115. SoundVolume=0.2000
  7116. SoundMaxVolRadius=500.0
  7117. SoundDropOffRadius=4000.0
  7118. SoundMaxInstances=3
  7119. SoundMinDopplerShift=0.90
  7120. SoundMaxDopplerShift=1.10
  7121. SoundDopplerTweak=1.0
  7122. SoundPitch=1.5
  7123.  
  7124. ; Upgrade level 1
  7125. [thrust_loop_9]
  7126. SoundFilename=imp_engine_jen_02_HERO1.wav
  7127. SoundPriority=1.000000
  7128. SoundLoopCount=0
  7129. SoundVolume=0.2000
  7130. SoundMaxVolRadius=500.0
  7131. SoundDropOffRadius=4000.0
  7132. SoundMaxInstances=3
  7133. SoundMinDopplerShift=0.90
  7134. SoundMaxDopplerShift=1.10
  7135. SoundDopplerTweak=1.0
  7136. SoundPitch=1.5
  7137.  
  7138. ; Upgrade level 2
  7139. [thrust_loop_10]
  7140. SoundFilename=imp_engine_jen_03_HERO1.wav
  7141. SoundPriority=1.000000
  7142. SoundLoopCount=0
  7143. SoundVolume=0.160
  7144. SoundMaxVolRadius=500.0
  7145. SoundDropOffRadius=4000.0
  7146. SoundMaxInstances=3
  7147. SoundMinDopplerShift=0.90
  7148. SoundMaxDopplerShift=1.10
  7149. SoundDopplerTweak=1.0
  7150. SoundPitch=1.5
  7151.  
  7152. ; Upgrade level 3
  7153. [thrust_loop_11]
  7154. SoundFilename=imp_engine_jen_04_HERO1.wav
  7155. SoundPriority=1.000000
  7156. SoundLoopCount=0
  7157. SoundVolume=0.1600
  7158. SoundMaxVolRadius=500.0
  7159. SoundDropOffRadius=4000.0
  7160. SoundMaxInstances=3
  7161. SoundMinDopplerShift=0.90
  7162. SoundMaxDopplerShift=1.10
  7163. SoundDopplerTweak=1.0
  7164. SoundPitch=1.5
  7165.  
  7166. ; Upgrade level 4
  7167. [thrust_loop_12]
  7168. SoundFilename=imp_engine_jen_05_HERO1.wav
  7169. SoundPriority=1.000000
  7170. SoundLoopCount=0
  7171. SoundVolume=0.1500
  7172. SoundMaxVolRadius=500.0
  7173. SoundDropOffRadius=4000.0
  7174. SoundMaxInstances=3
  7175. SoundMinDopplerShift=0.90
  7176. SoundMaxDopplerShift=1.10
  7177. SoundDopplerTweak=1.0
  7178. SoundPitch=1.5
  7179.  
  7180. ; Upgrade level 5
  7181. [thrust_loop_13]
  7182. SoundFilename=imp_engine_jen_06_HERO1.wav
  7183. SoundPriority=1.000000
  7184. SoundLoopCount=0
  7185. SoundVolume=0.17000
  7186. SoundMaxVolRadius=500.0
  7187. SoundDropOffRadius=4000.0
  7188. SoundMaxInstances=3
  7189. SoundMinDopplerShift=0.90
  7190. SoundMaxDopplerShift=1.10
  7191. SoundDopplerTweak=1.0
  7192. SoundPitch=1.5
  7193.  
  7194. ; Upgrade level 6
  7195. [thrust_loop_14]
  7196. SoundFilename=imp_engine_jen_07_HERO1.wav
  7197. SoundPriority=1.000000
  7198. SoundLoopCount=0
  7199. SoundVolume=0.25000
  7200. SoundMaxVolRadius=500.0
  7201. SoundDropOffRadius=4000.0
  7202. SoundMaxInstances=3
  7203. SoundMinDopplerShift=0.90
  7204. SoundMaxDopplerShift=1.10
  7205. SoundDopplerTweak=1.0
  7206. SoundPitch=1.5
  7207.  
  7208. ; Progen Thrust sounds:
  7209. ; =====================
  7210.  
  7211. ; Upgrade level 0
  7212. [thrust_loop_15]
  7213. SoundFilename=imp_engine_pro_01_HERO1.wav
  7214. SoundPriority=1.000000
  7215. SoundLoopCount=0
  7216. SoundVolume=.20000
  7217. SoundMaxVolRadius=500.0
  7218. SoundDropOffRadius=4000.0
  7219. SoundMaxInstances=3
  7220. SoundMinDopplerShift=0.75
  7221. SoundMaxDopplerShift=1.25
  7222. SoundDopplerTweak=1.0
  7223. SoundPitch=1.5
  7224.  
  7225. ; Upgrade level 1
  7226. [thrust_loop_16]
  7227. SoundFilename=imp_engine_pro_02_HERO1.wav
  7228. SoundPriority=1.000000
  7229. SoundLoopCount=0
  7230. SoundVolume=0.2000
  7231. SoundMaxVolRadius=500.0
  7232. SoundDropOffRadius=4000.0
  7233. SoundMaxInstances=3
  7234. SoundMinDopplerShift=0.75
  7235. SoundMaxDopplerShift=1.25
  7236. SoundDopplerTweak=1.0
  7237. SoundPitch=1.5
  7238.  
  7239. ; Upgrade level 2
  7240. [thrust_loop_17]
  7241. SoundFilename=imp_engine_pro_03_HERO1.wav
  7242. SoundPriority=1.000000
  7243. SoundLoopCount=0
  7244. SoundVolume=0.2000
  7245. SoundMaxVolRadius=500.0
  7246. SoundDropOffRadius=4000.0
  7247. SoundMaxInstances=3
  7248. SoundMinDopplerShift=0.75
  7249. SoundMaxDopplerShift=1.25
  7250. SoundDopplerTweak=1.0
  7251. SoundPitch=1.5
  7252.  
  7253. ; Upgrade level 3
  7254. [thrust_loop_18]
  7255. SoundFilename=imp_engine_pro_04_HERO1.wav
  7256. SoundPriority=1.000000
  7257. SoundLoopCount=0
  7258. SoundVolume=0.2000
  7259. SoundMaxVolRadius=500.0
  7260. SoundDropOffRadius=4000.0
  7261. SoundMaxInstances=3
  7262. SoundMinDopplerShift=0.75
  7263. SoundMaxDopplerShift=1.25
  7264. SoundDopplerTweak=1.0
  7265. SoundPitch=1.5
  7266.  
  7267. ; Upgrade level 4
  7268. [thrust_loop_19]
  7269. SoundFilename=imp_engine_pro_05_HERO1.wav
  7270. SoundPriority=1.000000
  7271. SoundLoopCount=0
  7272. SoundVolume=0.2000
  7273. SoundMaxVolRadius=500.0
  7274. SoundDropOffRadius=4000.0
  7275. SoundMaxInstances=3
  7276. SoundMinDopplerShift=0.75
  7277. SoundMaxDopplerShift=1.25
  7278. SoundDopplerTweak=1.0
  7279. SoundPitch=1.5
  7280.  
  7281. ; Upgrade level 5
  7282. [thrust_loop_20]
  7283. SoundFilename=imp_engine_pro_06_HERO1.wav
  7284. SoundPriority=1.000000
  7285. SoundLoopCount=0
  7286. SoundVolume=0.2000
  7287. SoundMaxVolRadius=500.0
  7288. SoundDropOffRadius=4000.0
  7289. SoundMaxInstances=3
  7290. SoundMinDopplerShift=0.75
  7291. SoundMaxDopplerShift=1.25
  7292. SoundDopplerTweak=1.0
  7293. SoundPitch=1.5
  7294.  
  7295. ; Upgrade level 6
  7296. [thrust_loop_21]
  7297. SoundFilename=imp_engine_pro_07_HERO1.wav
  7298. SoundPriority=1.000000
  7299. SoundLoopCount=0
  7300. SoundVolume=0.2000
  7301. SoundMaxVolRadius=500.0
  7302. SoundDropOffRadius=4000.0
  7303. SoundMaxInstances=3
  7304. SoundMinDopplerShift=0.75
  7305. SoundMaxDopplerShift=1.25
  7306. SoundDopplerTweak=1.0
  7307. SoundPitch=1.5
  7308.  
  7309. ; Afterburn Skill Additional Sound:
  7310. ;==================================
  7311. [afterburn.wav]
  7312. SoundFilename=afterburn.wav
  7313. SoundPriority=1.000000
  7314. SoundLoopCount=0
  7315. SoundVolume=0.5000
  7316. SoundMaxVolRadius=500.0
  7317. SoundDropOffRadius=4000.0
  7318. SoundMinDopplerShift=0.75
  7319. SoundMaxDopplerShift=1.25
  7320. SoundDopplerTweak=1.0
  7321.  
  7322.  
  7323.  
  7324.  
  7325. ;****************** COMPUTER - talk voice .mp3, .wav ******************
  7326.  
  7327. [Hull_Repaired]
  7328. ;PSM COMMENTED 07/09/2002 - SoundFilename=talk_hull_restored.mp3
  7329. ;SoundFilename=talk_hull_repaired.mp3
  7330. SoundFilename=1512_00_050Se.mp3
  7331. SoundPriority=0.500000
  7332. SoundLoopCount=1
  7333. SoundVolume=0.8000
  7334. SoundType=2
  7335. SoundMaxVolRadius=400.0
  7336. SoundDropOffRadius=1000.0
  7337.  
  7338. [Creating_Wormhole]
  7339. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_creating_wormhole.mp3
  7340. SoundFilename=1512_00_060Se.mp3
  7341. SoundPriority=0.500000
  7342. SoundLoopCount=1
  7343. SoundVolume=0.8000
  7344. SoundType=2
  7345. SoundMaxVolRadius=400.0
  7346. SoundDropOffRadius=1000.0
  7347.         
  7348. [Gravity_Leave]
  7349. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_leaving_gravity.mp3
  7350. SoundFilename=1512_00_035Se.mp3
  7351. SoundPriority=0.500000
  7352. SoundLoopCount=1
  7353. SoundVolume=0.8000
  7354. SoundType=2
  7355. SoundMaxVolRadius=400.0
  7356. SoundDropOffRadius=1000.0
  7357.         
  7358. [Mission_Accomplished]
  7359. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_mission_accomplished.mp3
  7360. SoundFilename=1512_00_021Se.mp3
  7361. SoundPriority=0.500000
  7362. SoundLoopCount=1
  7363. SoundVolume=0.8000
  7364. SoundType=2
  7365. SoundMaxVolRadius=400.0
  7366. SoundDropOffRadius=1000.0
  7367.         
  7368. [Trade_Exp]
  7369. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_trade_experience.mp3
  7370. SoundFilename=1512_00_042Se.mp3
  7371. SoundPriority=0.500000
  7372. SoundLoopCount=1
  7373. SoundVolume=0.8000
  7374. SoundType=2
  7375. SoundMaxVolRadius=400.0
  7376. SoundDropOffRadius=1000.0
  7377.         
  7378. [Device_Repaired]
  7379. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_device_repaired.mp3
  7380. SoundFilename=1512_00_066Se.mp3
  7381. SoundPriority=0.500000
  7382. SoundLoopCount=1
  7383. SoundVolume=0.8000
  7384. SoundType=2
  7385. SoundMaxVolRadius=400.0
  7386. SoundDropOffRadius=1000.0
  7387.         
  7388. [Autopilot_Off]
  7389. SoundFilename=talk_autopilot_off.mp3
  7390. SoundPriority=0.500000
  7391. SoundLoopCount=1
  7392. SoundVolume=0.8000
  7393. SoundType=2
  7394. SoundMaxVolRadius=400.0
  7395. SoundDropOffRadius=1000.0
  7396.  
  7397. [Hull_50]
  7398. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_hull_integ_50.mp3
  7399. SoundFilename=1512_00_002Se.mp3
  7400. SoundPriority=0.500000
  7401. SoundLoopCount=1
  7402. SoundVolume=0.4800
  7403. SoundType=2
  7404. SoundMaxVolRadius=400.0
  7405. SoundDropOffRadius=1000.0
  7406.         
  7407. [Hull_25]
  7408. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_hull_integ_25.mp3
  7409. SoundFilename=1512_00_003Se.mp3
  7410. SoundPriority=0.500000
  7411. SoundLoopCount=1
  7412. SoundVolume=0.4800
  7413. SoundType=2
  7414. SoundMaxVolRadius=400.0
  7415. SoundDropOffRadius=1000.0
  7416.  
  7417. [Hull_10]
  7418. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_hull_critical.mp3
  7419. SoundFilename=1512_00_004Se.mp3
  7420. SoundPriority=0.500000
  7421. SoundLoopCount=1
  7422. SoundVolume=0.4800
  7423. SoundType=2
  7424. SoundMaxVolRadius=400.0
  7425. SoundDropOffRadius=1000.0
  7426.         
  7427. [Shields_Repaired]
  7428. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_shields_repaired.mp3
  7429. SoundFilename=1512_00_065Se.mp3
  7430. SoundPriority=0.500000
  7431. SoundLoopCount=1
  7432. SoundVolume=0.4800
  7433. SoundType=2
  7434. SoundMaxVolRadius=400.0
  7435. SoundDropOffRadius=1000.0
  7436.         
  7437. [Reactor_Installed]
  7438. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_reactor_installed.mp3
  7439. SoundFilename=1512_00_053Se.mp3
  7440. SoundPriority=0.500000
  7441. SoundLoopCount=1
  7442. SoundVolume=0.4800
  7443. SoundType=2
  7444. SoundMaxVolRadius=400.0
  7445. SoundDropOffRadius=1000.0
  7446.         
  7447. [Radiation_Enter]
  7448. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_radiation_detected.mp3
  7449. SoundFilename=1512_00_024Se.mp3
  7450. SoundPriority=0.500000
  7451. SoundLoopCount=1
  7452. SoundVolume=0.4800
  7453. SoundType=2
  7454. SoundMaxVolRadius=400.0
  7455. SoundDropOffRadius=1000.0
  7456.         
  7457. [Incoming_Transmission]
  7458. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_incoming_transmission.mp3
  7459. SoundFilename=1512_00_048Se.mp3
  7460. SoundPriority=0.500000
  7461. SoundLoopCount=1
  7462. SoundVolume=0.4800
  7463. SoundType=2
  7464. SoundMaxVolRadius=400.0
  7465. SoundDropOffRadius=1000.0
  7466.         
  7467. [Orbit_Init]
  7468. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_orbital_initiated.mp3
  7469. SoundFilename=1512_00_016Se.mp3
  7470. SoundPriority=0.500000
  7471. SoundLoopCount=1
  7472. SoundVolume=0.4800
  7473. SoundType=2
  7474. SoundMaxVolRadius=400.0
  7475. SoundDropOffRadius=1000.0
  7476.         
  7477. [Combat_Exp]
  7478. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_combat_experience.mp3
  7479. SoundFilename=1512_00_044Se.mp3
  7480. SoundPriority=0.500000
  7481. SoundLoopCount=1
  7482. SoundVolume=0.4800
  7483. SoundType=2
  7484. SoundMaxVolRadius=400.0
  7485. SoundDropOffRadius=1000.0
  7486.         
  7487. [Engine_Crit]
  7488. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_engine_critical.mp3
  7489. SoundFilename=1512_00_006Se.mp3
  7490. SoundPriority=0.500000
  7491. SoundLoopCount=1
  7492. SoundVolume=0.4800
  7493. SoundType=2
  7494. SoundMaxVolRadius=400.0
  7495. SoundDropOffRadius=1000.0
  7496.         
  7497. [Shield_Installed]
  7498. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_shield_installed.mp3
  7499. SoundFilename=1512_00_054Se.mp3
  7500. SoundPriority=0.500000
  7501. SoundLoopCount=1
  7502. SoundVolume=0.4800
  7503. SoundType=2
  7504. SoundMaxVolRadius=400.0
  7505. SoundDropOffRadius=1000.0
  7506.         
  7507. [Mission_Updated]
  7508. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_mission_updated.mp3
  7509. SoundFilename=1512_00_020Se.mp3
  7510. SoundPriority=0.500000
  7511. SoundLoopCount=1
  7512. SoundVolume=0.4800
  7513. SoundType=2
  7514. SoundMaxVolRadius=400.0
  7515. SoundDropOffRadius=1000.0
  7516.         
  7517. [Landing_Init]
  7518. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_landing_initiated.mp3
  7519. SoundFilename=1512_00_015Se.mp3
  7520. SoundPriority=0.500000
  7521. SoundLoopCount=1
  7522. SoundVolume=0.4800
  7523. SoundType=2
  7524. SoundMaxVolRadius=400.0
  7525. SoundDropOffRadius=1000.0
  7526.         
  7527. [Hostile_Incoming]
  7528. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_incoming_hostiles.mp3
  7529. SoundFilename=1512_00_039Se.mp3
  7530. SoundPriority=0.500000
  7531. SoundLoopCount=1
  7532. SoundVolume=0.4800
  7533. SoundType=2
  7534. SoundMaxVolRadius=400.0
  7535. SoundDropOffRadius=1000.0
  7536.         
  7537. [Generic_Exp]
  7538. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_new_experience.mp3
  7539. SoundFilename=1512_00_045Se.mp3
  7540. SoundPriority=0.500000
  7541. SoundLoopCount=1
  7542. SoundVolume=0.4800
  7543. SoundType=2
  7544. SoundMaxVolRadius=400.0
  7545. SoundDropOffRadius=1000.0
  7546.         
  7547. [Mission_Failed]
  7548. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_mission_failed.mp3
  7549. SoundFilename=1512_00_022Se.mp3
  7550. SoundPriority=0.500000
  7551. SoundLoopCount=1
  7552. SoundVolume=0.4800
  7553. SoundType=2
  7554. SoundMaxVolRadius=400.0
  7555. SoundDropOffRadius=1000.0
  7556.         
  7557. [Mission_New]
  7558. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_new_mission.mp3
  7559. SoundFilename=1512_00_019Se.mp3
  7560. SoundPriority=0.500000
  7561. SoundLoopCount=1
  7562. SoundVolume=0.4800
  7563. SoundType=2
  7564. SoundMaxVolRadius=400.0
  7565. SoundDropOffRadius=1000.0
  7566.         
  7567. [Reactor_Offline]
  7568. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_reactor_offline.mp3
  7569. SoundFilename=1512_00_057Se.mp3
  7570. SoundPriority=0.500000
  7571. SoundLoopCount=1
  7572. SoundVolume=0.4800
  7573. SoundType=2
  7574. SoundMaxVolRadius=400.0
  7575. SoundDropOffRadius=1000.0
  7576.         
  7577. [Shield_Malf]
  7578. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_shield_malfunction.mp3
  7579. SoundFilename=1512_00_009Se.mp3
  7580. SoundPriority=0.500000
  7581. SoundLoopCount=1
  7582. SoundVolume=0.4800
  7583. SoundType=2
  7584. SoundMaxVolRadius=400.0
  7585. SoundDropOffRadius=1000.0
  7586.         
  7587. [Reg_OK]
  7588. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_registration_approved.mp3
  7589. SoundFilename=1512_00_017Se.mp3
  7590. SoundPriority=0.500000
  7591. SoundLoopCount=1
  7592. SoundVolume=0.4800
  7593. SoundType=2
  7594. SoundMaxVolRadius=400.0
  7595. SoundDropOffRadius=1000.0
  7596.         
  7597. [Danger_Exit]
  7598. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_leaving_high_danger.mp3
  7599. SoundFilename=1512_00_030Se.mp3
  7600. SoundPriority=0.500000
  7601. SoundLoopCount=1
  7602. SoundVolume=0.8000
  7603. SoundType=2
  7604. SoundMaxVolRadius=400.0
  7605. SoundDropOffRadius=1000.0
  7606.         
  7607. [Device_Installed]
  7608. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_device_installed.mp3
  7609. SoundFilename=1512_00_055Se.mp3
  7610. SoundPriority=0.500000
  7611. SoundLoopCount=1
  7612. SoundVolume=0.4800
  7613. SoundType=2
  7614. SoundMaxVolRadius=400.0
  7615. SoundDropOffRadius=1000.0
  7616.  
  7617. [Weapon_Installed]
  7618. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_device_installed.mp3
  7619. SoundFilename=1512_00_055Se.mp3
  7620. SoundPriority=0.500000
  7621. SoundLoopCount=1
  7622. SoundVolume=0.4800
  7623. SoundType=2
  7624. SoundMaxVolRadius=400.0
  7625. SoundDropOffRadius=1000.0
  7626.         
  7627. [Reactor_Malf]
  7628. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_reactor_malfunction.mp3
  7629. SoundFilename=1512_00_007Se.mp3
  7630. SoundPriority=0.500000
  7631. SoundLoopCount=1
  7632. SoundVolume=0.4800
  7633. SoundType=2
  7634. SoundMaxVolRadius=400.0
  7635. SoundDropOffRadius=1000.0
  7636.         
  7637. [Install_Equip]
  7638. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_installing.mp3
  7639. SoundFilename=1512_00_051Se.mp3
  7640. SoundPriority=0.500000
  7641. SoundLoopCount=1
  7642. SoundVolume=0.4800
  7643. SoundType=2
  7644. SoundMaxVolRadius=400.0
  7645. SoundDropOffRadius=1000.0
  7646.         
  7647. [Pirate_Detected]
  7648. ; PSM COMMENTED 07/09/2002 -SoundFilename=talk_pirate_activity.mp3
  7649. SoundFilename=1512_00_038Se.mp3
  7650. SoundPriority=0.500000
  7651. SoundLoopCount=1
  7652. SoundVolume=0.4800
  7653. SoundType=2
  7654. SoundMaxVolRadius=400.0
  7655. SoundDropOffRadius=1000.0
  7656.         
  7657. [Location_Discovered]
  7658. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_new_location.mp3
  7659. SoundFilename=1512_00_047Se.mp3
  7660. SoundPriority=0.500000
  7661. SoundLoopCount=1
  7662. SoundVolume=0.4800
  7663. SoundType=2
  7664. SoundMaxVolRadius=400.0
  7665. SoundDropOffRadius=1000.0
  7666.         
  7667. [Unstable_Exit]
  7668. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_leaving_unstable.mp3
  7669. SoundFilename=1512_00_027Se.mp3
  7670. SoundPriority=0.500000
  7671. SoundLoopCount=1
  7672. SoundVolume=0.4800
  7673. SoundType=2
  7674. SoundMaxVolRadius=400.0
  7675. SoundDropOffRadius=1000.0
  7676.         
  7677. [Engine_Installed]
  7678. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_engine_installed.mp3
  7679. SoundFilename=1512_00_052Se.mp3
  7680. SoundPriority=0.500000
  7681. SoundLoopCount=1
  7682. SoundVolume=0.4800
  7683. SoundType=2
  7684. SoundMaxVolRadius=400.0
  7685. SoundDropOffRadius=1000.0
  7686.         
  7687. [Reg_not_OK]
  7688. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_registration_denied.mp3
  7689. SoundFilename=1512_00_018Se.mp3
  7690. SoundPriority=0.500000
  7691. SoundLoopCount=1
  7692. SoundVolume=0.4800
  7693. SoundType=2
  7694. SoundMaxVolRadius=400.0
  7695. SoundDropOffRadius=1000.0
  7696.         
  7697. [Engine_Offline]
  7698. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_engine_offline.mp3
  7699. SoundFilename=1512_00_056Se.mp3
  7700. SoundPriority=0.500000
  7701. SoundLoopCount=1
  7702. SoundVolume=0.4800
  7703. SoundType=2
  7704. SoundMaxVolRadius=400.0
  7705. SoundDropOffRadius=1000.0
  7706.         
  7707. [New_Skill]
  7708. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_new_skill.mp3
  7709. SoundFilename=1512_00_067Se.mp3
  7710. SoundPriority=0.500000
  7711. SoundLoopCount=1
  7712. SoundVolume=0.8000
  7713. SoundType=2
  7714. SoundMaxVolRadius=400.0
  7715. SoundDropOffRadius=1000.0
  7716.         
  7717. [Gravity_Enter]
  7718. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_entering_gravity.mp3
  7719. SoundFilename=1512_00_034Se.mp3
  7720. SoundPriority=0.500000
  7721. SoundLoopCount=1
  7722. SoundVolume=0.8000
  7723. SoundType=2
  7724. SoundMaxVolRadius=400.0
  7725. SoundDropOffRadius=1000.0
  7726.         
  7727. [Engine_Repaired]
  7728. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_engine_repaired.mp3
  7729. SoundFilename=1512_00_063Se.mp3
  7730. SoundPriority=0.500000
  7731. SoundLoopCount=1
  7732. SoundVolume=0.8000
  7733. SoundType=2
  7734. SoundMaxVolRadius=400.0
  7735. SoundDropOffRadius=1000.0
  7736.         
  7737. [Radiation_Exit]
  7738. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_leaving_radioactive.mp3
  7739. SoundFilename=1512_00_025Se.mp3
  7740. SoundPriority=0.500000
  7741. SoundLoopCount=1
  7742. SoundVolume=0.8000
  7743. SoundType=2
  7744. SoundMaxVolRadius=400.0
  7745. SoundDropOffRadius=1000.0
  7746.         
  7747. [Device_Offline]
  7748. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_device_offline.mp3
  7749. SoundFilename=1512_00_059Se.mp3
  7750. SoundPriority=0.500000
  7751. SoundLoopCount=1
  7752. SoundVolume=0.8000
  7753. SoundType=2
  7754. SoundMaxVolRadius=400.0
  7755. SoundDropOffRadius=1000.0
  7756.  
  7757. [Weapon_Offline]
  7758. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_device_offline.mp3
  7759. SoundFilename=1512_00_059Se.mp3
  7760. SoundPriority=0.500000
  7761. SoundLoopCount=1
  7762. SoundVolume=0.8000
  7763. SoundType=2
  7764. SoundMaxVolRadius=400.0
  7765. SoundDropOffRadius=1000.0
  7766.         
  7767. [Unstable_Enter]
  7768. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_unstable_detected.mp3
  7769. SoundFilename=1512_00_026Se.mp3
  7770. SoundPriority=0.500000
  7771. SoundLoopCount=1
  7772. SoundVolume=0.8000
  7773. SoundType=2
  7774. SoundMaxVolRadius=400.0
  7775. SoundDropOffRadius=1000.0
  7776.         
  7777. [Shield_Crit]
  7778. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_shields_critical.mp3
  7779. SoundFilename=1512_00_010Se.mp3
  7780. SoundPriority=0.500000
  7781. SoundLoopCount=1
  7782. SoundVolume=0.8000
  7783. SoundType=2
  7784. SoundMaxVolRadius=400.0
  7785. SoundDropOffRadius=1000.0
  7786.         
  7787. [Reactor_Repaired]
  7788. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_reactor_repaired.mp3
  7789. SoundFilename=1512_00_064Se.mp3
  7790. SoundPriority=0.500000
  7791. SoundLoopCount=1
  7792. SoundVolume=0.8000
  7793. SoundType=2
  7794. SoundMaxVolRadius=400.0
  7795. SoundDropOffRadius=1000.0
  7796.         
  7797. [Reactor_Crit]
  7798. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_reactor_critical.mp3
  7799. SoundFilename=1512_00_008Se.mp3
  7800. SoundPriority=0.500000
  7801. SoundLoopCount=1
  7802. SoundVolume=0.8000
  7803. SoundType=2
  7804. SoundMaxVolRadius=400.0
  7805. SoundDropOffRadius=1000.0
  7806.         
  7807. [Autopilot_On]
  7808. SoundFilename=talk_autopilot_engaged.mp3
  7809. SoundPriority=0.500000
  7810. SoundLoopCount=1
  7811. SoundVolume=0.8000
  7812. SoundType=2
  7813. SoundMaxVolRadius=400.0
  7814. SoundDropOffRadius=1000.0
  7815.         
  7816. [Shields_Offline]
  7817. ; PSM COMMENTER 07/09/2002 - SoundFilename=talk_shields_offline.mp3
  7818. SoundFilename=1512_00_058Se.mp3
  7819. SoundPriority=0.500000
  7820. SoundLoopCount=1
  7821. SoundVolume=0.8000
  7822. SoundType=2
  7823. SoundMaxVolRadius=400.0
  7824. SoundDropOffRadius=1000.0
  7825.         
  7826. [Danger_Enter]
  7827. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_entering_high_danger.mp3
  7828. SoundFilename=1512_00_029Se.mp3
  7829. SoundPriority=0.500000
  7830. SoundLoopCount=1
  7831. SoundVolume=0.8000
  7832. SoundType=2
  7833. SoundMaxVolRadius=400.0
  7834. SoundDropOffRadius=1000.0
  7835.         
  7836. [Exploration_Exp]
  7837. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_exploration_experience.mp3
  7838. SoundFilename=1512_00_043Se.mp3
  7839. SoundPriority=0.500000
  7840. SoundLoopCount=1
  7841. SoundVolume=0.8000
  7842. SoundType=2
  7843. SoundMaxVolRadius=400.0
  7844. SoundDropOffRadius=1000.0
  7845.         
  7846. [Mission_Forfeited]
  7847. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_mission_forfeited.mp3
  7848. SoundFilename=1512_00_023Se.mp3
  7849. SoundPriority=0.500000
  7850. SoundLoopCount=1
  7851. SoundVolume=0.8000
  7852. SoundType=2
  7853. SoundMaxVolRadius=400.0
  7854. SoundDropOffRadius=1000.0
  7855.         
  7856. [Engine_Malf]
  7857. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_engine_malfunction.mp3
  7858. SoundFilename=1512_00_005Se.mp3
  7859. SoundPriority=0.500000
  7860. SoundLoopCount=1
  7861. SoundVolume=0.8000
  7862. SoundType=2
  7863. SoundMaxVolRadius=400.0
  7864. SoundDropOffRadius=1000.0
  7865.         
  7866. [Shield_Dest]
  7867. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_shields_destroyed.mp3
  7868. SoundFilename=1512_00_011Se.mp3
  7869. SoundPriority=0.500000
  7870. SoundLoopCount=1
  7871. SoundVolume=0.8000
  7872. SoundType=2
  7873. SoundMaxVolRadius=400.0
  7874. SoundDropOffRadius=1000.0
  7875.         
  7876. [Docking_Init]
  7877. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_docking_initiated.mp3
  7878. SoundFilename=1512_00_013Se.mp3
  7879. SoundPriority=0.500000
  7880. SoundLoopCount=1
  7881. SoundVolume=0.8000
  7882. SoundType=2
  7883. SoundMaxVolRadius=400.0
  7884. SoundDropOffRadius=1000.0
  7885.  
  7886. [Docking_Refuse]
  7887. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_docking_refused.mp3
  7888. SoundFilename=1512_00_014Se.mp3
  7889. SoundPriority=0.500000
  7890. SoundLoopCount=1
  7891. SoundVolume=0.8000
  7892. SoundType=2
  7893. SoundMaxVolRadius=400.0
  7894. SoundDropOffRadius=1000.0
  7895.         
  7896. [Cloak_Detected]
  7897. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_cloaked_detected.mp3
  7898. SoundFilename=1512_00_028Se.mp3
  7899. SoundPriority=0.500000
  7900. SoundLoopCount=1
  7901. SoundVolume=0.8000
  7902. SoundType=2
  7903. SoundMaxVolRadius=400.0
  7904. SoundDropOffRadius=1000.0
  7905.  
  7906. [Group_Max]
  7907. SoundFilename=alert_1.mp3
  7908. SoundPriority=0.500000
  7909. SoundLoopCount=1
  7910. SoundVolume=0.4800
  7911. SoundType=2
  7912. SoundMaxVolRadius=400.0
  7913. SoundDropOffRadius=1000.0
  7914.  
  7915. [Group_Increase]
  7916. SoundFilename=alert_1.mp3
  7917. SoundPriority=0.500000
  7918. SoundLoopCount=1
  7919. SoundVolume=0.4800
  7920. SoundType=2
  7921. SoundMaxVolRadius=400.0
  7922. SoundDropOffRadius=1000.0
  7923.  
  7924. [Group_Decrease]
  7925. SoundFilename=alert_1.mp3
  7926. SoundPriority=0.500000
  7927. SoundLoopCount=1
  7928. SoundVolume=0.4800
  7929. SoundType=2
  7930. SoundMaxVolRadius=400.0
  7931. SoundDropOffRadius=1000.0
  7932.  
  7933. [Group_Empty]
  7934. SoundFilename=alert_1.mp3
  7935. SoundPriority=0.500000
  7936. SoundLoopCount=1
  7937. SoundVolume=0.4800
  7938. SoundType=2
  7939. SoundMaxVolRadius=400.0
  7940. SoundDropOffRadius=1000.0
  7941.  
  7942.         
  7943. [On_Destroy]
  7944. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_target_destroyed.mp3
  7945. SoundFilename=1512_00_041Se.mp3
  7946. SoundPriority=0.500000
  7947. SoundLoopCount=1
  7948. SoundVolume=0.8000
  7949. SoundType=2
  7950. SoundMaxVolRadius=400.0
  7951. SoundDropOffRadius=1000.0
  7952.         
  7953. [On_Jumpstarted]
  7954. SoundFilename=talk_shield_reactor_recalibration.mp3
  7955. SoundPriority=0.500000
  7956. SoundLoopCount=1
  7957. SoundVolume=0.8000
  7958. SoundType=2
  7959. SoundMaxVolRadius=400.0
  7960. SoundDropOffRadius=1000.0
  7961.         
  7962. [On_Gravity_Linked]
  7963. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_hull_mass_increased.mp3
  7964. SoundFilename=1512_00_062Se.mp3
  7965. SoundPriority=0.500000
  7966. SoundLoopCount=1
  7967. SoundVolume=0.8000
  7968. SoundType=2
  7969. SoundMaxVolRadius=400.0
  7970. SoundDropOffRadius=1000.0
  7971.         
  7972. [On_Fail]
  7973. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_unable_execute.mp3
  7974. SoundFilename=1512_00_031Se.mp3
  7975. SoundPriority=0.500000
  7976. SoundLoopCount=1
  7977. SoundVolume=0.8000
  7978. SoundType=2
  7979. SoundMaxVolRadius=400.0
  7980. SoundDropOffRadius=1000.0
  7981.         
  7982. [On_Death]
  7983. ; PSM COMMENTED 07/09/2002 - SoundFilename=talk_systems_offline.mp3
  7984. SoundFilename=1512_00_012Se.mp3
  7985. SoundPriority=0.500000
  7986. SoundLoopCount=1
  7987. SoundVolume=0.8000
  7988. SoundType=2
  7989. SoundMaxVolRadius=400.0
  7990. SoundDropOffRadius=1000.0
  7991.  
  7992.  
  7993.  
  7994. ; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  7995. ; STARBASE - INTERIOR PAGING ANNOUNCER DIALOGUE - PSM 08/12/2002
  7996. ; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  7997.  
  7998. [Starbase_PA_Dialogue]
  7999. SoundPriority=0.300
  8000. SoundLoopCount=1
  8001. SoundType=1
  8002. SoundVolume=0.1000
  8003. SoundMaxVolRadius=2000.0
  8004. SoundDropOffRadius=3000.0
  8005.  
  8006. [Starbase_PA_Dialogue\Files]
  8007. null.wav=5
  8008.  
  8009. ; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  8010. ; STARBASE - INTERIOR ADVERTISEMENTS (Large Screen) - PSM 08/12/2002
  8011. ; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  8012.  
  8013. [Starbase_Ads_LargeFormat]
  8014. SoundPriority=0.300
  8015. SoundLoopCount=1
  8016. SoundType=1
  8017. SoundVolume=0.1500
  8018. SoundMaxVolRadius=2000.0
  8019. SoundDropOffRadius=3000.0
  8020. SoundMaxInstances=1
  8021.  
  8022. [Starbase_Ads_LargeFormat\Files]
  8023. Ad_EarthCorps01_44K.mp3=20
  8024. Ad_EarthCorps02_44K.mp3=20
  8025. Ad_Shakti01_44K.mp3=20
  8026. Ad_Shakti02_44K.mp3=20
  8027. Ad_Shakti03.mp3=20
  8028. Ad_Shakti04.mp3=20
  8029. Ad_Sundari01_44K.mp3=20
  8030. Ad_Sundari03_44K.mp3=20
  8031. Ad_TadaO01a.mp3=20
  8032. Ad_TadaO02.mp3=20
  8033. Ad_TadaO03.mp3=20
  8034. Ad_TadaO04.mp3=20
  8035. Ad_TadaO05.mp3=20
  8036. Ad_TadaO06.mp3=20
  8037. Ad_Infiniti01.mp3=20
  8038. Ad_Infiniti02.mp3=20
  8039. Ad_Infiniti03.mp3=20
  8040. Ad_Infiniti04.mp3=20
  8041. Ad_Infiniti05.mp3=20
  8042. Ad_Infiniti06.mp3=20
  8043. Ad_GetCo01.mp3=20
  8044. Ad_GetCo02.mp3=20
  8045. Ad_GetCo03.mp3=20
  8046. Ad_GetCo04.mp3=20
  8047. StarbasePA_01.wav=20
  8048. StarbasePA_02.wav=2
  8049. StarbasePA_03.wav=20
  8050. StarbasePA_04.wav=5
  8051. StarbasePA_05.wav=20
  8052. StarbasePA_06.wav=20
  8053. StarbasePA_07.wav=30
  8054. StarbasePA_08.wav=30
  8055. StarbasePA_09.wav=20
  8056. StarbasePA_10.wav=4
  8057. StarbasePA_11.wav=25
  8058. StarbasePA_12.wav=10
  8059. StarbasePA_13.wav=20
  8060. StarbasePA_14.wav=10
  8061. StarbasePA_15.wav=20
  8062. StarbasePA_16.wav=20
  8063. StarbasePA_17.wav=1
  8064. StarbasePA_18.wav=30
  8065. StarbasePA_19.wav=30
  8066. StarbasePA_20.wav=30
  8067. StarbasePA_21.wav=30
  8068. StarbasePA_22.wav=30
  8069. StarbasePA_23.wav=30
  8070.  
  8071. [Starbase_Ads_LargeFormat_Jenquai]
  8072. SoundPriority=0.300
  8073. SoundLoopCount=1
  8074. SoundType=1
  8075. SoundVolume=0.1500
  8076. SoundMaxVolRadius=2000.0
  8077. SoundDropOffRadius=3000.0
  8078. SoundMaxInstances=1
  8079.  
  8080. [Starbase_Ads_LargeFormat_Jenquai\Files]
  8081. Ad_Shakti01_44K.mp3=20
  8082. Ad_Shakti02_44K.mp3=20
  8083. Ad_Shakti03.mp3=20
  8084. Ad_Shakti04.mp3=20
  8085. Ad_Sundari01_44K.mp3=20
  8086. Ad_Sundari03_44K.mp3=20
  8087. Ad_TadaO01a.mp3=30
  8088. Ad_TadaO02.mp3=30
  8089. Ad_TadaO03.mp3=30
  8090. Ad_TadaO04.mp3=30
  8091. Ad_TadaO05.mp3=30
  8092. Ad_TadaO06.mp3=30
  8093. Ad_Infiniti01.mp3=5
  8094. Ad_Infiniti02.mp3=5
  8095. Ad_Infiniti03.mp3=5
  8096. Ad_Infiniti04.mp3=5
  8097. Ad_Infiniti05.mp3=5
  8098. Ad_Infiniti06.mp3=5
  8099. Ad_GetCo01.mp3=10
  8100. Ad_GetCo02.mp3=10
  8101. Ad_GetCo03.mp3=10
  8102. Ad_GetCo04.mp3=10
  8103. StarbasePA_J_01.mp3=20
  8104. StarbasePA_J_02.mp3=20
  8105. StarbasePA_J_03.mp3=20
  8106. StarbasePA_J_04.mp3=20
  8107. StarbasePA_J_05.mp3=20
  8108. StarbasePA_J_06.mp3=20
  8109. StarbasePA_J_07.mp3=30
  8110. StarbasePA_J_08.mp3=30
  8111. StarbasePA_J_09.mp3=20
  8112. ;StarbasePA_J_10.mp3=20
  8113. StarbasePA_J_11.mp3=20
  8114. StarbasePA_J_12.mp3=20
  8115. StarbasePA_J_13.mp3=20
  8116. StarbasePA_J_14.mp3=20
  8117. StarbasePA_J_15.mp3=20
  8118. StarbasePA_J_16.mp3=20
  8119. StarbasePA_J_17.mp3=20
  8120. StarbasePA_J_18.mp3=20
  8121. StarbasePA_J_19.mp3=20
  8122. StarbasePA_J_20.mp3=20
  8123. StarbasePA_J_21.mp3=20
  8124. StarbasePA_J_22.mp3=20
  8125. StarbasePA_J_23.mp3=3
  8126. StarbasePA_J_24.mp3=30
  8127. StarbasePA_J_25.mp3=30
  8128. StarbasePA_J_26.mp3=30
  8129.  
  8130. [Starbase_Ads_LargeFormat_Progen]
  8131. SoundPriority=0.300
  8132. SoundLoopCount=1
  8133. SoundType=1
  8134. SoundVolume=0.1500
  8135. SoundMaxVolRadius=2000.0
  8136. SoundDropOffRadius=3000.0
  8137. SoundMaxInstances=1
  8138.  
  8139. [Starbase_Ads_LargeFormat_Progen\Files]
  8140. Ad_Shakti01_44K.mp3=20
  8141. Ad_Shakti02_44K.mp3=20
  8142. Ad_Shakti03.mp3=20
  8143. Ad_Shakti04.mp3=20
  8144. Ad_Sundari01_44K.mp3=20
  8145. Ad_Sundari03_44K.mp3=20
  8146. Ad_TadaO01a.mp3=5
  8147. Ad_TadaO02.mp3=20
  8148. Ad_TadaO03.mp3=20
  8149. Ad_TadaO04.mp3=20
  8150. Ad_TadaO05.mp3=20
  8151. Ad_TadaO06.mp3=20
  8152. Ad_Infiniti01.mp3=20
  8153. Ad_Infiniti02.mp3=20
  8154. Ad_Infiniti03.mp3=20
  8155. Ad_Infiniti04.mp3=20
  8156. Ad_Infiniti05.mp3=20
  8157. Ad_Infiniti06.mp3=20
  8158. Ad_GetCo01.mp3=20
  8159. Ad_GetCo02.mp3=20
  8160. Ad_GetCo03.mp3=20
  8161. Ad_GetCo04.mp3=20
  8162. StarbasePA_P_01.mp3=20
  8163. StarbasePA_P_02.mp3=20
  8164. StarbasePA_P_03.mp3=20
  8165. StarbasePA_P_04.mp3=20
  8166. StarbasePA_P_05.mp3=20
  8167. StarbasePA_P_06.mp3=20
  8168. StarbasePA_P_07.mp3=30
  8169. StarbasePA_P_08.mp3=30
  8170. StarbasePA_P_09.mp3=20
  8171. StarbasePA_P_10.mp3=20
  8172. ;StarbasePA_P_11.mp3=20
  8173. StarbasePA_P_12.mp3=20
  8174. StarbasePA_P_13.mp3=20
  8175. StarbasePA_P_14.mp3=20
  8176. StarbasePA_P_15.mp3=20
  8177. StarbasePA_P_16.mp3=20
  8178. StarbasePA_P_17.mp3=20
  8179. StarbasePA_P_18.mp3=20
  8180. StarbasePA_P_19.mp3=20
  8181. StarbasePA_P_20.mp3=20
  8182. StarbasePA_P_21.mp3=20
  8183. StarbasePA_P_22.mp3=20
  8184. StarbasePA_P_23.mp3=20
  8185. StarbasePA_P_24.mp3=3
  8186. StarbasePA_P_25.mp3=30
  8187. StarbasePA_P_26.mp3=30
  8188.  
  8189. [sfx_net7_pa]
  8190. ; NET-7 SATELLITE NEWS BROADCASTS - entered 08/15/02
  8191. SoundPriority=0.5000
  8192. SoundLoopCount=1
  8193. SoundMaxInstances=1
  8194. SoundVolume=0.1500
  8195. SoundMaxVolRadius=6500
  8196. SoundDropOffRadius=7000
  8197.  
  8198. [sfx_net7_pa\Files]
  8199. 1658_01A_001inte.mp3=20
  8200. 1658_01B_001inte.mp3=20
  8201. 1658_01C_001inte.mp3=20
  8202. 1658_01D_001inte.mp3=20
  8203. 1658_01E_001inte.mp3=20
  8204. 1658_01F_001inte.mp3=20
  8205. 1658_01G_001inte.mp3=20
  8206. 1658_01H_001inte.mp3=20
  8207. 1658_01I_001inte.mp3=20
  8208. 1658_01J_001inte.mp3=20
  8209. 1658_01K_001inte.mp3=20
  8210. 1658_01L_001inte.mp3=20
  8211. 1658_01M_001inte.mp3=20
  8212. 1658_01N_001inte.mp3=20
  8213. 1658_01O_001inte.mp3=20
  8214. 1658_01P_001inte.mp3=20
  8215. 1658_01Q_001inte.mp3=20
  8216. 1658_01R_001inte.mp3=20
  8217. 1658_01S_001inte.mp3=20
  8218. 1658_01T_001inte.mp3=20
  8219. 1658_01U_001inte.mp3=20
  8220. 1658_01V_001inte.mp3=20
  8221. 1658_01Y_001inte.mp3=20
  8222. 1658_01Z_001inte.mp3=20
  8223. StarbasePA_J_01.mp3=20
  8224. StarbasePA_J_02.mp3=20
  8225. StarbasePA_J_03.mp3=20
  8226. StarbasePA_J_04.mp3=20
  8227. StarbasePA_J_05.mp3=20
  8228. StarbasePA_J_06.mp3=20
  8229. StarbasePA_J_07.mp3=30
  8230. StarbasePA_J_08.mp3=30
  8231. StarbasePA_J_09.mp3=20
  8232. ;StarbasePA_J_10.mp3=20
  8233. StarbasePA_J_11.mp3=20
  8234. StarbasePA_J_12.mp3=20
  8235. ;StarbasePA_J_13.mp3=20
  8236. StarbasePA_J_14.mp3=20
  8237. ;StarbasePA_J_15.mp3=20
  8238. StarbasePA_J_16.mp3=20
  8239. StarbasePA_J_17.mp3=20
  8240. ;StarbasePA_J_18.mp3=20
  8241. StarbasePA_J_19.mp3=20
  8242. StarbasePA_J_20.mp3=20
  8243. StarbasePA_J_21.mp3=20
  8244. StarbasePA_J_22.mp3=20
  8245. ;StarbasePA_J_23.mp3=3
  8246. ;StarbasePA_J_24.mp3=30
  8247. StarbasePA_J_25.mp3=30
  8248. StarbasePA_J_26.mp3=30
  8249.  
  8250. [Starbase_Ads_SmallFormat]
  8251. SoundPriority=0.300
  8252. SoundLoopCount=1
  8253. SoundType=1
  8254. SoundVolume=0.2000
  8255. SoundMaxVolRadius=1.0
  8256. SoundDropOffRadius=50.0
  8257. SoundMaxInstances=1
  8258.  
  8259. [Starbase_Ads_SmallFormat\Files]
  8260. Ad_EarthCorps01_44K.mp3=20
  8261. Ad_EarthCorps02_44K.mp3=20
  8262. Ad_Shakti01_44K.mp3=20
  8263. Ad_Shakti02_44K.mp3=20
  8264. Ad_Sundari01_44K.mp3=20
  8265. Ad_Sundari03_44K.mp3=20
  8266.  
  8267.  
  8268.  
  8269. ; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  8270. ; More COMPUTER dialogue - PSM 07/10/2002
  8271. ; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  8272.  
  8273.  
  8274. [1512_00_001Se.MP3]
  8275. ;Warning: hull integrity 75%.
  8276. SoundFilename=1512_00_001Se.mp3
  8277. SoundPriority=1.000000
  8278. SoundLoopCount=1
  8279. SoundVolume=0.8000
  8280. SoundType=2
  8281.  
  8282. [1512_00_026Se.MP3]
  8283. ;Unstable environment detected.
  8284. SoundFilename=1512_00_026Se.mp3
  8285. SoundPriority=1.000000
  8286. SoundLoopCount=1
  8287. SoundVolume=0.8000
  8288. SoundType=2
  8289.  
  8290. [1512_00_032Se.MP3]
  8291. ;Confirmed.
  8292. SoundFilename=1512_00_032Se.mp3
  8293. SoundPriority=1.000000
  8294. SoundLoopCount=1
  8295. SoundVolume=0.8000
  8296. SoundType=2
  8297.  
  8298. [1512_00_033Se.MP3]
  8299. ;As you wish.
  8300. SoundFilename=1512_00_033Se.mp3
  8301. SoundPriority=1.000000
  8302. SoundLoopCount=1
  8303. SoundVolume=0.8000
  8304. SoundType=2
  8305.  
  8306. [1512_00_036Se.MP3]
  8307. ;Come back soon.
  8308. SoundFilename=1512_00_036Se.mp3
  8309. SoundPriority=1.000000
  8310. SoundLoopCount=1
  8311. SoundVolume=0.8000
  8312. SoundType=2
  8313.  
  8314. [1512_00_037Se.MP3]
  8315. ;Welcome back, Captain.
  8316. SoundFilename=1512_00_037Se.mp3
  8317. SoundPriority=1.000000
  8318. SoundLoopCount=1
  8319. SoundVolume=0.8000
  8320. SoundType=2
  8321.  
  8322. [1512_00_040Se.MP3]
  8323. ;Warning: hostile entity detected.
  8324. SoundFilename=1512_00_040Se.mp3
  8325. SoundPriority=1.000000
  8326. SoundLoopCount=1
  8327. SoundVolume=0.8000
  8328. SoundType=2
  8329.  
  8330. [1512_00_043Se.MP3]
  8331. ;Exploration experience acquired.
  8332. SoundFilename=1512_00_043Se.mp3
  8333. SoundPriority=1.000000
  8334. SoundLoopCount=1
  8335. SoundVolume=0.8000
  8336. SoundType=2
  8337.  
  8338. [1512_00_046Se.MP3]
  8339. ;Self destruct initiated.
  8340. SoundFilename=1512_00_046Se.mp3
  8341. SoundPriority=1.000000
  8342. SoundLoopCount=1
  8343. SoundVolume=0.8000
  8344. SoundType=2
  8345.  
  8346. [1512_00_049Se.MP3]
  8347. ;Warning: sector under attack.
  8348. SoundFilename=1512_00_049Se.mp3
  8349. SoundPriority=1.000000
  8350. SoundLoopCount=1
  8351. SoundVolume=0.8000
  8352. SoundType=2
  8353.  
  8354. [1512_00_061Se.MP3]
  8355. ;All systems online.  Emergency life support
  8356. ;systems deactivated.
  8357. SoundFilename=1512_00_061Se.mp3
  8358. SoundPriority=1.000000
  8359. SoundLoopCount=1
  8360. SoundVolume=0.8000
  8361. SoundType=2
  8362.  
  8363. [1512_00_068Se.MP3]
  8364. ;Ship hull upgraded.
  8365. SoundFilename=1512_00_068Se.mp3
  8366. SoundPriority=1.000000
  8367. SoundLoopCount=1
  8368. SoundVolume=0.8000
  8369. SoundType=2
  8370.  
  8371. [1512_00_069Se.MP3]
  8372. ;Warning: Solar Collector One destroyed.
  8373. SoundFilename=1512_00_069Se.mp3
  8374. SoundPriority=1.000000
  8375. SoundLoopCount=1
  8376. SoundVolume=0.8000
  8377. SoundType=2
  8378.  
  8379. [1512_00_070Se.MP3]
  8380. ;Warning: Solar Collector Two destroyed.
  8381. SoundFilename=1512_00_070Se.mp3
  8382. SoundPriority=1.000000
  8383. SoundLoopCount=1
  8384. SoundVolume=0.8000
  8385. SoundType=2
  8386.  
  8387. [1512_00_071Se.MP3]
  8388. ;Warning: Solar Collector Three destroyed.
  8389. SoundFilename=1512_00_071Se.mp3
  8390. SoundPriority=1.000000
  8391. SoundLoopCount=1
  8392. SoundVolume=0.8000
  8393. SoundType=2
  8394.  
  8395.  
  8396. [1492_00_801Se.MP3]
  8397. ;To here.
  8398. SoundFilename=1492_00_801Se.mp3
  8399. SoundPriority=1.000000
  8400. SoundLoopCount=1
  8401. SoundVolume=0.8000
  8402. SoundType=2
  8403.  
  8404. [1492_00_802Se.MP3]
  8405. ;This is important, so remember --  to make
  8406. ;a shortcut, drag from here...
  8407. SoundFilename=1492_00_802Se.mp3
  8408. SoundPriority=1.000000
  8409. SoundLoopCount=1
  8410. SoundVolume=0.8000
  8411. SoundType=2
  8412.  
  8413. [1492_00_803Se.MP3]
  8414. ;To here.
  8415. SoundFilename=1492_00_803Se.mp3
  8416. SoundPriority=1.000000
  8417. SoundLoopCount=1
  8418. SoundVolume=0.8000
  8419. SoundType=2
  8420.  
  8421. [1512_00_072Se.MP3]
  8422. ;Warning: Solar Collector Four destroyed.
  8423. SoundFilename=1512_00_072Se.mp3
  8424. SoundPriority=1.000000
  8425. SoundLoopCount=1
  8426. SoundVolume=0.8000
  8427. SoundType=2
  8428.  
  8429. [1512_00_073Se.MP3]
  8430. ;Proximity mine deployed.
  8431. SoundFilename=1512_00_073Se.mp3
  8432. SoundPriority=1.000000
  8433. SoundLoopCount=1
  8434. SoundVolume=0.8000
  8435. SoundType=2
  8436.  
  8437. [1512_00_074Se.MP3]
  8438. ;Shield matrix online.
  8439. SoundFilename=1512_00_074Se.mp3
  8440. SoundPriority=1.000000
  8441. SoundLoopCount=1
  8442. SoundVolume=0.8000
  8443. SoundType=2
  8444.  
  8445. [1512_00_075Se.MP3]
  8446. ;Shield matrix at 75 percent.
  8447. SoundFilename=1512_00_075Se.mp3
  8448. SoundPriority=1.000000
  8449. SoundLoopCount=1
  8450. SoundVolume=0.8000
  8451. SoundType=2
  8452.  
  8453. [1512_00_076Se.MP3]
  8454. ;Shield matrix at 50 percent.
  8455. SoundFilename=1512_00_076Se.mp3
  8456. SoundPriority=1.000000
  8457. SoundLoopCount=1
  8458. SoundVolume=0.8000
  8459. SoundType=2
  8460.  
  8461. [1512_00_077Se.MP3]
  8462. ;Shield matrix at 25 percent.
  8463. SoundFilename=1512_00_077Se.mp3
  8464. SoundPriority=1.000000
  8465. SoundLoopCount=1
  8466. SoundVolume=0.8000
  8467. SoundType=2
  8468.  
  8469. [1512_00_078Se.MP3]
  8470. ;Warning: shield matrix critical.
  8471. SoundFilename=1512_00_078Se.mp3
  8472. SoundPriority=1.000000
  8473. SoundLoopCount=1
  8474. SoundVolume=0.8000
  8475. SoundType=2
  8476.  
  8477. [1512_00_079Se.MP3]
  8478. ;Anomaly detected in cargo hold. Possible
  8479. ;detonation in 30 seconds.
  8480. SoundFilename=1512_00_079Se.mp3
  8481. SoundPriority=1.000000
  8482. SoundLoopCount=1
  8483. SoundVolume=0.8000
  8484. SoundType=2
  8485.  
  8486. [1512_00_080Se.MP3]
  8487. ;Detonation in 15 seconds.
  8488. SoundFilename=1512_00_080Se.mp3
  8489. SoundPriority=1.000000
  8490. SoundLoopCount=1
  8491. SoundVolume=0.8000
  8492. SoundType=2
  8493.  
  8494. [1512_00_081Se.MP3]
  8495. ;Detonation in 5 seconds. 
  8496. SoundFilename=1512_00_081Se.mp3
  8497. SoundPriority=1.000000
  8498. SoundLoopCount=1
  8499. SoundVolume=0.8000
  8500. SoundType=2
  8501.  
  8502. [1512_01_001Se.MP3]
  8503. ;Warning: Anomaly detected in cargo hold.
  8504. SoundFilename=1512_01_001Se.mp3
  8505. SoundPriority=1.000000
  8506. SoundLoopCount=1
  8507. SoundVolume=0.8000
  8508. SoundType=2
  8509.  
  8510. [1512_01_002Se.MP3]
  8511. ;Severe chemical reaction in cargo hold.
  8512. ; Catastrophic detonation in approximately 60 seconds.
  8513. SoundFilename=1512_01_002Se.mp3
  8514. SoundPriority=1.000000
  8515. SoundLoopCount=1
  8516. SoundVolume=0.8000
  8517. SoundType=2
  8518.  
  8519. [1512_01_003Se.MP3]
  8520. ;Warning: Imminent detonation in sixty seconds. 
  8521. SoundFilename=1512_01_003Se.mp3
  8522. SoundPriority=1.000000
  8523. SoundLoopCount=1
  8524. SoundVolume=0.8000
  8525. SoundType=2
  8526.  
  8527. [1512_01_004Se.MP3]
  8528. ;Detonation in forty-five seconds.
  8529. SoundFilename=1512_01_004Se.mp3
  8530. SoundPriority=1.000000
  8531. SoundLoopCount=1
  8532. SoundVolume=0.8000
  8533. SoundType=2
  8534.  
  8535. [1512_01_005Se.MP3]
  8536. ;Detonation in thirty seconds. 
  8537. SoundFilename=1512_01_005Se.mp3
  8538. SoundPriority=1.000000
  8539. SoundLoopCount=1
  8540. SoundVolume=0.8000
  8541. SoundType=2
  8542.  
  8543. [1512_01_006Se.MP3]
  8544. ;Detonation in ten seconds.
  8545. SoundFilename=1512_01_006Se.mp3
  8546. SoundPriority=1.000000
  8547. SoundLoopCount=1
  8548. SoundVolume=0.8000
  8549. SoundType=2
  8550.  
  8551. [1512_01_007Se.MP3]
  8552. ;Detonation in: five, four, three, two, one.
  8553. SoundFilename=1512_01_007Se.mp3
  8554. SoundPriority=1.000000
  8555. SoundLoopCount=1
  8556. SoundVolume=0.8000
  8557. SoundType=2
  8558.  
  8559. [1512_01_008Se.MP3]
  8560. ;Scan completed.
  8561. SoundFilename=1512_01_008Se.mp3
  8562. SoundPriority=1.000000
  8563. SoundLoopCount=1
  8564. SoundVolume=0.8000
  8565. SoundType=2
  8566.  
  8567. [1512_01_009Se.MP3]
  8568. ;Data uploaded.
  8569. SoundFilename=1512_01_009Se.mp3
  8570. SoundPriority=1.000000
  8571. SoundLoopCount=1
  8572. SoundVolume=0.8000
  8573. SoundType=2
  8574.  
  8575. [1512_01_010Se.MP3]
  8576. ;Ending Transmission.
  8577. SoundFilename=1512_01_010Se.mp3
  8578. SoundPriority=1.000000
  8579. SoundLoopCount=1
  8580. SoundVolume=0.8000
  8581. SoundType=2
  8582.  
  8583. [1512_01_011Se.MP3]
  8584. ;Tranmission Terminated.
  8585. SoundFilename=1512_01_011Se.mp3
  8586. SoundPriority=1.000000
  8587. SoundLoopCount=1
  8588. SoundVolume=0.8000
  8589. SoundType=2
  8590.  
  8591. [1512_01_012Se.MP3]
  8592. ;Transmission Lost.
  8593. SoundFilename=1512_01_012Se.mp3
  8594. SoundPriority=1.000000
  8595. SoundLoopCount=1
  8596. SoundVolume=0.8000
  8597. SoundType=2
  8598.  
  8599. [1512_01_013Se.MP3]
  8600. ;Warning: Engine Destroyed.
  8601. SoundFilename=1512_01_013Se.mp3
  8602. SoundPriority=1.000000
  8603. SoundLoopCount=1
  8604. SoundVolume=0.8000
  8605. SoundType=2
  8606.  
  8607. [1512_01_014Se.MP3]
  8608. ;Warning: System Destroyed.
  8609. SoundFilename=1512_01_014Se.mp3
  8610. SoundPriority=1.000000
  8611. SoundLoopCount=1
  8612. SoundVolume=0.8000
  8613. SoundType=2
  8614.  
  8615. [1512_01_015Se.MP3]
  8616. ;Warning: Reactor Destroyed.
  8617. SoundFilename=1512_01_015Se.mp3
  8618. SoundPriority=1.000000
  8619. SoundLoopCount=1
  8620. SoundVolume=0.8000
  8621. SoundType=2
  8622.  
  8623. [1512_01_016Se.MP3]
  8624. ;Warning: Shields Destroyed.
  8625. SoundFilename=1512_01_016Se.mp3
  8626. SoundPriority=1.000000
  8627. SoundLoopCount=1
  8628. SoundVolume=0.8000
  8629. SoundType=2
  8630.  
  8631. [1512_01_017Se.MP3]
  8632. ;Warning: Cargo Destroyed.
  8633. SoundFilename=1512_01_017Se.mp3
  8634. SoundPriority=1.000000
  8635. SoundLoopCount=1
  8636. SoundVolume=0.8000
  8637. SoundType=2
  8638.  
  8639. [1512_01_018Se.MP3]
  8640. ;Warning. Cargo Damaged. 
  8641. SoundFilename=1512_01_018Se.mp3
  8642. SoundPriority=1.000000
  8643. SoundLoopCount=1
  8644. SoundVolume=0.8000
  8645. SoundType=2
  8646.  
  8647. [1512_01_019Se.MP3]
  8648. ;Shinwa faction gained.
  8649. SoundFilename=1512_01_019Se.mp3
  8650. SoundPriority=1.000000
  8651. SoundLoopCount=1
  8652. SoundVolume=0.8000
  8653. SoundType=2
  8654.  
  8655. [1512_01_020Se.MP3]
  8656. ;Shinwa faction lost.
  8657. SoundFilename=1512_01_020Se.mp3
  8658. SoundPriority=1.000000
  8659. SoundLoopCount=1
  8660. SoundVolume=0.8000
  8661. SoundType=2
  8662.  
  8663. [1512_01_021Se.MP3]
  8664. ;Kokura faction gained.
  8665. SoundFilename=1512_01_021Se.mp3
  8666. SoundPriority=1.000000
  8667. SoundLoopCount=1
  8668. SoundVolume=0.8000
  8669. SoundType=2
  8670.  
  8671. [1512_01_022Se.MP3]
  8672. ;Kokura faction lost.
  8673. SoundFilename=1512_01_022Se.mp3
  8674. SoundPriority=1.000000
  8675. SoundLoopCount=1
  8676. SoundVolume=0.8000
  8677. SoundType=2
  8678.  
  8679. [1512_01_023Se.MP3]
  8680. ;Sha'ha'dem faction gained.
  8681. SoundFilename=1512_01_023Se.mp3
  8682. SoundPriority=1.000000
  8683. SoundLoopCount=1
  8684. SoundVolume=0.8000
  8685. SoundType=2
  8686.  
  8687. [1512_01_024Se.MP3]
  8688. ;Sha'ha'dem faction lost.
  8689. SoundFilename=1512_01_024Se.mp3
  8690. SoundPriority=1.000000
  8691. SoundLoopCount=1
  8692. SoundVolume=0.8000
  8693. SoundType=2
  8694.  
  8695. [1512_01_025Se.MP3]
  8696. ;Sharim faction gained.
  8697. SoundFilename=1512_01_025Se.mp3
  8698. SoundPriority=1.000000
  8699. SoundLoopCount=1
  8700. SoundVolume=0.8000
  8701. SoundType=2
  8702.  
  8703. [1512_01_026Se.MP3]
  8704. ;Sharim faction lost.
  8705. SoundFilename=1512_01_026Se.mp3
  8706. SoundPriority=1.000000
  8707. SoundLoopCount=1
  8708. SoundVolume=0.8000
  8709. SoundType=2
  8710.  
  8711. [1512_01_027Se.MP3]
  8712. ;Centuriata faction gained.
  8713. SoundFilename=1512_01_027Se.mp3
  8714. SoundPriority=1.000000
  8715. SoundLoopCount=1
  8716. SoundVolume=0.8000
  8717. SoundType=2
  8718.  
  8719. [1512_01_028Se.MP3]
  8720. ;Centuriata faction lost.
  8721. SoundFilename=1512_01_028Se.mp3
  8722. SoundPriority=1.000000
  8723. SoundLoopCount=1
  8724. SoundVolume=0.8000
  8725. SoundType=2
  8726.  
  8727. [1512_01_029Se.MP3]
  8728. ;Sabura faction gained.
  8729. SoundFilename=1512_01_029Se.mp3
  8730. SoundPriority=1.000000
  8731. SoundLoopCount=1
  8732. SoundVolume=0.8000
  8733. SoundType=2
  8734.  
  8735. [1512_01_030Se.MP3]
  8736. ;Sabura faction lost.
  8737. SoundFilename=1512_01_030Se.mp3
  8738. SoundPriority=1.000000
  8739. SoundLoopCount=1
  8740. SoundVolume=0.8000
  8741. SoundType=2
  8742.  
  8743. [1512_01_031Se.MP3]
  8744. ;Sabine faction gained.
  8745. SoundFilename=1512_01_031Se.mp3
  8746. SoundPriority=1.000000
  8747. SoundLoopCount=1
  8748. SoundVolume=0.8000
  8749. SoundType=2
  8750.  
  8751. [1512_01_032Se.MP3]
  8752. ;Sabine faction lost.
  8753. SoundFilename=1512_01_032Se.mp3
  8754. SoundPriority=1.000000
  8755. SoundLoopCount=1
  8756. SoundVolume=0.8000
  8757. SoundType=2
  8758.  
  8759. [1512_01_033Se.MP3]
  8760. ;Collegia faction gained.
  8761. SoundFilename=1512_01_033Se.mp3
  8762. SoundPriority=1.000000
  8763. SoundLoopCount=1
  8764. SoundVolume=0.8000
  8765. SoundType=2
  8766.  
  8767. [1512_01_034Se.MP3]
  8768. ;Collegia faction lost.
  8769. SoundFilename=1512_01_034Se.mp3
  8770. SoundPriority=1.000000
  8771. SoundLoopCount=1
  8772. SoundVolume=0.8000
  8773. SoundType=2
  8774.  
  8775. [1512_01_035Se.MP3]
  8776. ;EarthCorps faction gained.
  8777. SoundFilename=1512_01_035Se.mp3
  8778. SoundPriority=1.000000
  8779. SoundLoopCount=1
  8780. SoundVolume=0.8000
  8781. SoundType=2
  8782.  
  8783. [1512_01_036Se.MP3]
  8784. ;EathCorps faction lost.
  8785. SoundFilename=1512_01_036Se.mp3
  8786. SoundPriority=1.000000
  8787. SoundLoopCount=1
  8788. SoundVolume=0.8000
  8789. SoundType=2
  8790.  
  8791. [1512_01_037Se.MP3]
  8792. ;Hyperia faction gained.
  8793. SoundFilename=1512_01_037Se.mp3
  8794. SoundPriority=1.000000
  8795. SoundLoopCount=1
  8796. SoundVolume=0.8000
  8797. SoundType=2
  8798.  
  8799. [1512_01_038Se.MP3]
  8800. ;Hyperia faction lost.
  8801. SoundFilename=1512_01_038Se.mp3
  8802. SoundPriority=1.000000
  8803. SoundLoopCount=1
  8804. SoundVolume=0.8000
  8805. SoundType=2
  8806.  
  8807. [1512_01_039Se.MP3]
  8808. ;InfinitiCorp faction gained.
  8809. SoundFilename=1512_01_039Se.mp3
  8810. SoundPriority=1.000000
  8811. SoundLoopCount=1
  8812. SoundVolume=0.8000
  8813. SoundType=2
  8814.  
  8815. [1512_01_040Se.MP3]
  8816. ;InfinitiCorp faction lost.
  8817. SoundFilename=1512_01_040Se.mp3
  8818. SoundPriority=1.000000
  8819. SoundLoopCount=1
  8820. SoundVolume=0.8000
  8821. SoundType=2
  8822.  
  8823. [1512_01_041Se.MP3]
  8824. ;Gold Dragon faction gained.
  8825. SoundFilename=1512_01_041Se.mp3
  8826. SoundPriority=1.000000
  8827. SoundLoopCount=1
  8828. SoundVolume=0.8000
  8829. SoundType=2
  8830.  
  8831. [1512_01_042Se.MP3]
  8832. ;Gold dragon faction lost.
  8833. SoundFilename=1512_01_042Se.mp3
  8834. SoundPriority=1.000000
  8835. SoundLoopCount=1
  8836. SoundVolume=0.8000
  8837. SoundType=2
  8838.  
  8839. [1512_01_043Se.MP3]
  8840. ;Red Dragon faction gained.
  8841. SoundFilename=1512_01_043Se.mp3
  8842. SoundPriority=1.000000
  8843. SoundLoopCount=1
  8844. SoundVolume=0.8000
  8845. SoundType=2
  8846.  
  8847. [1512_01_044Se.MP3]
  8848. ;Red Dragon faction lost.
  8849. SoundFilename=1512_01_044Se.mp3
  8850. SoundPriority=1.000000
  8851. SoundLoopCount=1
  8852. SoundVolume=0.8000
  8853. SoundType=2
  8854.  
  8855. [1512_01_045Se.MP3]
  8856. ;Anseria faction gained.
  8857. SoundFilename=1512_01_045Se.mp3
  8858. SoundPriority=1.000000
  8859. SoundLoopCount=1
  8860. SoundVolume=0.8000
  8861. SoundType=2
  8862.  
  8863. [1512_01_046Se.MP3]
  8864. ;Anseria faction lost.
  8865. SoundFilename=1512_01_046Se.mp3
  8866. SoundPriority=1.000000
  8867. SoundLoopCount=1
  8868. SoundVolume=0.8000
  8869. SoundType=2
  8870.  
  8871. [1512_01_047Se.MP3]
  8872. ;Psionic faction gained.
  8873. SoundFilename=1512_01_047Se.mp3
  8874. SoundPriority=1.000000
  8875. SoundLoopCount=1
  8876. SoundVolume=0.8000
  8877. SoundType=2
  8878.  
  8879. [1512_01_048Se.MP3]
  8880. ;Psionic faction lost.
  8881. SoundFilename=1512_01_048Se.mp3
  8882. SoundPriority=1.000000
  8883. SoundLoopCount=1
  8884. SoundVolume=0.8000
  8885. SoundType=2
  8886.  
  8887. [1512_01_049Se.MP3]
  8888. ;V'rix faction gained.
  8889. SoundFilename=1512_01_049Se.mp3
  8890. SoundPriority=1.000000
  8891. SoundLoopCount=1
  8892. SoundVolume=0.8000
  8893. SoundType=2
  8894.  
  8895. [1512_01_050Se.MP3]
  8896. ;V'rix faction lost.
  8897. SoundFilename=1512_01_050Se.mp3
  8898. SoundPriority=1.000000
  8899. SoundLoopCount=1
  8900. SoundVolume=0.8000
  8901. SoundType=2
  8902.  
  8903. [1512_01_051Se.MP3]
  8904. ;Mordana faction gained.
  8905. SoundFilename=1512_01_051Se.mp3
  8906. SoundPriority=1.000000
  8907. SoundLoopCount=1
  8908. SoundVolume=0.8000
  8909. SoundType=2
  8910.  
  8911. [1512_01_052Se.MP3]
  8912. ;Mordana faction lost.
  8913. SoundFilename=1512_01_052Se.mp3
  8914. SoundPriority=1.000000
  8915. SoundLoopCount=1
  8916. SoundVolume=0.8000
  8917. SoundType=2
  8918.  
  8919. [1512_01_053Se.MP3]
  8920. ;Free Spacer faction gained.
  8921. SoundFilename=1512_01_053Se.mp3
  8922. SoundPriority=1.000000
  8923. SoundLoopCount=1
  8924. SoundVolume=0.8000
  8925. SoundType=2
  8926.  
  8927. [1512_01_054Se.MP3]
  8928. ;Free Spacer faction lost.
  8929. SoundFilename=1512_01_054Se.mp3
  8930. SoundPriority=1.000000
  8931. SoundLoopCount=1
  8932. SoundVolume=0.8000
  8933. SoundType=2
  8934.  
  8935. [1512_01_055Se.MP3]
  8936. ;Ancients faction gained.
  8937. SoundFilename=1512_01_055Se.mp3
  8938. SoundPriority=1.000000
  8939. SoundLoopCount=1
  8940. SoundVolume=0.8000
  8941. SoundType=2
  8942.  
  8943. [1512_01_056Se.MP3]
  8944. ;Ancients faction lost.
  8945. SoundFilename=1512_01_056Se.mp3
  8946. SoundPriority=1.000000
  8947. SoundLoopCount=1
  8948. SoundVolume=0.8000
  8949. SoundType=2
  8950.  
  8951. [1512_01_057Se.MP3]
  8952. ;Jing Leung Red Dragon faction gained.
  8953. SoundFilename=1512_01_057Se.mp3
  8954. SoundPriority=1.000000
  8955. SoundLoopCount=1
  8956. SoundVolume=0.8000
  8957. SoundType=2
  8958.  
  8959. [1512_01_058Se.MP3]
  8960. ;Jing Leung Red Dragon faction lost.
  8961. SoundFilename=1512_01_058Se.mp3
  8962. SoundPriority=1.000000
  8963. SoundLoopCount=1
  8964. SoundVolume=0.8000
  8965. SoundType=2
  8966.  
  8967. [1512_01_059Se.MP3]
  8968. ;Glenn Commission faction gained.
  8969. SoundFilename=1512_01_059Se.mp3
  8970. SoundPriority=1.000000
  8971. SoundLoopCount=1
  8972. SoundVolume=0.8000
  8973. SoundType=2
  8974.  
  8975. [1512_01_060Se.MP3]
  8976. ;Glenn Commission faction lost.
  8977. SoundFilename=1512_01_060Se.mp3
  8978. SoundPriority=1.000000
  8979. SoundLoopCount=1
  8980. SoundVolume=0.8000
  8981. SoundType=2
  8982.  
  8983. [1512_01_061Se.MP3]
  8984. ;NET-7 faction gained.
  8985. SoundFilename=1512_01_061Se.mp3
  8986. SoundPriority=1.000000
  8987. SoundLoopCount=1
  8988. SoundVolume=0.8000
  8989. SoundType=2
  8990.  
  8991. [1512_01_062Se.MP3]
  8992. ;NET-7 faction lost.
  8993. SoundFilename=1512_01_062Se.mp3
  8994. SoundPriority=1.000000
  8995. SoundLoopCount=1
  8996. SoundVolume=0.8000
  8997. SoundType=2
  8998.  
  8999. [1512_01_065Se.MP3]
  9000. ;Alliance faction gained.
  9001. SoundFilename=1512_01_065Se.mp3
  9002. SoundPriority=1.000000
  9003. SoundLoopCount=1
  9004. SoundVolume=0.8000
  9005. SoundType=2
  9006.  
  9007. [1512_01_066Se.MP3]
  9008. ;Alliance faction lost. 
  9009. SoundFilename=1512_01_066Se.mp3
  9010. SoundPriority=1.000000
  9011. SoundLoopCount=1
  9012. SoundVolume=0.8000
  9013. SoundType=2
  9014.  
  9015. [1512_01_067Se.MP3]
  9016. ;Memorial launched.
  9017. SoundFilename=1512_01_067Se.mp3
  9018. SoundPriority=1.000000
  9019. SoundLoopCount=1
  9020. SoundVolume=0.8000
  9021. SoundType=2
  9022.  
  9023. [1512_01_068Se.MP3]
  9024. ;Data downloaded.
  9025. SoundFilename=1512_01_068Se.mp3
  9026. SoundPriority=1.000000
  9027. SoundLoopCount=1
  9028. SoundVolume=0.8000
  9029. SoundType=2
  9030.  
  9031. [1512_01_069Se.MP3]
  9032. ;Target Scanned.
  9033. SoundFilename=1512_01_069Se.mp3
  9034. SoundPriority=1.000000
  9035. SoundLoopCount=1
  9036. SoundVolume=0.8000
  9037. SoundType=2
  9038.  
  9039. [1512_01_070Se.MP3]
  9040. ;Course Complete.
  9041. SoundFilename=1512_01_070Se.mp3
  9042. SoundPriority=1.000000
  9043. SoundLoopCount=1
  9044. SoundVolume=0.8000
  9045. SoundType=2
  9046.  
  9047. [1512_01_071Se.MP3]
  9048. ;Incoming Emergency Transmission.
  9049. SoundFilename=1512_01_071Se.mp3
  9050. SoundPriority=1.000000
  9051. SoundLoopCount=1
  9052. SoundVolume=0.8000
  9053. SoundType=2
  9054.  
  9055. [1512_01_072Se.MP3]
  9056. ;Unknown Ship Detected. 
  9057. SoundFilename=1512_01_072Se.mp3
  9058. SoundPriority=1.000000
  9059. SoundLoopCount=1
  9060. SoundVolume=0.8000
  9061. SoundType=2
  9062.  
  9063. [1512_01_073Se.MP3]
  9064. ;Ship equipment destroyed
  9065. SoundFilename=1512_01_073Se.mp3
  9066. SoundPriority=1.000000
  9067. SoundLoopCount=1
  9068. SoundVolume=0.8000
  9069. SoundType=2
  9070.  
  9071.  
  9072.  
  9073. ;********************* bogeril ? **************************
  9074.  
  9075. [Bogeril Bugbuster - Flying]
  9076. SoundFilename=bst40_beetle_idle_01.wav
  9077. SoundPriority=0.5000
  9078. SoundLoopCount=1
  9079. SoundVolume=0.6400
  9080. SoundMaxVolRadius=1000.0
  9081. SoundDropOffRadius=3500.0
  9082.  
  9083. [Bogeril Bugbuster - Splat!]
  9084. SoundFilename=green_planet_of_acid_3.wav
  9085. SoundPriority=0.5000
  9086. SoundLoopCount=1
  9087. SoundVolume=0.6400
  9088. SoundMaxVolRadius=1000.0
  9089. SoundDropOffRadius=3500.0
  9090.  
  9091.  
  9092.  
  9093. ;*** +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O
  9094. ;*** +     S T A R G A T E   S O U N D S    +
  9095. ;*** +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O
  9096.  
  9097.  
  9098. [STARGAT1.WAV]
  9099. SoundFilename=null.wav
  9100. SoundPriority=1.000000
  9101. SoundLoopCount=1
  9102. SoundVolume=0.8000
  9103. SoundMaxVolRadius=2000.0
  9104. SoundDropOffRadius=10000.0
  9105.  
  9106. [STARGAT2.WAV]
  9107. SoundFilename=null.wav
  9108. SoundPriority=1.000000
  9109. SoundLoopCount=1
  9110. SoundVolume=0.8000
  9111. SoundMaxVolRadius=2000.0
  9112. SoundDropOffRadius=10000.0
  9113.  
  9114. [PIRATE_GATE_OPEN]
  9115. SoundFilename=pirate_open01.wav
  9116. SoundPriority=1.000000
  9117. SoundLoopCount=1
  9118. SoundVolume=0.8000
  9119. SoundMaxVolRadius=2000.0
  9120. SoundDropOffRadius=10000.0
  9121.  
  9122. [PIRATE_GATE_CLOSE]
  9123. SoundFilename=pirate_close01.wav
  9124. SoundPriority=1.000000
  9125. SoundLoopCount=1
  9126. SoundVolume=0.8000
  9127. SoundMaxVolRadius=4000.0
  9128. SoundDropOffRadius=10000.0
  9129.  
  9130. [STARGATE_ENERGY_OPEN]
  9131. SoundFilename=energy_start01.wav
  9132. SoundPriority=1.000000
  9133. SoundLoopCount=1
  9134. SoundVolume=0.6000
  9135. SoundMaxVolRadius=4000.0
  9136. SoundDropOffRadius=10000.0
  9137.  
  9138. [STARGATE_ENERGY_OPEN_SHORT]
  9139. SoundFilename=TerranSmall_EnergyOpen01.wav
  9140. SoundPriority=1.000000
  9141. SoundLoopCount=1
  9142. SoundVolume=0.8000
  9143. SoundMaxVolRadius=4000.0
  9144. SoundDropOffRadius=10000.0
  9145.  
  9146. [STARGATE_ENERGY_CLOSE]
  9147. SoundFilename=Energy_Close01.wav
  9148. SoundPriority=1.000000
  9149. SoundLoopCount=1
  9150. SoundVolume=0.8000
  9151. SoundMaxVolRadius=4000.0
  9152. SoundDropOffRadius=10000.0
  9153.  
  9154. [STARGATE_ENERGY_FLASH]
  9155. SoundFilename=energy_flash01.wav
  9156. SoundPriority=1.000000
  9157. SoundLoopCount=1
  9158. SoundVolume=0.8000
  9159. SoundMaxVolRadius=2000.0
  9160. SoundDropOffRadius=10000.0
  9161.  
  9162. [TERRAN GATE SMALL IDLE]
  9163. SoundFilename=TerranSmall_Idle01.wav
  9164. SoundPriority=1.000000
  9165. SoundLoopCount=0
  9166. SoundVolume=0.3000
  9167. SoundMaxVolRadius=4000.0
  9168. SoundDropOffRadius=10000.0
  9169.  
  9170. [TERRAN_GATE_SMALL_OPEN]
  9171. SoundFilename=TerranSmall_Open01.wav
  9172. SoundPriority=1.000000
  9173. SoundLoopCount=1
  9174. SoundVolume=0.8000
  9175. SoundMaxVolRadius=4000.0
  9176. SoundDropOffRadius=10000.0
  9177.  
  9178. [TERRAN_GATE_SMALL_CLOSE]
  9179. SoundFilename=TerranSmall_Close01.wav
  9180. SoundPriority=1.000000
  9181. SoundLoopCount=1
  9182. SoundVolume=0.8000
  9183. SoundMaxVolRadius=4000.0
  9184. SoundDropOffRadius=10000.0
  9185.  
  9186. [GATE ACTIVE IDLE]
  9187. SoundFilename=Energy_Loop02.wav
  9188. SoundPriority=1.000000
  9189. SoundLoopCount=0
  9190. SoundVolume=0.8000
  9191. SoundMaxVolRadius=4000.0
  9192. SoundDropOffRadius=10000.0
  9193.  
  9194. [ANCIENT GATE IDLE]
  9195. SoundFilename=AncientGate_IdleNorm01.wav
  9196. SoundPriority=1.000000
  9197. SoundLoopCount=0
  9198. SoundVolume=0.4000
  9199. SoundMaxVolRadius=4000.0
  9200. SoundDropOffRadius=10000.0
  9201.  
  9202. [ANCIENT GATE ACTIVE IDLE]
  9203. SoundFilename=AncientGate_ActiveLoop3.wav
  9204. SoundPriority=1.000000
  9205. SoundLoopCount=0
  9206. SoundVolume=0.8000
  9207. SoundMaxVolRadius=2000.0
  9208. SoundDropOffRadius=10000.0
  9209.  
  9210. [ANCIENT_GATE_OPEN]
  9211. SoundFilename=AncientGate_Open01.wav
  9212. SoundPriority=1.000000
  9213. SoundLoopCount=1
  9214. SoundVolume=0.8000
  9215. SoundMaxVolRadius=4000.0
  9216. SoundDropOffRadius=10000.0
  9217.  
  9218. [ANCIENT_GATE_ENERGY_FLASH]
  9219. SoundFilename=AncientGate_Flash01.wav
  9220. SoundPriority=1.000000
  9221. SoundLoopCount=1
  9222. SoundVolume=0.8000
  9223. SoundMaxVolRadius=4000.0
  9224. SoundDropOffRadius=10000.0
  9225.  
  9226. [ANCIENT_GATE_CLOSE]
  9227. SoundFilename=AncientGate_Close01.wav
  9228. SoundPriority=1.000000
  9229. SoundLoopCount=1
  9230. SoundVolume=0.8000
  9231. SoundMaxVolRadius=4000.0
  9232. SoundDropOffRadius=10000.0
  9233.  
  9234. [ANCIENT_GATE_ENERGY_CLOSE]
  9235. SoundFilename=AncientGate_EnergyClose01.wav
  9236. SoundPriority=1.000000
  9237. SoundLoopCount=1
  9238. SoundVolume=0.8000
  9239. SoundMaxVolRadius=4000.0
  9240. SoundDropOffRadius=10000.0
  9241.  
  9242. [ANCIENT_GATE_VOICES]
  9243. SoundPriority=0.8000
  9244. SoundLoopCount=1
  9245. SoundMaxInstances=1
  9246. SoundVolume=0.3500
  9247. SoundMaxVolRadius=5000
  9248. SoundDropOffRadius=9500
  9249.  
  9250. [ANCIENT_GATE_VOICES\Files]
  9251. Voices01.wav=20
  9252. Voices02.wav=20
  9253. Voices03.wav=20
  9254. Voices04.wav=20
  9255. Voices05.wav=20
  9256. Voices06.wav=02
  9257. Voices07.wav=20
  9258. Voices08.wav=20
  9259. Null.wav=60
  9260.  
  9261. [NAVIGATION GATE IDLE]
  9262. SoundFilename=Pirate_IdleLoop01.wav
  9263. SoundPriority=1.000000
  9264. SoundLoopCount=0
  9265. SoundVolume=0.3000
  9266. SoundMaxVolRadius=2000.0
  9267. SoundDropOffRadius=10000.0
  9268.  
  9269. [NAVIGATION GATE ACTIVE IDLE]
  9270. SoundFilename=Energy_Loop02.wav
  9271. SoundPriority=1.000000
  9272. SoundLoopCount=0
  9273. SoundVolume=0.8000
  9274. SoundMaxVolRadius=2000.0
  9275. SoundDropOffRadius=10000.0
  9276.  
  9277. [TERRAN GATE LARGE IDLE]
  9278. SoundFilename=TerranLarge_Idle01.wav
  9279. SoundPriority=1.000000
  9280. SoundLoopCount=0
  9281. SoundVolume=0.3000
  9282. SoundMaxVolRadius=8000.0
  9283. SoundDropOffRadius=12000.0
  9284.  
  9285. [TERRAN GATE LARGE ACTIVE IDLE]
  9286. SoundFilename=Energy_Loop02.wav
  9287. SoundPriority=1.000000
  9288. SoundLoopCount=0
  9289. SoundVolume=0.8000
  9290. SoundMaxVolRadius=4000.0
  9291. SoundDropOffRadius=10000.0
  9292.  
  9293. [TERRAN_GATE_LARGE_OPEN]
  9294. SoundFilename=TerranLarge_Open01.wav
  9295. SoundPriority=1.000000
  9296. SoundLoopCount=1
  9297. SoundVolume=0.8000
  9298. SoundMaxVolRadius=4000.0
  9299. SoundDropOffRadius=10000.0
  9300.  
  9301. [TERRAN_GATE_LARGE_CLOSE]
  9302. SoundFilename=TerranLarge_Close01.wav
  9303. SoundPriority=1.000000
  9304. SoundLoopCount=1
  9305. SoundVolume=0.8000
  9306. SoundMaxVolRadius=4000.0
  9307. SoundDropOffRadius=10000.0
  9308.  
  9309. [PIRATE GATE IDLE]
  9310. SoundFilename=Pirate_IdleLoop01.wav
  9311. SoundPriority=1.000000
  9312. SoundLoopCount=0
  9313. SoundVolume=0.3000
  9314. SoundMaxVolRadius=2000.0
  9315. SoundDropOffRadius=10000.0
  9316.  
  9317. [PIRATE GATE ACTIVE IDLE]
  9318. SoundFilename=Energy_Loop02.wav
  9319. SoundPriority=1.000000
  9320. SoundLoopCount=0
  9321. SoundVolume=0.8000
  9322. SoundMaxVolRadius=2000.0
  9323. SoundDropOffRadius=10000.0
  9324.  
  9325.  
  9326.  
  9327.  
  9328.  
  9329. ;****************** neptune sector 1073 *****************
  9330.  
  9331. [neptune mine countdown]
  9332. SoundFilename=self_destruct_countdown.wav
  9333. SoundPriority=0.500000
  9334. SoundLoopCount=1
  9335. SoundVolume=0.6400
  9336. SoundMaxVolRadius=500.0
  9337. SoundDropOffRadius=2000.0
  9338.  
  9339. [neptune solar collector powerup]
  9340. SoundFilename=powerup_start_01.wav
  9341. SoundPriority=0.500000
  9342. SoundLoopCount=1
  9343. SoundVolume=0.4000
  9344. SoundMaxVolRadius=3000.0
  9345. SoundDropOffRadius=5000.0
  9346.  
  9347. [neptune solar collector idle]
  9348. SoundFilename=powerup_loop_01.wav
  9349. SoundPriority=0.500000
  9350. SoundLoopCount=0
  9351. SoundVolume=0.4000
  9352. SoundMaxVolRadius=3000.0
  9353. SoundDropOffRadius=5000.0
  9354.  
  9355. [neptune solar collector powerdown]
  9356. SoundFilename=powerup_end_01.wav
  9357. SoundPriority=0.500000
  9358. SoundLoopCount=1
  9359. SoundVolume=0.4000
  9360. SoundMaxVolRadius=3000.0
  9361. SoundDropOffRadius=5000.0
  9362.  
  9363. [neptune shield critical]
  9364. SoundFilename=comp_shieldcricital.mp3
  9365. SoundPriority=0.800000
  9366. SoundLoopCount=1
  9367. SoundVolume=0.6400
  9368. SoundMaxVolRadius=500000.0
  9369. SoundDropOffRadius=500000.0
  9370. SoundType=2
  9371.  
  9372. [neptune shield destroyed]
  9373. SoundFilename=comp_shielddestroyed.mp3
  9374. SoundPriority=0.800000
  9375. SoundLoopCount=1
  9376. SoundVolume=0.6400
  9377. SoundMaxVolRadius=500000.0
  9378. SoundDropOffRadius=500000.0
  9379. SoundType=2
  9380.  
  9381. [neptune shield matrix 25]
  9382. SoundFilename=comp_shieldmatrix25.mp3
  9383. SoundPriority=0.800000
  9384. SoundLoopCount=1
  9385. SoundVolume=0.6400
  9386. SoundMaxVolRadius=500000.0
  9387. SoundDropOffRadius=500000.0
  9388. SoundType=2
  9389.  
  9390. [neptune shield matrix 50]
  9391. SoundFilename=comp_shieldmatrix50.mp3
  9392. SoundPriority=0.800000
  9393. SoundLoopCount=1
  9394. SoundVolume=0.6400
  9395. SoundMaxVolRadius=500000.0
  9396. SoundDropOffRadius=500000.0
  9397. SoundType=2
  9398.  
  9399. [neptune shield matrix 75]
  9400. SoundFilename=comp_shieldmatrix75.mp3
  9401. SoundPriority=0.800000
  9402. SoundLoopCount=1
  9403. SoundVolume=0.6400
  9404. SoundMaxVolRadius=500000.0
  9405. SoundDropOffRadius=500000.0
  9406. SoundType=2
  9407.  
  9408. [neptune solar collector 1]
  9409. SoundFilename=comp_solarone.mp3
  9410. SoundPriority=0.800000
  9411. SoundLoopCount=1
  9412. SoundVolume=0.6400
  9413. SoundMaxVolRadius=500000.0
  9414. SoundDropOffRadius=500000.0
  9415. SoundType=2
  9416.  
  9417. [neptune solar collector 2]
  9418. SoundFilename=comp_solartwo.mp3
  9419. SoundPriority=0.800000
  9420. SoundLoopCount=1
  9421. SoundVolume=0.6400
  9422. SoundMaxVolRadius=500000.0
  9423. SoundDropOffRadius=500000.0
  9424. SoundType=2
  9425.  
  9426. [neptune solar collector 3]
  9427. SoundFilename=comp_solarthree.mp3
  9428. SoundPriority=0.800000
  9429. SoundLoopCount=1
  9430. SoundVolume=0.6400
  9431. SoundMaxVolRadius=500000.0
  9432. SoundDropOffRadius=500000.0
  9433. SoundType=2
  9434.  
  9435. [neptune solar collector 4]
  9436. SoundFilename=comp_solarfour.mp3
  9437. SoundPriority=0.800000
  9438. SoundLoopCount=1
  9439. SoundVolume=0.6400
  9440. SoundMaxVolRadius=500000.0
  9441. SoundDropOffRadius=500000.0
  9442. SoundType=2
  9443.  
  9444. [neptune base command moving]
  9445. SoundFilename=1594_01_001se.mp3
  9446. SoundPriority=0.800000
  9447. SoundLoopCount=1
  9448. SoundVolume=0.6400
  9449. SoundMaxVolRadius=500000.0
  9450. SoundDropOffRadius=500000.0
  9451. SoundType=2
  9452.  
  9453. [neptune base command got him]
  9454. SoundFilename=1594_01_002se.mp3
  9455. SoundPriority=0.800000
  9456. SoundLoopCount=1
  9457. SoundVolume=0.6400
  9458. SoundMaxVolRadius=500000.0
  9459. SoundDropOffRadius=500000.0
  9460. SoundType=2
  9461.  
  9462. [neptune spatial anomoly]
  9463. SoundFilename=Comp_SpatialAnomaly.mp3
  9464. SoundPriority=0.800000
  9465. SoundLoopCount=1
  9466. SoundVolume=0.6400
  9467. SoundMaxVolRadius=500000.0
  9468. SoundDropOffRadius=500000.0
  9469. SoundType=2
  9470.  
  9471. [neptune base command what the]
  9472. SoundFilename=1594_01_003se.mp3
  9473. SoundPriority=0.800000
  9474. SoundLoopCount=1
  9475. SoundVolume=0.6400
  9476. SoundMaxVolRadius=500000.0
  9477. SoundDropOffRadius=500000.0
  9478. SoundType=2
  9479.  
  9480. [neptune alpha wing wormhole]
  9481. SoundFilename=1600_01_001se.mp3
  9482. SoundPriority=0.800000
  9483. SoundLoopCount=1
  9484. SoundVolume=0.6400
  9485. SoundMaxVolRadius=500000.0
  9486. SoundDropOffRadius=500000.0
  9487. SoundType=2
  9488.  
  9489. [neptune alpha wing too big]
  9490. SoundFilename=1600_01_002se.mp3
  9491. SoundPriority=0.800000
  9492. SoundLoopCount=1
  9493. SoundVolume=0.6400
  9494. SoundMaxVolRadius=500000.0
  9495. SoundDropOffRadius=500000.0
  9496. SoundType=2
  9497.  
  9498. [neptune computer incoming hostile]
  9499. SoundFilename=Comp_IncomingHostile.mp3
  9500. SoundPriority=0.800000
  9501. SoundLoopCount=1
  9502. SoundVolume=0.6400
  9503. SoundMaxVolRadius=500000.0
  9504. SoundDropOffRadius=500000.0
  9505. SoundType=2
  9506.  
  9507. [neptune base command bogie scan]
  9508. SoundFilename=1594_01_004se.mp3
  9509. SoundPriority=0.800000
  9510. SoundLoopCount=1
  9511. SoundVolume=0.6400
  9512. SoundMaxVolRadius=500000.0
  9513. SoundDropOffRadius=500000.0
  9514. SoundType=2
  9515.  
  9516. [neptune alpha wing red dragon]
  9517. SoundFilename=1600_01_003se.mp3
  9518. SoundPriority=0.800000
  9519. SoundLoopCount=1
  9520. SoundVolume=0.6400
  9521. SoundMaxVolRadius=500000.0
  9522. SoundDropOffRadius=500000.0
  9523. SoundType=2
  9524.  
  9525. [neptune base command red alert]
  9526. SoundFilename=1594_01_005se.mp3
  9527. SoundPriority=0.800000
  9528. SoundLoopCount=1
  9529. SoundVolume=0.6400
  9530. SoundMaxVolRadius=500000.0
  9531. SoundDropOffRadius=500000.0
  9532. SoundType=2
  9533.  
  9534. [neptune base command clear out]
  9535. SoundFilename=1594_01_006se.mp3
  9536. SoundPriority=0.800000
  9537. SoundLoopCount=1
  9538. SoundVolume=0.6400
  9539. SoundMaxVolRadius=500000.0
  9540. SoundDropOffRadius=500000.0
  9541. SoundType=2
  9542.  
  9543. [neptune base command listen up]
  9544. SoundFilename=1594_01_007se.mp3
  9545. SoundPriority=0.800000
  9546. SoundLoopCount=1
  9547. SoundVolume=0.6400
  9548. SoundMaxVolRadius=500000.0
  9549. SoundDropOffRadius=500000.0
  9550. SoundType=2
  9551.  
  9552. [neptune base command your target]
  9553. SoundFilename=1594_01_008se.mp3
  9554. SoundPriority=0.800000
  9555. SoundLoopCount=1
  9556. SoundVolume=0.6400
  9557. SoundMaxVolRadius=500000.0
  9558. SoundDropOffRadius=500000.0
  9559. SoundType=2
  9560.  
  9561. [neptune base command aint easy]
  9562. SoundFilename=1594_01_009se.mp3
  9563. SoundPriority=0.800000
  9564. SoundLoopCount=1
  9565. SoundVolume=0.6400
  9566. SoundMaxVolRadius=500000.0
  9567. SoundDropOffRadius=500000.0
  9568. SoundType=2
  9569.  
  9570. [neptune base command mines]
  9571. SoundFilename=1594_01_010se.mp3
  9572. SoundPriority=0.800000
  9573. SoundLoopCount=1
  9574. SoundVolume=0.6400
  9575. SoundMaxVolRadius=500000.0
  9576. SoundDropOffRadius=500000.0
  9577. SoundType=2
  9578.  
  9579. [neptune base command deploy mine]
  9580. SoundFilename=1594_01_011se.mp3
  9581. SoundPriority=0.800000
  9582. SoundLoopCount=1
  9583. SoundVolume=0.6400
  9584. SoundMaxVolRadius=500000.0
  9585. SoundDropOffRadius=500000.0
  9586. SoundType=2
  9587.  
  9588. [neptune base command lets go]
  9589. SoundFilename=1594_01_012se.mp3
  9590. SoundPriority=0.800000
  9591. SoundLoopCount=1
  9592. SoundVolume=0.6400
  9593. SoundMaxVolRadius=500000.0
  9594. SoundDropOffRadius=500000.0
  9595. SoundType=2
  9596.  
  9597. [neptune wormhole]
  9598. SoundFilename=wormhole_opens_1.wav
  9599. SoundPriority=0.800000
  9600. SoundLoopCount=1
  9601. SoundVolume=0.6400
  9602. SoundMaxVolRadius=500000.0
  9603. SoundDropOffRadius=500000.0
  9604.  
  9605. ;************* 1595_01_xxxse ********************
  9606.  
  9607. [neptune capship enter]
  9608. SoundFilename=1595_01_001Se.mp3
  9609. SoundPriority=0.800000
  9610. SoundLoopCount=1
  9611. SoundVolume=0.6400
  9612. SoundMaxVolRadius=500000.0
  9613. SoundDropOffRadius=500000.0
  9614. SoundType=2
  9615.  
  9616. [neptune prox mine armed]
  9617. SoundFilename=Comp_ProximityArmed.mp3
  9618. SoundPriority=0.800000
  9619. SoundLoopCount=1
  9620. SoundVolume=0.6400
  9621. SoundMaxVolRadius=500.0
  9622. SoundDropOffRadius=1000.0
  9623. SoundType=2
  9624.  
  9625. [neptune prox mine deployed]
  9626. SoundFilename=Comp_ProximityDeployed.mp3
  9627. SoundPriority=0.800000
  9628. SoundLoopCount=1
  9629. SoundVolume=0.6400
  9630. SoundMaxVolRadius=500.0
  9631. SoundDropOffRadius=1000.0
  9632. SoundType=2
  9633.  
  9634. [neptune prox mine detonated]
  9635. SoundFilename=Comp_ProximityDetonated.mp3
  9636. SoundPriority=0.800000
  9637. SoundLoopCount=1
  9638. SoundVolume=0.6400
  9639. SoundMaxVolRadius=500.0
  9640. SoundDropOffRadius=1000.0
  9641. SoundType=2
  9642.  
  9643. [neptune base command power 1 down]
  9644. SoundFilename=1594_01_013Se.mp3
  9645. SoundPriority=0.800000
  9646. SoundLoopCount=1
  9647. SoundVolume=0.6400
  9648. SoundMaxVolRadius=500000.0
  9649. SoundDropOffRadius=500000.0
  9650. SoundType=2
  9651.  
  9652. [neptune base command power 2 down]
  9653. SoundFilename=1594_01_014Se.mp3
  9654. SoundPriority=0.800000
  9655. SoundLoopCount=1
  9656. SoundVolume=0.6400
  9657. SoundMaxVolRadius=500000.0
  9658. SoundDropOffRadius=500000.0
  9659. SoundType=2
  9660.  
  9661. [neptune base command power 3 down]
  9662. SoundFilename=1594_01_015Se.mp3
  9663. SoundPriority=0.800000
  9664. SoundLoopCount=1
  9665. SoundVolume=0.6400
  9666. SoundMaxVolRadius=500000.0
  9667. SoundDropOffRadius=500000.0
  9668. SoundType=2
  9669.  
  9670. [neptune base command power 4 down]
  9671. SoundFilename=1594_01_016Se.mp3
  9672. SoundPriority=0.800000
  9673. SoundLoopCount=1
  9674. SoundVolume=0.6400
  9675. SoundMaxVolRadius=500000.0
  9676. SoundDropOffRadius=500000.0
  9677. SoundType=2
  9678.  
  9679. [neptune base command shields critical]
  9680. SoundFilename=1594_01_017Se.mp3
  9681. SoundPriority=0.800000
  9682. SoundLoopCount=1
  9683. SoundVolume=0.6400
  9684. SoundMaxVolRadius=500000.0
  9685. SoundDropOffRadius=500000.0
  9686. SoundType=2
  9687.  
  9688. [neptune base command losing power]
  9689. SoundFilename=1594_01_018Se.mp3
  9690. SoundPriority=0.800000
  9691. SoundLoopCount=1
  9692. SoundVolume=0.6400
  9693. SoundMaxVolRadius=500000.0
  9694. SoundDropOffRadius=500000.0
  9695. SoundType=2
  9696.  
  9697. [neptune base command zhao escaping]
  9698. SoundFilename=1594_01_027Se.mp3
  9699. SoundPriority=0.800000
  9700. SoundLoopCount=1
  9701. SoundVolume=0.6400
  9702. SoundMaxVolRadius=500000.0
  9703. SoundDropOffRadius=500000.0
  9704. SoundType=2
  9705.  
  9706. [neptune base command failure 1]
  9707. SoundFilename=1594_01_028Se.mp3
  9708. SoundPriority=0.800000
  9709. SoundLoopCount=1
  9710. SoundVolume=0.6400
  9711. SoundMaxVolRadius=500000.0
  9712. SoundDropOffRadius=500000.0
  9713. SoundType=2
  9714.  
  9715. [neptune base command failure 2]
  9716. SoundFilename=1594_01_029Se.mp3
  9717. SoundPriority=0.800000
  9718. SoundLoopCount=1
  9719. SoundVolume=0.6400
  9720. SoundMaxVolRadius=500000.0
  9721. SoundDropOffRadius=500000.0
  9722. SoundType=2
  9723.  
  9724. [neptune base command failure 3]
  9725. SoundFilename=1594_01_030Se.mp3
  9726. SoundPriority=0.800000
  9727. SoundLoopCount=1
  9728. SoundVolume=0.6400
  9729. SoundMaxVolRadius=500000.0
  9730. SoundDropOffRadius=500000.0
  9731. SoundType=2
  9732.  
  9733. [red dragon attack]
  9734. SoundPriority=0.5000
  9735. SoundLoopCount=1
  9736. SoundVolume=0.6400
  9737. SoundMaxVolRadius=5000.0
  9738. SoundDropOffRadius=10000.0
  9739. SoundType=2
  9740.  
  9741. [red dragon attack\Files]
  9742. 1596_01_001Se.mp3=5
  9743. 1596_01_002Se.mp3=5
  9744. 1596_01_004Se.mp3=5
  9745. NULL=85
  9746.  
  9747. [red dragon death]
  9748. SoundPriority=0.5000
  9749. SoundLoopCount=1
  9750. SoundVolume=0.6400
  9751. SoundMaxVolRadius=5000.0
  9752. SoundDropOffRadius=10000.0
  9753. SoundType=2
  9754.  
  9755. [red dragon death\Files]
  9756. 1596_01_007Se.mp3=2
  9757. 1596_01_008Se.mp3=2
  9758. 1596_01_010Se.mp3=3
  9759. NULL=85
  9760.  
  9761. [red dragon destroy]
  9762. SoundPriority=0.5000
  9763. SoundLoopCount=1
  9764. SoundVolume=0.6400
  9765. SoundMaxVolRadius=5000.0
  9766. SoundDropOffRadius=10000.0
  9767. SoundType=2
  9768.  
  9769. [red dragon destroy\Files]
  9770. 1596_01_003Se.mp3=50
  9771. 1596_01_005Se.mp3=50
  9772.  
  9773. [neptune base command about to blow]
  9774. SoundFilename=1594_01_031Se.mp3
  9775. SoundPriority=0.800000
  9776. SoundLoopCount=1
  9777. SoundVolume=0.6400
  9778. SoundMaxVolRadius=500000.0
  9779. SoundDropOffRadius=500000.0
  9780. SoundType=2
  9781.  
  9782. [neptune base command yeehaw]
  9783. SoundFilename=1594_01_032Se.mp3
  9784. SoundPriority=0.800000
  9785. SoundLoopCount=1
  9786. SoundVolume=0.6400
  9787. SoundMaxVolRadius=500000.0
  9788. SoundDropOffRadius=500000.0
  9789. SoundType=2
  9790.  
  9791. [neptune base command what a fight]
  9792. SoundFilename=1594_01_033Se.mp3
  9793. SoundPriority=0.800000
  9794. SoundLoopCount=1
  9795. SoundVolume=0.6400
  9796. SoundMaxVolRadius=500000.0
  9797. SoundDropOffRadius=500000.0
  9798. SoundType=2
  9799.  
  9800. [neptune base command full credit]
  9801. SoundFilename=1594_01_034Se.mp3
  9802. SoundPriority=0.800000
  9803. SoundLoopCount=1
  9804. SoundVolume=0.6400
  9805. SoundMaxVolRadius=500000.0
  9806. SoundDropOffRadius=500000.0
  9807. SoundType=2
  9808.  
  9809. [neptune base command lock down]
  9810. SoundFilename=1594_01_035Se.mp3
  9811. SoundPriority=0.800000
  9812. SoundLoopCount=1
  9813. SoundVolume=0.6400
  9814. SoundMaxVolRadius=500000.0
  9815. SoundDropOffRadius=500000.0
  9816. SoundType=2
  9817.  
  9818. [neptune red dragon capship destroy]
  9819. SoundFilename=1595_01_003Se.mp3
  9820. SoundPriority=0.5000
  9821. SoundLoopCount=1
  9822. SoundVolume=0.6400
  9823. SoundMaxVolRadius=500000.0
  9824. SoundDropOffRadius=500000.0
  9825. SoundType=2
  9826.  
  9827. [neptune shield startup]
  9828. SoundFilename=station_field_1.wav
  9829. SoundPriority=0.5000
  9830. SoundLoopCount=1
  9831. SoundVolume=0.0800
  9832. SoundMaxVolRadius=50000.0
  9833. SoundDropOffRadius=100000.0
  9834.  
  9835. [neptune shield loop]
  9836. SoundFilename=station_field_start_1.wav
  9837. SoundPriority=0.5000
  9838. SoundLoopCount=0
  9839. SoundVolume=0.0800
  9840. SoundMaxVolRadius=50000.0
  9841. SoundDropOffRadius=100000.0
  9842.  
  9843. ;************* COMBAT TRANCE skill *******************
  9844.  
  9845. [power_trance_skill_abi.wav]
  9846. SoundFilename=power_trance_skill_abi.wav
  9847. SoundPriority=1.000000
  9848. SoundLoopCount=1
  9849. SoundVolume=0.1600
  9850. SoundMaxVolRadius=300.0
  9851. SoundDropOffRadius=2500.0
  9852.  
  9853. ;************** Rally Skills *************************
  9854.  
  9855. ;Rally - Delivery
  9856.  
  9857. [rally_delivery_beam.wav]
  9858. SoundFilename=rally_delivery_beam.wav
  9859. SoundPriority=1.000000
  9860. SoundLoopCount=2
  9861. SoundVolume=0.6400
  9862. SoundMaxVolRadius=400.0
  9863. SoundDropOffRadius=3500.0
  9864.  
  9865. [rally_beam_hit_effect.wav]
  9866. SoundFilename=rally_beam_hit_effect.wav
  9867. SoundPriority=1.000000
  9868. SoundLoopCount=1
  9869. SoundVolume=0.6400
  9870. SoundMaxVolRadius=400.0
  9871. SoundDropOffRadius=3500.0
  9872.  
  9873. ;Damage Tactics
  9874.  
  9875. [damage_tactics_fade_in.wav]
  9876. SoundFilename=damage_tactics_fade_in.wav
  9877. SoundPriority=1.000000
  9878. SoundLoopCount=1
  9879. SoundVolume=0.6400
  9880. SoundMaxVolRadius=400.0
  9881. SoundDropOffRadius=3500.0
  9882.  
  9883. [damage_tactics_fade_out.wav]
  9884. SoundFilename=damage_tactics_fade_out.wav
  9885. SoundPriority=1.000000
  9886. SoundLoopCount=1
  9887. SoundVolume=0.7200
  9888. SoundMaxVolRadius=400.0
  9889. SoundDropOffRadius=3500.0
  9890.  
  9891. ;Defence tactics
  9892.  
  9893. [defence_tactics_fade_in.wav]
  9894. SoundFilename=defence_tactics_fade_in.wav
  9895. SoundPriority=1.000000
  9896. SoundLoopCount=1
  9897. SoundVolume=0.7200
  9898. SoundMaxVolRadius=400.0
  9899. SoundDropOffRadius=3500.0
  9900.  
  9901. ;fireing tactics - same as damage and defence tactics
  9902.  
  9903. ;stealth tactics
  9904.  
  9905. [stealth_fade_in.wav]
  9906. SoundFilename=stealth_fade_in.wav
  9907. SoundPriority=1.000000
  9908. SoundLoopCount=1
  9909. SoundVolume=0.2400
  9910. SoundMaxVolRadius=400.0
  9911. SoundDropOffRadius=3500.0
  9912.  
  9913. [stealth_fade_out.wav]
  9914. SoundFilename=stealth_fade_out .wav
  9915. SoundPriority=1.000000
  9916. SoundLoopCount=1
  9917. SoundVolume=0.2400
  9918. SoundMaxVolRadius=400.0
  9919. SoundDropOffRadius=3500.0
  9920.  
  9921. ;******************** power down *********************
  9922.  
  9923. [power_down.wav]
  9924. SoundFilename=power_down.wav
  9925. SoundPriority=1.000000
  9926. SoundLoopCount=1
  9927. SoundVolume=0.3200
  9928. SoundMaxVolRadius=400.0
  9929. SoundDropOffRadius=3500.0
  9930.  
  9931. ;******************* item skill effects ***************
  9932.  
  9933. [accuracy_down.wav]
  9934. SoundFilename=accuracy_down.wav
  9935. SoundPriority=1.000000
  9936. SoundLoopCount=1
  9937. SoundVolume=0.5600
  9938. SoundMaxVolRadius=400.0
  9939. SoundDropOffRadius=1600.0
  9940.  
  9941. [accuracy_down_app.wav]
  9942. SoundFilename=accuracy_down_app.wav
  9943. SoundPriority=1.000000
  9944. SoundLoopCount=1
  9945. SoundVolume=0.5600
  9946. SoundMaxVolRadius=400.0
  9947. SoundDropOffRadius=1600.0
  9948.  
  9949. [accuracy_up.wav]
  9950. SoundFilename=accuracy_up.wav
  9951. SoundPriority=1.000000
  9952. SoundLoopCount=1
  9953. SoundVolume=0.5600
  9954. SoundMaxVolRadius=400.0
  9955. SoundDropOffRadius=1600.0
  9956.  
  9957. [accuracy_up_app.wav]
  9958. SoundFilename=accuracy_up_app.wav
  9959. SoundPriority=1.000000
  9960. SoundLoopCount=1
  9961. SoundVolume=0.5600
  9962. SoundMaxVolRadius=400.0
  9963. SoundDropOffRadius=1600.0
  9964.  
  9965. [blind.wav]
  9966. SoundFilename=blind.wav
  9967. SoundPriority=1.000000
  9968. SoundLoopCount=1
  9969. SoundVolume=0.5600
  9970. SoundMaxVolRadius=400.0
  9971. SoundDropOffRadius=1600.0
  9972.  
  9973. [blind_app.wav]
  9974. SoundFilename=blind_app.wav
  9975. SoundPriority=1.000000
  9976. SoundLoopCount=1
  9977. SoundVolume=0.5600
  9978. SoundMaxVolRadius=400.0
  9979. SoundDropOffRadius=1600.0
  9980.  
  9981. [chem_app.wav]
  9982. SoundFilename=chem_app.wav
  9983. SoundPriority=1.000000
  9984. SoundLoopCount=1
  9985. SoundVolume=0.5600
  9986. SoundMaxVolRadius=400.0
  9987. SoundDropOffRadius=1600.0
  9988.  
  9989. [chem_resist.wav]
  9990. SoundFilename=chem_resist.wav
  9991. SoundPriority=1.000000
  9992. SoundLoopCount=1
  9993. SoundVolume=0.5600
  9994. SoundMaxVolRadius=400.0
  9995. SoundDropOffRadius=1600.0
  9996.  
  9997. [chem_tune.wav]
  9998. SoundFilename=chem_tune.wav
  9999. SoundPriority=1.000000
  10000. SoundLoopCount=1
  10001. SoundVolume=0.5600
  10002. SoundMaxVolRadius=400.0
  10003. SoundDropOffRadius=1600.0
  10004.  
  10005. [chem_vuln.wav]
  10006. SoundFilename=chem_vuln.wav
  10007. SoundPriority=1.000000
  10008. SoundLoopCount=1
  10009. SoundVolume=0.5600
  10010. SoundMaxVolRadius=400.0
  10011. SoundDropOffRadius=1600.0
  10012.  
  10013. [emp_app.wav]
  10014. SoundFilename=emp_app.wav
  10015. SoundPriority=1.000000
  10016. SoundLoopCount=1
  10017. SoundVolume=0.5600
  10018. SoundMaxVolRadius=400.0
  10019. SoundDropOffRadius=1600.0
  10020.  
  10021. [emp_resist.wav]
  10022. SoundFilename=emp_resist.wav
  10023. SoundPriority=1.000000
  10024. SoundLoopCount=1
  10025. SoundVolume=0.5600
  10026. SoundMaxVolRadius=400.0
  10027. SoundDropOffRadius=1600.0
  10028.  
  10029. [emp_tune.wav]
  10030. SoundFilename=emp_tune.wav
  10031. SoundPriority=1.000000
  10032. SoundLoopCount=1
  10033. SoundVolume=0.5600
  10034. SoundMaxVolRadius=400.0
  10035. SoundDropOffRadius=1600.0
  10036.  
  10037. [emp_vuln.wav]
  10038. SoundFilename=emp_vuln.wav
  10039. SoundPriority=1.000000
  10040. SoundLoopCount=1
  10041. SoundVolume=0.5600
  10042. SoundMaxVolRadius=400.0
  10043. SoundDropOffRadius=1600.0
  10044.  
  10045. [energy_app.wav]
  10046. SoundFilename=energy_app.wav
  10047. SoundPriority=1.000000
  10048. SoundLoopCount=1
  10049. SoundVolume=0.5600
  10050. SoundMaxVolRadius=400.0
  10051. SoundDropOffRadius=1600.0
  10052.  
  10053. [energy_management_app.wav]
  10054. SoundFilename=energy_management_app.wav
  10055. SoundPriority=1.000000
  10056. SoundLoopCount=1
  10057. SoundVolume=0.5600
  10058. SoundMaxVolRadius=400.0
  10059. SoundDropOffRadius=1600.0
  10060.  
  10061. [energy_resist.wav]
  10062. SoundFilename=energy_resist.wav
  10063. SoundPriority=1.000000
  10064. SoundLoopCount=1
  10065. SoundVolume=0.5600
  10066. SoundMaxVolRadius=400.0
  10067. SoundDropOffRadius=1600.0
  10068.  
  10069. [energy_tune.wav]
  10070. SoundFilename=energy_tune.wav
  10071. SoundPriority=1.000000
  10072. SoundLoopCount=1
  10073. SoundVolume=0.5600
  10074. SoundMaxVolRadius=400.0
  10075. SoundDropOffRadius=1600.0
  10076.  
  10077. [energy_vuln.wav]
  10078. SoundFilename=energy_vuln.wav
  10079. SoundPriority=1.000000
  10080. SoundLoopCount=1
  10081. SoundVolume=0.5600
  10082. SoundMaxVolRadius=400.0
  10083. SoundDropOffRadius=1600.0
  10084.  
  10085. [explosive_app.wav]
  10086. SoundFilename=explosive_app.wav
  10087. SoundPriority=1.000000
  10088. SoundLoopCount=1
  10089. SoundVolume=0.5600
  10090. SoundMaxVolRadius=400.0
  10091. SoundDropOffRadius=1600.0
  10092.  
  10093. [explosive_resist.wav]
  10094. SoundFilename=explosive_resist.wav
  10095. SoundPriority=1.000000
  10096. SoundLoopCount=1
  10097. SoundVolume=0.5600
  10098. SoundMaxVolRadius=400.0
  10099. SoundDropOffRadius=1600.0
  10100.  
  10101. [explosive_tune.wav]
  10102. SoundFilename=explosive_tune.wav
  10103. SoundPriority=1.000000
  10104. SoundLoopCount=1
  10105. SoundVolume=0.5600
  10106. SoundMaxVolRadius=400.0
  10107. SoundDropOffRadius=1600.0
  10108.  
  10109. [explosive_vuln.wav]
  10110. SoundFilename=explosive_vuln.wav
  10111. SoundPriority=1.000000
  10112. SoundLoopCount=1
  10113. SoundVolume=0.5600
  10114. SoundMaxVolRadius=400.0
  10115. SoundDropOffRadius=1600.0
  10116.  
  10117. [impact_app.wav]
  10118. SoundFilename=impact_app.wav
  10119. SoundPriority=1.000000
  10120. SoundLoopCount=1
  10121. SoundVolume=0.5600
  10122. SoundMaxVolRadius=400.0
  10123. SoundDropOffRadius=1600.0
  10124.  
  10125. [impact_resist.wav]
  10126. SoundFilename=impact_resist.wav
  10127. SoundPriority=1.000000
  10128. SoundLoopCount=1
  10129. SoundVolume=0.5600
  10130. SoundMaxVolRadius=400.0
  10131. SoundDropOffRadius=1600.0
  10132.  
  10133. [impact_tune.wav]
  10134. SoundFilename=impact_tune.wav
  10135. SoundPriority=1.000000
  10136. SoundLoopCount=1
  10137. SoundVolume=0.5600
  10138. SoundMaxVolRadius=400.0
  10139. SoundDropOffRadius=1600.0
  10140.  
  10141. [impact_vuln.wav]
  10142. SoundFilename=impact_vuln.wav
  10143. SoundPriority=1.000000
  10144. SoundLoopCount=1
  10145. SoundVolume=0.5600
  10146. SoundMaxVolRadius=400.0
  10147. SoundDropOffRadius=1600.0
  10148.  
  10149. [increase_speed.wav]
  10150. SoundFilename=increase_speed.wav
  10151. SoundPriority=1.000000
  10152. SoundLoopCount=1
  10153. SoundVolume=0.5600
  10154. SoundMaxVolRadius=400.0
  10155. SoundDropOffRadius=1600.0
  10156.  
  10157. [noisy.wav]
  10158. SoundFilename=noisy.wav
  10159. SoundPriority=1.000000
  10160. SoundLoopCount=1
  10161. SoundVolume=0.5600
  10162. SoundMaxVolRadius=400.0
  10163. SoundDropOffRadius=1600.0
  10164.  
  10165. [noisy_application.wav]
  10166. SoundFilename=noisy_application.wav
  10167. SoundPriority=1.000000
  10168. SoundLoopCount=1
  10169. SoundVolume=0.5600
  10170. SoundMaxVolRadius=400.0
  10171. SoundDropOffRadius=1600.0
  10172.  
  10173. [plasma_app.wav]
  10174. SoundFilename=plasma_app.wav
  10175. SoundPriority=1.000000
  10176. SoundLoopCount=1
  10177. SoundVolume=0.5600
  10178. SoundMaxVolRadius=400.0
  10179. SoundDropOffRadius=1600.0
  10180.  
  10181. [plasma_resist.wav]
  10182. SoundFilename=plasma_resist.wav
  10183. SoundPriority=1.000000
  10184. SoundLoopCount=1
  10185. SoundVolume=0.5600
  10186. SoundMaxVolRadius=400.0
  10187. SoundDropOffRadius=1600.0
  10188.  
  10189. [plasma_tune.wav]
  10190. SoundFilename=plasma_tune.wav
  10191. SoundPriority=1.000000
  10192. SoundLoopCount=1
  10193. SoundVolume=0.5600
  10194. SoundMaxVolRadius=400.0
  10195. SoundDropOffRadius=1600.0
  10196.  
  10197. [plasma_vuln.wav]
  10198. SoundFilename=plasma_vuln.wav
  10199. SoundPriority=1.000000
  10200. SoundLoopCount=1
  10201. SoundVolume=0.5600
  10202. SoundMaxVolRadius=400.0
  10203. SoundDropOffRadius=1600.0
  10204.  
  10205. [psionic_resist.wav]
  10206. SoundFilename=psionic_resist.wav
  10207. SoundPriority=1.000000
  10208. SoundLoopCount=1
  10209. SoundVolume=0.5600
  10210. SoundMaxVolRadius=400.0
  10211. SoundDropOffRadius=1600.0
  10212.  
  10213. [psionic_tune.wav]
  10214. SoundFilename=psionic_tune.wav
  10215. SoundPriority=1.000000
  10216. SoundLoopCount=1
  10217. SoundVolume=0.5600
  10218. SoundMaxVolRadius=400.0
  10219. SoundDropOffRadius=1600.0
  10220.  
  10221. [psionic_vuln.wav]
  10222. SoundFilename=psionic_vuln.wav
  10223. SoundPriority=1.000000
  10224. SoundLoopCount=1
  10225. SoundVolume=0.5600
  10226. SoundMaxVolRadius=400.0
  10227. SoundDropOffRadius=1600.0
  10228.  
  10229. [skill_generic.wav]
  10230. SoundFilename=skill_generic.wav
  10231. SoundPriority=1.000000
  10232. SoundLoopCount=1
  10233. SoundVolume=0.5600
  10234. SoundMaxVolRadius=400.0
  10235. SoundDropOffRadius=1600.0
  10236.  
  10237. [sneaky.wav]
  10238. SoundFilename=sneaky.wav
  10239. SoundPriority=1.000000
  10240. SoundLoopCount=1
  10241. SoundVolume=0.5600
  10242. SoundMaxVolRadius=400.0
  10243. SoundDropOffRadius=1600.0
  10244.  
  10245. [sneaky_application.wav]
  10246. SoundFilename=sneaky_application.wav
  10247. SoundPriority=1.000000
  10248. SoundLoopCount=1
  10249. SoundVolume=0.5600
  10250. SoundMaxVolRadius=400.0
  10251. SoundDropOffRadius=1600.0
  10252.  
  10253. [speed_application.wav]
  10254. SoundFilename=speed_application.wav
  10255. SoundPriority=1.000000
  10256. SoundLoopCount=1
  10257. SoundVolume=0.5600
  10258. SoundMaxVolRadius=400.0
  10259. SoundDropOffRadius=1600.0
  10260.  
  10261. [speed_boost.wav]
  10262. SoundFilename=speed_boost.wav
  10263. SoundPriority=1.000000
  10264. SoundLoopCount=1
  10265. SoundVolume=0.5600
  10266. SoundMaxVolRadius=400.0
  10267. SoundDropOffRadius=1600.0
  10268.  
  10269. [tractor_beam_enhance.wav]
  10270. SoundFilename=tractor_beam_enhance.wav
  10271. SoundPriority=1.000000
  10272. SoundLoopCount=1
  10273. SoundVolume=0.5600
  10274. SoundMaxVolRadius=400.0
  10275. SoundDropOffRadius=1600.0
  10276.  
  10277. [vision.wav]
  10278. SoundFilename=vision.wav
  10279. SoundPriority=1.000000
  10280. SoundLoopCount=1
  10281. SoundVolume=0.5600
  10282. SoundMaxVolRadius=400.0
  10283. SoundDropOffRadius=1600.0
  10284.  
  10285. [vision_app.wav]
  10286. SoundFilename=vision_app.wav
  10287. SoundPriority=1.000000
  10288. SoundLoopCount=1
  10289. SoundVolume=0.5600
  10290. SoundMaxVolRadius=400.0
  10291. SoundDropOffRadius=1600.0
  10292.  
  10293. [weapon_skill.wav]
  10294. SoundFilename=weapon_skill.wav
  10295. SoundPriority=1.000000
  10296. SoundLoopCount=1
  10297. SoundVolume=0.5600
  10298. SoundMaxVolRadius=400.0
  10299. SoundDropOffRadius=1600.0
  10300.  
  10301. [weapon_skill_app.wav]
  10302. SoundFilename=weapon_skill_app.wav
  10303. SoundPriority=1.000000
  10304. SoundLoopCount=1
  10305. SoundVolume=0.5600
  10306. SoundMaxVolRadius=400.0
  10307. SoundDropOffRadius=1600.0
  10308.  
  10309. [weapon_slow.wav]
  10310. SoundFilename=weapon_slow.wav
  10311. SoundPriority=1.000000
  10312. SoundLoopCount=1
  10313. SoundVolume=0.5600
  10314. SoundMaxVolRadius=400.0
  10315. SoundDropOffRadius=1600.0
  10316.  
  10317. [weapon_slow_app.wav]
  10318. SoundFilename=weapon_slow_app.wav
  10319. SoundPriority=1.000000
  10320. SoundLoopCount=1
  10321. SoundVolume=0.5600
  10322. SoundMaxVolRadius=400.0
  10323. SoundDropOffRadius=1600.0
  10324.  
  10325. [weapon_speed.wav]
  10326. SoundFilename=weapon_speed.wav
  10327. SoundPriority=1.000000
  10328. SoundLoopCount=1
  10329. SoundVolume=0.5600
  10330. SoundMaxVolRadius=400.0
  10331. SoundDropOffRadius=1600.0
  10332.  
  10333. [weapon_speed_app.wav]
  10334. SoundFilename=weapon_speed_app.wav
  10335. SoundPriority=1.000000
  10336. SoundLoopCount=1
  10337. SoundVolume=0.5600
  10338. SoundMaxVolRadius=400.0
  10339. SoundDropOffRadius=1600.0
  10340.  
  10341. [xfer_shield_to_energy.wav]
  10342. SoundFilename=xfer_shield_to_energy.wav
  10343. SoundPriority=1.000000
  10344. SoundLoopCount=1
  10345. SoundVolume=0.5600
  10346. SoundMaxVolRadius=400.0
  10347. SoundDropOffRadius=1600.0
  10348.  
  10349. [energy_buff.wav]
  10350. SoundFilename=energy_buff.wav
  10351. SoundPriority=1.000000
  10352. SoundLoopCount=1
  10353. SoundVolume=0.5600
  10354. SoundMaxVolRadius=400.0
  10355. SoundDropOffRadius=1600.0
  10356.  
  10357. [steal_energy_app.wav]
  10358. SoundFilename=steal_energy_app.wav
  10359. SoundPriority=1.000000
  10360. SoundLoopCount=1
  10361. SoundVolume=0.5600
  10362. SoundMaxVolRadius=400.0
  10363. SoundDropOffRadius=1600.0
  10364.  
  10365. [steal_energy.wav]
  10366. SoundFilename=steal_energy.wav
  10367. SoundPriority=1.000000
  10368. SoundLoopCount=1
  10369. SoundVolume=0.5600
  10370. SoundMaxVolRadius=400.0
  10371. SoundDropOffRadius=1600.0
  10372.  
  10373. [damage_protection.wav]
  10374. SoundFilename=damage_protection.wav
  10375. SoundPriority=1.000000
  10376. SoundLoopCount=1
  10377. SoundVolume=0.5600
  10378. SoundMaxVolRadius=400.0
  10379. SoundDropOffRadius=1600.0
  10380.  
  10381. [damage_add_app.wav]
  10382. SoundFilename=damage_add_app.wav
  10383. SoundPriority=1.000000
  10384. SoundLoopCount=1
  10385. SoundVolume=0.5600
  10386. SoundMaxVolRadius=400.0
  10387. SoundDropOffRadius=1600.0
  10388.  
  10389. [damage_add.wav]
  10390. SoundFilename=damage_add.wav
  10391. SoundPriority=1.000000
  10392. SoundLoopCount=1
  10393. SoundVolume=0.5600
  10394. SoundMaxVolRadius=400.0
  10395. SoundDropOffRadius=1600.0
  10396.  
  10397. [damage_reduce_app.wav]
  10398. SoundFilename=damage_reduce_app.wav
  10399. SoundPriority=1.000000
  10400. SoundLoopCount=1
  10401. SoundVolume=0.5600
  10402. SoundMaxVolRadius=400.0
  10403. SoundDropOffRadius=1600.0
  10404.  
  10405. [slow_app.wav]
  10406. SoundFilename=slow_app.wav
  10407. SoundPriority=1.000000
  10408. SoundLoopCount=1
  10409. SoundVolume=0.5600
  10410. SoundMaxVolRadius=400.0
  10411. SoundDropOffRadius=1600.0
  10412.  
  10413. [slow.wav]
  10414. SoundFilename=slow.wav
  10415. SoundPriority=1.000000
  10416. SoundLoopCount=1
  10417. SoundVolume=0.5600
  10418. SoundMaxVolRadius=400.0
  10419. SoundDropOffRadius=1600.0
  10420.  
  10421. [chem_generic.wav]
  10422. SoundFilename=chem_generic.wav
  10423. SoundPriority=1.000000
  10424. SoundLoopCount=1
  10425. SoundVolume=0.5600
  10426. SoundMaxVolRadius=400.0
  10427. SoundDropOffRadius=1600.0
  10428.  
  10429. ;*************** sector 1060 ***********
  10430.  
  10431. [bot_controller_1.wav]
  10432. SoundFilename=bot_controller_1.wav
  10433. SoundPriority=1.000000
  10434. SoundLoopCount=0
  10435. SoundVolume=0.4000
  10436. SoundMaxVolRadius=100.0
  10437. SoundDropOffRadius=1000.0
  10438.  
  10439. ;*** earth *
  10440. [ext_planet_ambi_1.wav]
  10441. SoundFilename=ext_planet_ambi_1.wav
  10442. SoundPriority=1.000000
  10443. SoundLoopCount=0
  10444. SoundVolume=0.48
  10445. SoundMaxVolRadius=180000.0
  10446. SoundDropOffRadius=195000.0
  10447.  
  10448. [1060_GetCo_Research_Station]
  10449. SoundFilename=1015_abandoned_shipyard.wav
  10450. SoundPriority=1.000000
  10451. SoundLoopCount=0
  10452. SoundVolume=0.35
  10453. SoundMaxVolRadius=3000.0
  10454. SoundDropOffRadius=9000.0
  10455.  
  10456. [1060_GetCo_Sales_Office]
  10457. SoundFilename=station_ambi_20.wav
  10458. SoundPriority=1.000000
  10459. SoundLoopCount=0
  10460. SoundVolume=0.48
  10461. SoundMaxVolRadius=600.0
  10462. SoundDropOffRadius=1200.0
  10463.  
  10464. [1060_EarthStation_TrafficController]
  10465. ; -o- PSM Radio Chatter Talk - entered 08/05/02
  10466. SoundPriority=0.500
  10467. SoundLoopCount=1
  10468. SoundVolume=0.2500
  10469.  
  10470. [1060_EarthStation_TrafficController\Files]
  10471. 1642_00T_000se.mp3=3
  10472. 1642_00T_001se.mp3=3
  10473. 1642_00T_002se.mp3=3
  10474. 1642_00T_003se.mp3=4
  10475. 1642_00T_004se.mp3=10
  10476. 1642_00T_005se.mp3=10
  10477. 1642_00T_006se.mp3=10
  10478. 1642_00T_007se.mp3=10
  10479. 1642_00T_008se.mp3=10
  10480. 1642_00T_009se.mp3=10
  10481. 1642_00T_010se.mp3=10
  10482. 1642_00T_011se.mp3=10
  10483. 1642_00T_012se.mp3=1
  10484. 1642_00T_013se.mp3=10
  10485. 1642_00T_014se.mp3=10
  10486. 1642_00T_015se.mp3=10
  10487. 1642_00T_016se.mp3=10
  10488. 1642_00T_017se.mp3=10
  10489. 1642_00T_018se.mp3=10
  10490. 1642_00T_019se.mp3=10
  10491. 1642_00T_020se.mp3=10
  10492. 1642_00T_021se.mp3=10
  10493. 1642_00T_022se.mp3=10
  10494. 1642_00T_023se.mp3=10
  10495. 1642_00T_024se.mp3=10
  10496. 1642_00T_025se.mp3=10
  10497. 1642_00T_026se.mp3=10
  10498. 1642_00T_027se.mp3=10
  10499. 1642_00T_028se.mp3=10
  10500. 1642_00T_029se.mp3=10
  10501. 1642_00T_030se.mp3=10
  10502. ;1642_00T_031se.mp3=10
  10503. ;1642_00T_032se.mp3=10
  10504. ;1642_00T_033se.mp3=10
  10505. ;1642_00T_034se.mp3=10
  10506. ;1642_00T_035se.mp3=10
  10507. ;1642_00T_036se.mp3=10
  10508. ;1642_00T_037se.mp3=10
  10509. ;1642_00T_038se.mp3=10
  10510. ;1642_00T_039se.mp3=10
  10511. ;1642_00T_040se.mp3=10
  10512. ;1642_00T_041se.mp3=10
  10513. ;1642_00T_042se.mp3=10
  10514. ;1642_00T_043se.mp3=10
  10515. ;1642_00T_044se.mp3=10
  10516. ;1642_00T_045se.mp3=10
  10517. ;1642_00T_046se.mp3=10
  10518. ;1642_00T_047se.mp3=10
  10519. ;1642_00T_048se.mp3=10
  10520. ;1642_00T_049se.mp3=10
  10521. ;1642_00T_050se.mp3=10
  10522. ;1642_00T_051se.mp3=10
  10523. 1642_00T_052se.mp3=10
  10524. 1642_00T_053se.mp3=10
  10525. 1642_00T_054se.mp3=10
  10526. 1642_00T_055se.mp3=2
  10527. 1642_00T_056se.mp3=10
  10528. 1642_00T_057se.mp3=10
  10529. 1642_00T_058se.mp3=10
  10530. 1642_00T_059se.mp3=10
  10531. 1642_00T_060se.mp3=10
  10532. 1644_00T_000se.mp3=3
  10533. 1644_00T_001se.mp3=3
  10534. 1644_00T_002se.mp3=3
  10535. 1644_00T_003se.mp3=4
  10536. 1644_00T_004se.mp3=10
  10537. 1644_00T_005se.mp3=10
  10538. 1644_00T_006se.mp3=10
  10539. 1644_00T_007se.mp3=10
  10540. 1644_00T_008se.mp3=10
  10541. 1644_00T_009se.mp3=10
  10542. 1644_00T_010se.mp3=10
  10543. 1644_00T_011se.mp3=10
  10544. 1644_00T_012se.mp3=1
  10545. 1644_000_013se.mp3=10
  10546. 1644_00T_014se.mp3=10
  10547. 1644_00T_015se.mp3=10
  10548. 1644_00T_016se.mp3=10
  10549. 1644_00T_017se.mp3=10
  10550. 1644_00T_018se.mp3=10
  10551. 1644_00T_019se.mp3=10
  10552. 1644_00T_020se.mp3=10
  10553. 1644_00T_021se.mp3=10
  10554. 1644_00T_022se.mp3=10
  10555. 1644_00T_023se.mp3=10
  10556. 1644_00T_024se.mp3=10
  10557. 1644_00T_025se.mp3=10
  10558. 1644_00T_026se.mp3=10
  10559. 1644_00T_027se.mp3=10
  10560. 1644_00T_028se.mp3=10
  10561. 1644_00T_029se.mp3=10
  10562. 1644_00T_030se.mp3=10
  10563. ;1644_00T_031se.mp3=10
  10564. ;1644_00T_032se.mp3=10
  10565. ;1644_00T_033se.mp3=10
  10566. ;1644_00T_034se.mp3=10
  10567. ;1644_00T_035se.mp3=10
  10568. ;1644_00T_036se.mp3=10
  10569. ;1644_00T_037se.mp3=10
  10570. ;1644_00T_038se.mp3=10
  10571. ;1644_00T_039se.mp3=10
  10572. ;1644_00T_040se.mp3=10
  10573. ;1644_00T_041se.mp3=10
  10574. ;1644_00T_042se.mp3=10
  10575. ;1644_00T_043se.mp3=10
  10576. ;1644_00T_044se.mp3=10
  10577. ;1644_00T_045se.mp3=10
  10578. ;1644_00T_046se.mp3=10
  10579. ;1644_00T_047se.mp3=10
  10580. ;1644_00T_048se.mp3=10
  10581. ;1644_00T_049se.mp3=10
  10582. ;1644_00T_050se.mp3=10
  10583. ;1644_00T_051se.mp3=10
  10584. 1644_00T_052se.mp3=10
  10585. 1644_00T_053se.mp3=10
  10586. 1644_00T_054se.mp3=10
  10587. 1644_00T_055se.mp3=2
  10588. 1644_00T_056se.mp3=10
  10589. 1644_00T_057se.mp3=10
  10590. 1644_00T_058se.mp3=10
  10591. 1644_00T_059se.mp3=10
  10592. 1644_00T_060se.mp3=10
  10593. 1645_00T_000se.mp3=3
  10594. 1645_00T_001se.mp3=3
  10595. 1645_00T_002se.mp3=3
  10596. 1645_00T_003se.mp3=4
  10597. 1645_00T_004se.mp3=10
  10598. 1645_00T_005se.mp3=10
  10599. 1645_00T_006se.mp3=10
  10600. 1645_00T_007se.mp3=10
  10601. 1645_00T_008se.mp3=10
  10602. 1645_00T_009se.mp3=10
  10603. 1645_00T_010se.mp3=10
  10604. 1645_00T_011se.mp3=10
  10605. 1645_00T_012se.mp3=1
  10606. 1645_00T_013se.mp3=10
  10607. 1645_00T_014se.mp3=10
  10608. 1645_00T_015se.mp3=10
  10609. 1645_00T_016se.mp3=10
  10610. 1645_00T_017se.mp3=10
  10611. 1645_00T_018se.mp3=10
  10612. 1645_00T_019se.mp3=10
  10613. 1645_00T_020se.mp3=10
  10614. 1645_00T_021se.mp3=10
  10615. 1645_00T_022se.mp3=10
  10616. 1645_00T_023se.mp3=10
  10617. 1645_00T_024se.mp3=10
  10618. 1645_00T_025se.mp3=10
  10619. 1645_00T_026se.mp3=10
  10620. 1645_00T_027se.mp3=10
  10621. 1645_00T_028se.mp3=10
  10622. 1645_00T_029se.mp3=10
  10623. 1645_00T_030se.mp3=10
  10624. ;1645_00T_031se.mp3=10
  10625. ;1645_00T_032se.mp3=10
  10626. ;1645_00T_033se.mp3=10
  10627. ;1645_00T_034se.mp3=10
  10628. ;1645_00T_035se.mp3=10
  10629. ;1645_00T_036se.mp3=10
  10630. ;1645_00T_037se.mp3=10
  10631. ;1645_00T_038se.mp3=10
  10632. ;1645_00T_039se.mp3=10
  10633. ;1645_00T_040se.mp3=10
  10634. ;1645_00T_041se.mp3=10
  10635. ;1645_00T_042se.mp3=10
  10636. ;1645_00T_043se.mp3=10
  10637. ;1645_00T_044se.mp3=10
  10638. ;1645_00T_045se.mp3=10
  10639. ;1645_00T_046se.mp3=10
  10640. ;1645_00T_047se.mp3=10
  10641. ;1645_00T_048se.mp3=10
  10642. ;1645_00T_049se.mp3=10
  10643. ;1645_00T_050se.mp3=10
  10644. ;1645_00T_051se.mp3=10
  10645. 1645_00T_052se.mp3=10
  10646. 1645_00T_053se.mp3=10
  10647. 1645_00T_054se.mp3=10
  10648. 1645_00T_055se.mp3=2
  10649. 1645_00T_056se.mp3=10
  10650. 1645_00T_057se.mp3=10
  10651. 1645_00T_058se.mp3=10
  10652. 1645_00T_059se.mp3=10
  10653. 1645_00T_060se.mp3=10
  10654. 1646_00T_000se.mp3=3
  10655. 1646_00T_001se.mp3=3
  10656. 1646_00T_002se.mp3=3
  10657. 1646_00T_003se.mp3=4
  10658. 1646_00T_004se.mp3=10
  10659. 1646_00T_005se.mp3=10
  10660. 1646_00T_006se.mp3=10
  10661. 1646_00T_007se.mp3=10
  10662. 1646_00T_008se.mp3=10
  10663. 1646_00T_009se.mp3=10
  10664. 1646_00T_010se.mp3=10
  10665. 1646_00T_011se.mp3=10
  10666. 1646_00T_012se.mp3=1
  10667. 1646_00T_013se.mp3=10
  10668. 1646_00T_014se.mp3=10
  10669. 1646_00T_015se.mp3=10
  10670. 1646_00T_016se.mp3=10
  10671. 1646_00T_017se.mp3=10
  10672. 1646_00T_018se.mp3=10
  10673. 1646_00T_019se.mp3=10
  10674. 1646_00T_020se.mp3=10
  10675. 1646_00T_021se.mp3=10
  10676. 1646_00T_022se.mp3=10
  10677. 1646_00T_023se.mp3=10
  10678. 1646_00T_024se.mp3=10
  10679. 1646_00T_025se.mp3=10
  10680. 1646_00T_026se.mp3=10
  10681. 1646_00T_027se.mp3=10
  10682. 1646_00T_028se.mp3=10
  10683. 1646_00T_029se.mp3=10
  10684. 1646_00T_030se.mp3=10
  10685. ;1646_00T_031se.mp3=10
  10686. ;1646_00T_032se.mp3=10
  10687. ;1646_00T_033se.mp3=10
  10688. ;1646_00T_034se.mp3=10
  10689. ;1646_00T_035se.mp3=10
  10690. ;1646_00T_036se.mp3=10
  10691. ;1646_00T_037se.mp3=10
  10692. ;1646_00T_038se.mp3=10
  10693. ;1646_00T_039se.mp3=10
  10694. ;1646_00T_040se.mp3=10
  10695. ;1646_00T_041se.mp3=10
  10696. ;1646_00T_042se.mp3=10
  10697. ;1646_00T_043se.mp3=10
  10698. ;1646_00T_044se.mp3=10
  10699. ;1646_00T_045se.mp3=10
  10700. ;1646_00T_046se.mp3=10
  10701. ;1646_00T_047se.mp3=10
  10702. ;1646_00T_048se.mp3=10
  10703. ;1646_00T_049se.mp3=10
  10704. ;1646_00T_050se.mp3=10
  10705. ;1646_00T_051se.mp3=10
  10706. 1646_00T_052se.mp3=10
  10707. 1646_00T_053se.mp3=10
  10708. 1646_00T_054se.mp3=10
  10709. 1646_00T_055se.mp3=2
  10710. 1646_00T_056se.mp3=10
  10711. 1646_00T_057se.mp3=10
  10712. 1646_00T_058se.mp3=10
  10713. 1646_00T_059se.mp3=10
  10714. 1646_00T_060se.mp3=10
  10715.  
  10716.  
  10717.  
  10718. [EarthStation_TrafficController_DeepVoices]
  10719. ; -o- PSM Radio Chatter Talk - entered 08/08/02
  10720. SoundPriority=0.500
  10721. SoundLoopCount=1
  10722. SoundVolume=0.2500
  10723.  
  10724. [EarthStation_TrafficController_DeepVoices\Files]
  10725. 1642_00T_000se.mp3=3
  10726. 1642_00T_001se.mp3=3
  10727. 1642_00T_002se.mp3=3
  10728. 1642_00T_003se.mp3=4
  10729. 1642_00T_004se.mp3=10
  10730. 1642_00T_005se.mp3=10
  10731. 1642_00T_006se.mp3=10
  10732. 1642_00T_007se.mp3=10
  10733. 1642_00T_008se.mp3=10
  10734. 1642_00T_009se.mp3=10
  10735. 1642_00T_010se.mp3=10
  10736. 1642_00T_011se.mp3=10
  10737. 1642_00T_012se.mp3=1
  10738. 1642_00T_013se.mp3=10
  10739. 1642_00T_014se.mp3=10
  10740. 1642_00T_015se.mp3=10
  10741. 1642_00T_016se.mp3=10
  10742. 1642_00T_017se.mp3=10
  10743. 1642_00T_018se.mp3=10
  10744. 1642_00T_019se.mp3=10
  10745. 1642_00T_020se.mp3=10
  10746. 1642_00T_021se.mp3=10
  10747. 1642_00T_022se.mp3=10
  10748. 1642_00T_023se.mp3=10
  10749. 1642_00T_024se.mp3=10
  10750. 1642_00T_025se.mp3=10
  10751. 1642_00T_026se.mp3=10
  10752. 1642_00T_027se.mp3=10
  10753. 1642_00T_028se.mp3=10
  10754. 1642_00T_029se.mp3=10
  10755. 1642_00T_030se.mp3=10
  10756. 1642_00T_052se.mp3=10
  10757. 1642_00T_053se.mp3=10
  10758. 1642_00T_054se.mp3=10
  10759. 1642_00T_055se.mp3=2
  10760. 1642_00T_056se.mp3=10
  10761. 1642_00T_057se.mp3=10
  10762. 1642_00T_058se.mp3=10
  10763. 1642_00T_059se.mp3=10
  10764. 1642_00T_060se.mp3=10
  10765. 1645_00T_000se.mp3=3
  10766. 1645_00T_001se.mp3=3
  10767. 1645_00T_002se.mp3=3
  10768. 1645_00T_003se.mp3=4
  10769. 1645_00T_004se.mp3=10
  10770. 1645_00T_005se.mp3=10
  10771. 1645_00T_006se.mp3=10
  10772. 1645_00T_007se.mp3=10
  10773. 1645_00T_008se.mp3=10
  10774. 1645_00T_009se.mp3=10
  10775. 1645_00T_010se.mp3=10
  10776. 1645_00T_011se.mp3=10
  10777. 1645_00T_012se.mp3=1
  10778. 1645_00T_013se.mp3=10
  10779. 1645_00T_014se.mp3=10
  10780. 1645_00T_015se.mp3=10
  10781. 1645_00T_016se.mp3=10
  10782. 1645_00T_017se.mp3=10
  10783. 1645_00T_018se.mp3=10
  10784. 1645_00T_019se.mp3=10
  10785. 1645_00T_020se.mp3=10
  10786. 1645_00T_021se.mp3=10
  10787. 1645_00T_022se.mp3=10
  10788. 1645_00T_023se.mp3=10
  10789. 1645_00T_024se.mp3=10
  10790. 1645_00T_025se.mp3=10
  10791. 1645_00T_026se.mp3=10
  10792. 1645_00T_027se.mp3=10
  10793. 1645_00T_028se.mp3=10
  10794. 1645_00T_029se.mp3=10
  10795. 1645_00T_030se.mp3=10
  10796. 1645_00T_052se.mp3=10
  10797. 1645_00T_053se.mp3=10
  10798. 1645_00T_054se.mp3=10
  10799. 1645_00T_055se.mp3=2
  10800. 1645_00T_056se.mp3=10
  10801. 1645_00T_057se.mp3=10
  10802. 1645_00T_058se.mp3=10
  10803. 1645_00T_059se.mp3=10
  10804. 1645_00T_060se.mp3=10
  10805.  
  10806.  
  10807.  
  10808.  
  10809. [SabineStation_TrafficController]
  10810. ; -o- PSM Radio Chatter Talk - entered 08/08/02
  10811. SoundPriority=0.500
  10812. SoundLoopCount=1
  10813. SoundVolume=0.2500
  10814.  
  10815. [SabineStation_TrafficController\Files]
  10816. ;1642_00P_000se.mp3=3
  10817. ;1642_00P_001se.mp3=3
  10818. ;1642_00P_002se.mp3=3
  10819. ;1642_00P_003se.mp3=4
  10820. 1642_00P_004se.mp3=10
  10821. 1642_00P_005se.mp3=10
  10822. 1642_00P_006se.mp3=10
  10823. 1642_00P_007se.mp3=10
  10824. 1642_00P_008se.mp3=10
  10825. 1642_00P_009se.mp3=10
  10826. 1642_00P_010se.mp3=10
  10827. 1642_00P_011se.mp3=10
  10828. 1642_00P_012se.mp3=1
  10829. 1642_00P_013se.mp3=10
  10830. 1642_00P_014se.mp3=10
  10831. 1642_00P_015se.mp3=10
  10832. 1642_00P_016se.mp3=10
  10833. 1642_00P_017se.mp3=10
  10834. 1642_00P_018se.mp3=10
  10835. 1642_00P_019se.mp3=10
  10836. 1642_00P_020se.mp3=10
  10837. 1642_00P_021se.mp3=10
  10838. 1642_00P_022se.mp3=10
  10839. 1642_00P_023se.mp3=10
  10840. 1642_00P_024se.mp3=10
  10841. 1642_00P_025se.mp3=10
  10842. 1642_00P_026se.mp3=10
  10843. 1642_00P_027se.mp3=10
  10844. 1642_00P_028se.mp3=3
  10845. 1642_00P_029se.mp3=10
  10846. 1642_00P_030se.mp3=10
  10847. ;1642_00P_031se.mp3=10
  10848. ;1642_00P_032se.mp3=10
  10849. ;1642_00P_033se.mp3=10
  10850. 1642_00P_034se.mp3=20
  10851. ;1642_00P_035se.mp3=10
  10852. 1642_00P_036se.mp3=5
  10853. 1642_00P_037se.mp3=15
  10854. ;1642_00P_038se.mp3=10
  10855. ;1642_00P_039se.mp3=10
  10856. 1642_00P_040se.mp3=10
  10857. 1642_00P_041se.mp3=10
  10858. ;1642_00P_042se.mp3=10
  10859. ;1642_00P_043se.mp3=10
  10860. ;1642_00P_044se.mp3=10
  10861. ;1642_00P_045se.mp3=10
  10862. ;1642_00P_046se.mp3=10
  10863. ;1642_00P_047se.mp3=10
  10864. ;1642_00P_048se.mp3=10
  10865. ;1642_00P_049se.mp3=10
  10866. ;1642_00P_050se.mp3=10
  10867. ;1642_00P_051se.mp3=10
  10868. 1642_00P_052se.mp3=10
  10869. 1642_00P_053se.mp3=10
  10870. 1642_00P_054se.mp3=10
  10871. 1642_00P_055se.mp3=2
  10872. 1642_00P_056se.mp3=10
  10873. 1642_00P_057se.mp3=10
  10874. 1642_00P_058se.mp3=10
  10875. 1642_00P_059se.mp3=10
  10876. 1642_00P_060se.mp3=10
  10877. ;1645_00P_000se.mp3=3
  10878. ;1645_00P_001se.mp3=3
  10879. ;1645_00P_002se.mp3=3
  10880. ;1645_00P_003se.mp3=4
  10881. 1645_00P_004se.mp3=10
  10882. 1645_00P_005se.mp3=10
  10883. 1645_00P_006se.mp3=10
  10884. 1645_00P_007se.mp3=10
  10885. 1645_00P_008se.mp3=10
  10886. 1645_00P_009se.mp3=10
  10887. 1645_00P_010se.mp3=10
  10888. 1645_00P_011se.mp3=10
  10889. 1645_00P_012se.mp3=1
  10890. 1645_00P_013se.mp3=10
  10891. 1645_00P_014se.mp3=10
  10892. 1645_00P_015se.mp3=10
  10893. 1645_00P_016se.mp3=10
  10894. 1645_00P_017se.mp3=10
  10895. 1645_00P_018se.mp3=10
  10896. 1645_00P_019se.mp3=10
  10897. 1645_00P_020se.mp3=10
  10898. 1645_00P_021se.mp3=10
  10899. 1645_00P_022se.mp3=10
  10900. 1645_00P_023se.mp3=10
  10901. 1645_00P_024se.mp3=10
  10902. 1645_00P_025se.mp3=10
  10903. 1645_00P_026se.mp3=10
  10904. 1645_00P_027se.mp3=10
  10905. 1645_00P_028se.mp3=3
  10906. 1645_00P_029se.mp3=10
  10907. 1645_00P_030se.mp3=10
  10908. ;1645_00P_031se.mp3=10
  10909. ;1645_00P_032se.mp3=10
  10910. ;1645_00P_033se.mp3=10
  10911. 1645_00P_034se.mp3=20
  10912. ;1645_00P_035se.mp3=10
  10913. 1645_00P_036se.mp3=5
  10914. 1645_00P_037se.mp3=15
  10915. ;1645_00P_038se.mp3=10
  10916. ;1645_00P_039se.mp3=10
  10917. 1645_00P_040se.mp3=10
  10918. 1645_00P_041se.mp3=10
  10919. ;1645_00P_042se.mp3=10
  10920. ;1645_00P_043se.mp3=10
  10921. ;1645_00P_044se.mp3=10
  10922. ;1645_00P_045se.mp3=10
  10923. ;1645_00P_046se.mp3=10
  10924. ;1645_00P_047se.mp3=10
  10925. ;1645_00P_048se.mp3=10
  10926. ;1645_00P_049se.mp3=10
  10927. ;1645_00P_050se.mp3=10
  10928. ;1645_00P_051se.mp3=10
  10929. 1645_00P_052se.mp3=10
  10930. 1645_00P_053se.mp3=10
  10931. 1645_00P_054se.mp3=10
  10932. 1645_00P_055se.mp3=2
  10933. 1645_00P_056se.mp3=10
  10934. 1645_00P_057se.mp3=10
  10935. 1645_00P_058se.mp3=10
  10936. 1645_00P_059se.mp3=10
  10937. 1645_00P_060se.mp3=10
  10938. ;1646_00P_000se.mp3=3
  10939. ;1646_00P_001se.mp3=3
  10940. ;1646_00P_002se.mp3=3
  10941. ;1646_00P_003se.mp3=4
  10942. 1646_00P_004se.mp3=10
  10943. 1646_00P_005se.mp3=10
  10944. 1646_00P_006se.mp3=10
  10945. 1646_00P_007se.mp3=10
  10946. 1646_00P_008se.mp3=10
  10947. 1646_00P_009se.mp3=10
  10948. 1646_00P_010se.mp3=10
  10949. 1646_00P_011se.mp3=10
  10950. 1646_00P_012se.mp3=1
  10951. 1646_00P_013se.mp3=10
  10952. 1646_00P_014se.mp3=10
  10953. 1646_00P_015se.mp3=10
  10954. 1646_00P_016se.mp3=10
  10955. 1646_00P_017se.mp3=10
  10956. 1646_00P_018se.mp3=10
  10957. 1646_00P_019se.mp3=10
  10958. 1646_00P_020se.mp3=10
  10959. 1646_00P_021se.mp3=10
  10960. 1646_00P_022se.mp3=10
  10961. 1646_00P_023se.mp3=10
  10962. 1646_00P_024se.mp3=10
  10963. 1646_00P_025se.mp3=10
  10964. 1646_00P_026se.mp3=10
  10965. 1646_00P_027se.mp3=10
  10966. 1646_00P_028se.mp3=3
  10967. 1646_00P_029se.mp3=10
  10968. 1646_00P_030se.mp3=10
  10969. ;1646_00P_031se.mp3=10
  10970. ;1646_00P_032se.mp3=10
  10971. ;1646_00P_033se.mp3=10
  10972. 1646_00P_034se.mp3=20
  10973. ;1646_00P_035se.mp3=10
  10974. 1646_00P_036se.mp3=5
  10975. 1646_00P_037se.mp3=15
  10976. ;1646_00P_038se.mp3=10
  10977. ;1646_00P_039se.mp3=10
  10978. 1646_00P_040se.mp3=10
  10979. 1646_00P_041se.mp3=10
  10980. ;1646_00P_042se.mp3=10
  10981. ;1646_00P_043se.mp3=10
  10982. ;1646_00P_044se.mp3=10
  10983. ;1646_00P_045se.mp3=10
  10984. ;1646_00P_046se.mp3=10
  10985. ;1646_00P_047se.mp3=10
  10986. ;1646_00P_048se.mp3=10
  10987. ;1646_00P_049se.mp3=10
  10988. ;1646_00P_050se.mp3=10
  10989. ;1646_00P_051se.mp3=10
  10990. 1646_00P_052se.mp3=10
  10991. 1646_00P_053se.mp3=10
  10992. 1646_00P_054se.mp3=10
  10993. 1646_00P_055se.mp3=2
  10994. 1646_00P_056se.mp3=10
  10995. 1646_00P_057se.mp3=10
  10996. 1646_00P_058se.mp3=10
  10997. 1646_00P_059se.mp3=10
  10998. 1646_00P_060se.mp3=10
  10999.  
  11000.  
  11001. [CenturiataStation_TrafficController]
  11002. ; -o- PSM Radio Chatter Talk - entered 08/08/02
  11003. SoundPriority=0.500
  11004. SoundLoopCount=1
  11005. SoundVolume=0.2500
  11006.  
  11007. [CenturiataStation_TrafficController\Files]
  11008. ;1642_00P_000se.mp3=3
  11009. ;1642_00P_001se.mp3=3
  11010. ;1642_00P_002se.mp3=3
  11011. ;1642_00P_003se.mp3=4
  11012. 1642_00P_004se.mp3=10
  11013. 1642_00P_005se.mp3=10
  11014. 1642_00P_006se.mp3=10
  11015. 1642_00P_007se.mp3=10
  11016. 1642_00P_008se.mp3=10
  11017. 1642_00P_009se.mp3=10
  11018. 1642_00P_010se.mp3=10
  11019. 1642_00P_011se.mp3=10
  11020. 1642_00P_012se.mp3=1
  11021. 1642_00P_013se.mp3=10
  11022. 1642_00P_014se.mp3=10
  11023. 1642_00P_015se.mp3=10
  11024. 1642_00P_016se.mp3=10
  11025. 1642_00P_017se.mp3=10
  11026. 1642_00P_018se.mp3=10
  11027. 1642_00P_019se.mp3=10
  11028. 1642_00P_020se.mp3=10
  11029. 1642_00P_021se.mp3=10
  11030. 1642_00P_022se.mp3=10
  11031. 1642_00P_023se.mp3=10
  11032. 1642_00P_024se.mp3=10
  11033. 1642_00P_025se.mp3=10
  11034. 1642_00P_026se.mp3=10
  11035. 1642_00P_027se.mp3=10
  11036. 1642_00P_028se.mp3=3
  11037. 1642_00P_029se.mp3=10
  11038. 1642_00P_030se.mp3=10
  11039. ;1642_00P_031se.mp3=10
  11040. ;1642_00P_032se.mp3=10
  11041. ;1642_00P_033se.mp3=10
  11042. 1642_00P_034se.mp3=20
  11043. 1642_00P_035se.mp3=10
  11044. 1642_00P_036se.mp3=5
  11045. 1642_00P_037se.mp3=15
  11046. 1642_00P_038se.mp3=10
  11047. 1642_00P_039se.mp3=10
  11048. ;1642_00P_040se.mp3=10
  11049. ;1642_00P_041se.mp3=10
  11050. ;1642_00P_042se.mp3=10
  11051. ;1642_00P_043se.mp3=10
  11052. ;1642_00P_044se.mp3=10
  11053. ;1642_00P_045se.mp3=10
  11054. ;1642_00P_046se.mp3=10
  11055. ;1642_00P_047se.mp3=10
  11056. ;1642_00P_048se.mp3=10
  11057. ;1642_00P_049se.mp3=10
  11058. ;1642_00P_050se.mp3=10
  11059. ;1642_00P_051se.mp3=10
  11060. 1642_00P_052se.mp3=10
  11061. 1642_00P_053se.mp3=10
  11062. 1642_00P_054se.mp3=10
  11063. 1642_00P_055se.mp3=2
  11064. 1642_00P_056se.mp3=10
  11065. 1642_00P_057se.mp3=10
  11066. 1642_00P_058se.mp3=10
  11067. 1642_00P_059se.mp3=10
  11068. 1642_00P_060se.mp3=10
  11069. ;1645_00P_000se.mp3=3
  11070. ;1645_00P_001se.mp3=3
  11071. ;1645_00P_002se.mp3=3
  11072. ;1645_00P_003se.mp3=4
  11073. 1645_00P_004se.mp3=10
  11074. 1645_00P_005se.mp3=10
  11075. 1645_00P_006se.mp3=10
  11076. 1645_00P_007se.mp3=10
  11077. 1645_00P_008se.mp3=10
  11078. 1645_00P_009se.mp3=10
  11079. 1645_00P_010se.mp3=10
  11080. 1645_00P_011se.mp3=10
  11081. 1645_00P_012se.mp3=1
  11082. 1645_00P_013se.mp3=10
  11083. 1645_00P_014se.mp3=10
  11084. 1645_00P_015se.mp3=10
  11085. 1645_00P_016se.mp3=10
  11086. 1645_00P_017se.mp3=10
  11087. 1645_00P_018se.mp3=10
  11088. 1645_00P_019se.mp3=10
  11089. 1645_00P_020se.mp3=10
  11090. 1645_00P_021se.mp3=10
  11091. 1645_00P_022se.mp3=10
  11092. 1645_00P_023se.mp3=10
  11093. 1645_00P_024se.mp3=10
  11094. 1645_00P_025se.mp3=10
  11095. 1645_00P_026se.mp3=10
  11096. 1645_00P_027se.mp3=10
  11097. 1645_00P_028se.mp3=3
  11098. 1645_00P_029se.mp3=10
  11099. 1645_00P_030se.mp3=10
  11100. ;1645_00P_031se.mp3=10
  11101. ;1645_00P_032se.mp3=10
  11102. ;1645_00P_033se.mp3=10
  11103. 1645_00P_034se.mp3=20
  11104. 1645_00P_035se.mp3=10
  11105. 1645_00P_036se.mp3=5
  11106. 1645_00P_037se.mp3=15
  11107. 1645_00P_038se.mp3=10
  11108. 1645_00P_039se.mp3=10
  11109. ;1645_00P_040se.mp3=10
  11110. ;1645_00P_041se.mp3=10
  11111. ;1645_00P_042se.mp3=10
  11112. ;1645_00P_043se.mp3=10
  11113. ;1645_00P_044se.mp3=10
  11114. ;1645_00P_045se.mp3=10
  11115. ;1645_00P_046se.mp3=10
  11116. ;1645_00P_047se.mp3=10
  11117. ;1645_00P_048se.mp3=10
  11118. ;1645_00P_049se.mp3=10
  11119. ;1645_00P_050se.mp3=10
  11120. ;1645_00P_051se.mp3=10
  11121. 1645_00P_052se.mp3=10
  11122. 1645_00P_053se.mp3=10
  11123. 1645_00P_054se.mp3=10
  11124. 1645_00P_055se.mp3=2
  11125. 1645_00P_056se.mp3=10
  11126. 1645_00P_057se.mp3=10
  11127. 1645_00P_058se.mp3=10
  11128. 1645_00P_059se.mp3=10
  11129. 1645_00P_060se.mp3=10
  11130. ;1646_00P_000se.mp3=3
  11131. ;1646_00P_001se.mp3=3
  11132. ;1646_00P_002se.mp3=3
  11133. ;1646_00P_003se.mp3=4
  11134. 1646_00P_004se.mp3=10
  11135. 1646_00P_005se.mp3=10
  11136. 1646_00P_006se.mp3=10
  11137. 1646_00P_007se.mp3=10
  11138. 1646_00P_008se.mp3=10
  11139. 1646_00P_009se.mp3=10
  11140. 1646_00P_010se.mp3=10
  11141. 1646_00P_011se.mp3=10
  11142. 1646_00P_012se.mp3=1
  11143. 1646_00P_013se.mp3=10
  11144. 1646_00P_014se.mp3=10
  11145. 1646_00P_015se.mp3=10
  11146. 1646_00P_016se.mp3=10
  11147. 1646_00P_017se.mp3=10
  11148. 1646_00P_018se.mp3=10
  11149. 1646_00P_019se.mp3=10
  11150. 1646_00P_020se.mp3=10
  11151. 1646_00P_021se.mp3=10
  11152. 1646_00P_022se.mp3=10
  11153. 1646_00P_023se.mp3=10
  11154. 1646_00P_024se.mp3=10
  11155. 1646_00P_025se.mp3=10
  11156. 1646_00P_026se.mp3=10
  11157. 1646_00P_027se.mp3=10
  11158. 1646_00P_028se.mp3=3
  11159. 1646_00P_029se.mp3=10
  11160. 1646_00P_030se.mp3=10
  11161. ;1646_00P_031se.mp3=10
  11162. ;1646_00P_032se.mp3=10
  11163. ;1646_00P_033se.mp3=10
  11164. 1646_00P_034se.mp3=20
  11165. 1646_00P_035se.mp3=10
  11166. 1646_00P_036se.mp3=5
  11167. 1646_00P_037se.mp3=15
  11168. 1646_00P_038se.mp3=10
  11169. 1646_00P_039se.mp3=10
  11170. ;1646_00P_040se.mp3=10
  11171. ;1646_00P_041se.mp3=10
  11172. ;1646_00P_042se.mp3=10
  11173. ;1646_00P_043se.mp3=10
  11174. ;1646_00P_044se.mp3=10
  11175. ;1646_00P_045se.mp3=10
  11176. ;1646_00P_046se.mp3=10
  11177. ;1646_00P_047se.mp3=10
  11178. ;1646_00P_048se.mp3=10
  11179. ;1646_00P_049se.mp3=10
  11180. ;1646_00P_050se.mp3=10
  11181. ;1646_00P_051se.mp3=10
  11182. 1646_00P_052se.mp3=10
  11183. 1646_00P_053se.mp3=10
  11184. 1646_00P_054se.mp3=10
  11185. 1646_00P_055se.mp3=2
  11186. 1646_00P_056se.mp3=10
  11187. 1646_00P_057se.mp3=10
  11188. 1646_00P_058se.mp3=10
  11189. 1646_00P_059se.mp3=10
  11190. 1646_00P_060se.mp3=10
  11191.  
  11192.  
  11193. [NeutralStation_TrafficController]
  11194. ; -o- PSM Radio Chatter Talk - entered 08/09/02
  11195. SoundPriority=0.500
  11196. SoundLoopCount=1
  11197. SoundVolume=0.2500
  11198.  
  11199. [NeutralStation_TrafficController\Files]
  11200. 1642_00_000se.mp3=3
  11201. 1642_00_001se.mp3=3
  11202. 1642_00_002se.mp3=3
  11203. 1642_00_003se.mp3=4
  11204. 1642_00_004se.mp3=10
  11205. 1642_00_005se.mp3=10
  11206. 1642_00_006se.mp3=10
  11207. 1642_00_007se.mp3=10
  11208. 1642_00_008se.mp3=10
  11209. 1642_00_009se.mp3=10
  11210. 1642_00_010se.mp3=10
  11211. 1642_00_011se.mp3=10
  11212. 1642_00_012se.mp3=1
  11213. 1642_00_013se.mp3=10
  11214. 1642_00_014se.mp3=10
  11215. 1642_00_015se.mp3=10
  11216. 1642_00_016se.mp3=10
  11217. 1642_00_017se.mp3=10
  11218. 1642_00_018se.mp3=10
  11219. 1642_00_019se.mp3=10
  11220. 1642_00_020se.mp3=10
  11221. 1642_00_021se.mp3=10
  11222. 1642_00_022se.mp3=10
  11223. 1642_00_023se.mp3=10
  11224. 1642_00_024se.mp3=10
  11225. 1642_00_025se.mp3=10
  11226. 1642_00_026se.mp3=10
  11227. 1642_00_027se.mp3=10
  11228. 1642_00_028se.mp3=10
  11229. 1642_00_029se.mp3=10
  11230. 1642_00_030se.mp3=10
  11231. 1642_00_031se.mp3=12
  11232. 1642_00_032se.mp3=10
  11233. 1642_00_033se.mp3=15
  11234. ;1642_00_034se.mp3=10
  11235. ;1642_00_035se.mp3=10
  11236. ;1642_00_036se.mp3=10
  11237. ;1642_00_037se.mp3=10
  11238. ;1642_00_038se.mp3=10
  11239. ;1642_00_039se.mp3=10
  11240. ;1642_00_040se.mp3=10
  11241. ;1642_00_041se.mp3=10
  11242. ;1642_00_042se.mp3=10
  11243. ;1642_00_043se.mp3=10
  11244. ;1642_00_044se.mp3=10
  11245. ;1642_00_045se.mp3=10
  11246. ;1642_00_046se.mp3=10
  11247. ;1642_00_047se.mp3=10
  11248. ;1642_00_048se.mp3=10
  11249. ;1642_00_049se.mp3=10
  11250. ;1642_00_050se.mp3=10
  11251. ;1642_00_051se.mp3=10
  11252. 1642_00_052se.mp3=10
  11253. 1642_00_053se.mp3=10
  11254. 1642_00_054se.mp3=10
  11255. 1642_00_055se.mp3=2
  11256. 1642_00_056se.mp3=10
  11257. 1642_00_057se.mp3=10
  11258. 1642_00_058se.mp3=10
  11259. 1642_00_059se.mp3=10
  11260. 1642_00_060se.mp3=10
  11261. 1645_00_000se.mp3=3
  11262. 1645_00_001se.mp3=3
  11263. 1645_00_002se.mp3=3
  11264. 1645_00_003se.mp3=4
  11265. 1645_00_004se.mp3=10
  11266. 1645_00_005se.mp3=10
  11267. 1645_00_006se.mp3=10
  11268. 1645_00_007se.mp3=10
  11269. 1645_00_008se.mp3=10
  11270. 1645_00_009se.mp3=10
  11271. 1645_00_010se.mp3=10
  11272. 1645_00_011se.mp3=10
  11273. 1645_00_012se.mp3=1
  11274. 1645_00_013se.mp3=10
  11275. 1645_00_014se.mp3=10
  11276. 1645_00_015se.mp3=10
  11277. 1645_00_016se.mp3=10
  11278. 1645_00_017se.mp3=10
  11279. 1645_00_018se.mp3=10
  11280. 1645_00_019se.mp3=10
  11281. 1645_00_020se.mp3=10
  11282. 1645_00_021se.mp3=10
  11283. 1645_00_022se.mp3=10
  11284. 1645_00_023se.mp3=10
  11285. 1645_00_024se.mp3=10
  11286. 1645_00_025se.mp3=10
  11287. 1645_00_026se.mp3=10
  11288. 1645_00_027se.mp3=10
  11289. 1645_00_028se.mp3=10
  11290. 1645_00_029se.mp3=10
  11291. 1645_00_030se.mp3=10
  11292. 1645_00_031se.mp3=10
  11293. 1645_00_032se.mp3=10
  11294. 1645_00_033se.mp3=10
  11295. ;1645_00_034se.mp3=10
  11296. ;1645_00_035se.mp3=10
  11297. ;1645_00_036se.mp3=10
  11298. ;1645_00_037se.mp3=10
  11299. ;1645_00_038se.mp3=10
  11300. ;1645_00_039se.mp3=10
  11301. ;1645_00_040se.mp3=10
  11302. ;1645_00_041se.mp3=10
  11303. ;1645_00_042se.mp3=10
  11304. ;1645_00_043se.mp3=10
  11305. ;1645_00_044se.mp3=10
  11306. ;1645_00_045se.mp3=10
  11307. ;1645_00_046se.mp3=10
  11308. ;1645_00_047se.mp3=10
  11309. ;1645_00_048se.mp3=10
  11310. ;1645_00_049se.mp3=10
  11311. ;1645_00_050se.mp3=10
  11312. ;1645_00_051se.mp3=10
  11313. 1645_00_052se.mp3=10
  11314. 1645_00_053se.mp3=10
  11315. 1645_00_054se.mp3=10
  11316. 1645_00_055se.mp3=2
  11317. 1645_00_056se.mp3=10
  11318. 1645_00_057se.mp3=10
  11319. 1645_00_058se.mp3=10
  11320. 1645_00_059se.mp3=10
  11321. 1645_00_060se.mp3=10
  11322.  
  11323. [JenquaiStation_TrafficController]
  11324. ; -o- PSM Radio Chatter Talk - entered 08/09/02
  11325. SoundPriority=0.500
  11326. SoundLoopCount=1
  11327. SoundVolume=0.2500
  11328.  
  11329. [JenquaiStation_TrafficController\Files]
  11330. ;1644_00J_000se.mp3=3
  11331. ;1644_00J_001se.mp3=3
  11332. ;1644_00J_002se.mp3=3
  11333. ;1644_00J_003se.mp3=4
  11334. 1644_00J_004se.mp3=10
  11335. 1644_00J_005se.mp3=10
  11336. 1644_00J_006se.mp3=10
  11337. 1644_00J_007se.mp3=10
  11338. 1644_00J_008se.mp3=10
  11339. 1644_00J_009se.mp3=10
  11340. 1644_00J_010se.mp3=10
  11341. 1644_00J_011se.mp3=10
  11342. 1644_00J_012se.mp3=1
  11343. 1644_000_013se.mp3=10
  11344. 1644_00J_014se.mp3=10
  11345. 1644_00J_015se.mp3=10
  11346. 1644_00J_016se.mp3=10
  11347. 1644_00J_017se.mp3=10
  11348. 1644_00J_018se.mp3=10
  11349. 1644_00J_019se.mp3=10
  11350. 1644_00J_020se.mp3=10
  11351. 1644_00J_021se.mp3=10
  11352. 1644_00J_022se.mp3=10
  11353. 1644_00J_023se.mp3=10
  11354. 1644_00J_024se.mp3=10
  11355. 1644_00J_025se.mp3=10
  11356. 1644_00J_026se.mp3=10
  11357. 1644_00J_027se.mp3=10
  11358. 1644_00J_028se.mp3=10
  11359. 1644_00J_029se.mp3=10
  11360. 1644_00J_030se.mp3=10
  11361. ;1644_00J_031se.mp3=10
  11362. ;1644_00J_032se.mp3=10
  11363. ;1644_00J_033se.mp3=10
  11364. ;1644_00J_034se.mp3=10
  11365. ;1644_00J_035se.mp3=10
  11366. ;1644_00J_036se.mp3=10
  11367. ;1644_00J_037se.mp3=10
  11368. ;1644_00J_038se.mp3=10
  11369. ;1644_00J_039se.mp3=10
  11370. ;1644_00J_040se.mp3=10
  11371. ;1644_00J_041se.mp3=10
  11372. 1644_00J_042se.mp3=10
  11373. 1644_00J_043se.mp3=10
  11374. 1644_00J_044se.mp3=10
  11375. ;1644_00J_045se.mp3=10
  11376. ;1644_00J_046se.mp3=10
  11377. ;1644_00J_047se.mp3=10
  11378. ;1644_00J_048se.mp3=10
  11379. ;1644_00J_049se.mp3=10
  11380. ;1644_00J_050se.mp3=10
  11381. ;1644_00J_051se.mp3=10
  11382. 1644_00J_052se.mp3=10
  11383. 1644_00J_053se.mp3=10
  11384. 1644_00J_054se.mp3=10
  11385. 1644_00J_055se.mp3=2
  11386. 1644_00J_056se.mp3=10
  11387. 1644_00J_057se.mp3=10
  11388. 1644_00J_058se.mp3=10
  11389. 1644_00J_059se.mp3=10
  11390. 1644_00J_060se.mp3=10
  11391. ;1645_00J_000se.mp3=3
  11392. ;1645_00J_001se.mp3=3
  11393. ;1645_00J_002se.mp3=3
  11394. ;1645_00J_003se.mp3=4
  11395. 1645_00J_004se.mp3=10
  11396. 1645_00J_005se.mp3=10
  11397. 1645_00J_006se.mp3=10
  11398. 1645_00J_007se.mp3=10
  11399. 1645_00J_008se.mp3=10
  11400. 1645_00J_009se.mp3=10
  11401. 1645_00J_010se.mp3=10
  11402. 1645_00J_011se.mp3=10
  11403. 1645_00J_012se.mp3=1
  11404. 1645_00J_013se.mp3=10
  11405. 1645_00J_014se.mp3=10
  11406. 1645_00J_015se.mp3=10
  11407. 1645_00J_016se.mp3=10
  11408. 1645_00J_017se.mp3=10
  11409. 1645_00J_018se.mp3=10
  11410. 1645_00J_019se.mp3=10
  11411. 1645_00J_020se.mp3=10
  11412. 1645_00J_021se.mp3=10
  11413. 1645_00J_022se.mp3=10
  11414. 1645_00J_023se.mp3=10
  11415. 1645_00J_024se.mp3=10
  11416. 1645_00J_025se.mp3=10
  11417. 1645_00J_026se.mp3=10
  11418. 1645_00J_027se.mp3=10
  11419. 1645_00J_028se.mp3=10
  11420. 1645_00J_029se.mp3=10
  11421. 1645_00J_030se.mp3=10
  11422. ;1645_00J_031se.mp3=10
  11423. ;1645_00J_032se.mp3=10
  11424. ;1645_00J_033se.mp3=10
  11425. ;1645_00J_034se.mp3=10
  11426. ;1645_00J_035se.mp3=10
  11427. ;1645_00J_036se.mp3=10
  11428. ;1645_00J_037se.mp3=10
  11429. ;1645_00J_038se.mp3=10
  11430. ;1645_00J_039se.mp3=10
  11431. ;1645_00J_040se.mp3=10
  11432. ;1645_00J_041se.mp3=10
  11433. 1645_00J_042se.mp3=10
  11434. 1645_00J_043se.mp3=10
  11435. 1645_00J_044se.mp3=10
  11436. ;1645_00J_045se.mp3=10
  11437. ;1645_00J_046se.mp3=10
  11438. ;1645_00J_047se.mp3=10
  11439. ;1645_00J_048se.mp3=10
  11440. ;1645_00J_049se.mp3=10
  11441. ;1645_00J_050se.mp3=10
  11442. ;1645_00J_051se.mp3=10
  11443. 1645_00J_052se.mp3=10
  11444. 1645_00J_053se.mp3=10
  11445. 1645_00J_054se.mp3=10
  11446. 1645_00J_055se.mp3=2
  11447. 1645_00J_056se.mp3=10
  11448. 1645_00J_057se.mp3=10
  11449. 1645_00J_058se.mp3=10
  11450. 1645_00J_059se.mp3=10
  11451. 1645_00J_060se.mp3=10
  11452. ;1646_00J_000se.mp3=3
  11453. ;1646_00J_001se.mp3=3
  11454. ;1646_00J_002se.mp3=3
  11455. ;1646_00J_003se.mp3=4
  11456. 1646_00J_004se.mp3=10
  11457. 1646_00J_005se.mp3=10
  11458. 1646_00J_006se.mp3=10
  11459. 1646_00J_007se.mp3=10
  11460. 1646_00J_008se.mp3=10
  11461. 1646_00J_009se.mp3=10
  11462. 1646_00J_010se.mp3=10
  11463. 1646_00J_011se.mp3=10
  11464. 1646_00J_012se.mp3=1
  11465. 1646_00J_013se.mp3=10
  11466. 1646_00J_014se.mp3=10
  11467. 1646_00J_015se.mp3=10
  11468. 1646_00J_016se.mp3=10
  11469. 1646_00J_017se.mp3=10
  11470. 1646_00J_018se.mp3=10
  11471. 1646_00J_019se.mp3=10
  11472. 1646_00J_020se.mp3=10
  11473. 1646_00J_021se.mp3=10
  11474. 1646_00J_022se.mp3=10
  11475. 1646_00J_023se.mp3=10
  11476. 1646_00J_024se.mp3=10
  11477. 1646_00J_025se.mp3=10
  11478. 1646_00J_026se.mp3=10
  11479. 1646_00J_027se.mp3=10
  11480. 1646_00J_028se.mp3=10
  11481. 1646_00J_029se.mp3=10
  11482. 1646_00J_030se.mp3=10
  11483. ;1646_00J_031se.mp3=10
  11484. ;1646_00J_032se.mp3=10
  11485. ;1646_00J_033se.mp3=10
  11486. ;1646_00J_034se.mp3=10
  11487. ;1646_00J_035se.mp3=10
  11488. ;1646_00J_036se.mp3=10
  11489. ;1646_00J_037se.mp3=10
  11490. ;1646_00J_038se.mp3=10
  11491. ;1646_00J_039se.mp3=10
  11492. ;1646_00J_040se.mp3=10
  11493. ;1646_00J_041se.mp3=10
  11494. 1646_00J_042se.mp3=10
  11495. 1646_00J_043se.mp3=10
  11496. 1646_00J_044se.mp3=10
  11497. ;1646_00J_045se.mp3=10
  11498. ;1646_00J_046se.mp3=10
  11499. ;1646_00J_047se.mp3=10
  11500. ;1646_00J_048se.mp3=10
  11501. ;1646_00J_049se.mp3=10
  11502. ;1646_00J_050se.mp3=10
  11503. ;1646_00J_051se.mp3=10
  11504. 1646_00J_052se.mp3=10
  11505. 1646_00J_053se.mp3=10
  11506. 1646_00J_054se.mp3=10
  11507. 1646_00J_055se.mp3=2
  11508. 1646_00J_056se.mp3=10
  11509. 1646_00J_057se.mp3=10
  11510. 1646_00J_058se.mp3=10
  11511. 1646_00J_059se.mp3=10
  11512. 1646_00J_060se.mp3=10
  11513.  
  11514.  
  11515. [DETOnorom_TrafficController]
  11516. ; -o- PSM Radio Chatter Talk - entered 08/05/02
  11517. SoundPriority=0.500
  11518. SoundLoopCount=1
  11519. SoundVolume=0.2500
  11520.  
  11521. [DETOnorom_TrafficController\Files]
  11522. ;1645_00P_000se.mp3=3
  11523. ;1645_00P_001se.mp3=3
  11524. ;1645_00P_002se.mp3=3
  11525. ;1645_00P_003se.mp3=4
  11526. 1645_00P_004se.mp3=10
  11527. 1645_00P_005se.mp3=15
  11528. 1645_00P_006se.mp3=10
  11529. 1645_00P_007se.mp3=10
  11530. 1645_00P_008se.mp3=3
  11531. 1645_00P_009se.mp3=10
  11532. 1645_00P_010se.mp3=10
  11533. 1645_00P_011se.mp3=1
  11534. 1645_00P_012se.mp3=1
  11535. 1645_00P_013se.mp3=10
  11536. 1645_00P_014se.mp3=10
  11537. 1645_00P_015se.mp3=10
  11538. 1645_00P_016se.mp3=10
  11539. 1645_00P_017se.mp3=10
  11540. 1645_00P_018se.mp3=10
  11541. ;1645_00P_019se.mp3=10
  11542. 1645_00P_020se.mp3=10
  11543. 1645_00P_021se.mp3=10
  11544. ;1645_00P_022se.mp3=10
  11545. ;1645_00P_023se.mp3=10
  11546. 1645_00P_024se.mp3=10
  11547. 1645_00P_025se.mp3=10
  11548. 1645_00P_026se.mp3=10
  11549. 1645_00P_027se.mp3=10
  11550. ;1645_00P_028se.mp3=10
  11551. 1645_00P_029se.mp3=10
  11552. 1645_00P_030se.mp3=10
  11553. ;1645_00P_031se.mp3=10
  11554. ;1645_00P_032se.mp3=10
  11555. 1645_00P_033se.mp3=10
  11556. ;1645_00P_034se.mp3=10
  11557. ;1645_00P_035se.mp3=10
  11558. ;1645_00P_036se.mp3=10
  11559. ;1645_00P_037se.mp3=10
  11560. ;1645_00P_038se.mp3=10
  11561. ;1645_00P_039se.mp3=10
  11562. ;1645_00P_040se.mp3=10
  11563. ;1645_00P_041se.mp3=10
  11564. ;1645_00P_042se.mp3=10
  11565. ;1645_00P_043se.mp3=10
  11566. ;1645_00P_044se.mp3=10
  11567. 1645_00P_045se.mp3=30
  11568. 1645_00P_046se.mp3=15
  11569. 1645_00P_047se.mp3=10
  11570. 1645_00P_048se.mp3=10
  11571. 1645_00P_049se.mp3=05
  11572. 1645_00P_050se.mp3=1
  11573. 1645_00P_051se.mp3=1
  11574. 1645_00P_052se.mp3=4
  11575. 1645_00P_053se.mp3=10
  11576. 1645_00P_054se.mp3=10
  11577. 1645_00P_055se.mp3=2
  11578. 1645_00P_056se.mp3=5
  11579. 1645_00P_057se.mp3=10
  11580. 1645_00P_058se.mp3=10
  11581. 1645_00P_059se.mp3=1
  11582. 1645_00P_060se.mp3=10
  11583.  
  11584.  
  11585. ;*************** sector 0973 0983 0993 ****************
  11586. ;*** earth *
  11587. [0973_earth]
  11588. SoundFilename=ext_planet_ambi_1.wav
  11589. SoundPriority=1.000000
  11590. SoundLoopCount=0
  11591. SoundVolume=0.4800
  11592. SoundMaxVolRadius=180000.0
  11593. SoundDropOffRadius=190000.0
  11594.  
  11595. [0973_weapon_sim]
  11596. SoundFilename=satellite_ambi_10.wav
  11597. SoundPriority=1.000000
  11598. SoundLoopCount=0
  11599. SoundVolume=0.1600
  11600. SoundMaxVolRadius=500.0
  11601. SoundDropOffRadius=2000.0
  11602.  
  11603. [0973_tether]
  11604. SoundFilename=targeting_laser_01.wav
  11605. SoundPriority=1.000000
  11606. SoundLoopCount=0
  11607. SoundVolume=0.1600
  11608. SoundMaxVolRadius=300.0
  11609. SoundDropOffRadius=6000.0
  11610.  
  11611. [0973_tether_start_point]
  11612. SoundFilename=powerup_loop_01.wav
  11613. SoundPriority=1.000000
  11614. SoundLoopCount=0
  11615. SoundVolume=0.1600
  11616. SoundMaxVolRadius=300.0
  11617. SoundDropOffRadius=3000.0
  11618.  
  11619.  
  11620. [0973_turret]
  11621. SoundFilename=station_field_1.wav
  11622. SoundPriority=1.000000
  11623. SoundLoopCount=0
  11624. SoundVolume=0.0800
  11625. SoundMaxVolRadius=500.0
  11626. SoundDropOffRadius=1000.0
  11627.  
  11628. [0975_weapon_sim_electro]
  11629. SoundFilename=0975_weapon_sim_jen_spark.wav
  11630. SoundPriority=1.000000
  11631. SoundLoopCount=0
  11632. SoundVolume=0.1600
  11633. SoundMaxVolRadius=500.0
  11634. SoundDropOffRadius=2000.0
  11635.  
  11636. [turret_rings.wav]
  11637. SoundFilename=turret_rings.wav
  11638. SoundPriority=1.000000
  11639. SoundLoopCount=1
  11640. SoundVolume=0.4800
  11641. SoundMaxVolRadius=500.0
  11642. SoundDropOffRadius=2000.0
  11643.  
  11644. ;*************** sector 1015 1016 1017 **********
  11645.  
  11646. [1015_Luna]
  11647. SoundFilename=ext_planet_ambi_3.wav
  11648. SoundPriority=1.000000
  11649. SoundLoopCount=0
  11650. SoundVolume=0.6400
  11651. SoundMaxVolRadius=36000.0
  11652. SoundDropOffRadius=60000.0
  11653.  
  11654. ;******* 1015 1016 1017 abandoned Ship yard/Busted Cap Ship ******
  11655.  
  11656. [1015_abandoned_shipyard]
  11657. SoundFilename=1015_abandoned_shipyard.wav
  11658. SoundPriority=1.000000
  11659. SoundLoopCount=0
  11660. SoundVolume=0.3200
  11661. SoundMaxVolRadius=3000.0
  11662. SoundDropOffRadius=6000.0
  11663.  
  11664. ;dko modified 07/28/02
  11665. [1015_scrap_hulk_01]
  11666. SoundPriority=0.500000
  11667. SoundLoopCount=1
  11668. SoundVolume=0.1400   ;.24
  11669. SoundMinVolumeShift=0.15 ;.25
  11670. SoundMaxVolumeShift=0.00 ;.25
  11671. SoundMinPitchShift=0.25
  11672. SoundMaxPitchShift=0.00
  11673. SoundMaxVolRadius=1500.0
  11674. SoundDropOffRadius=7500.0
  11675.  
  11676. [1015_scrap_hulk_01\Files]
  11677. 1015_scrap_hulk_01.wav=5
  11678. 1015_scrap_hulk_02.wav=5
  11679. 1015_scrap_hulk_03.wav=5
  11680. 1015_scrap_hulk_04.wav=5
  11681. NULL=50
  11682.  
  11683. ;***** 1015 1016 1017 trash collector Bot Spawn *****
  11684.  
  11685. [1015_scrap_hulk_02]
  11686. SoundPriority=0.500000
  11687. SoundLoopCount=1
  11688. SoundVolume=0.2400
  11689. SoundMinVolumeShift=0.25
  11690. SoundMaxVolumeShift=0.25
  11691. SoundMinPitchShift=0.25
  11692. SoundMaxPitchShift=0.00
  11693. SoundMaxVolRadius=1000.0
  11694. SoundDropOffRadius=4000.0
  11695.  
  11696. [1015_scrap_hulk_02\Files]
  11697. 1015_scrap_hulk_01.wav=5
  11698. 1015_scrap_hulk_02.wav=5
  11699. 1015_scrap_hulk_03.wav=5
  11700. 1015_scrap_hulk_04.wav=5
  11701. NULL=60
  11702.  
  11703. ;**** 1015 1016 1017 ECS Goliath moth balled ******
  11704.  
  11705. [station_ambi_01]
  11706. SoundFilename=station_ambi_01.wav
  11707. SoundPriority=1.000000
  11708. SoundLoopCount=0
  11709. SoundVolume=0.3200
  11710. SoundMaxVolRadius=2500.0
  11711. SoundDropOffRadius=5000.0
  11712.  
  11713. ;***** 1015 1016 1017 disabled Ship Alpha Bravo & Charlie ******
  11714.  
  11715. [station_ambi_22]
  11716. SoundFilename=station_ambi_22.wav
  11717. SoundPriority=1.000000
  11718. SoundLoopCount=0
  11719. SoundVolume=0.3200
  11720. SoundMaxVolRadius=500.0
  11721. SoundDropOffRadius=1500.0
  11722.  
  11723. ;******** 1060 1065 1070 Group shrine ***********
  11724.  
  11725. [sec_1060_ter_grp_shrine]
  11726. SoundFilename=sec_1060_ter_grp_shrine.wav
  11727. SoundPriority=1.000000
  11728. SoundLoopCount=0
  11729. SoundVolume=0.3200
  11730. SoundMaxVolRadius=3000.0
  11731. SoundDropOffRadius=6000.0
  11732.  
  11733. ;*************** sector 1065 ***********
  11734.  
  11735. [1065_Mars]
  11736. SoundFilename=ext_planet_ambi_1.wav
  11737. SoundPriority=1.000000
  11738. SoundLoopCount=0
  11739. SoundVolume=0.4800
  11740. SoundMaxVolRadius=90000.0
  11741. SoundDropOffRadius=107000.0
  11742.  
  11743. [1065_hunting_grounds.wav]
  11744. SoundFilename=1065_hunting_grounds.wav
  11745. SoundPriority=1.000000
  11746. SoundLoopCount=0
  11747. SoundVolume=0.2400
  11748. SoundMaxVolRadius=2800.0
  11749. SoundDropOffRadius=3200.0
  11750.  
  11751. [1065_crystal_asteroid_1]
  11752. SoundFilename=1065_crystal_asteroid_1.wav
  11753. SoundPriority=1.000000
  11754. SoundLoopCount=0
  11755. SoundVolume=0.3
  11756. SoundMaxVolRadius=5000.0
  11757. SoundDropOffRadius=10000.0
  11758.  
  11759.  
  11760. ;*************** sector 1015 1016 1017 1705 ***********
  11761. ;************  asteroids collide 100% #20051 *************
  11762. [asteroids_sounds]
  11763. SoundPriority=1.0000
  11764. SoundLoopCount=1
  11765. SoundVolume=0.2400
  11766. SoundMaxVolRadius=1000
  11767. SoundDropOffRadius=4000.0
  11768.  
  11769. [asteroids_sounds\Files]
  11770. asteriods_a_01.wav=5
  11771. asteriods_b_02.wav=5
  11772. asteriods_c_03.wav=5
  11773. asteriods_d_04.wav=5
  11774. NULL=5
  11775.  
  11776. ;************* 1015 1016 1017 asteroids rumble muffled 100% #20074 ****
  11777.  
  11778. [asteroids_sounds_1]
  11779. SoundPriority=1.0000
  11780. SoundLoopCount=1
  11781. SoundVolume=0.2400
  11782. SoundMaxVolRadius=10000.0
  11783. SoundDropOffRadius=13000.0
  11784.  
  11785. [asteroids_sounds_1\Files]
  11786. asteriods_rumble_1.wav=5
  11787. asteriods_rumble_2.wav=5
  11788. asteriods_rumble_3.wav=5
  11789. asteriods_rumble_4.wav=5
  11790. NULL=5
  11791.  
  11792. ;***  currently used asteroids collide/muffled 50%/50% mix #20075 **********
  11793.  
  11794. ;**** sectors 1030 1031 1032 ********** 
  11795.  
  11796. [asteroids_sounds_2]
  11797. SoundPriority=1.0000
  11798. SoundLoopCount=1
  11799. SoundVolume=0.2400
  11800. SoundMaxVolRadius=1000
  11801. SoundDropOffRadius=4000.0
  11802.  
  11803. [asteroids_sounds_2\Files]
  11804. asteriods_rumble_1.wav=5
  11805. asteriods_b_02.wav=5
  11806. asteriods_rumble_3.wav=5
  11807. asteriods_d_04.wav=5
  11808. NULL=5
  11809.  
  11810. ;************* 1015 1016 1017 asteroids rumble muffled 100% #20076 ****
  11811.  
  11812. [asteroids_sounds_3]
  11813. SoundPriority=1.0000
  11814. SoundLoopCount=1
  11815. SoundVolume=0.2400
  11816. SoundMaxVolRadius=5000.0
  11817. SoundDropOffRadius=7500.0
  11818.  
  11819. [asteroids_sounds_3\Files]
  11820. asteriods_rumble_1.wav=5
  11821. asteriods_rumble_2.wav=5
  11822. asteriods_rumble_3.wav=5
  11823. asteriods_rumble_4.wav=5
  11824. NULL=5
  11825.  
  11826. ;***** 1015 1016 1017 broken satellite echo foxtrot golf ******
  11827.  
  11828. [distress_becon_01]
  11829. SoundFilename=distress_becon_01.wav
  11830. SoundPriority=1.0000
  11831. SoundLoopCount=0
  11832. SoundVolume=0.2400
  11833. SoundMinVolumeShift=0.25
  11834. SoundMaxVolumeShift=0.25
  11835. SoundMinPitchShift=0.50
  11836. SoundMaxPitchShift=0.00
  11837. SoundMaxVolRadius=500
  11838. SoundDropOffRadius=2000.0
  11839.  
  11840. ;***** 1020 1021 1022 High Earth Sectors **************
  11841.  
  11842. [1020_Earth]
  11843. SoundFilename=ext_planet_ambi_1.wav
  11844. SoundPriority=1.000000
  11845. SoundLoopCount=0
  11846. SoundVolume=0.6400
  11847. SoundMaxVolRadius=90000.0
  11848. SoundDropOffRadius=150000.0
  11849.  
  11850. [1020_TAS_Balor]
  11851. SoundFilename=station_ambi_01.wav
  11852. SoundPriority=1.000000
  11853. SoundLoopCount=0
  11854. SoundVolume=0.3200
  11855. SoundMaxVolRadius=1000.0
  11856. SoundDropOffRadius=3000.0
  11857.  
  11858. [1020_Volatile_Ship]
  11859. SoundFilename=station_ambi_22.wav
  11860. SoundPriority=1.000000
  11861. SoundLoopCount=0
  11862. SoundVolume=0.6400
  11863. SoundMaxVolRadius=600.0
  11864. SoundDropOffRadius=3000.0
  11865.  
  11866. [1020_Volatile_Ship_effect]
  11867. SoundFilename=recharge_shield_untuned_idle.wav
  11868. SoundPriority=1.0
  11869. SoundLoopCount=0
  11870. SoundVolume=0.6400
  11871. SoundMaxVolRadius=1000.0
  11872. SoundDropOffRadius=6000.0
  11873.  
  11874. [1020_Caithan_Solar_Array]
  11875. SoundFilename=Arrojar_03.wav
  11876. SoundPriority=0.500000
  11877. SoundLoopCount=0
  11878. SoundVolume=0.2400
  11879. SoundMaxVolRadius=100.0
  11880. SoundDropOffRadius=1000.0
  11881.  
  11882. [1020_earth_beltway_1]
  11883. SoundFilename=1020_earth_beltway_1.wav
  11884. SoundPriority=1.00000
  11885. SoundLoopCount=0
  11886. SoundVolume=0.25
  11887. SoundMaxVolRadius=400.0
  11888. SoundDropOffRadius=800.0
  11889.  
  11890. [1020_EarthCorps_Sector_Command]
  11891. SoundFilename=station_ambi_03.wav
  11892. SoundPriority=1.000000
  11893. SoundLoopCount=0
  11894. SoundVolume=0.4000
  11895. SoundMaxVolRadius=2500.0
  11896. SoundDropOffRadius=4000.0
  11897.  
  11898. [1020_Levitan]
  11899. SoundPriority=0.500000
  11900. SoundLoopCount=1
  11901. SoundVolume=0.2400
  11902. SoundMinVolumeShift=0.25
  11903. SoundMaxVolumeShift=0.25
  11904. SoundMinPitchShift=0.50
  11905. SoundMaxPitchShift=0.00
  11906. SoundMaxVolRadius=500.0
  11907. SoundDropOffRadius=2000.0
  11908.  
  11909. [1020_Levitan\Files]
  11910. 1015_scrap_hulk_01.wav=5
  11911. 1015_scrap_hulk_02.wav=5
  11912. 1015_scrap_hulk_03.wav=5
  11913. 1015_scrap_hulk_04.wav=5
  11914. NULL=60
  11915.  
  11916. [1020_Salvage_station]
  11917. SoundFilename=station_ambi_06.wav
  11918. SoundPriority=0.500000
  11919. SoundLoopCount=0
  11920. SoundVolume=0.4000
  11921. SoundMaxVolRadius=300.0
  11922. SoundDropOffRadius=1600.0
  11923.  
  11924. [1020_TAS_Connla]
  11925. SoundFilename=station_ambi_03.wav
  11926. SoundPriority=1.000000
  11927. SoundLoopCount=0
  11928. SoundVolume=0.4800
  11929. SoundMaxVolRadius=1000.0
  11930. SoundDropOffRadius=1500.0
  11931.  
  11932. [1020_Waste_Disposal_Station]
  11933. SoundFilename=station_ambi_09.wav
  11934. SoundPriority=0.500000
  11935. SoundLoopCount=0
  11936. SoundVolume=0.3200
  11937. SoundMaxVolRadius=600.0
  11938. SoundDropOffRadius=1600.0
  11939.  
  11940.  
  11941.  
  11942. ;************** 1036 1037 1038 mars Alpha *************
  11943.  
  11944. [1036_Forgestone_Alpha]
  11945. SoundFilename=ext_planet_ambi_3.wav
  11946. SoundPriority=1.000000
  11947. SoundLoopCount=0
  11948. SoundVolume=0.4800
  11949. SoundMaxVolRadius=35000.0
  11950. SoundDropOffRadius=70000.0
  11951.  
  11952. [1036_Phobos]
  11953. SoundFilename=ext_planet_ambi_1.wav
  11954. SoundPriority=1.000000
  11955. SoundLoopCount=0
  11956. SoundVolume=0.4800
  11957. SoundMaxVolRadius=250000.0
  11958. SoundDropOffRadius=300000.0
  11959.  
  11960. [1036_White_Fire_Alpha]
  11961. SoundFilename=ext_planet_ambi_2.wav
  11962. SoundPriority=1.000000
  11963. SoundLoopCount=0
  11964. SoundVolume=0.4800
  11965. SoundMaxVolRadius=66000.0
  11966. SoundDropOffRadius=120000.0
  11967.  
  11968. [1036_Trade_Dock_Fire_1]
  11969. SoundFilename=station_ambi_06.wav
  11970. SoundPriority=0.500000
  11971. SoundLoopCount=0
  11972. SoundVolume=0.4000
  11973. SoundMaxVolRadius=4000.0
  11974. SoundDropOffRadius=8000.0
  11975.  
  11976. [asteroids_sounds_4]
  11977. SoundPriority=1.0000
  11978. SoundLoopCount=1
  11979. SoundVolume=0.3200
  11980. SoundMaxVolRadius=15000.0
  11981. SoundDropOffRadius=25000.0
  11982.  
  11983. [asteroids_sounds_4\Files]
  11984. asteriods_a_01.wav=5
  11985. asteriods_b_02.wav=5
  11986. asteriods_c_03.wav=5
  11987. asteriods_d_04.wav=5
  11988. NULL=5
  11989.  
  11990. [1036_Progen_Cargo_Tug]
  11991. SoundFilename=station_ambi_03.wav
  11992. SoundPriority=1.000000
  11993. SoundLoopCount=0
  11994. SoundVolume=0.3200
  11995. SoundMaxVolRadius=4000.0
  11996. SoundDropOffRadius=6000.0
  11997.  
  11998. [asteroids_sounds_5]
  11999. SoundPriority=1.0000
  12000. SoundLoopCount=1
  12001. SoundVolume=0.2400
  12002. SoundMaxVolRadius=7500.0
  12003. SoundDropOffRadius=11000.0
  12004.  
  12005. [asteroids_sounds_5\Files]
  12006. asteriods_rumble_1.wav=5
  12007. asteriods_rumble_2.wav=5
  12008. asteriods_rumble_3.wav=5
  12009. asteriods_rumble_4.wav=5
  12010. NULL=5
  12011.  
  12012. ;*********** 1052 1053 1054 ***********
  12013.  
  12014. [1052_Io]
  12015. SoundFilename=ext_planet_ambi_1.wav
  12016. SoundPriority=1.000000
  12017. SoundLoopCount=0
  12018. SoundVolume=0.4800
  12019. SoundMaxVolRadius=100000.0
  12020. SoundDropOffRadius=150000.0
  12021.  
  12022. [1052_Wrecked_Ship]
  12023. SoundPriority=0.500000
  12024. SoundLoopCount=1
  12025. SoundVolume=0.2400
  12026. SoundMinVolumeShift=0.25
  12027. SoundMaxVolumeShift=0.25
  12028. SoundMinPitchShift=0.50
  12029. SoundMaxPitchShift=0.00
  12030. SoundMaxVolRadius=10000.0
  12031. SoundDropOffRadius=20000.0
  12032.  
  12033. [1052_Wrecked_Ship\Files]
  12034. 1015_scrap_hulk_01.wav=5
  12035. 1015_scrap_hulk_02.wav=5
  12036. 1015_scrap_hulk_03.wav=5
  12037. 1015_scrap_hulk_04.wav=5
  12038. NULL=60
  12039.  
  12040. [asteroids_sounds_6]
  12041. SoundPriority=1.0000
  12042. SoundLoopCount=1
  12043. SoundVolume=0.2400
  12044. SoundMaxVolRadius=10000.0
  12045. SoundDropOffRadius=12000.0
  12046.  
  12047. [asteroids_sounds_6\Files]
  12048. asteriods_rumble_1.wav=5
  12049. asteriods_rumble_2.wav=5
  12050. asteriods_rumble_3.wav=5
  12051. asteriods_rumble_4.wav=5
  12052. NULL=5
  12053.  
  12054. ;********* 1055 1056 1057 *************
  12055.  
  12056. [1055_Europa]
  12057. SoundFilename=ext_planet_ambi_2.wav
  12058. SoundPriority=1.000000
  12059. SoundLoopCount=0
  12060. SoundVolume=0.4800
  12061. SoundMaxVolRadius=40000.0
  12062. SoundDropOffRadius=60000.0
  12063.  
  12064. [1055_Vishaari_Upgrade_Yard]
  12065. SoundFilename=station_ambi_21.wav
  12066. SoundPriority=1.000000
  12067. SoundLoopCount=0
  12068. SoundVolume=0.4000
  12069. SoundMaxVolRadius=6000.0
  12070. SoundDropOffRadius=8000.0
  12071.  
  12072. [1055_Hunting_Beacon]
  12073. SoundFilename=1020_earth_beltway_1.wav
  12074. SoundPriority=1.0000
  12075. SoundLoopCount=0
  12076. SoundVolume=0.2400
  12077. SoundMinPitchShift=0.50
  12078. SoundMaxPitchShift=0.00
  12079. SoundMaxVolRadius=500
  12080. SoundDropOffRadius=2000.0
  12081.  
  12082. [1055_Hunting_Beacon_2]
  12083. SoundFilename=1065_hunting_grounds.wav
  12084. SoundPriority=1.000000
  12085. SoundLoopCount=0
  12086. SoundVolume=0.1600
  12087. SoundMaxVolRadius=500.0
  12088. SoundDropOffRadius=2000.0
  12089.  
  12090. [First_Steps_of_the_Shinwa]
  12091. SoundFilename=station_ambi_20.wav
  12092. SoundPriority=1.000000
  12093. SoundLoopCount=0
  12094. SoundVolume=0.4800
  12095. SoundMaxVolRadius=200.0
  12096. SoundDropOffRadius=1600.0
  12097.  
  12098. [1055_test_lights]
  12099. SoundFilename=test_lights_1.wav
  12100. SoundPriority=1.000000
  12101. SoundLoopCount=0
  12102. SoundVolume=0.1600
  12103. SoundMinPitchShift=0.25
  12104. SoundMaxPitchShift=0.25
  12105. SoundMaxVolRadius=200.0
  12106. SoundDropOffRadius=1600.0
  12107.  
  12108. ;***** 1030 1031 1032 ********
  12109.  
  12110. [1030_Mars]
  12111. SoundFilename=ext_planet_ambi_1.wav
  12112. SoundPriority=1.000000
  12113. SoundLoopCount=0
  12114. SoundVolume=0.4800
  12115. SoundMaxVolRadius=250000.0
  12116. SoundDropOffRadius=400000.0
  12117.  
  12118. [1030_Deimos]
  12119. SoundFilename=ext_planet_ambi_3.wav
  12120. SoundPriority=1.000000
  12121. SoundLoopCount=0
  12122. SoundVolume=0.4800
  12123. SoundMaxVolRadius=50000.0
  12124. SoundDropOffRadius=100000.0
  12125.  
  12126. [1030_Comm_Dish]
  12127. SoundFilename=station_field_1.wav
  12128. SoundPriority=1.000000
  12129. SoundLoopCount=0
  12130. SoundVolume=0.2400
  12131. SoundMaxVolRadius=2500.0
  12132. SoundDropOffRadius=10000.0
  12133.  
  12134. [1030_Comm_Dish_1]
  12135. SoundFilename=satellite_ambi_03.wav
  12136. SoundPriority=1.000000
  12137. SoundLoopCount=0
  12138. SoundVolume=0.1600
  12139. SoundMaxVolRadius=2500.0
  12140. SoundDropOffRadius=10000.0
  12141.  
  12142. [1030_Junk_Bone_1]
  12143. SoundPriority=0.500000
  12144. SoundLoopCount=1
  12145. SoundVolume=0.2400
  12146. SoundMinVolumeShift=0.25
  12147. SoundMaxVolumeShift=0.25
  12148. SoundMaxVolRadius=1000.0
  12149. SoundDropOffRadius=2000.0
  12150.  
  12151. [1030_Junk_Bone_1\Files]
  12152. 1015_scrap_hulk_01.wav=5
  12153. 1015_scrap_hulk_02.wav=5
  12154. 1015_scrap_hulk_03.wav=5
  12155. 1015_scrap_hulk_04.wav=5
  12156. NULL=60
  12157.  
  12158. ;********* 1070 Jupiter **************
  12159.  
  12160. [1070_Jupiter]
  12161. SoundFilename=ext_planet_ambi_1.wav
  12162. SoundPriority=1.000000
  12163. SoundLoopCount=0
  12164. SoundVolume=0.6
  12165. SoundMaxVolRadius=400000.0
  12166. SoundDropOffRadius=500000.0
  12167.  
  12168. [1070_Adrastrea]
  12169. SoundFilename=ext_planet_ambi_3.wav
  12170. SoundPriority=1.000000
  12171. SoundLoopCount=0
  12172. SoundVolume=0.6
  12173. SoundMaxVolRadius=8000.0
  12174. SoundDropOffRadius=16000.0
  12175.  
  12176. [1070_Amalthea]
  12177. SoundFilename=ext_planet_ambi_3.wav
  12178. SoundPriority=1.000000
  12179. SoundLoopCount=0
  12180. SoundVolume=0.6
  12181. SoundMaxVolRadius=30000.0
  12182. SoundDropOffRadius=60000.0
  12183.  
  12184. [asteroids_sounds_7]
  12185. SoundPriority=1.0000
  12186. SoundLoopCount=1
  12187. SoundVolume=0.300000
  12188. SoundMaxVolRadius=20000
  12189. SoundDropOffRadius=40000.0
  12190.  
  12191. [asteroids_sounds_7\Files]
  12192. asteriods_rumble_1.wav=5
  12193. asteriods_rumble_2.wav=5
  12194. asteriods_rumble_3.wav=5
  12195. asteriods_rumble_4.wav=5
  12196. NULL=5
  12197.  
  12198. [1070_Jove_Piece]
  12199. SoundFilename=1015_abandoned_shipyard.wav
  12200. SoundPriority=1.000000
  12201. SoundLoopCount=0
  12202. SoundVolume=0.4
  12203. SoundMaxVolRadius=12000.0
  12204. SoundDropOffRadius=24000.0
  12205.  
  12206. [1070_Jove_wreckage]
  12207. SoundPriority=0.500000
  12208. SoundLoopCount=1
  12209. SoundVolume=0.300000
  12210. SoundMinVolumeShift=0.25
  12211. SoundMaxVolumeShift=0.25
  12212. SoundMinPitchShift=0.20
  12213. SoundMaxPitchShift=0.00
  12214. SoundMaxVolRadius=5000.0
  12215. SoundDropOffRadius=10000.0
  12216.  
  12217. [1070_Jove_wreckage\Files]
  12218. 1015_scrap_hulk_01.wav=5
  12219. 1015_scrap_hulk_02.wav=5
  12220. 1015_scrap_hulk_03.wav=5
  12221. 1015_scrap_hulk_04.wav=5
  12222. NULL=60
  12223.  
  12224. [1070_Looter Hovel]
  12225. SoundFilename=station_ambi_06.wav
  12226. SoundPriority=0.500000
  12227. SoundLoopCount=0
  12228. SoundVolume=0.5
  12229. SoundMaxVolRadius=2000.0
  12230. SoundDropOffRadius=4000.0
  12231.  
  12232. [1070_Metis]
  12233. SoundFilename=ext_planet_ambi_2.wav
  12234. SoundPriority=1.000000
  12235. SoundLoopCount=0
  12236. SoundVolume=0.6
  12237. SoundMaxVolRadius=15000.0
  12238. SoundDropOffRadius=25000.0
  12239.  
  12240. [1070_Ruins_of_Jove_City]
  12241. SoundFilename=1015_abandoned_shipyard.wav
  12242. SoundPriority=1.000000
  12243. SoundLoopCount=0
  12244. SoundVolume=0.3
  12245. SoundMaxVolRadius=30000.0
  12246. SoundDropOffRadius=40000.0
  12247.  
  12248. [1070_Comm_Relay]
  12249. SoundFilename=station_field_1.wav
  12250. SoundPriority=1.000000
  12251. SoundLoopCount=0
  12252. SoundVolume=0.3
  12253. SoundMaxVolRadius=700.0
  12254. SoundDropOffRadius=1400.0
  12255.  
  12256. [1070_Comm_Relay_1]
  12257. SoundFilename=satellite_ambi_03.wav
  12258. SoundPriority=1.000000
  12259. SoundLoopCount=0
  12260. SoundVolume=0.2
  12261. SoundMaxVolRadius=700.0
  12262. SoundDropOffRadius=1400.0
  12263.  
  12264. [1070_Sharyun_Tear]
  12265. SoundFilename=shield_recharge_beam_01.wav
  12266. SoundPriority=1.00000
  12267. SoundLoopCount=0
  12268. SoundVolume=0.300000
  12269. SoundMinPitchShift=0.25
  12270. SoundMaxPitchShift=0.00
  12271. SoundMaxVolRadius=2000.0
  12272. SoundDropOffRadius=8000.0
  12273.  
  12274. [1070_Schinwa_Security]
  12275. SoundFilename=psionic_shield_phase_on.wav
  12276. SoundPriority=1.00000
  12277. SoundLoopCount=0
  12278. SoundVolume=0.100000
  12279. SoundMinPitchShift=0.25
  12280. SoundMaxPitchShift=0.00
  12281. SoundMaxVolRadius=2000.0
  12282. SoundDropOffRadius=8000.0
  12283.  
  12284. [1070_Schinwa_Security_1]
  12285. SoundFilename=enviromental_shield_idle.wav
  12286. SoundPriority=1.00000
  12287. SoundLoopCount=0
  12288. SoundVolume=0.300000
  12289. SoundMinPitchShift=0.35
  12290. SoundMaxPitchShift=0.00
  12291. SoundMaxVolRadius=2000.0
  12292. SoundDropOffRadius=8000.0
  12293.  
  12294. ;*********** 1071 Saturn *************
  12295.  
  12296. [1071_Abandoned_Starbase]
  12297. SoundFilename=station_ambi_01.wav
  12298. SoundPriority=1.000000
  12299. SoundLoopCount=0
  12300. SoundVolume=0.400
  12301. SoundMaxVolRadius=9100.0
  12302. SoundDropOffRadius=20000.0
  12303.  
  12304. [1071_Abandoned_Starbase_1]
  12305. SoundFilename=space_station_con_08.wav
  12306. SoundPriority=1.000000
  12307. SoundLoopCount=0
  12308. SoundVolume=0.100
  12309. SoundMaxVolRadius=9100.0
  12310. SoundDropOffRadius=19500.0
  12311.  
  12312. [1071_Saturn]
  12313. SoundFilename=ext_planet_ambi_1.wav
  12314. SoundPriority=1.000000
  12315. SoundLoopCount=0
  12316. SoundVolume=0.800
  12317. SoundMaxVolRadius=440000.0
  12318. SoundDropOffRadius=900000.0
  12319.  
  12320.  
  12321. [1071_Saturn_Hub_Relay]
  12322. SoundFilename=station_ambi_21.wav
  12323. SoundPriority=1.000000
  12324. SoundLoopCount=0
  12325. SoundVolume=0.200
  12326. SoundMaxVolRadius=9100.0
  12327. SoundDropOffRadius=19500.0
  12328.  
  12329. [1071_Debris]
  12330. SoundPriority=0.500000
  12331. SoundLoopCount=1
  12332. SoundVolume=0.300000
  12333. SoundMinVolumeShift=0.25
  12334. SoundMaxVolumeShift=0.25
  12335. SoundMinPitchShift=0.35
  12336. SoundMaxPitchShift=0.00
  12337. SoundMaxVolRadius=5000.0
  12338. SoundDropOffRadius=10000.0
  12339.  
  12340. [1071_Debris\Files]
  12341. 1015_scrap_hulk_01.wav=5
  12342. 1015_scrap_hulk_02.wav=5
  12343. 1015_scrap_hulk_03.wav=5
  12344. 1015_scrap_hulk_04.wav=5
  12345. NULL=50
  12346.  
  12347. [1071_Destroid_Terren_Capship]
  12348. SoundPriority=0.500000
  12349. SoundLoopCount=1
  12350. SoundVolume=0.2400
  12351. SoundMinVolumeShift=0.25
  12352. SoundMaxVolumeShift=0.25
  12353. SoundMinPitchShift=0.50
  12354. SoundMaxPitchShift=0.00
  12355. SoundMaxVolRadius=2000.0
  12356. SoundDropOffRadius=4000.0
  12357.  
  12358. [1071_Destroid_Terren_Capship\Files]
  12359. 1015_scrap_hulk_01.wav=5
  12360. 1015_scrap_hulk_02.wav=5
  12361. 1015_scrap_hulk_03.wav=5
  12362. 1015_scrap_hulk_04.wav=5
  12363. NULL=60
  12364.  
  12365. [1071_Douglas_K]
  12366. SoundFilename=station_ambi_04.wav
  12367. SoundPriority=1.000000
  12368. SoundLoopCount=0
  12369. SoundVolume=0.300
  12370. SoundMaxVolRadius=1500.0
  12371. SoundDropOffRadius=3000.0
  12372.  
  12373. [1071_Saturn_3]
  12374. SoundFilename=station_ambi_06.wav
  12375. SoundPriority=1.00000
  12376. SoundLoopCount=0
  12377. SoundVolume=0.4000
  12378. SoundMaxVolRadius=8000.0
  12379. SoundDropOffRadius=9000.0
  12380.  
  12381. ;********** 1075 Akeron's Gate **********
  12382.  
  12383. [asteroids_sounds_8]
  12384. SoundPriority=1.0000
  12385. SoundLoopCount=1
  12386. SoundVolume=0.600
  12387. SoundMinPitchShift=0.50
  12388. SoundMaxPitchShift=0.00
  12389. SoundMaxVolRadius=69000.0
  12390. SoundDropOffRadius=70000.0
  12391.  
  12392. [asteroids_sounds_8\Files]
  12393. asteriods_a_01.wav=5
  12394. asteriods_b_02.wav=5
  12395. asteriods_c_03.wav=5
  12396. asteriods_d_04.wav=5
  12397. NULL=5
  12398.  
  12399. [asteroids_sounds_9]
  12400. SoundPriority=1.0000
  12401. SoundLoopCount=1
  12402. SoundVolume=0.600000
  12403. SoundMaxVolRadius=69000.0
  12404. SoundDropOffRadius=70000.0
  12405.  
  12406. [asteroids_sounds_9\Files]
  12407. asteriods_rumble_1.wav=5
  12408. asteriods_rumble_2.wav=5
  12409. asteriods_rumble_3.wav=5
  12410. asteriods_rumble_4.wav=5
  12411. NULL=5
  12412.  
  12413. ;********** 1076 Asteroidbelt Alpha ********
  12414.  
  12415. [asteroids_sounds_10]
  12416. SoundPriority=1.0000
  12417. SoundLoopCount=1
  12418. SoundVolume=0.600
  12419. SoundMinPitchShift=0.50
  12420. SoundMaxPitchShift=0.00
  12421. SoundMaxVolRadius=290000.0
  12422. SoundDropOffRadius=300000.0
  12423.  
  12424. [asteroids_sounds_10\Files]
  12425. asteriods_a_01.wav=5
  12426. asteriods_b_02.wav=5
  12427. asteriods_c_03.wav=5
  12428. asteriods_d_04.wav=5
  12429. NULL=5
  12430.  
  12431. [asteroids_sounds_11]
  12432. SoundPriority=1.0000
  12433. SoundLoopCount=1
  12434. SoundVolume=0.600000
  12435. SoundMaxVolRadius=290000.0
  12436. SoundDropOffRadius=300000.0
  12437.  
  12438.  
  12439. [asteroids_sounds_11\Files]
  12440. asteriods_rumble_1.wav=5
  12441. asteriods_rumble_2.wav=5
  12442. asteriods_rumble_3.wav=5
  12443. asteriods_rumble_4.wav=5
  12444. NULL=5
  12445.  
  12446. [1076_Border_Demarcation]
  12447. SoundFilename=1020_earth_beltway_1.wav
  12448. SoundPriority=1.00000
  12449. SoundLoopCount=0
  12450. SoundVolume=0.25
  12451. SoundMinPitchShift=0.00
  12452. SoundMaxPitchShift=0.30
  12453. SoundMaxVolRadius=400.0
  12454. SoundDropOffRadius=800.0
  12455.  
  12456. [1076_Signal_Amp]
  12457. SoundFilename=station_field_1.wav
  12458. SoundPriority=1.000000
  12459. SoundLoopCount=0
  12460. SoundVolume=0.5
  12461. SoundMaxVolRadius=500.0
  12462. SoundDropOffRadius=1000.0
  12463.  
  12464. [1076_EarthCorps_Guard_Ship]
  12465. SoundFilename=station_ambi_03.wav
  12466. SoundPriority=1.000000
  12467. SoundLoopCount=0
  12468. SoundVolume=0.7000
  12469. SoundMaxVolRadius=4000.0
  12470. SoundDropOffRadius=6000.0
  12471.  
  12472. [1076_EarthCorps_Guard_Ship_1]
  12473. SoundFilename=station_ambi_03.wav
  12474. SoundPriority=1.000000
  12475. SoundLoopCount=0
  12476. SoundVolume=0.7000
  12477. SoundMaxVolRadius=5000.0
  12478. SoundDropOffRadius=8000.0
  12479.  
  12480. [1076_IC_Sector_Head]
  12481. SoundFilename=station_ambi_06.wav
  12482. SoundPriority=0.500000
  12483. SoundLoopCount=0
  12484. SoundVolume=0.6000
  12485. SoundMaxVolRadius=5000.0
  12486. SoundDropOffRadius=10000.0
  12487.  
  12488. ;********* 1077 Asteroid belt Beta ******
  12489.  
  12490. [1077_asdf]
  12491. SoundFilename=station_ambi_20.wav
  12492. SoundPriority=0.500000
  12493. SoundLoopCount=0
  12494. SoundVolume=0.5000
  12495. SoundMaxVolRadius=2000.0
  12496. SoundDropOffRadius=4000.0
  12497.  
  12498. [1077_Gate_War_Hulk]
  12499. SoundFilename=station_ambi_21.wav
  12500. SoundPriority=0.500000
  12501. SoundLoopCount=0
  12502. SoundVolume=0.5000
  12503. SoundMaxVolRadius=5000.0
  12504. SoundDropOffRadius=1000.0
  12505.  
  12506. [1077_Garvity_Gen]
  12507. SoundFilename=station_field_1.wav
  12508. SoundPriority=1.000000
  12509. SoundLoopCount=0
  12510. SoundVolume=0.8
  12511. SoundPitch=0.80
  12512. SoundMaxVolRadius=100.0
  12513. SoundDropOffRadius=500.0
  12514.  
  12515. ;******** 1079 Asteroid Belt gamma ***********
  12516.  
  12517. [1079_Comm_relay]
  12518. SoundFilename=station_field_1.wav
  12519. SoundPriority=1.000000
  12520. SoundLoopCount=0
  12521. SoundVolume=0.5
  12522. SoundMaxVolRadius=2200.0
  12523. SoundDropOffRadius=4400.0
  12524.  
  12525. [1079_Miers_Perch]
  12526. SoundFilename=wormhole_opens_1.wav
  12527. SoundPriority=1.000000
  12528. SoundLoopCount=0
  12529. SoundVolume=0.5
  12530. SoundPitch=0.80
  12531. SoundMaxVolRadius=400.0
  12532. SoundDropOffRadius=800.0
  12533.  
  12534. [1079_Progen_CapShip_4]
  12535. SoundFilename=station_ambi_03.wav
  12536. SoundPriority=1.000000
  12537. SoundLoopCount=0
  12538. SoundVolume=0.6000
  12539. SoundMaxVolRadius=4000.0
  12540. SoundDropOffRadius=8000.0
  12541.  
  12542. [1079_Progen_CapShip_1]
  12543. SoundFilename=station_ambi_03.wav
  12544. SoundPriority=1.000000
  12545. SoundLoopCount=0
  12546. SoundVolume=0.7000
  12547. SoundMaxVolRadius=6000.0
  12548. SoundDropOffRadius=12000.0
  12549.  
  12550. [1079_Progen_Sat]
  12551. SoundFilename=Arrojar_03.wav
  12552. SoundPriority=0.500000
  12553. SoundLoopCount=0
  12554. SoundVolume=0.300
  12555. SoundMaxVolRadius=2500.0
  12556. SoundDropOffRadius=8000.0
  12557.  
  12558. [1079_Progen_Sat_1]
  12559. SoundFilename=satellite_ambi_06.wav
  12560. SoundPriority=0.500000
  12561. SoundLoopCount=0
  12562. SoundVolume=0.200
  12563. SoundMaxVolRadius=2500.0
  12564. SoundDropOffRadius=8000.0
  12565.  
  12566. [1079_Progen_Warrior_1]
  12567. SoundFilename=station_ambi_20.wav
  12568. SoundPriority=1.00000
  12569. SoundLoopCount=0
  12570. SoundVolume=0.400
  12571. SoundMaxVolRadius=500.0
  12572. SoundDropOffRadius=800.0
  12573.  
  12574.  
  12575. ;********** 1115 Aganju **************
  12576.  
  12577. [1115_Aganju]
  12578. SoundFilename=ext_planet_ambi_1.wav
  12579. SoundPriority=1.000000
  12580. SoundLoopCount=0
  12581. SoundVolume=0.600
  12582. SoundMaxVolRadius=950000.0
  12583. SoundDropOffRadius=100000.0
  12584.  
  12585.  
  12586. ;********* 1425 Zwethander ***********
  12587.  
  12588. [1425_Zwethander]
  12589. SoundFilename=ext_planet_ambi_1.wav
  12590. SoundPriority=1.000000
  12591. SoundLoopCount=0
  12592. SoundVolume=0.6
  12593. SoundMaxVolRadius=200000.0
  12594. SoundDropOffRadius=260000.0
  12595.  
  12596. [1425_Abelard]
  12597. SoundFilename=ext_planet_ambi_3.wav
  12598. SoundPriority=1.000000
  12599. SoundLoopCount=0
  12600. SoundVolume=0.6
  12601. SoundMaxVolRadius=18000.0
  12602. SoundDropOffRadius=32000.0
  12603.  
  12604. [1425_Augustine]
  12605. SoundFilename=ext_planet_ambi_2.wav
  12606. SoundPriority=1.000000
  12607. SoundLoopCount=0
  12608. SoundVolume=0.6
  12609. SoundMaxVolRadius=47000.0
  12610. SoundDropOffRadius=94000.0
  12611.  
  12612. [1425_Dock]
  12613. SoundFilename=station_ambi_01.wav
  12614. SoundPriority=1.000000
  12615. SoundLoopCount=0
  12616. SoundVolume=0.4
  12617. SoundMaxVolRadius=10000.0
  12618. SoundDropOffRadius=20000.0
  12619.  
  12620. [1425_Motor_Pool]
  12621. SoundFilename=station_ambi_04.wav
  12622. SoundPriority=1.000000
  12623. SoundLoopCount=0
  12624. SoundVolume=0.400
  12625. SoundMaxVolRadius=3500.0
  12626. SoundDropOffRadius=7000.0
  12627.  
  12628. [sec_1425_earth_core_hi_cmd]
  12629. SoundFilename=sec_1425_earth_core_hi_cmd.wav
  12630. SoundPriority=1.000000
  12631. SoundLoopCount=0
  12632. SoundVolume=0.400
  12633. SoundMaxVolRadius=80000.0
  12634. SoundDropOffRadius=89000.0
  12635.  
  12636. [sec_1425_ehc_electric]
  12637. SoundFilename=sec_1425_ehc_electric.wav
  12638. SoundPriority=1.000000
  12639. SoundLoopCount=0
  12640. SoundVolume=0.400
  12641. SoundMaxVolRadius=80000.0
  12642. SoundDropOffRadius=89000.0
  12643.  
  12644. ;********** 1430 Witberg **************
  12645.  
  12646. [1430_Witberg]
  12647. SoundFilename=ext_planet_ambi_1.wav
  12648. SoundPriority=1.000000
  12649. SoundLoopCount=0
  12650. SoundVolume=0.600
  12651. SoundMaxVolRadius=57000.0
  12652. SoundDropOffRadius=85000.0
  12653.  
  12654. [1430_Othman]
  12655. SoundFilename=ext_planet_ambi_3.wav
  12656. SoundPriority=1.000000
  12657. SoundLoopCount=0
  12658. SoundVolume=0.600
  12659. SoundMaxVolRadius=28000.0
  12660. SoundDropOffRadius=38000.0
  12661.  
  12662. ;********* 1493 Zweihander Planet *********
  12663.  
  12664. [1439_Jagerstadt_City]
  12665. SoundFilename=jagerstadt_city.wav
  12666. SoundPriority=1.000000
  12667. SoundLoopCount=0
  12668. SoundVolume=0.600
  12669. SoundMaxVolRadius=10000.0
  12670. SoundDropOffRadius=20000.0
  12671.  
  12672. [1439_Clouds]
  12673. SoundFilename=nature_wind01.wav
  12674. SoundPriority=1.000000
  12675. SoundLoopCount=0
  12676. SoundVolume=0.400
  12677. SoundMaxVolRadius=2500.0
  12678. SoundDropOffRadius=5000.0
  12679.  
  12680. [1439_Docking_Plat]
  12681. SoundFilename=space_tone_01.wav
  12682. SoundPriority=1.000000
  12683. SoundLoopCount=0
  12684. SoundVolume=0.600
  12685. SoundMaxVolRadius=1000.0
  12686. SoundDropOffRadius=2000.0
  12687.  
  12688. [1439_Meteorological]
  12689. SoundFilename=space_tone_07.wav
  12690. SoundPriority=1.000000
  12691. SoundLoopCount=0
  12692. SoundVolume=0.600
  12693. SoundMaxVolRadius=1000.0
  12694. SoundDropOffRadius=2000.0
  12695.  
  12696. [1439_Defense_Plat]
  12697. SoundFilename=space_tone_06.wav
  12698. SoundPriority=1.000000
  12699. SoundLoopCount=0
  12700. SoundVolume=0.600
  12701. SoundMaxVolRadius=1000.0
  12702. SoundDropOffRadius=2000.0
  12703.  
  12704. [1493_underwater]
  12705. SoundFilename=underwater_loop.wav
  12706. SoundPriority=1.000000
  12707. SoundLoopCount=0
  12708. SoundVolume=0.400
  12709.  
  12710. [1493_wind]
  12711. SoundFilename=wind_loop.wav
  12712. SoundPriority=1.000000
  12713. SoundLoopCount=0
  12714. SoundVolume=0.400
  12715.  
  12716. [1493_Birds]
  12717. SoundPriority=1.0000
  12718. SoundLoopCount=1
  12719. SoundVolume=0.2000
  12720.  
  12721.  
  12722. [1493_Birds\Files]
  12723. bird_budgie_01.wav=5
  12724. bird_budgie_02.wav=5
  12725. bird_budgie_03.wav=5
  12726. bird_budgie_04.wav=5
  12727. bird_budgie_05.wav=5
  12728. bird_chickadee_01.wav=5
  12729. bird_chickadee_02.wav=5
  12730. bird_chickadee_03.wav=5
  12731. bird_chickadee_04.wav=5
  12732. bird_chickadee_05.wav=5
  12733. bird_eagle_01.wav=5
  12734. bird_eagle_02.wav=5
  12735. bird_eagle_03.wav=5
  12736. bird_killdeer_01.wav=5
  12737. bird_killdeer_02.wav=5
  12738. bird_killdeer_03.wav=5
  12739. bird_loon_01.wav=5
  12740. bird_loon_02.wav=5
  12741. bird_mockingbird_01.wav=5
  12742. bird_mockingbird_02.wav=5
  12743. bird_mockingbird_03.wav=5
  12744. NULL=5
  12745.  
  12746.  
  12747. [1493_water_lap]
  12748. SoundPriority=1.0000
  12749. SoundLoopCount=1
  12750. SoundVolume=0.2400
  12751.  
  12752.  
  12753. [1493_water_lap\Files]
  12754. water_lap_01.wav=5
  12755. water_lap_02.wav=5
  12756. water_lap_03.wav=5
  12757. water_lap_04.wav=5
  12758. water_lap_05.wav=5
  12759. water_lap_06.wav=5
  12760. water_lap_07.wav=5
  12761. water_lap_08.wav=5
  12762. NULL=5
  12763.  
  12764. ;********** 1505 Antares Frontier **************
  12765.  
  12766. [1505_Research_Probe_Frozen_Whisper]
  12767. SoundFilename=station_ambi_03.wav
  12768. SoundPriority=1.000000
  12769. SoundLoopCount=0
  12770. SoundVolume=0.350
  12771. SoundMaxVolRadius=1600.0
  12772. SoundDropOffRadius=3200.0
  12773.  
  12774. [asteroids_sounds_12]
  12775. SoundPriority=1.0000
  12776. SoundLoopCount=1
  12777. SoundVolume=0.600
  12778. SoundMinPitchShift=0.50
  12779. SoundMaxPitchShift=0.00
  12780. SoundMaxVolRadius=50000.0
  12781. SoundDropOffRadius=55000.0
  12782.  
  12783. [asteroids_sounds_12\Files]
  12784. asteriods_a_01.wav=5
  12785. asteriods_b_02.wav=5
  12786. asteriods_c_03.wav=5
  12787. asteriods_d_04.wav=5
  12788. NULL=5
  12789.  
  12790. [asteroids_sounds_13]
  12791. SoundPriority=1.0000
  12792. SoundLoopCount=1
  12793. SoundVolume=0.600000
  12794. SoundMaxVolRadius=50000.0
  12795. SoundDropOffRadius=55000.0
  12796.  
  12797. [asteroids_sounds_13\Files]
  12798. asteriods_rumble_1.wav=5
  12799. asteriods_rumble_2.wav=5
  12800. asteriods_rumble_3.wav=5
  12801. asteriods_rumble_4.wav=5
  12802. NULL=5
  12803.  
  12804. [1505_sector_gate_under]
  12805. SoundFilename=space_tone_06.wav
  12806. SoundPriority=1.000000
  12807. SoundLoopCount=0
  12808. SoundVolume=0.450
  12809. SoundMaxVolRadius=2300.0
  12810. SoundDropOffRadius=4600.0
  12811.  
  12812.  
  12813. ;********* 1705 Valkyrie Twins **********
  12814.  
  12815. [1705_Aragoth_Major]
  12816. SoundFilename=1755_modi_sun_1.wav
  12817. SoundPriority=1.000000
  12818. SoundLoopCount=0
  12819. SoundVolume=0.500
  12820. SoundMaxVolRadius=310000.0
  12821. SoundDropOffRadius=400000.0
  12822.  
  12823. [1705_Gunn]
  12824. SoundFilename=station_ambi_01.wav
  12825. SoundPriority=1.000000
  12826. SoundLoopCount=0
  12827. SoundVolume=0.500
  12828. SoundMaxVolRadius=6000.0
  12829. SoundDropOffRadius=15000.0
  12830.  
  12831. [1705_Guth]
  12832. SoundFilename=ext_planet_ambi_2.wav
  12833. SoundPriority=1.000000
  12834. SoundLoopCount=0
  12835. SoundVolume=0.500
  12836. SoundMaxVolRadius=9000.0
  12837. SoundDropOffRadius=9500.0
  12838.  
  12839. [1705_Aragoth_Station]
  12840. SoundFilename=ext_planet_ambi_2.wav
  12841. SoundPriority=1.000000
  12842. SoundLoopCount=0
  12843. SoundVolume=0.500
  12844. SoundMaxVolRadius=9000.0
  12845. SoundDropOffRadius=9500.0
  12846.  
  12847. [1705_Hagoths_Weft]
  12848. SoundFilename=damage_add.wav
  12849. SoundPriority=1.000000
  12850. SoundLoopCount=0
  12851. SoundVolume=0.500
  12852. PitchShift=0.030
  12853. SoundMaxVolRadius=1000.0
  12854. SoundDropOffRadius=2000.0
  12855.  
  12856. [1705_Hagoths_Weft_1]
  12857. SoundFilename=energy_clip_bolt.wav
  12858. SoundPriority=1.000000
  12859. SoundLoopCount=0
  12860. SoundVolume=0.100
  12861. PitchShift=0.80
  12862. SoundMaxVolRadius=1000.0
  12863. SoundDropOffRadius=2000.0
  12864.  
  12865.  
  12866. ;********** 1710 Aragoth Prime **************
  12867.  
  12868. [1710_Aragoth_Prime]
  12869. SoundFilename=ext_planet_ambi_1.wav
  12870. SoundPriority=1.000000
  12871. SoundLoopCount=0
  12872. SoundVolume=0.500
  12873. SoundMaxVolRadius=100000.0
  12874. SoundDropOffRadius=115000.0
  12875.  
  12876. [1710_Arkan]
  12877. SoundFilename=ext_planet_ambi_2.wav
  12878. SoundPriority=1.000000
  12879. SoundLoopCount=0
  12880. SoundVolume=0.500
  12881. SoundMaxVolRadius=10000.0
  12882. SoundDropOffRadius=20000.0
  12883.  
  12884. [1710_Duth]
  12885. SoundFilename=ext_planet_ambi_2.wav
  12886. SoundPriority=1.000000
  12887. SoundLoopCount=0
  12888. SoundVolume=0.500
  12889. SoundMaxVolRadius=10000.0
  12890. SoundDropOffRadius=20000.0
  12891.  
  12892. [1710_Mughwa]
  12893. SoundFilename=ext_planet_ambi_2.wav
  12894. SoundPriority=1.000000
  12895. SoundLoopCount=0
  12896. SoundVolume=0.500
  12897. SoundMaxVolRadius=10000.0
  12898. SoundDropOffRadius=20000.0
  12899.  
  12900. [1710_Tokee]
  12901. SoundFilename=ext_planet_ambi_1.wav
  12902. SoundPriority=1.000000
  12903. SoundLoopCount=0
  12904. SoundVolume=0.500
  12905. SoundMaxVolRadius=15000.0
  12906. SoundDropOffRadius=30000.0
  12907.  
  12908. [1710_Satellite_Communication_Nodes]
  12909. SoundFilename=satellite_ambi_04.wav
  12910. SoundPriority=1.000000
  12911. SoundLoopCount=0
  12912. SoundVolume=0.200
  12913. SoundMaxVolRadius=1000.0
  12914. SoundDropOffRadius=2800.0
  12915.  
  12916.  
  12917. ;********** 1715 Varen's Gridle **************
  12918.  
  12919. [asteroids_sounds_14]
  12920. SoundPriority=1.0000
  12921. SoundLoopCount=1
  12922. SoundVolume=0.600000
  12923. SoundMaxVolRadius=88000.0
  12924. SoundDropOffRadius=100000.0
  12925.  
  12926. [asteroids_sounds_14\Files]
  12927. asteriods_rumble_1.wav=5
  12928. asteriods_rumble_2.wav=5
  12929. asteriods_rumble_3.wav=5
  12930. asteriods_rumble_4.wav=5
  12931. NULL=5
  12932.  
  12933.  
  12934. ;********** 1725 Muspelheim **************
  12935.  
  12936. [1725_Muspelheim]
  12937. SoundFilename=ext_planet_ambi_1.wav
  12938. SoundPriority=1.000000
  12939. SoundLoopCount=0
  12940. SoundVolume=0.4800
  12941. SoundMaxVolRadius=76000.0
  12942. SoundDropOffRadius=86000.0
  12943.  
  12944. [1725_Surti_Alpha]
  12945. SoundFilename=ext_planet_ambi_1.wav
  12946. SoundPriority=1.000000
  12947. SoundLoopCount=0
  12948. SoundVolume=0.4800
  12949. SoundMaxVolRadius=30000.0
  12950. SoundDropOffRadius=40000.0
  12951.  
  12952.  
  12953.  
  12954. ;********** 1730 Fenris **************
  12955.  
  12956. [1730_Fenris]
  12957. SoundFilename=ext_planet_ambi_2.wav
  12958. SoundPriority=1.000000
  12959. SoundLoopCount=0
  12960. SoundVolume=0.550
  12961. SoundMaxVolRadius=60000.0
  12962. SoundDropOffRadius=90000.0
  12963.  
  12964. [1730_Fenris_Prime]
  12965. SoundFilename=ext_planet_ambi_3.wav
  12966. SoundPriority=1.000000
  12967. SoundLoopCount=0
  12968. SoundVolume=0.500
  12969. SoundMaxVolRadius=35000.0
  12970. SoundDropOffRadius=52000.0
  12971.  
  12972. [1730_Fenris_Observatory]
  12973. SoundFilename=station_ambi_4.wav
  12974. SoundPriority=1.000000
  12975. SoundLoopCount=0
  12976. SoundVolume=0.350
  12977. SoundMaxVolRadius=5000.0
  12978. SoundDropOffRadius=8000.0
  12979.  
  12980. [1730_Observatory_Relay_Nexus]
  12981. SoundFilename=satellite_ambi_02.wav
  12982. SoundPriority=1.000000
  12983. SoundLoopCount=0
  12984. SoundVolume=0.330
  12985. PitchShift=0.01
  12986. SoundMaxVolRadius=3000.0
  12987. SoundDropOffRadius=5000.0
  12988.  
  12989. [1730_Observer_Relays]
  12990. SoundFilename=satellite_ambi_07.wav
  12991. SoundPriority=1.000000
  12992. SoundLoopCount=0
  12993. SoundVolume=0.350
  12994. PitchShift=0.90
  12995. SoundMaxVolRadius=3000.0
  12996. SoundDropOffRadius=5000.0
  12997.  
  12998.  
  12999. ;********** 1735 Odin Rex **************
  13000.  
  13001. [1735_Balder]
  13002. SoundFilename=ext_planet_ambi_3.wav
  13003. SoundPriority=1.000000
  13004. SoundLoopCount=0
  13005. SoundVolume=0.500
  13006. SoundMaxVolRadius=15000.0
  13007. SoundDropOffRadius=22000.0
  13008.  
  13009. [1735_Hodr]
  13010. SoundFilename=ext_planet_ambi_3.wav
  13011. SoundPriority=1.000000
  13012. SoundLoopCount=0
  13013. SoundVolume=0.500
  13014. SoundMaxVolRadius=20000.0
  13015. SoundDropOffRadius=30000.0
  13016.  
  13017. [1735_Odin_Rex]
  13018. SoundFilename=ext_planet_ambi_2.wav
  13019. SoundPriority=1.000000
  13020. SoundLoopCount=0
  13021. SoundVolume=0.600
  13022. SoundMaxVolRadius=240000.0
  13023. SoundDropOffRadius=360000.0
  13024.  
  13025. [1735_Vali]
  13026. SoundFilename=ext_planet_ambi_3.wav
  13027. SoundPriority=1.000000
  13028. SoundLoopCount=0
  13029. SoundVolume=0.500
  13030. SoundMaxVolRadius=8000.0
  13031. SoundDropOffRadius=12000.0
  13032.  
  13033. [1735_Chavez_Mining_Facility]
  13034. SoundFilename=station_ambi_04.wav
  13035. SoundPriority=1.000000
  13036. SoundLoopCount=0
  13037. SoundVolume=0.400
  13038. SoundMaxVolRadius=8000.0
  13039. SoundDropOffRadius=12000.0
  13040.  
  13041. [1735_Chavez_Outpost]
  13042. SoundFilename=station_ambi_01.wav
  13043. SoundPriority=1.000000
  13044. SoundLoopCount=0
  13045. SoundVolume=0.360
  13046. SoundMaxVolRadius=3300.0
  13047. SoundDropOffRadius=5000.0
  13048.  
  13049.  
  13050. ;********** 1740 Jotunheim **************
  13051.  
  13052. [1740_Jotunheim]
  13053. SoundFilename=ext_planet_ambi_1.wav
  13054. SoundPriority=1.000000
  13055. SoundLoopCount=0
  13056. SoundVolume=0.4800
  13057. SoundMaxVolRadius=12000.0
  13058. SoundDropOffRadius=22000.0
  13059.  
  13060. [1740_Arx_Ymir]
  13061. SoundFilename=station_ambi_09.wav
  13062. SoundPriority=1.000000
  13063. SoundLoopCount=0
  13064. SoundVolume=0.550
  13065. SoundMaxVolRadius=8000.0
  13066. SoundDropOffRadius=15000.0
  13067.  
  13068. [1740_Chavez_Camp_2]
  13069. SoundFilename=station_ambi_21.wav
  13070. SoundPriority=1.000000
  13071. SoundLoopCount=0
  13072. SoundVolume=0.350
  13073. SoundMaxVolRadius=8000.0
  13074. SoundDropOffRadius=15000.0
  13075.  
  13076.  
  13077. ;********** 1750 Freya **************
  13078.  
  13079. [1750_Brisings_Falk_Folkvang]
  13080. SoundFilename=ext_planet_ambi_2.wav
  13081. SoundPriority=1.000000
  13082. SoundLoopCount=0
  13083. SoundVolume=0.500
  13084. SoundMaxVolRadius=10000.0
  13085. SoundDropOffRadius=15000.0
  13086.  
  13087. [1750_Freya]
  13088. SoundFilename=ext_planet_ambi_1.wav
  13089. SoundPriority=1.000000
  13090. SoundLoopCount=0
  13091. SoundVolume=0.550
  13092. SoundMaxVolRadius=70000.0
  13093. SoundDropOffRadius=105000.0
  13094.  
  13095. [1750_Seidr]
  13096. SoundFilename=ext_planet_ambi_3.wav
  13097. SoundPriority=1.000000
  13098. SoundLoopCount=0
  13099. SoundVolume=0.500
  13100. SoundMaxVolRadius=6000.0
  13101. SoundDropOffRadius=9000.0
  13102.  
  13103. [1750_Nishara_Maru]
  13104. SoundFilename=station_ambi_01.wav
  13105. SoundPriority=1.000000
  13106. SoundLoopCount=0
  13107. SoundVolume=0.400
  13108. SoundMaxVolRadius=6000.0
  13109. SoundDropOffRadius=15000.0
  13110.  
  13111.  
  13112. [1755_Modi]
  13113. SoundFilename=ext_planet_ambi_1.wav
  13114. SoundPriority=1.000000
  13115. SoundLoopCount=0
  13116. SoundVolume=0.4800
  13117. SoundMaxVolRadius=100000.0
  13118. SoundDropOffRadius=500000.0
  13119.  
  13120. [1755_Modi_Sun]
  13121. SoundFilename=1755_modi_sun_1.wav
  13122. SoundPriority=1.000000
  13123. SoundLoopCount=0
  13124. SoundVolume=0.4800
  13125. SoundMaxVolRadius=100000.0
  13126. SoundDropOffRadius=200000.0
  13127.  
  13128.  
  13129. ;********** 1910 Kailassa **************
  13130.  
  13131. [1910_Kailassa]
  13132. SoundFilename=ext_planet_ambi_1.wav
  13133. SoundPriority=1.000000
  13134. SoundLoopCount=0
  13135. SoundVolume=0.600
  13136. SoundMaxVolRadius=140000.0
  13137. SoundDropOffRadius=225000.0
  13138.  
  13139. [1910_Shakti]
  13140. SoundFilename=ext_planet_ambi_2.wav
  13141. SoundPriority=1.000000
  13142. SoundLoopCount=0
  13143. SoundVolume=0.500
  13144. SoundMaxVolRadius=35000.0
  13145. SoundDropOffRadius=50000.0
  13146.  
  13147. [1910_Uma]
  13148. SoundFilename=ext_planet_ambi_3.wav
  13149. SoundPriority=1.000000
  13150. SoundLoopCount=0
  13151. SoundVolume=0.500
  13152. SoundMaxVolRadius=9500.0
  13153. SoundDropOffRadius=15000.0
  13154.  
  13155.  
  13156. ;********** 1920 Yokan **************
  13157.  
  13158. [1920_Yokan]
  13159. SoundFilename=ext_planet_ambi_2.wav
  13160. SoundPriority=1.000000
  13161. SoundLoopCount=0
  13162. SoundVolume=0.600
  13163. SoundMaxVolRadius=152000.0
  13164. SoundDropOffRadius=225000.0
  13165.  
  13166. [1920_Jenquai_Cap_Ship]
  13167. SoundFilename=station_ambi_20.wav
  13168. SoundPriority=1.000000
  13169. SoundLoopCount=0
  13170. SoundVolume=0.400
  13171. SoundMaxVolRadius=4000.0
  13172. SoundDropOffRadius=10000.0
  13173.  
  13174.  
  13175. ;********** 1925 Dahin **************
  13176.  
  13177. [1925_Dahin]
  13178. SoundFilename=ext_planet_ambi_1.wav
  13179. SoundPriority=1.000000
  13180. SoundLoopCount=0
  13181. SoundVolume=0.550
  13182. SoundMaxVolRadius=68000.0
  13183. SoundDropOffRadius=100000.0
  13184.  
  13185. [1925_Hau]
  13186. SoundFilename=ext_planet_ambi_3.wav
  13187. SoundPriority=1.000000
  13188. SoundLoopCount=0
  13189. SoundVolume=0.500
  13190. SoundMaxVolRadius=22000.0
  13191. SoundDropOffRadius=38000.0
  13192.  
  13193. ;********** 1930 Dahin Planet ***************
  13194.  
  13195. [1930_lava]
  13196. SoundFilename=Lava_1.wav
  13197. SoundPriority=1.000000
  13198. SoundLoopCount=0
  13199. SoundVolume=0.500
  13200.  
  13201. [1930_wind]
  13202. SoundFilename=wind_5.wav
  13203. SoundPriority=1.000000
  13204. SoundLoopCount=0
  13205. SoundVolume=0.500
  13206.  
  13207. [1930_winds]
  13208. SoundPriority=1.0000
  13209. SoundLoopCount=1
  13210. SoundVolume=0.100
  13211. PitchShift=0.30
  13212.  
  13213. [1930_winds\Files]
  13214. nature_wind01.wav=5
  13215. NULL=5
  13216.  
  13217. ;********** 1935 Vishao's Cove **************
  13218.  
  13219. [1935_Defense_Turrets]
  13220. SoundFilename=station_ambi_01.wav
  13221. SoundPriority=1.000000
  13222. SoundLoopCount=0
  13223. SoundVolume=0.350
  13224. PitchShift=1.0
  13225. SoundMaxVolRadius=4000.0
  13226. SoundDropOffRadius=13000.0
  13227.  
  13228.  
  13229. ;********** 2130 Roc **************
  13230.  
  13231. [2130_Pax_Inviticus]
  13232. SoundFilename=station_ambi_20.wav
  13233. SoundPriority=1.000000
  13234. SoundLoopCount=0
  13235. SoundVolume=0.390
  13236. SoundMaxVolRadius=3000.0
  13237. SoundDropOffRadius=9000.0
  13238.  
  13239. [2130_Sabine_Construction_Depot]
  13240. SoundFilename=station_ambi_03.wav
  13241. SoundPriority=1.000000
  13242. SoundLoopCount=0
  13243. SoundVolume=0.350
  13244. SoundMaxVolRadius=1000.0
  13245. SoundDropOffRadius=5000.0
  13246.  
  13247. [2130_Nav-Pathway_Construction]
  13248. SoundFilename=station_ambi_22.wav
  13249. SoundPriority=1.000000
  13250. SoundLoopCount=0
  13251. SoundVolume=0.350
  13252. SoundMaxVolRadius=500.0
  13253. SoundDropOffRadius=3000.0
  13254.  
  13255.  
  13256. ;********** 2210 Endriago **************
  13257.  
  13258. [2210_Endriago]
  13259. SoundFilename=ext_planet_ambi_2.wav
  13260. SoundPriority=1.000000
  13261. SoundLoopCount=0
  13262. SoundVolume=0.550
  13263. SoundMaxVolRadius=56000.0
  13264. SoundDropOffRadius=92000.0
  13265.  
  13266. [2210_Comet_Busters]
  13267. SoundFilename=Energy_Loop02.wav
  13268. SoundPriority=1.000000
  13269. SoundLoopCount=0
  13270. SoundVolume=0.40
  13271. SoundMaxVolRadius=5000.0
  13272. SoundDropOffRadius=15000.0
  13273.  
  13274. [2210_Genetic_Repository_Station]
  13275. SoundFilename=station_ambi_22.wav
  13276. SoundPriority=1.000000
  13277. SoundLoopCount=0
  13278. SoundVolume=0.40
  13279. SoundMaxVolRadius=15000.0
  13280. SoundDropOffRadius=28000.0
  13281.  
  13282. [2210_Genetic_Repository_Cells]
  13283. SoundFilename=station_ambi_20.wav
  13284. SoundPriority=1.000000
  13285. SoundLoopCount=0
  13286. SoundVolume=0.45
  13287. SoundMaxVolRadius=3500.0
  13288. SoundDropOffRadius=10000.0
  13289.  
  13290. [2210_Genetic_Scanning_Probes]
  13291. SoundFilename=repair_bot_engine_loop_1.wav
  13292. SoundPriority=1.000000
  13293. SoundLoopCount=0
  13294. SoundVolume=0.36
  13295. SoundMaxVolRadius=500.0
  13296. SoundDropOffRadius=1000.0
  13297.  
  13298.  
  13299. ;********** 2215 Lagarto **************
  13300.  
  13301. [2215_Guijo]
  13302. SoundFilename=ext_planet_ambi_3.wav
  13303. SoundPriority=1.000000
  13304. SoundLoopCount=0
  13305. SoundVolume=0.500
  13306. SoundMaxVolRadius=3500.0
  13307. SoundDropOffRadius=5000.0
  13308.  
  13309. [2215_Lagarto]
  13310. SoundFilename=ext_planet_ambi_1.wav
  13311. SoundPriority=1.000000
  13312. SoundLoopCount=0
  13313. SoundVolume=0.550
  13314. SoundMaxVolRadius=56000.0
  13315. SoundDropOffRadius=82000.0
  13316.  
  13317. [2215_Risco]
  13318. SoundFilename=ext_planet_ambi_3.wav
  13319. SoundPriority=1.000000
  13320. SoundLoopCount=0
  13321. SoundVolume=0.500
  13322. SoundMaxVolRadius=9000.0
  13323. SoundDropOffRadius=14000.0
  13324.  
  13325. [2215_Lagarto_Observatory]
  13326. SoundFilename=station_ambi_04.wav
  13327. SoundPriority=1.000000
  13328. SoundLoopCount=0
  13329. SoundVolume=0.500
  13330. SoundMaxVolRadius=20000.0
  13331. SoundDropOffRadius=40000.0
  13332.  
  13333. ;********** 2295 Endriago Planet **********
  13334.  
  13335. [2295_wind]
  13336. SoundFilename=wind_2.wav
  13337. SoundPriority=1.000000
  13338. SoundLoopCount=0
  13339. SoundVolume=0.500
  13340.  
  13341.  
  13342. [2295_winds]
  13343. SoundPriority=1.0000
  13344. SoundLoopCount=1
  13345. SoundVolume=0.100
  13346. PitchShift=0.30
  13347.  
  13348. [2295_winds\Files]
  13349. nature_wind01.wav=5
  13350. wind_5.wav=5
  13351. NULL=5
  13352.  
  13353. ;********** 3515 Primus **************
  13354.  
  13355. [3515_Corpus_Hades]
  13356. SoundFilename=ext_planet_ambi_3.wav
  13357. SoundPriority=1.000000
  13358. SoundLoopCount=0
  13359. SoundVolume=0.500
  13360. SoundMaxVolRadius=30000.0
  13361. SoundDropOffRadius=43000.0
  13362.  
  13363. [3515_Primus]
  13364. SoundFilename=ext_planet_ambi_1.wav
  13365. SoundPriority=1.000000
  13366. SoundLoopCount=0
  13367. SoundVolume=0.550
  13368. SoundMaxVolRadius=54000.0
  13369. SoundDropOffRadius=75000.0
  13370.  
  13371. [3515_Centuriata_Outpost]
  13372. SoundFilename=station_ambi_06.wav
  13373. SoundPriority=1.000000
  13374. SoundLoopCount=0
  13375. SoundVolume=0.400
  13376. SoundMaxVolRadius=4000.0
  13377. SoundDropOffRadius=12000.0
  13378.  
  13379. [3515_Progen_Construction_Project]
  13380. SoundFilename=1015_abandoned_shipyard.wav
  13381. SoundPriority=1.000000
  13382. SoundLoopCount=0
  13383. SoundVolume=0.400
  13384. SoundMaxVolRadius=2000.0
  13385. SoundDropOffRadius=5000.0
  13386.  
  13387. [3515_Progen_Construction_Project_Creak]
  13388. SoundFilename=1015_scrap_hulk_03.wav
  13389. SoundPriority=1.000000
  13390. SoundLoopCount=0
  13391. SoundVolume=0.330
  13392. SoundMaxVolRadius=500.0
  13393. SoundDropOffRadius=1000.0
  13394.  
  13395. [3515_Tiberius_Shipyard_Duo]
  13396. SoundFilename=station_ambi_09.wav
  13397. SoundPriority=1.000000
  13398. SoundLoopCount=0
  13399. SoundVolume=0.500
  13400. SoundMaxVolRadius=2000.0
  13401. SoundDropOffRadius=15000.0
  13402.  
  13403.  
  13404. ;********** 3530 Tarsis **************
  13405.  
  13406. [3530_Brattus]
  13407. SoundFilename=ext_planet_ambi_2.wav
  13408. SoundPriority=1.000000
  13409. SoundLoopCount=0
  13410. SoundVolume=0.500
  13411. SoundMaxVolRadius=47000.0
  13412. SoundDropOffRadius=71000.0
  13413.  
  13414. [3530_Leviticus]
  13415. SoundFilename=ext_planet_ambi_3.wav
  13416. SoundPriority=1.000000
  13417. SoundLoopCount=0
  13418. SoundVolume=0.500
  13419. SoundMaxVolRadius=8000.0
  13420. SoundDropOffRadius=12500.0
  13421.  
  13422. [3530_Tarsis]
  13423. SoundFilename=ext_planet_ambi_1.wav
  13424. SoundPriority=1.000000
  13425. SoundLoopCount=0
  13426. SoundVolume=0.600
  13427. SoundMaxVolRadius=332000.0
  13428. SoundDropOffRadius=390000.0
  13429.  
  13430. [3530_Lan_Leung_Dan]
  13431. SoundFilename=station_ambi_20.wav
  13432. SoundPriority=1.000000
  13433. SoundLoopCount=0
  13434. SoundVolume=0.450
  13435. SoundMaxVolRadius=12000.0
  13436. SoundDropOffRadius=22000.0
  13437.  
  13438. [3530_Pax_Gravitus]
  13439. SoundFilename=station_ambi_03.wav
  13440. SoundPriority=1.000000
  13441. SoundLoopCount=0
  13442. SoundVolume=0.450
  13443. SoundMaxVolRadius=3000.0
  13444. SoundDropOffRadius=9000.0
  13445.  
  13446. ;********** 3595 Primus Planet **************
  13447.  
  13448. [3595_wind]
  13449. SoundFilename=wind_3.wav
  13450. SoundPriority=1.000000
  13451. SoundLoopCount=0
  13452. SoundVolume=0.500
  13453. wind_3.wav
  13454.  
  13455. [3595_winds]
  13456. SoundPriority=1.0000
  13457. SoundLoopCount=1
  13458. SoundVolume=0.100
  13459. PitchShift=0.30
  13460.  
  13461. [3595_winds\Files]
  13462. nature_wind01.wav=5
  13463. NULL=5
  13464.  
  13465.  
  13466. ;********** 4015 New Edinburgh **************
  13467.  
  13468. [4015_Loch_Brae]
  13469. SoundFilename=ext_planet_ambi_3.wav
  13470. SoundPriority=1.000000
  13471. SoundLoopCount=0
  13472. SoundVolume=0.500
  13473. SoundMaxVolRadius=15000.0
  13474. SoundDropOffRadius=22000.0
  13475.  
  13476. [4015_Loch_Mar]
  13477. SoundFilename=ext_planet_ambi_3.wav
  13478. SoundPriority=1.000000
  13479. SoundLoopCount=0
  13480. SoundVolume=0.500
  13481. SoundMaxVolRadius=20000.0
  13482. SoundDropOffRadius=30000.0
  13483.  
  13484. [4015_New_Edinburgh]
  13485. SoundFilename=ext_planet_ambi_1.wav
  13486. SoundPriority=1.000000
  13487. SoundLoopCount=0
  13488. SoundVolume=0.550
  13489. SoundMaxVolRadius=55000.0
  13490. SoundDropOffRadius=76000.0
  13491.  
  13492. [4015_Somerled_Station]
  13493. SoundFilename=station_ambi_04.wav
  13494. SoundPriority=1.000000
  13495. SoundLoopCount=0
  13496. SoundVolume=0.450
  13497. SoundMaxVolRadius=10000.0
  13498. SoundDropOffRadius=25000.0
  13499.  
  13500.  
  13501. ;********** 4025 Inverness **************
  13502.  
  13503. [4025_Inverness]
  13504. SoundFilename=ext_planet_ambi_2.wav
  13505. SoundPriority=1.000000
  13506. SoundLoopCount=0
  13507. SoundVolume=0.600
  13508. SoundMaxVolRadius=138000.0
  13509. SoundDropOffRadius=190000.0
  13510.  
  13511. [4025_Nessie_Rumble]
  13512. SoundFilename=ext_planet_ambi_3.wav
  13513. SoundPriority=1.000000
  13514. SoundLoopCount=0
  13515. SoundVolume=0.600
  13516. SoundMaxVolRadius=30000.0
  13517. SoundDropOffRadius=70000.0
  13518.  
  13519. [4025_Nessie_Station]
  13520. SoundFilename=station_ambi_03.wav
  13521. SoundPriority=1.000000
  13522. SoundLoopCount=0
  13523. SoundVolume=0.500
  13524. SoundMaxVolRadius=30000.0
  13525. SoundDropOffRadius=55000.0
  13526.  
  13527.  
  13528. ;********** 4030 Arduinne **************
  13529.  
  13530. [4030_Arduinne]
  13531. SoundFilename=ext_planet_ambi_1.wav
  13532. SoundPriority=1.000000
  13533. SoundLoopCount=0
  13534. SoundVolume=0.600
  13535. SoundMaxVolRadius=150000.0
  13536. SoundDropOffRadius=225000.0
  13537.  
  13538. [4030_Glasgow]
  13539. SoundFilename=ext_planet_ambi_3.wav
  13540. SoundPriority=1.000000
  13541. SoundLoopCount=0
  13542. SoundVolume=0.500
  13543. SoundMaxVolRadius=22000.0
  13544. SoundDropOffRadius=33000.0
  13545.  
  13546. [4030_Lomond]
  13547. SoundFilename=ext_planet_ambi_3.wav
  13548. SoundPriority=1.000000
  13549. SoundLoopCount=0
  13550. SoundVolume=0.500
  13551. SoundMaxVolRadius=30000.0
  13552. SoundDropOffRadius=45000.0
  13553.  
  13554. [4030_Shetland]
  13555. SoundFilename=ext_planet_ambi_3.wav
  13556. SoundPriority=1.000000
  13557. SoundLoopCount=0
  13558. SoundVolume=0.500
  13559. SoundMaxVolRadius=7000.0
  13560. SoundDropOffRadius=10500.0
  13561.  
  13562. [4030_Destroyed_Moon_Core]
  13563. SoundFilename=ext_planet_ambi_3.wav
  13564. SoundPriority=1.000000
  13565. SoundLoopCount=0
  13566. SoundVolume=0.450
  13567. SoundMaxVolRadius=2000.0
  13568. SoundDropOffRadius=8000.0
  13569.  
  13570.  
  13571. ;********** 4115 Xipe Totec **************
  13572.  
  13573. [4115_Xipe_Totec]
  13574. SoundFilename=ext_planet_ambi_1.wav
  13575. SoundPriority=1.000000
  13576. SoundLoopCount=0
  13577. SoundVolume=0.550
  13578. SoundMaxVolRadius=70000.0
  13579. SoundDropOffRadius=105000.0
  13580.  
  13581. [4115_Prasad_Station]
  13582. SoundFilename=station_ambi_22.wav
  13583. SoundPriority=1.000000
  13584. SoundLoopCount=0
  13585. SoundVolume=0.500
  13586. SoundMaxVolRadius=3000.0
  13587. SoundDropOffRadius=9000.0
  13588.  
  13589. [4115_Barrier_Emitters]
  13590. SoundFilename=station_ambi_21.wav
  13591. SoundPriority=1.000000
  13592. SoundLoopCount=0
  13593. SoundVolume=0.400
  13594. SoundMaxVolRadius=500.0
  13595. SoundDropOffRadius=3000.0
  13596.  
  13597. [4115_Barrier_Generators]
  13598. SoundFilename=recharge_shield_untuned_idle.wav
  13599. SoundPriority=1.000000
  13600. SoundLoopCount=0
  13601. SoundVolume=0.400
  13602. PitchShift=1.0
  13603. SoundMaxVolRadius=500.0
  13604. SoundDropOffRadius=3000.0
  13605.  
  13606. [4115_Prasad_Station_Psi_Shield]
  13607. SoundFilename=psionic_shield_idle.wav
  13608. SoundPriority=1.000000
  13609. SoundLoopCount=0
  13610. SoundVolume=0.500
  13611. PitchShift=1.0
  13612. SoundMaxVolRadius=500.0
  13613. SoundDropOffRadius=3000.0
  13614.  
  13615.  
  13616. ;********** 4120 Swooping Eagle **************
  13617.  
  13618. [4120_Swooping_Eagle]
  13619. SoundFilename=ext_planet_ambi_2.wav
  13620. SoundPriority=1.000000
  13621. SoundLoopCount=0
  13622. SoundVolume=0.550
  13623. SoundMaxVolRadius=70000.0
  13624. SoundDropOffRadius=105000.0
  13625.  
  13626. [4120_Jubei_Defense_Drones]
  13627. SoundFilename=sec_1425_ehc_electric.wav
  13628. SoundPriority=1.000000
  13629. SoundLoopCount=0
  13630. SoundVolume=0.400
  13631. PitchShift=0.1
  13632. SoundMaxVolRadius=1500.0
  13633. SoundDropOffRadius=5000.0
  13634.  
  13635. [4120_Meditation_Chamber]
  13636. SoundFilename=station_ambi_06.wav
  13637. SoundPriority=1.000000
  13638. SoundLoopCount=0
  13639. SoundVolume=0.400
  13640. SoundMaxVolRadius=1500.0
  13641. SoundDropOffRadius=5000.0
  13642.  
  13643. [4120_Shrine_of_the_Soul]
  13644. SoundFilename=station_field_1.wav
  13645. SoundPriority=1.000000
  13646. SoundLoopCount=0
  13647. SoundVolume=0.400
  13648. SoundMaxVolRadius=1000.0
  13649. SoundDropOffRadius=7000.0
  13650.  
  13651. ;********** 4195 Swooping Eagle Planet **********
  13652.  
  13653. [4195_Shinwa_Meditaion_focus]
  13654. SoundPriority=1.00000
  13655. SoundLoopCount=1
  13656. SoundVolume=0.500
  13657. SoundMaxVolRadius=2000.0
  13658. SoundDropOffRadius=9000.0
  13659.  
  13660. [4195_Shinwa_Meditaion_focus\Files]
  13661. 4195_sector_ambi_01.wav=1
  13662. 4195_sector_ambi_03.wav=1
  13663. 4195_sector_ambi_04.wav=1
  13664. 4195_sector_ambi_05.wav=1
  13665. NULL=10
  13666.  
  13667. [4195_Yasuragi]
  13668. SoundFilename=_jenquai_temp_ambi_01.wav
  13669. SoundPriority=1.000000
  13670. SoundLoopCount=0
  13671. SoundVolume=0.400
  13672. SoundMaxVolRadius=3000.0
  13673. SoundDropOffRadius=7000.0
  13674.  
  13675. [4195_Master_ChiHans_Dojo]
  13676. SoundFilename=_jenquai_temp_ambi_01.wav
  13677. SoundPriority=1.000000
  13678. SoundLoopCount=0
  13679. SoundVolume=0.500
  13680. SoundMaxVolRadius=1400.0
  13681. SoundDropOffRadius=2400.0
  13682.  
  13683. [4195_acid_bath]
  13684. SoundFilename=green_planet_of_acid_2.wav
  13685. SoundPriority=1.000
  13686. SoundLoopCount=0
  13687. SoundVolume=0.5400
  13688.  
  13689. Lava_1.wav
  13690.  
  13691. [4195_Lava_1]
  13692. SoundPriority=1.0000
  13693. SoundLoopCount=1
  13694. SoundVolume=0.100
  13695. PitchShift=0.50
  13696.  
  13697. [4195_Lava_1\Files]
  13698. nature_wind01.wav=5
  13699. Lava_1.wav=5
  13700. NULL=5
  13701.  
  13702. ;********** 4205 Mazzeroth Shear **************
  13703.  
  13704. [4205_Warposts]
  13705. SoundFilename=station_ambi_03.wav
  13706. SoundPriority=1.000000
  13707. SoundLoopCount=0
  13708. SoundVolume=0.500
  13709. SoundMaxVolRadius=1000.0
  13710. SoundDropOffRadius=4000.0
  13711.  
  13712.  
  13713. ;********** 4505 Glory's Orbit **************
  13714.  
  13715. [4505_Schirra]
  13716. SoundFilename=ext_planet_ambi_3.wav
  13717. SoundPriority=1.000000
  13718. SoundLoopCount=0
  13719. SoundVolume=0.500
  13720. SoundMaxVolRadius=6000.0
  13721. SoundDropOffRadius=9000.0
  13722.  
  13723. [4505_Jenquai_Memorials]
  13724. SoundFilename=station_ambi_22.wav
  13725. SoundPriority=1.000000
  13726. SoundLoopCount=0
  13727. SoundVolume=0.350
  13728. SoundMaxVolRadius=500.0
  13729. SoundDropOffRadius=1000.0
  13730.  
  13731. [4505_Progen_Memorials]
  13732. SoundFilename=station_ambi_22.wav
  13733. SoundPriority=1.000000
  13734. SoundLoopCount=0
  13735. SoundVolume=0.350
  13736. SoundMaxVolRadius=500.0
  13737. SoundDropOffRadius=1000.0
  13738.  
  13739. [4505_Terran_Memorials]
  13740. SoundFilename=station_ambi_22.wav
  13741. SoundPriority=1.000000
  13742. SoundLoopCount=0
  13743. SoundVolume=0.350
  13744. SoundMaxVolRadius=500.0
  13745. SoundDropOffRadius=1000.0
  13746.  
  13747. [4505_General_Memorials]
  13748. SoundFilename=station_ambi_22.wav
  13749. SoundPriority=1.000000
  13750. SoundLoopCount=0
  13751. SoundVolume=0.350
  13752. SoundMaxVolRadius=500.0
  13753. SoundDropOffRadius=1000.0
  13754.  
  13755. [4505_Mercury_Station]
  13756. SoundFilename=station_ambi_09.wav
  13757. SoundPriority=1.000000
  13758. SoundLoopCount=0
  13759. SoundVolume=0.500
  13760. SoundMaxVolRadius=6000.0
  13761. SoundDropOffRadius=9000.0
  13762.  
  13763.  
  13764. ;********** 4510 Slayton **************
  13765.  
  13766. [4510_Slayton]
  13767. SoundFilename=ext_planet_ambi_1.wav
  13768. SoundPriority=1.000000
  13769. SoundLoopCount=0
  13770. SoundVolume=0.600
  13771. SoundMaxVolRadius=210000.0
  13772. SoundDropOffRadius=315000.0
  13773.  
  13774.  
  13775. ;********** 4515 Glenn **************
  13776.  
  13777. [4515_Glenn]
  13778. SoundFilename=ext_planet_ambi_3.wav
  13779. SoundPriority=1.000000
  13780. SoundLoopCount=0
  13781. SoundVolume=0.500
  13782. SoundMaxVolRadius=38000.0
  13783. SoundDropOffRadius=57000.0
  13784.  
  13785.  
  13786. ;********** 4520 Carpenter **************
  13787.  
  13788. [4520_Aurora_7]
  13789. SoundFilename=ext_planet_ambi_3.wav
  13790. SoundPriority=1.000000
  13791. SoundLoopCount=0
  13792. SoundVolume=0.500
  13793. SoundMaxVolRadius=18000.0
  13794. SoundDropOffRadius=27000.0
  13795.  
  13796. [4520_Carpenter]
  13797. SoundFilename=ext_planet_ambi_1.wav
  13798. SoundPriority=1.000000
  13799. SoundLoopCount=0
  13800. SoundVolume=0.550
  13801. SoundMaxVolRadius=70000.0
  13802. SoundDropOffRadius=105000.0
  13803.  
  13804.  
  13805. ;********** 4525 Shepard **************
  13806.  
  13807. [4525_Shepard]
  13808. SoundFilename=ext_planet_ambi_2.wav
  13809. SoundPriority=1.000000
  13810. SoundLoopCount=0
  13811. SoundVolume=0.550
  13812. SoundMaxVolRadius=56000.0
  13813. SoundDropOffRadius=84000.0
  13814.  
  13815. [4525_Resource_Probe]
  13816. SoundFilename=Scan2.wav
  13817. SoundPriority=1.000000
  13818. SoundLoopCount=0
  13819. SoundVolume=0.350
  13820. SoundMaxVolRadius=1000.0
  13821. SoundDropOffRadius=4000.0
  13822.  
  13823.  
  13824. ;********** 4530 Grissom **************
  13825.  
  13826. [4530_Apollo_I]
  13827. SoundFilename=ext_planet_ambi_3.wav
  13828. SoundPriority=1.000000
  13829. SoundLoopCount=0
  13830. SoundVolume=0.500
  13831. SoundMaxVolRadius=32000.0
  13832. SoundDropOffRadius=48000.0
  13833.  
  13834. [4530_Grissom]
  13835. SoundFilename=ext_planet_ambi_1.wav
  13836. SoundPriority=1.000000
  13837. SoundLoopCount=0
  13838. SoundVolume=0.600
  13839. SoundMaxVolRadius=210000.0
  13840. SoundDropOffRadius=315000.0
  13841.  
  13842. [4530_Liberty_Bell]
  13843. SoundFilename=ext_planet_ambi_3.wav
  13844. SoundPriority=1.000000
  13845. SoundLoopCount=0
  13846. SoundVolume=0.550
  13847. SoundMaxVolRadius=60000.0
  13848. SoundDropOffRadius=90000.0
  13849.  
  13850. [4530_Molly_Brown]
  13851. SoundFilename=ext_planet_ambi_3.wav
  13852. SoundPriority=1.000000
  13853. SoundLoopCount=0
  13854. SoundVolume=0.500
  13855. SoundMaxVolRadius=24000.0
  13856. SoundDropOffRadius=36000.0
  13857.  
  13858. [4530_Survey_Satellites]
  13859. SoundFilename=satellite_ambi_06.wav
  13860. SoundPriority=1.000000
  13861. SoundLoopCount=0
  13862. SoundVolume=0.350
  13863. SoundMaxVolRadius=500.0
  13864. SoundDropOffRadius=2000.0
  13865.  
  13866. [4530_Grissom_Security_Depot]
  13867. SoundFilename=1015_abandoned_shipyard.wav
  13868. SoundPriority=1.000000
  13869. SoundLoopCount=0
  13870. SoundVolume=0.400
  13871. SoundMaxVolRadius=3000.0
  13872. SoundDropOffRadius=12000.0
  13873.  
  13874.  
  13875. ;********** 4535 Cooper **************
  13876.  
  13877. [4535_Cooper]
  13878. SoundFilename=ext_planet_ambi_2.wav
  13879. SoundPriority=1.000000
  13880. SoundLoopCount=0
  13881. SoundVolume=0.550
  13882. SoundMaxVolRadius=70000.0
  13883. SoundDropOffRadius=105000.0
  13884.  
  13885.  
  13886.  
  13887.  
  13888.  
  13889. ;---------------------------------------------------------
  13890. ;New Megan Tutorial and Front End Dialogue - PM 06/19/2002
  13891. ;---------------------------------------------------------
  13892.  
  13893. [1492_00_300Se.MP3]
  13894. ;OLD MEGAN LINE
  13895. ;And now it's time to customize your ship!
  13896. ;Take a look at this!
  13897. ;NEW MEGAN LINE
  13898. ;And now, it's time to customize your starship!
  13899. SoundFilename=1492_00_300Se.WAV
  13900. SoundPriority=1.000000
  13901. SoundLoopCount=1
  13902. SoundVolume=0.80000
  13903. SoundType=2
  13904.  
  13905. [1492_00_301Se.MP3]
  13906. ;OLD MEGAN LINE
  13907. ;You'll start the game with a small ship
  13908. ;having limited cargo space and a few weapon
  13909. ;mounts.  As you get promoted, you'll receive
  13910. ;upgrades to that basic hull and become more
  13911. ;powerful, have more cargo space, etc.
  13912. ;NEW MEGAN LINE
  13913. ;Your first ship will be small, with limited
  13914. ;cargo space and few weapon mounts.  However,
  13915. ;as you get promoted, you'll qualify for
  13916. ;bigger and better ships with more cargo
  13917. ;space, stronger armor plating, and multiple mounting points.
  13918. SoundFilename=1492_00_301Se.WAV
  13919. SoundPriority=1.000000
  13920. SoundLoopCount=1
  13921. SoundVolume=0.80000
  13922. SoundType=2
  13923.  
  13924. [1492_00_302Se.MP3]
  13925. ;OLD MEGAN LINE
  13926. ;Let's figure out your basic hull.  The arrows
  13927. ;on the left allow you to choose between
  13928. ;various hulls and wings.  Press them to
  13929. ;see what choices you've got or use the "Random"
  13930. ;button until you find a combo you like.
  13931. ;NEW MEGAN LINE
  13932. ;This first screen allows you to choose your
  13933. ;ship's basic shape.  The arrows allow you
  13934. ;to choose between various wing and hull
  13935. ;shapes, or you can use the 'random' button
  13936. ;to see what luck brings you.
  13937. SoundFilename=1492_00_302Se.WAV
  13938. SoundPriority=1.000000
  13939. SoundLoopCount=1
  13940. SoundVolume=0.80000
  13941. SoundType=2
  13942.  
  13943. [1492_00_303Se.MP3]
  13944. ;OLD MEGAN LINE
  13945. ;While you're making your choices, the arrows
  13946. ;along the bottom allow you to rotate, shrink,
  13947. ;or enlarge your vessel. You can also shift
  13948. ;your ship to the right or left, taking it
  13949. ;all in until you're sure everything is just right. 
  13950. ;NEW MEGAN LINE
  13951. ;While you're making your choices, try left
  13952. ;ot right-clicking your mouse and dragging
  13953. ;your cursor across ths screen.  This allows
  13954. ;you to see your ship from every possible
  13955. ;angle, so you can get things just the way you want them!
  13956. SoundFilename=1492_00_303Se.WAV
  13957. SoundPriority=1.000000
  13958. SoundLoopCount=1
  13959. SoundVolume=0.80000
  13960. SoundType=2
  13961.  
  13962. [1492_00_304Se.MP3]
  13963. ;OLD MEGAN LINE
  13964. ;When you're finished, push the "Next" button
  13965. ;in the lower right of your screen.
  13966. ;NEW MEGAN LINE
  13967. ;Once you've found a hull shape you like,
  13968. ;press the 'Next' button, and we'll continue.
  13969. SoundFilename=1492_00_304Se.WAV
  13970. SoundPriority=1.000000
  13971. SoundLoopCount=1
  13972. SoundVolume=0.80000
  13973. SoundType=2
  13974.  
  13975. [1492_00_305Se.MP3]
  13976. ;OLD MEGAN LINE
  13977. ;Now, it's time to paint your ship.
  13978. ;NEW MEGAN LINE
  13979. ;Now, it's time to paint your ship.
  13980. SoundFilename=1492_00_305Se.WAV
  13981. SoundPriority=1.000000
  13982. SoundLoopCount=1
  13983. SoundVolume=0.80000
  13984. SoundType=2
  13985.  
  13986. [1492_00_306Se.MP3]
  13987. ;OLD MEGAN LINE
  13988. ;You have four sections you can color --
  13989. ;hull, wing, profession and engine.  To select
  13990. ;a section, press the button at the top.
  13991. ;NEW MEGAN LINE
  13992. ;You have four areas you can color -- the hull,
  13993. ;wing, profession, and engine sections. 
  13994. ;To select a section, press its button at
  13995. ;the top of the screen.
  13996. SoundFilename=1492_00_306Se.WAV
  13997. SoundPriority=1.000000
  13998. SoundLoopCount=1
  13999. SoundVolume=0.80000
  14000. SoundType=2
  14001.  
  14002. [1492_00_307Se.MP3]
  14003. ;OLD MEGAN LINE
  14004. ;You can switch between primary and secondary
  14005. ;section pieces by pushing the 'primary'
  14006. ;or 'secondary' buttons on the left.
  14007. ;NEW MEGAN LINE
  14008. ;Each section has a primary and secondary
  14009. ;piece you can color independently.  To swap
  14010. ;between them, press the buttons labelled
  14011. ;'primary' or 'secondary'.
  14012. SoundFilename=1492_00_307Se.WAV
  14013. SoundPriority=1.000000
  14014. SoundLoopCount=1
  14015. SoundVolume=0.80000
  14016. SoundType=2
  14017.  
  14018. [1492_00_308Se.MP3]
  14019. ;OLD MEGAN LINE
  14020. ;Once you've selected a section, you can
  14021. ;paint it in the same way you chose the color
  14022. ;of your clothing, by moving the white slider
  14023. ;around the color palette.  You may also
  14024. ;choose between glossy or flat shades by
  14025. ;pushing those buttons, or choose metallic
  14026. ;colors by pressing the cubes underneath the palette.
  14027. ;NEW MEGAN LINE
  14028. ;Once you've selected a section, you paint
  14029. ;it in the same way you colored your character,
  14030. ;by moving the white slider around the color
  14031. ;square.  You may also choose between glossy
  14032. ;or flat shades by pushing those buttons,
  14033. ;or choose metallic colors by pressing the
  14034. ;metal-colored cubes.
  14035. SoundFilename=1492_00_308Se.WAV
  14036. SoundPriority=1.000000
  14037. SoundLoopCount=1
  14038. SoundVolume=0.80000
  14039. SoundType=2
  14040.  
  14041. [1492_00_309Se.MP3]
  14042. ;OLD MEGAN LINE
  14043. ;When you're satisfied with your handiwork,
  14044. ;press the "Next" button and we'll put a
  14045. ;custom decal on your wing.
  14046. ;NEW MEGAN LINE
  14047. ;When you're satisfied with your handiwork,
  14048. ;press the "Next" button and we'll put a
  14049. ;custom decal on your wing.
  14050. SoundFilename=1492_00_309Se.mp3
  14051. SoundPriority=1.000000
  14052. SoundLoopCount=1
  14053. SoundVolume=0.80000
  14054. SoundType=2
  14055.  
  14056. [1492_00_310Se.MP3]
  14057. ;OLD MEGAN LINE
  14058. ;Great! We're almost done!
  14059. ;NEW MEGAN LINE
  14060. ;Great! We're almost done!
  14061. SoundFilename=1492_00_310Se.MP3
  14062. SoundPriority=1.000000
  14063. SoundLoopCount=1
  14064. SoundVolume=0.8000
  14065. SoundType=2
  14066.  
  14067. [1492_00_311Se.MP3]
  14068. ;OLD MEGAN LINE
  14069. ;This screen allows you to add a decal to
  14070. ;your wings.  If you'd like one, you can
  14071. ;scroll through the available choices by
  14072. ;clicking on the arrow buttons at the top of the screen.
  14073. ;NEW MEGAN LINE
  14074. ;Here, you can add a decal to your ship's
  14075. ;wings.  You can scroll through the available
  14076. ;choices by clicking the arrow buttons at
  14077. ;the top of the screen. 
  14078. SoundFilename=1492_00_311Se.MP3
  14079. SoundPriority=1.000000
  14080. SoundLoopCount=1
  14081. SoundVolume=0.8000
  14082. SoundType=2
  14083.  
  14084. [1492_00_312Se.MP3]
  14085. ;OLD MEGAN LINE
  14086. ;Finally, you should name your ship.  Type
  14087. ;a name you'd like in the box at the upper
  14088. ;left, and choose a font color with the color
  14089. ;palette below.  And please - choose a name
  14090. ;that isn't offensive, or we'll be forced
  14091. ;to turn your ship into scrap!
  14092. ;NEW MEGAN LINE
  14093. ;Finally, you should name your ship.  Type
  14094. ;a name you'd like, then choose a font color
  14095. ;with the color square.  And remember - nothing
  14096. ;offensive, please!
  14097. SoundFilename=1492_00_312Se.MP3
  14098. SoundPriority=1.000000
  14099. SoundLoopCount=1
  14100. SoundVolume=0.8000
  14101. SoundType=2
  14102.  
  14103. [1492_00_313Se.MP3]
  14104. ;OLD MEGAN LINE...
  14105. ;Greetings! I'm your Digital User Assistant,
  14106. ;Megan. And it's my job to welcome you to...
  14107. ;Earth and Beyond!
  14108. ;NEW MEGAN LINE...
  14109. ;This is the login screen, the first one
  14110. ;you'll see from now on when you start the game.
  14111. SoundFilename=1492_00_313Se.mp3
  14112. SoundPriority=1.000000
  14113. SoundLoopCount=1
  14114. SoundVolume=0.80000
  14115. SoundType=2
  14116.  
  14117. [1492_00_314Se.MP3]
  14118. ;We have a lot to learn together, so let's
  14119. ;get started, shall we?
  14120. SoundFilename=1492_00_314Se.MP3
  14121. SoundPriority=1.000000
  14122. SoundLoopCount=1
  14123. SoundVolume=0.8000
  14124. SoundType=2
  14125.  
  14126. [1492_00_315Se.MP3]
  14127. ;OLD MEGAN LINE...
  14128. ;First we have to get you in the game. See
  14129. ;those boxes up there?  Type your ea.com
  14130. ;login and password in the appropriate spots,
  14131. ;then click the 'Accept' button in the lower
  14132. ;right of your screen.
  14133. ;NEW MEGAN LINE...
  14134. ;To log in, type your EA member name and
  14135. ;password in the boxes above me, then click
  14136. ;the 'Accept' button in the lower right of your screen.
  14137. SoundFilename=1492_00_315Se.mp3 
  14138. SoundPriority=1.000000
  14139. SoundLoopCount=1
  14140. SoundVolume=0.80000
  14141. SoundType=2
  14142.  
  14143. [1492_00_316Se.MP3]
  14144. ;OLD MEGAN LINE...
  14145. ;Excellent.  We're in!
  14146. ;NEW MEGAN LINE...
  14147. ;Excellent.  We're in!
  14148. SoundFilename=1492_00_316Se.mp3
  14149. SoundPriority=1.000000
  14150. SoundLoopCount=1
  14151. SoundVolume=0.80000
  14152. SoundType=2
  14153.  
  14154. [1492_00_317Se.MP3]
  14155. 'OLD MEGAN LINE
  14156. ;Hmmm. Looks like there's a problem hooking
  14157. ;you up with our computers.
  14158. ;NEW MEGAN LINE
  14159. ;Hmmm....it seems there's a problem connecting
  14160. ;you to our computers.
  14161. SoundFilename=1492_00_317Se.mp3 
  14162. SoundPriority=1.000000
  14163. SoundLoopCount=1
  14164. SoundVolume=0.80000
  14165. SoundType=2
  14166.  
  14167. [1492_00_318Se.MP3]
  14168. ;OLD MEGAN LINE
  14169. ;It's probably just network traffic -- try
  14170. ;re-sending your information!
  14171. ;NEW MEGAN LINE
  14172. ;It's probably just network traffic -- try
  14173. ;waiting a few moments, then re-send your information,
  14174. SoundFilename=1492_00_318Se.mp3 
  14175. SoundPriority=1.000000
  14176. SoundLoopCount=1
  14177. SoundVolume=0.80000
  14178. SoundType=2
  14179.  
  14180. [1492_00_319Se.MP3]
  14181. ;OLD MEGAN LINE
  14182. ;I'm sorry, but I can't seem to connect you
  14183. ;to our computers for validation.  Why don't
  14184. ;you wait a few minutes, then try again --
  14185. ;the problem should clear up soon.  And while
  14186. ;you wait, don't forget to check your Internet
  14187. ;connection.  The problem might be on your end.
  14188. ;NEW MEGAN LINE
  14189. ;Still no good, I'm afraid.  Try checking
  14190. ;our website for a status update -- the servers
  14191. ;may be down for maintenance.  
  14192. SoundFilename=1492_00_319Se.mp3 
  14193. SoundPriority=1.000000
  14194. SoundLoopCount=1
  14195. SoundVolume=0.80000
  14196. SoundType=2
  14197.  
  14198. [1492_00_320Se.MP3]
  14199. ;OLD MEGAN LINE
  14200. ;Hmm. Your login information wasn't accepted.
  14201. ;Would you mind re-entering your name and
  14202. ;password? I'll reprocess it personally!
  14203. ;NEW MEGAN LINE
  14204. ;Hmm...your login information wasn't accepted.
  14205. ;Would you mind trying again?  Remember,
  14206. ;you should use your EA member name and password.
  14207. SoundFilename=1492_00_320Se.mp3 
  14208. SoundPriority=1.000000
  14209. SoundLoopCount=1
  14210. SoundVolume=0.80000
  14211. SoundType=2
  14212.  
  14213. [1492_00_321Se.MP3]
  14214. ;OLD MEGAN LINE
  14215. ;I'm sorry, but I'm still unable to  validate
  14216. ;your login information.
  14217. ;NEW MEGAN LINE
  14218. ;I'm sorry, but I'm still unable to  validate
  14219. ;your login information.
  14220. SoundFilename=1492_00_321Se.mp3 
  14221. SoundPriority=1.000000
  14222. SoundLoopCount=1
  14223. SoundVolume=0.80000
  14224. SoundType=2
  14225.  
  14226. [1492_00_322Se.MP3]
  14227. ;OLD MEGAN LINE
  14228. ;I'm displaying a phone number you can call
  14229. ;for technical support.  Why don't you give
  14230. ;them a ring, so we can figure out what the problem is?_
  14231. ;NEW MEGAN LINE
  14232. ;I'm displaying a phone number you can call
  14233. ;for customer support.  Why don't you give
  14234. ;them a ring, so we can figure out what the problem is?
  14235. SoundFilename=1492_00_322Se.mp3 
  14236. SoundPriority=1.000000
  14237. SoundLoopCount=1
  14238. SoundVolume=0.80000
  14239. SoundType=2
  14240.  
  14241. [1492_00_323Se.MP3]
  14242. ;OLD MEGAN LINE
  14243. ;Hey, you're back!  It's really good to see
  14244. ;you again.  Type in your name and password,
  14245. ;and we'll get started.
  14246. ;NEW MEGAN LINE
  14247. ;Welcome back!  Type in your name and password,
  14248. ;and we'll get started.
  14249. SoundFilename=1492_00_323Se.mp3 
  14250. SoundPriority=1.000000
  14251. SoundLoopCount=1
  14252. SoundVolume=0.80000
  14253. SoundType=2
  14254.  
  14255. [1492_00_324Se.MP3]
  14256. ;OLD MEGAN LINE
  14257. ;The mighty hero returns!  We've missed you!
  14258. ;Type in your name and password, and we'll get started.
  14259. ;NEW MEGAN LINE
  14260. ;Hey, good to see you!  Type in your name
  14261. ;and password, and we'll get started.
  14262. SoundFilename=1492_00_324Se.mp3 
  14263. SoundPriority=1.000000
  14264. SoundLoopCount=1
  14265. SoundVolume=0.80000
  14266. SoundType=2
  14267.  
  14268. [1492_00_325Se.MP3]
  14269. ;OLD MEGAN LINE
  14270. ;Welcome back!  You know what I need - name
  14271. ;and password, please!
  14272. ;NEW MEGAN LINE
  14273. ;Welcome back!  You know what I need - name
  14274. ;and password, please!
  14275. SoundFilename=1492_00_325Se.mp3 
  14276. SoundPriority=1.000000
  14277. SoundLoopCount=1
  14278. SoundVolume=0.80000
  14279. SoundType=2
  14280.  
  14281. [1492_00_326Se.MP3]
  14282. ;OLD MEGAN LINE
  14283. ;Still there?  Enter your name and password,
  14284. ;then click the 'Accept' button in the lower
  14285. ;right of your screen.
  14286. ;NEW MEGAN LINE
  14287. ;Still there?  Enter your EA member name
  14288. ;and password in the boxes above me, then
  14289. ;click the 'Accept' button in the lower right of your screen.
  14290. SoundFilename=1492_00_326Se.mp3 
  14291. SoundPriority=1.000000
  14292. SoundLoopCount=1
  14293. SoundVolume=0.80000
  14294. SoundType=2
  14295.  
  14296. [1492_00_327Se.MP3]
  14297. ;OLD MEGAN LINE
  14298. ;First things first - we need to create your
  14299. ;character, one of the alter-egos who'll
  14300. ;be you in the Earth and Beyond universe.
  14301. ; Click on one of the buttons in the upper
  14302. ;left of your screen, and we'll get started.
  14303. ;NEW MEGAN LINE
  14304. ;First things first - we need to create a
  14305. ;character, an alter-ego who'll be you in
  14306. ;the Earth and Beyond universe.  Click one
  14307. ;of the buttons in the upper left of your
  14308. ;screen, and we'll get started.
  14309. SoundFilename=1492_00_327Se.mp3 
  14310. SoundPriority=1.000000
  14311. SoundLoopCount=1
  14312. SoundVolume=0.80000
  14313. SoundType=2
  14314.  
  14315. [1492_00_328Se.MP3]
  14316. ;OLD MEGAN LINE
  14317. ;All right, let's make a character!  Let's
  14318. ;first select a profession.  There are six
  14319. ;available, and you can learn more about
  14320. ;each by clicking their names at the top
  14321. ;of the screen, or by rotating through them
  14322. ;using the arrow buttons below.
  14323. ;NEW MEGAN LINE
  14324. ;All right, let's make a character!  First,
  14325. ;you'll need to select a profession.  There
  14326. ;are six available, and you can learn about
  14327. ;each by clicking their names at the top of the screen.
  14328. SoundFilename=1492_00_328Se.mp3 
  14329. SoundPriority=1.000000
  14330. SoundLoopCount=1
  14331. SoundVolume=0.80000
  14332. SoundType=2
  14333.  
  14334. [1492_00_329Se.MP3]
  14335. ;OLD MEGAN LINE
  14336. ;The Progen Warrior - mightiest of the mighty!
  14337. ; If you so choose, you'll become a genetically-enhanced
  14338. ;Centuriata  warrior. Will you answer the Call Forward?
  14339. ;NEW MEGAN LINE
  14340. ;The Progen Warrior - mightiest of the mighty!
  14341. ; If you so choose, you'll become a genetically-enhanced
  14342. ;Centuriata warrior.  Will you answer the Call Forward?
  14343. SoundFilename=1492_00_329Se.mp3 
  14344. SoundPriority=1.000000
  14345. SoundLoopCount=1
  14346. SoundVolume=0.80000
  14347. SoundType=2
  14348.  
  14349. [1492_00_330Se.MP3]
  14350. ;OLD MEGAN LINE
  14351. ;Some of the skills available to Warriors
  14352. ;include Gravity Link, allowing you to slow
  14353. ;your opponents mid-flight; Shield Inversion,
  14354. ;which turns your shields into a mighty offensive
  14355. ;weapon, and you will also learn to self-destruct,
  14356. ;taking out your enemies in a fireball of glory!
  14357. ;NEW MEGAN LINE
  14358. ;Some of the skills available to Warriors
  14359. ;include Gravity Link, which allows you to
  14360. ;slow your opponents mid-flight; Shield Inversion,
  14361. ;which turns your shields into a mighty offensive
  14362. ;weapon; and Self Destruct, which you can
  14363. ;use to take out your enemies in a fireball of glory!
  14364. SoundFilename=1492_00_330Se.mp3 
  14365. SoundPriority=1.000000
  14366. SoundLoopCount=1
  14367. SoundVolume=0.80000
  14368. SoundType=2
  14369.  
  14370. [1492_00_331Se.MP3]
  14371. ;OLD MEGAN LINE
  14372. ;As a warrior, your primary weakness will
  14373. ;be your lack of speed.  You must use your
  14374. ;skills and bravery to succeed!
  14375. ;NEW MEGAN LINE
  14376. ;As a warrior, your primary weakness will
  14377. ;be your lack of speed.  You must use your
  14378. ;skills and bravery to succeed!
  14379. SoundFilename=1492_00_331Se.mp3 
  14380. SoundPriority=1.000000
  14381. SoundLoopCount=1
  14382. SoundVolume=0.80000
  14383. SoundType=2
  14384.  
  14385. [1492_00_332Se.MP3]
  14386. ;OLD MEGAN LINE
  14387. ;Jenquai Explorer - the paragon of all who
  14388. ;seek the stars!  When you choose this ship,
  14389. ;you become a member of the mystical Sha'ha'dem,
  14390. ;explorers and scientists of the Jenquai race.
  14391. ;NEW MEGAN LINE
  14392. ;Jenquai Explorer - the paragon of all who
  14393. ;seek the stars!  When you choose this profession,
  14394. ;you become a member of the mystical Sha'ha'dem,
  14395. ;explorers and scientists of the Jenquai race.
  14396. SoundFilename=1492_00_332Se.mp3 
  14397. SoundPriority=1.000000
  14398. SoundLoopCount=1
  14399. SoundVolume=0.80000
  14400. SoundType=2
  14401.  
  14402. [1492_00_333Se.MP3]
  14403. ;OLD MEGAN LINE
  14404. ;An Explorer has a superb scout craft, and
  14405. ;is considered by many to be the most self-sufficient
  14406. ;of all ship types.  Not only will you be
  14407. ;able to cloak, but you will learn to prospect
  14408. ;rare resources and artifacts, to teleport
  14409. ;your ship away from danger, and even to
  14410. ;transport yourself and your friends to other
  14411. ;star systems in the blink of an eye!  Plus,
  14412. ;you'll be very popular for your ability
  14413. ;to jumpstart derelict ships in the cold depths of space.
  14414. ;NEW MEGAN LINE
  14415. ;Explorers are considered by many to be the
  14416. ;most self-sufficient of all the professions.
  14417. ; Not only will you be able to cloak, but
  14418. ;you will learn to prospect rare resources
  14419. ;and artifacts, to teleport your ship away
  14420. ;from danger, and even to transport yourself
  14421. ;to other star systems in the blink of an
  14422. ;eye!  Plus, you'll be very popular for your
  14423. ;ability to jumpstart derelict ships in the
  14424. ;cold depths of space.
  14425. SoundFilename=1492_00_333Se.mp3 
  14426. SoundPriority=1.000000
  14427. SoundLoopCount=1
  14428. SoundVolume=0.80000
  14429. SoundType=2
  14430.  
  14431. [1492_00_334Se.MP3]
  14432. ;OLD MEGAN LINE
  14433. ;As an Explorer, your primary weaknesses
  14434. ;will be your lack of armor and limited weapon
  14435. ;mounts.  However, your wide variety of stealth
  14436. ;and defensive skills should keep you out of trouble.
  14437. ;NEW MEGAN LINE
  14438. ;As an Explorer, your primary weaknesses
  14439. ;will be your lack of armor and limited weapon
  14440. ;mounts.  However, your wide variety of stealth
  14441. ;and defensive skills should keep you out of trouble.
  14442. SoundFilename=1492_00_334Se.mp3 
  14443. SoundPriority=1.000000
  14444. SoundLoopCount=1
  14445. SoundVolume=0.80000
  14446. SoundType=2
  14447.  
  14448. [1492_00_335Se.MP3]
  14449. ;OLD MEGAN LINE
  14450. ;The Terran Tradesman - the best merchant
  14451. ;ship in the galaxy!  When you choose this
  14452. ;ship, you join Infiniticorp, the mighty
  14453. ;Terran trade conglomerate.
  14454. ;NEW MEGAN LINE
  14455. ;The Terran Tradesman - the best merchant
  14456. ;in the galaxy!  When you choose this profession,
  14457. ;you join InfinitiCorp, the mighty Terran trade conglomerate.
  14458. SoundFilename=1492_00_335Se.mp3 
  14459. SoundPriority=1.000000
  14460. SoundLoopCount=1
  14461. SoundVolume=0.80000
  14462. SoundType=2
  14463.  
  14464. [1492_00_336Se.MP3]
  14465. ;OLD MEGAN LINE
  14466. ;The Tradesman is the best craftsman with
  14467. ;the biggest cargo holds in the galaxy. 
  14468. ;Not only will you be able to make almost
  14469. ;any item, you will also be performing emergency
  14470. ;fixes to your comrades' damaged shields
  14471. ;and hulls.  If you enjoy buying low and
  14472. ;selling high, crafting objects, or supporting
  14473. ;the warriors in combat, the Terran Tradesman is for you.
  14474. ;NEW MEGAN LINE
  14475. ;The Tradesman is the best craftsman, with
  14476. ;the biggest cargo holds in the galaxy. 
  14477. ;Not only will you be able to make almost
  14478. ;any item, you will also be performing emergency
  14479. ;fixes to your comrades' damaged shields
  14480. ;and hulls.  If you enjoy buying low and
  14481. ;selling high, crafting objects, or supporting
  14482. ;warriors in combat, the Terran Tradesman is for you.
  14483. SoundFilename=1492_00_336Se.mp3 
  14484. SoundPriority=1.000000
  14485. SoundLoopCount=1
  14486. SoundVolume=0.80000
  14487. SoundType=2
  14488.  
  14489. [1492_00_337Se.MP3]
  14490. ;OLD MEGAN LINE
  14491. ;As a Tradesman, your primary weakness will
  14492. ;be your reliance on others for safety. 
  14493. ;While your speed will help you escape some
  14494. ;sticky situations, you will often need a
  14495. ;group to make the best profit.
  14496. ;NEW MEGAN LINE
  14497. ;As a Tradesman, your primary weakness will
  14498. ;be your reliance on others for safety. 
  14499. ;While your speed will help you escape some
  14500. ;sticky situations, you will often need a
  14501. ;group to make the best profit.
  14502. SoundFilename=1492_00_337Se.mp3 
  14503. SoundPriority=1.000000
  14504. SoundLoopCount=1
  14505. SoundVolume=0.80000
  14506. SoundType=2
  14507.  
  14508. [1492_00_338Se.MP3]
  14509. ;OLD MEGAN LINE
  14510. ;The Sentinel - an Exploration vessel with
  14511. ;many of the Progen combat advantages.  A
  14512. ;unique combination for a unique class! 
  14513. ;Choosing the Sentinel you choose to be a
  14514. ;member of the Sabine Order, the scientists
  14515. ;who develop all the genetic enhancements of the Progen.
  14516. ;NEW MEGAN LINE
  14517. ;The Sentinel - an Exploration profession
  14518. ;with many of the Progen combat advantages.
  14519. ; A unique combination for a unique class!
  14520. ; Choosing the Sentinel makes you a member
  14521. ;of the Sabine Order, the scientists who
  14522. ;develop the genetic enhancements of the Progen.
  14523. SoundFilename=1492_00_338Se.mp3 
  14524. SoundPriority=1.000000
  14525. SoundLoopCount=1
  14526. SoundVolume=0.80000
  14527. SoundType=2
  14528.  
  14529. [1492_00_339Se.MP3]
  14530. ;OLD MEGAN LINE
  14531. ;Like all explorers, the Sentinel can prospect
  14532. ;for rare ores and artifacts, as well as
  14533. ;jumpstart stranded comrades.  However, rather
  14534. ;than cloak and run, the Sentinel meets opponents
  14535. ;head-on. With it's multitude of weapons
  14536. ;and ability to stop enemies from escaping,
  14537. ;some consider the Sentinel the most self-sufficient vessel.
  14538. ;NEW MEGAN LINE
  14539. ;Like all explorers, the Defender can prospect
  14540. ;for rare ores and artifacts, as well as
  14541. ;jumpstart stranded comrades.  However, rather
  14542. ;than cloak and run, the Sentinel meets opponents
  14543. ;head-on.  With their multitude of weapons
  14544. ;and ability to stop enemies from escaping,
  14545. ;some consider the Sentinels the most self-sufficient
  14546. ;of all professions.
  14547. SoundFilename=1492_00_339Se.mp3 
  14548. SoundPriority=1.000000
  14549. SoundLoopCount=1
  14550. SoundVolume=0.80000
  14551. SoundType=2
  14552.  
  14553. [1492_00_340Se.MP3]
  14554. ;OLD MEGAN LINE
  14555. ;As with other Progen, the Sentinel's primary
  14556. ;weakness is its speed; it also has a limited
  14557. ;cargo capacity due to its heavy use of armor
  14558. ;plating and weapon mounts.
  14559. ;NEW MEGAN LINE
  14560. ;As with other Progen, the Sentinels' primary
  14561. ;weakness is their speed; they also have
  14562. ;a limited cargo capacity due to their heavy
  14563. ;use of armor plating and weapon mounts.
  14564. SoundFilename=1492_00_340Se.mp3 
  14565. SoundPriority=1.000000
  14566. SoundLoopCount=1
  14567. SoundVolume=0.80000
  14568. SoundType=2
  14569.  
  14570. [1492_00_341Se.MP3]
  14571. ;OLD MEGAN LINE
  14572. ;The Jenquai Defender - a deadly combination
  14573. ;of stealth and firepower.  Should you choose
  14574. ;the Defender, you will become a member of
  14575. ;the Shinwa, the warrior-monks of the great Jenquai race.
  14576. ;NEW MEGAN LINE
  14577. ;The Jenquai Defender - a deadly combination
  14578. ;of stealth and firepower.  Should you choose
  14579. ;the Defender, you will become a member of
  14580. ;the Shinwa, the warrior-monks of the great Jenquai race.
  14581. SoundFilename=1492_00_341Se.mp3 
  14582. SoundPriority=1.000000
  14583. SoundLoopCount=1
  14584. SoundVolume=0.80000
  14585. SoundType=2
  14586.  
  14587. [1492_00_342Se.MP3]
  14588. ;OLD MEGAN LINE
  14589. ;A warrior at heart, the Defender fights
  14590. ;like an assassin, typically approaching
  14591. ;its target while cloaked, using its Summon
  14592. ;ability to draw prey away from its allies,
  14593. ;then unleashing a deadly weapons barrage.
  14594. ;NEW MEGAN LINE
  14595. ;As a Defender, you will fight like an assassin,
  14596. ;typically approaching your target while
  14597. ;cloaked, using your summoning ability to
  14598. ;draw your prey away from its allies, then
  14599. ;unleashing a deadly weapons barrage.
  14600. SoundFilename=1492_00_342Se.mp3 
  14601. SoundPriority=1.000000
  14602. SoundLoopCount=1
  14603. SoundVolume=0.80000
  14604. SoundType=2
  14605.  
  14606. [1492_00_343Se.MP3]
  14607. ;OLD MEGAN LINE
  14608. ;The Defender's primary weaknesses include
  14609. ;its poor shields and light armor.  As a
  14610. ;Defender, you will engage in combat by stealth,
  14611. ;rather than standing toe-to-toe with your enemies.
  14612. ;NEW MEGAN LINE
  14613. ;The Defender's primary weaknesses include
  14614. ;its poor shields and light armor.  As a
  14615. ;Defender, you will engage in combat by stealth,
  14616. ;rather than standing toe-to-toe with your enemies.
  14617. SoundFilename=1492_00_343Se.mp3 
  14618. SoundPriority=1.000000
  14619. SoundLoopCount=1
  14620. SoundVolume=0.80000
  14621. SoundType=2
  14622.  
  14623. [1492_00_344Se.MP3]
  14624. ;OLD MEGAN LINE
  14625. ;The Terran Enforcer is the fastest of the
  14626. ;three warrior ships.  Should you choose
  14627. ;the Enforcer, you will become a member of
  14628. ;Earthcorps, mercenary defenders of the Terran Alliance.
  14629. ;NEW MEGAN LINE
  14630. ;This is the Terran Enforcer, the fastest
  14631. ;of the three warrior ships.  Should you
  14632. ;choose the Enforcer, you will become a member
  14633. ;of Earthcorps, mercenary defenders of the Terran Alliance.
  14634. SoundFilename=1492_00_344Se.mp3 
  14635. SoundPriority=1.000000
  14636. SoundLoopCount=1
  14637. SoundVolume=0.80000
  14638. SoundType=2
  14639.  
  14640. [1492_00_345Se.MP3]
  14641. ;OLD MEGAN LINE
  14642. ;Not as powerful as a Progen Warrior, nor
  14643. ;as stealthy as a Jenquai Defender, the Enforcer
  14644. ;is most valued for its ability to fight
  14645. ;well in a group.  Enforcers can Rally group
  14646. ;members to fight more effectively and are
  14647. ;masters at disrupting enemy defenses through
  14648. ;their Hacking and Enrage skills.  Enforcers
  14649. ;also have large cargo holds and a sizeable
  14650. ;number of weapon mounts.
  14651. ;NEW MEGAN LINE
  14652. ;Not as powerful as a Progen Warrior, nor
  14653. ;as stealthy as a Jenquai Defender, Enforcer
  14654. ;are most valued for their ability to fight
  14655. ;well in a group.  Enforcers can Rally group
  14656. ;members to fight more effectively, and are
  14657. ;masters at disrupting enemy defenses through
  14658. ;their Hacking and Enrage skills.  Enforcers
  14659. ;also have large cargo holds and a sizeable
  14660. ;number of weapon mounts.
  14661. SoundFilename=1492_00_345Se.mp3 
  14662. SoundPriority=1.000000
  14663. SoundLoopCount=1
  14664. SoundVolume=0.80000
  14665. SoundType=2
  14666.  
  14667. [1492_00_346Se.MP3]
  14668. ;OLD MEGAN LINE
  14669. ;On the downside, the Enforcer is not energy-efficient,
  14670. ;which means it must play a careful balancing
  14671. ;act during combat.  In addition, its armor
  14672. ;plating is only average, forcing it to fight
  14673. ;more carefully than the heavily-armored
  14674. ;Progen or stealthy Jenquai.  
  14675. ;NEW MEGAN LINE
  14676. ;On the downside, Enforcers are not energy-efficient,
  14677. ;which means they must play a careful balancing
  14678. ;act during combat, lest they run out of
  14679. ;energy.  In addition, their armor plating
  14680. ;is only average, forcing them to fight more
  14681. ;carefully than the heavily-armed Progen
  14682. ;or stealthy Jenquai.  
  14683. SoundFilename=1492_00_346Se.mp3 
  14684. SoundPriority=1.000000
  14685. SoundLoopCount=1
  14686. SoundVolume=0.80000
  14687. SoundType=2
  14688.  
  14689. [1492_00_347Se.MP3]
  14690. ;OLD MEGAN LINE
  14691. ;Okay!  We have a profession; now let's customize
  14692. ;what you look like before we go on to choose
  14693. ;a starship.  Press any of the three buttons
  14694. ;at the top of your screen to get started.
  14695. ;NEW MEGAN LINE
  14696. ;Now that you have a profession, it's time
  14697. ;to customize your appearance.   To get started,
  14698. ;press any of the four large buttons- gender,
  14699. ;body and clothing, head and face, or, if
  14700. ;you're REALLY daring, the 'Random' button.
  14701. SoundFilename=1492_00_347Se.mp3 
  14702. SoundPriority=1.000000
  14703. SoundLoopCount=1
  14704. SoundVolume=0.80000
  14705. SoundType=2
  14706.  
  14707. [1492_00_348Se.MP3]
  14708. ;OLD MEGAN LINE
  14709. ;Press any of the three buttons at the top
  14710. ;of your screen to get started.
  14711. ;NEW MEGAN LINE
  14712. ;Press any of the four large buttons to start
  14713. ;customizing your character's apperance.
  14714. SoundFilename=1492_00_348Se.mp3 
  14715. SoundPriority=1.000000
  14716. SoundLoopCount=1
  14717. SoundVolume=0.80000
  14718. SoundType=2
  14719.  
  14720. [1492_00_349Se.MP3]
  14721. ;OLD MEGAN LINE
  14722. ;Your character is now male.
  14723. ;NEW MEGAN LINE
  14724. ;Your character is now male.
  14725. SoundFilename=1492_00_349Se.mp3 
  14726. SoundPriority=1.000000
  14727. SoundLoopCount=1
  14728. SoundVolume=0.80000
  14729. SoundType=2
  14730.  
  14731. [1492_00_350Se.MP3]
  14732. ;OLD MEGAN LINE
  14733. ;Your character is now female.
  14734. ;NEW MEGAN LINE
  14735. ;Your character is now female.
  14736. SoundFilename=1492_00_350Se.mp3 
  14737. SoundPriority=1.000000
  14738. SoundLoopCount=1
  14739. SoundVolume=0.80000
  14740. SoundType=2
  14741.  
  14742. [1492_00_351Se.MP3]
  14743. ;OLD MEGAN LINE
  14744. ;This screen allows you to customize your
  14745. ;character's head and face -everything from
  14746. ;hair style, to eye color - even tattoos!
  14747. ;NEW MEGAN LINE
  14748. ;This screen allows you to customize your
  14749. ;character's head and face --everything from
  14750. ;hair style, to eye color -- even tattoos!
  14751. SoundFilename=1492_00_351Se.mp3 
  14752. SoundPriority=1.000000
  14753. SoundLoopCount=1
  14754. SoundVolume=0.80000
  14755. SoundType=2
  14756.  
  14757. [1492_00_352Se.MP3]
  14758. ;OLD MEGAN LINE
  14759. ;You can move between options by clicking
  14760. ;the various arrows on the left side of the
  14761. ;screen.  And if you want to change something's
  14762. ;color - for example, your hair color - click
  14763. ;the appropriate button, then move the white
  14764. ;'X' around the color palette on the right
  14765. ;side of the screen until you are happy with the results.
  14766. ;NEW MEGAN LINE
  14767. ;You can move between options by clicking
  14768. ;the various arrows on the left side of the
  14769. ;screen.  And if you want to change something's
  14770. ;color -- for example, your hair color --
  14771. ;click the button for that category, then
  14772. ;move the white 'X' around the color square
  14773. ;until you are happy with the results.
  14774. SoundFilename=1492_00_352Se.mp3 
  14775. SoundPriority=1.000000
  14776. SoundLoopCount=1
  14777. SoundVolume=0.80000
  14778. SoundType=2
  14779.  
  14780. [1492_00_353Se.MP3]
  14781. ;OLD MEGAN LINE
  14782. ;Don't be afraid to experiment!  You can
  14783. ;always go back and change things before you enter the game.
  14784. ;NEW MEGAN LINE
  14785. ;Don't be afraid to experiment!  You can
  14786. ;always go back and change things before you enter the game.
  14787. SoundFilename=1492_00_353Se.mp3 
  14788. SoundPriority=1.000000
  14789. SoundLoopCount=1
  14790. SoundVolume=0.80000
  14791. SoundType=2
  14792.  
  14793. [1492_00_354Se.MP3]
  14794. ;OLD MEGAN LINE
  14795. ;Hello!  Just checking to see how you're
  14796. ;doing. Don't be modest . . .
  14797. ;NEW MEGAN LINE
  14798. ;Hello!  Just checking to see how you're doing.
  14799. SoundFilename=1492_00_354Se.mp3 
  14800. SoundPriority=1.000000
  14801. SoundLoopCount=1
  14802. SoundVolume=0.80000
  14803. SoundType=2
  14804.  
  14805. [1492_00_355Se.MP3]
  14806. ;OLD MEGAN LINE
  14807. ;This screen allows you to customize your
  14808. ;character's body shape, clothing style, and color.
  14809. ;NEW MEGAN LINE
  14810. ;This screen allows you to customize your
  14811. ;character's body shape, clothing style, and clothing color.
  14812. SoundFilename=1492_00_355Se.mp3 
  14813. SoundPriority=1.000000
  14814. SoundLoopCount=1
  14815. SoundVolume=0.80000
  14816. SoundType=2
  14817.  
  14818. [1492_00_356Se.MP3]
  14819. ;OLD MEGAN LINE
  14820. ;You can move between options by clicking
  14821. ;the various arrows on the left side of the
  14822. ;screen.  And if you want to change something's
  14823. ;color - for example, your shirt color -
  14824. ;click the appropriate button, then move
  14825. ;the white 'X' around the color splotch on
  14826. ;the right side of the screen until you are
  14827. ;happy with the results.  You can also click
  14828. ;on the three cubes below the color palette,
  14829. ;if you prefer a more metallic shade.
  14830. ;NEW MEGAN LINE
  14831. ;You can move between options by clicking
  14832. ;the various arrows on the left side of the
  14833. ;screen.  And if you want to change something's
  14834. ;color - for example, your shirt color -
  14835. ;click the appropriate button, then move
  14836. ;the white 'X' around the color square until
  14837. ;you are happy with the results.  You may
  14838. ;also click on the three cubes near the color
  14839. ;square if you prefer a more metallic shade.
  14840. SoundFilename=1492_00_356Se.mp3 
  14841. SoundPriority=1.000000
  14842. SoundLoopCount=1
  14843. SoundVolume=0.80000
  14844. SoundType=2
  14845.  
  14846. [1492_00_357Se.MP3]
  14847. ;Don't be afraid to experiment!  You can
  14848. ;always go back and change things before
  14849. ;you enter the game. I think you look pretty cool!
  14850. SoundFilename=1492_00_357Se.MP3
  14851. SoundPriority=1.000000
  14852. SoundLoopCount=1
  14853. SoundVolume=0.8000
  14854. SoundType=2
  14855.  
  14856. [1492_00_358Se.MP3]
  14857. ;OLD MEGAN LINE
  14858. ;Great!  You've customized your character
  14859. ;and starship; we have just two items left
  14860. ;before we can enter the game: You need to
  14861. ;name your character, and choose a galaxy
  14862. ;- that is, a computer server - to play on.
  14863. ;NEW MEGAN LINE
  14864. ;Great; we have just two items left before
  14865. ;we can enter the game: You need to name
  14866. ;your character, and choose a galaxy - that
  14867. ;is, a computer server - to play on.
  14868. SoundFilename=1492_00_358Se.mp3 
  14869. SoundPriority=1.000000
  14870. SoundLoopCount=1
  14871. SoundVolume=0.80000
  14872. SoundType=2
  14873.  
  14874. [1492_00_359Se.MP3]
  14875. ;OLD MEGAN LINE
  14876. ;Click on the appropriate box to enter a
  14877. ;name.  You may choose whatever you like,
  14878. ;but please keep it clean - Earth and Beyond
  14879. ;has players of all ages and sensibilities,
  14880. ;and we don't allow offensive names.
  14881. ;NEW MEGAN LINE
  14882. ;Click the appropriate box to enter your
  14883. ;character's first name.  You may choose
  14884. ;whatever you like, but please keep it clean
  14885. ;- Earth and Beyond has players of all ages
  14886. ;and sensibilities, and we don't allow offensive names.
  14887. SoundFilename=1492_00_359Se.mp3 
  14888. SoundPriority=1.000000
  14889. SoundLoopCount=1
  14890. SoundVolume=0.80000
  14891. SoundType=2
  14892.  
  14893. [1492_00_360Se.MP3]
  14894. ;OLD MEGAN LINE
  14895. ;You should also click on a galaxy of your
  14896. ;choice.  Once you've chosen a name and galaxy,
  14897. ;I'll run a quick check to see if that name
  14898. ;is available, then let you in.
  14899. ;NEW MEGAN LINE
  14900. ;You should also click on a galaxy of your
  14901. ;choice.  Your character will only exist
  14902. ;on that galaxy and cannot be moved to another,
  14903. ;so if you have friends playing on a particular
  14904. ;galaxy, you should select that one.
  14905. SoundFilename=1492_00_360Se.mp3 
  14906. SoundPriority=1.000000
  14907. SoundLoopCount=1
  14908. SoundVolume=0.80000
  14909. SoundType=2
  14910.  
  14911. [1492_00_361Se.MP3]
  14912. ;OLD MEGAN LINE
  14913. ;Remember, if you have any friends who play
  14914. ;Earth and Beyond, you can only play with
  14915. ;them if you create a character in the same
  14916. ;galaxy they're in. 
  14917. ;NEW MEGAN LINE
  14918. ;Once you've chosen a name and galaxy, press
  14919. ;the 'Accept' button.  I'll run a quick check
  14920. ;to see if that name is available on your
  14921. ;selected galaxy, then let you in.
  14922. SoundFilename=1492_00_361Se.mp3 
  14923. SoundPriority=1.000000
  14924. SoundLoopCount=1
  14925. SoundVolume=0.80000
  14926. SoundType=2
  14927.  
  14928. [1492_00_362Se.MP3]
  14929. ;OLD MEGAN LINE
  14930. ;Good news!  Your name has been approved.
  14931. ; See you on the other side!
  14932. ;NEW MEGAN LINE
  14933. ;Good news -- you got the name.  See you on the other side!
  14934. SoundFilename=1492_00_362Se.mp3 
  14935. SoundPriority=1.000000
  14936. SoundLoopCount=1
  14937. SoundVolume=0.80000
  14938. SoundType=2
  14939.  
  14940. [1492_00_363Se.MP3]
  14941. ;OLD MEGAN LINE
  14942. ;I'm sorry, but it appears that name is already
  14943. ;being used on the galaxy you've selected.
  14944. ; You'll either need to try a new name, or
  14945. ;select a different galaxy and try the name again.
  14946. ;NEW MEGAN LINE
  14947. ;I'm sorry, someone else is already using
  14948. ;that name on the galaxy you selected.  You'll
  14949. ;need to try a new name, or select a different
  14950. ;galaxy and try the name again.
  14951. SoundFilename=1492_00_363Se.mp3 
  14952. SoundPriority=1.000000
  14953. SoundLoopCount=1
  14954. SoundVolume=0.80000
  14955. SoundType=2
  14956.  
  14957. [1492_00_364Se.MP3]
  14958. ;OLD MEGAN LINE
  14959. ;Nope. That one's taken too. Care to try
  14960. ;our name generator?  You can access it by
  14961. ;pressing the RANDOM button.
  14962. ;NEW MEGAN LINE
  14963. ;Nope, that one's taken too.  Try again?
  14964. SoundFilename=1492_00_364Se.mp3 
  14965. SoundPriority=1.000000
  14966. SoundLoopCount=1
  14967. SoundVolume=0.80000
  14968. SoundType=2
  14969.  
  14970. [1492_00_365Se.MP3]
  14971. ;OLD MEGAN LINE
  14972. ;Wow. They didn't like that name at all.
  14973. ;Sorry, but you'll have to select a less...controversial one.
  14974. ;NEW MEGAN LINE
  14975. ;Hey, let's not try that again. Even if you
  14976. ;did manage to sneak a name like that past
  14977. ;me, your account will be restricted as soon
  14978. ;as you're caught.  Choose another name please.
  14979. SoundFilename=1492_00_365Se.mp3 
  14980. SoundPriority=1.000000
  14981. SoundLoopCount=1
  14982. SoundVolume=0.80000
  14983. SoundType=2
  14984.  
  14985. [1492_00_366Se.MP3]
  14986. ;OLD MEGAN LINE
  14987. ;Hmm...looks like that name's on a restricted
  14988. ;list.  I'm afraid you won't be able to get
  14989. ;it on any server.  Try again?
  14990. ;NEW MEGAN LINE
  14991. ;Hmm...looks like that name's on a restricted
  14992. ;list.  I'm afraid you won't be able to get
  14993. ;it on any server.  Try again?
  14994. SoundFilename=1492_00_366Se.mp3 
  14995. SoundPriority=1.000000
  14996. SoundLoopCount=1
  14997. SoundVolume=0.80000
  14998. SoundType=2
  14999.  
  15000. [1492_00_367Se.MP3]
  15001. ;OLD MEGAN LINE
  15002. ;How do you pronounce that name?  If I can't
  15003. ;figure it out, other players probably won't
  15004. ;be able to, either. I'm afraid you'll need
  15005. ;at least one vowel in your name!
  15006. ;NEW MEGAN LINE
  15007. ;How do you pronounce that name?  If I can't
  15008. ;figure it out, other players probably won't
  15009. ;be able to, either. I'm afraid you'll need
  15010. ;at least one vowel in your name!
  15011. SoundFilename=1492_00_367Se.mp3 
  15012. SoundPriority=1.000000
  15013. SoundLoopCount=1
  15014. SoundVolume=0.80000
  15015. SoundType=2
  15016.  
  15017. [1492_00_368Se.MP3]
  15018. ;OLD MEGAN LINE
  15019. ;They're having a hard time pronouncing that
  15020. ;name. How about mixing some more vowels
  15021. ;in with all those consonants?
  15022. ;NEW MEGAN LINE
  15023. ;They're having a hard time pronouncing that
  15024. ;name. How about mixing some more vowels
  15025. ;in with all those consonants?
  15026. SoundFilename=1492_00_368Se.mp3 
  15027. SoundPriority=1.000000
  15028. SoundLoopCount=1
  15029. SoundVolume=0.80000
  15030. SoundType=2
  15031.  
  15032. [1492_00_369Se.MP3]
  15033. ;OLD MEGAN LINE
  15034. ;I'm sorry, we can't accept names that contain
  15035. ;numbers, symbols, or spaces. Letters only, please!
  15036. ;NEW MEGAN LINE
  15037. ;I'm sorry, we can't accept names that contain
  15038. ;numbers, symbols, or spaces.  Letters only, please!
  15039. SoundFilename=1492_00_369Se.mp3 
  15040. SoundPriority=1.000000
  15041. SoundLoopCount=1
  15042. SoundVolume=0.80000
  15043. SoundType=2
  15044.  
  15045. [1492_00_370Se.MP3]
  15046. ;OLD MEGAN LINE
  15047. ;I'm afraid that one's too short. You need
  15048. ;at least three characters in your name!
  15049. ;NEW MEGAN LINE
  15050. ;I'm afraid that one's too short. You need
  15051. ;at least three characters in your name!
  15052. SoundFilename=1492_00_370Se.mp3 
  15053. SoundPriority=1.000000
  15054. SoundLoopCount=1
  15055. SoundVolume=0.80000
  15056. SoundType=2
  15057.  
  15058. [1492_00_371Se.MP3]
  15059. ;OLD MEGAN LINE
  15060. ;I don't know why you'd want to be called
  15061. ;that, but we can't accept a name with all
  15062. ;those repeating characters.
  15063. ;NEW MEGAN LINE
  15064. ;I'm sorry, but we can't accept a name with
  15065. ;all those repeating characters.  Try again?
  15066. SoundFilename=1492_00_371Se.mp3 
  15067. SoundPriority=1.000000
  15068. SoundLoopCount=1
  15069. SoundVolume=0.80000
  15070. SoundType=2
  15071.  
  15072. [1492_00_372Se.MP3]
  15073. ;OLD MEGAN LINE
  15074. ;Hey, let's not try that again. Even if you
  15075. ;did manage to sneak a name like that past
  15076. ;me, your account will be restricted as soon
  15077. ;as you're caught.  Choose another name please.
  15078. ;NEW MEGAN LINE
  15079. ;Hey, let's not try that again. Even if you
  15080. ;did manage to sneak a name like that past
  15081. ;me, your account will be restricted as soon
  15082. ;as you're caught.  Choose another name please.
  15083. SoundFilename=1492_00_372Se.mp3
  15084. SoundPriority=1.000000
  15085. SoundLoopCount=1
  15086. SoundVolume=0.80000
  15087. SoundType=2
  15088.  
  15089. [1492_00_373Se.MP3]
  15090. ;OLD MEGAN LINE
  15091. ;Very amusing. However, "Megan" happens to
  15092. ;be my name.  Why don't you try one of your own?
  15093. ;NEW MEGAN LINE
  15094. ;Very amusing. However, "Megan" happens to
  15095. ;be my name, and I'm the only one who gets to use it.
  15096. SoundFilename=1492_00_373Se.mp3 
  15097. SoundPriority=1.000000
  15098. SoundLoopCount=1
  15099. SoundVolume=0.80000
  15100. SoundType=2
  15101.  
  15102. [1492_00_374Se.MP3]
  15103. ;OLD MEGAN LINE
  15104. ;Okay, you're all set!  You've been processed
  15105. ;and assigned to your first duty station.
  15106. ; See you on the other side, and welcome
  15107. ;to...Earth and Beyond!
  15108. ;NEW MEGAN LINE
  15109. ;All set!  You've been processed and assigned
  15110. ;to your first duty station.  See you on the other side!
  15111. SoundFilename=1492_00_374Se.mp3 
  15112. SoundPriority=1.000000
  15113. SoundLoopCount=1
  15114. SoundVolume=0.80000
  15115. SoundType=2
  15116.  
  15117. [1492_00_001Se.MP3]
  15118. ;OLD MEGAN LINE
  15119. ;At last, you're in the game! You've chosen
  15120. ;a profession, customized your appearance,
  15121. ;and made yourself a starship.  You're almost
  15122. ;ready for your first duty assignment.  I
  15123. ;just have a few simple things to teach you,
  15124. ;and then we'll get you on your way.
  15125. ;NEW MEGAN LINE
  15126. ;Well!  It seems things have been heating
  15127. ;up recently.  I'd better give you a few
  15128. ;quick lessons on handling your starship,
  15129. ;then get you to your duty station.
  15130. SoundFilename=1492_00_001Se.mp3
  15131. SoundPriority=1.000000
  15132. SoundLoopCount=1
  15133. SoundVolume=0.80000
  15134. SoundType=2
  15135.  
  15136. [1492_00_002Se.MP3]
  15137. ;OLD MEGAN LINE
  15138. ;First, let's learn to use your radio, so
  15139. ;you can converse with your fellow pilots.
  15140. ; They'll be a great source of help throughout
  15141. ;your Earth and Beyond career.
  15142. ;NEW MEGAN LINE
  15143. ;First, let's learn to use your radio so
  15144. ;you can converse with your fellow pilots.
  15145. SoundFilename=1492_00_002Se.mp3
  15146. SoundPriority=1.000000
  15147. SoundLoopCount=1
  15148. SoundVolume=0.80000
  15149. SoundType=2
  15150.  
  15151. [1492_00_003Se.MP3]
  15152. ;OLD MEGAN LINE
  15153. ;You talk by pressing the ENTER key on your
  15154. ;keyboard, typing a message, then pressing
  15155. ;ENTER again to send it.  Try sending a message now.
  15156. ;NEW MEGAN LINE
  15157. ;You talk by pressing the ENTER key on your
  15158. ;keyboard, typing a message, then pressing
  15159. ;ENTER again to send it.  Try sending a message now.
  15160. SoundFilename=1492_00_003Se.mp3
  15161. SoundPriority=1.000000
  15162. SoundLoopCount=1
  15163. SoundVolume=0.80000
  15164. SoundType=2
  15165.  
  15166. [1492_00_004Se.MP3]
  15167. ;OLD MEGAN LINE
  15168. ;Having a problem? Just press enter on your
  15169. ;keyboard, type your message, and press the enter key again.
  15170. ;NEW MEGAN LINE
  15171. ;Having a problem?  Just press enter on your
  15172. ;keboard, type your message, and press the enter key again.
  15173. SoundFilename=1492_00_004Se.mp3
  15174. SoundPriority=1.000000
  15175. SoundLoopCount=1
  15176. SoundVolume=0.80000
  15177. SoundType=2
  15178.  
  15179. [1492_00_005Se.MP3]
  15180. ;Excellent.  You're learning quickly!
  15181. SoundFilename=1492_00_005Se.MP3
  15182. SoundPriority=1.000000
  15183. SoundLoopCount=1
  15184. SoundVolume=0.8000
  15185. SoundType=2
  15186.  
  15187. [1492_00_006Se.MP3]
  15188. ;Now that you can communicate, let's learn
  15189. ;how to fly.  Flying your ship is easy. Simply
  15190. ;hold down your right mouse button and move
  15191. ;the on-screen cursor in the direction you
  15192. ;want to go.  Try it now.
  15193. SoundFilename=1492_00_006Se.MP3
  15194. SoundPriority=1.000000
  15195. SoundLoopCount=1
  15196. SoundVolume=0.8000
  15197. SoundType=2
  15198.  
  15199. [1492_00_007Se.MP3]
  15200. ;OLD MEGAN LINE
  15201. ;Easy, isn't it?  If you prefer, you may
  15202. ;also fly with the arrow keys on your keyboard.
  15203. ;NEW MEGAN LINE
  15204. ;Easy, isn't it?  If you wish, you may also
  15205. ;move using your keyboard's A and Z keys.
  15206. SoundFilename=1492_00_007Se.mp3
  15207. SoundPriority=1.000000
  15208. SoundLoopCount=1
  15209. SoundVolume=0.80000
  15210. SoundType=2
  15211.  
  15212. [1492_00_008Se.MP3]
  15213. ;Now let's discuss an even faster way to
  15214. ;move: Warping!  Thrusters are fine for covering
  15215. ;short distances, but your ship is also equipped
  15216. ;with a state-of-the-art warp drive that
  15217. ;will allow you to travel great distances
  15218. ;in the blink of an eye. 
  15219. SoundFilename=1492_00_008Se.MP3
  15220. SoundPriority=1.000000
  15221. SoundLoopCount=1
  15222. SoundVolume=0.8000
  15223. SoundType=2
  15224.  
  15225. [1492_00_009Se.MP3]
  15226. ;To warp somewhere, you must first target
  15227. ;a destination.  Once you've done so, your
  15228. ;ship will automatically calibrate its navigation
  15229. ;systems and plot a course there.
  15230. SoundFilename=1492_00_009Se.MP3
  15231. SoundPriority=1.000000
  15232. SoundLoopCount=1
  15233. SoundVolume=0.8000
  15234. SoundType=2
  15235.  
  15236. [1492_00_010Se.MP3]
  15237. ;Since I know where we need to go, I'll target
  15238. ;your first destination for you.  Simply
  15239. ;press the Warp button I've just highlighted,
  15240. ;and we'll get moving.
  15241. SoundFilename=1492_00_010Se.MP3
  15242. SoundPriority=1.000000
  15243. SoundLoopCount=1
  15244. SoundVolume=0.8000
  15245. SoundType=2
  15246.  
  15247. [1492_00_011Se.MP3]
  15248. ;Go on, left-click on that warp button. 
  15249. ;We've got much to learn.
  15250. SoundFilename=1492_00_011Se.MP3
  15251. SoundPriority=1.000000
  15252. SoundLoopCount=1
  15253. SoundVolume=0.8000
  15254. SoundType=2
  15255.  
  15256. [1492_00_012Se.MP3]
  15257. ;We're now headed to the first of three training
  15258. ;stations.  By the time you've visited each
  15259. ;one, you'll be ready to ship out on assignment.
  15260. SoundFilename=1492_00_012Se.MP3
  15261. SoundPriority=1.000000
  15262. SoundLoopCount=1
  15263. SoundVolume=0.8000
  15264. SoundType=2
  15265.  
  15266. [1492_00_013Se.MP3]
  15267. ;So far, so good; we're now in range of Station
  15268. ;One, where you'll learn how to interact
  15269. ;with the objects you'll encounter in the
  15270. ;Earth and Beyond universe.
  15271. SoundFilename=1492_00_013Se.MP3
  15272. SoundPriority=1.000000
  15273. SoundLoopCount=1
  15274. SoundVolume=0.8000
  15275. SoundType=2
  15276.  
  15277. [1492_00_014Se.MP3]
  15278. ;OLD MEGAN LINE
  15279. ;The first step is always to target the object,
  15280. ;by left-clicking it with your mouse.  Try
  15281. ;targeting Station One.  It's that large
  15282. ;ship in front of you.
  15283. ;NEW MEGAN LINE
  15284. ;The first step is always to target the object,
  15285. ;by left-clicking it with your mouse.  Try
  15286. ;targeting that large ship in front of you.
  15287. SoundFilename=1492_00_014Se.mp3
  15288. SoundPriority=1.000000
  15289. SoundLoopCount=1
  15290. SoundVolume=0.80000
  15291.  
  15292. [1492_00_015Se.MP3]
  15293. ;Go ahead. Left-click on the large ship in front of you.
  15294. SoundFilename=1492_00_015Se.MP3
  15295. SoundPriority=1.000000
  15296. SoundLoopCount=1
  15297. SoundVolume=0.8000
  15298. SoundType=2
  15299.  
  15300. [1492_00_016Se.MP3]
  15301. ;Good.  Now, take a look at the device I've
  15302. ;just highlighted.  That's your targeting
  15303. ;interface. Whenever you target something,
  15304. ;your ship's computer will display it here.
  15305. SoundFilename=1492_00_016Se.MP3
  15306. SoundPriority=1.000000
  15307. SoundLoopCount=1
  15308. SoundVolume=0.8000
  15309. SoundType=2
  15310.  
  15311. [1492_00_017Se.MP3]
  15312. ;You interact with your target through a
  15313. ;series of action buttons, here.  Each object
  15314. ;has a different series of buttons that change
  15315. ;according to the actions available on that object. 
  15316. SoundFilename=1492_00_017Se.MP3
  15317. SoundPriority=1.000000
  15318. SoundLoopCount=1
  15319. SoundVolume=0.8000
  15320. SoundType=2
  15321.  
  15322. [1492_00_018Se.MP3]
  15323. ;For example, you can open communications
  15324. ;with Station One by pressing the MESSAGE
  15325. ;button I've just highlighted.  Give it a try.
  15326. SoundFilename=1492_00_018Se.MP3
  15327. SoundPriority=1.000000
  15328. SoundLoopCount=1
  15329. SoundVolume=0.8000
  15330. SoundType=2
  15331.  
  15332. [1492_00_019Se.MP3]
  15333. ;Remember, you can initiate communications
  15334. ;by pressing the MESSAGE button I've highlighted.
  15335. SoundFilename=1492_00_019Se.MP3
  15336. SoundPriority=1.000000
  15337. SoundLoopCount=1
  15338. SoundVolume=0.8000
  15339. SoundType=2
  15340.  
  15341. [1492_01_001Te.MP3]
  15342. ;Hi!  Bet you didn't expect to see me here.
  15343. ; Press the MORE button, and we can get started.
  15344. SoundFilename=1492_01_001Te.MP3
  15345. SoundPriority=1.000000
  15346. SoundLoopCount=1
  15347. SoundVolume=0.8000
  15348. SoundType=2
  15349.  
  15350. [1492_01_002Te.MP3]
  15351. ;Your first task is simple: You get to ask
  15352. ;me questions!  Anything you're curious about.
  15353. SoundFilename=1492_01_002Te.MP3
  15354. SoundPriority=1.000000
  15355. SoundLoopCount=1
  15356. SoundVolume=0.8000
  15357. SoundType=2
  15358.  
  15359. [1492_01_003Te.MP3]
  15360. ;What's on your mind?
  15361. SoundFilename=1492_01_003Te.MP3
  15362. SoundPriority=1.000000
  15363. SoundLoopCount=1
  15364. SoundVolume=0.8000
  15365. SoundType=2
  15366.  
  15367. [1492_01_004Te.MP3]
  15368. ;I'll try to provide a specific answer.
  15369. SoundFilename=1492_01_004Te.MP3
  15370. SoundPriority=1.000000
  15371. SoundLoopCount=1
  15372. SoundVolume=0.8000
  15373. SoundType=2
  15374.  
  15375. [1492_01_005Te.MP3]
  15376. ;I'm Megan. Consider me your computerized
  15377. ;personal assistant.  Right now it's my job
  15378. ;to see that you survive your first few hours
  15379. ;of Earth and Beyond.
  15380. SoundFilename=1492_01_005Te.MP3
  15381. SoundPriority=1.000000
  15382. SoundLoopCount=1
  15383. SoundVolume=0.8000
  15384. SoundType=2
  15385.  
  15386. [1492_01_006Te.MP3]
  15387. ;That was the famous hero of the Progen-Cygni
  15388. ;War and leader of Earthcorps --Admiral Diego Herrera.
  15389. SoundFilename=1492_01_006Te.MP3
  15390. SoundPriority=1.000000
  15391. SoundLoopCount=1
  15392. SoundVolume=0.8000
  15393. SoundType=2
  15394.  
  15395. [1492_01_007Te.MP3]
  15396. ;As a Terran Warrior, Admiral Herrara is
  15397. ;your supreme commander and leads all the
  15398. ;heroes of EarthCorps.  You'll meet him at
  15399. ;his headquarters in Alpha Centauri.
  15400. SoundFilename=1492_01_007Te.MP3
  15401. SoundPriority=1.000000
  15402. SoundLoopCount=1
  15403. SoundVolume=0.8000
  15404. SoundType=2
  15405.  
  15406. [1492_01_008Te.MP3]
  15407. ;That was Silva, warrior leader of the Shinwa.
  15408. ;He is, in fact, your Class Leader, and your
  15409. ;commander. His Shinwa rank is Du'shao, which
  15410. ;means "enlightened one."
  15411. SoundFilename=1492_01_008Te.MP3
  15412. SoundPriority=1.000000
  15413. SoundLoopCount=1
  15414. SoundVolume=0.8000
  15415. SoundType=2
  15416.  
  15417. [1492_01_009Te.MP3]
  15418. ;You'll meet Silva in the Swooping Eagle
  15419. ;sector of Sirius once you've been properly trained.
  15420. SoundFilename=1492_01_009Te.MP3
  15421. SoundPriority=1.000000
  15422. SoundLoopCount=1
  15423. SoundVolume=0.8000
  15424. SoundType=2
  15425.  
  15426. [1492_01_010Te.MP3]
  15427. ;The man to whom you refer is Gratis Augustus
  15428. ;Var. He is a legendary warrior, Class Leader
  15429. ;of the Progen Centuriata and Legatus Magnus
  15430. ;of the Progen Republic.
  15431. SoundFilename=1492_01_010Te.MP3
  15432. SoundPriority=1.000000
  15433. SoundLoopCount=1
  15434. SoundVolume=0.8000
  15435. SoundType=2
  15436.  
  15437. [1492_01_011Te.MP3]
  15438. ;Var itches for the day when his warriors
  15439. ;fill the skies and blot out the stars with
  15440. ;their attack ships.  He awaits you in Tarsis sector.
  15441. SoundFilename=1492_01_011Te.MP3
  15442. SoundPriority=1.000000
  15443. SoundLoopCount=1
  15444. SoundVolume=0.8000
  15445. SoundType=2
  15446.  
  15447. [1492_01_012Te.MP3]
  15448. ;You had the honor to encounter Merjan Kathrada
  15449. ;-- Speaker of the Jenquarum and Class Leader
  15450. ;of the Sha'ha'dem Explorers, to whom your
  15451. ;service is pledged.
  15452. SoundFilename=1492_01_012Te.MP3
  15453. SoundPriority=1.000000
  15454. SoundLoopCount=1
  15455. SoundVolume=0.8000
  15456. SoundType=2
  15457.  
  15458. [1492_01_013Te.MP3]
  15459. ;Merjan is an iconic figure among not only
  15460. ;the Jenquai, but has also come to represent
  15461. ;her entire race to the Terrans and Progen.
  15462. ;She dwells on Paren Station, in the Capella system.
  15463. SoundFilename=1492_01_013Te.MP3
  15464. SoundPriority=1.000000
  15465. SoundLoopCount=1
  15466. SoundVolume=0.8000
  15467. SoundType=2
  15468.  
  15469. [1492_01_014Te.MP3]
  15470. ;That was Vinda, leader of the Sabine and
  15471. ;member of the Progen Tribunal.
  15472. SoundFilename=1492_01_014Te.MP3
  15473. SoundPriority=1.000000
  15474. SoundLoopCount=1
  15475. SoundVolume=0.8000
  15476. SoundType=2
  15477.  
  15478. [1492_01_015Te.MP3]
  15479. ;The Sabine control the most important process
  15480. ;amongst the bio-engineered Progen: the Call
  15481. ;Forward. A woman in a man's world, and an
  15482. ;explorer in a warrior's world, Vinda is
  15483. ;a powerful and brilliant class leader.
  15484. SoundFilename=1492_01_015Te.MP3
  15485. SoundPriority=1.000000
  15486. SoundLoopCount=1
  15487. SoundVolume=0.8000
  15488. SoundType=2
  15489.  
  15490. [1492_01_016Te.MP3]
  15491. ;You're referring to the formidable Lady
  15492. ;Katherine Isabella Olivia deWinter, Chief
  15493. ;Executive Officer of InfinitiCorp.
  15494. SoundFilename=1492_01_016Te.MP3
  15495. SoundPriority=1.000000
  15496. SoundLoopCount=1
  15497. SoundVolume=0.8000
  15498. SoundType=2
  15499.  
  15500. [1492_01_017Te.MP3]
  15501. ;Lady deWinter currently resides at Somerled
  15502. ;Station in the Tau Ceti system.  If you're
  15503. ;ambitious -- and what InfinitiCorp employee
  15504. ;isn't? -- you'll want to have your entry
  15505. ;interview with her as soon as possible.
  15506. SoundFilename=1492_01_017Te.MP3
  15507. SoundPriority=1.000000
  15508. SoundLoopCount=1
  15509. SoundVolume=0.8000
  15510. SoundType=2
  15511.  
  15512. [1492_01_018Te.MP3]
  15513. ;Okay, let's go over your itinerary: first,
  15514. ;we'll visit the other two training stations
  15515. ;in this sector.   You'll learn some useful
  15516. ;information at each.  After that, I'll show
  15517. ;you to your first real duty assignment.
  15518. ; Are you ready to get started?
  15519. SoundFilename=1492_01_018Te.MP3
  15520. SoundPriority=1.000000
  15521. SoundLoopCount=1
  15522. SoundVolume=0.8000
  15523. SoundType=2
  15524.  
  15525. [1492_01_019Te.MP3]
  15526. ;I'm sorry, but I don't have any more answers
  15527. ;for you.  You'll get plenty of chances to
  15528. ;ask more questions once you arrive at your
  15529. ;first duty station.
  15530. SoundFilename=1492_01_019Te.MP3
  15531. SoundPriority=1.000000
  15532. SoundLoopCount=1
  15533. SoundVolume=0.8000
  15534. SoundType=2
  15535.  
  15536. [1492_01_020Te.MP3]
  15537. ;Station Two will provide you with some basic
  15538. ;inventory and combat training.  Station
  15539. ;Three instructs you in the basic game statistics
  15540. ;used in Earth and Beyond.  Beyond Station
  15541. ;Three lies a stargate...and past that gate,
  15542. ;the entire universe of Earth and Beyond!
  15543. SoundFilename=1492_01_020Te.MP3
  15544. SoundPriority=1.000000
  15545. SoundLoopCount=1
  15546. SoundVolume=0.8000
  15547. SoundType=2
  15548.  
  15549. [1492_01_021Te.MP3]
  15550. ;You got it!
  15551. SoundFilename=1492_01_021Te.MP3
  15552. SoundPriority=1.000000
  15553. SoundLoopCount=1
  15554. SoundVolume=0.8000
  15555. SoundType=2
  15556.  
  15557. [1492_00_041Se.MP3]
  15558. ;All right!  Let's warp!
  15559. SoundFilename=1492_00_041Se.MP3
  15560. SoundPriority=1.000000
  15561. SoundLoopCount=1
  15562. SoundVolume=0.8000
  15563. SoundType=2
  15564.  
  15565. [1492_00_042Se.MP3]
  15566. ;Great!  
  15567. SoundFilename=1492_00_042Se.MP3
  15568. SoundPriority=1.000000
  15569. SoundLoopCount=1
  15570. SoundVolume=0.8000
  15571. SoundType=2
  15572.  
  15573. [1492_00_043Se.MP3]
  15574. ;Let's move on to the next station, and learn
  15575. ;some of the basics of combat.
  15576. SoundFilename=1492_00_043Se.MP3
  15577. SoundPriority=1.000000
  15578. SoundLoopCount=1
  15579. SoundVolume=0.8000
  15580. SoundType=2
  15581.  
  15582. [1492_00_044Se.MP3]
  15583. ;I've targeted Station Two for you. Press
  15584. ;your warp button again, and we'll get moving.
  15585. SoundFilename=1492_00_044Se.MP3
  15586. SoundPriority=1.000000
  15587. SoundLoopCount=1
  15588. SoundVolume=0.8000
  15589. SoundType=2
  15590.  
  15591. [1492_00_045Se.MP3]
  15592. ;OLD MEGAN LINE
  15593. ;Go on - press the warp button.  
  15594. ;NEW MEGAN LINE
  15595. ;Go ahead, press the warp button.
  15596. SoundFilename=1492_00_045Se.mp3
  15597. SoundPriority=1.000000
  15598. SoundLoopCount=1
  15599. SoundVolume=0.80000
  15600. SoundType=2
  15601.  
  15602. [1492_00_046Se.MP3]
  15603. ;You know you want to!
  15604. SoundFilename=1492_00_046Se.MP3
  15605. SoundPriority=1.000000
  15606. SoundLoopCount=1
  15607. SoundVolume=0.8000
  15608. SoundType=2
  15609.  
  15610. [1492_00_047Se.MP3]
  15611. ;We've arrived at Station Two.  Target the
  15612. ;turret in front of you, and we'll get started.
  15613. SoundFilename=1492_00_047Se.MP3
  15614. SoundPriority=1.000000
  15615. SoundLoopCount=1
  15616. SoundVolume=0.8000
  15617. SoundType=2
  15618.  
  15619. [1492_00_048Se.MP3]
  15620. ;Remember, in order to interact with an object,
  15621. ;use its action buttons.  
  15622. SoundFilename=1492_00_048Se.MP3
  15623. SoundPriority=1.000000
  15624. SoundLoopCount=1
  15625. SoundVolume=0.8000
  15626. SoundType=2
  15627.  
  15628. [1492_00_049Se.MP3]
  15629. ;Give the MESSAGE button a push.
  15630. SoundFilename=1492_00_049Se.MP3
  15631. SoundPriority=1.000000
  15632. SoundLoopCount=1
  15633. SoundVolume=0.8000
  15634. SoundType=2
  15635.  
  15636. [1492_00_050Se.MP3]
  15637. ;When you're ready to get started, target
  15638. ;the turret and press the MESSAGE button
  15639. ;on your targeting interface.
  15640. SoundFilename=1492_00_050Se.MP3
  15641. SoundPriority=1.000000
  15642. SoundLoopCount=1
  15643. SoundVolume=0.8000
  15644. SoundType=2
  15645.  
  15646. [1492_02_001Te.MP3]
  15647. ;This station is a battle simulator.  Here,
  15648. ;I'll teach you how to equip weapons, fire
  15649. ;on another ship, and show you what it's like to take damage.
  15650. SoundFilename=1492_02_001Te.MP3
  15651. SoundPriority=1.000000
  15652. SoundLoopCount=1
  15653. SoundVolume=0.8000
  15654. SoundType=2
  15655.  
  15656. [1492_02_002Te.MP3]
  15657. ;But first, we need to get you a weapon.  Hang on a moment...
  15658. SoundFilename=1492_02_002Te.MP3
  15659. SoundPriority=1.000000
  15660. SoundLoopCount=1
  15661. SoundVolume=0.8000
  15662. SoundType=2
  15663.  
  15664. [1492_00_053Se.MP3]
  15665. ;Weapon created in player's cargo hold, and
  15666. ;cargo sound played. 
  15667. SoundFilename=1492_00_053Se.MP3
  15668. SoundPriority=1.000000
  15669. SoundLoopCount=1
  15670. SoundVolume=0.8000
  15671. SoundType=2
  15672.  
  15673. [1492_00_054Se.MP3]
  15674. ;There!
  15675. SoundFilename=1492_00_054Se.MP3
  15676. SoundPriority=1.000000
  15677. SoundLoopCount=1
  15678. SoundVolume=0.8000
  15679. SoundType=2
  15680.  
  15681. [1492_00_055Se.MP3]
  15682. ;This button activates your ship's cargo
  15683. ;hold.  Give it a push.
  15684. SoundFilename=1492_00_055Se.MP3
  15685. SoundPriority=1.000000
  15686. SoundLoopCount=1
  15687. SoundVolume=0.8000
  15688. SoundType=2
  15689.  
  15690. [1492_00_056Se.MP3]
  15691. ;Go ahead, push the button -- it won't bite.
  15692. ; But I will if you don't push it for me!
  15693. SoundFilename=1492_00_056Se.MP3
  15694. SoundPriority=1.000000
  15695. SoundLoopCount=1
  15696. SoundVolume=0.8000
  15697. SoundType=2
  15698.  
  15699. [1492_00_058Se.MP3]
  15700. ;Good.  You've opened your cargo hold.  This
  15701. ;is where you'll store any spare equipment,
  15702. ;trade goods, or treasure you gain during your adventures.
  15703. SoundFilename=1492_00_058Se.MP3
  15704. SoundPriority=1.000000
  15705. SoundLoopCount=1
  15706. SoundVolume=0.8000
  15707. SoundType=2
  15708.  
  15709. [1492_00_059Se.MP3]
  15710. ;You should have a weapon in the upper left
  15711. ;of your cargo hold.  Let's examine it by
  15712. ;right-clicking on it.
  15713. SoundFilename=1492_00_059Se.MP3
  15714. SoundPriority=1.000000
  15715. SoundLoopCount=1
  15716. SoundVolume=0.8000
  15717. SoundType=2
  15718.  
  15719. [1492_00_060Se.MP3]
  15720. ;To examine your weapon, move your mouse
  15721. ;cursor over it and right-click.
  15722. SoundFilename=1492_00_060Se.MP3
  15723. SoundPriority=1.000000
  15724. SoundLoopCount=1
  15725. SoundVolume=0.8000
  15726. SoundType=2
  15727.  
  15728. [1492_00_061Se.MP3]
  15729. ;OLD MEGAN LINE
  15730. ;Here we see your weapon's vital statistics.
  15731. ;Anytime you want more information on an
  15732. ;item, right click on it and a description will appear.
  15733. ;NEW MEGAN LINE
  15734. ;Here we see your weapon's vital statistics.
  15735. ;Anytime you want more information on an
  15736. ;item, right click on it and a description will appear.
  15737. SoundFilename=1492_00_061se.mp3
  15738. SoundPriority=1.000000
  15739. SoundLoopCount=1
  15740. SoundVolume=0.80000
  15741. SoundType=2
  15742.  
  15743. [1492_00_062Se.MP3]
  15744. ;Now, let's get your weapon installed.
  15745. SoundFilename=1492_00_062Se.MP3
  15746. SoundPriority=1.000000
  15747. SoundLoopCount=1
  15748. SoundVolume=0.8000
  15749. SoundType=2
  15750.  
  15751. [1492_00_063Se.MP3]
  15752. ;This EQUIP button activates your ship's
  15753. ;primary display panel. Left-click to open the panel.
  15754. SoundFilename=1492_00_063Se.MP3
  15755. SoundPriority=1.000000
  15756. SoundLoopCount=1
  15757. SoundVolume=0.8000
  15758. SoundType=2
  15759.  
  15760. [1492_00_065Se.MP3]
  15761. ;Go on; left-click the EQUIP button so we
  15762. ;can get your weapon installed.
  15763. SoundFilename=1492_00_065Se.MP3
  15764. SoundPriority=1.000000
  15765. SoundLoopCount=1
  15766. SoundVolume=0.8000
  15767. SoundType=2
  15768.  
  15769. [1492_00_066Se.MP3]
  15770. ;There's a lot to see here!  You have slots
  15771. ;for your engine (pause), reactor (pause)
  15772. ;and shields (pause), as well as your weapons
  15773. ;(pause), and any special devices you have installed.
  15774. SoundFilename=1492_00_066Se.MP3
  15775. SoundPriority=1.000000
  15776. SoundLoopCount=1
  15777. SoundVolume=0.8000
  15778. SoundType=2
  15779.  
  15780. [1492_00_067Se.MP3]
  15781. ;Don't be overwhelmed; you'll only have to
  15782. ;deal with one slot at a time, and you'll
  15783. ;learn them all quickly enough.
  15784. SoundFilename=1492_00_067Se.MP3
  15785. SoundPriority=1.000000
  15786. SoundLoopCount=1
  15787. SoundVolume=0.8000
  15788. SoundType=2
  15789.  
  15790. [1492_00_068Se.MP3]
  15791. ;Let's get that weapon installed!  Left click
  15792. ;on it, drag it into this empty weapon slot
  15793. ;(pause), then release.
  15794. SoundFilename=1492_00_068Se.MP3
  15795. SoundPriority=1.000000
  15796. SoundLoopCount=1
  15797. SoundVolume=0.8000
  15798. SoundType=2
  15799.  
  15800. [1492_00_069Se.MP3]
  15801. ;Having trouble?  You can install the weapon
  15802. ;by dragging it over the highlighted weapon
  15803. ;slot and releasing it.
  15804. SoundFilename=1492_00_069Se.MP3
  15805. SoundPriority=1.000000
  15806. SoundLoopCount=1
  15807. SoundVolume=0.8000
  15808. SoundType=2
  15809.  
  15810. [1492_00_070Se.MP3]
  15811. ;Good.  You now have a button for your weapon
  15812. ;in your shortcut tray, at the bottom of
  15813. ;your screen. You use shortcuts to activate
  15814. ;your items and skills; for example, in a
  15815. ;moment we'll use your weapon's shortcut
  15816. ;to attack that evil turret!
  15817. SoundFilename=1492_00_070Se.MP3
  15818. SoundPriority=1.000000
  15819. SoundLoopCount=1
  15820. SoundVolume=0.8000
  15821. SoundType=2
  15822.  
  15823. [1492_00_071Se.MP3]
  15824. ;To create a new button in your shortcut
  15825. ;tray for a weapon, item, or skill, just
  15826. ;left-click and drag the icon from your ship's
  15827. ;primary display panel over one of your empty
  15828. ;shortcut slots, then release.  And be sure
  15829. ;to check your manual for more information!
  15830. SoundFilename=1492_00_071Se.MP3
  15831. SoundPriority=1.000000
  15832. SoundLoopCount=1
  15833. SoundVolume=0.8000
  15834. SoundType=2
  15835.  
  15836. [1492_00_072Se.MP3]
  15837. ;Now, let's close down your cargo bay, and
  15838. ;get started with your combat training!
  15839. SoundFilename=1492_00_072Se.MP3
  15840. SoundPriority=1.000000
  15841. SoundLoopCount=1
  15842. SoundVolume=0.8000
  15843. SoundType=2
  15844.  
  15845. [1492_00_073Se.MP3]
  15846. ;O-Kay!  We're ready for combat -- simulated,
  15847. ;of course.  Let's take out that turret! 
  15848. SoundFilename=1492_00_073Se.MP3
  15849. SoundPriority=1.000000
  15850. SoundLoopCount=1
  15851. SoundVolume=0.8000
  15852. SoundType=2
  15853.  
  15854. [1492_00_075Se.MP3]
  15855. ;;OLD MEGAN LINE
  15856. First, let's get within range.  Do you see
  15857. ;the red targeting cursor in your weapon's
  15858. ;shortcut?  Red means your target is out
  15859. ;of range.  Thrust closer to the turret until
  15860. ;the reticle turns green.
  15861. ;NEW MEGAN LINE
  15862. ;First, let's get within range.  Do you see
  15863. ;the red targeting reticle over your weapon's
  15864. ;shortcut?  Red means your target is out
  15865. ;of range.  Thrust closer until the reticle
  15866. ;turns green, then click your shortcut button
  15867. ;or press the corresponding number on your
  15868. ;keyboard to fire at the turret.
  15869. SoundFilename=1492_00_075Se.mp3
  15870. SoundPriority=1.000000
  15871. SoundLoopCount=1
  15872. SoundVolume=0.80000
  15873. SoundType=2
  15874.  
  15875. [1492_00_076Se.MP3]
  15876. ;OLD MEGAN LINE
  15877. ;We're not quite close enough!  Continue
  15878. ;thrusting towards the turret  until the
  15879. ;reticle over your weapon's shortcut turns
  15880. ;green.  Be sure you have the turret targeted,
  15881. ;so your weapon knows what to fire at!
  15882. ;NEW MEGAN LINE
  15883. ;We're not quite there!  Thrust closer to
  15884. ;the turret until your targeting reticle
  15885. ;turns greenm then click the shortcut button
  15886. ;or press the corresponding number on your
  15887. ;keyboard to fire your weapon.
  15888. SoundFilename=1492_00_076Se.mp3
  15889. SoundPriority=1.000000
  15890. SoundLoopCount=1
  15891. SoundVolume=0.80000
  15892. SoundType=2
  15893.  
  15894. [1492_00_077Se.MP3]
  15895. ;Target within range!
  15896. SoundFilename=1492_00_077Se.MP3
  15897. SoundPriority=1.000000
  15898. SoundLoopCount=1
  15899. SoundVolume=0.8000
  15900. SoundType=2
  15901.  
  15902. [1492_00_078Se.MP3]
  15903. ;OLD MEGAN LINE
  15904. ;You may fire by pressing your shortcut button,
  15905. ;or pressing the corresponding number key on your keyboard.
  15906. ;NEW MEGAN LINE
  15907. ;Target within range!  Click the shortcut
  15908. ;button or press the corresponding number
  15909. ;on your keyboard to fire your weapon.
  15910. SoundFilename=1492_00_078Se.mp3
  15911. SoundPriority=1.000000
  15912. SoundLoopCount=1
  15913. SoundVolume=0.80000
  15914. SoundType=2
  15915.  
  15916. [1492_00_079Se.MP3]
  15917. ;So, let's take out that turret.  Fire at will, Captain!
  15918. SoundFilename=1492_00_079Se.MP3
  15919. SoundPriority=1.000000
  15920. SoundLoopCount=1
  15921. SoundVolume=0.8000
  15922. SoundType=2
  15923.  
  15924. [1492_00_080Se.MP3]
  15925. ;Open fire Captain!  We must defeat the forces of evil!
  15926. SoundFilename=1492_00_080Se.MP3
  15927. SoundPriority=1.000000
  15928. SoundLoopCount=1
  15929. SoundVolume=0.8000
  15930. SoundType=2
  15931.  
  15932. [1492_00_082Se.MP3]
  15933. ;Did you notice that your green energy bar
  15934. ;shrank when you fired your weapon?  That
  15935. ;bar represents your reactor's  energy level.
  15936. ; Most weapons and skills will burn energy
  15937. ;from your reactor, so be sure to watch your
  15938. ;reserves.  Running low on power during combat
  15939. ;can have unfortunate consequences.
  15940. SoundFilename=1492_00_082Se.MP3
  15941. SoundPriority=1.000000
  15942. SoundLoopCount=1
  15943. SoundVolume=0.8000
  15944. SoundType=2
  15945.  
  15946. [1492_00_083Se.MP3]
  15947. ;Okay, now take a few more shots.  I have more to teach you.
  15948. SoundFilename=1492_00_083Se.MP3
  15949. SoundPriority=1.000000
  15950. SoundLoopCount=1
  15951. SoundVolume=0.8000
  15952. SoundType=2
  15953.  
  15954. [1492_00_084Se.MP3]
  15955. ;I've just simulated heavy damage to the
  15956. ;turret. Check out the targeting interface.
  15957. ;Do you see the blue bar?  That represents
  15958. ;our target's shields, which are already
  15959. ;regenerating.  The red bar, meanwhile represents
  15960. ;our target's hull.
  15961. SoundFilename=1492_00_084Se.MP3
  15962. SoundPriority=1.000000
  15963. SoundLoopCount=1
  15964. SoundVolume=0.8000
  15965. SoundType=2
  15966.  
  15967. [1492_00_085Se.MP3]
  15968. ;Now brace yourself, because we're about
  15969. ;to take some damage ourselves!
  15970. SoundFilename=1492_00_085Se.MP3
  15971. SoundPriority=1.000000
  15972. SoundLoopCount=1
  15973. SoundVolume=0.8000
  15974. SoundType=2
  15975.  
  15976. [1492_00_086Se.MP3]
  15977. ;Ouch!  That was quite a hit to your shields.
  15978. ; But we're not done yet -- Incoming!
  15979. SoundFilename=1492_00_086Se.MP3
  15980. SoundPriority=1.000000
  15981. SoundLoopCount=1
  15982. SoundVolume=0.8000
  15983. SoundType=2
  15984.  
  15985. [1492_00_087Se.MP3]
  15986. ;That time, we were struck by a shot that
  15987. ;both penetrated our shields and damaged
  15988. ;our hull.  If this were actual combat, it
  15989. ;would be a good time to vacate the area,
  15990. ;because when our hull is destroyed, we're
  15991. ;out of action until rescue arrives.
  15992. SoundFilename=1492_00_087Se.MP3
  15993. SoundPriority=1.000000
  15994. SoundLoopCount=1
  15995. SoundVolume=0.8000
  15996. SoundType=2
  15997.  
  15998. [1492_00_088Se.MP3]
  15999. ;Congratulations!  You've completed your
  16000. ;combat exercise. Now if you'll please wait
  16001. ;while I repair your ship.
  16002. SoundFilename=1492_00_088Se.MP3
  16003. SoundPriority=1.000000
  16004. SoundLoopCount=1
  16005. SoundVolume=0.8000
  16006. SoundType=2
  16007.  
  16008. [1492_00_089Se.MP3]
  16009. ;We're back to full strength!
  16010. SoundFilename=1492_00_089Se.MP3
  16011. SoundPriority=1.000000
  16012. SoundLoopCount=1
  16013. SoundVolume=0.8000
  16014. SoundType=2
  16015.  
  16016. [1492_00_090Se.MP3]
  16017. ;And we're off to Station Three!  You've
  16018. ;done well so far, and your training is almost complete.
  16019. SoundFilename=1492_00_090Se.MP3
  16020. SoundPriority=1.000000
  16021. SoundLoopCount=1
  16022. SoundVolume=0.8000
  16023. SoundType=2
  16024.  
  16025. [1492_00_091Se.MP3]
  16026. ;We're at the last training station.  You
  16027. ;know the drill -- target the ship in front
  16028. ;of you, and press the MESSAGE button.
  16029. SoundFilename=1492_00_091Se.MP3
  16030. SoundPriority=1.000000
  16031. SoundLoopCount=1
  16032. SoundVolume=0.8000
  16033. SoundType=2
  16034.  
  16035. [1492_00_092Se.MP3]
  16036. ;Target Station Three and press the MESSAGE
  16037. ;button so we can get started!
  16038. SoundFilename=1492_00_092Se.MP3
  16039. SoundPriority=1.000000
  16040. SoundLoopCount=1
  16041. SoundVolume=0.8000
  16042. SoundType=2
  16043.  
  16044. [1492_03_001Te.MP3]
  16045. ;The universe you will explore in Earth and
  16046. ;Beyond encompasses combat, trade and exploration.
  16047. ;While you will eventually find yourself
  16048. ;yourself participating in all three of these
  16049. ;activities, one in particular will become your trademark.
  16050. SoundFilename=1492_03_001Te.MP3
  16051. SoundPriority=1.000000
  16052. SoundLoopCount=1
  16053. SoundVolume=0.8000
  16054. SoundType=2
  16055.  
  16056. [1492_03_002Te.MP3]
  16057. ;This last station is your chance to ask
  16058. ;me any questions you have before we arrive
  16059. ;at your first duty station.  So with that in mind...
  16060. SoundFilename=1492_03_002Te.MP3
  16061. SoundPriority=1.000000
  16062. SoundLoopCount=1
  16063. SoundVolume=0.8000
  16064. SoundType=2
  16065.  
  16066. [1492_03_003Te.MP3]
  16067. ;What do you want to know?
  16068. SoundFilename=1492_03_003Te.MP3
  16069. SoundPriority=1.000000
  16070. SoundLoopCount=1
  16071. SoundVolume=0.8000
  16072. SoundType=2
  16073.  
  16074. [1492_03_004Te.MP3]
  16075. ;You got it!  Press the MORE button, and
  16076. ;I'll give you a brief tour. 
  16077. SoundFilename=1492_03_004Te.MP3
  16078. SoundPriority=1.000000
  16079. SoundLoopCount=1
  16080. SoundVolume=0.8000
  16081. SoundType=2
  16082.  
  16083. [1492_03_006Te.MP3]
  16084. ;There are many ways to become wealthy in
  16085. ;Earth and Beyond.  How you do so is up to
  16086. ;you, though some paths are better suited
  16087. ;to one class than another...
  16088. SoundFilename=1492_03_006Te.MP3
  16089. SoundPriority=1.000000
  16090. SoundLoopCount=1
  16091. SoundVolume=0.8000
  16092. SoundType=2
  16093.  
  16094. [1492_03_007Te.MP3]
  16095. ;Explorers, for example, may uncover caches
  16096. ;of rare metals and resources on their frequent
  16097. ;forays among the stars.  They can later
  16098. ;exchange these goods with Tradesmen, who
  16099. ;may transform these resources into rare
  16100. ;and powerful artifacts.  Tradesmen, in turn,
  16101. ;sell these artifacts to Warriors, who use
  16102. ;them to defeat  enemies in combat.
  16103. SoundFilename=1492_03_007Te.MP3
  16104. SoundPriority=1.000000
  16105. SoundLoopCount=1
  16106. SoundVolume=0.8000
  16107. SoundType=2
  16108.  
  16109. [1492_03_008Te.MP3]
  16110. ;From time-to-time, powerful strangers will
  16111. ;offer you missions, paying you well for
  16112. ;your services.  And you may always fly trade
  16113. ;routes, buying low and selling high as you
  16114. ;shuttle between the stars.
  16115. SoundFilename=1492_03_008Te.MP3
  16116. SoundPriority=1.000000
  16117. SoundLoopCount=1
  16118. SoundVolume=0.8000
  16119. SoundType=2
  16120.  
  16121. [1492_03_010Te.MP3]
  16122. ;Ah, fame. To be recognized in even the most
  16123. ;far-flung galactic backwater, worshipped
  16124. ;by some, feared by others!  Fame is most
  16125. ;assuredly a double-edged sword!
  16126. SoundFilename=1492_03_010Te.MP3
  16127. SoundPriority=1.000000
  16128. SoundLoopCount=1
  16129. SoundVolume=0.8000
  16130. SoundType=2
  16131.  
  16132. [1492_03_011Te.MP3]
  16133. ;These are dangerous times. The world of
  16134. ;Earth and Beyond is about to turn upside-down,
  16135. ;facing a threat that few understand, and
  16136. ;even fewer are prepared to confront.
  16137. SoundFilename=1492_03_011Te.MP3
  16138. SoundPriority=1.000000
  16139. SoundLoopCount=1
  16140. SoundVolume=0.8000
  16141. SoundType=2
  16142.  
  16143. [1492_03_012Te.MP3]
  16144. ;Some of the most powerful Terrans, Jenquai
  16145. ;and Progen are aware of the impending danger,
  16146. ;but you will find most people you encounter
  16147. ;going about their lives as if all were well.
  16148. SoundFilename=1492_03_012Te.MP3
  16149. SoundPriority=1.000000
  16150. SoundLoopCount=1
  16151. SoundVolume=0.8000
  16152. SoundType=2
  16153.  
  16154. [1492_03_013Te.MP3]
  16155. ;The few who understand these challenges
  16156. ;will ask things of you.  You will be forced
  16157. ;to make hard choices at times, to strike
  16158. ;a delicate balance between your personal
  16159. ;loyalties, the needs of your Class Leader,
  16160. ;and the good of humanity.
  16161. SoundFilename=1492_03_013Te.MP3
  16162. SoundPriority=1.000000
  16163. SoundLoopCount=1
  16164. SoundVolume=0.8000
  16165. SoundType=2
  16166.  
  16167. [1492_03_014Te.MP3]
  16168. ;But I can assure you of one thing...
  16169. SoundFilename=1492_03_014Te.MP3
  16170. SoundPriority=1.000000
  16171. SoundLoopCount=1
  16172. SoundVolume=0.8000
  16173. SoundType=2
  16174.  
  16175. [1492_03_015Te.MP3]
  16176. ;No matter which choices you make, whether
  16177. ;you become famous will be entirely up to you.
  16178. SoundFilename=1492_03_015Te.MP3
  16179. SoundPriority=1.000000
  16180. SoundLoopCount=1
  16181. SoundVolume=0.8000
  16182. SoundType=2
  16183.  
  16184. [1492_03_016Te.MP3]
  16185. ;What can I tell you?
  16186. SoundFilename=1492_03_016Te.MP3
  16187. SoundPriority=1.000000
  16188. SoundLoopCount=1
  16189. SoundVolume=0.8000
  16190. SoundType=2
  16191.  
  16192. [1492_03_017Te.MP3]
  16193. ;Your first task is simple: Get to your first
  16194. ;duty station, learn the basic skills they
  16195. ;will teach you there, and then get your starship upgraded.
  16196. SoundFilename=1492_03_017Te.MP3
  16197. SoundPriority=1.000000
  16198. SoundLoopCount=1
  16199. SoundVolume=0.8000
  16200. SoundType=2
  16201.  
  16202. [1492_03_018Te.MP3]
  16203. ;Once you've improved your abilities and
  16204. ;equipment to the point where you may safely
  16205. ;travel beyond your first sector, you should
  16206. ;seek your Class Leader.  The world of Earth
  16207. ;and Beyond is rapidly changing, and your
  16208. ;Class Leader will need your help in facing
  16209. ;the challenges to come.
  16210. SoundFilename=1492_03_018Te.MP3
  16211. SoundPriority=1.000000
  16212. SoundLoopCount=1
  16213. SoundVolume=0.8000
  16214. SoundType=2
  16215.  
  16216. [1492_03_019Te.MP3]
  16217. ;That's what I like to hear!
  16218. SoundFilename=1492_03_019Te.MP3
  16219. SoundPriority=1.000000
  16220. SoundLoopCount=1
  16221. SoundVolume=0.8000
  16222. SoundType=2
  16223.  
  16224. [1492_00_110Se.MP3]
  16225. ;OLD MEGAN LINE
  16226. ;As you fight, trade or explore, you gain
  16227. ;experience in that activity.  That experience,
  16228. ;in turn, is represented here (pause) --
  16229. ; purple for combat, blue for exploration, pink for trade.
  16230. ;NEW MEGAN LINE
  16231. ;As you fight, trade or explore, you gain
  16232. ;experience in that activity.  That experience,
  16233. ;in turn, is represented here --  light blue
  16234. ;for combat, dark blue for exploration, purple for trade.
  16235. SoundFilename=1492_00_110Se.mp3
  16236. SoundPriority=1.000000
  16237. SoundLoopCount=1
  16238. SoundVolume=0.80000
  16239. SoundType=2
  16240.  
  16241. [1492_00_111Se.MP3]
  16242. ;You can also check your experience  via
  16243. ;your basic information screen. Here's the
  16244. ;button... (pause)  Give it a push.
  16245. SoundFilename=1492_00_111Se.MP3
  16246. SoundPriority=1.000000
  16247. SoundLoopCount=1
  16248. SoundVolume=0.8000
  16249. SoundType=2
  16250.  
  16251. [1492_00_112Se.MP3]
  16252. ;Come on! Push the button -- I've got more to tell you.
  16253. SoundFilename=1492_00_112Se.MP3
  16254. SoundPriority=1.000000
  16255. SoundLoopCount=1
  16256. SoundVolume=0.8000
  16257. SoundType=2
  16258.  
  16259. [1492_00_113Se.MP3]
  16260. ;Behold, your basic information screen!
  16261. SoundFilename=1492_00_113Se.MP3
  16262. SoundPriority=1.000000
  16263. SoundLoopCount=1
  16264. SoundVolume=0.8000
  16265. SoundType=2
  16266.  
  16267. [1492_00_114Se.MP3]
  16268. ;This area displays your name, class, overall
  16269. ;experience level, and your balance of credits
  16270. ;-- that's Earth and Beyond's currency.
  16271. SoundFilename=1492_00_114Se.MP3
  16272. SoundPriority=1.000000
  16273. SoundLoopCount=1
  16274. SoundVolume=0.8000
  16275. SoundType=2
  16276.  
  16277. [1492_00_115Se.MP3]
  16278. ;When an experience bar fills, you gain a
  16279. ;skill point that can be used to improve
  16280. ;your abilities. But don't worry about that
  16281. ;for now; I'll teach you more later, after
  16282. ;you've gained your first skill point.
  16283. SoundFilename=1492_00_115Se.MP3
  16284. SoundPriority=1.000000
  16285. SoundLoopCount=1
  16286. SoundVolume=0.8000
  16287. SoundType=2
  16288.  
  16289. [1492_00_116Se.MP3]
  16290. ;When you're ready, close your information
  16291. ;screen, and talk to me again by targeting
  16292. ;the large ship and pressing the MESSAGE button.
  16293. SoundFilename=1492_00_116Se.MP3
  16294. SoundPriority=1.000000
  16295. SoundLoopCount=1
  16296. SoundVolume=0.8000
  16297. SoundType=2
  16298.  
  16299. [1492_03_022Te.MP3]
  16300. ;Welcome back!
  16301. SoundFilename=1492_03_022Te.MP3
  16302. SoundPriority=1.000000
  16303. SoundLoopCount=1
  16304. SoundVolume=0.8000
  16305. SoundType=2
  16306.  
  16307. [1492_00_118Se.MP3]
  16308. ;Let's get you to your duty station.
  16309. SoundFilename=1492_00_118Se.MP3
  16310. SoundPriority=1.000000
  16311. SoundLoopCount=1
  16312. SoundVolume=0.8000
  16313. SoundType=2
  16314.  
  16315. [1492_00_119Se.MP3]
  16316. ;I've just provided your mission journal
  16317. ;with its first entry. Let's see what it says.
  16318. SoundFilename=1492_00_119Se.MP3
  16319. SoundPriority=1.000000
  16320. SoundLoopCount=1
  16321. SoundVolume=0.8000
  16322. SoundType=2
  16323.  
  16324. [1492_00_120Se.MP3]
  16325. ;Now press the MISSION button, up here.
  16326. SoundFilename=1492_00_120Se.MP3
  16327. SoundPriority=1.000000
  16328. SoundLoopCount=1
  16329. SoundVolume=0.8000
  16330. SoundType=2
  16331.  
  16332. [1492_00_121Se.MP3]
  16333. ;This is your mission journal.  Whenever
  16334. ;you're assigned a mission, it's stored here,
  16335. ;so you can review it later.
  16336. SoundFilename=1492_00_121Se.MP3
  16337. SoundPriority=1.000000
  16338. SoundLoopCount=1
  16339. SoundVolume=0.8000
  16340. SoundType=2
  16341.  
  16342. [1492_00_122Se.MP3]
  16343. ;You can click on an individual mission to
  16344. ;learn more about your current task. Click
  16345. ;on the mission displayed in your journal
  16346. ;and you'll see to whom you'll be reporting
  16347. ;for your first assignment.
  16348. SoundFilename=1492_00_122Se.MP3
  16349. SoundPriority=1.000000
  16350. SoundLoopCount=1
  16351. SoundVolume=0.8000
  16352. SoundType=2
  16353.  
  16354. [1492_00_123Se.MP3]
  16355. ;That's enough for now. Go ahead and close
  16356. ;the journal -- you'll be notified by your
  16357. ;ship's computer whenever it's updated.
  16358. SoundFilename=1492_00_123Se.MP3
  16359. SoundPriority=1.000000
  16360. SoundLoopCount=1
  16361. SoundVolume=0.8000
  16362. SoundType=2
  16363.  
  16364. [1492_00_124Se.MP3]
  16365. ;Now, I want you to target your next destination
  16366. ;-- a stargate leading to the next sector.
  16367. ; You can find it on your vidscreen -- look
  16368. ;for a green triangle floating along the
  16369. ;edge of the display.  I've highlighted it for you.
  16370. SoundFilename=1492_00_124Se.MP3
  16371. SoundPriority=1.000000
  16372. SoundLoopCount=1
  16373. SoundVolume=0.8000
  16374. SoundType=2
  16375.  
  16376. [1492_00_125Se.MP3]
  16377. ;Can't find it?  Look for a small green triangle
  16378. ;floating along the edge of your vidscreen.
  16379. ; If you can't see it, try turning your ship in place.
  16380. SoundFilename=1492_00_125Se.MP3
  16381. SoundPriority=1.000000
  16382. SoundLoopCount=1
  16383. SoundVolume=0.8000
  16384. SoundType=2
  16385.  
  16386. [1492_00_126Se.MP3]
  16387. ;Looks like you're having some trouble locating
  16388. ;that gate!  I'll target it for you this time.
  16389. SoundFilename=1492_00_126Se.MP3
  16390. SoundPriority=1.000000
  16391. SoundLoopCount=1
  16392. SoundVolume=0.8000
  16393. SoundType=2
  16394.  
  16395. [1492_00_127Se.MP3]
  16396. ;All right! Let's warp!
  16397. SoundFilename=1492_00_127Se.MP3
  16398. SoundPriority=1.000000
  16399. SoundLoopCount=1
  16400. SoundVolume=0.8000
  16401. SoundType=2
  16402.  
  16403. [1492_00_128Se.MP3]
  16404. ;Press the warp button.  We're almost at
  16405. ;your first duty station!
  16406. SoundFilename=1492_00_128Se.MP3
  16407. SoundPriority=1.000000
  16408. SoundLoopCount=1
  16409. SoundVolume=0.8000
  16410. SoundType=2
  16411.  
  16412. [1492_00_130Se.MP3]
  16413. ;Congratulations!  We've discovered your
  16414. ;first destination, and earned some exploration
  16415. ;experience in the process.  Notice how the
  16416. ;blue exploration bar has increased in size?
  16417. SoundFilename=1492_00_130Se.MP3
  16418. SoundPriority=1.000000
  16419. SoundLoopCount=1
  16420. SoundVolume=0.8000
  16421. SoundType=2
  16422.  
  16423. [1492_00_131Se.MP3]
  16424. ;You'll gain experience for every new location
  16425. ;you discover, so be sure to explore everywhere you can!
  16426. SoundFilename=1492_00_131Se.MP3
  16427. SoundPriority=1.000000
  16428. SoundLoopCount=1
  16429. SoundVolume=0.8000
  16430. SoundType=2
  16431.  
  16432. [1492_00_132Se.MP3]
  16433. ;Let's get through that gate.  Remember,
  16434. ;to interact with an object in space, target
  16435. ;it and look for its action buttons. This
  16436. ;time, you want the GATE button.
  16437. SoundFilename=1492_00_132Se.MP3
  16438. SoundPriority=1.000000
  16439. SoundLoopCount=1
  16440. SoundVolume=0.8000
  16441. SoundType=2
  16442.  
  16443. [1492_00_134Se.MP3]
  16444. ;Go on - press the GATE button.  I promise,
  16445. ;it's perfectly safe!
  16446. SoundFilename=1492_00_134Se.MP3
  16447. SoundPriority=1.000000
  16448. SoundLoopCount=1
  16449. SoundVolume=0.8000
  16450. SoundType=2
  16451.  
  16452. [1492_00_135Se.MP3]
  16453. ;There it is, just as it appeared in your
  16454. ;mission log.  Luna Station, your first assignment!
  16455. SoundFilename=1492_00_135Se.MP3
  16456. SoundPriority=1.000000
  16457. SoundLoopCount=1
  16458. SoundVolume=0.8000
  16459. SoundType=2
  16460.  
  16461. [1492_00_136Se.MP3]
  16462. ;There it is, just as it appeared in your
  16463. ;mission log -- Ashanti Maru, your first assignment!
  16464. SoundFilename=1492_00_136Se.MP3
  16465. SoundPriority=1.000000
  16466. SoundLoopCount=1
  16467. SoundVolume=0.8000
  16468. SoundType=2
  16469.  
  16470. [1492_00_137Se.MP3]
  16471. ;There it is, just as it appeared in your
  16472. ;mission log -- Arx Prima, your first assignment!
  16473. SoundFilename=1492_00_137Se.MP3
  16474. SoundPriority=1.000000
  16475. SoundLoopCount=1
  16476. SoundVolume=0.8000
  16477. SoundType=2
  16478.  
  16479. [1492_00_138Se.MP3]
  16480. ;There it is, just as it appeared in your
  16481. ;mission log -- Arx Forgis, your first assignment!
  16482. SoundFilename=1492_00_138Se.MP3
  16483. SoundPriority=1.000000
  16484. SoundLoopCount=1
  16485. SoundVolume=0.8000
  16486. SoundType=2
  16487.  
  16488. [1492_00_139Se.MP3]
  16489. ;There it is, just as it appeared in your
  16490. ;mission log --Nishino Research Facility,
  16491. ;your first assignment!
  16492. SoundFilename=1492_00_139Se.MP3
  16493. SoundPriority=1.000000
  16494. SoundLoopCount=1
  16495. SoundVolume=0.8000
  16496. SoundType=2
  16497.  
  16498. [1492_00_140Se.MP3]
  16499. ;There it is, just as it appeared in your
  16500. ;mission log -- Loki Station, your first assignment!
  16501. SoundFilename=1492_00_140Se.MP3
  16502. SoundPriority=1.000000
  16503. SoundLoopCount=1
  16504. SoundVolume=0.8000
  16505. SoundType=2
  16506.  
  16507. [1492_00_141Se.MP3]
  16508. ;OLD MEGAN LINE
  16509. ;Remember how the gate in the last sector
  16510. ;was represented by a green triangle icon?
  16511. ;A base on which you can land your ship shows
  16512. ;up as a small yellow starbase.
  16513. ;NEW MEGAN LINE
  16514. ;Remember how the gate in the last sector
  16515. ;was represented by a green triangle?  Starbases
  16516. ;have their own icon, colored green if the
  16517. ;faction controlling the starbase likes you,
  16518. ;yellow if they are indifferent, and red
  16519. ;if they dislike you and won't let you dock there.
  16520. SoundFilename=1492_00_141Se.mp3
  16521. SoundPriority=1.000000
  16522. SoundLoopCount=1
  16523. SoundVolume=0.80000
  16524. SoundType=2
  16525.  
  16526. [1492_00_142Se.MP3]
  16527. ;Now, target that base!
  16528. SoundFilename=1492_00_142Se.MP3
  16529. SoundPriority=1.000000
  16530. SoundLoopCount=1
  16531. SoundVolume=0.8000
  16532. SoundType=2
  16533.  
  16534. [1492_00_143Se.MP3]
  16535. ;Excellent.  Now, find the appropriate action
  16536. ;button, and use it to dock.
  16537. SoundFilename=1492_00_143Se.MP3
  16538. SoundPriority=1.000000
  16539. SoundLoopCount=1
  16540. SoundVolume=0.8000
  16541. SoundType=2
  16542.  
  16543. [1492_00_144Se.MP3]
  16544. ;Excellent.  The DOCK action button is greyed
  16545. ;out, however, which means you're too far
  16546. ;from the base to dock.  Warp closer, and
  16547. ;when you exit warp, press the DOCK button.
  16548. SoundFilename=1492_00_144Se.MP3
  16549. SoundPriority=1.000000
  16550. SoundLoopCount=1
  16551. SoundVolume=0.8000
  16552. SoundType=2
  16553.  
  16554. [1492_00_145Se.MP3]
  16555. ;We have arrived!
  16556. SoundFilename=1492_00_145Se.MP3
  16557. SoundPriority=1.000000
  16558. SoundLoopCount=1
  16559. SoundVolume=0.8000
  16560. SoundType=2
  16561.  
  16562. [1492_00_146Se.MP3]
  16563. ;OLD MEGAN LINE
  16564. ;Walking in a starbase is easy.  You walk
  16565. ;in the same way you fly your ship -- by
  16566. ;holding down your right mouse button, and
  16567. ;moving in the direction you wish to go.
  16568. ; You may also use your keyboard arrow keys.
  16569. ;NEW MEGAN LINE
  16570. ;Walking in a starbase is easy.  You walk
  16571. ;in the same way you fly your ship -- by
  16572. ;holding down your right mouse button, and
  16573. ;moving in the direction you wish to go.
  16574. ; You may also use your keyboard's A and Z keys.
  16575. SoundFilename=1492_00_146Se.mp3
  16576. SoundPriority=1.000000
  16577. SoundLoopCount=1
  16578. SoundVolume=0.80000
  16579. SoundType=2
  16580.  
  16581. [1492_00_147Se.MP3]
  16582. ;The first thing you should do is find Lieutenant
  16583. ;Raine.  He's located on the main deck, through
  16584. ;the door at the back of this hangar.
  16585. SoundFilename=1492_00_147Se.MP3
  16586. SoundPriority=1.000000
  16587. SoundLoopCount=1
  16588. SoundVolume=0.8000
  16589. SoundType=2
  16590.  
  16591. [1492_00_148Se.MP3]
  16592. ;The first thing you should do is locate
  16593. ;Louden MacEwen.  He's standing to the rear
  16594. ;of this flight hangar.
  16595. SoundFilename=1492_00_148Se.MP3
  16596. SoundPriority=1.000000
  16597. SoundLoopCount=1
  16598. SoundVolume=0.8000
  16599. SoundType=2
  16600.  
  16601. [1492_00_149Se.MP3]
  16602. ;The first thing you should do is find Sub-Commander
  16603. ;Trask.  She's located on the main deck,
  16604. ;through the door at the back of this hangar.
  16605. SoundFilename=1492_00_149Se.MP3
  16606. SoundPriority=1.000000
  16607. SoundLoopCount=1
  16608. SoundVolume=0.8000
  16609. SoundType=2
  16610.  
  16611. [1492_00_150Se.MP3]
  16612. ;The first thing you should do is find Tovar
  16613. ;Maxe.  He's located on the main deck, through
  16614. ;the door at the back of this hangar.
  16615. SoundFilename=1492_00_150Se.MP3
  16616. SoundPriority=1.000000
  16617. SoundLoopCount=1
  16618. SoundVolume=0.8000
  16619. SoundType=2
  16620.  
  16621. [1492_00_151Se.MP3]
  16622. ;The first thing you should do is find Ten'Shao
  16623. ;Anala.  She's standing to the rear of this flight hangar.
  16624. SoundFilename=1492_00_151Se.MP3
  16625. SoundPriority=1.000000
  16626. SoundLoopCount=1
  16627. SoundVolume=0.8000
  16628. SoundType=2
  16629.  
  16630. [1492_00_152Se.MP3]
  16631. ;The first thing you should do is find Shin'Zu
  16632. ;Li. He's located on the main deck, through
  16633. ;the door at the back of this hangar. 
  16634. SoundFilename=1492_00_152Se.MP3
  16635. SoundPriority=1.000000
  16636. SoundLoopCount=1
  16637. SoundVolume=0.8000
  16638. SoundType=2
  16639.  
  16640. [1492_00_153Se.MP3]
  16641. ;Remember, when you see a character you wish
  16642. ;to speak with, left click on them to get their attention.
  16643. SoundFilename=1492_00_153Se.MP3
  16644. SoundPriority=1.000000
  16645. SoundLoopCount=1
  16646. SoundVolume=0.8000
  16647. SoundType=2
  16648.  
  16649. [1492_00_154Se.MP3]
  16650. ;Let's check our navigation map to see exactly where we are.
  16651. SoundFilename=1492_00_154Se.MP3
  16652. SoundPriority=1.000000
  16653. SoundLoopCount=1
  16654. SoundVolume=0.8000
  16655. SoundType=2
  16656.  
  16657. [1492_00_156Se.MP3]
  16658. ;This is your Navigation Map. It displays
  16659. ;all known locations within the local sector.
  16660. ; Well...all the ones YOU know about, anyway.
  16661. SoundFilename=1492_00_156Se.MP3
  16662. SoundPriority=1.000000
  16663. SoundLoopCount=1
  16664. SoundVolume=0.8000
  16665. SoundType=2
  16666.  
  16667. [1492_00_157Se.MP3]
  16668. ;As you come within radar distance of new
  16669. ;locations, your ship's computer will automatically
  16670. ;add them to the map.
  16671. SoundFilename=1492_00_157Se.MP3
  16672. SoundPriority=1.000000
  16673. SoundLoopCount=1
  16674. SoundVolume=0.8000
  16675. SoundType=2
  16676.  
  16677. [1492_00_158Se.MP3]
  16678. ;Locations you're aware of, but have not
  16679. ;yet explored, are shown as question marks.
  16680. ; Once you explore a location, it will change
  16681. ;to the same icon it uses on your HUD.
  16682. SoundFilename=1492_00_158Se.MP3
  16683. SoundPriority=1.000000
  16684. SoundLoopCount=1
  16685. SoundVolume=0.8000
  16686. SoundType=2
  16687.  
  16688. [1492_00_159Se.MP3]
  16689. ;To fly somewhere using the navigation map,
  16690. ;simply left-click on your desired destination.
  16691. ; Your ship's computer will plot a course
  16692. ;there, after which you can press the WARP
  16693. ;button to start traveling.
  16694. SoundFilename=1492_00_159Se.MP3
  16695. SoundPriority=1.000000
  16696. SoundLoopCount=1
  16697. SoundVolume=0.8000
  16698. SoundType=2
  16699.  
  16700. [1492_00_160Se.MP3]
  16701. ;It's pretty simple, but those are just the
  16702. ;basics.  You should refer to your manual
  16703. ;for more detailed information.
  16704. SoundFilename=1492_00_160Se.MP3
  16705. SoundPriority=1.000000
  16706. SoundLoopCount=1
  16707. SoundVolume=0.8000
  16708. SoundType=2
  16709.  
  16710. [1492_00_161Se.MP3]
  16711. ;Well!  It looks like you've found something
  16712. ;that might be dangerous.
  16713. SoundFilename=1492_00_161Se.MP3
  16714. SoundPriority=1.000000
  16715. SoundLoopCount=1
  16716. SoundVolume=0.8000
  16717. SoundType=2
  16718.  
  16719. [1492_00_162Se.MP3]
  16720. ;Take a look at your targeting interface.
  16721. ; Whenver you target another ship, or a creature,
  16722. ;your ship's computer will display a word
  16723. ;that estimates how difficult it would be
  16724. ;to defeat the target yourself.
  16725. SoundFilename=1492_00_162Se.MP3
  16726. SoundPriority=1.000000
  16727. SoundLoopCount=1
  16728. SoundVolume=0.8000
  16729. SoundType=2
  16730.  
  16731. [1492_00_163Se.MP3]
  16732. ;The color of the word is also important.
  16733. ; Red and yellow are hostile, and green is
  16734. ;friendly.  Blue represents other players,
  16735. ;and when another player is in your group,
  16736. ;their color changes to purple.
  16737. SoundFilename=1492_00_163Se.MP3
  16738. SoundPriority=1.000000
  16739. SoundLoopCount=1
  16740. SoundVolume=0.8000
  16741. SoundType=2
  16742.  
  16743. [1492_00_164Se.MP3]
  16744. ;It might seem a lot to remember all at once,
  16745. ;but it will become intuitive very quickly. Trust me.
  16746. SoundFilename=1492_00_164Se.MP3
  16747. SoundPriority=1.000000
  16748. SoundLoopCount=1
  16749. SoundVolume=0.8000
  16750. SoundType=2
  16751.  
  16752. [1492_00_165Se.MP3]
  16753. ;Nice shot!  Let's see if it had anything worth looting.
  16754. SoundFilename=1492_00_165Se.MP3
  16755. SoundPriority=1.000000
  16756. SoundLoopCount=1
  16757. SoundVolume=0.8000
  16758. SoundType=2
  16759.  
  16760. [1492_00_166Se.MP3]
  16761. ;A destroyed foe has a LOOT action button
  16762. ;available.  Find the button and give it a push.
  16763. SoundFilename=1492_00_166Se.MP3
  16764. SoundPriority=1.000000
  16765. SoundLoopCount=1
  16766. SoundVolume=0.8000
  16767. SoundType=2
  16768.  
  16769. [1492_00_167Se.MP3]
  16770. ;Once you open the LOOT interface, you can
  16771. ;see any items of value your prey was carrying.
  16772. ; If you see something you want, simply left-click
  16773. ;on it to tractor it in.
  16774. SoundFilename=1492_00_167Se.MP3
  16775. SoundPriority=1.000000
  16776. SoundLoopCount=1
  16777. SoundVolume=0.8000
  16778. SoundType=2
  16779.  
  16780. [1492_00_168Se.MP3]
  16781. ;Excellent! The item is now in your hold.
  16782. SoundFilename=1492_00_168Se.MP3
  16783. SoundPriority=1.000000
  16784. SoundLoopCount=1
  16785. SoundVolume=0.8000
  16786. SoundType=2
  16787.  
  16788. [1492_00_169Se.MP3]
  16789. ;Since you have limited cargo space, next
  16790. ;time you dock at a starbase, I'll show you
  16791. ;how to access some extra storage.
  16792. SoundFilename=1492_00_169Se.MP3
  16793. SoundPriority=1.000000
  16794. SoundLoopCount=1
  16795. SoundVolume=0.8000
  16796. SoundType=2
  16797.  
  16798. [1492_00_170Se.MP3]
  16799. ;You may know this already, but whenever
  16800. ;you dock at a starbase, your ship automatically
  16801. ;becomes registered there -- and when your
  16802. ;ship becomes incapacitated ...well...blown
  16803. ;up, that is, the base at which you're registered
  16804. ;will come to your rescue.
  16805. SoundFilename=1492_00_170Se.MP3
  16806. SoundPriority=1.000000
  16807. SoundLoopCount=1
  16808. SoundVolume=0.8000
  16809. SoundType=2
  16810.  
  16811. [1492_00_171Se.MP3]
  16812. ;You don't have to dock at a base to register
  16813. ;there, however.  Starbases have a REGISTER
  16814. ;action button you can press to request they
  16815. ;be the base that rescues you.
  16816. SoundFilename=1492_00_171Se.MP3
  16817. SoundPriority=1.000000
  16818. SoundLoopCount=1
  16819. SoundVolume=0.8000
  16820. SoundType=2
  16821.  
  16822. [1492_00_172Se.MP3]
  16823. ;Hey there - remember my promise to show
  16824. ;you some extra storage space?  Give your
  16825. ;CARGO button a push.
  16826. SoundFilename=1492_00_172Se.MP3
  16827. SoundPriority=1.000000
  16828. SoundLoopCount=1
  16829. SoundVolume=0.8000
  16830. SoundType=2
  16831.  
  16832. [1492_00_174Se.MP3]
  16833. ;See the vault button up here?  It's only
  16834. ;available while you're in a starbase.  Pressing
  16835. ;it will open your vault, where you can safely
  16836. ;store anything you don't want to keep on
  16837. ;your ship.  Your vault is available from
  16838. ;any starbase, so don't worry about leaving things behind.
  16839. SoundFilename=1492_00_174Se.MP3
  16840. SoundPriority=1.000000
  16841. SoundLoopCount=1
  16842. SoundVolume=0.8000
  16843. SoundType=2
  16844.  
  16845. [1492_00_175Se.MP3]
  16846. ;Congratulations!  You've gained a level
  16847. ;of experience, and earned a skill training point!
  16848. SoundFilename=1492_00_175Se.MP3
  16849. SoundPriority=1.000000
  16850. SoundLoopCount=1
  16851. SoundVolume=0.8000
  16852. SoundType=2
  16853.  
  16854. [1492_00_176Se.MP3]
  16855. ;When you're in a safe place, open your character
  16856. ;information screen, and I'll show you how
  16857. ;to spend that point to upgrade your skills.
  16858. SoundFilename=1492_00_176Se.MP3
  16859. SoundPriority=1.000000
  16860. SoundLoopCount=1
  16861. SoundVolume=0.8000
  16862. SoundType=2
  16863.  
  16864. [1492_00_177Se.MP3]
  16865. ;Hey there!  Before you do anything else,
  16866. ;let's get your skills upgraded!
  16867. SoundFilename=1492_00_177Se.MP3
  16868. SoundPriority=1.000000
  16869. SoundLoopCount=1
  16870. SoundVolume=0.8000
  16871. SoundType=2
  16872.  
  16873. [1492_00_178Se.MP3]
  16874. ;First, let's be sure we're on the SKILLS
  16875. ;page.  Press this button for me.
  16876. SoundFilename=1492_00_178Se.MP3
  16877. SoundPriority=1.000000
  16878. SoundLoopCount=1
  16879. SoundVolume=0.8000
  16880. SoundType=2
  16881.  
  16882. [1492_00_179Se.MP3]
  16883. ;Thanks.  Now, the skills you know are listed
  16884. ;at the bottom of this window.  As you learn
  16885. ;new skills, they will appear here automatically.
  16886. SoundFilename=1492_00_179Se.MP3
  16887. SoundPriority=1.000000
  16888. SoundLoopCount=1
  16889. SoundVolume=0.8000
  16890. SoundType=2
  16891.  
  16892. [1492_00_180Se.MP3]
  16893. ;You can left-click on any of the skills
  16894. ;to get more information about them.  The
  16895. ;skills that may be upgraded have a green
  16896. ;arrow to the right of their name.  I recommend
  16897. ;you increase your Reactor Tech skill first,
  16898. ;but if you're not yet eligible, improving
  16899. ;your Beam Weapons skill is always a good idea.
  16900. SoundFilename=1492_00_180Se.MP3
  16901. SoundPriority=1.000000
  16902. SoundLoopCount=1
  16903. SoundVolume=0.8000
  16904. SoundType=2
  16905.  
  16906. [1492_00_181Se.MP3]
  16907. ;There's more to know than the bits I've
  16908. ;mentioned, so be sure to read your manual
  16909. ;carefully.  Good luck!
  16910. SoundFilename=1492_00_181Se.MP3
  16911. SoundPriority=1.000000
  16912. SoundLoopCount=1
  16913. SoundVolume=0.8000
  16914. SoundType=2
  16915.  
  16916. [1492_00_182Se.MP3]
  16917. ;This is the manufacturing interface. You
  16918. ;use it to craft objects whose recipes you
  16919. ;know, and for which you have the necessary parts.
  16920. SoundFilename=1492_00_182Se.MP3
  16921. SoundPriority=1.000000
  16922. SoundLoopCount=1
  16923. SoundVolume=0.8000
  16924. SoundType=2
  16925.  
  16926. [1492_00_183Se.MP3]
  16927. ;You gain new recipes by analyzing objects
  16928. ;you have found during your travels.  You
  16929. ;can analyze them at any analysis interface,
  16930. ;found in most starbases.
  16931. SoundFilename=1492_00_183Se.MP3
  16932. SoundPriority=1.000000
  16933. SoundLoopCount=1
  16934. SoundVolume=0.8000
  16935. SoundType=2
  16936.  
  16937. [1492_00_184Se.MP3]
  16938. ;To make an object, you must first access
  16939. ;your recipe list by pressing one of the
  16940. ;tabs at the top of the interface. 
  16941. SoundFilename=1492_00_184Se.MP3
  16942. SoundPriority=1.000000
  16943. SoundLoopCount=1
  16944. SoundVolume=0.8000
  16945. SoundType=2
  16946.  
  16947. [1492_00_185Se.MP3]
  16948. ;After you press a tab, a list of recipes
  16949. ;will appear for that object type.  Click
  16950. ;on one to select it.
  16951. SoundFilename=1492_00_185Se.MP3
  16952. SoundPriority=1.000000
  16953. SoundLoopCount=1
  16954. SoundVolume=0.8000
  16955. SoundType=2
  16956.  
  16957. [1492_00_186Se.MP3]
  16958. ;Once you have chosen a recipe, a new section
  16959. ;of the interface will open that shows which
  16960. ;pieces you need to make the item.  If you
  16961. ;have all the pieces, the MANUFACTURE button
  16962. ;will brighten.  Press it, and the item will
  16963. ;be created and placed in your cargo hold.
  16964. SoundFilename=1492_00_186Se.MP3
  16965. SoundPriority=1.000000
  16966. SoundLoopCount=1
  16967. SoundVolume=0.8000
  16968. SoundType=2
  16969.  
  16970. [1492_00_187Se.MP3]
  16971. ;Don't worry if you missed some of my instructions.
  16972. ; I'll repeat them every time you open this
  16973. ;interface until you've successfully manufactured an item.
  16974. SoundFilename=1492_00_187Se.MP3
  16975. SoundPriority=1.000000
  16976. SoundLoopCount=1
  16977. SoundVolume=0.8000
  16978. SoundType=2
  16979.  
  16980. [1492_00_188Se.MP3]
  16981. ;This is the analysis interface. You use
  16982. ;it to analyze objects you find in order
  16983. ;to learn their recipes.  Once you've learned
  16984. ;a recipe, you'll be able to make the item
  16985. ;yourself, as long as you have the necessary
  16986. ;skill and component parts.
  16987. SoundFilename=1492_00_188Se.MP3
  16988. SoundPriority=1.000000
  16989. SoundLoopCount=1
  16990. SoundVolume=0.8000
  16991. SoundType=2
  16992.  
  16993. [1492_00_189Se.MP3]
  16994. ;To analyze an object, drag it from your
  16995. ;cargo hold and place it in the slot to the
  16996. ;lower left.  Then, press the ANALYZE buttton.
  16997. ; But watch out!  Your item will be destroyed
  16998. ;in the process, and you don't always get the recipe.
  16999. SoundFilename=1492_00_189Se.MP3
  17000. SoundPriority=1.000000
  17001. SoundLoopCount=1
  17002. SoundVolume=0.8000
  17003. SoundType=2
  17004.  
  17005. [1492_00_191Se.MP3]
  17006. ;Excellent - you successfully learned the
  17007. ;recipe for this item.  The components you
  17008. ;need to make the item are now displayed
  17009. ;in the right side of the interface.  You
  17010. ;may right-click on them to find out what they are.
  17011. SoundFilename=1492_00_191Se.MP3
  17012. SoundPriority=1.000000
  17013. SoundLoopCount=1
  17014. SoundVolume=0.8000
  17015. SoundType=2
  17016.  
  17017. [1492_00_193Se.MP3]
  17018. ;Oops!  Well, there's always a chance you'll
  17019. ;fail to analyze an object.  That's what
  17020. ;makes Earth and Beyond's economy so exciting
  17021. ;-- someone who successfully analyzes a rare
  17022. ;object could be the only person in the universe
  17023. ;who knows how to make it!
  17024. SoundFilename=1492_00_193Se.MP3
  17025. SoundPriority=1.000000
  17026. SoundLoopCount=1
  17027. SoundVolume=0.8000
  17028. SoundType=2
  17029.  
  17030. [1492_00_195Se.MP3]
  17031. ;This is the refine interface.  It's used
  17032. ;to turn raw ores and gases into refined
  17033. ;resources that Tradesmen can use to build
  17034. ;components - the parts used to make finished goods.
  17035. SoundFilename=1492_00_195Se.MP3
  17036. SoundPriority=1.000000
  17037. SoundLoopCount=1
  17038. SoundVolume=0.8000
  17039. SoundType=2
  17040.  
  17041. [1492_00_196Se.MP3]
  17042. ;Whenever you open this interface, your ship's
  17043. ;computer will search your cargo hold and
  17044. ;display a list of any refined resources
  17045. ;you can make from the contents of your hold.
  17046. SoundFilename=1492_00_196Se.MP3
  17047. SoundPriority=1.000000
  17048. SoundLoopCount=1
  17049. SoundVolume=0.8000
  17050. SoundType=2
  17051.  
  17052. [1492_00_197Se.MP3]
  17053. ;If you see anything you want to make in
  17054. ;this list, left-click on it, and your computer
  17055. ;will show you how many pieces are required
  17056. ;to build one refined resource.  If you want
  17057. ;to continue at that point, press the GO
  17058. ;button, and you will make one unit of that resource.
  17059. SoundFilename=1492_00_197Se.MP3
  17060. SoundPriority=1.000000
  17061. SoundLoopCount=1
  17062. SoundVolume=0.8000
  17063. SoundType=2
  17064.  
  17065. [1492_00_198Se.MP3]
  17066. ;I have a secret, but you need to find another
  17067. ;player before I'll share it with you.  Target
  17068. ;another player - remember, their icons are
  17069. ;blue - and I'll tell you what I know.
  17070. SoundFilename=1492_00_198Se.MP3
  17071. SoundPriority=1.000000
  17072. SoundLoopCount=1
  17073. SoundVolume=0.8000
  17074. SoundType=2
  17075.  
  17076. [1492_00_199Se.MP3]
  17077. ;Great, you've found another player.  Remember
  17078. ;that secret I promised to tell you?  Well,
  17079. ;here's it is: The GROUPING button.  But
  17080. ;don't press it just yet -- I have more to tell you first.
  17081. SoundFilename=1492_00_199Se.MP3
  17082. SoundPriority=1.000000
  17083. SoundLoopCount=1
  17084. SoundVolume=0.8000
  17085. SoundType=2
  17086.  
  17087. [1492_00_200Se.MP3]
  17088. ;When you press this button, it will invite
  17089. ;another player to join your group.  If they
  17090. ;accept, you will form a temporary adventuring
  17091. ;group that will last until you log off,
  17092. ;or disband the group.
  17093. SoundFilename=1492_00_200Se.MP3
  17094. SoundPriority=1.000000
  17095. SoundLoopCount=1
  17096. SoundVolume=0.8000
  17097. SoundType=2
  17098.  
  17099. [1492_00_201Se.MP3]
  17100. ;Playing in a group gives you several important
  17101. ;benefits.  First, groups receive extra experience
  17102. ;points for everything they do.  The larger
  17103. ;the group, the bigger the bonus!
  17104. SoundFilename=1492_00_201Se.MP3
  17105. SoundPriority=1.000000
  17106. SoundLoopCount=1
  17107. SoundVolume=0.8000
  17108. SoundType=2
  17109.  
  17110. [1492_00_202Se.MP3]
  17111. ;Second, every character type brings a special
  17112. ;ability to members of their group.  As a
  17113. ;Warrior, you'll lower the amount of hull
  17114. ;damage your groupmates take when hit by enemy fire.
  17115. SoundFilename=1492_00_202Se.MP3
  17116. SoundPriority=1.000000
  17117. SoundLoopCount=1
  17118. SoundVolume=0.8000
  17119. SoundType=2
  17120.  
  17121. [1492_00_203Se.MP3]
  17122. ;Second, every character type brings a special
  17123. ;ability to members of their group.  As a
  17124. ;Sentinel, you'll cause your groupmates'
  17125. ;weapons to consume less energy.
  17126. SoundFilename=1492_00_203Se.MP3
  17127. SoundPriority=1.000000
  17128. SoundLoopCount=1
  17129. SoundVolume=0.8000
  17130. SoundType=2
  17131.  
  17132. [1492_00_204Se.MP3]
  17133. ;Second, every character type brings a special
  17134. ;ability to members of their group.  As a
  17135. ;Privateer, you'll cause your groupmates'
  17136. ;shields to recharge more quickly.
  17137. SoundFilename=1492_00_204Se.MP3
  17138. SoundPriority=1.000000
  17139. SoundLoopCount=1
  17140. SoundVolume=0.8000
  17141. SoundType=2
  17142.  
  17143. [1492_00_205Se.MP3]
  17144. ;Second, every character type brings a special
  17145. ;ability to members of their group.  As a
  17146. ;Defender, you'll cause your groupmates to
  17147. ;make more critical hits in combat.
  17148. SoundFilename=1492_00_205Se.MP3
  17149. SoundPriority=1.000000
  17150. SoundLoopCount=1
  17151. SoundVolume=0.8000
  17152. SoundType=2
  17153.  
  17154. [1492_00_206Se.MP3]
  17155. ;Second, every character type brings a special
  17156. ;ability to members of their group.  As an
  17157. ;Explorer, you'll cause your groupmates'
  17158. ;reactors to generate energy more quickly.
  17159. SoundFilename=1492_00_206Se.MP3
  17160. SoundPriority=1.000000
  17161. SoundLoopCount=1
  17162. SoundVolume=0.8000
  17163. SoundType=2
  17164.  
  17165. [1492_00_207Se.MP3]
  17166. ;Second, every character type brings a special
  17167. ;ability to members of their group.  As an
  17168. ;Seeker, you'll give your groupmates a bonus
  17169. ;to their warp speeds.
  17170. SoundFilename=1492_00_207Se.MP3
  17171. SoundPriority=1.000000
  17172. SoundLoopCount=1
  17173. SoundVolume=0.8000
  17174. SoundType=2
  17175.  
  17176. [1492_00_208Se.MP3]
  17177. ;OLD MEGAN LINE
  17178. ;Second, every character type brings a special
  17179. ;ability to members of their group.  As a
  17180. ;Mercenary, you'll lower the amount of damage
  17181. ;your groupmates' equipment will take when hit by enemy fire.
  17182. ;NEW MEGAN LINE
  17183. ;Second, every character type brings a special
  17184. ;ability to members of their group.  As an
  17185. ;Enforcer, you'll lower the amount of damage
  17186. ;your groupmates' equipment will take when hit by enemy fire.
  17187. SoundFilename=1492_00_208Se.mp3
  17188. SoundPriority=1.000000
  17189. SoundLoopCount=1
  17190. SoundVolume=0.80000
  17191. SoundType=2
  17192.  
  17193. [1492_00_209Se.MP3]
  17194. ;Second, every character type brings a special
  17195. ;ability to members of their group.  As a
  17196. ;Scout, you'll make your groupmates fly more
  17197. ;quickly in combat.
  17198. SoundFilename=1492_00_209Se.MP3
  17199. SoundPriority=1.000000
  17200. SoundLoopCount=1
  17201. SoundVolume=0.8000
  17202. SoundType=2
  17203.  
  17204. [1492_00_210Se.MP3]
  17205. ;Second, every character type brings a special
  17206. ;ability to members of their group.  As a
  17207. ;Tradesman, you'll increase the profits your
  17208. ;groupmates earn when they sell items to merchants.
  17209. SoundFilename=1492_00_210Se.MP3
  17210. SoundPriority=1.000000
  17211. SoundLoopCount=1
  17212. SoundVolume=0.8000
  17213. SoundType=2
  17214.  
  17215. [1492_00_211Se.MP3]
  17216. ;Third, grouping gives access to a special
  17217. ;chat channel with which you can communicate
  17218. ;privately with your group members.  And
  17219. ;finally, you will have access to a 'grouping'
  17220. ;interface that has a a few special features
  17221. ;to make your gameplay easier.
  17222. SoundFilename=1492_00_211Se.MP3
  17223. SoundPriority=1.000000
  17224. SoundLoopCount=1
  17225. SoundVolume=0.8000
  17226. SoundType=2
  17227.  
  17228. [1492_00_212Se.MP3]
  17229. ;I'll tell you more about the group interface
  17230. ;the first time you join a group.  No hurry, of course!
  17231. SoundFilename=1492_00_212Se.MP3
  17232. SoundPriority=1.000000
  17233. SoundLoopCount=1
  17234. SoundVolume=0.8000
  17235. SoundType=2
  17236.  
  17237. [1492_00_213Se.MP3]
  17238. ;Ah, your first merchant!  The interface
  17239. ;you see before you is the buying and selling
  17240. ;interface, where you can, as you may have
  17241. ;guessed, buy and sell.
  17242. SoundFilename=1492_00_213Se.MP3
  17243. SoundPriority=1.000000
  17244. SoundLoopCount=1
  17245. SoundVolume=0.8000
  17246. SoundType=2
  17247.  
  17248. [1492_00_214Se.MP3]
  17249. ;To the left is your cargo hold, just as
  17250. ;you've seen it before.  There's a new twist,
  17251. ;however.  If you left-click on an object
  17252. ;in your hold, a SELL button will appear,
  17253. ;so you can sell the treasures you find and
  17254. ;earn some credits.
  17255. SoundFilename=1492_00_214Se.MP3
  17256. SoundPriority=1.000000
  17257. SoundLoopCount=1
  17258. SoundVolume=0.8000
  17259. SoundType=2
  17260.  
  17261. [1492_00_215Se.MP3]
  17262. ;Most merchants also have items for sale.
  17263. ; To buy something from a merchant, first
  17264. ;press one of the tabs in the upper right
  17265. ;of the interface to select an item category.
  17266. ; The merchant will display a list of items
  17267. ;they have for sale.  Items you cannot use
  17268. ;will be colored red.
  17269. SoundFilename=1492_00_215Se.MP3
  17270. SoundPriority=1.000000
  17271. SoundLoopCount=1
  17272. SoundVolume=0.8000
  17273. SoundType=2
  17274.  
  17275. [1492_00_216Se.MP3]
  17276. ;If you see something you wish to purchase,
  17277. ;simply left-click on it, and a BUY button
  17278. ;will appear below the item.  When you press
  17279. ;the button, the appropriate amount of credits
  17280. ;will be deducted from your account, and
  17281. ;the item placed in your cargo.
  17282. SoundFilename=1492_00_216Se.MP3
  17283. SoundPriority=1.000000
  17284. SoundLoopCount=1
  17285. SoundVolume=0.8000
  17286. SoundType=2
  17287.  
  17288. [1492_00_217Se.MP3]
  17289. ;This is the secure trade interface.  You
  17290. ;use it to conduct trades with other players.
  17291. SoundFilename=1492_00_217Se.MP3
  17292. SoundPriority=1.000000
  17293. SoundLoopCount=1
  17294. SoundVolume=0.8000
  17295. SoundType=2
  17296.  
  17297. [1492_00_218Se.MP3]
  17298. ;To make a trade, drag the items you are
  17299. ;offering into the slots on the left.  If
  17300. ;you want to trade credits, drag the yellow coin icon.
  17301. SoundFilename=1492_00_218Se.MP3
  17302. SoundPriority=1.000000
  17303. SoundLoopCount=1
  17304. SoundVolume=0.8000
  17305. SoundType=2
  17306.  
  17307. [1492_00_219Se.MP3]
  17308. ;Once you and your trading partner  have
  17309. ;both placed the items you want to trade
  17310. ;in your respective slots, you must each
  17311. ;press the CONFIRM button, and the trade
  17312. ;will then take place.
  17313. SoundFilename=1492_00_219Se.MP3
  17314. SoundPriority=1.000000
  17315. SoundLoopCount=1
  17316. SoundVolume=0.8000
  17317. SoundType=2
  17318.  
  17319. ;***************************************************************************************************
  17320. ;************** Planet exit/entry sounds 
  17321. ;***************************************************************************************************
  17322.  
  17323. [Planet Reentry]
  17324. SoundFilename=planet_re_entry_1.wav
  17325. SoundPriority=.750000
  17326. SoundLoopCount=1
  17327. SoundVolume=0.5600
  17328. SoundMaxVolRadius=500.0
  17329. SoundDropOffRadius=4000.0
  17330.  
  17331. [Planet Takeoff]
  17332. SoundFilename=planet_take_off_1.wav
  17333. SoundPriority=.750000
  17334. SoundLoopCount=1
  17335. SoundVolume=0.5600
  17336. SoundMaxVolRadius=500.0
  17337. SoundDropOffRadius=4000.0
  17338.  
  17339.  
  17340. ;-----------------------------------------------------------------
  17341. ;Megan Tutorial and Front End Dialogue --PICKUPS--  PM 07/05/2002
  17342. ;-----------------------------------------------------------------
  17343.  
  17344.  
  17345. [1492_00_800Se.WAV]
  17346. ;Here - I'll even show you where you're supposed
  17347. ;to go.  This is the last time, though!
  17348. SoundFilename=1492_00_800Se.WAV
  17349. SoundPriority=1.000000
  17350. SoundLoopCount=1
  17351. SoundVolume=0.8000
  17352. SoundType=2
  17353.  
  17354. [1492_00_070Se.WAV]
  17355. ;Good.  You now have a button for that weapon
  17356. ;in your shortcut tray, at the bottom of
  17357. ;your screen. Shortcuts allow you easy access
  17358. ;buttons to activate your items and skills.
  17359. SoundFilename=1492_00_070Se.WAV
  17360. SoundPriority=1.000000
  17361. SoundLoopCount=1
  17362. SoundVolume=0.8000
  17363. SoundType=2
  17364.  
  17365. [1492_00_071Se.WAV]
  17366. ;Your ship's computer will automatically
  17367. ;create a shortcut if you have speace available,
  17368. ;but sometimes you have to do it yourself
  17369. ;-- by dragging from here...
  17370. SoundFilename=1492_00_071Se.WAV
  17371. SoundPriority=1.000000
  17372. SoundLoopCount=1
  17373. SoundVolume=0.8000
  17374. SoundType=2
  17375.  
  17376. [1492_00_801Se.WAV]
  17377. ;To here.
  17378. SoundFilename=1492_00_801Se.WAV
  17379. SoundPriority=1.000000
  17380. SoundLoopCount=1
  17381. SoundVolume=0.8000
  17382. SoundType=2
  17383.  
  17384. [1492_00_802Se.WAV]
  17385. ;This is important, so remember --  to make
  17386. ;a shortcut, drag from here...
  17387. SoundFilename=1492_00_802Se.WAV
  17388. SoundPriority=1.000000
  17389. SoundLoopCount=1
  17390. SoundVolume=0.8000
  17391. SoundType=2
  17392.  
  17393. [1492_00_803Se.WAV]
  17394. ;To here.
  17395. SoundFilename=1492_00_803Se.WAV
  17396. SoundPriority=1.000000
  17397. SoundLoopCount=1
  17398. SoundVolume=0.8000
  17399. SoundType=2
  17400.  
  17401. [1492_00_076Se.WAV]
  17402. ;We're not quite close enough!  Continue
  17403. ;thrusting until the reticle over your shortcut turns green.
  17404. SoundFilename=1492_00_076Se.WAV
  17405. SoundPriority=1.000000
  17406. SoundLoopCount=1
  17407. SoundVolume=0.8000
  17408. SoundType=2
  17409.  
  17410. [1492_00_123Se.WAV]
  17411. ;Excellent.  Here, you'll see instructions
  17412. ;for the selected mission, telling you what
  17413. ;to do next.  Whenever you're not sure what
  17414. ;to do, this is the first place you should look.
  17415. SoundFilename=1492_00_123Se.WAV
  17416. SoundPriority=1.000000
  17417. SoundLoopCount=1
  17418. SoundVolume=0.8000
  17419. SoundType=2
  17420.  
  17421. [1492_00_804Se.WAV]
  17422. ;When you're done reading, close the journal
  17423. ;and we'll continue.
  17424. SoundFilename=1492_00_804Se.WAV
  17425. SoundPriority=1.000000
  17426. SoundLoopCount=1
  17427. SoundVolume=0.8000
  17428. SoundType=2
  17429.  
  17430. [1492_00_805Se.WAV]
  17431. ;Great.  Now let me reiterate my last point
  17432. ;-- whenever you're not sure what to do,
  17433. ;check your mission journal.
  17434. SoundFilename=1492_00_805Se.WAV
  17435. SoundPriority=1.000000
  17436. SoundLoopCount=1
  17437. SoundVolume=0.8000
  17438. SoundType=2
  17439.  
  17440. [1492_00_153Se.wav]
  17441. ;Once you've found whom you're looking for,
  17442. ;move up close, then left-click on them when
  17443. ;your mouse cursor changes to a 'talk' icon.
  17444. SoundFilename=1492_00_153Se.wav
  17445. SoundPriority=1.000000
  17446. SoundLoopCount=1
  17447. SoundVolume=0.8000
  17448. SoundType=2
  17449.  
  17450. [1492_00_806Se.WAV]
  17451. ;Great!  You've received your first mission.
  17452. ; Remember that advice I gave you before
  17453. ;-- always check your mission journal for details.
  17454. SoundFilename=1492_00_806Se.WAV
  17455. SoundPriority=1.000000
  17456. SoundLoopCount=1
  17457. SoundVolume=0.8000
  17458. SoundType=2
  17459.  
  17460. [1492_00_807Se.WAV]
  17461. ;And there you have it.  If your objective
  17462. ;is not clear, try returning to the person
  17463. ;who gave you the mission, and asking them
  17464. ;for help.  Good luck!
  17465. SoundFilename=1492_00_807Se.WAV
  17466. SoundPriority=1.000000
  17467. SoundLoopCount=1
  17468. SoundVolume=0.8000
  17469. SoundType=2
  17470.  
  17471. [1492_00_161Se.wav]
  17472. ;Me again - I have some important information
  17473. ;about your targeting interface.
  17474. SoundFilename=1492_00_161Se.wav
  17475. SoundPriority=1.000000
  17476. SoundLoopCount=1
  17477. SoundVolume=0.8000
  17478. SoundType=2
  17479.  
  17480. [1492_00_162Se.wav]
  17481. ;Take a look down here.  Whenever you target
  17482. ;another ship, or a creature, your computer
  17483. ;estimates how tough it is, and displays
  17484. ;that estimate on your targeting interface.
  17485. SoundFilename=1492_00_162Se.wav
  17486. SoundPriority=1.000000
  17487. SoundLoopCount=1
  17488. SoundVolume=0.8000
  17489. SoundType=2
  17490.  
  17491. [1492_00_163Se.wav]
  17492. ;My advice to you is always to fight with
  17493. ;at least one other player by your side.
  17494. ; You can tell a ship is another player by
  17495. ;the dark blue color of its icon.
  17496. SoundFilename=1492_00_163Se.wav
  17497. SoundPriority=1.000000
  17498. SoundLoopCount=1
  17499. SoundVolume=0.8000
  17500. SoundType=2
  17501.  
  17502. [1492_00_164Se.wav]
  17503. ;The first time you target another player,
  17504. ;I'll tell you about some secret bonuses
  17505. ;you can get for grouping up with your fellow pilots.
  17506. SoundFilename=1492_00_164Se.wav
  17507. SoundPriority=1.000000
  17508. SoundLoopCount=1
  17509. SoundVolume=0.8000
  17510. SoundType=2
  17511.  
  17512. [1492_00_156Se.wav]
  17513. ;This is your Navigation Map. It displays
  17514. ;all known locations in your current sector.
  17515. ; You can also access a galaxy map by pressing
  17516. ;this button, here.
  17517. SoundFilename=1492_00_156Se.wav
  17518. SoundPriority=1.000000
  17519. SoundLoopCount=1
  17520. SoundVolume=0.8000
  17521. SoundType=2
  17522.  
  17523. [1492_00_160Se.wav]
  17524. ;That's it!  It's really quite easy.  Try
  17525. ;clicking on the various icons and buttons
  17526. ;you see here to experiment.  Don't worry
  17527. ;about pressing the wrong thing -- nothing bad will happen.
  17528. SoundFilename=1492_00_160Se.wav
  17529. SoundPriority=1.000000
  17530. SoundLoopCount=1
  17531. SoundVolume=0.8000
  17532. SoundType=2
  17533.  
  17534. [1492_00_172Se.wav]
  17535. ;Hey there - while we're at the starbase,
  17536. ;let me show you how to access some extra
  17537. ;storage space!  Give your 'Equip' button a push.
  17538. SoundFilename=1492_00_172Se.wav
  17539. SoundPriority=1.000000
  17540. SoundLoopCount=1
  17541. SoundVolume=0.8000
  17542. SoundType=2
  17543.  
  17544. [1492_00_179Se.wav]
  17545. ;Thanks.  The bottom of this page shows a
  17546. ;list of the skills your character knows,
  17547. ;as well as the ones you'll be learning later.
  17548. ; The bubbles to the right of each skill
  17549. ;show what level you have achieved in each.
  17550. SoundFilename=1492_00_179Se.wav
  17551. SoundPriority=1.000000
  17552. SoundLoopCount=1
  17553. SoundVolume=0.8000
  17554. SoundType=2
  17555.  
  17556. [1492_00_180Se.wav]
  17557. ;You can left-click on a skill to get more
  17558. ;information, or to upgrade it and gain more
  17559. ;powerful abilities.
  17560. SoundFilename=1492_00_180Se.wav
  17561. SoundPriority=1.000000
  17562. SoundLoopCount=1
  17563. SoundVolume=0.8000
  17564. SoundType=2
  17565.  
  17566. [1492_00_181Se.wav]
  17567. ;Try left-clicking on your skills to learn
  17568. ;more about them, then upgrade one that seems
  17569. ;interesting.  But before you upgrade, you
  17570. ;might want to ask your fellow players for
  17571. ;advice -- remember, they're always your
  17572. ;best source of information.
  17573. SoundFilename=1492_00_181Se.wav
  17574. SoundPriority=1.000000
  17575. SoundLoopCount=1
  17576. SoundVolume=0.8000
  17577. SoundType=2
  17578.  
  17579. [1492_00_199Se.wav]
  17580. ;You've targeted another player, so I'm going
  17581. ;to share a secret with you.  Take a look
  17582. ;at this button, but don't press it yet.
  17583. SoundFilename=1492_00_199Se.wav
  17584. SoundPriority=1.000000
  17585. SoundLoopCount=1
  17586. SoundVolume=0.8000
  17587. SoundType=2
  17588.  
  17589. [1492_00_200Se.wav]
  17590. ;The button is the 'Group' button.  When
  17591. ;you press it, you will issue an invitation
  17592. ;to to join a temporary adventuring party,
  17593. ;commonly referred to as a 'group.'
  17594. SoundFilename=1492_00_200Se.wav
  17595. SoundPriority=1.000000
  17596. SoundLoopCount=1
  17597. SoundVolume=0.8000
  17598. SoundType=2
  17599.  
  17600. [1492_00_808Se.WAV]
  17601. ;That's all for now!  After you finish your
  17602. ;initial training, I'll come back and show
  17603. ;you a secret location where groups of players
  17604. ;can obtain bonus items for their starships.
  17605. ; Until then, carry on!
  17606. SoundFilename=1492_00_808Se.WAV
  17607. SoundPriority=1.000000
  17608. SoundLoopCount=1
  17609. SoundVolume=0.8000
  17610. SoundType=2
  17611.  
  17612. [1492_00_214Se.wav]
  17613. ;To the left is your cargo hold, just as
  17614. ;you've seen it before.  There's a new twist,
  17615. ;however.  If you left-click an object in
  17616. ;your hold, a SELL button will appear that
  17617. ;allows you to sell the treasures you've
  17618. ;found during your adventures.
  17619. SoundFilename=1492_00_214Se.wav
  17620. SoundPriority=1.000000
  17621. SoundLoopCount=1
  17622. SoundVolume=0.8000
  17623. SoundType=2
  17624.  
  17625. [1492_00_216Se.wav]
  17626. ;If you see something you like, left-click
  17627. ;on it, and a BUY button will appear.  Pressing
  17628. ;the button will purchase the item, provided
  17629. ;you have enough credits.
  17630. SoundFilename=1492_00_216Se.wav
  17631. SoundPriority=1.000000
  17632. SoundLoopCount=1
  17633. SoundVolume=0.8000
  17634. SoundType=2
  17635.  
  17636. [1492_00_809Se.WAV]
  17637. ;Congratulations!  You've completed your
  17638. ;initial training received your first hull
  17639. ;upgrade.  You're well on your way to becoming
  17640. ;an important player in the world of Earth and Beyond.
  17641. SoundFilename=1492_00_809Se.WAV
  17642. SoundPriority=1.000000
  17643. SoundLoopCount=1
  17644. SoundVolume=0.8000
  17645. SoundType=2
  17646.  
  17647. [1492_00_810Se.WAV]
  17648. ;OLD MEGAN LINE
  17649. ;The Milky Way is now wide open for you to
  17650. ;explore.  As a Trader, your best choice
  17651. ;is to vist your home system of Tau Ceti,
  17652. ;but if you're willing to take a small detour
  17653. ;to Earth, I'll show you a place where a
  17654. ;group of players can obtain a special, bonus item.
  17655. ;NEW MEGAN LINE
  17656. ;The Milky Way is now wide open for you to
  17657. ;explore.  As a Trader, your best choice
  17658. ;is to seek Lady Isabel deWinter, leader
  17659. ;of InfinitiCorp.  She's currently staying
  17660. ;at Somerled Station in New Edinburg sector
  17661. ;of the Tau Ceti system.  Before you go,
  17662. ;however, you might want to visit Earth.
  17663. ; You'll find a shrine there, where groups
  17664. ;of players may obtain special bonuses to
  17665. ;help them during their adventures...but
  17666. ;the choice is yours!  You can always return to either place.
  17667. SoundFilename=1492_00_810Se.mp3
  17668. SoundPriority=1.000000
  17669. SoundLoopCount=1
  17670. SoundVolume=0.80000
  17671. SoundType=2
  17672.  
  17673. [1492_00_811Se.WAV]
  17674. ;OLD MEGAN LINE
  17675. ;The Milky Way is now wide open for you to
  17676. ;explore.  As an Enforcer, your best choice
  17677. ;is to visit your home system of Alpha Centauri,
  17678. ;but if you're willing to take a small detour
  17679. ;to Earth, I'll show you a place where a
  17680. ;group of players can obtain a special, bonus item.
  17681. ;NEW MEGAN LINE
  17682. ;The Milky Way is now wide open for you to
  17683. ;explore.  As an Enforcer, your best choice
  17684. ;is to seek Admiral Diego Herrerra, leader
  17685. ;of Earthcorps.  He resides in Jagerstadt
  17686. ;City on planet Zeihander, in the Alpha Centauri
  17687. ;system.  Before you go, however, you might
  17688. ;want to visit Earth.  You'll find a shrine
  17689. ;there, where groups of players may obtain
  17690. ;special bonuses to help them during their
  17691. ;adventures...but the choice is yours!  You
  17692. ;can always return to either place.
  17693. SoundFilename=1492_00_811Se.mp3
  17694. SoundPriority=1.000000
  17695. SoundLoopCount=1
  17696. SoundVolume=0.80000
  17697. SoundType=2
  17698.  
  17699. [1492_00_812Se.WAV]
  17700. ;OLD MEGAN LINE
  17701. ;The Milky Way is now wide open for you to
  17702. ;explore.  As a Defender, your best choice
  17703. ;is to visit your home system of Sirius,
  17704. ;but if you're willing to take a small detour
  17705. ;to Jupiter, I'll show you a place where
  17706. ;a group of players can obtain a special, bonus item.
  17707. ;NEW MEGAN LINE
  17708. ;The Milky Way is now wide open for you to
  17709. ;explore.  As a Defender, your best choice
  17710. ;is to seek the guidance of Silva, spiritual
  17711. ;leader of the Shinwa.  He resides at Yasuragi,
  17712. ;on Swooping Eagle planet in the Sirius system.
  17713. ; Before you go, however, you might want
  17714. ;to visit Jupiter.  You'll find a shrine
  17715. ;there, where groups of players may obtain
  17716. ;special bonuses to help them during their
  17717. ;adventures...but the choice is yours!  You
  17718. ;can always return to either place.
  17719. SoundFilename=1492_00_812Se.mp3
  17720. SoundPriority=1.000000
  17721. SoundLoopCount=1
  17722. SoundVolume=0.80000
  17723. SoundType=2
  17724.  
  17725. [1492_00_813Se.WAV]
  17726. ;OLD MEGAN LINE
  17727. ;The Milky Way is now wide open for you to
  17728. ;explore.  As an Explorer, your best choice
  17729. ;is to visit your home system of Capella,
  17730. ;but if you're willing to take a small detour
  17731. ;to Jupiter, I'll show you a place where
  17732. ;a group of players can obtain a special, bonus item.
  17733. ;NEW MEGAN LINE
  17734. ;The Milky Way is now wide open for you to
  17735. ;explore.  As an Explorer, your best choice
  17736. ;is seek the legendary Merjan Kathrada, leader
  17737. ;of the Sha'ha'dem.  She's located in Paren
  17738. ;Station in Kailassa sector of the Capella
  17739. ;system.  Before you go, however, you might
  17740. ;want to visit Jupiter.  You'll find a shrine
  17741. ;there, where groups of players may obtain
  17742. ;special bonuses to help them during their
  17743. ;adventures...but the choice is yours!  You
  17744. ;can always return to either place.
  17745. SoundFilename=1492_00_813Se.mp3
  17746. SoundPriority=1.000000
  17747. SoundLoopCount=1
  17748. SoundVolume=0.80000
  17749. SoundType=2
  17750.  
  17751. [1492_00_814Se.WAV]
  17752. ;OLD MEGAN LINE
  17753. ;The Milky Way is now wide open for you to
  17754. ;explore.  As a Warrior, your best choice
  17755. ;is to visit your home system of Vega, but
  17756. ;if you're willing to take a small detour
  17757. ;to Mars, I'll show you a place where a group
  17758. ;of players can obtain a special, bonus item.
  17759. ;NEW MEGAN LINE
  17760. ;The Milky Way is now wide open for you to
  17761. ;explore.  As a Warrior, your best choice
  17762. ;is to seek the mighty Gratis Augustus Var,
  17763. ;leader of the Centuriata and Legatus Magnus
  17764. ;of the Progen Republic.  He presently inhabits
  17765. ;Arx Tiberius, in Tarsis Sector of the Vega
  17766. ;System.  Before you go, however, you might
  17767. ;want to visit Mars.  You'll find a shrine
  17768. ;there, where groups of players may obtain
  17769. ;special bonuses to help them during their
  17770. ;adventures...but the choice is yours!  You
  17771. ;can always return to either place.
  17772. SoundFilename=1492_00_814Se.mp3
  17773. SoundPriority=1.000000
  17774. SoundLoopCount=1
  17775. SoundVolume=0.80000
  17776. SoundType=2
  17777.  
  17778. [1492_00_815Se.WAV]
  17779. ;OLD MEGAN LINE
  17780. ;The Milky Way is now wide open for you to
  17781. ;explore.  As a Sentinel, your best choice
  17782. ;is to visit your home system of Gallina,
  17783. ;but if you're willing to take a small detour
  17784. ;to Jupiter, I'll show you a place where
  17785. ;a group of players can obtain a special, bonus item.
  17786. ;NEW MEGAN LINE
  17787. ;The Milky Way is now wide open for you to
  17788. ;explore.  As a Sentinel, your best choice
  17789. ;is to seek the guidance of Vinda, leader
  17790. ;of the Sabine and guardian of the Call Forward.
  17791. ; She makes her home at Porvenir Mons, on
  17792. ;Endriago Planet in the Gallina system. 
  17793. ;Before you go, however, you might want to
  17794. ;visit Mars.  You'll find a shrine there,
  17795. ;where groups of players may obtain special
  17796. ;bonuses to help them during their adventures...but
  17797. ;the choice is yours!  You can always return to either place.
  17798. SoundFilename=1492_00_815Se.mp3
  17799. SoundPriority=1.000000
  17800. SoundLoopCount=1
  17801. SoundVolume=0.80000
  17802. SoundType=2
  17803.  
  17804. [1492_00_816Se.WAV]
  17805. ;We've arrived in Jupiter -- ancestral home
  17806. ;of the great Jenquai race.
  17807. SoundFilename=1492_00_816Se.WAV
  17808. SoundPriority=1.000000
  17809. SoundLoopCount=1
  17810. SoundVolume=0.8000
  17811. SoundType=2
  17812.  
  17813. [1492_00_817Se.WAV]
  17814. ;We've arrived in Earth -- ancestral home
  17815. ;of the great Terran race.
  17816. SoundFilename=1492_00_817Se.WAV
  17817. SoundPriority=1.000000
  17818. SoundLoopCount=1
  17819. SoundVolume=0.8000
  17820. SoundType=2
  17821.  
  17822. [1492_00_818Se.WAV]
  17823. ;We've arrived in Mars -- ancestral home
  17824. ;of the great Progen race.
  17825. SoundFilename=1492_00_818Se.WAV
  17826. SoundPriority=1.000000
  17827. SoundLoopCount=1
  17828. SoundVolume=0.8000
  17829. SoundType=2
  17830.  
  17831. [1492_00_819Se.WAV]
  17832. ;To get your bonus item, form a group - the
  17833. ;bigger and more varied the better - and
  17834. ;find the Shrine of Unity.  Once you're at
  17835. ;the shrine, have your group leader target
  17836. ;it, then everyone else in your group should
  17837. ;do the same.  If you're fast enough, you'll
  17838. ;all be given a bonus item you can take with
  17839. ;you on your adventures.
  17840. SoundFilename=1492_00_819Se.WAV
  17841. SoundPriority=1.000000
  17842. SoundLoopCount=1
  17843. SoundVolume=0.8000
  17844. SoundType=2
  17845.  
  17846. [1492_00_820Se.WAV]
  17847. ;And that, my friend, is my last piece of
  17848. ;advice.  I now leave you to seek your destiny
  17849. ;in the world of Earth and Beyond.
  17850. SoundFilename=1492_00_820Se.WAV
  17851. SoundPriority=1.000000
  17852. SoundLoopCount=1
  17853. SoundVolume=0.8000
  17854. SoundType=2
  17855.  
  17856. [1492_00_821Se.WAV]
  17857. ;From here, you can explore your homeworld,
  17858. ;continue on to the asteroid belts, or answer
  17859. ;the call of your class leader and become
  17860. ;a hero in Earth and Beyond's epic story.
  17861. ; The choice is yours, and a lifetime of
  17862. ;adventure awaits you -- make the best of it!
  17863. SoundFilename=1492_00_821Se.WAV
  17864. SoundPriority=1.000000
  17865. SoundLoopCount=1
  17866. SoundVolume=0.8000
  17867. SoundType=2
  17868.  
  17869. [1492_00_822Se.WAV]
  17870. ;This is your friends list - you use it to
  17871. ;keep track of who's online.  Even better,
  17872. ;it's a great shortcut to send private messages.
  17873. ; Just double-click on a friend's name, and
  17874. ;a message box will appear!
  17875. SoundFilename=1492_00_822Se.WAV
  17876. SoundPriority=1.000000
  17877. SoundLoopCount=1
  17878. SoundVolume=0.8000
  17879. SoundType=2
  17880.  
  17881. [1492_00_823Se.WAV]
  17882. ;Psst -- take a look up here!  You have all
  17883. ;kinds of options available to you that will
  17884. ;help make your play experience more fun.
  17885. ; There's too much for me to explain, but
  17886. ;you should spend a few minutes to trying things out.
  17887. SoundFilename=1492_00_823Se.WAV
  17888. SoundPriority=1.000000
  17889. SoundLoopCount=1
  17890. SoundVolume=0.8000
  17891. SoundType=2
  17892.  
  17893. [1492_00_082Se.wav]
  17894. ;Did you notice that your green energy bar
  17895. ;shrank when you fired your weapon?  That
  17896. ;bar represents your reactor's  energy level.
  17897. ; Most weapons and skills will burn energy
  17898. ;from your reactor, so be sure to watch your
  17899. ;reserves.  Running low on power during combat
  17900. ;can have unfortunate consequences.
  17901. SoundFilename=1492_00_082Se.wav
  17902. SoundPriority=1.000000
  17903. SoundLoopCount=1
  17904. SoundVolume=0.8000
  17905. SoundType=2
  17906.  
  17907. [1492_00_017Se.wav]
  17908. ;You interact with your target through a
  17909. ;series of action buttons.  Each object has
  17910. ;a different set of buttons that change according
  17911. ;to the actions available on that object.
  17912. SoundFilename=1492_00_017Se.wav
  17913. SoundPriority=1.000000
  17914. SoundLoopCount=1
  17915. SoundVolume=0.8000
  17916. SoundType=2
  17917.  
  17918. [1492_90_001Se.WAV]
  17919. ;OLD MEGAN LINE
  17920. ;Hello, and welcome to Earth and Beyond!
  17921. ; I'm Megan, your personal digital assistant.
  17922. ; We'll meet in person later - for now, I'll
  17923. ;hang around and help you set up your account.
  17924. ;NEW MEGAN LINE
  17925. ;Hello, and welcome to Earth and Beyond!
  17926. ; I'm Megan, your personal digital assistant,
  17927. ;and itÆs my job to help YOU get in the game.
  17928. SoundFilename=1492_90_001Se.mp3
  17929. SoundPriority=1.000000
  17930. SoundLoopCount=1
  17931. SoundVolume=0.80000
  17932. SoundType=2
  17933.  
  17934. [1492_90_002Se.WAV]
  17935. ;OLD MEGAN LINE
  17936. ;First thing's first!  I need to know if
  17937. ;you already have an EA.com account, so you
  17938. ;can log into the game.
  17939. ;NEW MEGAN LINE
  17940. ;First thingÆs first! I need to know if you
  17941. ;already have an EA member account.  ItÆs
  17942. ;no problem if you donÆt have one yet û creating
  17943. ;an account is free!
  17944. SoundFilename=1492_90_002Se.mp3
  17945. SoundPriority=1.000000
  17946. SoundLoopCount=1
  17947. SoundVolume=0.80000
  17948. SoundType=2
  17949.  
  17950. [1492_90_003Se.WAV]
  17951. ;OLD MEGAN LINE
  17952. ;Well, it's nice to meet another member of
  17953. ;the community!  Go ahead and log in, and
  17954. ;we'll set you up to play Earth and Beyond.
  17955. ;NEW MEGAN LINE
  17956. ;Well!  ItÆs nice to meet another member
  17957. ;of the community.  Go ahead and log in,
  17958. ;and we'll set you up to play.
  17959. SoundFilename=1492_90_003Se.mp3
  17960. SoundPriority=1.000000
  17961. SoundLoopCount=1
  17962. SoundVolume=0.80000
  17963. SoundType=2
  17964.  
  17965. [1492_90_004Se.WAV]
  17966. ;OLD MEGAN LINE
  17967. ;You don't have an account?  Well, getting
  17968. ;one may simply be a click away!  EA.com
  17969. ;is a partner with America Online, and if
  17970. ;you have an AOL, AOL Instant Messenger,
  17971. ;Compuserve 2000, or Netscape account, we've
  17972. ;reserved your screen name for you.   Do
  17973. ;you have an account with one of these services
  17974. ;that you'd like to use?
  17975. ;NEW MEGAN LINE
  17976. ;No account?  Well, getting one may be a
  17977. ;click away!  EA and America Online are partners,
  17978. ;and if you have an AOL, AOL Instant Messenger,
  17979. ;Compuserve 2000 or Netscape account, we've
  17980. ;reserved your screen name for you. Do you
  17981. ;have a screen name from one of these services
  17982. ;you'd like to use?
  17983. SoundFilename=1492_90_004Se.mp3
  17984. SoundPriority=1.000000
  17985. SoundLoopCount=1
  17986. SoundVolume=0.80000
  17987. SoundType=2
  17988.  
  17989. [1492_90_005Se.WAV]
  17990. ;OLD MEGAN LINE
  17991. ;In that case, let's create an account for
  17992. ;you!  Enter a name and password you'd like,
  17993. ;then press 'Next'.
  17994. ;NEW MEGAN LINE
  17995. ;In that case, let's create an EA member
  17996. ;account!  Enter a name and password you'd
  17997. ;like, then press 'Next'.
  17998. SoundFilename=1492_90_005Se.mp3
  17999. SoundPriority=1.000000
  18000. SoundLoopCount=1
  18001. SoundVolume=0.80000
  18002. SoundType=2
  18003.  
  18004. [1492_90_006Se.WAV]
  18005. ;OLD MEGAN LINE
  18006. ;Great!  Please enter your name and password
  18007. ;for that service, so I can authenticate
  18008. ;your ownership of the name.  Once I've authenticated,
  18009. ;we'll create an identical EA.com account
  18010. ;for you.  And you'll be able to select a
  18011. ;separate EA.com password on the next screen. 
  18012. ;NEW MEGAN LINE
  18013. ;Great!  Please enter your screen name and
  18014. ;password for that service, so I can authenticate
  18015. ;the name and create an identical EA member
  18016. ;account.  You'll be able to select a separate
  18017. ;.compassword on the next screen. 
  18018. SoundFilename=1492_90_006Se.mp3
  18019. SoundPriority=1.000000
  18020. SoundLoopCount=1
  18021. SoundVolume=0.80000
  18022. SoundType=2
  18023.  
  18024. [1492_90_007Se.WAV]
  18025. ;OLD MEGAN LINE
  18026. ;Oops!  It appears that username and password
  18027. ;combination is incorrect.  Press the 'OK'
  18028. ;button, then try again.
  18029. ;NEW MEGAN LINE
  18030. ;Hmmm...  It appears that screen name and
  18031. ;password combination is incorrect.  Press
  18032. ;the 'OK' button, then try again.
  18033. SoundFilename=1492_90_007Se.mp3
  18034. SoundPriority=1.000000
  18035. SoundLoopCount=1
  18036. SoundVolume=0.80000
  18037. SoundType=2
  18038.  
  18039. [1492_90_008Se.WAV]
  18040. ;OLD MEGAN LINE
  18041. ;We're in!  Now, choose a password for your
  18042. ;EA.com account.  The best passwords are
  18043. ;a combination of numbers and letters that
  18044. ;have no meaning to anyone but you.  Don't
  18045. ;choose a common word, or anything that someone
  18046. ;who knows you could guess.  Things like
  18047. ;birthdays and pet names may be easy to remember,
  18048. ;but they don't make secure passwords.
  18049. ;NEW MEGAN LINE
  18050. ;YouÆve been authenticated û that EA member
  18051. ;name is yours! Now, letÆs choose a password.
  18052. ;The best passwords are a combination of
  18053. ;numbers and letters that have no meaning
  18054. ;to anyone but you.  Don't choose a common
  18055. ;word, or anything that someone who knows
  18056. ;you could guess.  Things like birthdays
  18057. ;and pet names may be easy to remember, but
  18058. ;they don't make secure passwords.
  18059. SoundFilename=1492_90_008Se.mp3
  18060. SoundPriority=1.000000
  18061. SoundLoopCount=1
  18062. SoundVolume=0.80000
  18063. SoundType=2
  18064.  
  18065. [1492_90_009Se.WAV]
  18066. ;OLD MEGAN LINE
  18067. ;Great!  I'll need to know a little about
  18068. ;you, so I can customize the registration
  18069. ;process.  Fill in your date of birth, gender,
  18070. ;and the country from which you'll be playing
  18071. ;Earth and Beyond.  We'll also need your
  18072. ;e-mail address, so we can contact you about
  18073. ;your account.  But don't worry; we respect
  18074. ;everyone's privacy.  You can learn about
  18075. ;our privacy policy by clicking on the link on this page.
  18076. ;NEW MEGAN LINE
  18077. ;Great!  Now, I need to know a little more
  18078. ;about you, so I can customize your registration
  18079. ;process.  Fill in your date of birth, gender,
  18080. ;and the country from which you'll be playing
  18081. ;Earth and Beyond.  We'll also need your
  18082. ;e-mail address, so we can contact you about
  18083. ;your account.  But don't worry; EA will
  18084. ;respect your privacy.  You can learn about
  18085. ;our privacy policy by clicking the link
  18086. ;at the bottom of this page.
  18087. SoundFilename=1492_90_009Se.mp3
  18088. SoundPriority=1.000000
  18089. SoundLoopCount=1
  18090. SoundVolume=0.80000
  18091. SoundType=2
  18092.  
  18093. [1492_90_010Se.WAV]
  18094. ;OLD MEGAN LINE
  18095. ;Oops!  The birthdate you provided tells
  18096. ;me you're under 13 years old.  I'm very
  18097. ;sorry, but I'm not allowed to collect information
  18098. ;about someone unless they're at least 13.
  18099. ; You'll need to find a parent or guardian,
  18100. ;and have them complete your registration
  18101. ;for you.  Hurry back!
  18102. ;NEW MEGAN LINE
  18103. ;Oops!  The birthdate you provided tells
  18104. ;me you're under 13 years old.  I'm sorry,
  18105. ;but I'm not allowed to collect information
  18106. ;about someone unless they're at least 13.
  18107. ; You can still play Earth and Beyond, however
  18108. ;û just find your parent or guardian, and
  18109. ;have them complete the registration for you.  Hurry back!
  18110. SoundFilename=1492_90_010Se.mp3
  18111. SoundPriority=1.000000
  18112. SoundLoopCount=1
  18113. SoundVolume=0.80000
  18114. SoundType=2
  18115.  
  18116. [1492_90_011Se.WAV]
  18117. ;OLD MEGAN LINE
  18118. ;Thank you.  Since you're under 18, I'll
  18119. ;need a valid email address for a parent
  18120. ;or guardian to complete your registration.
  18121. ; Or, you can have them complete the registration
  18122. ;process themselves - whichever you like.
  18123. ;NEW MEGAN LINE
  18124. ;Thanks!  Since you're under 18, I'll need
  18125. ;a valid email address for a parent or guardian
  18126. ;to complete your registration.  Or, you
  18127. ;can have them complete the registration
  18128. ;process for you - whichever you like.
  18129. SoundFilename=1492_90_011Se.mp3
  18130. SoundPriority=1.000000
  18131. SoundLoopCount=1
  18132. SoundVolume=0.80000
  18133. SoundType=2
  18134.  
  18135. [1492_90_012Se.WAV]
  18136. ;Earth and Beyond is a dynamic game in an
  18137. ;ever-evolving universe, and that means things
  18138. ;change all the time -- for the better, of
  18139. ;course!  We'd like to notify you of these
  18140. ;improvements as soon as they happen.  Just
  18141. ;check the YES box, and we'll be sure to keep you updated!
  18142. SoundFilename=1492_90_012Se.WAV
  18143. SoundPriority=1.000000
  18144. SoundLoopCount=1
  18145. SoundVolume=0.8000
  18146. SoundType=2
  18147.  
  18148. [1492_90_013Se.WAV]
  18149. ;Earth and Beyond is a dynamic game in an
  18150. ;ever-evolving universe, and that means things
  18151. ;change all the time -- for the better, of
  18152. ;course!  We'd like to notify you of these
  18153. ;improvements as soon as they happen, as
  18154. ;well as tell you about exciting new EA products.
  18155. ; Just check the YES box, and we'll be sure
  18156. ;to keep you updated!
  18157. SoundFilename=1492_90_013Se.WAV
  18158. SoundPriority=1.000000
  18159. SoundLoopCount=1
  18160. SoundVolume=0.8000
  18161. SoundType=2
  18162.  
  18163. [1492_90_014Se.WAV]
  18164. ;From time-to-time, one of EA.com's partners
  18165. ;makes exciting product news or discounts
  18166. ;available to our members.  If you'd like
  18167. ;to receive these offers via e-mail, just check the YES box.
  18168. SoundFilename=1492_90_014Se.WAV
  18169. SoundPriority=1.000000
  18170. SoundLoopCount=1
  18171. SoundVolume=0.8000
  18172. SoundType=2
  18173.  
  18174. [1492_90_015Se.WAV]
  18175. ;OLD MEGAN LINE
  18176. ;We'd like to email you from time-to-time
  18177. ;to let you know about new games, updates
  18178. ;to Earth and Beyond, and special offers
  18179. ;from EA.com partners.   If you want to know
  18180. ;more, just check the appropriate boxes on
  18181. ;this page and and we'll be sure to keep you updated!
  18182. ;NEW MEGAN LINE
  18183. ;We'd like to email you from time-to-time
  18184. ;to let you know about new games, updates
  18185. ;to Earth and Beyond, and special offers
  18186. ;from EA.com partners.   If you want to know
  18187. ;more, just make the appropriate selections
  18188. ;on this page, and we'll be sure to keep you updated!
  18189. SoundFilename=1492_90_015Se.mp3
  18190. SoundPriority=1.000000
  18191. SoundLoopCount=1
  18192. SoundVolume=0.80000
  18193. SoundType=2
  18194.  
  18195. [1492_90_016Se.WAV]
  18196. ;OLD MEGAN LINE
  18197. ;Your first month of Earth and Beyond is
  18198. ;free, but to ensure uninterrupted fun, we'll
  18199. ;need to know how to continue your subscription
  18200. ;after your free period is over.  Select
  18201. ;a method below, then click 'Next'.
  18202. ;NEW MEGAN LINE
  18203. ;Great!  Remember, your first 30 days of
  18204. ;Earth and Beyond are free, but to ensure
  18205. ;uninterrupted fun, we'll need to know how
  18206. ;to continue your subscription after your
  18207. ;free period expires.  You wonÆt be charged
  18208. ;until after your free period, of course.
  18209. ; Select a method below, then click 'Next'.
  18210. SoundFilename=1492_90_016Se.mp3
  18211. SoundPriority=1.000000
  18212. SoundLoopCount=1
  18213. SoundVolume=0.80000
  18214. SoundType=2
  18215.  
  18216. [1492_90_017Se.WAV]
  18217. ;OLD MEGAN LINE
  18218. ;Checking it is!  You'll need to make a quick
  18219. ;call to our toll-free 800 number so we can
  18220. ;set that up for you.  We've already saved
  18221. ;your account name and password, so don't
  18222. ;worry about getting into the game once you've
  18223. ;called.  You'll be able to log in right away.
  18224. ;NEW MEGAN LINE
  18225. ;Checking it is!  You'll need to make a quick
  18226. ;call to our toll-free number so we can set
  18227. ;that up for you.  Once youÆve completed
  18228. ;the call, youÆll be able to log in right away.
  18229. SoundFilename=1492_90_017Se.mp3
  18230. SoundPriority=1.000000
  18231. SoundLoopCount=1
  18232. SoundVolume=0.80000
  18233. SoundType=2
  18234.  
  18235. [1492_90_018Se.WAV]
  18236. ;OLD MEGAN LINE
  18237. ;Excellent.  Please complete your billing
  18238. ;information, and I'll process it immediately.
  18239. ; And don't worry about your credit card's
  18240. ;safety - our process is quite secure!
  18241. ;NEW MEGAN LINE
  18242. ;Credit card it is!  Please complete your
  18243. ;billing information, and I'll set everything
  18244. ;up for you.  And don't worry about your
  18245. ;card's safety - our process is quite secure!
  18246. SoundFilename=1492_90_018Se.mp3
  18247. SoundPriority=1.000000
  18248. SoundLoopCount=1
  18249. SoundVolume=0.80000
  18250. SoundType=2
  18251.  
  18252. [1492_90_019Se.WAV]
  18253. ;OLD MEGAN LINE
  18254. ;Now, I'll need the registration code from
  18255. ;the back of your Earth and Beyond CD.  Simply
  18256. ;type it in, and click 'Next'.
  18257. ;NEW MEGAN LINE
  18258. ;Now, I'll need the registration code from
  18259. ;the back of your Earth and Beyond CD.  Simply
  18260. ;type it in, and click 'Next'.
  18261. SoundFilename=1492_90_019Se.mp3
  18262. SoundPriority=1.000000
  18263. SoundLoopCount=1
  18264. SoundVolume=0.80000
  18265. SoundType=2
  18266.  
  18267. [1492_90_020Se.WAV]
  18268. ;OLD MEGAN LINE
  18269. ;Game time it is!  Please enter the code
  18270. ;from the back of your gametime card, and
  18271. ;I'll credit your account.
  18272. ;NEW MEGAN LINE
  18273. ;Game time it is!  Please enter the code
  18274. ;from the back of your gametime card, and
  18275. ;I'll credit your account.
  18276. SoundFilename=1492_90_020Se.mp3
  18277. SoundPriority=1.000000
  18278. SoundLoopCount=1
  18279. SoundVolume=0.80000
  18280. SoundType=2
  18281.  
  18282. [1492_90_021Se.WAV]
  18283. ;OLD MEGAN LINE
  18284. ;Now let's choose your subscription plan!
  18285. ; Your first month of Earth and Beyond is
  18286. ;free with no obligation; how you subscribe
  18287. ;after the first month is up to you, but
  18288. ;the longer you subscribe, the more you'll
  18289. ;save!  No matter which plan you choose,
  18290. ;you won't be charged until the end of your
  18291. ;30-day trial, and your subscription will
  18292. ;automatically renew whenever it expires.
  18293. ;NEW MEGAN LINE
  18294. ;Now let's choose an Earth and Beyond subscription
  18295. ;plan, and add it to your member account.
  18296. ; Your first 30 days of Earth and Beyond
  18297. ;are free with no obligation; after that
  18298. ;time, your subscription will automatically
  18299. ;renew whenever it expires until you tell
  18300. ;us otherwise.  And by the way û no matter
  18301. ;how many different games you subscribe to,
  18302. ;you only need one EA member account for
  18303. ;all your subscriptions. 
  18304. SoundFilename=1492_90_021Se.mp3
  18305. SoundPriority=1.000000
  18306. SoundLoopCount=1
  18307. SoundVolume=0.80000
  18308. SoundType=2
  18309.  
  18310. [1492_90_022Se.WAV]
  18311. ;OLD MEGAN LINE
  18312. ;We're ready to process your order!  Just
  18313. ;confirm your information, click 'Next',
  18314. ;and I'll hop right to it!
  18315. ;NEW MEGAN LINE
  18316. ;We're ready to process your order!  Just
  18317. ;confirm your information, click 'Next',
  18318. ;and I'll hop right to it!
  18319. SoundFilename=1492_90_022Se.mp3
  18320. SoundPriority=1.000000
  18321. SoundLoopCount=1
  18322. SoundVolume=0.80000
  18323. SoundType=2
  18324.  
  18325. [1492_90_023Se.WAV]
  18326. ;OLD MEGAN LINE
  18327. ;Oops!  It seems someone already owns that
  18328. ;username.  How about trying one of the suggestions
  18329. ;I've listed below?  Don't worry about getting
  18330. ;the perfect name; this is only for using
  18331. ;the EA.com service.  You'll be able to pick
  18332. ;a different character name once you're in the game.
  18333. ;NEW MEGAN LINE
  18334. ;Oops!  Looks like someone already owns the
  18335. ;member name you chose.  How about trying
  18336. ;one of the suggestions below?  Don't worry
  18337. ;about getting the perfect name; this is
  18338. ;only for your EA member account.  You'll
  18339. ;be able to pick different names for your
  18340. ;Earth and Beyond characters.
  18341. SoundFilename=1492_90_023Se.mp3
  18342. SoundPriority=1.000000
  18343. SoundLoopCount=1
  18344. SoundVolume=0.80000
  18345. SoundType=2
  18346.  
  18347. [1492_90_024Se.WAV]
  18348. ;OLD MEGAN LINE
  18349. ;I'm processing your order!  Hang in there,
  18350. ;and I'll let you know when I'm finished.
  18351. ;NEW MEGAN LINE
  18352. ;Processing now, Captain û stand by!
  18353. SoundFilename=1492_90_024Se.mp3
  18354. SoundPriority=1.000000
  18355. SoundLoopCount=1
  18356. SoundVolume=0.80000
  18357. SoundType=2
  18358.  
  18359. [1492_90_025Se.WAV]
  18360. ;OLD MEGAN LINE
  18361. ;Congratulations!  Your registration is complete.
  18362. ;NEW MEGAN LINE
  18363. ;Congratulations!  Your registration is complete.
  18364. ; If you ever need to update your information,
  18365. ;simply press the æAccount ManagementÆ button
  18366. ;at the bottom of your Earth and Beyond login screen.
  18367. SoundFilename=1492_90_025Se.mp3
  18368. SoundPriority=1.000000
  18369. SoundLoopCount=1
  18370. SoundVolume=0.80000
  18371. SoundType=2
  18372.  
  18373. [1492_90_026Se.WAV]
  18374. ;You may now login to create a character,
  18375. ;customize your own starship, and get started
  18376. ;on a lifetime of adventure in the Milky
  18377. ;Way Galaxy.  And, best of all, I'll be there
  18378. ;to help you!  See you inside!
  18379. SoundFilename=1492_90_026Se.WAV
  18380. SoundPriority=1.000000
  18381. SoundLoopCount=1
  18382. SoundVolume=0.8000
  18383. SoundType=2
  18384.  
  18385. [1492_90_027Se.WAV]
  18386. ;OLD MEGAN LINE
  18387. ;Did a friend refer you to Earth and Beyond?
  18388. ; If so did, enter their account name here,
  18389. ;and we'll be sure to give them a special bonus.
  18390. ;NEW MEGAN LINE
  18391. ;Now that youÆre registered, please let us
  18392. ;know if a friend referred you to Earth and
  18393. ;Beyond.  If they did, you can enter their
  18394. ;EA member name here, and we'll give them a special bonus.
  18395. SoundFilename=1492_90_027Se.mp3
  18396. SoundPriority=1.000000
  18397. SoundLoopCount=1
  18398. SoundVolume=0.80000
  18399. SoundType=2
  18400.  
  18401. [1492_90_028Se.WAV]
  18402. ;OLD MEGAN LINE
  18403. ;Oops!  My records show that's not a valid
  18404. ;account name.  Why don't you check the spelling,
  18405. ;then try again?
  18406. ;NEW MEGAN LINE
  18407. ;Oops!  My records show that's not a valid
  18408. ;member name.  Why don't you check the spelling,
  18409. ;then try again?
  18410. SoundFilename=1492_90_028Se.mp3
  18411. SoundPriority=1.000000
  18412. SoundLoopCount=1
  18413. SoundVolume=0.80000
  18414. SoundType=2
  18415.  
  18416. [1492_90_029Se.WAV]
  18417. ;OLD MEGAN LINE
  18418. ;Great!  We've found your friend's account,
  18419. ;and given them credit for referring you.  Thanks!
  18420. ;NEW MEGAN LINE
  18421. ;Great!  We've given your friend credit for
  18422. ;referring you.  Thanks!
  18423. SoundFilename=1492_90_029Se.mp3
  18424. SoundPriority=1.000000
  18425. SoundLoopCount=1
  18426. SoundVolume=0.80000
  18427. SoundType=2
  18428.  
  18429. [1492_90_030Se.WAV]
  18430. ;OLD MEGAN LINE
  18431. ;Hmm.  I'll need to close Earth and Beyond
  18432. ;down and launch your Web browser so you
  18433. ;can manage your account.  Is that OK?
  18434. ;NEW MEGAN LINE
  18435. ;Hmm.  I'll need to close Earth and Beyond
  18436. ;and launch your Web browser to manage your
  18437. ;account.  Is that OK?
  18438. SoundFilename=1492_90_030Se.mp3
  18439. SoundPriority=1.000000
  18440. SoundLoopCount=1
  18441. SoundVolume=0.80000
  18442. SoundType=2
  18443.  
  18444. [1492_90_031Se.WAV]
  18445. ;Finally we meet!  I'm your Digital User
  18446. ;Assistant, Megan, and it's my job to welcome
  18447. ;you to...Earth and Beyond!
  18448. SoundFilename=1492_90_031Se.WAV
  18449. SoundPriority=1.000000
  18450. SoundLoopCount=1
  18451. SoundVolume=0.8000
  18452. SoundType=2
  18453.  
  18454. [1492_90_032Se.WAV]
  18455. ;Now that we've completed your account registration,
  18456. ;let's move on to something much more exciting
  18457. ;- creating a character and customing your very own starship!
  18458. SoundFilename=1492_90_032Se.WAV
  18459. SoundPriority=1.000000
  18460. SoundLoopCount=1
  18461. SoundVolume=0.8000
  18462. SoundType=2
  18463.  
  18464. [1492_90_033Se.WAV]
  18465. ;OLD MEGAN LINE
  18466. ;Hey, Congratulations!  You're eligible for
  18467. ;a bonus because you've referred others to
  18468. ;Earth and Beyond.  You can choose a reward
  18469. ;now if you like, or keep referring friends
  18470. ;to qualify for even better prizes!
  18471. ;NEW MEGAN LINE
  18472. ;Congratulations!  You've won a bonus for
  18473. ;referring friends to Earth and Beyond. 
  18474. ;You can choose a reward now, or keep referring
  18475. ;to qualify for even better prizes!
  18476. SoundFilename=1492_90_033Se.mp3
  18477. SoundPriority=1.000000
  18478. SoundLoopCount=1
  18479. SoundVolume=0.80000
  18480. SoundType=2
  18481.  
  18482. [1492_90_034Se.WAV]
  18483. ;OLD MEGAN LINE
  18484. ;All done!  Your billing information has been updated.
  18485. ;NEW MEGAN LINE
  18486. ;All done!  Your billing information has been updated.
  18487. SoundFilename=1492_90_034Se.mp3
  18488. SoundPriority=1.000000
  18489. SoundLoopCount=1
  18490. SoundVolume=0.80000
  18491. SoundType=2
  18492.  
  18493. [1492_90_035Se.WAV]
  18494. ;OLD MEGAN LINE
  18495. ;Hey, I know you...welcome back!  Click the
  18496. ;NEXT button, and we'll update your billing
  18497. ;information so you can get in the action.
  18498. ;NEW MEGAN LINE
  18499. ;Hey, I know you...welcome back!  Click the
  18500. ;NEXT button, and we'll update your account
  18501. ;so you can get in the action.
  18502. SoundFilename=1492_90_035Se.mp3
  18503. SoundPriority=1.000000
  18504. SoundLoopCount=1
  18505. SoundVolume=0.80000
  18506. SoundType=2
  18507.  
  18508.  
  18509. ;;;  -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
  18510. ;;;  -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
  18511. ;;;
  18512. ;;;  Final MEGAN pickups - NEW entries 08/03/02
  18513. ;;;
  18514. ;;;  -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
  18515. ;;;  -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
  18516.  
  18517.  
  18518.  
  18519. [1492_00_051Se.mp3]
  18520. ;This station is a weapon simulator.  Here,
  18521. ;I'll teach you how to equip weapons, fire
  18522. ;on another ship, and show you what it's like to take damage.
  18523. SoundFilename=1492_00_051Se.mp3
  18524. SoundPriority=1.000000
  18525. SoundLoopCount=1
  18526. SoundVolume=0.80000
  18527. SoundType=2
  18528.  
  18529. [1492_00_074Se.mp3]
  18530. ;Do you see how your weapon shortcut had
  18531. ;a green reticle over it?  That means your
  18532. ;target is within range.  Click your shortcut
  18533. ;button or press the corresponding number
  18534. ;on your keyboard to fire at the turret.
  18535. SoundFilename=1492_00_074Se.mp3
  18536. SoundPriority=1.000000
  18537. SoundLoopCount=1
  18538. SoundVolume=0.80000
  18539. SoundType=2
  18540.  
  18541. [1492_00_500se.mp3]
  18542. ;We're in!
  18543. SoundFilename=1492_00_500se.mp3
  18544. SoundPriority=1.000000
  18545. SoundLoopCount=1
  18546. SoundVolume=0.80000
  18547. SoundType=2
  18548.  
  18549. [1492_00_501se.mp3]
  18550. ;Good to go.  We're in!
  18551. SoundFilename=1492_00_501se.mp3
  18552. SoundPriority=1.000000
  18553. SoundLoopCount=1
  18554. SoundVolume=0.80000
  18555. SoundType=2
  18556.  
  18557. [1492_00_502se.mp3]
  18558. ;We're in -- fasten your seatbelt!
  18559. SoundFilename=1492_00_502se.mp3
  18560. SoundPriority=1.000000
  18561. SoundLoopCount=1
  18562. SoundVolume=0.80000
  18563. SoundType=2
  18564.  
  18565. [1492_00_503se.mp3]
  18566. ;Login confirmed, Captain!
  18567. SoundFilename=1492_00_503se.mp3
  18568. SoundPriority=1.000000
  18569. SoundLoopCount=1
  18570. SoundVolume=0.80000
  18571. SoundType=2
  18572.  
  18573. [1492_00_504se.mp3]
  18574. ;Good to go!
  18575. SoundFilename=1492_00_504se.mp3
  18576. SoundPriority=1.000000
  18577. SoundLoopCount=1
  18578. SoundVolume=0.80000
  18579. SoundType=2
  18580.  
  18581. [1492_00_505se.mp3]
  18582. ;You got it!
  18583. SoundFilename=1492_00_505se.mp3
  18584. SoundPriority=1.000000
  18585. SoundLoopCount=1
  18586. SoundVolume=0.80000
  18587. SoundType=2
  18588.  
  18589. [1492_00_506se.mp3]
  18590. ;Excellent -- we're in!
  18591. SoundFilename=1492_00_506se.mp3
  18592. SoundPriority=1.000000
  18593. SoundLoopCount=1
  18594. SoundVolume=0.80000
  18595. SoundType=2
  18596.  
  18597. [1492_00_507se.mp3]
  18598. ;I'm having trouble communicating with the
  18599. ;Earth and Beyond servers.
  18600. SoundFilename=1492_00_507se.mp3
  18601. SoundPriority=1.000000
  18602. SoundLoopCount=1
  18603. SoundVolume=0.80000
  18604. SoundType=2
  18605.  
  18606. [1492_00_508se.mp3]
  18607. ;I can't seem to reach the Earth and Beyond servers.
  18608. SoundFilename=1492_00_508se.mp3
  18609. SoundPriority=1.000000
  18610. SoundLoopCount=1
  18611. SoundVolume=0.80000
  18612. SoundType=2
  18613.  
  18614. [1492_00_509se.mp3]
  18615. ;I'm unable to contact the Earth and Beyond servers.
  18616. SoundFilename=1492_00_509se.mp3
  18617. SoundPriority=1.000000
  18618. SoundLoopCount=1
  18619. SoundVolume=0.80000
  18620. SoundType=2
  18621.  
  18622. [1492_00_510se.mp3]
  18623. ;It's probably a temporary network problem.
  18624. ; Wait a few moments, then try again.
  18625. SoundFilename=1492_00_510se.mp3
  18626. SoundPriority=1.000000
  18627. SoundLoopCount=1
  18628. SoundVolume=0.80000
  18629. SoundType=2
  18630.  
  18631. [1492_00_511se.mp3]
  18632. ;I'm sure it's just temporary.  Try again
  18633. ;in a couple of minutes.
  18634. SoundFilename=1492_00_511se.mp3
  18635. SoundPriority=1.000000
  18636. SoundLoopCount=1
  18637. SoundVolume=0.80000
  18638. SoundType=2
  18639.  
  18640. [1492_00_512se.mp3]
  18641. ;Still can't connect; the servers may be
  18642. ;down for maintenance.  You might want to
  18643. ;visit our website for a status update.
  18644. SoundFilename=1492_00_512se.mp3
  18645. SoundPriority=1.000000
  18646. SoundLoopCount=1
  18647. SoundVolume=0.80000
  18648. SoundType=2
  18649.  
  18650. [1492_00_513se.mp3]
  18651. ;No luck!  I bet the servers are down for
  18652. ;maintenance.  Try waiting a few minutes,
  18653. ;or check our website for a status update.
  18654. SoundFilename=1492_00_513se.mp3
  18655. SoundPriority=1.000000
  18656. SoundLoopCount=1
  18657. SoundVolume=0.80000
  18658. SoundType=2
  18659.  
  18660. [1492_00_514se.mp3]
  18661. ;Welcome back, Captain!
  18662. SoundFilename=1492_00_514se.mp3
  18663. SoundPriority=1.000000
  18664. SoundLoopCount=1
  18665. SoundVolume=0.80000
  18666. SoundType=2
  18667.  
  18668. [1492_00_515se.mp3]
  18669. ;Greetings!  Ready when you are!
  18670. SoundFilename=1492_00_515se.mp3
  18671. SoundPriority=1.000000
  18672. SoundLoopCount=1
  18673. SoundVolume=0.80000
  18674. SoundType=2
  18675.  
  18676. [1492_00_516se.mp3]
  18677. ;Hey, Captain -- let's see that name and password!
  18678. SoundFilename=1492_00_516se.mp3
  18679. SoundPriority=1.000000
  18680. SoundLoopCount=1
  18681. SoundVolume=0.80000
  18682. SoundType=2
  18683.  
  18684. [1492_00_517se.mp3]
  18685. ;Welcome back!  Ready to get started?
  18686. SoundFilename=1492_00_517se.mp3
  18687. SoundPriority=1.000000
  18688. SoundLoopCount=1
  18689. SoundVolume=0.80000
  18690. SoundType=2
  18691.  
  18692. [1492_00_518se.mp3]
  18693. ;Still there?  I'm waiting for you on the next screen!
  18694. SoundFilename=1492_00_518se.mp3
  18695. SoundPriority=1.000000
  18696. SoundLoopCount=1
  18697. SoundVolume=0.80000
  18698. SoundType=2
  18699.  
  18700. [1492_00_519se.mp3]
  18701. ;Still no luck, I'm afraid.
  18702. SoundFilename=1492_00_519se.mp3
  18703. SoundPriority=1.000000
  18704. SoundLoopCount=1
  18705. SoundVolume=0.80000
  18706. SoundType=2
  18707.  
  18708. [1492_00_520se.mp3]
  18709. ;Nope...taken.
  18710. SoundFilename=1492_00_520se.mp3
  18711. SoundPriority=1.000000
  18712. SoundLoopCount=1
  18713. SoundVolume=0.80000
  18714. SoundType=2
  18715.  
  18716. [1492_00_521se.mp3]
  18717. ;'Fraid not...try again?
  18718. SoundFilename=1492_00_521se.mp3
  18719. SoundPriority=1.000000
  18720. SoundLoopCount=1
  18721. SoundVolume=0.80000
  18722. SoundType=2
  18723.  
  18724. [1492_00_522se.mp3]
  18725. ;Still no good...
  18726. SoundFilename=1492_00_522se.mp3
  18727. SoundPriority=1.000000
  18728. SoundLoopCount=1
  18729. SoundVolume=0.80000
  18730. SoundType=2
  18731.  
  18732. [1492_00_523se.mp3]
  18733. ;Your name's been approved -- see you on the other side!
  18734. SoundFilename=1492_00_523se.mp3
  18735. SoundPriority=1.000000
  18736. SoundLoopCount=1
  18737. SoundVolume=0.80000
  18738. SoundType=2
  18739.  
  18740. [1492_00_540Se.WAV]
  18741. ;Here it is!  Your first starship.  Take
  18742. ;a moment to see if everything is the way
  18743. ;you want it.  When you're ready to continue, press 'Next.'
  18744. SoundFilename=1492_00_540Se.WAV
  18745. SoundPriority=1.000000
  18746. SoundLoopCount=1
  18747. SoundVolume=0.80000
  18748. SoundType=2
  18749.  
  18750. [1492_00_541Se.mp3]
  18751. ;You may also drag a skill's icon to your
  18752. ;shortcut bar, just like you did earlier, with your weapon.  
  18753. SoundFilename=1492_00_181Se.mp3
  18754. SoundPriority=1.000000
  18755. SoundLoopCount=1
  18756. SoundVolume=0.80000
  18757. SoundType=2
  18758.  
  18759. [1492_00_535se.mp3]
  18760. ;Did you know you can change the view of
  18761. ;your ship?  Your F9 key swaps between a
  18762. ;bridge shot and a view from outside your
  18763. ;ship, while your F10 key allows you to alternate
  18764. ;between various external views.
  18765. SoundFilename=1492_00_535se.mp3
  18766. SoundPriority=1.000000
  18767. SoundLoopCount=1
  18768. SoundVolume=0.80000
  18769. SoundType=2
  18770.  
  18771. [1492_00_536se.mp3]
  18772. ;Regardless of which viewpoint you choose,
  18773. ;you may adjust your viewpoint  by holding
  18774. ;down your 'Control' button and moving your
  18775. ;mouse around the screen.
  18776. SoundFilename=1492_00_536se.mp3
  18777. SoundPriority=1.000000
  18778. SoundLoopCount=1
  18779. SoundVolume=0.80000
  18780. SoundType=2
  18781.  
  18782. [1492_00_537se.mp3]
  18783. ;Hey there - I know you haven't heard from
  18784. ;me in a while, but you've just reached a
  18785. ;turning point in your career, and I have
  18786. ;some important information for you.
  18787. SoundFilename=1492_00_537se.mp3
  18788. SoundPriority=1.000000
  18789. SoundLoopCount=1
  18790. SoundVolume=0.80000
  18791. SoundType=2
  18792.  
  18793. [1492_00_538se.mp3]
  18794. ;That turning point is achieving your first
  18795. ;skill with multiple abilities.  From now
  18796. ;on, whenever you make a shortcut for that
  18797. ;skill, you must choose which ability will
  18798. ;activate when you press the shortcut.
  18799. SoundFilename=1492_00_538se.mp3
  18800. SoundPriority=1.000000
  18801. SoundLoopCount=1
  18802. SoundVolume=0.80000
  18803. SoundType=2
  18804.  
  18805. [1492_00_539se.mp3]
  18806. ;Selecting the ability is easy -- simply
  18807. ;make the shortcut the usual way, then right-click
  18808. ;on it and select from the available abilities.
  18809. ; That ability will stay selected until you
  18810. ;change it or delete the shortcut.
  18811. SoundFilename=1492_00_539se.mp3
  18812. SoundPriority=1.000000
  18813. SoundLoopCount=1
  18814. SoundVolume=0.80000
  18815. SoundType=2
  18816.  
  18817.  
  18818.  
  18819. ;***************************************************************************************************
  18820. ;***************** MISSION SOUNDS ******************************************************************
  18821. ;***************************************************************************************************
  18822.  
  18823. ;This plays in the 'sample delivery' mission in sector 1930
  18824. ;
  18825. [Warning1]
  18826. ;Anomaly detected in cargo hold.
  18827. SoundFilename=1512_01_001Se.MP3
  18828. SoundPriority=1.0000
  18829. SoundLoopCount=1
  18830. SoundVolume=0.6400
  18831. SoundMaxVolRadius=400
  18832. SoundDropOffRadius=1000.0
  18833. SoundType=2
  18834.  
  18835. [Warning2]
  18836. ;Severe chemical reaction in cargo hold.
  18837. ;Catastrophic detonation in approximately 60 seconds.
  18838. SoundFilename=1512_01_002Se.MP3
  18839. SoundPriority=1.0000
  18840. SoundLoopCount=1
  18841. SoundVolume=0.6400
  18842. SoundMaxVolRadius=400
  18843. SoundDropOffRadius=1000.0
  18844. SoundType=2
  18845.  
  18846. [Timer45]
  18847. ;Detonation in 45 seconds
  18848. SoundFilename=1512_01_004Se.MP3
  18849. SoundPriority=1.0000
  18850. SoundLoopCount=1
  18851. SoundVolume=0.6400
  18852. SoundMaxVolRadius=400
  18853. SoundDropOffRadius=1000.0
  18854. SoundType=2
  18855.  
  18856. [Timer30]
  18857. ;Detonation in 30 seconds
  18858. SoundFilename=1512_01_005Se.MP3
  18859. SoundPriority=1.0000
  18860. SoundLoopCount=1
  18861. SoundVolume=0.6400
  18862. SoundMaxVolRadius=400
  18863. SoundDropOffRadius=1000.0
  18864. SoundType=2
  18865.  
  18866. [Timer15]
  18867. ;Detonation in 15 seconds
  18868. SoundFilename=1512_00_080Se.MP3
  18869. SoundPriority=1.0000
  18870. SoundLoopCount=1
  18871. SoundVolume=0.6400
  18872. SoundMaxVolRadius=400
  18873. SoundDropOffRadius=1000.0
  18874. SoundType=2
  18875.  
  18876. [Timer10]
  18877. ;Detonation in 10 seconds
  18878. SoundFilename=1512_01_006Se.MP3
  18879. SoundPriority=1.0000
  18880. SoundLoopCount=1
  18881. SoundVolume=0.6400
  18882. SoundMaxVolRadius=400
  18883. SoundDropOffRadius=1000.0
  18884. SoundType=2
  18885.  
  18886. [Timer5]
  18887. ;Detonation in 5,4,3,2,1
  18888. SoundFilename=1512_01_007Se.MP3
  18889. SoundPriority=1.0000
  18890. SoundLoopCount=1
  18891. SoundVolume=0.6400
  18892. SoundMaxVolRadius=400
  18893. SoundDropOffRadius=1000.0
  18894. SoundType=2
  18895.  
  18896.  
  18897. ;********************F O L E Y  S O U N D S**************************
  18898.  
  18899. ;dko added 06/27/02 to choose randomly between foley sounds
  18900. [sfx_cloth_foley_1]
  18901. SoundPriority=0.300000
  18902. SoundLoopCount=1
  18903. SoundVolume=0.1600
  18904. ;;;SoundMaxVolRadius=6500.0
  18905. ;;;SoundDropOffRadius=6500.0
  18906. SoundMaxVolRadius=25.0
  18907. SoundDropOffRadius=38.0
  18908. ;SoundMaxInstances=10
  18909. ;SoundMaxVolRadius=10.0
  18910. ;SoundDropOffRadius=7.0
  18911. SoundMaxInstances=2
  18912. SoundMinVolumeShift=0.07
  18913. SoundMaxVolumeShift=0.00
  18914. ;SoundMinPitchShift=0.45
  18915. ;SoundMaxPitchShift=0.80
  18916.  
  18917. ;dko 06/27/02
  18918. [sfx_cloth_foley_1\Files]
  18919. foley_cloth_short_1.wav=5
  18920. foley_cloth_short_2.wav=5
  18921. foley_cloth_short_3.wav=5
  18922. foley_cloth_short_4.wav=5
  18923. foley_cloth_short_5.wav=5
  18924. foley_cloth_short_6.wav=5
  18925. foley_cloth_short_7.wav=5
  18926. foley_cloth_short_8.wav=5
  18927. foley_cloth_short_9.wav=5
  18928. foley_cloth_short_10.wav=5
  18929. foley_cloth_short_11.wav=5
  18930. foley_cloth_short_12.wav=5
  18931. foley_cloth_short_13.wav=5
  18932. ;;;null.wav=15
  18933.  
  18934. ;dko added 06/27/02 to choose randomly between foley sounds
  18935. [sfx_cloth_foley_2]
  18936. SoundPriority=0.300000
  18937. SoundLoopCount=1
  18938. SoundVolume=0.0800
  18939. ;;;SoundMaxVolRadius=6500.0
  18940. ;;;SoundDropOffRadius=6500.0
  18941. SoundMaxVolRadius=25.0
  18942. SoundDropOffRadius=38.0
  18943. ;SoundMaxInstances=10
  18944. ;SoundMaxVolRadius=10.0
  18945. ;SoundDropOffRadius=7.0
  18946. SoundMaxInstances=2
  18947. SoundMinVolumeShift=0.07
  18948. SoundMaxVolumeShift=0.00
  18949. ;SoundMinPitchShift=0.45
  18950. ;SoundMaxPitchShift=0.80
  18951.  
  18952. ;dko 06/27/02
  18953. [sfx_cloth_foley_2\Files]
  18954. foley_cloth_short_1.wav=5
  18955. foley_cloth_short_2.wav=5
  18956. foley_cloth_short_3.wav=5
  18957. foley_cloth_short_4.wav=5
  18958. foley_cloth_short_5.wav=5
  18959. foley_cloth_short_6.wav=5
  18960. foley_cloth_short_7.wav=5
  18961. foley_cloth_short_8.wav=5
  18962. foley_cloth_short_9.wav=5
  18963. foley_cloth_short_10.wav=5
  18964. foley_cloth_short_11.wav=5
  18965. foley_cloth_short_12.wav=5
  18966. foley_cloth_short_13.wav=5
  18967. ;;;null.wav=15
  18968.  
  18969.  
  18970. ;dko added 06/27/02
  18971. [sfx_foley_clap_1]
  18972. SoundFilename=foley_clap_1.wav
  18973. SoundPriority=0.400000
  18974. SoundLoopCount=1
  18975. SoundVolume=0.2240
  18976. ;;;SoundMaxVolRadius=6500.0
  18977. ;;;SoundDropOffRadius=6500.0
  18978. SoundMaxVolRadius=25.0
  18979. SoundDropOffRadius=38.0
  18980. ;SoundMaxInstances=10
  18981. ;SoundMaxVolRadius=10.0
  18982. ;SoundDropOffRadius=7.0
  18983. SoundMaxInstances=5
  18984. SoundMinVolumeShift=0.08
  18985. SoundMaxVolumeShift=0.00
  18986. SoundMinPitchShift=0.05
  18987. SoundMaxPitchShift=0.05
  18988.  
  18989.  
  18990. ;dko added 06/27/02 to choose randomly between foley sounds
  18991. [sfx_foot_scuff_1]
  18992. SoundPriority=0.400000
  18993. SoundLoopCount=1
  18994. SoundVolume=0.1600
  18995. ;;;SoundMaxVolRadius=6500.0
  18996. ;;;SoundDropOffRadius=6500.0
  18997. SoundMaxVolRadius=25.0
  18998. SoundDropOffRadius=38.0
  18999. ;SoundMaxInstances=10
  19000. ;SoundMaxVolRadius=10.0
  19001. ;SoundDropOffRadius=7.0
  19002. SoundMaxInstances=2
  19003. SoundMinVolumeShift=0.10
  19004. SoundMaxVolumeShift=0.00   ;.10
  19005. ;SoundMinPitchShift=0.45
  19006. ;SoundMaxPitchShift=0.80
  19007.  
  19008. ;dko 06/27/02
  19009. [sfx_foot_scuff_1\Files]
  19010. foley_foot_scuff_1.wav=5
  19011. foley_foot_scuff_2.wav=5
  19012. foley_foot_scuff_3.wav=5
  19013. foley_foot_scuff_4.wav=5
  19014. foley_foot_scuff_5.wav=5
  19015. foley_foot_scuff_6.wav=5
  19016.  
  19017. ;dko added 06/27/02
  19018. [sfx_megan_button_1]
  19019. SoundFilename=sr_electronicblip01.wav
  19020. SoundPriority=0.900000
  19021. SoundLoopCount=1
  19022. SoundVolume=0.3840
  19023. SoundMaxVolRadius=6500.0
  19024. SoundDropOffRadius=6500.0
  19025. ;SoundMaxInstances=10
  19026. ;SoundMaxVolRadius=10.0
  19027. ;SoundDropOffRadius=7.0
  19028. SoundMaxInstances=2
  19029. SoundMinVolumeShift=0.06
  19030. SoundMaxVolumeShift=0.09
  19031.  
  19032. ;dko added 06/27/02
  19033. [sfx_megan_button_2]
  19034. SoundFilename=sr_electronicblip13.wav
  19035. SoundPriority=0.800000
  19036. SoundLoopCount=1
  19037. SoundVolume=0.3040
  19038. SoundMaxVolRadius=6500.0
  19039. SoundDropOffRadius=6500.0
  19040. ;SoundMaxInstances=10
  19041. ;SoundMaxVolRadius=10.0
  19042. ;SoundDropOffRadius=7.0
  19043. SoundMaxInstances=2
  19044. SoundMinVolumeShift=0.06
  19045. SoundMaxVolumeShift=0.09
  19046.  
  19047. ;dko added 06/27/02
  19048. [sfx_megan_button_3]
  19049. SoundFilename=SR_generalclick03.wav
  19050. SoundPriority=1.000000
  19051. SoundLoopCount=1
  19052. SoundVolume=0.6240
  19053. SoundMaxVolRadius=6500.0
  19054. SoundDropOffRadius=6500.0
  19055. ;SoundMaxInstances=10
  19056. ;SoundMaxVolRadius=10.0
  19057. ;SoundDropOffRadius=7.0
  19058. SoundMaxInstances=2
  19059. ;SoundMinVolumeShift=0.06
  19060. ;SoundMaxVolumeShift=0.09
  19061.  
  19062.  
  19063. ;dko 06/26/02
  19064. ;Megan footsteps
  19065. [megan_knock_glass]
  19066. SoundPriority=0.800000
  19067. SoundLoopCount=1
  19068. SoundVolume=0.6400
  19069. SoundMaxVolRadius=500.0
  19070. SoundDropOffRadius=1000.0
  19071. SoundMinVolumeShift=0.05
  19072. SoundMaxVolumeShift=0.05
  19073. SoundMinPitchShift=0.25
  19074. SoundMaxPitchShift=0.25
  19075.  
  19076. ;dko 06/27/02
  19077. ;Megan knocks on glass
  19078. [megan_knock_glass\Files]
  19079. sfx_foot_glass_1.wav=5
  19080. sfx_foot_glass_2.wav=5
  19081. sfx_foot_glass_3.wav=5
  19082. sfx_foot_glass_4.wav=5
  19083. sfx_foot_glass_5.wav=5
  19084. sfx_foot_glass_6.wav=5
  19085. sfx_foot_glass_7.wav=5
  19086. sfx_foot_glass_8.wav=5
  19087.  
  19088. ;dko added 07/02/02 to choose randomly between foley sounds
  19089. [sfx_hand_foley_1]
  19090. SoundPriority=0.300000
  19091. SoundLoopCount=1
  19092. SoundVolume=0.3200
  19093. ;;;SoundMaxVolRadius=6500.0
  19094. ;;;SoundDropOffRadius=6500.0
  19095. SoundMaxVolRadius=25.0
  19096. SoundDropOffRadius=38.0
  19097. ;SoundMaxInstances=10
  19098. ;SoundMaxVolRadius=10.0
  19099. ;SoundDropOffRadius=7.0
  19100. SoundMaxInstances=2
  19101. SoundMinVolumeShift=0.07
  19102. SoundMaxVolumeShift=0.00
  19103. ;SoundMinPitchShift=0.45
  19104. ;SoundMaxPitchShift=0.80
  19105.  
  19106. ;dko 07/02/02
  19107. [sfx_hand_foley_1\Files]
  19108. foley_grab_dko_4.wav=5
  19109. foley_grab_dko_6.wav=5
  19110. foley_grab_dko_7.wav=5
  19111. foley_grab_dko_9.wav=5
  19112.  
  19113. ;dko 07/02/02
  19114. [sfx_foley_foot_metal]
  19115. SoundPriority=0.500000
  19116. SoundLoopCount=1
  19117. SoundVolume=0.0800
  19118. ;;;SoundMaxVolRadius=500.0
  19119. ;;;SoundDropOffRadius=1000.0
  19120. SoundMaxVolRadius=25.0
  19121. SoundDropOffRadius=38.0
  19122. ;SoundMaxVolRadius=10.0
  19123. ;SoundDropOffRadius=7.0
  19124. SoundMaxInstances=2
  19125. SoundMinVolumeShift=0.05   ;.10
  19126. SoundMaxVolumeShift=0.00
  19127. SoundMinPitchShift=0.15
  19128. SoundMaxPitchShift=0.15
  19129.  
  19130. ;dko 07/02/02
  19131. [sfx_foley_foot_metal\Files]
  19132. ;sfx_foot_metal_1.wav=5
  19133. ;sfx_foot_metal_2.wav=5
  19134. ;sfx_foot_metal_3.wav=5
  19135. ;sfx_foot_metal_4.wav=5
  19136. ;sfx_foot_metal_5.wav=5
  19137. ;sfx_foot_metal_6.wav=5
  19138. ;sfx_foot_metal_7.wav=5
  19139. ;sfx_foot_metal_8.wav=5
  19140. sfx_foot_glass_1.wav=5
  19141. sfx_foot_glass_2.wav=5
  19142. sfx_foot_glass_3.wav=5
  19143. sfx_foot_glass_4.wav=5
  19144. sfx_foot_glass_5.wav=5
  19145. sfx_foot_glass_6.wav=5
  19146. sfx_foot_glass_7.wav=5
  19147. sfx_foot_glass_8.wav=5
  19148.  
  19149. ;dko added 07/06/02
  19150. [sfx_anim_celebrate]
  19151. SoundFilename=sfx_dwight_guitar_1_b.wav
  19152. SoundPriority=1.000000
  19153. SoundLoopCount=1
  19154. SoundVolume=0.3600
  19155. SoundMaxVolRadius=30.0
  19156. SoundDropOffRadius=40.0
  19157. SoundMaxInstances=1
  19158. ;SoundMinVolumeShift=0.06
  19159. ;SoundMaxVolumeShift=0.09
  19160.  
  19161.  
  19162. ;dko added 07/06/02
  19163. [sfx_anim_celebrate_male_b]
  19164. SoundFilename=sfx_male_celebrate_20.wav
  19165. SoundPriority=1.000000
  19166. SoundLoopCount=1
  19167. SoundVolume=0.3600
  19168. SoundMaxVolRadius=30.0
  19169. SoundDropOffRadius=40.0
  19170. SoundMaxInstances=1
  19171. ;SoundMinVolumeShift=0.06
  19172. ;SoundMaxVolumeShift=0.09
  19173.  
  19174. ;dko added 07/06/02
  19175. [sfx_anim_celebrate_female]
  19176. SoundFilename=sfx_celebrate_female_1.wav
  19177. SoundPriority=1.000000
  19178. SoundLoopCount=1
  19179. SoundVolume=0.3600
  19180. SoundMaxVolRadius=30.0
  19181. SoundDropOffRadius=40.0
  19182. SoundMaxInstances=1
  19183. ;SoundMinVolumeShift=0.06
  19184. ;SoundMaxVolumeShift=0.09
  19185.  
  19186.  
  19187. ;dko added 07/06/02
  19188. [sfx_anim_celebrate_female_b]
  19189. SoundFilename=sfx_female_celebrate_20.wav
  19190. SoundPriority=1.000000
  19191. SoundLoopCount=1
  19192. SoundVolume=0.3600
  19193. SoundMaxVolRadius=30.0
  19194. SoundDropOffRadius=40.0
  19195. SoundMaxInstances=1
  19196. ;SoundMinVolumeShift=0.06
  19197. ;SoundMaxVolumeShift=0.09
  19198.  
  19199. ;dko added 06/27/02
  19200. [sfx_hit_console]
  19201. SoundFilename=sfx_hit_console_3.wav
  19202. SoundPriority=0.900000
  19203. SoundLoopCount=1
  19204. SoundVolume=0.5440
  19205. SoundMaxVolRadius=6500.0
  19206. SoundDropOffRadius=6500.0
  19207. ;SoundMaxInstances=10
  19208. ;SoundMaxVolRadius=10.0
  19209. ;SoundDropOffRadius=7.0
  19210. SoundMaxInstances=2
  19211. SoundMinVolumeShift=0.06
  19212. SoundMaxVolumeShift=0.09
  19213.  
  19214. ;dko added 07/18/02
  19215. [sfx_console_gearshift_1]
  19216. SoundFilename=sr_electronicblip01.wav
  19217. SoundPriority=0.900000
  19218. SoundLoopCount=1
  19219. SoundVolume=0.1680
  19220. SoundMaxVolRadius=6500.0
  19221. SoundDropOffRadius=6500.0
  19222. ;SoundMaxInstances=10
  19223. ;SoundMaxVolRadius=10.0
  19224. ;SoundDropOffRadius=7.0
  19225. SoundMaxInstances=2
  19226.  
  19227. ;dko added 06/27/02
  19228. [sfx_console_gearshift_2]
  19229. SoundFilename=SR_generalclick03.wav
  19230. SoundPriority=1.000000
  19231. SoundLoopCount=1
  19232. SoundVolume=0.6240
  19233. SoundMaxVolRadius=6500.0
  19234. SoundDropOffRadius=6500.0
  19235. ;SoundMaxInstances=10
  19236. ;SoundMaxVolRadius=10.0
  19237. ;SoundDropOffRadius=7.0
  19238. SoundMaxInstances=2
  19239. ;SoundMinVolumeShift=0.06
  19240. ;SoundMaxVolumeShift=0.09
  19241.  
  19242. ;dko created 08/01/02
  19243. ;Emote for Sick
  19244. [sfx_sick_male]
  19245. SoundPriority=0.200000
  19246. SoundLoopCount=1
  19247. SoundVolume=0.3500
  19248. SoundMaxVolRadius=7.0
  19249. SoundDropOffRadius=21.0
  19250. SoundMaxInstances=1
  19251. SoundMinVolumeShift=0.16
  19252. SoundMaxVolumeShift=0.00
  19253.  
  19254. [sfx_sick_male\Files]
  19255. sfx_vomit_male_1.wav=5
  19256. sfx_vomit_male_2.wav=5
  19257. sfx_vomit_male_3.wav=5
  19258. sfx_vomit_male_4.wav=5
  19259.  
  19260.  
  19261. ;dko created 08/01/02
  19262. ;wait to determine if interrupt is good or not
  19263. [sfx_sick_female]
  19264. SoundPriority=0.200000
  19265. SoundLoopCount=1
  19266. SoundVolume=0.3500
  19267. SoundMaxVolRadius=7.0
  19268. SoundDropOffRadius=21.0
  19269. SoundMaxInstances=1
  19270. SoundMinVolumeShift=0.16
  19271. SoundMaxVolumeShift=0.00
  19272.  
  19273. [sfx_sick_female\Files]
  19274. sfx_vomit_female_1.wav=5
  19275. sfx_vomit_female_2.wav=5
  19276. sfx_vomit_female_3.wav=5
  19277.  
  19278. ;dko created 08/02/02
  19279. [sfx_male_boom]
  19280. SoundFilename=small_explosion_02.wav
  19281. SoundPriority=0.200000
  19282. SoundLoopCount=1
  19283. SoundVolume=0.3500
  19284. SoundMaxVolRadius=7.0
  19285. SoundDropOffRadius=21.0
  19286. SoundMaxInstances=1
  19287. SoundMinVolumeShift=0.16
  19288. SoundMaxVolumeShift=0.00
  19289.  
  19290. ;dko created 08/02/02
  19291. [sfx_male_boom_large]
  19292. SoundFilename=small_explosion_02.wav
  19293. SoundPriority=0.200000
  19294. SoundLoopCount=1
  19295. SoundVolume=0.3500
  19296. SoundMaxVolRadius=7.0
  19297. SoundDropOffRadius=21.0
  19298. SoundMaxInstances=1
  19299. SoundMinVolumeShift=0.16
  19300. SoundMaxVolumeShift=0.00
  19301. SoundMinPitchShift=0.65
  19302. SoundMaxPitchShift=0.00
  19303.  
  19304. ;dko created 08/02/02
  19305. [sfx_male_boom_med]
  19306. SoundFilename=small_explosion_02.wav
  19307. SoundPriority=0.200000
  19308. SoundLoopCount=1
  19309. SoundVolume=0.3500
  19310. SoundMaxVolRadius=7.0
  19311. SoundDropOffRadius=21.0
  19312. SoundMaxInstances=1
  19313. SoundMinVolumeShift=0.16
  19314. SoundMaxVolumeShift=0.00
  19315.  
  19316. ;dko created 08/02/02
  19317. [sfx_female_boom_large]
  19318. SoundFilename=small_explosion_02.wav
  19319. SoundPriority=0.200000
  19320. SoundLoopCount=1
  19321. SoundVolume=0.3500
  19322. SoundMaxVolRadius=7.0
  19323. SoundDropOffRadius=21.0
  19324. SoundMaxInstances=1
  19325. SoundMinVolumeShift=0.16
  19326. SoundMaxVolumeShift=0.00
  19327. SoundPitch=1.5
  19328.  
  19329. ;dko created 08/02/02
  19330. [sfx_male_yawn]
  19331. SoundFilename=sfx_m_emote_yawn_1.wav
  19332. SoundPriority=0.200000
  19333. SoundLoopCount=1
  19334. SoundVolume=0.2500
  19335. SoundMaxVolRadius=7.0
  19336. SoundDropOffRadius=21.0
  19337. SoundMaxInstances=1
  19338. SoundMinVolumeShift=0.16
  19339. SoundMaxVolumeShift=0.00
  19340.  
  19341. ;dko created 08/02/02
  19342. [sfx_female_yawn]
  19343. SoundFilename=sfx_f_emote_yawn_1.wav
  19344. SoundPriority=0.200000
  19345. SoundLoopCount=1
  19346. SoundVolume=0.3500
  19347. SoundMaxVolRadius=7.0
  19348. SoundDropOffRadius=21.0
  19349. SoundMaxInstances=1
  19350. SoundMinVolumeShift=0.16
  19351. SoundMaxVolumeShift=0.00
  19352.  
  19353. ;dko created 08/02/02
  19354. [sfx_male_sigh]
  19355. SoundFilename=sfx_m_emote_sigh_1.wav
  19356. SoundPriority=0.200000
  19357. SoundLoopCount=1
  19358. SoundVolume=0.2500
  19359. SoundMaxVolRadius=7.0
  19360. SoundDropOffRadius=21.0
  19361. SoundMaxInstances=1
  19362. SoundMinVolumeShift=0.16
  19363. SoundMaxVolumeShift=0.00
  19364.  
  19365. ;dko created 08/02/02
  19366. [sfx_female_sigh]
  19367. SoundFilename=sfx_m_emote_sigh_1.wav
  19368. SoundPriority=0.200000
  19369. SoundLoopCount=1
  19370. SoundVolume=0.3500
  19371. SoundMaxVolRadius=7.0
  19372. SoundDropOffRadius=21.0
  19373. SoundMaxInstances=1
  19374. SoundMinVolumeShift=0.16
  19375. SoundMaxVolumeShift=0.00
  19376. SoundPitch=1.5
  19377.  
  19378. ;dko created 08/02/02
  19379. [sfx_whistle_down]
  19380. SoundFilename=sfx_falling_sound_1.wav
  19381. SoundPriority=0.200000
  19382. SoundLoopCount=1
  19383. SoundVolume=0.1500
  19384. SoundMaxVolRadius=7.0
  19385. SoundDropOffRadius=21.0
  19386. SoundMaxInstances=1
  19387. ;SoundMinVolumeShift=0.16
  19388. ;SoundMaxVolumeShift=0.00
  19389.  
  19390. ;dko created 08/02/02
  19391. [sfx_whistle_down_short]
  19392. SoundFilename=sfx_falling_sound_2.wav
  19393. SoundPriority=0.200000
  19394. SoundLoopCount=1
  19395. SoundVolume=0.1500
  19396. SoundMaxVolRadius=7.0
  19397. SoundDropOffRadius=21.0
  19398. SoundMaxInstances=1
  19399. ;SoundMinVolumeShift=0.16
  19400. ;SoundMaxVolumeShift=0.00
  19401.  
  19402. ;dko created 08/02/02
  19403. [sfx_whistle_down_shortest]
  19404. SoundFilename=sfx_falling_sound_3.wav
  19405. SoundPriority=0.200000
  19406. SoundLoopCount=1
  19407. SoundVolume=0.1500
  19408. SoundMaxVolRadius=7.0
  19409. SoundDropOffRadius=21.0
  19410. SoundMaxInstances=1
  19411. ;SoundMinVolumeShift=0.16
  19412. ;SoundMaxVolumeShift=0.00
  19413.  
  19414.  
  19415. ;dko created 08/02/02
  19416. [sfx_cuckoo_1]
  19417. SoundFilename=sfx_cuckoo_1.wav
  19418. SoundPriority=0.200000
  19419. SoundLoopCount=1
  19420. SoundVolume=0.3500
  19421. SoundMaxVolRadius=7.0
  19422. SoundDropOffRadius=21.0
  19423. SoundMaxInstances=1
  19424. ;SoundMinVolumeShift=0.16
  19425. ;SoundMaxVolumeShift=0.00
  19426.  
  19427. ;dko created 08/02/02
  19428. [sfx_cuckoo_2]
  19429. SoundFilename=sfx_cuckoo_1.wav
  19430. SoundPriority=0.200000
  19431. SoundLoopCount=2
  19432. SoundVolume=0.3500
  19433. SoundMaxVolRadius=7.0
  19434. SoundDropOffRadius=21.0
  19435. SoundMaxInstances=1
  19436. ;SoundMinVolumeShift=0.16
  19437. ;SoundMaxVolumeShift=0.00
  19438.  
  19439. ;dko created 08/02/02
  19440. [sfx_cuckoo_3]
  19441. SoundFilename=sfx_cuckoo_1.wav
  19442. SoundPriority=0.200000
  19443. SoundLoopCount=2
  19444. SoundVolume=0.3500
  19445. SoundMaxVolRadius=7.0
  19446. SoundDropOffRadius=21.0
  19447. SoundMaxInstances=1
  19448. ;SoundMinVolumeShift=0.16
  19449. ;SoundMaxVolumeShift=0.00
  19450.  
  19451. ;dko created 08/02/02
  19452. [sfx_smooch]
  19453. SoundFilename=sfx_smooch_1.wav
  19454. SoundPriority=0.200000
  19455. SoundLoopCount=1
  19456. SoundVolume=0.3500
  19457. SoundMaxVolRadius=7.0
  19458. SoundDropOffRadius=21.0
  19459. SoundMaxInstances=1
  19460. ;SoundMinVolumeShift=0.16
  19461. ;SoundMaxVolumeShift=0.00
  19462.  
  19463. ;dko created 08/02/02
  19464. [sfx_run_for_cover]
  19465. SoundFilename=nota_laser_2_b.wav
  19466. SoundPriority=0.200000
  19467. SoundLoopCount=1
  19468. SoundVolume=0.2000
  19469. SoundMaxVolRadius=7.0
  19470. SoundDropOffRadius=21.0
  19471. SoundMaxInstances=8
  19472. SoundMinVolumeShift=0.05
  19473. SoundMaxVolumeShift=0.05
  19474. SoundMinPitchShift=0.15
  19475. SoundMaxPitchShift=0.15
  19476. SoundPitch=2.5
  19477.  
  19478. ;dko created 08/02/02
  19479. [sfx_cock_gun]
  19480. SoundFilename=sfx_gun_cock_1.wav
  19481. SoundPriority=0.200000
  19482. SoundLoopCount=1
  19483. SoundVolume=0.2000
  19484. SoundMaxVolRadius=7.0
  19485. SoundDropOffRadius=21.0
  19486. SoundMaxInstances=1
  19487.  
  19488.  
  19489.  
  19490. ;*************=-A M B I E N T  S O U N D  S T A R B A S E S-=*********************
  19491.  
  19492. ;++++++JENQUAI SECION+++++
  19493.  
  19494. ;dko 07/11/02
  19495. [sfx_jenquai_hangar_loop_a]
  19496. SoundFilename=sfx_jenquai_hangar_loop_2.wav
  19497. SoundPriority=0.900000
  19498. SoundLoopCount=0
  19499. SoundVolume=0.2600
  19500. SoundMaxVolRadius=500.0
  19501. SoundDropOffRadius=1000.0
  19502. SoundMaxInstances=1
  19503.  
  19504. ;dko 07/11/02
  19505. [sfx_jenquai_main_hall_loop_a]
  19506. SoundFilename=sfx_jenquai_main_hall_loop_1.wav
  19507. SoundPriority=0.900000
  19508. SoundLoopCount=0
  19509. SoundVolume=0.8200
  19510. SoundMaxVolRadius=500.0
  19511. SoundDropOffRadius=1000.0
  19512.  
  19513. ;dko 07/11/02
  19514. [sfx_jenquai_bazaar_loop_a]
  19515. SoundFilename=sfx_jenquai_mall_loop_1.wav
  19516. SoundPriority=0.900000
  19517. SoundLoopCount=0
  19518. SoundVolume=0.5800
  19519. SoundMaxVolRadius=500.0
  19520. SoundDropOffRadius=1000.0
  19521.  
  19522. ;dko 07/11/02
  19523. [sfx_jenquai_lounge_loop_a]
  19524. SoundFilename=sfx_jenquai_lounge_loop_1.wav
  19525. SoundPriority=0.900000
  19526. SoundLoopCount=0
  19527. SoundVolume=0.2200
  19528. SoundMaxVolRadius=500.0
  19529. SoundDropOffRadius=1000.0
  19530.  
  19531. ;dko 07/11/02
  19532. [sfx_j_lounge_misc_amb_a]
  19533. SoundPriority=0.500000
  19534. SoundLoopCount=1
  19535. SoundVolume=0.4000
  19536. SoundMaxVolRadius=500.0
  19537. SoundDropOffRadius=1000.0
  19538. ;SoundMaxVolRadius=10.0
  19539. ;SoundDropOffRadius=7.0
  19540. SoundMaxInstances=2
  19541. SoundMinVolumeShift=0.10
  19542. SoundMaxVolumeShift=0.00
  19543. SoundMinPitchShift=0.05
  19544. SoundMaxPitchShift=0.05
  19545.  
  19546. ;dko 07/11/02
  19547. [sfx_j_lounge_misc_amb_a\Files]
  19548. sfx_amb_lounge_misc_1.wav=5
  19549. sfx_amb_lounge_misc_2.wav=5
  19550. sfx_amb_lounge_misc_3.wav=5
  19551. sfx_amb_lounge_misc_4.wav=5
  19552. sfx_amb_lounge_misc_5.wav=5
  19553. sfx_amb_lounge_misc_6.wav=5
  19554. sfx_amb_lounge_misc_7.wav=5
  19555. sfx_amb_lounge_misc_8.wav=5
  19556. sfx_amb_lounge_misc_9.wav=5
  19557. sfx_amb_lounge_misc_10.wav=5
  19558. sfx_amb_lounge_misc_11.wav=5
  19559. sfx_amb_lounge_misc_12.wav=5
  19560. sfx_amb_lounge_misc_13.wav=5
  19561.  
  19562. ;dko 07/13/02
  19563. [sfx_j_hangar_misc_amb_a]
  19564. SoundPriority=0.500000
  19565. SoundLoopCount=1
  19566. SoundVolume=0.2200
  19567. SoundMaxVolRadius=500.0
  19568. SoundDropOffRadius=1000.0
  19569. SoundMaxInstances=2
  19570. SoundMinVolumeShift=0.05
  19571. SoundMaxVolumeShift=0.00
  19572. SoundMinPitchShift=0.15
  19573. SoundMaxPitchShift=0.02
  19574.  
  19575. ;dko 07/13/02
  19576. [sfx_j_hangar_misc_amb_a\Files]
  19577. sfx_amb_air_1_r.wav=5
  19578. sfx_amb_hangar_misc_1_r.wav=5
  19579. sfx_amb_hangar_misc_2_r.wav=5
  19580. sfx_amb_hangar_misc_3_r.wav=5
  19581. sfx_amb_hangar_misc_4_r.wav=5
  19582. sfx_amb_hangar_misc_5_r.wav=5
  19583. sfx_amb_hangar_misc_6_r.wav=5
  19584. sfx_amb_hangar_misc_7_r.wav=5
  19585. sfx_amb_hangar_misc_8_r.wav=5
  19586. sfx_amb_pneumatic_1_r.wav=5
  19587. sfx_amb_pneumatic_2_r.wav=5
  19588.  
  19589. ;dko 07/19/02
  19590. ;music for bazaar
  19591. [mus_jenquai_bazaar]
  19592. SoundPriority=1.000000
  19593. SoundLoopCount=0
  19594. SoundVolume=0.7600
  19595. SoundMaxVolRadius=500.0
  19596. SoundDropOffRadius=1000.0
  19597. SoundMaxInstances=1
  19598. SoundType=0
  19599.  
  19600. ;dko 07/17/02
  19601. [mus_jenquai_bazaar\Files]
  19602. ;jenquaibazaar01.mp3=5
  19603. jenquaishopping.mp3=5
  19604.  
  19605. ;dko 08/19/02
  19606. ;extra small radius so disco music will be heard
  19607. ;music for bazaar
  19608. [mus_jenquai_bazaar_special]
  19609. SoundPriority=1.000000
  19610. SoundLoopCount=0
  19611. SoundVolume=0.7600
  19612. SoundMaxVolRadius=50.0
  19613. SoundDropOffRadius=100.0
  19614. SoundMaxInstances=1
  19615. SoundType=0
  19616.  
  19617. ;dko 08/19/02
  19618. [mus_jenquai_bazaar_special\Files]
  19619. ;jenquaibazaar01.mp3=5
  19620. jenquaishopping.mp3=5
  19621.  
  19622.  
  19623. ;dko 08/07/02
  19624. ;music for lounge
  19625. [mus_jenquai_lounge]
  19626. SoundPriority=1.000000
  19627. SoundLoopCount=0
  19628. SoundVolume=0.4600
  19629. SoundMaxVolRadius=500.0
  19630. SoundDropOffRadius=1000.0
  19631. SoundMaxInstances=1
  19632. SoundType=0
  19633.  
  19634. ;dko 07/17/02
  19635. [mus_jenquai_lounge\Files]
  19636. jenquaistarbase1.mp3=5
  19637. jenquaistarbase2.mp3=5
  19638. jenquaistarbase3.mp3=5
  19639.  
  19640. ;;dko 08/07/02
  19641. ;[sfx_tree_17051]
  19642. ;SoundPriority=1.000000
  19643. ;SoundLoopCount=1
  19644. ;SoundVolume=0.400
  19645. ;SoundMaxVolRadius=15.0
  19646. ;SoundDropOffRadius=15.0
  19647. ;SoundMaxInstances=1
  19648.  
  19649. ;;dko 07/17/02
  19650. ;[sfx_tree_17051\Files]
  19651. ;sfx_tree_description_17051.wav=5
  19652. ;;null.wav=90
  19653.  
  19654.  
  19655. ;dko 07/19/02
  19656. ;music for disco
  19657. [mus_jenquai_disco]
  19658. SoundPriority=1.000000
  19659. SoundLoopCount=0
  19660. SoundVolume=0.9600
  19661. SoundMaxVolRadius=90.0
  19662. SoundDropOffRadius=120.0
  19663. SoundMaxInstances=1
  19664. SoundType=0
  19665.  
  19666. ;dko 07/17/02
  19667. [mus_jenquai_disco\Files]
  19668. nightclub.mp3=5
  19669.  
  19670.  
  19671. ;dko 07/13/02
  19672. [sfx_j_under_construction]
  19673. SoundPriority=0.500000
  19674. SoundLoopCount=1
  19675. SoundVolume=0.2200
  19676. SoundMaxVolRadius=500.0
  19677. SoundDropOffRadius=1000.0
  19678. SoundMaxInstances=2
  19679. SoundMinVolumeShift=0.05
  19680. SoundMaxVolumeShift=0.00
  19681. SoundMinPitchShift=0.15
  19682. SoundMaxPitchShift=0.02
  19683.  
  19684. ;dko 07/13/02
  19685. [sfx_j_under_construction\Files]
  19686. sfx_amb_hangar_misc_1_r.wav=5
  19687. sfx_amb_hangar_misc_2_r.wav=5
  19688. sfx_amb_hangar_misc_3_r.wav=5
  19689. sfx_amb_hangar_misc_4_r.wav=5
  19690. sfx_amb_hangar_misc_5_r.wav=5
  19691. sfx_amb_hangar_misc_6_r.wav=5
  19692. sfx_amb_hangar_misc_7_r.wav=5
  19693. sfx_amb_hangar_misc_8_r.wav=5
  19694.  
  19695. ;++++++PROGEN SECION+++++
  19696.  
  19697. ;dko 07/11/02
  19698. [sfx_progen_hangar_loop_a]
  19699. SoundFilename=sfx_progen_hangar_loop_2.wav
  19700. SoundPriority=0.900000
  19701. SoundLoopCount=0
  19702. SoundVolume=0.1200
  19703. SoundMaxVolRadius=500.0
  19704. SoundDropOffRadius=1000.0
  19705. SoundMaxInstances=1
  19706.  
  19707. ;dko 07/11/02
  19708. [sfx_progen_main_hall_loop_a]
  19709. SoundFilename=sfx_progen_main_hall_loop_1.wav
  19710. SoundPriority=0.900000
  19711. SoundLoopCount=0
  19712. SoundVolume=0.4200
  19713. SoundMaxVolRadius=500.0
  19714. SoundDropOffRadius=1000.0
  19715. SoundMaxInstances=1
  19716.  
  19717. ;dko 07/11/02
  19718. [sfx_progen_bazaar_loop_a]
  19719. SoundFilename=sfx_progen_mall_loop_1.wav
  19720. SoundPriority=0.900000
  19721. SoundLoopCount=0
  19722. SoundVolume=0.9000
  19723. SoundMaxVolRadius=500.0
  19724. SoundDropOffRadius=1000.0
  19725. SoundMaxInstances=1
  19726.  
  19727. ;dko 07/11/02
  19728. [sfx_progen_lounge_loop_a]
  19729. SoundFilename=sfx_progen_lounge_loop_1_b.wav
  19730. SoundPriority=0.900000
  19731. SoundLoopCount=0
  19732. SoundVolume=0.4200
  19733. SoundMaxVolRadius=500.0
  19734. SoundDropOffRadius=1000.0
  19735. SoundMaxInstances=1
  19736.  
  19737. ;dko 07/11/02
  19738. [sfx_p_lounge_misc_amb_a]
  19739. SoundPriority=0.500000
  19740. SoundLoopCount=1
  19741. SoundVolume=0.3000
  19742. SoundMaxVolRadius=500.0
  19743. SoundDropOffRadius=1000.0
  19744. ;SoundMaxVolRadius=10.0
  19745. ;SoundDropOffRadius=7.0
  19746. SoundMaxInstances=2
  19747. SoundMinVolumeShift=0.10
  19748. SoundMaxVolumeShift=0.00
  19749. SoundMinPitchShift=0.05
  19750. SoundMaxPitchShift=0.05
  19751.  
  19752. ;dko 07/11/02
  19753. [sfx_p_lounge_misc_amb_a\Files]
  19754. sfx_amb_lounge_misc_1.wav=5
  19755. sfx_amb_lounge_misc_2.wav=5
  19756. sfx_amb_lounge_misc_3.wav=5
  19757. sfx_amb_lounge_misc_4.wav=5
  19758. sfx_amb_lounge_misc_5.wav=5
  19759. sfx_amb_lounge_misc_6.wav=5
  19760. sfx_amb_lounge_misc_7.wav=5
  19761. sfx_amb_lounge_misc_8.wav=5
  19762. sfx_amb_lounge_misc_9.wav=5
  19763. sfx_amb_lounge_misc_10.wav=5
  19764. sfx_amb_lounge_misc_11.wav=5
  19765. sfx_amb_lounge_misc_12.wav=5
  19766. sfx_amb_lounge_misc_13.wav=5
  19767.  
  19768. ;dko 07/13/02
  19769. [sfx_p_hangar_misc_amb_a]
  19770. SoundPriority=0.500000
  19771. SoundLoopCount=1
  19772. SoundVolume=0.2200
  19773. SoundMaxVolRadius=500.0
  19774. SoundDropOffRadius=1000.0
  19775. SoundMaxInstances=2
  19776. SoundMinVolumeShift=0.05
  19777. SoundMaxVolumeShift=0.00
  19778. SoundMinPitchShift=0.15
  19779. SoundMaxPitchShift=0.02
  19780.  
  19781. ;dko 07/13/02
  19782. [sfx_p_hangar_misc_amb_a\Files]
  19783. sfx_amb_air_1_r.wav=5
  19784. sfx_amb_hangar_misc_1_r.wav=5
  19785. sfx_amb_hangar_misc_2_r.wav=5
  19786. sfx_amb_hangar_misc_3_r.wav=5
  19787. sfx_amb_hangar_misc_4_r.wav=5
  19788. sfx_amb_hangar_misc_5_r.wav=5
  19789. sfx_amb_hangar_misc_6_r.wav=5
  19790. sfx_amb_hangar_misc_7_r.wav=5
  19791. sfx_amb_hangar_misc_8_r.wav=5
  19792. sfx_amb_pneumatic_1_r.wav=5
  19793. sfx_amb_pneumatic_2_r.wav=5
  19794.  
  19795. ;dko 07/19/02
  19796. ;music for lounge
  19797. [mus_progen_lounge]
  19798. SoundPriority=1.000000
  19799. SoundLoopCount=0
  19800. SoundVolume=0.2900
  19801. SoundMaxVolRadius=500.0
  19802. SoundDropOffRadius=1000.0
  19803. SoundMaxInstances=1
  19804. SoundType=0
  19805.  
  19806. ;dko 07/19/02
  19807. ;dko more songs added 07/29/02
  19808. [mus_progen_lounge\Files]
  19809. ProgenStarbase1.mp3=5
  19810. ProgenStarbase2.mp3=5
  19811. ProgenStarbase3.mp3=5
  19812.  
  19813. ;dko 08/19/02
  19814. ;music for lounge
  19815. [mus_progen_bazaar]
  19816. SoundPriority=1.000000
  19817. SoundLoopCount=0
  19818. SoundVolume=0.4900
  19819. SoundMaxVolRadius=500.0
  19820. SoundDropOffRadius=1000.0
  19821. SoundMaxInstances=1
  19822. SoundType=0
  19823.  
  19824. ;dko 08/19/02
  19825. ;dko more songs added 08/19/02
  19826. [mus_progen_bazaar\Files]
  19827. ProgenShopping.mp3=5
  19828.  
  19829.  
  19830.  
  19831.  
  19832. ;++++++TERRAN SECION+++++
  19833.  
  19834. ;dko 07/11/02
  19835. [sfx_terran_hangar_loop_a]
  19836. SoundFilename=sfx_terran_hangar_loop_1.wav
  19837. SoundPriority=0.900000
  19838. SoundLoopCount=0
  19839. SoundVolume=0.8200
  19840. SoundMaxVolRadius=500.0
  19841. SoundDropOffRadius=1000.0
  19842. SoundMaxInstances=1
  19843.  
  19844. ;dko 07/11/02
  19845. [sfx_terran_main_hall_loop_a]
  19846. SoundFilename=sfx_terran_main_hall_loop_2.wav
  19847. SoundPriority=0.900000
  19848. SoundLoopCount=0
  19849. SoundVolume=0.5000
  19850. SoundMaxVolRadius=500.0
  19851. SoundDropOffRadius=1000.0
  19852. SoundMaxInstances=1
  19853.  
  19854. ;dko 07/11/02
  19855. [sfx_terran_bazaar_loop_a]
  19856. SoundFilename=sfx_terran_mall_loop_1.wav
  19857. SoundPriority=0.900000
  19858. SoundLoopCount=0
  19859. SoundVolume=0.4200
  19860. SoundMaxVolRadius=500.0
  19861. SoundDropOffRadius=1000.0
  19862. SoundMaxInstances=1
  19863.  
  19864. ;dko 07/11/02
  19865. [sfx_terran_lounge_loop_a]
  19866. SoundFilename=sfx_terran_lounge_loop_1.wav
  19867. SoundPriority=0.900000
  19868. SoundLoopCount=0
  19869. SoundVolume=0.5200
  19870. SoundMaxVolRadius=500.0
  19871. SoundDropOffRadius=1000.0
  19872. SoundMaxInstances=1
  19873.  
  19874. ;dko 07/11/02
  19875. [sfx_t_lounge_misc_amb_a]
  19876. SoundPriority=0.500000
  19877. SoundLoopCount=1
  19878. SoundVolume=0.3000
  19879. SoundMaxVolRadius=500.0
  19880. SoundDropOffRadius=1000.0
  19881. ;SoundMaxVolRadius=10.0
  19882. ;SoundDropOffRadius=7.0
  19883. SoundMaxInstances=2
  19884. SoundMinVolumeShift=0.10
  19885. SoundMaxVolumeShift=0.00
  19886. SoundMinPitchShift=0.05
  19887. SoundMaxPitchShift=0.05
  19888.  
  19889. ;dko 07/11/02
  19890. [sfx_t_lounge_misc_amb_a\Files]
  19891. sfx_amb_lounge_misc_1.wav=5
  19892. sfx_amb_lounge_misc_2.wav=5
  19893. sfx_amb_lounge_misc_3.wav=5
  19894. sfx_amb_lounge_misc_4.wav=5
  19895. sfx_amb_lounge_misc_5.wav=5
  19896. sfx_amb_lounge_misc_6.wav=5
  19897. sfx_amb_lounge_misc_7.wav=5
  19898. sfx_amb_lounge_misc_8.wav=5
  19899. sfx_amb_lounge_misc_9.wav=5
  19900. sfx_amb_lounge_misc_10.wav=5
  19901. sfx_amb_lounge_misc_11.wav=5
  19902. sfx_amb_lounge_misc_12.wav=5
  19903. sfx_amb_lounge_misc_13.wav=5
  19904.  
  19905. ;dko 07/13/02
  19906. [sfx_t_hangar_misc_amb_a]
  19907. SoundPriority=0.500000
  19908. SoundLoopCount=1
  19909. SoundVolume=0.2200
  19910. SoundMaxVolRadius=500.0
  19911. SoundDropOffRadius=1000.0
  19912. SoundMaxInstances=2
  19913. SoundMinVolumeShift=0.05
  19914. SoundMaxVolumeShift=0.00
  19915. SoundMinPitchShift=0.15
  19916. SoundMaxPitchShift=0.02
  19917.  
  19918. ;dko 07/13/02
  19919. [sfx_t_hangar_misc_amb_a\Files]
  19920. sfx_amb_air_1_r.wav=5
  19921. sfx_amb_hangar_misc_1_r.wav=5
  19922. sfx_amb_hangar_misc_2_r.wav=5
  19923. sfx_amb_hangar_misc_3_r.wav=5
  19924. sfx_amb_hangar_misc_4_r.wav=5
  19925. sfx_amb_hangar_misc_5_r.wav=5
  19926. sfx_amb_hangar_misc_6_r.wav=5
  19927. sfx_amb_hangar_misc_7_r.wav=5
  19928. sfx_amb_hangar_misc_8_r.wav=5
  19929. sfx_amb_pneumatic_1_r.wav=5
  19930. sfx_amb_pneumatic_2_r.wav=5
  19931.  
  19932. ;dko 07/17/02
  19933. ;music for lounge
  19934. [mus_terran_lounge]
  19935. SoundPriority=1.000000
  19936. SoundLoopCount=0
  19937. SoundVolume=0.7000
  19938. SoundMaxVolRadius=500.0
  19939. SoundDropOffRadius=1000.0
  19940. SoundMaxInstances=1
  19941. SoundType=0
  19942.  
  19943. ;dko 07/17/02
  19944. [mus_terran_lounge\Files]
  19945. mus_terran_starbase_1.mp3=5
  19946. mus_terran_starbase_2.mp3=5
  19947. mus_terran_starbase_3.mp3=5
  19948.  
  19949. ;dko 08/19/02
  19950. ;music for bazaar
  19951. [mus_terran_bazaar]
  19952. SoundPriority=1.000000
  19953. SoundLoopCount=0
  19954. SoundVolume=0.7
  19955. SoundMaxVolRadius=500.0
  19956. SoundDropOffRadius=1000.0
  19957. SoundMaxInstances=1
  19958. SoundType=0
  19959.  
  19960. ;dko 08/19/02
  19961. [mus_terran_bazaar\Files]
  19962. terranshopping.mp3=5
  19963.  
  19964.  
  19965.  
  19966.  
  19967.  
  19968. ;++++++MYSTERY SECION+++++
  19969.  
  19970. ;dko 07/11/02
  19971. [sfx_mystery_hangar_loop_a]
  19972. SoundFilename=sfx_mystery_hangar_loop_1.wav
  19973. SoundPriority=0.900000
  19974. SoundLoopCount=0
  19975. SoundVolume=0.4600
  19976. SoundMaxVolRadius=500.0
  19977. SoundDropOffRadius=1000.0
  19978. SoundMaxInstances=1
  19979.  
  19980. ;dko 07/11/02
  19981. [sfx_mystery_main_hall_loop_a]
  19982. SoundFilename=sfx_mystery_main_hall_loop_1.wav
  19983. SoundPriority=0.900000
  19984. SoundLoopCount=0
  19985. SoundVolume=0.3800
  19986. SoundMaxVolRadius=500.0
  19987. SoundDropOffRadius=1000.0
  19988. SoundMaxInstances=1
  19989.  
  19990. ;dko 07/11/02
  19991. [sfx_mystery_bazaar_loop_a]
  19992. SoundFilename=sfx_mystery_mall_loop_1.wav
  19993. SoundPriority=0.900000
  19994. SoundLoopCount=0
  19995. SoundVolume=0.5800
  19996. SoundMaxVolRadius=500.0
  19997. SoundDropOffRadius=1000.0
  19998. SoundMaxInstances=1
  19999.  
  20000. ;dko 07/11/02
  20001. [sfx_mystery_lounge_loop_a]
  20002. SoundFilename=sfx_mystery_lounge_loop_1.wav
  20003. SoundPriority=0.900000
  20004. SoundLoopCount=0
  20005. SoundVolume=0.5000
  20006. SoundMaxVolRadius=500.0
  20007. SoundDropOffRadius=1000.0
  20008. SoundMaxInstances=1
  20009.  
  20010. ;dko 07/11/02
  20011. [sfx_m_lounge_misc_amb_a]
  20012. SoundPriority=0.500000
  20013. SoundLoopCount=1
  20014. SoundVolume=0.2600
  20015. SoundMaxVolRadius=500.0
  20016. SoundDropOffRadius=1000.0
  20017. ;SoundMaxVolRadius=10.0
  20018. ;SoundDropOffRadius=7.0
  20019. SoundMaxInstances=2
  20020. SoundMinVolumeShift=0.10
  20021. SoundMaxVolumeShift=0.00
  20022. SoundMinPitchShift=0.15
  20023. SoundMaxPitchShift=0.15
  20024.  
  20025. ;dko 07/11/02
  20026. [sfx_m_lounge_misc_amb_a\Files]
  20027. sfx_amb_lounge_misc_1.wav=5
  20028. sfx_amb_lounge_misc_2.wav=5
  20029. sfx_amb_lounge_misc_3.wav=5
  20030. sfx_amb_lounge_misc_4.wav=5
  20031. sfx_amb_lounge_misc_5.wav=5
  20032. sfx_amb_lounge_misc_6.wav=5
  20033. sfx_amb_lounge_misc_7.wav=5
  20034. sfx_amb_lounge_misc_8.wav=5
  20035. sfx_amb_lounge_misc_9.wav=5
  20036. sfx_amb_lounge_misc_10.wav=5
  20037. sfx_amb_lounge_misc_11.wav=5
  20038. sfx_amb_lounge_misc_12.wav=5
  20039. sfx_amb_lounge_misc_13.wav=5
  20040.  
  20041. ;dko 07/13/02
  20042. [sfx_m_hangar_misc_amb_a]
  20043. SoundPriority=0.500000
  20044. SoundLoopCount=1
  20045. SoundVolume=0.2200
  20046. SoundMaxVolRadius=500.0
  20047. SoundDropOffRadius=1000.0
  20048. SoundMaxInstances=2
  20049. SoundMinVolumeShift=0.05
  20050. SoundMaxVolumeShift=0.00
  20051. SoundMinPitchShift=0.15
  20052. SoundMaxPitchShift=0.02
  20053.  
  20054. ;dko 07/13/02
  20055. [sfx_m_hangar_misc_amb_a\Files]
  20056. sfx_amb_air_1_r.wav=5
  20057. sfx_amb_hangar_misc_1_r.wav=5
  20058. sfx_amb_hangar_misc_2_r.wav=5
  20059. sfx_amb_hangar_misc_3_r.wav=5
  20060. sfx_amb_hangar_misc_4_r.wav=5
  20061. sfx_amb_hangar_misc_5_r.wav=5
  20062. sfx_amb_hangar_misc_6_r.wav=5
  20063. sfx_amb_hangar_misc_7_r.wav=5
  20064. sfx_amb_hangar_misc_8_r.wav=5
  20065. sfx_amb_pneumatic_1_r.wav=5
  20066. sfx_amb_pneumatic_2_r.wav=5
  20067.  
  20068. ;dko 08/07/02
  20069. ;music for lounge
  20070. [mus_mystery_lounge]
  20071. SoundPriority=1.000000
  20072. SoundLoopCount=0
  20073. SoundVolume=0.5100
  20074. SoundMaxVolRadius=500.0
  20075. SoundDropOffRadius=1000.0
  20076. SoundMaxInstances=1
  20077. SoundType=0
  20078.  
  20079. ;dko 08/07/02
  20080. [mus_mystery_lounge\Files]
  20081. jenquaistarbase1.mp3=5
  20082. jenquaistarbase2.mp3=5
  20083. jenquaistarbase3.mp3=5
  20084. ProgenStarbase1.mp3=5
  20085. ProgenStarbase2.mp3=5
  20086. ProgenStarbase3.mp3=5
  20087. mus_terran_starbase_1.mp3=5
  20088. mus_terran_starbase_2.mp3=5
  20089. mus_terran_starbase_3.mp3=5
  20090.  
  20091. ;dko 08/07/02
  20092. ;music for lounge
  20093. [mus_mystery_bazaar]
  20094. SoundPriority=1.000000
  20095. SoundLoopCount=0
  20096. SoundVolume=0.5100
  20097. SoundMaxVolRadius=500.0
  20098. SoundDropOffRadius=1000.0
  20099. SoundMaxInstances=1
  20100. SoundType=0
  20101.  
  20102. ;dko 08/07/02
  20103. [mus_mystery_bazaar\Files]
  20104. jenquaishopping.mp3=5
  20105. progenshopping.mp3=5
  20106. terranshopping.mp3=5
  20107.  
  20108.  
  20109.  
  20110. ;++++++PRISON SECION+++++
  20111.  
  20112. ;dko 07/24/02
  20113. [sfx_prison_loop_a]
  20114. SoundFilename=sfx_prison_loop_1.wav
  20115. SoundPriority=0.900000
  20116. SoundLoopCount=0
  20117. SoundVolume=0.2600
  20118. SoundMaxVolRadius=500.0
  20119. SoundDropOffRadius=1000.0
  20120. SoundMaxInstances=1
  20121. SoundPitch=.5
  20122.  
  20123. ;dko 08/07/02
  20124. [sfx_inmates_agony]
  20125. SoundPriority=1.000000
  20126. SoundLoopCount=1
  20127. SoundVolume=0.4000
  20128. SoundMaxVolRadius=100.0
  20129. SoundDropOffRadius=1000.0
  20130. SoundMaxInstances=1
  20131. SoundType=0
  20132.  
  20133. ;dko 08/07/02
  20134. [sfx_inmates_agony\Files]
  20135. sfx_inmate_agony_1.wav=5
  20136. sfx_inmate_agony_2.wav=5
  20137. sfx_inmate_agony_3.wav=5
  20138. sfx_inmate_agony_4.wav=5
  20139. sfx_inmate_agony_5.wav=5
  20140. sfx_inmate_agony_6.wav=5
  20141. sfx_inmate_agony_7.wav=5
  20142. sfx_inmate_agony_8.wav=5
  20143. sfx_inmate_agony_9.wav=5
  20144. sfx_inmate_agony_10.wav=5
  20145. sfx_inmate_agony_11.wav=5
  20146.  
  20147. ;dko 08/07/02
  20148. [sfx_prison_misc_amb_a]
  20149. SoundPriority=0.500000
  20150. SoundLoopCount=1
  20151. SoundVolume=0.1000
  20152. SoundMaxVolRadius=500.0
  20153. SoundDropOffRadius=1000.0
  20154. SoundMinVolumeShift=0.10
  20155. SoundMaxVolumeShift=0.00
  20156. SoundMinPitchShift=0.05
  20157. SoundMaxPitchShift=0.05
  20158.  
  20159. ;dko 08/07/02
  20160. [sfx_prison_misc_amb_a\Files]
  20161. sfx_prison_amb_1.wav=5
  20162. sfx_prison_amb_2.wav=5
  20163. sfx_prison_amb_3.wav=5
  20164. sfx_prison_amb_4.wav=5
  20165. sfx_prison_amb_5.wav=5
  20166.  
  20167.  
  20168. ;++++++CASINO SECION+++++
  20169.  
  20170. ;dko 08/07/02
  20171. [sfx_casino_loop_a]
  20172. SoundFilename=sfx_casino_amb_loop_1.wav
  20173. SoundPriority=0.900000
  20174. SoundLoopCount=0
  20175. SoundVolume=0.1500
  20176. SoundMaxVolRadius=500.0
  20177. SoundDropOffRadius=1000.0
  20178. SoundMaxInstances=1
  20179.  
  20180. ;dko 08/07/02
  20181. [sfx_casino_misc_amb_a]
  20182. SoundPriority=0.500000
  20183. SoundLoopCount=1
  20184. SoundVolume=0.1700
  20185. SoundMaxVolRadius=10.0
  20186. SoundDropOffRadius=100.0
  20187. SoundMinVolumeShift=0.05
  20188. SoundMaxVolumeShift=0.00
  20189. SoundMinPitchShift=0.05
  20190. SoundMaxPitchShift=0.05
  20191.  
  20192. ;dko 08/07/02
  20193. [sfx_casino_misc_amb_a\Files]
  20194. sfx_casino_amb_1.wav=5
  20195. sfx_casino_amb_2.wav=5
  20196. sfx_casino_amb_3.wav=5
  20197. sfx_casino_amb_4.wav=5
  20198. sfx_casino_amb_5.wav=5
  20199. sfx_casino_amb_6.wav=5
  20200. sfx_casino_amb_7.wav=5
  20201. sfx_casino_amb_8.wav=5
  20202. sfx_casino_amb_9.wav=5
  20203. sfx_casino_amb_10.wav=5
  20204. sfx_casino_amb_11.wav=5
  20205. sfx_casino_amb_12.wav=5
  20206. sfx_casino_amb_13.wav=5
  20207. sfx_casino_amb_14.wav=5
  20208. sfx_casino_amb_15.wav=5
  20209.  
  20210. ;++++++NET7 INTERIOR SECTION+++++
  20211.  
  20212. ;dko 08/07/02
  20213. [sfx_net7_loop_a]
  20214. SoundFilename=sfx_net7_interior_loop_1.wav
  20215. SoundPriority=0.900000
  20216. SoundLoopCount=0
  20217. SoundVolume=0.1200
  20218. SoundMaxVolRadius=500.0
  20219. SoundDropOffRadius=1000.0
  20220. SoundMaxInstances=2
  20221.  
  20222.  
  20223. ;*************=-J E N Q U A I - S H I P - A N I M A T I O N-=*********************
  20224.  
  20225.  
  20226. ;dko added 06/28/02
  20227. [sfx_j_ship_tail_close_a]
  20228. SoundFilename=sfx_j_ship_tail_close_f1.wav
  20229. SoundPriority=1.000000
  20230. SoundLoopCount=1
  20231. SoundVolume=0.15000000
  20232. SoundMaxVolRadius=100.0
  20233. SoundDropOffRadius=500.0
  20234. SoundMaxInstances=1
  20235. ;SoundMinVolumeShift=0.06
  20236. ;SoundMaxVolumeShift=0.09
  20237.  
  20238. ;dko added 06/28/02
  20239. [sfx_j_ship_tail_close_b]
  20240. SoundFilename=sfx_j_ship_tail_close_f50.wav
  20241. SoundPriority=0.500000
  20242. SoundLoopCount=1
  20243. SoundVolume=0.15000000
  20244. SoundMaxVolRadius=100.0
  20245. SoundDropOffRadius=500.0
  20246. SoundMaxInstances=1
  20247. ;SoundMinVolumeShift=0.06
  20248. ;SoundMaxVolumeShift=0.09
  20249.  
  20250. ;dko added 06/28/02
  20251. [sfx_j_ship_tail_open_a]
  20252. SoundFilename=sfx_j_ship_tail_open_f13.wav
  20253. SoundPriority=1.000000
  20254. SoundLoopCount=1
  20255. SoundVolume=0.15000000
  20256. SoundMaxVolRadius=100.0
  20257. SoundDropOffRadius=500.0
  20258. SoundMaxInstances=1
  20259. ;SoundMinVolumeShift=0.06
  20260. ;SoundMaxVolumeShift=0.09
  20261.  
  20262. ;dko added 06/28/02
  20263. [sfx_j_ship_tail_open_b]
  20264. SoundFilename=sfx_j_ship_tail_open_f48.wav
  20265. SoundPriority=0.500000
  20266. SoundLoopCount=1
  20267. SoundVolume=0.15000000
  20268. SoundMaxVolRadius=100.0
  20269. SoundDropOffRadius=500.0
  20270. SoundMaxInstances=1
  20271. ;SoundMinVolumeShift=0.06
  20272. ;SoundMaxVolumeShift=0.09
  20273.  
  20274. ;dko added 06/28/02
  20275. [sfx_j_ship_hatch_open_a]
  20276. SoundFilename=sfx_j_ship_hatch_open_f2.wav
  20277. SoundPriority=1.000000
  20278. SoundLoopCount=1
  20279. SoundVolume=0.15000000
  20280. SoundMaxVolRadius=100.0
  20281. SoundDropOffRadius=500.0
  20282. SoundMaxInstances=1
  20283. ;SoundMinVolumeShift=0.06
  20284. ;SoundMaxVolumeShift=0.09
  20285.  
  20286. ;dko added 06/28/02
  20287. [sfx_j_ship_hatch_close_a]
  20288. SoundFilename=sfx_j_ship_hatch_close_f21.wav
  20289. SoundPriority=1.000000
  20290. SoundLoopCount=1
  20291. SoundVolume=0.15000000
  20292. SoundMaxVolRadius=100.0
  20293. SoundDropOffRadius=500.0
  20294. SoundMaxInstances=1
  20295. ;SoundMinVolumeShift=0.06
  20296. ;SoundMaxVolumeShift=0.09
  20297.  
  20298. ;dko added 06/28/02
  20299. [sfx_j_ship_body_open_a]
  20300. SoundFilename=sfx_j_ship_body_open_f5.wav
  20301. SoundPriority=1.000000
  20302. SoundLoopCount=1
  20303. SoundVolume=0.15000000
  20304. SoundMaxVolRadius=100.0
  20305. SoundDropOffRadius=500.0
  20306. SoundMaxInstances=1
  20307. ;SoundMinVolumeShift=0.06
  20308. ;SoundMaxVolumeShift=0.09
  20309.  
  20310. ;dko added 06/28/02
  20311. [sfx_j_ship_body_close_a]
  20312. SoundFilename=sfx_j_ship_body_close_f10.wav
  20313. SoundPriority=1.000000
  20314. SoundLoopCount=1
  20315. SoundVolume=0.15000000
  20316. SoundMaxVolRadius=100.0
  20317. SoundDropOffRadius=500.0
  20318. SoundMaxInstances=1
  20319. ;SoundMinVolumeShift=0.06
  20320. ;SoundMaxVolumeShift=0.09
  20321.  
  20322. ;dko added 06/28/02
  20323. [sfx_j_ship_under_open_a]
  20324. SoundFilename=sfx_j_ship_under_open_f12.wav
  20325. SoundPriority=1.000000
  20326. SoundLoopCount=1
  20327. SoundVolume=0.15000000
  20328. SoundMaxVolRadius=100.0
  20329. SoundDropOffRadius=500.0
  20330. SoundMaxInstances=1
  20331. ;SoundMinVolumeShift=0.06
  20332. ;SoundMaxVolumeShift=0.09
  20333.  
  20334. ;dko added 06/28/02
  20335. [sfx_j_ship_under_close_a]
  20336. SoundFilename=sfx_j_ship_under_close_f4.wav
  20337. SoundPriority=1.000000
  20338. SoundLoopCount=1
  20339. SoundVolume=0.15000000
  20340. SoundMaxVolRadius=100.0
  20341. SoundDropOffRadius=500.0
  20342. SoundMaxInstances=1
  20343. ;SoundMinVolumeShift=0.06
  20344. ;SoundMaxVolumeShift=0.09
  20345.  
  20346. ;dko added 06/28/02
  20347. [sfx_j_ship_wing_open_a]
  20348. SoundFilename=sfx_j_ship_wing_open_f1.wav
  20349. SoundPriority=1.000000
  20350. SoundLoopCount=1
  20351. SoundVolume=0.15000000
  20352. SoundMaxVolRadius=100.0
  20353. SoundDropOffRadius=500.0
  20354. SoundMaxInstances=1
  20355. ;SoundMinVolumeShift=0.06
  20356. ;SoundMaxVolumeShift=0.09
  20357.  
  20358. ;dko added 06/28/02
  20359. [sfx_j_ship_wing_close_a]
  20360. SoundFilename=sfx_j_ship_wing_close_f1.wav
  20361. SoundPriority=1.000000
  20362. SoundLoopCount=1
  20363. SoundVolume=0.15000000
  20364. SoundMaxVolRadius=100.0
  20365. SoundDropOffRadius=500.0
  20366. SoundMaxInstances=1
  20367. ;SoundMinVolumeShift=0.06
  20368. ;SoundMaxVolumeShift=0.09
  20369.  
  20370. ;dko added 06/28/02
  20371. [sfx_j_ship_full_wing_open_a]
  20372. SoundFilename=sfx_j_ship_full_wing_open_f16.wav
  20373. SoundPriority=1.000000
  20374. SoundLoopCount=1
  20375. SoundVolume=0.15000000
  20376. SoundMaxVolRadius=100.0
  20377. SoundDropOffRadius=500.0
  20378. SoundMaxInstances=1
  20379. ;SoundMinVolumeShift=0.06
  20380. ;SoundMaxVolumeShift=0.09
  20381.  
  20382. ;dko added 06/28/02
  20383. [sfx_j_ship_full_wing_close_a]
  20384. SoundFilename=sfx_j_ship_full_wing_close_f8.wav
  20385. SoundPriority=1.000000
  20386. SoundLoopCount=1
  20387. SoundVolume=0.15000000
  20388. SoundMaxVolRadius=100.0
  20389. SoundDropOffRadius=500.0
  20390. SoundMaxInstances=1
  20391. ;SoundMinVolumeShift=0.06
  20392. ;SoundMaxVolumeShift=0.09
  20393.  
  20394. ;*************=-P R O G E N  - S H I P - A N I M A T I O N-=*********************
  20395.  
  20396.  
  20397. ;dko added 07/23/02
  20398. [sfx_p_ship_body_close_a]
  20399. SoundFilename=sfx_p_ship_body_close.wav
  20400. SoundPriority=1.000000
  20401. SoundLoopCount=1
  20402. SoundVolume=0.15000000
  20403. SoundMaxVolRadius=100.0
  20404. SoundDropOffRadius=500.0
  20405. SoundMaxInstances=1
  20406. ;SoundMinVolumeShift=0.06
  20407. ;SoundMaxVolumeShift=0.09
  20408.  
  20409. ;dko added 07/23/02
  20410. [sfx_p_ship_body_open_a]
  20411. SoundFilename=sfx_p_ship_body_open.wav
  20412. SoundPriority=1.000000
  20413. SoundLoopCount=1
  20414. SoundVolume=0.15000000
  20415. SoundMaxVolRadius=100.0
  20416. SoundDropOffRadius=500.0
  20417. SoundMaxInstances=1
  20418. ;SoundMinVolumeShift=0.06
  20419. ;SoundMaxVolumeShift=0.09
  20420.  
  20421. ;dko added 07/23/02
  20422. [sfx_p_ship_body_close_b]
  20423. SoundFilename=sfx_p_ship_body_close_b.wav
  20424. SoundPriority=1.000000
  20425. SoundLoopCount=1
  20426. SoundVolume=0.15000000
  20427. SoundMaxVolRadius=100.0
  20428. SoundDropOffRadius=500.0
  20429. SoundMaxInstances=1
  20430. ;SoundMinVolumeShift=0.06
  20431. ;SoundMaxVolumeShift=0.09
  20432.  
  20433. ;dko added 07/23/02
  20434. [sfx_p_ship_body_open_b]
  20435. SoundFilename=sfx_p_ship_body_open_b.wav
  20436. SoundPriority=1.000000
  20437. SoundLoopCount=1
  20438. SoundVolume=0.15000000
  20439. SoundMaxVolRadius=100.0
  20440. SoundDropOffRadius=500.0
  20441. SoundMaxInstances=1
  20442. ;SoundMinVolumeShift=0.06
  20443. ;SoundMaxVolumeShift=0.09
  20444.  
  20445. ;dko added 07/23/02
  20446. [sfx_p_ship_body_close_c]
  20447. SoundFilename=sfx_p_ship_body_close_c.wav
  20448. SoundPriority=1.000000
  20449. SoundLoopCount=1
  20450. SoundVolume=0.15000000
  20451. SoundMaxVolRadius=100.0
  20452. SoundDropOffRadius=500.0
  20453. SoundMaxInstances=1
  20454. ;SoundMinVolumeShift=0.06
  20455. ;SoundMaxVolumeShift=0.09
  20456.  
  20457. ;dko added 07/23/02
  20458. [sfx_p_ship_body_open_c]
  20459. SoundFilename=sfx_p_ship_body_open_c.wav
  20460. SoundPriority=1.000000
  20461. SoundLoopCount=1
  20462. SoundVolume=0.15000000
  20463. SoundMaxVolRadius=100.0
  20464. SoundDropOffRadius=500.0
  20465. SoundMaxInstances=1
  20466. ;SoundMinVolumeShift=0.06
  20467. ;SoundMaxVolumeShift=0.09
  20468.  
  20469. ;dko added 07/24/02
  20470. [sfx_p_ship_arms_close_a]
  20471. SoundFilename=sfx_p_ship_arms_close_20.wav
  20472. SoundPriority=1.000000
  20473. SoundLoopCount=1
  20474. SoundVolume=0.15000000
  20475. SoundMaxVolRadius=100.0
  20476. SoundDropOffRadius=500.0
  20477. SoundMaxInstances=1
  20478. ;SoundMinVolumeShift=0.06
  20479. ;SoundMaxVolumeShift=0.09
  20480.  
  20481. ;dko added 07/24/02
  20482. [sfx_p_ship_arms_open_a]
  20483. SoundFilename=sfx_p_ship_arms_open_20.wav
  20484. SoundPriority=1.000000
  20485. SoundLoopCount=1
  20486. SoundVolume=0.15000000
  20487. SoundMaxVolRadius=100.0
  20488. SoundDropOffRadius=500.0
  20489. SoundMaxInstances=1
  20490. ;SoundMinVolumeShift=0.06
  20491. ;SoundMaxVolumeShift=0.09
  20492.  
  20493. ;dko added 07/25/02
  20494. [sfx_p_ship_arms_close_b]
  20495. SoundFilename=sfx_p_ship_arms_close_30.wav
  20496. SoundPriority=1.000000
  20497. SoundLoopCount=1
  20498. SoundVolume=0.15000000
  20499. SoundMaxVolRadius=100.0
  20500. SoundDropOffRadius=500.0
  20501. SoundMaxInstances=1
  20502. ;SoundMinVolumeShift=0.06
  20503. ;SoundMaxVolumeShift=0.09
  20504.  
  20505. ;dko added 07/25/02
  20506. [sfx_p_ship_arms_open_b]
  20507. SoundFilename=sfx_p_ship_arms_open_30.wav
  20508. SoundPriority=1.000000
  20509. SoundLoopCount=1
  20510. SoundVolume=0.15000000
  20511. SoundMaxVolRadius=100.0
  20512. SoundDropOffRadius=500.0
  20513. SoundMaxInstances=1
  20514. ;SoundMinVolumeShift=0.06
  20515. ;SoundMaxVolumeShift=0.09
  20516.  
  20517. ;dko added 07/26/02
  20518. [sfx_p_ship_arms_close_c]
  20519. SoundFilename=sfx_p_ship_arms_close_40.wav
  20520. SoundPriority=1.000000
  20521. SoundLoopCount=1
  20522. SoundVolume=0.15000000
  20523. SoundMaxVolRadius=100.0
  20524. SoundDropOffRadius=500.0
  20525. SoundMaxInstances=1
  20526. ;SoundMinVolumeShift=0.06
  20527. ;SoundMaxVolumeShift=0.09
  20528.  
  20529. ;dko added 07/26/02
  20530. [sfx_p_ship_arms_open_c]
  20531. SoundFilename=sfx_p_ship_arms_open_40.wav
  20532. SoundPriority=1.000000
  20533. SoundLoopCount=1
  20534. SoundVolume=0.15000000
  20535. SoundMaxVolRadius=100.0
  20536. SoundDropOffRadius=500.0
  20537. SoundMaxInstances=1
  20538. ;SoundMinVolumeShift=0.06
  20539. ;SoundMaxVolumeShift=0.09
  20540.  
  20541. ;dko added 07/25/02
  20542. [sfx_p_ship_wings_close_a]
  20543. SoundFilename=sfx_p_ship_wings_close_20.wav
  20544. SoundPriority=1.000000
  20545. SoundLoopCount=1
  20546. SoundVolume=0.15000000
  20547. SoundMaxVolRadius=100.0
  20548. SoundDropOffRadius=500.0
  20549. SoundMaxInstances=1
  20550. ;SoundMinVolumeShift=0.06
  20551. ;SoundMaxVolumeShift=0.09
  20552.  
  20553. ;dko added 07/25/02
  20554. [sfx_p_ship_wings_open_a]
  20555. SoundFilename=sfx_p_ship_wings_open_20.wav
  20556. SoundPriority=1.000000
  20557. SoundLoopCount=1
  20558. SoundVolume=0.15000000
  20559. SoundMaxVolRadius=100.0
  20560. SoundDropOffRadius=500.0
  20561. SoundMaxInstances=1
  20562. ;SoundMinVolumeShift=0.06
  20563. ;SoundMaxVolumeShift=0.09
  20564.  
  20565. ;dko added 07/25/02
  20566. [sfx_p_ship_wings_close_b]
  20567. SoundFilename=sfx_p_ship_wings_close_30.wav
  20568. SoundPriority=1.000000
  20569. SoundLoopCount=1
  20570. SoundVolume=0.15000000
  20571. SoundMaxVolRadius=100.0
  20572. SoundDropOffRadius=500.0
  20573. SoundMaxInstances=1
  20574. ;SoundMinVolumeShift=0.06
  20575. ;SoundMaxVolumeShift=0.09
  20576.  
  20577. ;dko added 07/25/02
  20578. [sfx_p_ship_wings_open_b]
  20579. SoundFilename=sfx_p_ship_wings_open_30.wav
  20580. SoundPriority=1.000000
  20581. SoundLoopCount=1
  20582. SoundVolume=0.15000000
  20583. SoundMaxVolRadius=100.0
  20584. SoundDropOffRadius=500.0
  20585. SoundMaxInstances=1
  20586. ;SoundMinVolumeShift=0.06
  20587. ;SoundMaxVolumeShift=0.09
  20588.  
  20589. ;dko added 07/25/02
  20590. [sfx_p_ship_wings_close_c]
  20591. SoundFilename=sfx_p_ship_wings_close_40.wav
  20592. SoundPriority=1.000000
  20593. SoundLoopCount=1
  20594. SoundVolume=0.15000000
  20595. SoundMaxVolRadius=100.0
  20596. SoundDropOffRadius=500.0
  20597. SoundMaxInstances=1
  20598. ;SoundMinVolumeShift=0.06
  20599. ;SoundMaxVolumeShift=0.09
  20600.  
  20601. ;dko added 07/25/02
  20602. [sfx_p_ship_wings_open_c]
  20603. SoundFilename=sfx_p_ship_wings_open_40.wav
  20604. SoundPriority=1.000000
  20605. SoundLoopCount=1
  20606. SoundVolume=0.15000000
  20607. SoundMaxVolRadius=100.0
  20608. SoundDropOffRadius=500.0
  20609. SoundMaxInstances=1
  20610. ;SoundMinVolumeShift=0.06
  20611. ;SoundMaxVolumeShift=0.09
  20612.  
  20613. ;*************=-T E R R A N  - S H I P - A N I M A T I O N-=*********************
  20614.  
  20615. ;dko added 07/26/02
  20616. [sfx_t_ship_wing_close_a]
  20617. SoundFilename=sfx_t_ship_wing_close_20.wav
  20618. SoundPriority=1.000000
  20619. SoundLoopCount=1
  20620. SoundVolume=0.15000000
  20621. SoundMaxVolRadius=100.0
  20622. SoundDropOffRadius=500.0
  20623. SoundMaxInstances=10
  20624. ;SoundMinVolumeShift=0.06
  20625. ;SoundMaxVolumeShift=0.09
  20626.  
  20627. ;dko added 07/26/02
  20628. [sfx_t_ship_tail_close_a]
  20629. SoundFilename=sfx_t_ship_tail_close_20.wav
  20630. SoundPriority=1.000000
  20631. SoundLoopCount=1
  20632. SoundVolume=0.15000000
  20633. SoundMaxVolRadius=100.0
  20634. SoundDropOffRadius=500.0
  20635. SoundMaxInstances=1
  20636.  
  20637. ;dko added 07/26/02
  20638. [sfx_t_ship_tail_open_a]
  20639. SoundFilename=sfx_t_ship_tail_open_20.wav
  20640. SoundPriority=1.000000
  20641. SoundLoopCount=1
  20642. SoundVolume=0.15000000
  20643. SoundMaxVolRadius=100.0
  20644. SoundDropOffRadius=500.0
  20645. SoundMaxInstances=1
  20646.  
  20647. ;dko added 07/26/02
  20648. [sfx_t_ship_tail_close_b]
  20649. SoundFilename=sfx_t_ship_tail_close_30.wav
  20650. SoundPriority=1.000000
  20651. SoundLoopCount=1
  20652. SoundVolume=0.15000000
  20653. SoundMaxVolRadius=100.0
  20654. SoundDropOffRadius=500.0
  20655. SoundMaxInstances=1
  20656.  
  20657. ;dko added 07/26/02
  20658. [sfx_t_ship_tail_open_b]
  20659. SoundFilename=sfx_t_ship_tail_open_30.wav
  20660. SoundPriority=1.000000
  20661. SoundLoopCount=1
  20662. SoundVolume=0.15000000
  20663. SoundMaxVolRadius=100.0
  20664. SoundDropOffRadius=500.0
  20665. SoundMaxInstances=1
  20666.  
  20667. ;dko added 07/26/02
  20668. [sfx_t_ship_tail_close_c]
  20669. SoundFilename=sfx_t_ship_tail_close_40.wav
  20670. SoundPriority=1.000000
  20671. SoundLoopCount=1
  20672. SoundVolume=0.15000000
  20673. SoundMaxVolRadius=100.0
  20674. SoundDropOffRadius=500.0
  20675. SoundMaxInstances=1
  20676.  
  20677. ;dko added 07/26/02
  20678. [sfx_t_ship_tail_open_c]
  20679. SoundFilename=sfx_t_ship_tail_open_40.wav
  20680. SoundPriority=1.000000
  20681. SoundLoopCount=1
  20682. SoundVolume=0.15000000
  20683. SoundMaxVolRadius=100.0
  20684. SoundDropOffRadius=500.0
  20685. SoundMaxInstances=1
  20686.  
  20687. ;dko added 07/26/02
  20688. [sfx_t_ship_trunk_close_a]
  20689. SoundFilename=sfx_t_ship_trunk_close_20.wav
  20690. SoundPriority=1.000000
  20691. SoundLoopCount=1
  20692. SoundVolume=0.15000000
  20693. SoundMaxVolRadius=100.0
  20694. SoundDropOffRadius=500.0
  20695. SoundMaxInstances=1
  20696.  
  20697. ;dko added 07/26/02
  20698. [sfx_t_ship_trunk_open_a]
  20699. SoundFilename=sfx_t_ship_trunk_open_20.wav
  20700. SoundPriority=1.000000
  20701. SoundLoopCount=1
  20702. SoundVolume=0.15000000
  20703. SoundMaxVolRadius=100.0
  20704. SoundDropOffRadius=500.0
  20705. SoundMaxInstances=1
  20706.  
  20707. ;dko added 07/26/02
  20708. [sfx_t_ship_trunk_close_b]
  20709. SoundFilename=sfx_t_ship_trunk_close_30.wav
  20710. SoundPriority=1.000000
  20711. SoundLoopCount=1
  20712. SoundVolume=0.15000000
  20713. SoundMaxVolRadius=100.0
  20714. SoundDropOffRadius=500.0
  20715. SoundMaxInstances=1
  20716.  
  20717. ;dko added 07/26/02
  20718. [sfx_t_ship_trunk_open_b]
  20719. SoundFilename=sfx_t_ship_trunk_open_30.wav
  20720. SoundPriority=1.000000
  20721. SoundLoopCount=1
  20722. SoundVolume=0.15000000
  20723. SoundMaxVolRadius=100.0
  20724. SoundDropOffRadius=500.0
  20725. SoundMaxInstances=1
  20726.  
  20727. ;dko added 07/26/02
  20728. [sfx_t_ship_trunk_close_c]
  20729. SoundFilename=sfx_t_ship_trunk_close_40.wav
  20730. SoundPriority=1.000000
  20731. SoundLoopCount=1
  20732. SoundVolume=0.15000000
  20733. SoundMaxVolRadius=100.0
  20734. SoundDropOffRadius=500.0
  20735. SoundMaxInstances=1
  20736.  
  20737. ;dko added 07/26/02
  20738. [sfx_t_ship_trunk_open_c]
  20739. SoundFilename=sfx_t_ship_trunk_open_40.wav
  20740. SoundPriority=1.000000
  20741. SoundLoopCount=1
  20742. SoundVolume=0.15000000
  20743. SoundMaxVolRadius=100.0
  20744. SoundDropOffRadius=500.0
  20745. SoundMaxInstances=1
  20746.  
  20747. ;dko added 07/26/02
  20748. [sfx_t_ship_ring_close_a]
  20749. SoundFilename=sfx_t_ship_ring_close_20.wav
  20750. SoundPriority=1.000000
  20751. SoundLoopCount=1
  20752. SoundVolume=0.15000000
  20753. SoundMaxVolRadius=100.0
  20754. SoundDropOffRadius=500.0
  20755. SoundMaxInstances=1
  20756.  
  20757. ;dko added 07/26/02
  20758. [sfx_t_ship_ring_open_a]
  20759. SoundFilename=sfx_t_ship_ring_open_20.wav
  20760. SoundPriority=1.000000
  20761. SoundLoopCount=1
  20762. SoundVolume=0.15000000
  20763. SoundMaxVolRadius=100.0
  20764. SoundDropOffRadius=500.0
  20765. SoundMaxInstances=1
  20766.  
  20767. ;dko added 07/26/02
  20768. [sfx_t_ship_ring_close_b]
  20769. SoundFilename=sfx_t_ship_ring_close_30.wav
  20770. SoundPriority=1.000000
  20771. SoundLoopCount=1
  20772. SoundVolume=0.15000000
  20773. SoundMaxVolRadius=100.0
  20774. SoundDropOffRadius=500.0
  20775. SoundMaxInstances=1
  20776.  
  20777. ;dko added 07/26/02
  20778. [sfx_t_ship_ring_open_b]
  20779. SoundFilename=sfx_t_ship_ring_open_30.wav
  20780. SoundPriority=1.000000
  20781. SoundLoopCount=1
  20782. SoundVolume=0.15000000
  20783. SoundMaxVolRadius=100.0
  20784. SoundDropOffRadius=500.0
  20785. SoundMaxInstances=1
  20786.  
  20787. ;dko added 07/26/02
  20788. [sfx_t_ship_ring_close_c]
  20789. SoundFilename=sfx_t_ship_ring_close_40.wav
  20790. SoundPriority=1.000000
  20791. SoundLoopCount=1
  20792. SoundVolume=0.15000000
  20793. SoundMaxVolRadius=100.0
  20794. SoundDropOffRadius=500.0
  20795. SoundMaxInstances=1
  20796.  
  20797. ;dko added 07/26/02
  20798. [sfx_t_ship_ring_open_c]
  20799. SoundFilename=sfx_t_ship_ring_open_40.wav
  20800. SoundPriority=1.000000
  20801. SoundLoopCount=1
  20802. SoundVolume=0.15000000
  20803. SoundMaxVolRadius=100.0
  20804. SoundDropOffRadius=500.0
  20805. SoundMaxInstances=1
  20806.  
  20807. ;***************************************************************************************************
  20808. ;******** Login sounds
  20809. ;***************************************************************************************************
  20810. [Login_Hand_Slide_In]
  20811. SoundFilename= sfx_object_slide_in_1.wav
  20812. SoundPriority=.750000
  20813. SoundLoopCount=1
  20814. SoundVolume=0.4000
  20815.  
  20816. [Login_Hand_Slide_Out]
  20817. SoundFilename= sfx_object_slide_out_1.wav
  20818. SoundPriority=.750000
  20819. SoundLoopCount=1
  20820. SoundVolume=0.4000
  20821.  
  20822. [Login_Mouse_Click]
  20823. SoundFilename= sfx_button_press_24.wav
  20824. SoundPriority=.750000
  20825. SoundLoopCount=1
  20826. SoundVolume=0.2000
  20827.  
  20828. [Login_Hand_Glow]
  20829. SoundFilename= sfx_hand_glow_1.wav
  20830. SoundPriority=.750000
  20831. SoundLoopCount=1
  20832. SoundVolume=0.8000
  20833.  
  20834. [Login_Mouse_Over_Buttons]
  20835. SoundFilename= sfx_mouse_over_21.wav
  20836. SoundPriority=.450000
  20837. SoundLoopCount=1
  20838. SoundVolume=0.0240
  20839. SoundMaxInstances=1
  20840.  
  20841. [Avatar_Delete_Character]
  20842. SoundFilename= SR_errorbeep.wav
  20843. SoundPriority=.750000
  20844. SoundLoopCount=1
  20845. SoundVolume=0.4000
  20846.  
  20847. [Avatar_Highlight]
  20848. SoundFilename= sfx_mouse_over_avatars_1.wav
  20849. SoundPriority=.350000
  20850. SoundLoopCount=1
  20851. SoundVolume=0.2000
  20852. SoundMaxInstances=1
  20853.  
  20854. [haywire start]
  20855. SoundFilename=robot_chatter_30.wav
  20856. SoundPriority=0.5000
  20857. SoundLoopCount=1
  20858. SoundVolume=0.6400
  20859. SoundMaxVolRadius=1000.0
  20860. SoundDropOffRadius=1500.0
  20861.  
  20862. [haywire idle]
  20863. SoundPriority=0.5000
  20864. SoundLoopCount=1
  20865. SoundVolume=0.6400
  20866. SoundMaxVolRadius=1000.0
  20867. SoundDropOffRadius=1500.0
  20868.  
  20869. [haywire idle\Files]
  20870. robot_chatter_28.wav=10
  20871. robot_chatter_29.wav=10
  20872. NULL=10
  20873.  
  20874. ;***************************************************************************************************
  20875. ;******** Monster attack sounds
  20876. ;***************************************************************************************************
  20877. [bst01a_at]
  20878. SoundFilename=bst01a_at.wav
  20879. SoundPriority=.5000000
  20880. SoundLoopCount=1
  20881. SoundVolume=0.6000
  20882. SoundMaxVolRadius=500.0
  20883. SoundDropOffRadius=2000.0
  20884. SoundMaxInstances=2
  20885. SoundMinPitchShift=0.15
  20886. SoundMaxPitchShift=0.15
  20887.  
  20888. [bst02a_at]
  20889. SoundFilename=bst02a_at.wav
  20890. SoundPriority=.5000000
  20891. SoundLoopCount=1
  20892. SoundVolume=0.6000
  20893. SoundMaxVolRadius=500.0
  20894. SoundDropOffRadius=2000.0
  20895. SoundMaxInstances=2
  20896. SoundMinPitchShift=0.15
  20897. SoundMaxPitchShift=0.15
  20898.  
  20899. [bst03a_at]
  20900. SoundFilename=bst03a_at.wav
  20901. SoundPriority=.5000000
  20902. SoundLoopCount=1
  20903. SoundVolume=0.6000
  20904. SoundMaxVolRadius=500.0
  20905. SoundDropOffRadius=2000.0
  20906. SoundMaxInstances=2
  20907. SoundMinPitchShift=0.15
  20908. SoundMaxPitchShift=0.15
  20909.  
  20910. [bst04a_at]
  20911. SoundFilename=bst04a_at.wav
  20912. SoundPriority=.5000000
  20913. SoundLoopCount=1
  20914. SoundVolume=0.6000
  20915. SoundMaxVolRadius=500.0
  20916. SoundDropOffRadius=2000.0
  20917. SoundMaxInstances=2
  20918. SoundMinPitchShift=0.15
  20919. SoundMaxPitchShift=0.15
  20920.  
  20921. [bst05a_at]
  20922. SoundFilename=bst05a_at.wav
  20923. SoundPriority=.5000000
  20924. SoundLoopCount=1
  20925. SoundVolume=0.6000
  20926. SoundMaxVolRadius=500.0
  20927. SoundDropOffRadius=2000.0
  20928. SoundMaxInstances=2
  20929. SoundMinPitchShift=0.15
  20930. SoundMaxPitchShift=0.15
  20931.  
  20932. [bst06a_at]
  20933. SoundFilename=bst06a_at.wav
  20934. SoundPriority=.5000000
  20935. SoundLoopCount=1
  20936. SoundVolume=0.6000
  20937. SoundMaxVolRadius=500.0
  20938. SoundDropOffRadius=2000.0
  20939. SoundMaxInstances=2
  20940. SoundMinPitchShift=0.15
  20941. SoundMaxPitchShift=0.15
  20942.  
  20943. [bst07a_at]
  20944. SoundFilename=bst07a_at.wav
  20945. SoundPriority=.5000000
  20946. SoundLoopCount=1
  20947. SoundVolume=0.6000
  20948. SoundMaxVolRadius=500.0
  20949. SoundDropOffRadius=2000.0
  20950. SoundMaxInstances=2
  20951. SoundMinPitchShift=0.15
  20952. SoundMaxPitchShift=0.15
  20953.  
  20954. [bst10a_at]
  20955. SoundFilename=bst10a_at.wav
  20956. SoundPriority=.5000000
  20957. SoundLoopCount=1
  20958. SoundVolume=0.6000
  20959. SoundMaxVolRadius=500.0
  20960. SoundDropOffRadius=2000.0
  20961. SoundMaxInstances=2
  20962. SoundMinPitchShift=0.15
  20963. SoundMaxPitchShift=0.15
  20964.  
  20965. [bst11a_at]
  20966. SoundFilename=bst11a_at.wav
  20967. SoundPriority=.5000000
  20968. SoundLoopCount=1
  20969. SoundVolume=0.6000
  20970. SoundMaxVolRadius=500.0
  20971. SoundDropOffRadius=2000.0
  20972. SoundMaxInstances=2
  20973. SoundMinPitchShift=0.15
  20974. SoundMaxPitchShift=0.15
  20975.  
  20976. [bst12a_at]
  20977. SoundFilename=bst12a_at.wav
  20978. SoundPriority=.5000000
  20979. SoundLoopCount=1
  20980. SoundVolume=0.6000
  20981. SoundMaxVolRadius=500.0
  20982. SoundDropOffRadius=2000.0
  20983. SoundMaxInstances=2
  20984. SoundMinPitchShift=0.15
  20985. SoundMaxPitchShift=0.15
  20986.  
  20987. [bst13a_at]
  20988. SoundFilename=bst13a_at.wav
  20989. SoundPriority=.5000000
  20990. SoundLoopCount=1
  20991. SoundVolume=0.6000
  20992. SoundMaxVolRadius=500.0
  20993. SoundDropOffRadius=2000.0
  20994. SoundMaxInstances=2
  20995. SoundMinPitchShift=0.15
  20996. SoundMaxPitchShift=0.15
  20997.  
  20998. [bst14a_at]
  20999. SoundFilename=bst14a_at.wav
  21000. SoundPriority=.5000000
  21001. SoundLoopCount=1
  21002. SoundVolume=0.6000
  21003. SoundMaxVolRadius=500.0
  21004. SoundDropOffRadius=2000.0
  21005. SoundMaxInstances=2
  21006. SoundMinPitchShift=0.15
  21007. SoundMaxPitchShift=0.15
  21008.  
  21009. [bst15a_at]
  21010. SoundFilename=bst15a_at.wav
  21011. SoundPriority=.5000000
  21012. SoundLoopCount=1
  21013. SoundVolume=0.6000
  21014. SoundMaxVolRadius=500.0
  21015. SoundDropOffRadius=2000.0
  21016. SoundMaxInstances=2
  21017. SoundMinPitchShift=0.15
  21018. SoundMaxPitchShift=0.15
  21019.  
  21020. [bst17a_at]
  21021. SoundFilename=bst17a_at.wav
  21022. SoundPriority=.5000000
  21023. SoundLoopCount=1
  21024. SoundVolume=0.6000
  21025. SoundMaxVolRadius=500.0
  21026. SoundDropOffRadius=2000.0
  21027. SoundMaxInstances=2
  21028. SoundMinPitchShift=0.15
  21029. SoundMaxPitchShift=0.15
  21030.  
  21031. [bst18a_at]
  21032. SoundFilename=bst18a_at.wav
  21033. SoundPriority=.5000000
  21034. SoundLoopCount=1
  21035. SoundVolume=0.6000
  21036. SoundMaxVolRadius=500.0
  21037. SoundDropOffRadius=2000.0
  21038. SoundMaxInstances=2
  21039. SoundMinPitchShift=0.15
  21040. SoundMaxPitchShift=0.15
  21041.  
  21042. [bst19a_at]
  21043. SoundFilename=bst19a_at.wav
  21044. SoundPriority=.5000000
  21045. SoundLoopCount=1
  21046. SoundVolume=0.6000
  21047. SoundMaxVolRadius=500.0
  21048. SoundDropOffRadius=2000.0
  21049. SoundMaxInstances=2
  21050. SoundMinPitchShift=0.15
  21051. SoundMaxPitchShift=0.15
  21052.  
  21053. [bst20a_at]
  21054. SoundFilename=bst20a_at.wav
  21055. SoundPriority=.5000000
  21056. SoundLoopCount=1
  21057. SoundVolume=0.6000
  21058. SoundMaxVolRadius=500.0
  21059. SoundDropOffRadius=2000.0
  21060. SoundMaxInstances=2
  21061. SoundMinPitchShift=0.15
  21062. SoundMaxPitchShift=0.15
  21063.  
  21064. [bst21a_at]
  21065. SoundFilename=bst21a_at.wav
  21066. SoundPriority=.5000000
  21067. SoundLoopCount=1
  21068. SoundVolume=0.6000
  21069. SoundMaxVolRadius=500.0
  21070. SoundDropOffRadius=2000.0
  21071. SoundMaxInstances=2
  21072. SoundMinPitchShift=0.15
  21073. SoundMaxPitchShift=0.15
  21074.  
  21075. [bst22a_at]
  21076. SoundFilename=bst22a_at.wav
  21077. SoundPriority=.5000000
  21078. SoundLoopCount=1
  21079. SoundVolume=0.6000
  21080. SoundMaxVolRadius=500.0
  21081. SoundDropOffRadius=2000.0
  21082. SoundMaxInstances=2
  21083. SoundMinPitchShift=0.15
  21084. SoundMaxPitchShift=0.15
  21085.  
  21086. [bst23a_at]
  21087. SoundFilename=bst23a_at.wav
  21088. SoundPriority=.5000000
  21089. SoundLoopCount=1
  21090. SoundVolume=0.6000
  21091. SoundMaxVolRadius=500.0
  21092. SoundDropOffRadius=2000.0
  21093. SoundMaxInstances=2
  21094. SoundMinPitchShift=0.15
  21095. SoundMaxPitchShift=0.15
  21096.  
  21097. [bst24a_at]
  21098. SoundFilename=bst24a_at.wav
  21099. SoundPriority=.5000000
  21100. SoundLoopCount=1
  21101. SoundVolume=0.6000
  21102. SoundMaxVolRadius=500.0
  21103. SoundDropOffRadius=2000.0
  21104. SoundMaxInstances=2
  21105. SoundMinPitchShift=0.15
  21106. SoundMaxPitchShift=0.15
  21107.  
  21108. [bst26a_at]
  21109. SoundFilename=bst26a_at.wav
  21110. SoundPriority=.5000000
  21111. SoundLoopCount=1
  21112. SoundVolume=0.6000
  21113. SoundMaxVolRadius=500.0
  21114. SoundDropOffRadius=2000.0
  21115. SoundMaxInstances=2
  21116. SoundMinPitchShift=0.15
  21117. SoundMaxPitchShift=0.15
  21118.  
  21119. [bst27a_at]
  21120. SoundFilename=bst27a_at.wav
  21121. SoundPriority=.5000000
  21122. SoundLoopCount=1
  21123. SoundVolume=0.6000
  21124. SoundMaxVolRadius=500.0
  21125. SoundDropOffRadius=2000.0
  21126. SoundMaxInstances=2
  21127. SoundMinPitchShift=0.15
  21128. SoundMaxPitchShift=0.15
  21129.  
  21130. [bst28a_at]
  21131. SoundFilename=bst28a_at.wav
  21132. SoundPriority=.5000000
  21133. SoundLoopCount=1
  21134. SoundVolume=0.6000
  21135. SoundMaxVolRadius=500.0
  21136. SoundDropOffRadius=2000.0
  21137. SoundMaxInstances=2
  21138. SoundMinPitchShift=0.15
  21139. SoundMaxPitchShift=0.15
  21140.  
  21141. [bst29a_at]
  21142. SoundFilename=bst29a_at.wav
  21143. SoundPriority=.5000000
  21144. SoundLoopCount=1
  21145. SoundVolume=0.6000
  21146. SoundMaxVolRadius=500.0
  21147. SoundDropOffRadius=2000.0
  21148. SoundMaxInstances=2
  21149. SoundMinPitchShift=0.15
  21150. SoundMaxPitchShift=0.15
  21151.  
  21152. [bst30a_at]
  21153. SoundFilename=bst30a_at.wav
  21154. SoundPriority=.5000000
  21155. SoundLoopCount=1
  21156. SoundVolume=0.6000
  21157. SoundMaxVolRadius=500.0
  21158. SoundDropOffRadius=2000.0
  21159. SoundMaxInstances=2
  21160. SoundMinPitchShift=0.15
  21161. SoundMaxPitchShift=0.15
  21162.  
  21163. [bst31a_at]
  21164. SoundFilename=bst31a_at.wav
  21165. SoundPriority=.5000000
  21166. SoundLoopCount=1
  21167. SoundVolume=0.6000
  21168. SoundMaxVolRadius=500.0
  21169. SoundDropOffRadius=2000.0
  21170. SoundMaxInstances=2
  21171. SoundMinPitchShift=0.15
  21172. SoundMaxPitchShift=0.15
  21173.  
  21174. [bst32a_at]
  21175. SoundFilename=bst32a_at.wav
  21176. SoundPriority=.5000000
  21177. SoundLoopCount=1
  21178. SoundVolume=0.6000
  21179. SoundMaxVolRadius=500.0
  21180. SoundDropOffRadius=2000.0
  21181. SoundMaxInstances=2
  21182. SoundMinPitchShift=0.15
  21183. SoundMaxPitchShift=0.15
  21184.  
  21185. [bst34a_at]
  21186. SoundFilename=bst34a_at.wav
  21187. SoundPriority=.5000000
  21188. SoundLoopCount=1
  21189. SoundVolume=0.6000
  21190. SoundMaxVolRadius=500.0
  21191. SoundDropOffRadius=2000.0
  21192. SoundMaxInstances=2
  21193. SoundMinPitchShift=0.15
  21194. SoundMaxPitchShift=0.15
  21195.  
  21196. [bst35a_at]
  21197. SoundFilename=bst35a_at.wav
  21198. SoundPriority=.5000000
  21199. SoundLoopCount=1
  21200. SoundVolume=0.6000
  21201. SoundMaxVolRadius=500.0
  21202. SoundDropOffRadius=2000.0
  21203. SoundMaxInstances=2
  21204. SoundMinPitchShift=0.15
  21205. SoundMaxPitchShift=0.15
  21206.  
  21207. [bst37a_at]
  21208. SoundFilename=bst37a_at.wav
  21209. SoundPriority=.5000000
  21210. SoundLoopCount=1
  21211. SoundVolume=0.6000
  21212. SoundMaxVolRadius=500.0
  21213. SoundDropOffRadius=2000.0
  21214. SoundMaxInstances=2
  21215. SoundMinPitchShift=0.15
  21216. SoundMaxPitchShift=0.15
  21217.  
  21218. [bst39a_at]
  21219. SoundFilename=bst39a_at.wav
  21220. SoundPriority=.5000000
  21221. SoundLoopCount=1
  21222. SoundVolume=0.6000
  21223. SoundMaxVolRadius=500.0
  21224. SoundDropOffRadius=2000.0
  21225. SoundMaxInstances=2
  21226. SoundMinPitchShift=0.15
  21227. SoundMaxPitchShift=0.15
  21228.  
  21229. [bst40a_at]
  21230. SoundFilename=bst40a_at.wav
  21231. SoundPriority=.5000000
  21232. SoundLoopCount=1
  21233. SoundVolume=0.6000
  21234. SoundMaxVolRadius=500.0
  21235. SoundDropOffRadius=2000.0
  21236. SoundMaxInstances=2
  21237. SoundMinPitchShift=0.15
  21238. SoundMaxPitchShift=0.15
  21239.  
  21240. [bst43a_at]
  21241. SoundFilename=bst43a_at.wav
  21242. SoundPriority=.5000000
  21243. SoundLoopCount=1
  21244. SoundVolume=0.6000
  21245. SoundMaxVolRadius=500.0
  21246. SoundDropOffRadius=2000.0
  21247. SoundMaxInstances=2
  21248. SoundMinPitchShift=0.15
  21249. SoundMaxPitchShift=0.15
  21250.  
  21251. [bst44a_at]
  21252. SoundFilename=bst44a_at.wav
  21253. SoundPriority=.5000000
  21254. SoundLoopCount=1
  21255. SoundVolume=0.6000
  21256. SoundMaxVolRadius=500.0
  21257. SoundDropOffRadius=2000.0
  21258. SoundMaxInstances=2
  21259. SoundMinPitchShift=0.15
  21260. SoundMaxPitchShift=0.15
  21261.  
  21262. [bst46a_at]
  21263. SoundFilename=bst46a_at.wav
  21264. SoundPriority=.5000000
  21265. SoundLoopCount=1
  21266. SoundVolume=0.6000
  21267. SoundMaxVolRadius=500.0
  21268. SoundDropOffRadius=2000.0
  21269. SoundMaxInstances=2
  21270. SoundMinPitchShift=0.15
  21271. SoundMaxPitchShift=0.15
  21272.  
  21273. [bst47a_at]
  21274. SoundFilename=bst47a_at.wav
  21275. SoundPriority=.5000000
  21276. SoundLoopCount=1
  21277. SoundVolume=0.6000
  21278. SoundMaxVolRadius=500.0
  21279. SoundDropOffRadius=2000.0
  21280. SoundMaxInstances=2
  21281. SoundMinPitchShift=0.15
  21282. SoundMaxPitchShift=0.15
  21283.  
  21284. [bst48a_at]
  21285. SoundFilename=bst48a_at.wav
  21286. SoundPriority=.5000000
  21287. SoundLoopCount=1
  21288. SoundVolume=0.6000
  21289. SoundMaxVolRadius=500.0
  21290. SoundDropOffRadius=2000.0
  21291. SoundMaxInstances=2
  21292. SoundMinPitchShift=0.15
  21293. SoundMaxPitchShift=0.15
  21294.  
  21295. [bst49a_at]
  21296. SoundFilename=bst49a_at.wav
  21297. SoundPriority=.5000000
  21298. SoundLoopCount=1
  21299. SoundVolume=0.6000
  21300. SoundMaxVolRadius=500.0
  21301. SoundDropOffRadius=2000.0
  21302. SoundMaxInstances=2
  21303. SoundMinPitchShift=0.15
  21304. SoundMaxPitchShift=0.15
  21305.  
  21306. [bst50a_at]
  21307. SoundFilename=bst50a_at.wav
  21308. SoundPriority=.5000000
  21309. SoundLoopCount=1
  21310. SoundVolume=0.6000
  21311. SoundMaxVolRadius=500.0
  21312. SoundDropOffRadius=2000.0
  21313. SoundMaxInstances=2
  21314. SoundMinPitchShift=0.15
  21315. SoundMaxPitchShift=0.15
  21316.  
  21317. [bst51a_at]
  21318. SoundFilename=bst51a_at.wav
  21319. SoundPriority=.5000000
  21320. SoundLoopCount=1
  21321. SoundVolume=0.6000
  21322. SoundMaxVolRadius=500.0
  21323. SoundDropOffRadius=2000.0
  21324. SoundMaxInstances=2
  21325. SoundMinPitchShift=0.15
  21326. SoundMaxPitchShift=0.15
  21327.  
  21328. [bst52a_at]
  21329. SoundFilename=bst52a_at.wav
  21330. SoundPriority=.5000000
  21331. SoundLoopCount=1
  21332. SoundVolume=0.6000
  21333. SoundMaxVolRadius=500.0
  21334. SoundDropOffRadius=2000.0
  21335. SoundMaxInstances=2
  21336. SoundMinPitchShift=0.15
  21337. SoundMaxPitchShift=0.15
  21338.  
  21339. [bst53a_at]
  21340. SoundFilename=bst53a_at.wav
  21341. SoundPriority=.5000000
  21342. SoundLoopCount=1
  21343. SoundVolume=0.6000
  21344. SoundMaxVolRadius=500.0
  21345. SoundDropOffRadius=2000.0
  21346. SoundMaxInstances=2
  21347. SoundMinPitchShift=0.15
  21348. SoundMaxPitchShift=0.15
  21349.  
  21350. ;***************************************************************************************************
  21351. ;******** Monster random idle sounds
  21352. ;***************************************************************************************************
  21353. [bst01a_id]
  21354. ;SoundFilename=bst01a_id.wav
  21355. SoundPriority=.5000000
  21356. SoundLoopCount=1
  21357. SoundVolume=0.6000
  21358. SoundMaxVolRadius=500.0
  21359. SoundDropOffRadius=2000.0
  21360. SoundMaxInstances=2
  21361. SoundMinPitchShift=0.15
  21362. SoundMaxPitchShift=0.15
  21363.  
  21364. [bst01a_id\Files]
  21365. bst01a_id.wav=30
  21366. NULL=70
  21367.  
  21368. [bst02a_id]
  21369. ;SoundFilename=bst02a_id.wav
  21370. SoundPriority=.5000000
  21371. SoundLoopCount=1
  21372. SoundVolume=0.6000
  21373. SoundMaxVolRadius=500.0
  21374. SoundDropOffRadius=2000.0
  21375. SoundMaxInstances=2
  21376. SoundMinPitchShift=0.15
  21377. SoundMaxPitchShift=0.15
  21378.  
  21379. [bst02a_id\Files]
  21380. bst02a_id.wav=30
  21381. NULL=70
  21382.  
  21383. [bst03a_id]
  21384. ;SoundFilename=bst03a_id.wav
  21385. SoundPriority=.5000000
  21386. SoundLoopCount=1
  21387. SoundVolume=0.6000
  21388. SoundMaxVolRadius=500.0
  21389. SoundDropOffRadius=2000.0
  21390. SoundMaxInstances=2
  21391. SoundMinPitchShift=0.15
  21392. SoundMaxPitchShift=0.15
  21393.  
  21394. [bst03a_id\Files]
  21395. bst03a_id.wav=30
  21396. NULL=70
  21397.  
  21398. [bst04a_id]
  21399. ;SoundFilename=bst04a_id.wav
  21400. SoundPriority=.5000000
  21401. SoundLoopCount=1
  21402. SoundVolume=0.6000
  21403. SoundMaxVolRadius=500.0
  21404. SoundDropOffRadius=2000.0
  21405. SoundMaxInstances=2
  21406. SoundMinPitchShift=0.15
  21407. SoundMaxPitchShift=0.15
  21408.  
  21409. [bst04a_id\Files]
  21410. bst04a_id.wav=30
  21411. NULL=70
  21412.  
  21413. [bst05a_id]
  21414. ;SoundFilename=bst05a_id.wav
  21415. SoundPriority=.5000000
  21416. SoundLoopCount=1
  21417. SoundVolume=0.6000
  21418. SoundMaxVolRadius=500.0
  21419. SoundDropOffRadius=2000.0
  21420. SoundMaxInstances=2
  21421. SoundMinPitchShift=0.15
  21422. SoundMaxPitchShift=0.15
  21423.  
  21424. [bst05a_id\Files]
  21425. bst05a_id.wav=30
  21426. NULL=70
  21427.  
  21428. [bst06a_id]
  21429. ;SoundFilename=bst06a_id.wav
  21430. SoundPriority=.5000000
  21431. SoundLoopCount=1
  21432. SoundVolume=0.6000
  21433. SoundMaxVolRadius=500.0
  21434. SoundDropOffRadius=2000.0
  21435. SoundMaxInstances=2
  21436. SoundMinPitchShift=0.15
  21437. SoundMaxPitchShift=0.15
  21438.  
  21439. [bst06a_id\Files]
  21440. bst06a_id.wav=30
  21441. NULL=70
  21442.  
  21443. [bst07a_id]
  21444. ;SoundFilename=bst07a_id.wav
  21445. SoundPriority=.5000000
  21446. SoundLoopCount=1
  21447. SoundVolume=0.6000
  21448. SoundMaxVolRadius=500.0
  21449. SoundDropOffRadius=2000.0
  21450. SoundMaxInstances=2
  21451. SoundMinPitchShift=0.15
  21452. SoundMaxPitchShift=0.15
  21453.  
  21454. [bst07a_id\Files]
  21455. bst07a_id.wav=30
  21456. NULL=70
  21457.  
  21458. [bst10a_id]
  21459. ;SoundFilename=bst10a_id.wav
  21460. SoundPriority=.5000000
  21461. SoundLoopCount=1
  21462. SoundVolume=0.6000
  21463. SoundMaxVolRadius=500.0
  21464. SoundDropOffRadius=2000.0
  21465. SoundMaxInstances=2
  21466. SoundMinPitchShift=0.15
  21467. SoundMaxPitchShift=0.15
  21468.  
  21469. [bst10a_id\Files]
  21470. bst10a_id.wav=30
  21471. NULL=70
  21472.  
  21473. [bst11a_id]
  21474. ;SoundFilename=bst11a_id.wav
  21475. SoundPriority=.5000000
  21476. SoundLoopCount=1
  21477. SoundVolume=0.6000
  21478. SoundMaxVolRadius=500.0
  21479. SoundDropOffRadius=2000.0
  21480. SoundMaxInstances=2
  21481. SoundMinPitchShift=0.15
  21482. SoundMaxPitchShift=0.15
  21483.  
  21484. [bst11a_id\Files]
  21485. bst11a_id.wav=30
  21486. NULL=70
  21487.  
  21488. [bst12a_id]
  21489. ;SoundFilename=bst12a_id.wav
  21490. SoundPriority=.5000000
  21491. SoundLoopCount=1
  21492. SoundVolume=0.6000
  21493. SoundMaxVolRadius=500.0
  21494. SoundDropOffRadius=2000.0
  21495. SoundMaxInstances=2
  21496. SoundMinPitchShift=0.15
  21497. SoundMaxPitchShift=0.15
  21498.  
  21499. [bst12a_id\Files]
  21500. bst12a_id.wav=40
  21501. NULL=60
  21502.  
  21503. [bst13a_id]
  21504. ;SoundFilename=bst13a_id.wav
  21505. SoundPriority=.5000000
  21506. SoundLoopCount=1
  21507. SoundVolume=0.6000
  21508. SoundMaxVolRadius=500.0
  21509. SoundDropOffRadius=2000.0
  21510. SoundMaxInstances=2
  21511. SoundMinPitchShift=0.15
  21512. SoundMaxPitchShift=0.15
  21513.  
  21514. [bst13a_id\Files]
  21515. bst13a_id.wav=30
  21516. NULL=70
  21517.  
  21518. [bst14a_id]
  21519. ;SoundFilename=bst14a_id.wav
  21520. SoundPriority=.5000000
  21521. SoundLoopCount=1
  21522. SoundVolume=0.6000
  21523. SoundMaxVolRadius=500.0
  21524. SoundDropOffRadius=2000.0
  21525. SoundMaxInstances=2
  21526. SoundMinPitchShift=0.15
  21527. SoundMaxPitchShift=0.15
  21528.  
  21529. [bst14a_id\Files]
  21530. bst14a_id.wav=30
  21531. NULL=70
  21532.  
  21533. [bst15a_id]
  21534. ;SoundFilename=bst15a_id.wav
  21535. SoundPriority=.5000000
  21536. SoundLoopCount=1
  21537. SoundVolume=0.6000
  21538. SoundMaxVolRadius=500.0
  21539. SoundDropOffRadius=2000.0
  21540. SoundMaxInstances=2
  21541. SoundMinPitchShift=0.15
  21542. SoundMaxPitchShift=0.15
  21543.  
  21544. [bst15a_id\Files]
  21545. bst15a_id.wav=30
  21546. NULL=70
  21547.  
  21548. [bst17a_id]
  21549. ;SoundFilename=bst17a_id.wav
  21550. SoundPriority=.5000000
  21551. SoundLoopCount=1
  21552. SoundVolume=0.6000
  21553. SoundMaxVolRadius=500.0
  21554. SoundDropOffRadius=2000.0
  21555. SoundMaxInstances=2
  21556. SoundMinPitchShift=0.15
  21557. SoundMaxPitchShift=0.15
  21558.  
  21559. [bst17a_id\Files]
  21560. bst17a_id.wav=30
  21561. NULL=70
  21562.  
  21563. [bst18a_id]
  21564. ;SoundFilename=bst18a_id.wav
  21565. SoundPriority=.5000000
  21566. SoundLoopCount=1
  21567. SoundVolume=0.6000
  21568. SoundMaxVolRadius=500.0
  21569. SoundDropOffRadius=2000.0
  21570. SoundMaxInstances=2
  21571. SoundMinPitchShift=0.15
  21572. SoundMaxPitchShift=0.15
  21573.  
  21574. [bst18a_id\Files]
  21575. bst01a_id.wav=30
  21576. NULL=70
  21577.  
  21578. [bst19a_id]
  21579. ;SoundFilename=bst19a_id.wav
  21580. SoundPriority=.5000000
  21581. SoundLoopCount=1
  21582. SoundVolume=0.6000
  21583. SoundMaxVolRadius=500.0
  21584. SoundDropOffRadius=2000.0
  21585. SoundMaxInstances=2
  21586. SoundMinPitchShift=0.15
  21587. SoundMaxPitchShift=0.15
  21588.  
  21589. [bst19a_id\Files]
  21590. bst19a_id.wav=30
  21591. NULL=70
  21592.  
  21593. [bst20a_id]
  21594. ;SoundFilename=bst20a_id.wav
  21595. SoundPriority=.5000000
  21596. SoundLoopCount=1
  21597. SoundVolume=0.6000
  21598. SoundMaxVolRadius=500.0
  21599. SoundDropOffRadius=2000.0
  21600. SoundMaxInstances=2
  21601. SoundMinPitchShift=0.15
  21602. SoundMaxPitchShift=0.15
  21603.  
  21604. [bst20a_id\Files]
  21605. bst20a_id.wav=30
  21606. NULL=70
  21607.  
  21608. [bst21a_id]
  21609. ;SoundFilename=bst21a_id.wav
  21610. SoundPriority=.5000000
  21611. SoundLoopCount=1
  21612. SoundVolume=0.6000
  21613. SoundMaxVolRadius=500.0
  21614. SoundDropOffRadius=2000.0
  21615. SoundMaxInstances=2
  21616. SoundMinPitchShift=0.15
  21617. SoundMaxPitchShift=0.15
  21618.  
  21619. [bst21a_id\Files]
  21620. bst21a_id.wav=30
  21621. NULL=70
  21622.  
  21623. [bst22a_id]
  21624. ;SoundFilename=bst22a_id.wav
  21625. SoundPriority=.5000000
  21626. SoundLoopCount=1
  21627. SoundVolume=0.6000
  21628. SoundMaxVolRadius=500.0
  21629. SoundDropOffRadius=2000.0
  21630. SoundMaxInstances=2
  21631. SoundMinPitchShift=0.15
  21632. SoundMaxPitchShift=0.15
  21633.  
  21634. [bst22a_id\Files]
  21635. bst22a_id.wav=30
  21636. NULL=70
  21637.  
  21638. [bst24a_id]
  21639. ;SoundFilename=bst24a_id.wav
  21640. SoundPriority=.5000000
  21641. SoundLoopCount=1
  21642. SoundVolume=0.6000
  21643. SoundMaxVolRadius=500.0
  21644. SoundDropOffRadius=2000.0
  21645. SoundMaxInstances=2
  21646. SoundMinPitchShift=0.15
  21647. SoundMaxPitchShift=0.15
  21648.  
  21649. [bst24a_id\Files]
  21650. bst24a_id.wav=30
  21651. NULL=70
  21652.  
  21653. [bst26a_id]
  21654. ;SoundFilename=bst26a_id.wav
  21655. SoundPriority=.5000000
  21656. SoundLoopCount=1
  21657. SoundVolume=0.6000
  21658. SoundMaxVolRadius=500.0
  21659. SoundDropOffRadius=2000.0
  21660. SoundMaxInstances=2
  21661. SoundMinPitchShift=0.15
  21662. SoundMaxPitchShift=0.15
  21663.  
  21664. [bst26a_id\Files]
  21665. bst26a_id.wav=30
  21666. NULL=70
  21667.  
  21668. [bst27a_id]
  21669. ;SoundFilename=bst27a_id.wav
  21670. SoundPriority=.5000000
  21671. SoundLoopCount=1
  21672. SoundVolume=0.6000
  21673. SoundMaxVolRadius=500.0
  21674. SoundDropOffRadius=2000.0
  21675. SoundMaxInstances=2
  21676. SoundMinPitchShift=0.15
  21677. SoundMaxPitchShift=0.15
  21678.  
  21679. [bst27a_id\Files]
  21680. bst27a_id.wav=30
  21681. NULL=70
  21682.  
  21683. [bst28a_id]
  21684. ;SoundFilename=bst28a_id.wav
  21685. SoundPriority=.5000000
  21686. SoundLoopCount=1
  21687. SoundVolume=0.6000
  21688. SoundMaxVolRadius=500.0
  21689. SoundDropOffRadius=2000.0
  21690. SoundMaxInstances=2
  21691. SoundMinPitchShift=0.15
  21692. SoundMaxPitchShift=0.15
  21693.  
  21694. [bst28a_id\Files]
  21695. bst28a_id.wav=30
  21696. NULL=70
  21697.  
  21698. [bst29a_id]
  21699. ;SoundFilename=bst29a_id.wav
  21700. SoundPriority=.5000000
  21701. SoundLoopCount=1
  21702. SoundVolume=0.6000
  21703. SoundMaxVolRadius=500.0
  21704. SoundDropOffRadius=2000.0
  21705. SoundMaxInstances=2
  21706. SoundMinPitchShift=0.15
  21707. SoundMaxPitchShift=0.15
  21708.  
  21709. [bst29a_id\Files]
  21710. bst29a_id.wav=30
  21711. NULL=70
  21712.  
  21713. [bst30a_id]
  21714. ;SoundFilename=bst30a_id.wav
  21715. SoundPriority=.5000000
  21716. SoundLoopCount=1
  21717. SoundVolume=0.6000
  21718. SoundMaxVolRadius=500.0
  21719. SoundDropOffRadius=2000.0
  21720. SoundMaxInstances=2
  21721. SoundMinPitchShift=0.15
  21722. SoundMaxPitchShift=0.15
  21723.  
  21724. [bst30a_id\Files]
  21725. bst30a_id.wav=30
  21726. NULL=70
  21727.  
  21728. [bst31a_id]
  21729. ;SoundFilename=bst31a_id.wav
  21730. SoundPriority=.5000000
  21731. SoundLoopCount=1
  21732. SoundVolume=0.6000
  21733. SoundMaxVolRadius=500.0
  21734. SoundDropOffRadius=2000.0
  21735. SoundMaxInstances=2
  21736. SoundMinPitchShift=0.15
  21737. SoundMaxPitchShift=0.15
  21738.  
  21739. [bst31a_id\Files]
  21740. bst31a_id.wav=30
  21741. NULL=70
  21742.  
  21743. [bst32a_id]
  21744. ;SoundFilename=bst32a_id.wav
  21745. SoundPriority=.5000000
  21746. SoundLoopCount=1
  21747. SoundVolume=0.6000
  21748. SoundMaxVolRadius=500.0
  21749. SoundDropOffRadius=2000.0
  21750. SoundMaxInstances=2
  21751. SoundMinPitchShift=0.15
  21752. SoundMaxPitchShift=0.15
  21753.  
  21754. [bst32a_id\Files]
  21755. bst32a_id.wav=30
  21756. NULL=70
  21757.  
  21758. [bst34a_id]
  21759. ;SoundFilename=bst34a_id.wav
  21760. SoundPriority=.5000000
  21761. SoundLoopCount=1
  21762. SoundVolume=0.6000
  21763. SoundMaxVolRadius=500.0
  21764. SoundDropOffRadius=2000.0
  21765. SoundMaxInstances=2
  21766. SoundMinPitchShift=0.15
  21767. SoundMaxPitchShift=0.15
  21768.  
  21769. [bst34a_id\Files]
  21770. bst34a_id.wav=30
  21771. NULL=70
  21772.  
  21773. [bst35a_id]
  21774. ;SoundFilename=bst35a_id.wav
  21775. SoundPriority=.5000000
  21776. SoundLoopCount=1
  21777. SoundVolume=0.6000
  21778. SoundMaxVolRadius=500.0
  21779. SoundDropOffRadius=2000.0
  21780. SoundMaxInstances=2
  21781. SoundMinPitchShift=0.15
  21782. SoundMaxPitchShift=0.15
  21783.  
  21784. [bst35a_id\Files]
  21785. bst35a_id.wav=30
  21786. NULL=70
  21787.  
  21788. [bst37a_id]
  21789. ;SoundFilename=bst37a_id.wav
  21790. SoundPriority=.5000000
  21791. SoundLoopCount=1
  21792. SoundVolume=0.6000
  21793. SoundMaxVolRadius=500.0
  21794. SoundDropOffRadius=2000.0
  21795. SoundMaxInstances=2
  21796. SoundMinPitchShift=0.15
  21797. SoundMaxPitchShift=0.15
  21798.  
  21799. [bst37a_id\Files]
  21800. bst37a_id.wav=30
  21801. NULL=70
  21802.  
  21803. [bst39a_id]
  21804. ;SoundFilename=bst39a_id.wav
  21805. SoundPriority=.5000000
  21806. SoundLoopCount=1
  21807. SoundVolume=0.6000
  21808. SoundMaxVolRadius=500.0
  21809. SoundDropOffRadius=2000.0
  21810. SoundMaxInstances=2
  21811. SoundMinPitchShift=0.15
  21812. SoundMaxPitchShift=0.15
  21813.  
  21814. [bst39a_id\Files]
  21815. bst39a_id.wav=30
  21816. NULL=70
  21817.  
  21818. [bst40a_id]
  21819. ;SoundFilename=bst40a_id.wav
  21820. SoundPriority=.5000000
  21821. SoundLoopCount=1
  21822. SoundVolume=0.6000
  21823. SoundMaxVolRadius=500.0
  21824. SoundDropOffRadius=2000.0
  21825. SoundMaxInstances=2
  21826. SoundMinPitchShift=0.15
  21827. SoundMaxPitchShift=0.15
  21828.  
  21829. [bst40a_id\Files]
  21830. bst40a_id.wav=30
  21831. NULL=70
  21832.  
  21833. [bst43a_id]
  21834. ;SoundFilename=bst43a_id.wav
  21835. SoundPriority=.5000000
  21836. SoundLoopCount=1
  21837. SoundVolume=0.6000
  21838. SoundMaxVolRadius=500.0
  21839. SoundDropOffRadius=2000.0
  21840. SoundMaxInstances=2
  21841. SoundMinPitchShift=0.15
  21842. SoundMaxPitchShift=0.15
  21843.  
  21844. [bst43a_id\Files]
  21845. bst43a_id.wav=30
  21846. NULL=70
  21847.  
  21848. [bst44a_id]
  21849. ;SoundFilename=bst44a_id.wav
  21850. SoundPriority=.5000000
  21851. SoundLoopCount=1
  21852. SoundVolume=0.6000
  21853. SoundMaxVolRadius=500.0
  21854. SoundDropOffRadius=2000.0
  21855. SoundMaxInstances=2
  21856. SoundMinPitchShift=0.15
  21857. SoundMaxPitchShift=0.15
  21858.  
  21859. [bst44a_id\Files]
  21860. bst44a_id.wav=30
  21861. NULL=70
  21862.  
  21863. [bst46a_id]
  21864. ;SoundFilename=bst46a_id.wav
  21865. SoundPriority=.5000000
  21866. SoundLoopCount=1
  21867. SoundVolume=0.6000
  21868. SoundMaxVolRadius=500.0
  21869. SoundDropOffRadius=2000.0
  21870. SoundMaxInstances=2
  21871. SoundMinPitchShift=0.15
  21872. SoundMaxPitchShift=0.15
  21873.  
  21874. [bst46a_id\Files]
  21875. bst46a_id.wav=30
  21876. NULL=70
  21877.  
  21878. [bst47a_id]
  21879. ;SoundFilename=bst47a_id.wav
  21880. SoundPriority=.5000000
  21881. SoundLoopCount=1
  21882. SoundVolume=0.6000
  21883. SoundMaxVolRadius=500.0
  21884. SoundDropOffRadius=2000.0
  21885. SoundMaxInstances=2
  21886. SoundMinPitchShift=0.15
  21887. SoundMaxPitchShift=0.15
  21888.  
  21889. [bst47a_id\Files]
  21890. bst47a_id.wav=30
  21891. NULL=70
  21892.  
  21893. [bst48a_id]
  21894. ;SoundFilename=bst48a_id.wav
  21895. SoundPriority=.5000000
  21896. SoundLoopCount=1
  21897. SoundVolume=0.6000
  21898. SoundMaxVolRadius=500.0
  21899. SoundDropOffRadius=2000.0
  21900. SoundMaxInstances=2
  21901. SoundMinPitchShift=0.15
  21902. SoundMaxPitchShift=0.15
  21903.  
  21904. [bst48a_id\Files]
  21905. bst48a_id.wav=30
  21906. NULL=70
  21907.  
  21908. [bst49a_id]
  21909. ;SoundFilename=bst49a_id.wav
  21910. SoundPriority=.5000000
  21911. SoundLoopCount=1
  21912. SoundVolume=0.6000
  21913. SoundMaxVolRadius=500.0
  21914. SoundDropOffRadius=2000.0
  21915. SoundMaxInstances=2
  21916. SoundMinPitchShift=0.15
  21917. SoundMaxPitchShift=0.15
  21918.  
  21919. [bst49a_id\Files]
  21920. bst49a_id.wav=30
  21921. NULL=70
  21922.  
  21923. [bst50a_id]
  21924. ;SoundFilename=bst50a_id.wav
  21925. SoundPriority=.5000000
  21926. SoundLoopCount=1
  21927. SoundVolume=0.6000
  21928. SoundMaxVolRadius=500.0
  21929. SoundDropOffRadius=2000.0
  21930. SoundMaxInstances=2
  21931. SoundMinPitchShift=0.15
  21932. SoundMaxPitchShift=0.15
  21933.  
  21934. [bst50a_id\Files]
  21935. bst50a_id.wav=30
  21936. NULL=70
  21937.  
  21938. [bst51a_id]
  21939. ;SoundFilename=bst51a_id.wav
  21940. SoundPriority=.5000000
  21941. SoundLoopCount=1
  21942. SoundVolume=0.6000
  21943. SoundMaxVolRadius=500.0
  21944. SoundDropOffRadius=2000.0
  21945. SoundMaxInstances=2
  21946. SoundMinPitchShift=0.15
  21947. SoundMaxPitchShift=0.15
  21948.  
  21949. [bst51a_id\Files]
  21950. bst51a_id.wav=30
  21951. NULL=70
  21952.  
  21953. [bst52a_id]
  21954. ;SoundFilename=bst52a_id.wav
  21955. SoundPriority=.5000000
  21956. SoundLoopCount=1
  21957. SoundVolume=0.6000
  21958. SoundMaxVolRadius=500.0
  21959. SoundDropOffRadius=2000.0
  21960. SoundMaxInstances=2
  21961. SoundMinPitchShift=0.15
  21962. SoundMaxPitchShift=0.15
  21963.  
  21964. [bst52a_id\Files]
  21965. bst52a_id.wav=30
  21966. NULL=70
  21967.  
  21968. [bst53a_id]
  21969. ;SoundFilename=bst53a_id.wav
  21970. SoundPriority=.5000000
  21971. SoundLoopCount=1
  21972. SoundVolume=0.6000
  21973. SoundMaxVolRadius=500.0
  21974. SoundDropOffRadius=2000.0
  21975. SoundMaxInstances=2
  21976. SoundMinPitchShift=0.15
  21977. SoundMaxPitchShift=0.15
  21978.  
  21979. [bst53a_id\Files]
  21980. bst53a_id.wav=30
  21981. NULL=70
  21982.  
  21983. ; Idle sounds for monsters without attack animations.
  21984. [bst08a_id]
  21985. SoundPriority=.5000000
  21986. SoundLoopCount=1
  21987. SoundVolume=0.6000
  21988. SoundMaxVolRadius=500.0
  21989. SoundDropOffRadius=2000.0
  21990. SoundMaxInstances=2
  21991. SoundMinPitchShift=0.15
  21992. SoundMaxPitchShift=0.15
  21993.  
  21994. [bst08a_id\Files]
  21995. bst_08_22k.wav=30
  21996. NULL=70
  21997.  
  21998. [bst16a_id]
  21999. SoundPriority=.5000000
  22000. SoundLoopCount=1
  22001. SoundVolume=0.6000
  22002. SoundMaxVolRadius=500.0
  22003. SoundDropOffRadius=2000.0
  22004. SoundMaxInstances=2
  22005. SoundMinPitchShift=0.15
  22006. SoundMaxPitchShift=0.15
  22007.  
  22008. [bst16a_id\Files]
  22009. bst_16_22k.wav=30
  22010. NULL=70
  22011.  
  22012. [bst23a_id]
  22013. SoundPriority=.5000000
  22014. SoundLoopCount=1
  22015. SoundVolume=0.6000
  22016. SoundMaxVolRadius=500.0
  22017. SoundDropOffRadius=2000.0
  22018. SoundMaxInstances=2
  22019. SoundMinPitchShift=0.15
  22020. SoundMaxPitchShift=0.15
  22021.  
  22022. [bst23a_id\Files]
  22023. bst_23_22k.wav=30
  22024. NULL=70
  22025.  
  22026. [bst45a_id]
  22027. SoundPriority=.5000000
  22028. SoundLoopCount=1
  22029. SoundVolume=0.6000
  22030. SoundMaxVolRadius=500.0
  22031. SoundDropOffRadius=2000.0
  22032. SoundMaxInstances=2
  22033. SoundMinPitchShift=0.15
  22034. SoundMaxPitchShift=0.15
  22035.  
  22036. [bst45a_id\Files]
  22037. bst_45_22k.wav=30
  22038. NULL=70
  22039.  
  22040.  
  22041. ;***************************************************************************************************
  22042. ;******** Monster timed idle sounds
  22043. ;***************************************************************************************************
  22044. [bst03a_id_wings_01]
  22045. SoundFilename=bst03a_id_wings_01.wav
  22046. SoundPriority=.5000000
  22047. SoundLoopCount=1
  22048. SoundVolume=0.6000
  22049. SoundMaxVolRadius=500.0
  22050. SoundDropOffRadius=2000.0
  22051. SoundMaxInstances=2
  22052. SoundMinPitchShift=0.15
  22053. SoundMaxPitchShift=0.15
  22054.  
  22055. [bst03a_id_wings_02]
  22056. SoundFilename=bst03a_id_wings_02.wav
  22057. SoundPriority=.5000000
  22058. SoundLoopCount=1
  22059. SoundVolume=0.6000
  22060. SoundMaxVolRadius=500.0
  22061. SoundDropOffRadius=2000.0
  22062. SoundMaxInstances=2
  22063. SoundMinPitchShift=0.15
  22064. SoundMaxPitchShift=0.15
  22065.  
  22066. [bst03a_id_wings_03]
  22067. SoundFilename=bst03a_id_wings_03.wav
  22068. SoundPriority=.5000000
  22069. SoundLoopCount=1
  22070. SoundVolume=0.6000
  22071. SoundMaxVolRadius=500.0
  22072. SoundDropOffRadius=2000.0
  22073. SoundMaxInstances=2
  22074. SoundMinPitchShift=0.15
  22075. SoundMaxPitchShift=0.15
  22076.  
  22077. [bst03a_id_wings_04]
  22078. SoundFilename=bst03a_id_wings_04.wav
  22079. SoundPriority=.5000000
  22080. SoundLoopCount=1
  22081. SoundVolume=0.6000
  22082. SoundMaxVolRadius=500.0
  22083. SoundDropOffRadius=2000.0
  22084. SoundMaxInstances=2
  22085. SoundMinPitchShift=0.15
  22086. SoundMaxPitchShift=0.15
  22087.  
  22088. [bst03a_id_wings_05]
  22089. SoundFilename=bst03a_id_wings_05.wav
  22090. SoundPriority=.5000000
  22091. SoundLoopCount=1
  22092. SoundVolume=0.6000
  22093. SoundMaxVolRadius=500.0
  22094. SoundDropOffRadius=2000.0
  22095. SoundMaxInstances=2
  22096. SoundMinPitchShift=0.15
  22097. SoundMaxPitchShift=0.15
  22098.  
  22099. [bst03a_id_wings_06]
  22100. SoundFilename=bst03a_id_wings_06.wav
  22101. SoundPriority=.5000000
  22102. SoundLoopCount=1
  22103. SoundVolume=0.6000
  22104. SoundMaxVolRadius=500.0
  22105. SoundDropOffRadius=2000.0
  22106. SoundMaxInstances=2
  22107. SoundMinPitchShift=0.15
  22108. SoundMaxPitchShift=0.15
  22109.  
  22110. [bst27a_id_wings]
  22111. SoundFilename=bst27a_wings.wav
  22112. SoundPriority=.5000000
  22113. SoundLoopCount=1
  22114. SoundVolume=0.6000
  22115. SoundMaxVolRadius=500.0
  22116. SoundDropOffRadius=2000.0
  22117. SoundMaxInstances=2
  22118. SoundMinPitchShift=0.15
  22119. SoundMaxPitchShift=0.15
  22120.  
  22121. [bst30a_id_wings_01]
  22122. SoundFilename=bst30a_id_wings_01.wav
  22123. SoundPriority=.5000000
  22124. SoundLoopCount=1
  22125. SoundVolume=0.6000
  22126. SoundMaxVolRadius=500.0
  22127. SoundDropOffRadius=2000.0
  22128. SoundMaxInstances=2
  22129. SoundMinPitchShift=0.15
  22130. SoundMaxPitchShift=0.15
  22131.  
  22132. [bst30a_id_wings_02]
  22133. SoundFilename=bst30a_id_wings_02.wav
  22134. SoundPriority=.5000000
  22135. SoundLoopCount=1
  22136. SoundVolume=0.6000
  22137. SoundMaxVolRadius=500.0
  22138. SoundDropOffRadius=2000.0
  22139. SoundMaxInstances=2
  22140. SoundMinPitchShift=0.15
  22141. SoundMaxPitchShift=0.15
  22142.  
  22143. [bst40a_id_wings]
  22144. SoundFilename=bst40a_id_wings.wav
  22145. SoundPriority=.5000000
  22146. SoundLoopCount=1
  22147. SoundVolume=0.6000
  22148. SoundMaxVolRadius=500.0
  22149. SoundDropOffRadius=2000.0
  22150. SoundMaxInstances=2
  22151. SoundMinPitchShift=0.15
  22152. SoundMaxPitchShift=0.15
  22153.  
  22154. [bst43a_id_wings_01]
  22155. SoundFilename=bst43a_id_wings_01.wav
  22156. SoundPriority=.5000000
  22157. SoundLoopCount=1
  22158. SoundVolume=0.6000
  22159. SoundMaxVolRadius=500.0
  22160. SoundDropOffRadius=2000.0
  22161. SoundMaxInstances=2
  22162. SoundMinPitchShift=0.15
  22163. SoundMaxPitchShift=0.15
  22164.  
  22165. [bst43a_id_wings_02]
  22166. SoundFilename=bst43a_id_wings_02.wav
  22167. SoundPriority=.5000000
  22168. SoundLoopCount=1
  22169. SoundVolume=0.6000
  22170. SoundMaxVolRadius=500.0
  22171. SoundDropOffRadius=2000.0
  22172. SoundMaxInstances=2
  22173. SoundMinPitchShift=0.15
  22174. SoundMaxPitchShift=0.15
  22175.  
  22176. [bst43a_id_wings_03]
  22177. SoundFilename=bst43a_id_wings_03.wav
  22178. SoundPriority=.5000000
  22179. SoundLoopCount=1
  22180. SoundVolume=0.6000
  22181. SoundMaxVolRadius=500.0
  22182. SoundDropOffRadius=2000.0
  22183. SoundMaxInstances=2
  22184. SoundMinPitchShift=0.15
  22185. SoundMaxPitchShift=0.15
  22186.  
  22187. [bst44a_id_wings_01]
  22188. SoundFilename=bst44a_id_wings_01.wav
  22189. SoundPriority=.5000000
  22190. SoundLoopCount=1
  22191. SoundVolume=0.6000
  22192. SoundMaxVolRadius=500.0
  22193. SoundDropOffRadius=2000.0
  22194. SoundMaxInstances=2
  22195. SoundMinPitchShift=0.15
  22196. SoundMaxPitchShift=0.15
  22197.  
  22198. [bst44a_id_wings_02]
  22199. SoundFilename=bst44a_id_wings_02.wav
  22200. SoundPriority=.5000000
  22201. SoundLoopCount=1
  22202. SoundVolume=0.6000
  22203. SoundMaxVolRadius=500.0
  22204. SoundDropOffRadius=2000.0
  22205. SoundMaxInstances=2
  22206. SoundMinPitchShift=0.15
  22207. SoundMaxPitchShift=0.15
  22208.  
  22209. [bst44a_id_wings_03]
  22210. SoundFilename=bst44a_id_wings_03.wav
  22211. SoundPriority=.5000000
  22212. SoundLoopCount=1
  22213. SoundVolume=0.6000
  22214. SoundMaxVolRadius=500.0
  22215. SoundDropOffRadius=2000.0
  22216. SoundMaxInstances=2
  22217. SoundMinPitchShift=0.15
  22218. SoundMaxPitchShift=0.15
  22219.  
  22220. ;***************************************************************************************************
  22221. ;******** Monster timed attack sounds
  22222. ;***************************************************************************************************
  22223. [bst03a_at_wings_01]
  22224. SoundFilename=bst03a_at_wings_01.wav
  22225. SoundPriority=.5000000
  22226. SoundLoopCount=1
  22227. SoundVolume=0.6000
  22228. SoundMaxVolRadius=500.0
  22229. SoundDropOffRadius=2000.0
  22230. SoundMaxInstances=2
  22231. SoundMinPitchShift=0.15
  22232. SoundMaxPitchShift=0.15
  22233.  
  22234. [bst03a_at_wings_02]
  22235. SoundFilename=bst03a_at_wings_02.wav
  22236. SoundPriority=.5000000
  22237. SoundLoopCount=1
  22238. SoundVolume=0.6000
  22239. SoundMaxVolRadius=500.0
  22240. SoundDropOffRadius=2000.0
  22241. SoundMaxInstances=2
  22242. SoundMinPitchShift=0.15
  22243. SoundMaxPitchShift=0.15
  22244.  
  22245. [bst03a_at_wings_03]
  22246. SoundFilename=bst03a_at_wings_03.wav
  22247. SoundPriority=.5000000
  22248. SoundLoopCount=1
  22249. SoundVolume=0.6000
  22250. SoundMaxVolRadius=500.0
  22251. SoundDropOffRadius=2000.0
  22252. SoundMaxInstances=2
  22253. SoundMinPitchShift=0.15
  22254. SoundMaxPitchShift=0.15
  22255.  
  22256. [bst03a_at_wings_04]
  22257. SoundFilename=bst03a_at_wings_04.wav
  22258. SoundPriority=.5000000
  22259. SoundLoopCount=1
  22260. SoundVolume=0.6000
  22261. SoundMaxVolRadius=500.0
  22262. SoundDropOffRadius=2000.0
  22263. SoundMaxInstances=2
  22264. SoundMinPitchShift=0.15
  22265. SoundMaxPitchShift=0.15
  22266.  
  22267. [bst30a_at_wings_01]
  22268. SoundFilename=bst30a_at_wings_01.wav
  22269. SoundPriority=.5000000
  22270. SoundLoopCount=1
  22271. SoundVolume=0.6000
  22272. SoundMaxVolRadius=500.0
  22273. SoundDropOffRadius=2000.0
  22274. SoundMaxInstances=2
  22275. SoundMinPitchShift=0.15
  22276. SoundMaxPitchShift=0.15
  22277.  
  22278. [bst30a_at_wings_02]
  22279. SoundFilename=bst30a_at_wings_02.wav
  22280. SoundPriority=.5000000
  22281. SoundLoopCount=1
  22282. SoundVolume=0.6000
  22283. SoundMaxVolRadius=500.0
  22284. SoundDropOffRadius=2000.0
  22285. SoundMaxInstances=2
  22286. SoundMinPitchShift=0.15
  22287. SoundMaxPitchShift=0.15
  22288.  
  22289. [bst40a_at_wings]
  22290. SoundFilename=bst40a_at_wings.wav
  22291. SoundPriority=.5000000
  22292. SoundLoopCount=1
  22293. SoundVolume=0.6000
  22294. SoundMaxVolRadius=500.0
  22295. SoundDropOffRadius=2000.0
  22296. SoundMaxInstances=2
  22297. SoundMinPitchShift=0.15
  22298. SoundMaxPitchShift=0.15
  22299.  
  22300. [bst43a_at_wings_01]
  22301. SoundFilename=bst43a_at_wings_01.wav
  22302. SoundPriority=.5000000
  22303. SoundLoopCount=1
  22304. SoundVolume=0.6000
  22305. SoundMaxVolRadius=500.0
  22306. SoundDropOffRadius=2000.0
  22307. SoundMaxInstances=2
  22308. SoundMinPitchShift=0.15
  22309. SoundMaxPitchShift=0.15
  22310.  
  22311. [bst43a_at_wings_02]
  22312. SoundFilename=bst43a_at_wings_02.wav
  22313. SoundPriority=.5000000
  22314. SoundLoopCount=1
  22315. SoundVolume=0.6000
  22316. SoundMaxVolRadius=500.0
  22317. SoundDropOffRadius=2000.0
  22318. SoundMaxInstances=2
  22319. SoundMinPitchShift=0.15
  22320. SoundMaxPitchShift=0.15
  22321.  
  22322. [bst44a_at_wings]
  22323. SoundFilename=bst44a_at_wings.wav
  22324. SoundPriority=.5000000
  22325. SoundLoopCount=1
  22326. SoundVolume=0.6000
  22327. SoundMaxVolRadius=500.0
  22328. SoundDropOffRadius=2000.0
  22329. SoundMaxInstances=2
  22330. SoundMinPitchShift=0.15
  22331. SoundMaxPitchShift=0.15
  22332.  
  22333. ;***************************************************************************************************
  22334. ;******** bridge sounds
  22335. ;***************************************************************************************************
  22336.  
  22337. [sfx_electronic_blips]
  22338. SoundPriority=0.200000
  22339. SoundLoopCount=1
  22340. SoundVolume=0.050000
  22341. SoundMaxVolRadius=6500.0
  22342. SoundDropOffRadius=6500.0
  22343. SoundMaxInstances=1
  22344. SoundMinPitchShift=0.05
  22345. SoundMaxPitchShift=0.05
  22346.  
  22347. [sfx_electronic_blips\Files]
  22348. SR_electronicblip01.wav=5
  22349. SR_electronicblip12.wav=5
  22350. SR_electronicblip13.wav=5
  22351. SR_electronicblip15.wav=5
  22352. SR_electronicblip18.wav=5
  22353.  
  22354. ;***************************************************************************************************
  22355. ;******** Monster aggro sounds
  22356. ;***************************************************************************************************
  22357. [bst01a_ag]
  22358. SoundFilename=bst01a_ag.wav
  22359. SoundPriority=.9000000
  22360. SoundLoopCount=1
  22361. SoundVolume=0.7500000
  22362. SoundMaxVolRadius=500.0
  22363. SoundDropOffRadius=2000.0
  22364. SoundMaxInstances=2
  22365. SoundMinPitchShift=0.15
  22366. SoundMaxPitchShift=0.15
  22367.  
  22368. [bst02a_ag]
  22369. SoundFilename=bst02a_ag.wav
  22370. SoundPriority=.5000000
  22371. SoundLoopCount=1
  22372. SoundVolume=0.7500000
  22373. SoundMaxVolRadius=500.0
  22374. SoundDropOffRadius=2000.0
  22375. SoundMaxInstances=2
  22376. SoundMinPitchShift=0.15
  22377. SoundMaxPitchShift=0.15
  22378.  
  22379. [bst03a_ag]
  22380. SoundFilename=bst03a_ag.wav
  22381. SoundPriority=.5000000
  22382. SoundLoopCount=1
  22383. SoundVolume=0.7500000
  22384. SoundMaxVolRadius=500.0
  22385. SoundDropOffRadius=2000.0
  22386. SoundMaxInstances=2
  22387. SoundMinPitchShift=0.15
  22388. SoundMaxPitchShift=0.15
  22389.  
  22390. [bst04a_ag]
  22391. SoundFilename=bst04a_ag.wav
  22392. SoundPriority=.5000000
  22393. SoundLoopCount=1
  22394. SoundVolume=0.7500000
  22395. SoundMaxVolRadius=500.0
  22396. SoundDropOffRadius=2000.0
  22397. SoundMaxInstances=2
  22398. SoundMinPitchShift=0.15
  22399. SoundMaxPitchShift=0.15
  22400.  
  22401. [bst05a_ag]
  22402. SoundFilename=bst05a_ag.wav
  22403. SoundPriority=.5000000
  22404. SoundLoopCount=1
  22405. SoundVolume=0.7500000
  22406. SoundMaxVolRadius=500.0
  22407. SoundDropOffRadius=2000.0
  22408. SoundMaxInstances=2
  22409. SoundMinPitchShift=0.15
  22410. SoundMaxPitchShift=0.15
  22411.  
  22412. [bst06a_ag]
  22413. SoundFilename=bst06a_ag.wav
  22414. SoundPriority=.5000000
  22415. SoundLoopCount=1
  22416. SoundVolume=0.7500000
  22417. SoundMaxVolRadius=500.0
  22418. SoundDropOffRadius=2000.0
  22419. SoundMaxInstances=2
  22420. SoundMinPitchShift=0.15
  22421. SoundMaxPitchShift=0.15
  22422.  
  22423. [bst07a_ag]
  22424. SoundFilename=bst07a_ag.wav
  22425. SoundPriority=.5000000
  22426. SoundLoopCount=1
  22427. SoundVolume=0.7500000
  22428. SoundMaxVolRadius=500.0
  22429. SoundDropOffRadius=2000.0
  22430. SoundMaxInstances=2
  22431. SoundMinPitchShift=0.15
  22432. SoundMaxPitchShift=0.15
  22433.  
  22434. [bst10a_ag]
  22435. SoundFilename=bst10a_ag.wav
  22436. SoundPriority=.5000000
  22437. SoundLoopCount=1
  22438. SoundVolume=0.7500000
  22439. SoundMaxVolRadius=500.0
  22440. SoundDropOffRadius=2000.0
  22441. SoundMaxInstances=2
  22442. SoundMinPitchShift=0.15
  22443. SoundMaxPitchShift=0.15
  22444.  
  22445. [bst11a_ag]
  22446. SoundFilename=bst11a_ag.wav
  22447. SoundPriority=.5000000
  22448. SoundLoopCount=1
  22449. SoundVolume=0.7500000
  22450. SoundMaxVolRadius=500.0
  22451. SoundDropOffRadius=2000.0
  22452. SoundMaxInstances=2
  22453. SoundMinPitchShift=0.15
  22454. SoundMaxPitchShift=0.15
  22455.  
  22456. [bst12a_ag]
  22457. SoundFilename=bst12a_ag.wav
  22458. SoundPriority=.5000000
  22459. SoundLoopCount=1
  22460. SoundVolume=0.7500000
  22461. SoundMaxVolRadius=500.0
  22462. SoundDropOffRadius=2000.0
  22463. SoundMaxInstances=2
  22464. SoundMinPitchShift=0.15
  22465. SoundMaxPitchShift=0.15
  22466.  
  22467. [bst13a_ag]
  22468. SoundFilename=bst13a_ag.wav
  22469. SoundPriority=.5000000
  22470. SoundLoopCount=1
  22471. SoundVolume=0.7500000
  22472. SoundMaxVolRadius=500.0
  22473. SoundDropOffRadius=2000.0
  22474. SoundMaxInstances=2
  22475. SoundMinPitchShift=0.15
  22476. SoundMaxPitchShift=0.15
  22477.  
  22478. [bst14a_ag]
  22479. SoundFilename=bst14a_ag.wav
  22480. SoundPriority=.5000000
  22481. SoundLoopCount=1
  22482. SoundVolume=0.7500000
  22483. SoundMaxVolRadius=500.0
  22484. SoundDropOffRadius=2000.0
  22485. SoundMaxInstances=2
  22486. SoundMinPitchShift=0.15
  22487. SoundMaxPitchShift=0.15
  22488.  
  22489. [bst15a_ag]
  22490. SoundFilename=bst15a_ag.wav
  22491. SoundPriority=.5000000
  22492. SoundLoopCount=1
  22493. SoundVolume=0.7500000
  22494. SoundMaxVolRadius=500.0
  22495. SoundDropOffRadius=2000.0
  22496. SoundMaxInstances=2
  22497. SoundMinPitchShift=0.15
  22498. SoundMaxPitchShift=0.15
  22499.  
  22500. [bst17a_ag]
  22501. SoundFilename=bst17a_ag.wav
  22502. SoundPriority=.5000000
  22503. SoundLoopCount=1
  22504. SoundVolume=0.7500000
  22505. SoundMaxVolRadius=500.0
  22506. SoundDropOffRadius=2000.0
  22507. SoundMaxInstances=2
  22508. SoundMinPitchShift=0.15
  22509. SoundMaxPitchShift=0.15
  22510.  
  22511. [bst18a_ag]
  22512. SoundFilename=bst18a_ag.wav
  22513. SoundPriority=.5000000
  22514. SoundLoopCount=1
  22515. SoundVolume=0.7500000
  22516. SoundMaxVolRadius=500.0
  22517. SoundDropOffRadius=2000.0
  22518. SoundMaxInstances=2
  22519. SoundMinPitchShift=0.15
  22520. SoundMaxPitchShift=0.15
  22521.  
  22522. [bst19a_ag]
  22523. SoundFilename=bst19a_ag.wav
  22524. SoundPriority=.5000000
  22525. SoundLoopCount=1
  22526. SoundVolume=0.7500000
  22527. SoundMaxVolRadius=500.0
  22528. SoundDropOffRadius=2000.0
  22529. SoundMaxInstances=2
  22530. SoundMinPitchShift=0.15
  22531. SoundMaxPitchShift=0.15
  22532.  
  22533. [bst20a_ag]
  22534. SoundFilename=bst20a_ag.wav
  22535. SoundPriority=.5000000
  22536. SoundLoopCount=1
  22537. SoundVolume=0.7500000
  22538. SoundMaxVolRadius=500.0
  22539. SoundDropOffRadius=2000.0
  22540. SoundMaxInstances=2
  22541. SoundMinPitchShift=0.15
  22542. SoundMaxPitchShift=0.15
  22543.  
  22544. [bst21a_ag]
  22545. SoundFilename=bst21a_ag.wav
  22546. SoundPriority=.5000000
  22547. SoundLoopCount=1
  22548. SoundVolume=0.7500000
  22549. SoundMaxVolRadius=500.0
  22550. SoundDropOffRadius=2000.0
  22551. SoundMaxInstances=2
  22552. SoundMinPitchShift=0.15
  22553. SoundMaxPitchShift=0.15
  22554.  
  22555. [bst22a_ag]
  22556. SoundFilename=bst22a_ag.wav
  22557. SoundPriority=.5000000
  22558. SoundLoopCount=1
  22559. SoundVolume=0.7500000
  22560. SoundMaxVolRadius=500.0
  22561. SoundDropOffRadius=2000.0
  22562. SoundMaxInstances=2
  22563. SoundMinPitchShift=0.15
  22564. SoundMaxPitchShift=0.15
  22565.  
  22566. [bst23a_ag]
  22567. SoundFilename=bst23a_ag.wav
  22568. SoundPriority=.5000000
  22569. SoundLoopCount=1
  22570. SoundVolume=0.7500000
  22571. SoundMaxVolRadius=500.0
  22572. SoundDropOffRadius=2000.0
  22573. SoundMaxInstances=2
  22574. SoundMinPitchShift=0.15
  22575. SoundMaxPitchShift=0.15
  22576.  
  22577. [bst24a_ag]
  22578. SoundFilename=bst24a_ag.wav
  22579. SoundPriority=.5000000
  22580. SoundLoopCount=1
  22581. SoundVolume=0.7500000
  22582. SoundMaxVolRadius=500.0
  22583. SoundDropOffRadius=2000.0
  22584. SoundMaxInstances=2
  22585. SoundMinPitchShift=0.15
  22586. SoundMaxPitchShift=0.15
  22587.  
  22588. [bst26a_ag]
  22589. SoundFilename=bst26a_ag.wav
  22590. SoundPriority=.5000000
  22591. SoundLoopCount=1
  22592. SoundVolume=0.7500000
  22593. SoundMaxVolRadius=500.0
  22594. SoundDropOffRadius=2000.0
  22595. SoundMaxInstances=2
  22596. SoundMinPitchShift=0.15
  22597. SoundMaxPitchShift=0.15
  22598.  
  22599. [bst27a_ag]
  22600. SoundFilename=bst27a_ag.wav
  22601. SoundPriority=.5000000
  22602. SoundLoopCount=1
  22603. SoundVolume=0.7500000
  22604. SoundMaxVolRadius=500.0
  22605. SoundDropOffRadius=2000.0
  22606. SoundMaxInstances=2
  22607. SoundMinPitchShift=0.15
  22608. SoundMaxPitchShift=0.15
  22609.  
  22610. [bst28a_ag]
  22611. SoundFilename=bst28a_ag.wav
  22612. SoundPriority=.5000000
  22613. SoundLoopCount=1
  22614. SoundVolume=0.7500000
  22615. SoundMaxVolRadius=500.0
  22616. SoundDropOffRadius=2000.0
  22617. SoundMaxInstances=2
  22618. SoundMinPitchShift=0.15
  22619. SoundMaxPitchShift=0.15
  22620.  
  22621. [bst29a_ag]
  22622. SoundFilename=bst29a_ag.wav
  22623. SoundPriority=.5000000
  22624. SoundLoopCount=1
  22625. SoundVolume=0.7500000
  22626. SoundMaxVolRadius=500.0
  22627. SoundDropOffRadius=2000.0
  22628. SoundMaxInstances=2
  22629. SoundMinPitchShift=0.15
  22630. SoundMaxPitchShift=0.15
  22631.  
  22632. [bst30a_ag]
  22633. SoundFilename=bst30a_ag.wav
  22634. SoundPriority=.5000000
  22635. SoundLoopCount=1
  22636. SoundVolume=0.7500000
  22637. SoundMaxVolRadius=500.0
  22638. SoundDropOffRadius=2000.0
  22639. SoundMaxInstances=2
  22640. SoundMinPitchShift=0.15
  22641. SoundMaxPitchShift=0.15
  22642.  
  22643. [bst31a_ag]
  22644. SoundFilename=bst31a_ag.wav
  22645. SoundPriority=.5000000
  22646. SoundLoopCount=1
  22647. SoundVolume=0.7500000
  22648. SoundMaxVolRadius=500.0
  22649. SoundDropOffRadius=2000.0
  22650. SoundMaxInstances=2
  22651. SoundMinPitchShift=0.15
  22652. SoundMaxPitchShift=0.15
  22653.  
  22654. [bst32a_ag]
  22655. SoundFilename=bst32a_ag.wav
  22656. SoundPriority=.5000000
  22657. SoundLoopCount=1
  22658. SoundVolume=0.7500000
  22659. SoundMaxVolRadius=500.0
  22660. SoundDropOffRadius=2000.0
  22661. SoundMaxInstances=2
  22662. SoundMinPitchShift=0.15
  22663. SoundMaxPitchShift=0.15
  22664.  
  22665. [bst34a_ag]
  22666. SoundFilename=bst34a_ag.wav
  22667. SoundPriority=.5000000
  22668. SoundLoopCount=1
  22669. SoundVolume=0.7500000
  22670. SoundMaxVolRadius=500.0
  22671. SoundDropOffRadius=2000.0
  22672. SoundMaxInstances=2
  22673. SoundMinPitchShift=0.15
  22674. SoundMaxPitchShift=0.15
  22675.  
  22676. [bst35a_ag]
  22677. SoundFilename=bst35a_ag.wav
  22678. SoundPriority=.5000000
  22679. SoundLoopCount=1
  22680. SoundVolume=0.7500000
  22681. SoundMaxVolRadius=500.0
  22682. SoundDropOffRadius=2000.0
  22683. SoundMaxInstances=2
  22684. SoundMinPitchShift=0.15
  22685. SoundMaxPitchShift=0.15
  22686.  
  22687. [bst37a_ag]
  22688. SoundFilename=bst37a_ag.wav
  22689. SoundPriority=.5000000
  22690. SoundLoopCount=1
  22691. SoundVolume=0.7500000
  22692. SoundMaxVolRadius=500.0
  22693. SoundDropOffRadius=2000.0
  22694. SoundMaxInstances=2
  22695. SoundMinPitchShift=0.15
  22696. SoundMaxPitchShift=0.15
  22697.  
  22698. [bst39a_ag]
  22699. SoundFilename=bst39a_ag.wav
  22700. SoundPriority=.5000000
  22701. SoundLoopCount=1
  22702. SoundVolume=0.7500000
  22703. SoundMaxVolRadius=500.0
  22704. SoundDropOffRadius=2000.0
  22705. SoundMaxInstances=2
  22706. SoundMinPitchShift=0.15
  22707. SoundMaxPitchShift=0.15
  22708.  
  22709. [bst40a_ag]
  22710. SoundFilename=bst40a_ag.wav
  22711. SoundPriority=.5000000
  22712. SoundLoopCount=1
  22713. SoundVolume=0.7500000
  22714. SoundMaxVolRadius=500.0
  22715. SoundDropOffRadius=2000.0
  22716. SoundMaxInstances=2
  22717. SoundMinPitchShift=0.15
  22718. SoundMaxPitchShift=0.15
  22719.  
  22720. [bst43a_ag]
  22721. SoundFilename=bst43a_ag.wav
  22722. SoundPriority=.5000000
  22723. SoundLoopCount=1
  22724. SoundVolume=0.7500000
  22725. SoundMaxVolRadius=500.0
  22726. SoundDropOffRadius=2000.0
  22727. SoundMaxInstances=2
  22728. SoundMinPitchShift=0.15
  22729. SoundMaxPitchShift=0.15
  22730.  
  22731. [bst44a_ag]
  22732. SoundFilename=bst44a_ag.wav
  22733. SoundPriority=.5000000
  22734. SoundLoopCount=1
  22735. SoundVolume=0.7500000
  22736. SoundMaxVolRadius=500.0
  22737. SoundDropOffRadius=2000.0
  22738. SoundMaxInstances=2
  22739. SoundMinPitchShift=0.15
  22740. SoundMaxPitchShift=0.15
  22741.  
  22742. [bst46a_ag]
  22743. SoundFilename=bst46a_ag.wav
  22744. SoundPriority=.5000000
  22745. SoundLoopCount=1
  22746. SoundVolume=0.7500000
  22747. SoundMaxVolRadius=500.0
  22748. SoundDropOffRadius=2000.0
  22749. SoundMaxInstances=2
  22750. SoundMinPitchShift=0.15
  22751. SoundMaxPitchShift=0.15
  22752.  
  22753. [bst47a_ag]
  22754. SoundFilename=bst47a_ag.wav
  22755. SoundPriority=.5000000
  22756. SoundLoopCount=1
  22757. SoundVolume=0.7500000
  22758. SoundMaxVolRadius=500.0
  22759. SoundDropOffRadius=2000.0
  22760. SoundMaxInstances=2
  22761. SoundMinPitchShift=0.15
  22762. SoundMaxPitchShift=0.15
  22763.  
  22764. [bst48a_ag]
  22765. SoundFilename=bst48a_ag.wav
  22766. SoundPriority=.5000000
  22767. SoundLoopCount=1
  22768. SoundVolume=0.7500000
  22769. SoundMaxVolRadius=500.0
  22770. SoundDropOffRadius=2000.0
  22771. SoundMaxInstances=2
  22772. SoundMinPitchShift=0.15
  22773. SoundMaxPitchShift=0.15
  22774.  
  22775. [bst49a_ag]
  22776. SoundFilename=bst49a_ag.wav
  22777. SoundPriority=.5000000
  22778. SoundLoopCount=1
  22779. SoundVolume=0.7500000
  22780. SoundMaxVolRadius=500.0
  22781. SoundDropOffRadius=2000.0
  22782. SoundMaxInstances=2
  22783. SoundMinPitchShift=0.15
  22784. SoundMaxPitchShift=0.15
  22785.  
  22786. [bst50a_ag]
  22787. SoundFilename=bst50a_ag.wav
  22788. SoundPriority=.5000000
  22789. SoundLoopCount=1
  22790. SoundVolume=0.7500000
  22791. SoundMaxVolRadius=500.0
  22792. SoundDropOffRadius=2000.0
  22793. SoundMaxInstances=2
  22794. SoundMinPitchShift=0.15
  22795. SoundMaxPitchShift=0.15
  22796.  
  22797. [bst51a_ag]
  22798. SoundFilename=bst51a_ag.wav
  22799. SoundPriority=.5000000
  22800. SoundLoopCount=1
  22801. SoundVolume=0.7500000
  22802. SoundMaxVolRadius=500.0
  22803. SoundDropOffRadius=2000.0
  22804. SoundMaxInstances=2
  22805. SoundMinPitchShift=0.15
  22806. SoundMaxPitchShift=0.15
  22807.  
  22808. [bst52a_ag]
  22809. SoundFilename=bst52a_ag.wav
  22810. SoundPriority=.5000000
  22811. SoundLoopCount=1
  22812. SoundVolume=0.7500000
  22813. SoundMaxVolRadius=500.0
  22814. SoundDropOffRadius=2000.0
  22815. SoundMaxInstances=2
  22816. SoundMinPitchShift=0.15
  22817. SoundMaxPitchShift=0.15
  22818.  
  22819. [bst53a_ag]
  22820. SoundFilename=bst53a_ag.wav
  22821. SoundPriority=.5000000
  22822. SoundLoopCount=1
  22823. SoundVolume=0.7500000
  22824. SoundMaxVolRadius=500.0
  22825. SoundDropOffRadius=2000.0
  22826. SoundMaxInstances=2
  22827. SoundMinPitchShift=0.15
  22828. SoundMaxPitchShift=0.15
  22829.  
  22830. ;***************************************************************************************************
  22831. ;******** Resource asteroid sounds
  22832. ;***************************************************************************************************
  22833. [Crystal_Asteroid_Explosion]
  22834. SoundPriority=.5000000
  22835. SoundLoopCount=1
  22836. SoundVolume=0.7500000
  22837. SoundMaxVolRadius=1000.0
  22838. SoundDropOffRadius=4000.0
  22839. SoundMaxInstances=2
  22840. SoundMinPitchShift=0.15
  22841. SoundMaxPitchShift=0.15
  22842.  
  22843. [Crystal_Asteroid_Explosion\Files]
  22844. astro_implo_explo_crystal_01.wav=10
  22845. astro_implo_explo_crystal_02.wav=10
  22846. astro_implo_explo_crystal_03.wav=10
  22847.  
  22848. [Metal_Asteroid_Explosion]
  22849. SoundPriority=.5000000
  22850. SoundLoopCount=1
  22851. SoundVolume=0.7500000
  22852. SoundMaxVolRadius=1000.0
  22853. SoundDropOffRadius=4000.0
  22854. SoundMaxInstances=2
  22855. SoundMinPitchShift=0.15
  22856. SoundMaxPitchShift=0.15
  22857.  
  22858. [Metal_Asteroid_Explosion\Files]
  22859. astro_implo_explo_metal_01.wav=10
  22860. astro_implo_explo_metal_02.wav=10
  22861. astro_implo_explo_metal_03.wav=10
  22862.  
  22863. [Rock_Asteroid_Explosion]
  22864. SoundPriority=.5000000
  22865. SoundLoopCount=1
  22866. SoundVolume=0.7500000
  22867. SoundMaxVolRadius=1000.0
  22868. SoundDropOffRadius=4000.0
  22869. SoundMaxInstances=2
  22870. SoundMinPitchShift=0.15
  22871. SoundMaxPitchShift=0.15
  22872.  
  22873. [Rock_Asteroid_Explosion\Files]
  22874. astro_implo_explo_rock_01.wav=10
  22875. astro_implo_explo_rock_02.wav=10
  22876. astro_implo_explo_rock_03.wav=10
  22877.  
  22878. [Crystal_Asteroid_Shift]
  22879. SoundPriority=.5000000
  22880. SoundLoopCount=1
  22881. SoundVolume=0.7500000
  22882. SoundMaxVolRadius=1000.0
  22883. SoundDropOffRadius=4000.0
  22884. SoundMaxInstances=2
  22885. SoundMinPitchShift=0.15
  22886. SoundMaxPitchShift=0.15
  22887.  
  22888. [Crystal_Asteroid_Shift\Files]
  22889. crystal_shifting_01.wav=10
  22890. crystal_shifting_02.wav=10
  22891. crystal_shifting_03.wav=10
  22892.  
  22893. [Metal_Asteroid_Shift]
  22894. SoundPriority=.5000000
  22895. SoundLoopCount=1
  22896. SoundVolume=0.7500000
  22897. SoundMaxVolRadius=1000.0
  22898. SoundDropOffRadius=4000.0
  22899. SoundMaxInstances=2
  22900. SoundMinPitchShift=0.15
  22901. SoundMaxPitchShift=0.15
  22902.  
  22903. [Metal_Asteroid_Shift\Files]
  22904. metal_shifting_01.wav=10
  22905. metal_shifting_02.wav=10
  22906. metal_shifting_03.wav=10
  22907.  
  22908. [Rock_Asteroid_Shift]
  22909. SoundPriority=.5000000
  22910. SoundLoopCount=1
  22911. SoundVolume=0.7500000
  22912. SoundMaxVolRadius=1000.0
  22913. SoundDropOffRadius=4000.0
  22914. SoundMaxInstances=2
  22915. SoundMinPitchShift=0.15
  22916. SoundMaxPitchShift=0.15
  22917.  
  22918. [Rock_Asteroid_Shift\Files]
  22919. rock_shifting_01.wav=10
  22920. rock_shifting_02.wav=10
  22921. rock_shifting_03.wav=10
  22922.  
  22923. [Rock_Asteroid_Mining]
  22924. SoundPriority=.5000000
  22925. SoundLoopCount=1
  22926. SoundVolume=0.7000
  22927. SoundMaxVolRadius=1000.0
  22928. SoundDropOffRadius=4000.0
  22929. SoundMaxInstances=2
  22930. SoundMinPitchShift=0.15
  22931. SoundMaxPitchShift=0.15
  22932.  
  22933. [Rock_Asteroid_Mining\Files]
  22934. JustRocks01.wav=10
  22935. JustRocks02.wav=10
  22936. JustRocks03.wav=10
  22937.  
  22938. [Crystal_Asteroid_Mining]
  22939. SoundPriority=.5000000
  22940. SoundLoopCount=1
  22941. SoundVolume=0.6000
  22942. SoundMaxVolRadius=1000.0
  22943. SoundDropOffRadius=4000.0
  22944. SoundMaxInstances=2
  22945. SoundMinPitchShift=0.15
  22946. SoundMaxPitchShift=0.15
  22947.  
  22948. [Crystal_Asteroid_Mining\Files]
  22949. JustCrystal01.wav=10
  22950. JustCrystal02.wav=10
  22951. JustCrystal03.wav=10
  22952.  
  22953. [Metal_Asteroid_Mining]
  22954. SoundPriority=.5000000
  22955. SoundLoopCount=1
  22956. SoundVolume=0.4500
  22957. SoundMaxVolRadius=1000.0
  22958. SoundDropOffRadius=4000.0
  22959. SoundMaxInstances=2
  22960. SoundMinPitchShift=0.15
  22961. SoundMaxPitchShift=0.15
  22962.  
  22963. [Metal_Asteroid_Mining\Files]
  22964. JustMetal01.wav=10
  22965. JustMetal02.wav=10
  22966. JustMetal03.wav=10
  22967.  
  22968.  
  22969. ;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
  22970. ;;; +O    NET-7 STARBASE NEWS BROADCASTS    +O+
  22971. ;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
  22972.  
  22973. [NET7_STARBASE_BROADCAST]
  22974. ; NET-7 STARBASE NEWS BROADCASTS - entered 08/15/02
  22975. SoundPriority=0.600
  22976. SoundLoopCount=1
  22977. SoundMaxInstances=1
  22978. SoundVolume=0.7000
  22979. SoundMaxVolRadius=16000
  22980. SoundDropOffRadius=45000
  22981.  
  22982. [NET7_STARBASE_BROADCAST\Files]
  22983. 1658_01A_001SATe.mp3=20
  22984. 1658_01B_001SATe.mp3=20
  22985. 1658_01C_001SATe.mp3=20
  22986. 1658_01D_001SATe.mp3=20
  22987. 1658_01E_001SATe.mp3=20
  22988. 1658_01F_001SATe.mp3=20
  22989. 1658_01G_001SATe.mp3=20
  22990. 1658_01H_001SATe.mp3=20
  22991. 1658_01I_001SATe.mp3=20
  22992. 1658_01J_001SATe.mp3=20
  22993. 1658_01K_001SATe.mp3=20
  22994. 1658_01L_001SATe.mp3=20
  22995. 1658_01M_001SATe.mp3=20
  22996. 1658_01N_001SATe.mp3=20
  22997. 1658_01O_001SATe.mp3=20
  22998. 1658_01P_001SATe.mp3=20
  22999. 1658_01Q_001SATe.mp3=20
  23000. 1658_01R_001SATe.mp3=20
  23001. 1658_01S_001SATe.mp3=20
  23002. 1658_01T_001SATe.mp3=20
  23003. 1658_01U_001SATe.mp3=20
  23004. 1658_01V_001SATe.mp3=20
  23005. 1658_01Y_001SATe.mp3=20
  23006. 1658_01Z_001SATe.mp3=20
  23007. Net7Logo_SAT.mp3=100
  23008.  
  23009.  
  23010. [NET7_SATELLITE_BROADCAST]
  23011. ; NET-7 SATELLITE NEWS BROADCASTS - entered 08/15/02
  23012. SoundPriority=0.5000
  23013. SoundLoopCount=1
  23014. SoundMaxInstances=1
  23015. SoundVolume=0.7000
  23016. SoundMaxVolRadius=6500
  23017. SoundDropOffRadius=20000
  23018.  
  23019. [NET7_SATELLITE_BROADCAST\Files]
  23020. 1658_01A_001SATe.mp3=20
  23021. 1658_01B_001SATe.mp3=20
  23022. 1658_01C_001SATe.mp3=20
  23023. 1658_01D_001SATe.mp3=20
  23024. 1658_01E_001SATe.mp3=20
  23025. 1658_01F_001SATe.mp3=20
  23026. 1658_01G_001SATe.mp3=20
  23027. 1658_01H_001SATe.mp3=20
  23028. 1658_01I_001SATe.mp3=20
  23029. 1658_01J_001SATe.mp3=20
  23030. 1658_01K_001SATe.mp3=20
  23031. 1658_01L_001SATe.mp3=20
  23032. 1658_01M_001SATe.mp3=20
  23033. 1658_01N_001SATe.mp3=20
  23034. 1658_01O_001SATe.mp3=20
  23035. 1658_01P_001SATe.mp3=20
  23036. 1658_01Q_001SATe.mp3=20
  23037. 1658_01R_001SATe.mp3=20
  23038. 1658_01S_001SATe.mp3=20
  23039. 1658_01T_001SATe.mp3=20
  23040. 1658_01U_001SATe.mp3=20
  23041. 1658_01V_001SATe.mp3=20
  23042. 1658_01Y_001SATe.mp3=20
  23043. 1658_01Z_001SATe.mp3=20
  23044. Net7Logo_SAT.mp3=100
  23045.  
  23046.  
  23047. ; NET-7 SATELLITE NEWS BROADCASTS - entered 08/15/02
  23048. [LARGE_SPACE_STATION_DRONE]
  23049. SoundFilename=LargeDrone01_PSM.wav
  23050. SoundPriority=1.000
  23051. SoundMaxInstances=1
  23052. SoundLoopCount=0
  23053. SoundVolume=0.0800
  23054. SoundMaxVolRadius=3000
  23055. SoundDropOffRadius=15000
  23056.  
  23057. [ANCIENT_GATE_DISCORDANT_LOOP]
  23058. SoundFilename=AncientGate_IdleUnusual01.wav
  23059. SoundPriority=1.000
  23060. SoundMaxInstances=1
  23061. SoundLoopCount=0
  23062. SoundVolume=0.7000
  23063. SoundMaxVolRadius=6500
  23064. SoundDropOffRadius=25000
  23065.  
  23066. ;***************************************************************************************************
  23067. ; Damage sounds for player ship
  23068. ;***************************************************************************************************
  23069. [Level_3_Ship_Damage]
  23070. SoundPriority=.5000000
  23071. SoundLoopCount=1
  23072. SoundVolume=0.20
  23073. SoundMaxVolRadius=100.0
  23074. SoundDropOffRadius=500.0
  23075. SoundMaxInstances=2
  23076. SoundMinPitchShift=0.35
  23077. SoundMaxPitchShift=0.35
  23078.  
  23079. [Level_3_Ship_Damage\Files]
  23080. Steam_05.wav=5
  23081. Steam_04.wav=5
  23082. Rattle_05.wav=5
  23083. Rattle_04.wav=5
  23084. Clank_05.wav=5
  23085. Clank_04.wav=5
  23086. Sparks_08.wav=5
  23087. Sparks_09.wav=5
  23088. Sparks_10.wav=5
  23089. short_08.wav=5
  23090. short_09.wav=5
  23091. short_10.wav=5
  23092.  
  23093. [Level_2_Ship_Damage]
  23094. SoundPriority=.5000000
  23095. SoundLoopCount=1
  23096. SoundVolume=0.20
  23097. SoundMaxVolRadius=100.0
  23098. SoundDropOffRadius=500.0
  23099. SoundMaxInstances=2
  23100. SoundMinPitchShift=0.35
  23101. SoundMaxPitchShift=0.35
  23102.  
  23103. [Level_2_Ship_Damage\Files]
  23104. Steam_03.wav=5
  23105. Steam_02.wav=5
  23106. Rattle_03.wav=5
  23107. Rattle_02.wav=5
  23108. Clank_03.wav=5
  23109. Clank_02.wav=5
  23110. Sparks_05.wav=5
  23111. Sparks_06.wav=5
  23112. Sparks_07.wav=5
  23113. short_05.wav=5
  23114. short_06.wav=5
  23115. short_07.wav=5
  23116.  
  23117. [Level_1_Ship_Damage]
  23118. SoundPriority=.5000000
  23119. SoundLoopCount=1
  23120. SoundVolume=0.20
  23121. SoundMaxVolRadius=100.0
  23122. SoundDropOffRadius=500.0
  23123. SoundMaxInstances=2
  23124. SoundMinPitchShift=0.35
  23125. SoundMaxPitchShift=0.35
  23126.  
  23127. [Level_1_Ship_Damage\Files]
  23128. Steam_01.wav=5
  23129. Rattle_01.wav=5
  23130. Clank_01.wav=5
  23131. Sparks_01.wav=5
  23132. Sparks_02.wav=5
  23133. Sparks_03.wav=5
  23134. short_01.wav=5
  23135. short_02.wav=5
  23136. short_03.wav=5
  23137. short_04.wav=5
  23138.  
  23139. ;***************************************************************************************************
  23140. ; Damage sounds for npcs
  23141. ;***************************************************************************************************
  23142. [Electrical_Ship_Damage]
  23143. SoundFilename=mob_sparks_loop.wav
  23144. SoundPriority=.5000000
  23145. SoundLoopCount=0
  23146. SoundVolume=0.20
  23147. SoundMaxVolRadius=100.0
  23148. SoundDropOffRadius=1000.0
  23149. SoundMaxInstances=2
  23150.  
  23151. ;***************************************************************************************************
  23152. ; Item add and remove sounds.
  23153. ;***************************************************************************************************
  23154. [Give_Item]
  23155. SoundFilename=give_inventory.wav
  23156. SoundPriority=0.500000
  23157. SoundLoopCount=1
  23158. SoundVolume=0.400
  23159. SoundMaxVolRadius=5.0
  23160. SoundDropOffRadius=10.0
  23161. SoundMaxInstances=1
  23162.  
  23163. [Remove_Item]
  23164. SoundFilename=take_inventory_ver_2.wav
  23165. SoundPriority=0.500000
  23166. SoundLoopCount=1
  23167. SoundVolume=0.400
  23168. SoundMaxVolRadius=5.0
  23169. SoundDropOffRadius=10.0
  23170. SoundMaxInstances=1
  23171.  
  23172. ;***************************************************************************************************
  23173. ; Death explosion sounds.
  23174. ;***************************************************************************************************
  23175. [MWRK_02]
  23176. SoundPriority=.5000000
  23177. SoundLoopCount=1
  23178. SoundVolume=0.50
  23179. SoundMaxVolRadius=400.0
  23180. SoundDropOffRadius=1200.0
  23181. SoundMaxInstances=2
  23182.  
  23183. [MWRK_02\Files]
  23184. mwrk_02_01.wav=10
  23185. mwrk_02_02.wav=10
  23186. mwrk_02_03.wav=10
  23187.  
  23188. [MWRK_03]
  23189. SoundPriority=.5000000
  23190. SoundLoopCount=1
  23191. SoundVolume=0.50
  23192. SoundMaxVolRadius=400.0
  23193. SoundDropOffRadius=1200.0
  23194. SoundMaxInstances=2
  23195.  
  23196. [MWRK_03\Files]
  23197. mwrk_03_01.wav=10
  23198. mwrk_03_02.wav=10
  23199. mwrk_03_03.wav=10
  23200.  
  23201. [MWRK_04]
  23202. SoundPriority=.5000000
  23203. SoundLoopCount=1
  23204. SoundVolume=0.50
  23205. SoundMaxVolRadius=400.0
  23206. SoundDropOffRadius=1200.0
  23207. SoundMaxInstances=2
  23208.  
  23209. [MWRK_04\Files]
  23210. mwrk_02_01.wav=10
  23211. mwrk_02_02.wav=10
  23212. mwrk_02_03.wav=10
  23213.  
  23214. [MWRK_05]
  23215. SoundPriority=.5000000
  23216. SoundLoopCount=1
  23217. SoundVolume=0.50
  23218. SoundMaxVolRadius=400.0
  23219. SoundDropOffRadius=1200.0
  23220. SoundMaxInstances=2
  23221.  
  23222. [MWRK_05\Files]
  23223. mwrk_05_01.wav=10
  23224. mwrk_05_02.wav=10
  23225. mwrk_05_03.wav=10
  23226.  
  23227. [MWRK_06]
  23228. SoundPriority=.5000000
  23229. SoundLoopCount=1
  23230. SoundVolume=0.50
  23231. SoundMaxVolRadius=400.0
  23232. SoundDropOffRadius=1200.0
  23233. SoundMaxInstances=2
  23234.  
  23235. [MWRK_06\Files]
  23236. mwrk_06_01.wav=10
  23237. mwrk_06_02.wav=10
  23238. mwrk_06_03.wav=10
  23239.  
  23240. [MWRK_07]
  23241. SoundPriority=.5000000
  23242. SoundLoopCount=1
  23243. SoundVolume=0.50
  23244. SoundMaxVolRadius=400.0
  23245. SoundDropOffRadius=1200.0
  23246. SoundMaxInstances=2
  23247.  
  23248. [MWRK_07\Files]
  23249. mwrk_07_01.wav=10
  23250. mwrk_07_02.wav=10
  23251. mwrk_07_03.wav=10
  23252.  
  23253. [MWRK_08]
  23254. SoundPriority=.5000000
  23255. SoundLoopCount=1
  23256. SoundVolume=0.50
  23257. SoundMaxVolRadius=400.0
  23258. SoundDropOffRadius=1200.0
  23259. SoundMaxInstances=2
  23260.  
  23261. [MWRK_08\Files]
  23262. mwrk_08_01.wav=10
  23263. mwrk_08_02.wav=10
  23264. mwrk_08_03.wav=10
  23265.  
  23266. ;***************************************************************************************************
  23267. ; Collision sounds
  23268. ;***************************************************************************************************
  23269. [Ship_Collision]
  23270. SoundPriority=.5000000
  23271. SoundLoopCount=1
  23272. SoundVolume=0.50
  23273. SoundMaxVolRadius=100.0
  23274. SoundDropOffRadius=500.0
  23275. SoundMaxInstances=2
  23276.  
  23277. [Ship_Collision\Files]
  23278. _obj_hit_ship_4.wav=10
  23279. _obj_hit_ship_5.wav=10
  23280. _obj_hit_ship_6.wav=10
  23281. _obj_hit_ship_7.wav=10
  23282.  
  23283. ;***************************************************************************************************
  23284. ; Secondary warp sound.
  23285. ;***************************************************************************************************
  23286. [Warp_Secondary]
  23287. SoundFilename=warp_active_loop_1.wav
  23288. SoundPriority=.5000000
  23289. SoundLoopCount=0
  23290. SoundVolume=0.50
  23291. SoundMaxVolRadius=500.0
  23292. SoundDropOffRadius=4000.0
  23293. SoundMaxInstances=2
  23294.  
  23295. ;***************************************************************************************************
  23296. ; NPC engine sounds
  23297. ;***************************************************************************************************
  23298. [npc_engine_loop_0]
  23299. SoundFilename=impulse_loop_engine_1.wav
  23300. SoundPriority=.5000000
  23301. SoundLoopCount=0
  23302. SoundVolume=0.50
  23303. SoundMaxVolRadius=500.0
  23304. SoundDropOffRadius=4000.0
  23305. SoundMaxInstances=2
  23306. SoundMinDopplerShift=0.6
  23307. SoundMaxDopplerShift=1.4
  23308. SoundDopplerTweak=.1
  23309.  
  23310. [npc_engine_loop_1]
  23311. SoundFilename=impulse_loop_engine_2.wav
  23312. SoundPriority=.5000000
  23313. SoundLoopCount=0
  23314. SoundVolume=0.50
  23315. SoundMaxVolRadius=500.0
  23316. SoundDropOffRadius=4000.0
  23317. SoundMaxInstances=2
  23318. SoundMinDopplerShift=0.6
  23319. SoundMaxDopplerShift=1.4
  23320. SoundDopplerTweak=.1
  23321.  
  23322. [npc_engine_loop_2]
  23323. SoundFilename=impulse_loop_engine_3.wav
  23324. SoundPriority=.5000000
  23325. SoundLoopCount=0
  23326. SoundVolume=0.50
  23327. SoundMaxVolRadius=500.0
  23328. SoundDropOffRadius=4000.0
  23329. SoundMaxInstances=2
  23330. SoundMinDopplerShift=0.6
  23331. SoundMaxDopplerShift=1.4
  23332. SoundDopplerTweak=.1
  23333.  
  23334. [npc_engine_loop_3]
  23335. SoundFilename=impulse_loop_engine_4.wav
  23336. SoundPriority=.5000000
  23337. SoundLoopCount=0
  23338. SoundVolume=0.50
  23339. SoundMaxVolRadius=500.0
  23340. SoundDropOffRadius=4000.0
  23341. SoundMaxInstances=2
  23342. SoundMinDopplerShift=0.6
  23343. SoundMaxDopplerShift=1.4
  23344. SoundDopplerTweak=.1
  23345.  
  23346. [npc_engine_loop_4]
  23347. SoundFilename=impulse_loop_engine_5.wav
  23348. SoundPriority=.5000000
  23349. SoundLoopCount=0
  23350. SoundVolume=0.50
  23351. SoundMaxVolRadius=500.0
  23352. SoundDropOffRadius=4000.0
  23353. SoundMaxInstances=2
  23354. SoundMinDopplerShift=0.6
  23355. SoundMaxDopplerShift=1.4
  23356. SoundDopplerTweak=.1
  23357.  
  23358. [npc_engine_loop_5]
  23359. SoundFilename=impulse_loop_engine_6.wav
  23360. SoundPriority=.5000000
  23361. SoundLoopCount=0
  23362. SoundVolume=0.50
  23363. SoundMaxVolRadius=500.0
  23364. SoundDropOffRadius=4000.0
  23365. SoundMaxInstances=2
  23366. SoundMinDopplerShift=0.6
  23367. SoundMaxDopplerShift=1.4
  23368. SoundDopplerTweak=.1
  23369.  
  23370.  
  23371. [npc_thrust_loop_0]
  23372. SoundFilename=impulse_loop_engine_1.wav
  23373. SoundPriority=.5000000
  23374. SoundLoopCount=0
  23375. SoundVolume=0.50
  23376. SoundMaxVolRadius=500.0
  23377. SoundDropOffRadius=4000.0
  23378. SoundMaxInstances=2
  23379. SoundMinDopplerShift=0.6
  23380. SoundMaxDopplerShift=1.4
  23381. SoundDopplerTweak=.1
  23382. SoundPitch=1.5
  23383.  
  23384. [npc_thrust_loop_1]
  23385. SoundFilename=impulse_loop_engine_2.wav
  23386. SoundPriority=.5000000
  23387. SoundLoopCount=0
  23388. SoundVolume=0.50
  23389. SoundMaxVolRadius=500.0
  23390. SoundDropOffRadius=4000.0
  23391. SoundMaxInstances=2
  23392. SoundMinDopplerShift=0.6
  23393. SoundMaxDopplerShift=1.4
  23394. SoundDopplerTweak=.1
  23395. SoundPitch=1.5
  23396.  
  23397. [npc_thrust_loop_2]
  23398. SoundFilename=impulse_loop_engine_3.wav
  23399. SoundPriority=.5000000
  23400. SoundLoopCount=0
  23401. SoundVolume=0.50
  23402. SoundMaxVolRadius=500.0
  23403. SoundDropOffRadius=4000.0
  23404. SoundMaxInstances=2
  23405. SoundMinDopplerShift=0.6
  23406. SoundMaxDopplerShift=1.4
  23407. SoundDopplerTweak=.1
  23408. SoundPitch=1.5
  23409.  
  23410. [npc_thrust_loop_3]
  23411. SoundFilename=impulse_loop_engine_4.wav
  23412. SoundPriority=.5000000
  23413. SoundLoopCount=0
  23414. SoundVolume=0.50
  23415. SoundMaxVolRadius=500.0
  23416. SoundDropOffRadius=4000.0
  23417. SoundMaxInstances=2
  23418. SoundMinDopplerShift=0.6
  23419. SoundMaxDopplerShift=1.4
  23420. SoundDopplerTweak=.1
  23421. SoundPitch=1.5
  23422.  
  23423. [npc_thrust_loop_4]
  23424. SoundFilename=impulse_loop_engine_5.wav
  23425. SoundPriority=.5000000
  23426. SoundLoopCount=0
  23427. SoundVolume=0.50
  23428. SoundMaxVolRadius=500.0
  23429. SoundDropOffRadius=4000.0
  23430. SoundMaxInstances=2
  23431. SoundMinDopplerShift=0.6
  23432. SoundMaxDopplerShift=1.4
  23433. SoundDopplerTweak=.1
  23434. SoundPitch=1.5
  23435.  
  23436. [npc_thrust_loop_5]
  23437. SoundFilename=impulse_loop_engine_6.wav
  23438. SoundPriority=.5000000
  23439. SoundLoopCount=0
  23440. SoundVolume=0.50
  23441. SoundMaxVolRadius=500.0
  23442. SoundDropOffRadius=4000.0
  23443. SoundMaxInstances=2
  23444. SoundMinDopplerShift=0.6
  23445. SoundMaxDopplerShift=1.4
  23446. SoundDopplerTweak=.1
  23447. SoundPitch=1.5
  23448.  
  23449.