home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Earth & Beyond
/
Earth and Beyond (EA Games)(Disc 1).ISO
/
ENBData.cab
/
_5129789890A547028CCD6668F3159804
< prev
next >
Wrap
Text File
|
2002-08-24
|
550KB
|
23,449 lines
; Music = 0
; Effect = 1
; Dialog = 2
; If SoundType is not specified, the type will be set as Effect.
; New parameters that can be set:
; When a sound effect is started, its' volume will be adjusted by a random percentage up or down based on the following.
; SoundMinVolumeShift
; SoundMaxVolumeShift
; When a sound effect is started, its' pitch will be randomly shifted based on the following.
; SoundMinPitchShift
; SoundMaxPitchShift
; When a 3D sound effect is doppled, the following clamp its min and max pitch shifts.
; SoundMinDopplerShift
; SoundMaxDopplerShift
; The following makes a sound dopple more or less noticeably based on its value.
; SoundDopplerTweak
; To set a limit of the number of times a particular sound is played, adjust SoundMaxInstances.
; If no limit is set in this ini file, a default of 4 is give.
; SoundMaxInstances
; To set a certain pitch, use SoundPitch.
; SoundPitch
; Multiple Random Sounds:
; To do multiple random files for one sound event,
; do not include SoundFileName in the [event] section,
; instead create a new [event\Files] section that has the
; files names as keys and chance of happening compared to others
; as the value. NULL can be used as a file name to make sound
; file not play sometimes.
; If there isn't a entry for these values in the following sections, these values will be used.
[SOUND_DEFAULTS]
Default_DropOffRadius=1200.0f
Default_MaxVolRadius=400.0f
Default_Priority=0.8
Default_Volume=0.5
Default_MaxInstances=4
[testmulti]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400
SoundDropOffRadius=1000.0
[testmulti\Files]
laserl2.wav=5
click1.wav=5
stargat1.wav=5
small_explosion_02.wav=5
NULL=5
;******* interface - player ship - character selection, etc **********
[teleport_in.wav]
SoundFilename=Materialize.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[planet_spin.wav]
SoundFilename=Whoosh1b.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[fe_music.mp3]
SoundFilename=AvatarSelect1.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
SoundType=0
[Item Debuff Start]
SoundFilename=bloop1.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=3500.0
[Item Buff Start]
SoundFilename=bloop1.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=3500.0
[click1.wav]
SoundFilename=click1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundType=1
SoundMaxVolRadius=5.0
SoundDropOffRadius=5000.0
SoundVolume=0.3000
[click1b.wav]
SoundFilename=click1b.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundType=1
SoundMaxVolRadius=5.0
SoundDropOffRadius=5000.0
SoundVolume=0.3000
[click1c.wav]
SoundFilename=click1c.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundType=1
SoundMaxVolRadius=5.0
SoundDropOffRadius=5000.0
SoundVolume=0.3000
[newopt1.wav]
SoundFilename=newopt1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
[electro1.wav]
SoundFilename=electro1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
[targety1.wav]
SoundFilename=targety1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0800
SoundMaxVolRadius=50.0
SoundDropOffRadius=1000.0
[INTERFACE_MenuSlide01C.wav]
SoundFilename=INTERFACE_MenuSlide01C.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[fontcricket.wav]
SoundFilename=fontcricket.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2640
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
[fontclick.wav]
SoundFilename=fontclick.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[fontshoosh.wav]
SoundFilename=fontshoosh.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[inc_dec01.wav]
SoundFilename=inc_dec01.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[sr_electronicblip01.wav]
SoundFilename=sr_electronicblip01.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[sr_electronicblip12.wav]
SoundFilename=sr_electronicblip12.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[sr_electronicblip13.wav]
SoundFilename=sr_electronicblip13.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[sr_electronicblip15.wav]
SoundFilename=sr_electronicblip15.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[sr_electronicblip18.wav]
SoundFilename=sr_electronicblip18.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[SR_scifielectronic40.wav]
SoundFilename=SR_scifielectronic40.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
[SR_scifielectronic42.wav]
SoundFilename=SR_scifielectronic42.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
[TextClick01.wav]
SoundFilename=TextClick01.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
[TextClick02.wav]
SoundFilename=TextClick02.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0800
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
[TextClick03.wav]
SoundFilename=TextClick03.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
[SR_generalclick03.wav]
SoundFilename=SR_generalclick03.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[SR_generalclick04.wav]
SoundFilename=SR_generalclick04.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[SR_ziprollover02.wav]
SoundFilename=SR_ziprollover02.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[Roll_Select02b.wav]
SoundFilename=Roll_Select02b.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[SR_generalclick17b.wav]
SoundFilename=SR_generalclick17b.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[SR_generalclick22b.wav]
SoundFilename=SR_generalclick22b.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[textclick09a.wav]
SoundFilename=textclick09a.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=40.0
SoundDropOffRadius=1000.0
[SR_digitalcricketsd.wav]
SoundFilename=SR_digitalcricketsd.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0400
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[SR_digitalcricketsb.wav]
SoundFilename=SR_digitalcricketsb.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0400
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[ButtonClick01.wav]
SoundFilename=ButtonClick01.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0400
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[ButtonClick02.wav]
SoundFilename=ButtonClick02.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0400
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[SN_SCIFI_BEEP_6.wav]
SoundFilename=SN_SCIFI_BEEP_6.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[SN_SCIFI_TEXT_CLICK_2.wav]
SoundFilename=SN_SCIFI_TEXT_CLICK_2.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[SR_rollover14b.wav]
SoundFilename=SR_rollover14b.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[slider_bar_1.wav]
SoundFilename=slider_bar_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0800
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[message_1.wav]
SoundFilename=message_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[weapon_range_green_1.wav]
SoundFilename=weapon_range_green_1.wav
SoundPriority=0.500000
SoundLoopCount=6
SoundVolume=0.0800
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[vidscreen_1.wav]
SoundFilename=vidscreen_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
***************************** shield Hits ************************
[shieldh1.wav]
SoundFilename=shieldh1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
[critical_hit_loop_1.wav]
SoundFilename=critical_hit_loop_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.5000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
SoundMinPitchShift=0.45
SoundMaxPitchShift=0.80
;******************** Tractor beam / cargo ************************
;dko modified 06/26/02
[sn_tractor_beam_loop_2.wav]
SoundFilename=sn_tractor_beam_loop_2.wav
;SoundFilename=null.wav
SoundPriority=0.500000
SoundLoopCount=0
;;;SoundVolume=1.000000
SoundVolume=0.60
SoundMaxVolRadius=1550.0
SoundDropOffRadius=2500.0
;SoundMaxVolRadius=150.0
;SoundDropOffRadius=750.0
SoundMaxInstances=10
;SoundDopplerTweak=.01
;dko modified 06/26/02
[cargo_on_board_1.wav]
SoundFilename=cargo_on_board_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.300
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
;*******************
[panel2.wav]
SoundFilename=panel2.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
[epress7.wav]
SoundFilename=epress7.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0800
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
[scan2.wav]
SoundFilename=scan2.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
[epress10.wav]
SoundFilename=epress10.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
[epress2.wav]
SoundFilename=epress2.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
[panel1.wav]
SoundFilename=panel1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
[epress14.wav]
SoundFilename=epress14.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
;**************** explosions **********************
;dko modified 06/23/02
[plasma_explosion_effect.wav]
SoundFilename=plasma_explosion_effect.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=650.0
SoundDropOffRadius=6500.0
;dko modified 06/24/02 to choose randomly between two explosions
[chem_explosion_effect.wav]
;SoundFilename=chem_explosion_effect.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=650.0
SoundDropOffRadius=6500.0
SoundMaxInstances=10
SoundMinVolumeShift=0.50
SoundMaxVolumeShift=0.20
SoundMinPitchShift=0.45
SoundMaxPitchShift=0.80
;dko 06/24/02
[chem_explosion_effect.wav\Files]
chem_explosion_effect.wav=5
chem_explosion_effect_b.wav=5
[small_explosion_01.wav]
SoundFilename=small_explosion_01.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=650.0
SoundDropOffRadius=5000.0
[small_explosion_02.wav]
SoundFilename=small_explosion_02.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=650.0
SoundDropOffRadius=5000.0
[small_explosion_03.wav]
SoundFilename=small_explosion_03.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=650.0
SoundDropOffRadius=5000.0
[emp_explosion_effect.wav]
SoundFilename=emp_explosion_effect.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=650.0
SoundDropOffRadius=6500.0
[impact_explosion_hit_effect.wav]
SoundFilename=impact_explosion_hit_effect.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=650.0
SoundDropOffRadius=5000.0
[energy_explosion_effect.wav]
SoundFilename=energy_explosion_effect.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundVolume=0.8000
SoundMaxVolRadius=650.0
SoundDropOffRadius=6500.0
;dko modified 06/26/02
[explosive_explosion_effect.wav]
SoundFilename=explosive_explosion_effect.wav
;SoundFilename=sfx_asteroid_destroy_2.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.8000
;SoundMinPitchShift=0.25
;SoundMaxPitchShift=0.25
SoundMaxVolRadius=650.0
SoundDropOffRadius=6500.0
[explosive_explosion_effect_bigger.wav]
SoundFilename=explosive_explosion_effect_bigger.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMaxVolRadius=650.0
SoundDropOffRadius=8000.0
;dko created 06/26/02
[sfx_asteroid_explode_1]
SoundFilename=sfx_asteroid_destroy_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.15
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.35
SoundMaxPitchShift=0.35
SoundMaxVolRadius=650.0
SoundDropOffRadius=6500.0
[impact_explosion_effect_bigger.wav]
SoundFilename=impact_explosion_effect_bigger.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMaxVolRadius=650.0
SoundDropOffRadius=8000.0
[plasma_explosion_effect_bigger.wav]
SoundFilename=plasma_explosion_effect_bigger.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMaxVolRadius=650.0
SoundDropOffRadius=8000.0
[Plasma_explosion_largest.wav]
SoundFilename=Plasma_explosion_largest.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMaxVolRadius=650.0
SoundDropOffRadius=9500.0
[impact_explosion_largest.wav]
SoundFilename=impact_explosion_largest.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMaxVolRadius=650.0
SoundDropOffRadius=9500.0
[energy_explosion_largest.wav]
SoundFilename=energy_explosion_largest.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMaxVolRadius=650.0
SoundDropOffRadius=9500.0
[energy_explosion_minor.wav]
SoundFilename=energy_explosion_minor.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMaxVolRadius=650.0
SoundDropOffRadius=9500.0
[emp_explosion_largest.wav]
SoundFilename=emp_explosion_largest.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMaxVolRadius=650.0
SoundDropOffRadius=9500.0
[emp_explosion_minor.wav]
SoundFilename=emp_explosion_minor.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMaxVolRadius=650.0
SoundDropOffRadius=4000.0
;***************
[build1.wav]
SoundFilename=build1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.3200
SoundMaxVolRadius=650.0
SoundDropOffRadius=3500.0
[cancel1.wav]
SoundFilename=cancel1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.3200
SoundMaxVolRadius=650.0
SoundDropOffRadius=3500.0
;*********************** space station ************************
[AMBIENCE_SpaceStation01A.wav]
SoundFilename=AMBIENCE_SpaceStation01A.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;**********************
[powerup.wav]
SoundFilename=powerup.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=50.0
SoundDropOffRadius=1000.0
[Lowpower.wav]
SoundFilename=lowpower.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=50.0
SoundDropOffRadius=1000.0
[message1.wav]
SoundFilename=message1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[lost.wav]
SoundFilename=lost.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[fontdrone.wav]
SoundFilename=fontdrone.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.1200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
;******************** Talk ****************************
; --- PSM: Are we ueing any of these WAV files anymore?
; --- PSM: I think they can be deleted. 07/09/2002
; *****************************************************
[TALK_WEAPON_ENERGY_LOW_1.wav]
SoundFilename=TALK_WEAPON_ENERGY_LOW_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.7920
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[TALK_INSUFFICIENT_CARGO_SPACE_1.wav]
SoundFilename=TALK_INSUFFICIENT_CARGO_SPACE_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.7920
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[TALK_PROPULSION_ENERGY_LOW_1.wav]
SoundFilename=TALK_PROPULSION_ENERGY_LOW_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.7920
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[TALK_SCAN_COMPLETE_1.wav]
SoundFilename=TALK_SCAN_COMPLETE_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.7920
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[TALK_SCANNING_1.wav]
SoundFilename=TALK_SCANNING_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.7920
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[TALK_SHIELD_ENERGY_LOW_1.wav]
SoundFilename=TALK_SHIELD_ENERGY_LOW_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.7920
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[TALK_DOCKING_COMPLETE_1.wav]
SoundFilename=TALK_DOCKING_COMPLETE_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[talk_ammo_exhausted.wav]
SoundFilename=talk_ammo_exhausted.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[talk_crit_shield_damaged.wav]
SoundFilename=talk_crit_shield_damaged.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[talk_crit_system_damaged.wav]
SoundFilename=talk_crit_system_damaged.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[talk_crit_weapon_damaged.wav]
SoundFilename=talk_crit_weapon_damaged.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[talk_crit_engine_damaged.wav]
SoundFilename=talk_crit_engine_damaged.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[talk_crit_reactor_damaged.wav]
SoundFilename=talk_crit_reactor_damaged.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[talk_auto_thrust_engaged.wav]
SoundFilename=talk_auto_thrust_engaged.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;********************************************
[destination.wav]
SoundFilename=destination.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
;******************* warp sounds ******************
[warpstart.wav]
SoundFilename=warpstart.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=100.0
SoundDropOffRadius=1000.0
[warplowpower.wav]
SoundFilename=warplowpower.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[warpcannot.wav]
SoundFilename=warpcannot.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[warp_enter_1]
SoundFilename=warpenter_01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_enter_2]
SoundFilename=warpenter_02.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_enter_3]
SoundFilename=warpenter_03.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_enter_4]
SoundFilename=warpenter_04.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_enter_5]
SoundFilename=warpenter_05.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_enter_6]
SoundFilename=warpenter_06.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_exit_1]
SoundFilename=warpexit_01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_exit_2]
SoundFilename=warpexit_02.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_exit_3]
SoundFilename=warpexit_03.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_exit_4]
SoundFilename=warpexit_04.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_exit_5]
SoundFilename=warpexit_05.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_exit_6]
SoundFilename=warpexit_06.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_start_1]
SoundFilename=warpstart_01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_start_2]
SoundFilename=warpstart_02.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_start_3]
SoundFilename=warpstart_03.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_start_4]
SoundFilename=warpstart_04.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_start_5]
SoundFilename=warpstart_05.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_start_6]
SoundFilename=warpstart_06.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
[warp_rings]
SoundFilename=warp_rings.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
;=======-M I S C S O U N D E F F E C T-==============
;dko created 07/28/02 anim-1
;sun probe idle off loop
[sfx_sun_probe_idle_off]
SoundFilename=sfx_s_probe_idle_off_loop_1.wav
SoundPriority=0.500000
;;; dko make me loop when they get the correct art in. SoundLoopCount=0
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=2400.0
SoundDropOffRadius=5500.0
;dko created 07/28/02 anim-2
;sun probe turning on animation
[sfx_sun_probe_power_up]
SoundFilename=sfx_s_probe_anim_2.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=2400.0
SoundDropOffRadius=5500.0
;dko created 07/28/02 anim-3
;sun probe on and sucking loop
[sfx_sun_probe_on_loop]
SoundFilename=sfx_s_probe_anim_3_loop_1.wav
SoundPriority=0.500000
;;; dko make me loop when they get the correct art in. SoundLoopCount=0
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=2400.0
SoundDropOffRadius=5500.0
;dko created 07/29/02 anim-4
;sun probe turning off animation
[sfx_sun_probe_power_down]
SoundFilename=sfx_s_probe_anim_4.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=2400.0
SoundDropOffRadius=5500.0
;dko created 07/31/02
;player ship death for green effect being rescued.
[sfx_player_being_rescued]
SoundFilename=sfx_player_ship_dead_20.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=1400.0
SoundDropOffRadius=3500.0
;dko created 07/31/02
;player ship telepored back into Star Base for rescue/repair.
[sfx_player_rescue_teleport]
SoundFilename=sfx_player_ship_reborn_20.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=1400.0
SoundDropOffRadius=3500.0
;dko created 07/31/02
;interrupt sound for stopping skills
[sfx_interrupt_skill]
SoundFilename=sfx_skill_interrupt_1.wav
SoundPriority=0.990000
SoundLoopCount=1
SoundVolume=0.9000
SoundMaxVolRadius=2400.0
SoundDropOffRadius=5500.0
;dko created 07/31/02
;pre-delay for hacking skill
[sfx_pre_delay_hacking]
SoundFilename=sfx_hack_pre_delay_1.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 07/31/02
;wait to determine if interrupt is good or not
[sfx_wait_state_hacking]
SoundFilename=sfx_hack_decide_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 07/31/02
;pre-delay for befriend skill
[sfx_pre_delay_befriend]
SoundFilename=sfx_befriend_pre_delay_1.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 07/31/02
;wait to determine if interrupt is good or not
[sfx_wait_state_befriend]
SoundFilename=sfx_befriend_wait_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 07/31/02
;pre-delay for enrage skill
[sfx_pre_delay_enrage]
SoundFilename=sfx_enrage_pre_delay_1.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 07/31/02
;wait to determine if interrupt is good or not
[sfx_wait_state_enrage]
SoundFilename=sfx_enrage_wait_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 07/31/02
;pre-delay for environment skill
[sfx_pre_delay_environment]
SoundFilename=sfx_environment_pre_delay_1.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 07/31/02
;wait to determine if interrupt is good or not
[sfx_wait_state_environment]
SoundFilename=sfx_environment_wait_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;pre-delay for gravity skill
[sfx_pre_delay_gravity]
SoundFilename=sfx_gravity_pre_delay_2.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;wait to determine if interrupt is good or not
[sfx_wait_state_gravity]
SoundFilename=sfx_gravity_wait_2.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;pre-delay for jumpstart skill
[sfx_pre_delay_jumpstart]
SoundFilename=sfx_jumpstart_pre_delay_2.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;wait to determine if interrupt is good or not
[sfx_wait_state_jumpstart]
SoundFilename=sfx_jumpstart_wait_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;pre-delay for menace skill
[sfx_pre_delay_menace]
SoundFilename=sfx_menace_pre_delay_1.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;wait to determine if interrupt is good or not
[sfx_wait_state_menace]
SoundFilename=sfx_menace_wait_2.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;pre-delay for psionic skill
[sfx_pre_delay_psionic]
SoundFilename=sfx_psionic_pre_delay_1.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;wait to determine if interrupt is good or not
[sfx_wait_state_psionic]
SoundFilename=sfx_psionic_wait_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.5500
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;pre-delay for rally skill
[sfx_pre_delay_rally]
SoundFilename=sfx_rally_pre_delay_1.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;wait to determine if interrupt is good or not
[sfx_wait_state_rally]
SoundFilename=sfx_rally_wait_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;pre-delay for repair skill
[sfx_pre_delay_repair]
SoundFilename=sfx_repair_pre_delay_2.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;wait to determine if interrupt is good or not
[sfx_wait_state_repair]
SoundFilename=sfx_repair_wait_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.5500
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;pre-delay for shield skill
[sfx_pre_delay_shield]
SoundFilename=sfx_shield_pre_delay_1.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;wait to determine if interrupt is good or not
[sfx_wait_state_shield]
SoundFilename=sfx_shield_wait_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.5500
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/01/02
;Summon skill three bar effect
[sfx_summon_three_bar]
SoundFilename=sfx_summon_bars_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko created 08/03/02
;this is an experiment to see if we could cue sounds off of a .W3D but no good for now.
[sfx_j_int_starbase_blue_columns]
SoundFilename=sn_tractor_beam_loop_2.wav
SoundPriority=0.500000
SoundLoopCount=0
;;;SoundVolume=1.000000
SoundVolume=0.20
SoundMaxVolRadius=1550.0
SoundDropOffRadius=2500.0
SoundMaxInstances=1
SoundPitch=5.0
;dko created 08/04/02
;Val Sun Minor Damage
[sfx_minor_sunburn]
SoundFilename=sfx_major_sunburn_1.wav
SoundPriority=0.700000
SoundLoopCount=0
SoundVolume=0.3000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1500.0
;dko created 08/04/02
;Val Sun Major Damage
[sfx_major_sunburn]
SoundFilename=sfx_minor_sunburn_1.wav
SoundPriority=0.700000
SoundLoopCount=0
SoundVolume=0.5000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1500.0
;dko created 08/05/02
;Robot Engine
[sfx_robot_engine_a]
SoundFilename=repair_bot_engine_loop_1.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.5000
SoundMaxVolRadius=16.0
SoundDropOffRadius=170.0
SoundMinDopplerShift=1.00
SoundMaxDopplerShift=9.00
SoundDopplerTweak=3.0
;dko created 08/05/02
;Robot Engine
[sfx_robot_engine_b]
SoundFilename=repair_bot_engine_loop_1.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.5000
SoundMaxVolRadius=16.0
SoundDropOffRadius=170.0
SoundMinDopplerShift=1.00
SoundMaxDopplerShift=9.00
SoundDopplerTweak=3.0
SoundPitch=1.3
;dko created 08/05/02
;Robot Engine
[sfx_robot_engine_c]
SoundFilename=repair_bot_engine_loop_1.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.5000
SoundMaxVolRadius=16.0
SoundDropOffRadius=170.0
SoundMinDopplerShift=1.00
SoundMaxDopplerShift=9.00
SoundDopplerTweak=3.0
SoundPitch=1.5
;dko created 08/05/02
;Robot Engine
[sfx_robot_engine_d]
SoundFilename=repair_bot_engine_loop_1.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.5000
SoundMaxVolRadius=16.0
SoundDropOffRadius=170.0
SoundMinDopplerShift=1.00
SoundMaxDopplerShift=9.00
SoundDopplerTweak=3.0
SoundPitch=1.7
;dko created 08/05/02
;Robot Welds
[sfx_robot_welder]
SoundPriority=0.600000
SoundLoopCount=1
SoundVolume=0.7000
SoundMaxVolRadius=1.0
SoundDropOffRadius=120.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.25
SoundMinVolumeShift=0.20
SoundMaxVolumeShift=0.00
[sfx_robot_welder\Files]
sfx_welder_1.wav=5
sfx_welder_2.wav=5
sfx_welder_3.wav=5
sfx_welder_4.wav=5
sfx_welder_5.wav=5
sfx_welder_6.wav=5
sfx_welder_7.wav=5
sfx_welder_8.wav=5
sfx_welder_9.wav=5
sfx_welder_10.wav=5
sfx_welder_11.wav=5
sfx_welder_12.wav=5
null.wav=10
;dko created 08/05/02
;Garbage Truck Beep
[sfx_garbage_truck_beep]
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.050
SoundMaxVolRadius=1.0
SoundDropOffRadius=300.0
[sfx_garbage_truck_beep\Files]
sfx_t_ship_ring_close_20.wav=5
sfx_t_ship_ring_close_30.wav=5
sfx_t_ship_ring_close_40.wav=5
sfx_p_ship_arms_close.wav=5
sfx_j_ship_tail_close_f50.wav=5
sfx_garbage_beep_1.wav=5
null.wav=20
;dko created 08/06/02
[sfx_robot_claw_close]
SoundFilename=sfx_j_ship_tail_close_f50.wav
SoundPriority=0.700000
SoundLoopCount=1
SoundVolume=0.5000
SoundMaxVolRadius=15.0
SoundDropOffRadius=160.0
SoundPitch=1.5
;dko created 08/06/02
[sfx_robot_claw_open]
SoundFilename=sfx_j_ship_tail_open_f48.wav
SoundPriority=0.700000
SoundLoopCount=1
SoundVolume=0.7000
SoundMaxVolRadius=15.0
SoundDropOffRadius=160.0
SoundPitch=1.5
;dko created 08/06/02
[sfx_neutral_elevator_move]
SoundFilename=sfx_elevator_move_2.wav
SoundPriority=0.600000
SoundLoopCount=1
SoundVolume=0.2000
SoundMaxVolRadius=40.0
SoundDropOffRadius=100.0
;dko created 08/06/02
[sfx_neutral_elevator_slam]
SoundFilename=sfx_elevator_slam_1.wav
SoundPriority=0.700000
SoundLoopCount=1
SoundVolume=0.0900
SoundMaxVolRadius=40.0
SoundDropOffRadius=100.0
SoundPitch=.5
;dko created 08/06/02
[sfx_neutral_platform_1]
SoundFilename=sfx_neutral_platform_1.wav
SoundPriority=0.700000
SoundLoopCount=1
SoundVolume=0.1500
SoundMaxVolRadius=40.0
SoundDropOffRadius=100.0
;dko created 08/07/02
;Crickets for unfinished Jenquai Star Base Interior
[sfx_cricket]
SoundPriority=0.600000
SoundLoopCount=1
SoundVolume=0.1000
SoundMaxVolRadius=10.0
SoundDropOffRadius=120.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.25
SoundMinVolumeShift=0.20
SoundMaxVolumeShift=0.00
[sfx_cricket\Files]
sfx_cricket_1.wav=5
sfx_cricket_2.wav=5
null.wav=75
[sfx_jenquai_guy_eyepiece]
SoundFilename=sr_electronicblip18.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4400
SoundMaxVolRadius=40.0
SoundDropOffRadius=100.0
;Garbage Truck Engine
[sfx_garbage_truck_engine_a]
SoundFilename=imp_engine_jen_02_22k.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.3000
SoundMaxVolRadius=19.0
SoundDropOffRadius=170.0
;SoundMinDopplerShift=1.00
;SoundMaxDopplerShift=3.00
;SoundDopplerTweak=3.0
SoundMaxInstances=7
;Garbage Truck Engine
[sfx_garbage_truck_engine_b]
SoundFilename=imp_engine_jen_02_22k.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.3000
SoundMaxVolRadius=19.0
SoundDropOffRadius=170.0
;SoundMinDopplerShift=1.00
;SoundMaxDopplerShift=3.00
;SoundDopplerTweak=3.0
SoundPitch=1.2
SoundMaxInstances=7
;Garbage Truck Engine
[sfx_garbage_truck_engine_c]
SoundFilename=imp_engine_jen_02_22k.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.3000
SoundMaxVolRadius=19.0
SoundDropOffRadius=170.0
;SoundMinDopplerShift=1.00
;SoundMaxDopplerShift=3.00
;SoundDopplerTweak=3.0
SoundPitch=1.4
SoundMaxInstances=7
;Garbage Truck Engine
[sfx_garbage_truck_engine_d]
SoundFilename=imp_engine_jen_02_22k.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.3000
SoundMaxVolRadius=19.0
SoundDropOffRadius=170.0
;SoundMinDopplerShift=1.00
;SoundMaxDopplerShift=3.00
;SoundDopplerTweak=3.0
SoundPitch=1.5
SoundMaxInstances=7
;dko created 08/12/02
[sfx_gas_chamber_hiss]
SoundFilename=sfx_gas_hiss_loop_1.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.3500
SoundMaxVolRadius=5.0
SoundDropOffRadius=160.0
;dko created 08/12/02
[sfx_force_field_loop]
SoundFilename=null.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=1.0
SoundDropOffRadius=1000.0
[sfx_data_loop]
SoundFilename=analyze_1.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.1000
SoundMaxVolRadius=5.0
SoundDropOffRadius=70.0
SoundPitch=1.7
;dko created 08/12/02
[sfx_progen_hall_beam]
SoundFilename=Energy_Loop02.wav
SoundPriority=0.600000
SoundLoopCount=0
SoundVolume=0.5500
SoundMaxVolRadius=100.0
SoundDropOffRadius=2960.0
SoundPitch=1.5
;dko created 08/21/02
;worm hole skill effect
[sfx_worm_hole_total]
SoundFilename=sfx_worm_hole_all.wav
SoundPriority=0.700000
SoundLoopCount=1
SoundVolume=0.7000
SoundMaxVolRadius=2400.0
SoundDropOffRadius=5500.0
;*************************** ??????? ***********************
[hologram01.wav]
SoundFilename=hologram01.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;******************* narrator ***********************
[narrator_welcome0.wav]
SoundFilename=narrator_welcome0.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_welcome1.wav]
SoundFilename=narrator_welcome1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_welcome2.wav]
SoundFilename=narrator_welcome2.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_validate.wav]
SoundFilename=narrator_validate.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_accept.wav]
SoundFilename=narrator_accept.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_rejected_once.wav]
SoundFilename=narrator_rejected_once.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_rejected_twice.wav]
SoundFilename=narrator_rejected_twice.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_returning_user.wav]
SoundFilename=narrator_returning_user.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_choose_race.wav]
SoundFilename=narrator_choose_race.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_introduce_planets.wav]
SoundFilename=narrator_introduce_planets.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_been_at_race.wav]
SoundFilename=narrator_been_at_race.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_desc_progen0.wav]
SoundFilename=narrator_desc_progen0.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_desc_progen1.wav]
SoundFilename=narrator_desc_progen1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_desc_jenquai0.wav]
SoundFilename=narrator_desc_jenquai0.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_desc_jenquai1.wav]
SoundFilename=narrator_desc_jenquai1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_desc_terran0.wav]
SoundFilename=narrator_desc_terran0.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_desc_terran1.wav]
SoundFilename=narrator_desc_terran1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_choose_class.wav]
SoundFilename=narrator_choose_class.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_desc_warrior.wav]
SoundFilename=narrator_desc_warrior.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_desc_trader.wav]
SoundFilename=narrator_desc_trader.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_desc_explorer.wav]
SoundFilename=narrator_desc_explorer.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_terran_warrior.wav]
SoundFilename=narrator_terran_warrior.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_jenquai_warrior.wav]
SoundFilename=narrator_jenquai_warrior.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_progen_explorer.wav]
SoundFilename=narrator_progen_explorer.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_customize_avatar0.wav]
SoundFilename=narrator_customize_avatar0.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_customize_avatar1.wav]
SoundFilename=narrator_customize_avatar1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_customize_avatar2.wav]
SoundFilename=narrator_customize_avatar2.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_choose_shard0.wav]
SoundFilename=narrator_choose_shard0.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_choose_shard1.wav]
SoundFilename=narrator_choose_shard1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_choose_shard2.wav]
SoundFilename=narrator_choose_shard2.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_validate_name.wav]
SoundFilename=narrator_validate_name.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_name_approved.wav]
SoundFilename=narrator_name_approved.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_name_taken.wav]
SoundFilename=narrator_name_taken.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_name_denied.wav]
SoundFilename=narrator_name_denied.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_name_megan.wav]
SoundFilename=narrator_name_megan.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_all_good.wav]
SoundFilename=narrator_all_good.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_idle0.wav]
SoundFilename=narrator_idle0.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_idle1.wav]
SoundFilename=narrator_idle1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundType=2
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_idle2.wav]
SoundFilename=narrator_idle2.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[narrator_exit.wav]
SoundFilename=narrator_exit.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;************************ megan ***********************
[megan_ips.wav]
SoundFilename=megan_ips.wav
SoundPriority=1.0
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[megan_psi.wav]
SoundFilename=megan_psi.wav
SoundPriority=1.0
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[megan_wlc.wav]
SoundFilename=megan_wlc.wav
SoundPriority=1.0
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[bank_toggle_a_sn_1.wav]
SoundFilename=bank_toggle_a_sn_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.2400
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
[bank_toggle_b_sn_1.wav]
SoundFilename=bank_toggle_b_sn_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.2400
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[shortcut_created_sn_1.wav]
SoundFilename=shortcut_created_sn_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.4000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[nex_target_sn_1.wav]
SoundFilename=nex_target_sn_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.4000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[Player_Levels]
SoundFilename=LevelUpIdea3b.wav
SoundPriority=1.0
SoundLoopCount=1
SoundVolume=1.00
SoundType=1
;-------------- SFX --------------
[shortcut_activate_ability_sn_1.wav]
SoundFilename=shortcut_activate_ability_sn_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
[shortcut_activate_weapon.wav]
SoundFilename=shortcut_activate_weapon.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
[shortcut_deactivate_weapon.wav]
SoundFilename=shortcut_deactivate_weapon.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
[shortcut_deactivate_ability.wav]
SoundFilename=shortcut_deactivate_ability.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
[shortcut_unavaileable_1.wav]
SoundFilename=shortcut_unavaileable_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
;***************repair skill*************************
[system_repair_start_sn_1.wav]
SoundFilename=system_repair_start_sn_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=15.0
SoundDropOffRadius=1000.0
[system_repair_loop_sn_1.wav]
SoundFilename=system_repair_loop_sn_1.wav
SoundPriority=0.5
SoundLoopCount=0
SoundVolume=0.7200
SoundMaxVolRadius=15.0
SoundDropOffRadius=1000.0
[system_repair_end_sn_1.wav]
SoundFilename=system_repair_end_sn_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=15.0
SoundDropOffRadius=1000.0
[repair_equip_self_phase_out.wav]
SoundFilename=repair_equip_self_phase_out.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=15.0
SoundDropOffRadius=1000.0
[item_repair_beam_01.wav]
SoundFilename=item_repair_beam_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=15.0
SoundDropOffRadius=3500.0
;**************jumpstart skill**************************
[jumpstart_repair_loop.wav]
SoundFilename=jumpstart_repair_loop.wav
SoundPriority=0.5
SoundLoopCount=0
SoundVolume=0.7200
SoundMaxVolRadius=20.0
SoundDropOffRadius=1000.0
[jumpstart_passeffect.wav]
SoundFilename=jumpstart_passeffect.wav
SoundPriority=0.5
SoundLoopCount=0
SoundVolume=0.7200
SoundMaxVolRadius=30.0
SoundDropOffRadius=1000.0
;**************recharge shield skill*********************
[recharge_shield_untuned_on.wav]
SoundFilename=recharge_shield_untuned_on.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=200.0
SoundDropOffRadius=900.0
[recharge_shield_untuned_idle.wav]
SoundFilename=recharge_shield_untuned_idle.wav
SoundPriority=0.5
SoundLoopCount=0
SoundVolume=0.7200
SoundMaxVolRadius=5.0
SoundDropOffRadius=600.0
[recharge_shield_untuned_off.wav]
SoundFilename=recharge_shield_untuned_off.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=200.0
SoundDropOffRadius=900.0
[shield_recharge_beam_01.wav]
SoundFilename=shield_recharge_beam_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=45.0
SoundDropOffRadius=3000.0
[test.wav]
SoundFilename=test.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
;*************************** item State ***********************
[item_state_no_pvp.wav]
SoundFilename=item_state_no_pvp.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[item_state_no_target.wav]
SoundFilename=item_state_no_target.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[item_state_ammo_explosion.wav]
SoundFilename=item_state_ammo_explosion.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[item_state_misfire.wav]
SoundFilename=item_state_misfire.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[item_state_insufficient_energy.wav]
SoundFilename=item_state_insufficient_energy.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[item_state_invalid_target.wav]
SoundFilename=item_state_invalid_target.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[item_state_destroyed.wav]
SoundFilename=item_state_destroyed.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[item_state_not_ready.wav]
SoundFilename=item_state_not_ready.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[item_state_out_of_range.wav]
SoundFilename=item_state_out_of_range.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[item_state_no_ammo.wav]
SoundFilename=item_state_no_ammo.wav
SoundPriority=0.75
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[item_state_in_warp.wav]
SoundFilename=item_state_in_warp.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[coin.wav]
SoundFilename=coin.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[bridge.wav]
SoundFilename=bridge.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[null.wav]
SoundFilename=null.wav
SoundPriority=1.000000
SoundLoopCount=20
SoundVolume=0.2400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;********************cloaking**************************
[cloaking_loop_1.wav]
SoundFilename=cloaking_loop_1.wav
SoundPriority=1.000000
SoundLoopCount=5
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[cloak_phase_1.wav]
SoundFilename=cloak_phase_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[cloaking_flash.wav]
SoundFilename=cloaking_flash.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;************* stealth skill ******************
[stealth_loop_1.wav]
SoundFilename=stealth_loop_1.wav
SoundPriority=1.000000
SoundLoopCount=3
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[stealth_flash.wav]
SoundFilename=stealth_flash.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;************ weapons *************************
[laser10.wav]
SoundFilename=laser10.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
[laser12.wav]
SoundFilename=laser12.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
[laser9.wav]
SoundFilename=laser9.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=50.0
SoundDropOffRadius=2500.0
[sfx_mining_start]
SoundFilename=mining_dep_attack.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.800
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
[sfx_mining_dep]
SoundPriority=1.000000
SoundFilename=rev_prospect_beam.wav
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
[laserl2.wav]
SoundFilename=laserl2.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundType=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
;DKO MODIFIED VOLUME AND PITCH VARIABLES AND CHANGED SAMPLE TO SFX_NEW_LASER_5
[energy_beam.wav]
;SoundFilename=energy_beam.wav
SoundFilename=sfx_new_laser_5.wav
SoundPriority=1.000000
SoundLoopCount=1
;SoundMinVolumeShift=0.25
;SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko 06/21/02 modified vol and pitch
[energy_bolt02.wav]
SoundFilename=energy_bolt02.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMinVolumeShift=0.08 ;.25
SoundMaxVolumeShift=0.08 ;.25
;SoundMinPitchShift=0.25 ;.25
;SoundMaxPitchShift=0.25 ;.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/21/02
[energy_bolt01.wav]
SoundFilename=energy_bolt01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.09 ;.25
SoundMaxVolumeShift=0.00 ;.25
SoundMinPitchShift=0.00 ;.25
SoundMaxPitchShift=0.10 ;.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;DKO MODIFIED 06/23/02
[energy_beam2.wav]
SoundFilename=energy_beam2.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMinVolumeShift=0.05 ;.25
SoundMaxVolumeShift=0.10 ;.25
SoundMinPitchShift=0.07 ;.25
SoundMaxPitchShift=0.00 ;.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[energy_beam2]
SoundFilename=energy_beam2.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.10
SoundPitch=0.8
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko 06/21/02 made variations of original sample to randomly choose for variation.
[emp_lightning_01.wav]
;SoundFilename=emp_lightning_01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinPitchShift=0.07
SoundMaxPitchShift=0.15
;dko 06/21/02
[emp_lightning_01.wav\Files]
emp_lightning_01.wav=5
emp_lightning_01_c.wav=5
[emp_lightning_02.wav]
SoundFilename=emp_lightning_02.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.15
SoundMinPitchShift=0.10
SoundMaxPitchShift=0.15
;dko 06/21/02 modified existing sample to make it bigger in sound
[synth_laser_1.wav]
SoundFilename=synth_laser_1_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMinVolumeShift=0.10 ;.25
SoundMaxVolumeShift=0.15 ;.25
SoundMinPitchShift=0.00 ;.25
SoundMaxPitchShift=0.25 ;.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/21/02
[laser_7.wav]
SoundFilename=laser_7.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMinVolumeShift=0.08
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.00
SoundMaxPitchShift=0.05
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko 06/21/02 added sfx_new_laser_1_b.wav
[laser_5.wav]
;SoundFilename=laser_5.wav
SoundFilename=sfx_new_laser_1_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMinVolumeShift=0.08 ;.25
SoundMaxVolumeShift=0.15 ;.25
SoundMinPitchShift=0.05 ;.25
SoundMaxPitchShift=0.05 ;.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;DKO MODIFIED 06/23/02
[synth_laser_8.wav]
SoundFilename=synth_laser_8_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
;SoundMinVolumeShift=0.25
;SoundMaxVolumeShift=0.25
;SoundMinPitchShift=0.25
;SoundMaxPitchShift=0.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/23/02
[nota_laser_1.wav]
;SoundFilename=nota_laser_1.wav
SoundFilename=nota_laser_1_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMinVolumeShift=0.25 ;.25
SoundMaxVolumeShift=0.25 ;.25
SoundMinPitchShift=0.25 ;.25
SoundMaxPitchShift=0.25 ;.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/23/02
[plasma_torpedo.wav]
SoundFilename=plasma_torpedo.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7200
SoundMinVolumeShift=0.05 ;.25
SoundMaxVolumeShift=0.08 ;.25
SoundMinPitchShift=0.06 ;.25
SoundMaxPitchShift=0.05 ;.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/23/02
[plasma_dart.wav]
;SoundFilename=plasma_dart.wav
SoundFilename=plasma_dart_b.wav
SoundPriority=0.100000 ;1.0
SoundLoopCount=0
SoundVolume=0.0000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/23/02
[nota_laser_2.wav]
;SoundFilename=nota_laser_2.wav
SoundFilename=nota_laser_2_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.15
[nota_laser_3.wav]
SoundFilename=nota_laser_3.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/23/02
[plasma_ball.wav]
SoundFilename=plasma_ball.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/23/02
[nota_laser_4.wav]
SoundFilename=nota_laser_4.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7120
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/24/02
[impact_bolt.wav]
SoundFilename=impact_bolt.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.5200
SoundMinVolumeShift=0.05 ;.25
SoundMaxVolumeShift=0.15 ;.25
SoundMinPitchShift=0.05 ;.25
SoundMaxPitchShift=0.05 ;.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=16
[impact_double_bolt.wav]
;SoundFilename=impact_double_bolt.wav
;SoundFilename=sfx_new_laser_6_f.wav
;SoundFilename=plasma_dart_b.wav
SoundFilename=nota_laser_2_b.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6800
;SoundMinVolumeShift=0.25
;SoundMaxVolumeShift=0.25
;SoundMinPitchShift=0.25
;SoundMaxPitchShift=0.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=8
;SoundPitch=1.5
;dko modified 06/24/02
[nota_laser_5.wav]
SoundFilename=nota_laser_5.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.07 ;.25
SoundMaxVolumeShift=0.15 ;.25
SoundMinPitchShift=0.05 ;.25
SoundMaxPitchShift=0.10 ;.25
;dko modified 06/24/02
[impact_simple.wav]
SoundFilename=impact_simple.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.07
SoundMaxVolumeShift=0.15
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.10
[nota_laser_6.wav]
SoundFilename=nota_laser_6.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[explosive_charge.wav]
SoundFilename=explosive_charge.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko added 06/24/02
[explosive_charge_b.wav]
SoundFilename=explosive_charge_b.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/24/02
[synth_laser_4.wav]
;SoundFilename=synth_laser_4.wav
SoundFilename=synth_laser_4_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinPitchShift=0.15 ;.25
SoundMaxPitchShift=0.15 ;.25
[explosive_simple.wav]
SoundFilename=explosive_simple.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/24/02
[synth_laser_5.wav]
SoundFilename=synth_laser_5.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.07
SoundMaxVolumeShift=0.12
SoundMinPitchShift=0.27
SoundMaxPitchShift=0.27
;dko modified 06/24/02
[explosive_saber.wav]
SoundFilename=explosive_saber.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;SoundMinVolumeShift=0.07
;SoundMaxVolumeShift=0.12
;SoundMinPitchShift=0.20
;SoundMaxPitchShift=0.20
[synth_laser_2.wav]
SoundFilename=synth_laser_2.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.12
SoundMaxVolumeShift=0.15
SoundMinPitchShift=0.20
SoundMaxPitchShift=0.20
;dko modified 06/24/02
[impact_razor.wav]
;SoundFilename=impact_razor.wav
SoundFilename=impact_razor_b.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinDopplerShift=1
SoundMaxDopplerShift=1
;SoundDopplerTweak=.1
;dko modified 06/24/02
[nota_laser_7.wav]
;SoundFilename=nota_laser_7.wav
SoundFilename=nota_laser_7_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.06
SoundMaxVolumeShift=0.15
SoundMinPitchShift=0.07
SoundMaxPitchShift=0.07
[impact_exotic.wav]
SoundFilename=impact_exotic.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[chem_missile.wav]
SoundFilename=chem_missile.wav
SoundPriority=0.700000
SoundLoopCount=0
SoundVolume=0.5200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/24/02
[nota_laser_8.wav]
;SoundFilename=nota_laser_8.wav
SoundFilename=nota_laser_8_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=10
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.10
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.10
;dko modified 06/24/02
[emp_missile.wav]
SoundFilename=emp_missile.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7120
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/24/02
[nota_laser_9.wav]
;SoundFilename=nota_laser_9.wav
SoundFilename=nota_laser_9_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.09
SoundMaxVolumeShift=0.15
SoundMinPitchShift=0.07
SoundMaxPitchShift=0.07
SoundMaxInstances=6
;dko 06/24/02
[nota_laser_9.wav\Files]
nota_laser_9.wav=5
nota_laser_9_b.wav=5
[explosive_missile.wav]
;SoundFilename=explosive_missile.wav
SoundFilename=explosive_missile_c.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.20
SoundMaxVolumeShift=0.20
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMinDopplerShift=1
SoundMaxDopplerShift=1
;SoundDopplerTweak=1
SoundMaxInstances=6
[needlaser]
SoundFilename=whoosh1b.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7500000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
;dko 06/24/02
[explosive_missile.wav\Files]
explosive_missile_b.wav=5
explosive_missile_c.wav=5
explosive_missile_d.wav=5
[nota_laser_10.wav]
SoundFilename=nota_laser_10_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.15
;SoundMinPitchShift=0.25
;SoundMaxPitchShift=0.25
SoundMaxInstances=6
[plasma_missile.wav]
;SoundFilename=plasma_missile.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.55
SoundMaxVolumeShift=0.25
SoundMaxInstances=6
;dko 06/24/02
[plasma_missile.wav\Files]
;explosive_missile_b.wav=5
;explosive_missile_c.wav=5
explosive_missile_d.wav=5
[nota_laser_11.wav]
;SoundFilename=nota_laser_11.wav
SoundFilename=nota_laser_11_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=8
SoundMinVolumeShift=0.15 ;.25
SoundMaxVolumeShift=0.15 ;.25
[emp_missile_2.wav]
SoundFilename=emp_missile_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.10
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
;dko modified 06/25/02
[synth_laser_6.wav]
;SoundFilename=synth_laser_6.wav
SoundFilename=synth_laser_6_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.08
SoundMaxVolumeShift=0.12
SoundMinPitchShift=0.09
SoundMaxPitchShift=0.09
SoundMaxInstances=8
;dko modified 06/25/02
[synth_laser_7.wav]
;SoundFilename=synth_laser_7.wav
SoundFilename=synth_laser_7_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.09
SoundMaxVolumeShift=0.13
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
;dko modified 06/25/02
[nota_laser_12.wav]
;SoundFilename=nota_laser_12.wav
SoundFilename=sfx_new_laser_6.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.15
SoundMaxVolumeShift=0.15
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[chem_missile_2.wav]
SoundFilename=chem_missile_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/25/02
[nota_laser_13.wav]
;SoundFilename=nota_laser_13.wav
SoundFilename=nota_laser_13_c.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.10
SoundMaxVolumeShift=0.0
;SoundMinPitchShift=0.19
;SoundMaxPitchShift=0.19
[explosive_missile_2.wav]
SoundFilename=explosive_missile_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.15
SoundMaxVolumeShift=0.00
;SoundMinPitchShift=0.05
;SoundMaxPitchShift=0.05
;dko modified 06/25/02
[explosive_missile_3.wav]
SoundFilename=explosive_missile_3.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=8
SoundMinVolumeShift=0.15
SoundMaxVolumeShift=0.08
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.45
;dko modified 06/25/02
[nota_laser_14.wav]
;SoundFilename=nota_laser_14.wav
SoundFilename=nota_laser_14_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=8
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.18
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
;dko modified 06/25/02
[chem_missile_4.wav]
SoundFilename=chem_missile_4.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.08
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
;dko modified 06/25/02
[nota_laser_15.wav]
SoundFilename=nota_laser_15.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.09
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.08
;dko modified 06/25/02
[chem_missile_5.wav]
;SoundFilename=chem_missile_5.wav
SoundFilename=chem_missile_5_b.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.1600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.08
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
;dko modified 06/25/02
[nota_laser_16.wav]
;SoundFilename=nota_laser_16.wav
SoundFilename=nota_laser_16_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinPitchShift=0.00
SoundMaxPitchShift=1.35
SoundMaxInstances=8
[plasma_missile_2.wav]
SoundFilename=chem_missile_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinPitchShift=0.00
SoundMaxPitchShift=1.35
;dko 06/21/02 modified synth_laser_3 and changed this preset to reference synth_laser_3_d
[synth_laser_3.wav]
;SoundFilename=synth_laser_3.wav
SoundFilename=synth_laser_3_d.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/25/02
[massive_energy_beam.wav]
;SoundFilename=massive_energy_beam.wav
SoundFilename=massive_energy_beam_d.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/25/02
[emp_boomerang_missile.wav]
SoundFilename=emp_boomerang_missile.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundPitch=1.70
[explo_slicing_missile.wav]
SoundFilename=explo_slicing_missile.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 06/26/02
[synth_laser_9.wav]
;SoundFilename=synth_laser_9.wav
SoundFilename=synth_laser_9_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.15
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
;dko modified 06/26/02
[energy_lightning_01.wav]
SoundFilename=energy_lightning_01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundPitch=1.3
SoundMinPitchShift=0.08
SoundMaxPitchShift=0.08
;dko modified 06/26/02
[synth_laser_10.wav]
SoundFilename=synth_laser_10.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.10
SoundPitch=1.00
SoundMinPitchShift=0.00
SoundMaxPitchShift=0.12
;dko modified 06/26/02
[energy_partical_bolt.wav]
SoundFilename=energy_partical_bolt.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.10
;dko modified 06/26/02
[energy_x_bolt.wav]
SoundFilename=energy_x_bolt.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinDopplerShift=1
SoundMaxDopplerShift=1
SoundPitch=0.7
[synth_laser_11.wav]
SoundFilename=synth_laser_11.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[emp_travel_lightning.wav]
;SoundFilename=emp_travel_lightning.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6080
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundPitch=1.2
;dko 06/26/02
;random for emp lighting weapon
[emp_travel_lightning.wav\Files]
emp_travel_lightning.wav=5
emp_travel_lightning_b.wav=5
emp_travel_lightning_c.wav=5
emp_travel_lightning_d.wav=5
[energy_clip_bolt.wav]
SoundFilename=energy_clip_bolt.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.08
SoundMinPitchShift=0.00
SoundMaxPitchShift=0.15
[energy_lance_projectile.wav]
SoundFilename=energy_lance_projectile.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;SoundMinVolumeShift=0.05
;SoundMaxVolumeShift=0.08
;SoundMinPitchShift=0.05
;SoundMaxPitchShift=0.05
[projectileExotic.wav]
SoundFilename=projectileExotic.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko added 06/26/02
[sfx_blue_semi_railgun]
SoundFilename=sfx_blue_railgun_1_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=8
SoundMinVolumeShift=0.07
SoundMaxVolumeShift=0.15
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.10
SoundPitch=1.5
;dko added 06/26/02
[sfx_green_photon]
SoundFilename=sfx_green_photon_torpedo_1_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=8
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.10
SoundMinPitchShift=0.00
SoundMaxPitchShift=0.10
SoundPitch=0.75
;dko added 06/27/02
[sfx_photon_torpedo_orange]
SoundFilename=sfx_orange_photon_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=8
;SoundMinVolumeShift=0.05
;SoundMaxVolumeShift=0.10
;SoundMinPitchShift=0.00
;SoundMaxPitchShift=0.10
;SoundPitch=0.75
SoundMinDopplerShift=1
SoundMaxDopplerShift=1
;dko added 06/27/02
[sfx_photon_torpedo_blue]
SoundFilename=sfx_blue_photon_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=8
SoundMinVolumeShift=0.10
SoundMaxVolumeShift=0.20
SoundMinPitchShift=0.00
SoundMaxPitchShift=0.10
SoundPitch=1.95
SoundMinDopplerShift=1
SoundMaxDopplerShift=1
;dko modified 06/24/02
[projectileTracer.wav]
;SoundFilename=projectileTracer.wav
SoundFilename=projectileTracer_B.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=8
SoundMinVolumeShift=0.07 ;.25
SoundMaxVolumeShift=0.15 ;.25
SoundMinPitchShift=0.05 ;.25
SoundMaxPitchShift=0.10 ;.25
;dko added 06/24/02
[projectileTracer_double.wav]
SoundFilename=projectileTracer_B_double.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMaxInstances=8
SoundMinVolumeShift=0.07
SoundMaxVolumeShift=0.15
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.10
[projectileLightWave.wav]
SoundFilename=projectileLightWave.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[laserbl.wav]
SoundFilename=laserbl.wav
SoundPriority=0.900000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.09
SoundMaxVolumeShift=0.00
;DKO ADDED VOLUME AND PITCH VARIABLES
[lasergr.wav]
SoundFilename=lasergr.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinVolumeShift=0.07
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.10
SoundMaxPitchShift=0.10
;****************** shield inversion *****************
[shield_inversion_grow.wav]
SoundFilename=shield_inversion_grow.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[shield_inversion_shield.wav]
SoundFilename=shield_inversion_shield.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=300.0
SoundDropOffRadius=1000.0
[shield_inversion_energy_beam.wav]
SoundFilename=shield_inversion_energy_beam.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;New Teleport Sound for 13 frame difference
[sfx_new_teleport_a]
SoundFilename=sfx_new_teleport_01a.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=3500.0
SoundDropOffRadius=3500.0
;New Teleport Sound for 5 frame difference
[sfx_new_teleport_b]
SoundFilename=sfx_new_teleport_04a.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=3500.0
SoundDropOffRadius=3500.0
;New Teleport Sound for deleting character
[sfx_new_teleport_delete]
SoundFilename=sfx_new_teleport_delete.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=3500.0
SoundDropOffRadius=3500.0
;*************** HACKING skills***********************
[hacking_beam_level_1.wav]
SoundFilename=hacking_beam_level_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[hacking_beam_level_5.wav]
SoundFilename=hacking_beam_level_5.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[hack_particals_level_1.wav]
SoundFilename=hack_particals_level_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[hacking_level_3_pass_effect_part_1.wav]
SoundFilename=hacking_level_3_pass_effect_part_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[hacking_level_3_pass_effect_part_2.wav]
SoundFilename=hacking_level_3_pass_effect_part_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2400
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[hacking_level_3_pass_effect_part_3.wav]
SoundFilename=hacking_level_3_pass_effect_part_3.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[hack_weapons_ability_delivery_beam.wav]
SoundFilename=hack_weapons_ability_delivery_beam.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[multi_hack_abi_del_part.wav]
SoundFilename=multi_hack_abi_del_part.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[hack_weapon_game_effect_particles.wav]
SoundFilename=hack_weapon_game_effect_particles.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[hack_com_game_effect_particles.wav]
SoundFilename=hack_com_game_effect_particles.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
;********************* Terren stations*************************
[terren_station_room_tone_1.wav]
SoundFilename=terren_station_room_tone_1.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.0000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 07/13/02
;I know it looks funky but I like the sounds reversed for open and close.
[terren_station_door_1.wav]
;SoundFilename=terren_station_door_1.wav
SoundFilename=sfx_terran_door_close_20.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1100
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinPitchShift=0.02
SoundMaxPitchShift=0.02
;dko modified 07/13/02
;I know it looks funky but I like the sounds reversed for open and close.
[terran_station_door_close]
SoundFilename=sfx_terran_door_open_20.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1100
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinPitchShift=0.02
SoundMaxPitchShift=0.02
[terren_space_ship_undock_1.wav]
SoundFilename=terren_space_ship_undock_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[terren_space_ship_dock_1.wav]
SoundFilename=terren_space_ship_dock_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
dko modified 07/18/02
[terren_hanger_ambi_1.wav]
SoundFilename=terren_hanger_ambi_1.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.0000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;******************** Progen Stations ********************
[progen_station_room_tone_1.wav]
SoundFilename=progen_station_room_tone_1.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.0000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 07/13/02
[progen_station_door_1.wav]
;SoundFilename=progen_station_door_1.wav
SoundFilename=sfx_progen_door_open_20_c.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinPitchShift=0.04
SoundMaxPitchShift=0.04
;dko modified 07/13/02
[progen_station_door_close]
SoundFilename=sfx_progen_door_close_20_c.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinPitchShift=0.04
SoundMaxPitchShift=0.04
SoundPitch=1.6
[progen_space_ship_dock_1.wav]
SoundFilename=progen_space_ship_dock_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[progen_space_ship_undock_1.wav]
SoundFilename=progen_space_ship_undock_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;dko modified 07/18/02
[progen_hanger_ambi_2.wav]
SoundFilename=progen_hanger_ambi_2.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.0000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;******************** Jenqui Stations ************************
[jenquai_station_room_tone_1.wav]
SoundFilename=jenquai_station_room_tone_1.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.0000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[jenquai_station_door_1.wav]
SoundFilename=jenquai_station_door_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinPitchShift=0.02
SoundMaxPitchShift=0.02
;dko created 07/13/02
[jenquai_station_door_close]
SoundFilename=sfx_jenquai_door_close_20.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
SoundMinPitchShift=0.02
SoundMaxPitchShift=0.02
[jenquai_space_ship_undock_1.wav]
SoundFilename=jenquai_space_ship_undock_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[jenquai_space_ship_dock_1.wav]
SoundFilename=jenquai_space_ship_dock_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
dko modified 07/18/02
[jenquai_hanger_ambi_2.wav]
SoundFilename=jenquai_hanger_ambi_2.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.0000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;******************* analyze / manufacture *******************
[analyze_1.wav]
SoundFilename=analyze_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[Analyze1.wav]
SoundFilename=Analyze1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[manufacture_1.wav]
SoundFilename=manufacture_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[success_1.wav]
SoundFilename=success_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[failure_1.wav]
SoundFilename=failure_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[skill_train_1.wav]
SoundFilename=skill_train_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[symbol_chat_1.wav]
SoundFilename=symbol_chat_1.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[nature_fire01.wav]
SoundFilename=nature_fire01.wav
SoundPriority=0.700000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[nature_wind01.wav]
SoundFilename=nature_wind01.wav
SoundPriority=0.700000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[nature_water01.wav]
SoundFilename=nature_water01.wav
SoundPriority=0.700000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[starmap_build_1.wav]
SoundFilename=starmap_build_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
[starmap_build_destination_1.wav]
SoundFilename=starmap_build_destination_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
[starmap_pass_buoy_1.wav]
SoundFilename=starmap_pass_buoy_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
[starmap_path_statement_1.wav]
SoundFilename=starmap_path_statement_1.wav
SoundPriority=0.5
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=5.0
SoundDropOffRadius=10000.0
;***************menace*************************
[menace_level_1_hologram_skull.wav]
SoundFilename=menace_level_1_hologram_skull.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[menace_level_3_hologram_skull.wav]
SoundFilename=menace_level_3_hologram_skull.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[menace_level_5_hologram_skull.wav]
SoundFilename=menace_level_5_hologram_skull.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[menace_pass_effect.wav]
SoundFilename=menace_pass_effect.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;******************fold space skill*********************
[fold_space_level_1_phase_out.wav]
SoundFilename=fold_space_level_1_phase_out.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[fold_space_level_1_phase_in.wav]
SoundFilename=fold_space_level_1_phase_in.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
fold_space_delivery_effect.wav
[fold_space_delivery_effect.wav]
SoundFilename=fold_space_delivery_effect.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;********************* analyze weakness skill *******************************
[analyze_weakness_pass_effect.wav]
SoundFilename=analyze_weakness_pass_effect.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[analyze_weakness_beam_part_1.wav]
SoundFilename=analyze_weakness_beam_part_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[analyze_weakness_beam_part_3.wav]
SoundFilename=analyze_weakness_beam_part_3.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;******************* BEFRIEND Skill ****************************
[befriend_level_1.wav]
SoundFilename=befriend_level_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[befriend_sparkles_burst.wav]
SoundFilename=befriend_sparkles_burst.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[befriend_delivery.wav]
SoundFilename=befriend_delivery.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.3200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[calm_game_effect.wav]
SoundFilename=calm_game_effect.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[befriend_area_ring_delivery.wav]
SoundFilename=befriend_area_ring_delivery.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;*******************enrage / anger skills****************************
[enrage_level_1_pass_effect.wav]
SoundFilename=enrage_level_1_pass_effect.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[enrage_level_1_beam.wav]
SoundFilename=enrage_level_1_beam.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[anger_1.wav]
SoundFilename=anger_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[anger_2.wav]
SoundFilename=anger_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;********************distract skills*************************
[distract_skill_level_1.wav]
SoundFilename=distract_skill_level_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[distract_level_1_pass_effect.wav]
SoundFilename=distract_level_1_pass_effect.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[distract_skill_level_3.wav]
SoundFilename=distract_skill_level_3.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[distract_level_3_pass_effect.wav]
SoundFilename=distract_level_3_pass_effect.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[distract_skill_level_5.wav]
SoundFilename=distract_skill_level_5.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[distract_level_5_pass_effect.wav]
SoundFilename=distract_level_5_pass_effect.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;******************gravity link skill ************************
[gravity_link_beam.wav]
SoundFilename=gravity_link_beam.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[gravity_link_pass_effect.wav]
SoundFilename=gravity_link_pass_effect.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[gravity_link_pass_effect_leve1_3.wav]
SoundFilename=gravity_link_pass_effect_leve1_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[gravity_link_pass_effect_leve1_5.wav]
SoundFilename=gravity_link_pass_effect_leve1_5.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[gravity_field_part_burst.wav]
SoundFilename=gravity_field_part_burst.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundMinVolumeShift=0.50
SoundMaxVolumeShift=0.50
SoundType=1
SoundVolume=0.4800
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
[Immobilization Field particle burst]
SoundFilename=gravity_field_part_burst.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundMinVolumeShift=0.50
SoundMaxVolumeShift=0.50
SoundType=1
SoundVolume=0.4800
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
[immobil_field_line_effect.wav]
SoundFilename=immobil_field_line_effect.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;******************** self destruct skill *******************
[self_destruct_countdown.wav]
SoundFilename=self_destruct_countdown.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=400.0
[self_destruct_level_1_explosion.wav]
SoundFilename=self_destruct_level_1_explosion.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[self_destruct_level_1_glowing_light_beams.wav]
SoundFilename=self_destruct_level_1_glowing_light_beams.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=2500.0
;***********psionic skill **********************
;dko modified volume radius 08/01/02 because I'm hearing this all around the galaxy.
[psionic_shield_idle.wav]
SoundFilename=psionic_shield_idle.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6400
;SoundMaxVolRadius=400.0
;SoundDropOffRadius=3000.0
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
;dko modified volume radius 08/01/02 because I'm hearing this all around the galaxy.
[psionic_shield_phase_on.wav]
SoundFilename=psionic_shield_phase_on.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
;SoundMaxVolRadius=400.0
;SoundDropOffRadius=3250.0
SoundMaxVolRadius=200.0
SoundDropOffRadius=1500.0
[psionic_shield_delivery.wav]
SoundFilename=psionic_shield_delivery.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3250.0
;******************* enviromental shield skill *********************
[enviromental_shield_idle.wav]
SoundFilename=enviromental_shield_idle.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=3000.0
[enviromental_shield_phase_on.wav]
SoundFilename=enviromental_shield_phase_on.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3250.0
[enviromental_shield_phase_off.wav]
SoundFilename=enviromental_shield_phase_off.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3250.0
;************************ wormhole skill *************************
[wormhole_creation_level_1.wav]
SoundFilename=wormhole_creation_level_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=9500.0
[wormhole_creation_level_1_med.wav]
SoundFilename=wormhole_creation_level_1_med.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=9500.0
[wormhole_creation_level_1_short.wav]
SoundFilename=wormhole_creation_level_1_short.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=9500.0
[wormhole_effect_level_1_idle.wav]
SoundFilename=wormhole_effect_level_1_idle.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=10000.0
;************************** footsteps *************************
;dko 06/20/02
;[walk1.wav]
;SoundFilename=walk1.wav
;SoundPriority=0.500000
;SoundLoopCount=1
;SoundVolume=0.500000
;SoundMaxVolRadius=500.0
;SoundDropOffRadius=1000.0
;dko 06/18/02
;[run1.wav]
;SoundFilename=run1.wav
;SoundPriority=0.500000
;SoundLoopCount=1
;SoundVolume=0.500000
;SoundMaxVolRadius=500.0
;SoundDropOffRadius=1000.0
;dko 06/18/02
;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
[run1.wav]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.02
SoundMinPitchShift=0.10
SoundMaxPitchShift=0.10
;dko 06/18/02
;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
[run1.wav\Files]
sfx_foot_metal_1.wav=5
sfx_foot_metal_2.wav=5
sfx_foot_metal_3.wav=5
sfx_foot_metal_4.wav=5
sfx_foot_metal_5.wav=5
sfx_foot_metal_6.wav=5
sfx_foot_metal_7.wav=5
sfx_foot_metal_8.wav=5
;dko 06/20/02
;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
[run2.wav]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.02
SoundMinPitchShift=0.10
SoundMaxPitchShift=0.10
;dko 06/20/02
;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
[run2.wav\Files]
sfx_foot_metal_1.wav=5
sfx_foot_metal_2.wav=5
sfx_foot_metal_3.wav=5
sfx_foot_metal_4.wav=5
sfx_foot_metal_5.wav=5
sfx_foot_metal_6.wav=5
sfx_foot_metal_7.wav=5
sfx_foot_metal_8.wav=5
;dko 06/18/02
;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
[walk1.wav]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.02
SoundMinPitchShift=0.10
SoundMaxPitchShift=0.10
;dko 06/18/02
;;;dko not all textures are assigned correctly to surface types so this is a default sound event for light metal floors.
[walk1.wav\Files]
sfx_foot_metal_1.wav=5
sfx_foot_metal_2.wav=5
sfx_foot_metal_3.wav=5
sfx_foot_metal_4.wav=5
sfx_foot_metal_5.wav=5
sfx_foot_metal_6.wav=5
sfx_foot_metal_7.wav=5
sfx_foot_metal_8.wav=5
;dko 06/18/02
;;;dko added multiple footstep for light metal.
[foot_step_light_metal]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.02
SoundMinPitchShift=0.10
SoundMaxPitchShift=0.10
SoundPitch=1.7
;dko 06/18/02
;;;dko added multiple footstep for light metal.
[foot_step_light_metal\Files]
sfx_foot_metal_1.wav=5
sfx_foot_metal_2.wav=5
sfx_foot_metal_3.wav=5
sfx_foot_metal_4.wav=5
sfx_foot_metal_5.wav=5
sfx_foot_metal_6.wav=5
sfx_foot_metal_7.wav=5
sfx_foot_metal_8.wav=5
;dko 06/18/02
;;;dko added multiple footstep for heavy metal.
[foot_step_heavy_metal]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.10
SoundMaxVolumeShift=0.10
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.15
;dko 06/18/02
;;;dko added multiple footstep for heavy metal.
[foot_step_heavy_metal\Files]
sfx_foot_thick_metal_1.wav=5
sfx_foot_thick_metal_2.wav=5
sfx_foot_thick_metal_3.wav=5
sfx_foot_thick_metal_4.wav=5
sfx_foot_thick_metal_5.wav=5
sfx_foot_thick_metal_6.wav=5
sfx_foot_thick_metal_7.wav=5
sfx_foot_thick_metal_8.wav=5
;dko 06/18/02
;;;dko added multiple footstep for glass.
[foot_step_glass]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.10
SoundMaxVolumeShift=0.10
SoundMinPitchShift=0.10
SoundMaxPitchShift=0.10
;dko 06/18/02
;;;dko added multiple footstep for glass.
[foot_step_glass\Files]
sfx_foot_glass_1.wav=5
sfx_foot_glass_2.wav=5
sfx_foot_glass_3.wav=5
sfx_foot_glass_4.wav=5
sfx_foot_glass_5.wav=5
sfx_foot_glass_6.wav=5
sfx_foot_glass_7.wav=5
sfx_foot_glass_8.wav=5
;dwight removed 06/20/02
;[run2.wav]
;SoundFilename=run2.wav
;SoundPriority=0.500000
;SoundLoopCount=1
;SoundVolume=0.500000
;SoundMaxVolRadius=500.0
;SoundDropOffRadius=1000.0
;dko 06/26/02
;Megan footsteps
[megan_foot_step_glass]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.05
SoundMinPitchShift=0.10
SoundMaxPitchShift=0.10
;dko 06/26/02
;Megan footsteps
[megan_foot_step_glass\Files]
sfx_foot_glass_1.wav=5
sfx_foot_glass_2.wav=5
sfx_foot_glass_3.wav=5
sfx_foot_glass_4.wav=5
sfx_foot_glass_5.wav=5
sfx_foot_glass_6.wav=5
sfx_foot_glass_7.wav=5
sfx_foot_glass_8.wav=5
;*************** has this music been moved to music.ini ??? **********
;[jenquai1c.mp3]
;SoundFilename=jenquai1c.mp3
;SoundPriority=0.500000
;SoundLoopCount=1
;SoundVolume=0.75
;SoundMaxVolRadius=5.0
;SoundDropOffRadius=1000.0
;[progen1b.mp3]
;SoundFilename=progen1b.mp3
;SoundPriority=0.500000
;SoundLoopCount=1
;SoundVolume=0.75
;SoundMaxVolRadius=5.0
;SoundDropOffRadius=1000.0
;***********************************
[alarm_01.wav]
SoundFilename=alarm_01.wav
SoundPriority=0.50000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
;*************** phone conversation ********************
[cart_con_3.wav]
SoundFilename=cart_con_3.wav
SoundPriority=0.50000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[cart_con_4.wav]
SoundFilename=cart_con_4.wav
SoundPriority=0.50000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
[cart_con_6.wav]
SoundFilename=cart_con_6.wav
SoundPriority=0.50000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=5.0
SoundDropOffRadius=1000.0
;******************* statellites ********************
[satellite_ambi_07.wav]
SoundFilename=satellite_ambi_07.wav
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400
SoundDropOffRadius=1000.0
[satellite_ambi_06.wav]
SoundFilename=satellite_ambi_06.wav
SoundPriority=0.5000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=9000
SoundDropOffRadius=10000.0
;*****************************************************
[balanced_soul.wav]
SoundFilename=psionic_shield_idle.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3000.0
[space_station_con_08.wav]
SoundFilename=space_station_con_08.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.6400
SoundMaxVolRadius=5000.0
SoundDropOffRadius=10000.0
[whisper_2.wav]
SoundFilename=whisper_2.wav
SoundPriority=0.200000
SoundLoopCount=0
SoundVolume=0.0800
SoundMaxVolRadius=10000.0
SoundDropOffRadius=100000.0
;******************* mars cannon *******************
[big cannon thrust]
SoundFilename=big_cannon_thrusters.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=15000.0
SoundDropOffRadius=20000.0
[progen guard spawn]
SoundFilename=1542_01_001se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
[progen guard fire]
SoundFilename=1542_01_002se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
[progen guard destroy 1]
SoundFilename=1542_01_003se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
[progen guard destroy 2]
SoundFilename=1542_01_004se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
[progen guard death]
SoundFilename=1542_01_005se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
;****************** 1543_01_xxxse ************************
[jing leung cap spawn]
SoundFilename=1543_01_001se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
[jing leung spawn]
SoundFilename=1543_01_002se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
[jing leung fire]
SoundFilename=1543_01_003se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
[jing leung damage 1]
SoundFilename=1543_01_004se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
[jing leung damage 2]
SoundFilename=1543_01_005se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
[jing leung damage 3]
SoundFilename=1543_01_006se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
[jing leung death 1]
SoundFilename=1543_01_007se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
[jing leung death 2]
SoundFilename=1543_01_008se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
SoundType=2
;******************** sector alert **********************
[sector alert 1]
SoundFilename=alert_01.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
;********************* 1544_01_xxxse ****************
[arx magistrar alert]
SoundFilename=1544_01_001se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
[arx magistrar init fire]
SoundFilename=1544_01_002se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
[arx magistrar romulus fire]
SoundFilename=1544_01_003se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
;******************* 1545_01_xxxse ******************
[romulus power up]
SoundFilename=1545_01_001se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
[romulus 10 min]
SoundFilename=1545_01_002se.mp3
SoundPriority=0.50000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=150000.0
SoundType=2
[romulus 5 min]
SoundFilename=1545_01_003se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
[romulus 2 min]
SoundFilename=1545_01_004se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
[romulus 1 min]
SoundFilename=1545_01_005se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
[romulus 30 sec]
SoundFilename=1545_01_006se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
[romulus 10 sec]
SoundFilename=1545_01_007se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
[romulus ready]
SoundFilename=1545_01_008se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
[romulus target destroyed]
SoundFilename=1545_01_009se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
SoundType=2
;******************** romulus ********************
[romulus_active.wav]
SoundFilename=romulus_active.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
[romulus_elec_spark.wav]
SoundFilename=romulus_elec_spark.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=200000.0
SoundDropOffRadius=300000.0
[romulus_fire_1.wav]
SoundFilename=romulus_fire_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
[romulus_powerup_loop.wav]
SoundFilename=romulus_powerup_loop.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
[romulus_powerup_loop_1.wav]
SoundFilename=romulus_powerup_loop_1.wav
SoundPriority=0.800000
SoundLoopCount=0
SoundVolume=0.5600
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
[romulus_prepare_fire.wav]
SoundFilename=romulus_prepare_fire.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
;************************ Emotes *************************
;1. wing wave = wave.wav
[wave.wav]
SoundFilename=ship_emo_wing_wave.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;2. tight vertical loop = loop.wav
[loop.wav]
SoundFilename=ship_emo_loop.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;3. right and left roll = roll.wav
[roll.wav]
SoundFilename=ship_emo_barrel.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2800
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;4. spin right and left = spin.wav
[spin.wav]
SoundFilename=ship_emo_spin.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.3200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;***************************************************************************************************
;***************** TUTORIAL SOUNDS *****************************************************************
;***************************************************************************************************
;******************1492_01_xxxse *****************************
; --+-- The following lines were commented out by Paul on July 07, 2002
; --+-- The file names are identical to ones that I assigned to the newly
; --+-- recorded pickup lines for Megan. There are also file names here
; --+-- that do not have any equivalent in my master script.
;[1492_01_001se.mp3]
;SoundFilename=1492_01_001se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_002se.mp3]
;SoundFilename=1492_01_002se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_003se.mp3]
;SoundFilename=1492_01_003se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_004se.mp3]
;SoundFilename=1492_01_004se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_005se.mp3]
;SoundFilename=1492_01_005se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_006se.mp3]
;SoundFilename=1492_01_006se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_007se.mp3]
;SoundFilename=1492_01_007se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_008se.mp3]
;SoundFilename=1492_01_008se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_009se.mp3]
;SoundFilename=1492_01_009se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_010se.mp3]
;SoundFilename=1492_01_010se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_011se.mp3]
;SoundFilename=1492_01_011se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_012se.mp3]
;SoundFilename=1492_01_012se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_013se.mp3]
;SoundFilename=1492_01_013se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_014se.mp3]
;SoundFilename=1492_01_014se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_015se.mp3]
;SoundFilename=1492_01_015se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_016se.mp3]
;SoundFilename=1492_01_016se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_017se.mp3]
;SoundFilename=1492_01_017se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_018se.mp3]
;SoundFilename=1492_01_018se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_019se.mp3]
;SoundFilename=1492_01_019se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_020se.mp3]
;SoundFilename=1492_01_020se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_021se.mp3]
;SoundFilename=1492_01_021se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_022se.mp3]
;SoundFilename=1492_01_022se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_023se.mp3]
;SoundFilename=1492_01_023se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_024se.mp3]
;SoundFilename=1492_01_024se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_025se.mp3]
;SoundFilename=1492_01_025se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_026se.mp3]
;SoundFilename=1492_01_026se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_027se.mp3]
;SoundFilename=1492_01_027se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_028se.mp3]
;SoundFilename=1492_01_028se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_029se.mp3]
;SoundFilename=1492_01_029se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_030se.mp3]
;SoundFilename=1492_01_030se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_031se.mp3]
;SoundFilename=1492_01_031se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_032se.mp3]
;SoundFilename=1492_01_032se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_033se.mp3]
;SoundFilename=1492_01_033se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_034se.mp3]
;SoundFilename=1492_01_034se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_035se.mp3]
;SoundFilename=1492_01_035se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_036se.mp3]
;SoundFilename=1492_01_036se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_037se.mp3]
;SoundFilename=1492_01_037se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_038se.mp3]
;SoundFilename=1492_01_038se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_039se.mp3]
;SoundFilename=1492_01_039se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_040se.mp3]
;SoundFilename=1492_01_040se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_041se.mp3]
;SoundFilename=1492_01_041se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_042se.mp3]
;SoundFilename=1492_01_042se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_043se.mp3]
;SoundFilename=1492_01_043se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_044se.mp3]
;SoundFilename=1492_01_044se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_045se.mp3]
;SoundFilename=1492_01_045se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_046se.mp3]
;SoundFilename=1492_01_046se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_047se.mp3]
;SoundFilename=1492_01_047se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_048se.mp3]
;SoundFilename=1492_01_048se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_049se.mp3]
;SoundFilename=1492_01_049se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_050se.mp3]
;SoundFilename=1492_01_050se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_051se.mp3]
;SoundFilename=1492_01_051se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_052se.mp3]
;SoundFilename=1492_01_052se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_053se.mp3]
;SoundFilename=1492_01_053se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_054se.mp3]
;SoundFilename=1492_01_054se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_055se.mp3]
;SoundFilename=1492_01_055se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_056se.mp3]
;SoundFilename=1492_01_056se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_057se.mp3]
;SoundFilename=1492_01_057se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_011_058se.mp3]
;SoundFilename=1492_011_058se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_059se.mp3]
;SoundFilename=1492_01_059se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_060se.mp3]
;SoundFilename=1492_01_060se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_061se.mp3]
;SoundFilename=1492_01_061se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_062se.mp3]
;SoundFilename=1492_01_062se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_063se.mp3]
;SoundFilename=1492_01_063se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_064se.mp3]
;SoundFilename=1492_01_064se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_065se.mp3]
;SoundFilename=1492_01_065se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_066se.mp3]
;SoundFilename=1492_01_066se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_067se.mp3]
;SoundFilename=1492_01_067se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_068se.mp3]
;SoundFilename=1492_01_068se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_069se.mp3]
;SoundFilename=1492_01_069se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_070se.mp3]
;SoundFilename=1492_01_070se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_071se.mp3]
;SoundFilename=1492_01_071se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_072se.mp3]
;SoundFilename=1492_01_072se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_073se.mp3]
;SoundFilename=1492_01_073se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_074se.mp3]
;SoundFilename=1492_01_074se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_075se.mp3]
;SoundFilename=1492_01_075se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_076se.mp3]
;SoundFilename=1492_01_076se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_077se.mp3]
;SoundFilename=1492_01_077se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_078se.mp3]
;SoundFilename=1492_01_078se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_079se.mp3]
;SoundFilename=1492_01_079se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_080se.mp3]
;SoundFilename=1492_01_080se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_081se.mp3]
;SoundFilename=1492_01_081se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_011_082se.mp3]
;SoundFilename=1492_01_0812se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_083se.mp3]
;SoundFilename=1492_01_083se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_084se.mp3]
;SoundFilename=1492_01_084se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_086se.mp3]
;SoundFilename=1492_01_086se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_01_087se.mp3]
;SoundFilename=1492_01_087se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_011_085se.mp3]
;SoundFilename=1492_011_085se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_012_085se.mp3]
;SoundFilename=1492_012_085se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_012_082se.mp3]
;SoundFilename=1492_012_082se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_013_082se.mp3]
;SoundFilename=1492_013_082se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_014_082se.mp3]
;SoundFilename=1492_014_082se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_015_082se.mp3]
;SoundFilename=1492_015_082se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_016_082se.mp3]
;SoundFilename=1492_016_082se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_012_058se.mp3]
;SoundFilename=1492_012_058se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_013_058se.mp3]
;SoundFilename=1492_013_058se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_014_058se.mp3]
;SoundFilename=1492_014_058se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_015_058se.mp3]
;SoundFilename=1492_015_058se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_016_058se.mp3]
;SoundFilename=1492_016_058se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_02_001se.mp3]
;SoundFilename=1492_02_001se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_02_002se.mp3]
;SoundFilename=1492_02_002se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_021_003se.mp3]
;SoundFilename=1492_021_003se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_022_003se.mp3]
;SoundFilename=1492_022_003se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_023_003se.mp3]
;SoundFilename=1492_023_003se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_024_003se.mp3]
;SoundFilename=1492_024_003se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_025_003se.mp3]
;SoundFilename=1492_025_003se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_026_003se.mp3]
;SoundFilename=1492_026_003se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_02_004se.mp3]
;SoundFilename=1492_02_004se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_02_005se.mp3]
;SoundFilename=1492_02_005se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_03_001se.mp3]
;SoundFilename=1492_03_001se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_03_002se.mp3]
;SoundFilename=1492_03_002se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
;[1492_03_003se.mp3]
;SoundFilename=1492_03_003se.mp3
;SoundPriority=1.0000
;SoundLoopCount=1
;SoundVolume=0.800000
;SoundType=2
;SoundMaxVolRadius=400
;SoundDropOffRadius=1000.0
[1492_03_004se.mp3]
;OLD MEGAN LINE (commented out)
;NEW MEGAN LINE
;You got it! Press the 'Done' button, and
;I'll give you a brief tour.
SoundFilename=1492_03_004Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
;*********************** thunder in sector ???? **********************
[thunder_1.wav]
SoundFilename=thunder_1.wav
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500
SoundDropOffRadius=50000.0
[thunder_2.wav]
SoundFilename=thunder_2.wav
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500
SoundDropOffRadius=50000.0
[thunder_3.wav]
SoundFilename=thunder_3.wav
SoundPriority=1.0000
SoundLoopCount=0
SoundVolume=0.6400
SoundMaxVolRadius=500
SoundDropOffRadius=50000.0
[thunder_4.wav]
SoundFilename=thunder_4.wav
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500
SoundDropOffRadius=50000.0
[thunder_5.wav]
SoundFilename=thunder_5.wav
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500
SoundDropOffRadius=50000.0
;************* Generic Robot mob sounds **********************
[generic robot 1 start]
SoundFilename=robot1_start.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 1 idle 1]
SoundFilename=robot1_idle_1.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 1 idle 2]
SoundFilename=robot1_idle_2.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 1 idle 3]
SoundFilename=robot1_idle_3.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 1 damage 1]
SoundFilename=robot1_damage_1.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 1 damage 2]
SoundFilename=robot1_damage_2.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 1 hit 1]
SoundFilename=robot1_hit_1.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 1 hit 2]
SoundFilename=robot1_hit_2.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 1 death]
SoundFilename=robot1_death.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 2 start]
SoundFilename=robot2_start.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 2 idle 1]
SoundFilename=robot2_idle_1.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 2 idle 2]
SoundFilename=robot2_idle_2.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 2 idle 3]
SoundFilename=robot2_idle_3.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 2 damage 1]
SoundFilename=robot2_damage_1.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 2 damage 2]
SoundFilename=robot2_damage_2.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 2 hit 1]
SoundFilename=robot2_hit_1.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 2 hit 2]
SoundFilename=robot2_hit_2.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[generic robot 2 death]
SoundFilename=robot2_death.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[targeting_laser_01.wav]
SoundFilename=targeting_laser_01.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
;Sound use for Risco, sector 2290
[risco beam sound]
SoundFilename=targeting_laser_01.wav
SoundPriority=0.5000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=15000.0
[risco tower transmit]
SoundFilename=satellite_ambi_07.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=10000.0
SoundDropOffRadius=50000.0
[generic satellite ambient 1]
SoundFilename=satellite_ambi_02.wav
SoundPriority=0.5000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=10000.0
[generic satellite ambient 2]
SoundFilename=satellite_ambi_03.wav
SoundPriority=0.5000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=10000.0
[generic satellite ambient 3]
SoundFilename=satellite_ambi_04.wav
SoundPriority=0.5000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=10000.0
[swooping eagle ambient 1]
SoundFilename=green_planet_of_acid_1.wav
SoundPriority=0.5000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=10000.0
SoundDropOffRadius=20000.0
[swooping eagle ambient 2]
SoundFilename=green_planet_of_acid_2.wav
SoundPriority=0.5000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=10000.0
SoundDropOffRadius=20000.0
[swooping eagle ambient 3]
SoundFilename=green_planet_of_acid_1.wav
SoundPriority=0.5000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=15000.0
SoundDropOffRadius=25000.0
;*************** ENGINE SOUNDS **************
; Terran Impulse Engine sounds:
; =====================
; Upgrade level 0
[engine_loop_1]
;;SoundFilename=impulse_loop_engine_5.wav
SoundFilename=imp_engine_ter_01_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=.1
; Upgrade level 1
[engine_loop_2]
;;SoundFilename=impulse_loop_engine_5.wav
SoundFilename=imp_engine_ter_02_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 2
[engine_loop_3]
;;SoundFilename=impulse_loop_engine_5.wav
SoundFilename=imp_engine_ter_03_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 3
[engine_loop_4]
;;SoundFilename=impulse_loop_engine_5.wav
SoundFilename=imp_engine_ter_04_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
;dko 07/05/02
;[engine_loop_4\Files]
;sfx_space_ship_part_1.wav=5
;sfx_space_ship_part_2.wav=5
;sfx_space_ship_part_3.wav=5
;sfx_space_ship_part_4.wav=5
;sfx_space_ship_part_5.wav=5
;sfx_space_ship_part_6.wav=5
; Upgrade level 4
[engine_loop_5]
;;SoundFilename=impulse_loop_engine_5.wav
SoundFilename=imp_engine_ter_05_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 5
[engine_loop_6]
;;SoundFilename=impulse_loop_engine_5.wav
SoundFilename=imp_engine_ter_06_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 6
[engine_loop_7]
;;SoundFilename=impulse_loop_engine_5.wav
SoundFilename=imp_engine_ter_07_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Terran Warp Engine sounds:
; =====================
; Upgrade level 0
[engine_loop_22]
SoundFilename=warp_engine_ter_01_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=.1
; Upgrade level 1
[engine_loop_23]
SoundFilename=warp_engine_ter_02_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 2
[engine_loop_24]
SoundFilename=warp_engine_ter_03_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 3
[engine_loop_25]
SoundFilename=warp_engine_ter_04_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 4
[engine_loop_26]
SoundFilename=warp_engine_ter_05_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 5
[engine_loop_27]
SoundFilename=warp_engine_ter_06_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 6
[engine_loop_28]
SoundFilename=warp_engine_ter_07_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Jenquai Impulse Engine sounds:
; ======================
; Upgrade level 0
[engine_loop_8]
SoundFilename=imp_engine_jen_01_HERO1.wav
;SoundFilename=bloop1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 1
[engine_loop_9]
SoundFilename=imp_engine_jen_02_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 2
[engine_loop_10]
SoundFilename=imp_engine_jen_03_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 3
[engine_loop_11]
SoundFilename=imp_engine_jen_04_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 4
[engine_loop_12]
SoundFilename=imp_engine_jen_05_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 5
[engine_loop_13]
SoundFilename=imp_engine_jen_06_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 6
[engine_loop_14]
SoundFilename=imp_engine_jen_07_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Jenquai Warp Engine sounds:
; ======================
; Upgrade level 0
[engine_loop_29]
SoundFilename=warp_engine_jen_01_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 1
[engine_loop_30]
SoundFilename=warp_engine_jen_02_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 2
[engine_loop_31]
SoundFilename=warp_engine_jen_03_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 3
[engine_loop_32]
SoundFilename=warp_engine_jen_04_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 4
[engine_loop_33]
SoundFilename=warp_engine_jen_05_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 5
[engine_loop_34]
SoundFilename=warp_engine_jen_06_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 6
[engine_loop_35]
SoundFilename=warp_engine_jen_07_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Progen Impulse Engine sounds:
; =====================
; Upgrade level 0
[engine_loop_15]
;;SoundFilename=impulse_loop_engine_6.wav
SoundFilename=imp_engine_pro_01_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 1
[engine_loop_16]
;;SoundFilename=impulse_loop_engine_6.wav
SoundFilename=imp_engine_pro_02_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 2
[engine_loop_17]
;;SoundFilename=impulse_loop_engine_6.wav
SoundFilename=imp_engine_pro_03_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 3
[engine_loop_18]
;;SoundFilename=impulse_loop_engine_6.wav
SoundFilename=imp_engine_pro_04_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 4
[engine_loop_19]
;;SoundFilename=impulse_loop_engine_6.wav
SoundFilename=imp_engine_pro_05_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 5
[engine_loop_20]
;;SoundFilename=impulse_loop_engine_6.wav
SoundFilename=imp_engine_pro_06_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Upgrade level 6
[engine_loop_21]
;;SoundFilename=impulse_loop_engine_6.wav
SoundFilename=imp_engine_pro_07_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2800
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
; Progen Warp Engine sounds:
; ======================
; Upgrade level 0
[engine_loop_36]
SoundFilename=warp_engine_pro_01_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 1
[engine_loop_37]
SoundFilename=warp_engine_pro_02_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 2
[engine_loop_38]
SoundFilename=warp_engine_pro_03_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 3
[engine_loop_39]
SoundFilename=warp_engine_pro_04_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 4
[engine_loop_40]
SoundFilename=warp_engine_pro_05_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 5
[engine_loop_41]
SoundFilename=warp_engine_pro_06_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
; Upgrade level 6
[engine_loop_42]
SoundFilename=warp_engine_pro_07_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.80
SoundMaxDopplerShift=1.20
SoundDopplerTweak=1.0
;*************** THRUSTER SOUNDS **************
; Terran Thrust sounds:
; =====================
; Upgrade level 0
[thrust_loop_1]
;;;SoundFilename=impulse_loop_engine_5.wav
SoundFilename=imp_engine_ter_01_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
SoundPitch=1.5
; Upgrade level 1
[thrust_loop_2]
SoundFilename=imp_engine_ter_02_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 2
[thrust_loop_3]
SoundFilename=imp_engine_ter_03_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 3
[thrust_loop_4]
SoundFilename=imp_engine_ter_04_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 4
[thrust_loop_5]
SoundFilename=imp_engine_ter_05_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 5
[thrust_loop_6]
SoundFilename=imp_engine_ter_06_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 6
[thrust_loop_7]
SoundFilename=imp_engine_ter_07_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Jenquai Thrust sounds:
; ======================
; Upgrade level 0
[thrust_loop_8]
SoundFilename=imp_engine_jen_01_HERO1.wav
;SoundFilename=bloop1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 1
[thrust_loop_9]
SoundFilename=imp_engine_jen_02_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 2
[thrust_loop_10]
SoundFilename=imp_engine_jen_03_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.160
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 3
[thrust_loop_11]
SoundFilename=imp_engine_jen_04_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.1600
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 4
[thrust_loop_12]
SoundFilename=imp_engine_jen_05_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.1500
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 5
[thrust_loop_13]
SoundFilename=imp_engine_jen_06_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.17000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 6
[thrust_loop_14]
SoundFilename=imp_engine_jen_07_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.25000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.90
SoundMaxDopplerShift=1.10
SoundDopplerTweak=1.0
SoundPitch=1.5
; Progen Thrust sounds:
; =====================
; Upgrade level 0
[thrust_loop_15]
SoundFilename=imp_engine_pro_01_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=.20000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 1
[thrust_loop_16]
SoundFilename=imp_engine_pro_02_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 2
[thrust_loop_17]
SoundFilename=imp_engine_pro_03_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 3
[thrust_loop_18]
SoundFilename=imp_engine_pro_04_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 4
[thrust_loop_19]
SoundFilename=imp_engine_pro_05_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 5
[thrust_loop_20]
SoundFilename=imp_engine_pro_06_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Upgrade level 6
[thrust_loop_21]
SoundFilename=imp_engine_pro_07_HERO1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=3
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
SoundPitch=1.5
; Afterburn Skill Additional Sound:
;==================================
[afterburn.wav]
SoundFilename=afterburn.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5000
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMinDopplerShift=0.75
SoundMaxDopplerShift=1.25
SoundDopplerTweak=1.0
;****************** COMPUTER - talk voice .mp3, .wav ******************
[Hull_Repaired]
;PSM COMMENTED 07/09/2002 - SoundFilename=talk_hull_restored.mp3
;SoundFilename=talk_hull_repaired.mp3
SoundFilename=1512_00_050Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Creating_Wormhole]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_creating_wormhole.mp3
SoundFilename=1512_00_060Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Gravity_Leave]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_leaving_gravity.mp3
SoundFilename=1512_00_035Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Mission_Accomplished]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_mission_accomplished.mp3
SoundFilename=1512_00_021Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Trade_Exp]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_trade_experience.mp3
SoundFilename=1512_00_042Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Device_Repaired]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_device_repaired.mp3
SoundFilename=1512_00_066Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Autopilot_Off]
SoundFilename=talk_autopilot_off.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Hull_50]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_hull_integ_50.mp3
SoundFilename=1512_00_002Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Hull_25]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_hull_integ_25.mp3
SoundFilename=1512_00_003Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Hull_10]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_hull_critical.mp3
SoundFilename=1512_00_004Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Shields_Repaired]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_shields_repaired.mp3
SoundFilename=1512_00_065Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Reactor_Installed]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_reactor_installed.mp3
SoundFilename=1512_00_053Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Radiation_Enter]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_radiation_detected.mp3
SoundFilename=1512_00_024Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Incoming_Transmission]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_incoming_transmission.mp3
SoundFilename=1512_00_048Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Orbit_Init]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_orbital_initiated.mp3
SoundFilename=1512_00_016Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Combat_Exp]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_combat_experience.mp3
SoundFilename=1512_00_044Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Engine_Crit]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_engine_critical.mp3
SoundFilename=1512_00_006Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Shield_Installed]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_shield_installed.mp3
SoundFilename=1512_00_054Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Mission_Updated]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_mission_updated.mp3
SoundFilename=1512_00_020Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Landing_Init]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_landing_initiated.mp3
SoundFilename=1512_00_015Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Hostile_Incoming]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_incoming_hostiles.mp3
SoundFilename=1512_00_039Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Generic_Exp]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_new_experience.mp3
SoundFilename=1512_00_045Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Mission_Failed]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_mission_failed.mp3
SoundFilename=1512_00_022Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Mission_New]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_new_mission.mp3
SoundFilename=1512_00_019Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Reactor_Offline]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_reactor_offline.mp3
SoundFilename=1512_00_057Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Shield_Malf]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_shield_malfunction.mp3
SoundFilename=1512_00_009Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Reg_OK]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_registration_approved.mp3
SoundFilename=1512_00_017Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Danger_Exit]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_leaving_high_danger.mp3
SoundFilename=1512_00_030Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Device_Installed]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_device_installed.mp3
SoundFilename=1512_00_055Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Weapon_Installed]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_device_installed.mp3
SoundFilename=1512_00_055Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Reactor_Malf]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_reactor_malfunction.mp3
SoundFilename=1512_00_007Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Install_Equip]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_installing.mp3
SoundFilename=1512_00_051Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Pirate_Detected]
; PSM COMMENTED 07/09/2002 -SoundFilename=talk_pirate_activity.mp3
SoundFilename=1512_00_038Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Location_Discovered]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_new_location.mp3
SoundFilename=1512_00_047Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Unstable_Exit]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_leaving_unstable.mp3
SoundFilename=1512_00_027Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Engine_Installed]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_engine_installed.mp3
SoundFilename=1512_00_052Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Reg_not_OK]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_registration_denied.mp3
SoundFilename=1512_00_018Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Engine_Offline]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_engine_offline.mp3
SoundFilename=1512_00_056Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[New_Skill]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_new_skill.mp3
SoundFilename=1512_00_067Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Gravity_Enter]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_entering_gravity.mp3
SoundFilename=1512_00_034Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Engine_Repaired]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_engine_repaired.mp3
SoundFilename=1512_00_063Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Radiation_Exit]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_leaving_radioactive.mp3
SoundFilename=1512_00_025Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Device_Offline]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_device_offline.mp3
SoundFilename=1512_00_059Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Weapon_Offline]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_device_offline.mp3
SoundFilename=1512_00_059Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Unstable_Enter]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_unstable_detected.mp3
SoundFilename=1512_00_026Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Shield_Crit]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_shields_critical.mp3
SoundFilename=1512_00_010Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Reactor_Repaired]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_reactor_repaired.mp3
SoundFilename=1512_00_064Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Reactor_Crit]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_reactor_critical.mp3
SoundFilename=1512_00_008Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Autopilot_On]
SoundFilename=talk_autopilot_engaged.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Shields_Offline]
; PSM COMMENTER 07/09/2002 - SoundFilename=talk_shields_offline.mp3
SoundFilename=1512_00_058Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Danger_Enter]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_entering_high_danger.mp3
SoundFilename=1512_00_029Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Exploration_Exp]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_exploration_experience.mp3
SoundFilename=1512_00_043Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Mission_Forfeited]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_mission_forfeited.mp3
SoundFilename=1512_00_023Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Engine_Malf]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_engine_malfunction.mp3
SoundFilename=1512_00_005Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Shield_Dest]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_shields_destroyed.mp3
SoundFilename=1512_00_011Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Docking_Init]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_docking_initiated.mp3
SoundFilename=1512_00_013Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Docking_Refuse]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_docking_refused.mp3
SoundFilename=1512_00_014Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Cloak_Detected]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_cloaked_detected.mp3
SoundFilename=1512_00_028Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Group_Max]
SoundFilename=alert_1.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Group_Increase]
SoundFilename=alert_1.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Group_Decrease]
SoundFilename=alert_1.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[Group_Empty]
SoundFilename=alert_1.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4800
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[On_Destroy]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_target_destroyed.mp3
SoundFilename=1512_00_041Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[On_Jumpstarted]
SoundFilename=talk_shield_reactor_recalibration.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[On_Gravity_Linked]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_hull_mass_increased.mp3
SoundFilename=1512_00_062Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[On_Fail]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_unable_execute.mp3
SoundFilename=1512_00_031Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
[On_Death]
; PSM COMMENTED 07/09/2002 - SoundFilename=talk_systems_offline.mp3
SoundFilename=1512_00_012Se.mp3
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
SoundMaxVolRadius=400.0
SoundDropOffRadius=1000.0
; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
; STARBASE - INTERIOR PAGING ANNOUNCER DIALOGUE - PSM 08/12/2002
; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[Starbase_PA_Dialogue]
SoundPriority=0.300
SoundLoopCount=1
SoundType=1
SoundVolume=0.1000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=3000.0
[Starbase_PA_Dialogue\Files]
null.wav=5
; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
; STARBASE - INTERIOR ADVERTISEMENTS (Large Screen) - PSM 08/12/2002
; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[Starbase_Ads_LargeFormat]
SoundPriority=0.300
SoundLoopCount=1
SoundType=1
SoundVolume=0.1500
SoundMaxVolRadius=2000.0
SoundDropOffRadius=3000.0
SoundMaxInstances=1
[Starbase_Ads_LargeFormat\Files]
Ad_EarthCorps01_44K.mp3=20
Ad_EarthCorps02_44K.mp3=20
Ad_Shakti01_44K.mp3=20
Ad_Shakti02_44K.mp3=20
Ad_Shakti03.mp3=20
Ad_Shakti04.mp3=20
Ad_Sundari01_44K.mp3=20
Ad_Sundari03_44K.mp3=20
Ad_TadaO01a.mp3=20
Ad_TadaO02.mp3=20
Ad_TadaO03.mp3=20
Ad_TadaO04.mp3=20
Ad_TadaO05.mp3=20
Ad_TadaO06.mp3=20
Ad_Infiniti01.mp3=20
Ad_Infiniti02.mp3=20
Ad_Infiniti03.mp3=20
Ad_Infiniti04.mp3=20
Ad_Infiniti05.mp3=20
Ad_Infiniti06.mp3=20
Ad_GetCo01.mp3=20
Ad_GetCo02.mp3=20
Ad_GetCo03.mp3=20
Ad_GetCo04.mp3=20
StarbasePA_01.wav=20
StarbasePA_02.wav=2
StarbasePA_03.wav=20
StarbasePA_04.wav=5
StarbasePA_05.wav=20
StarbasePA_06.wav=20
StarbasePA_07.wav=30
StarbasePA_08.wav=30
StarbasePA_09.wav=20
StarbasePA_10.wav=4
StarbasePA_11.wav=25
StarbasePA_12.wav=10
StarbasePA_13.wav=20
StarbasePA_14.wav=10
StarbasePA_15.wav=20
StarbasePA_16.wav=20
StarbasePA_17.wav=1
StarbasePA_18.wav=30
StarbasePA_19.wav=30
StarbasePA_20.wav=30
StarbasePA_21.wav=30
StarbasePA_22.wav=30
StarbasePA_23.wav=30
[Starbase_Ads_LargeFormat_Jenquai]
SoundPriority=0.300
SoundLoopCount=1
SoundType=1
SoundVolume=0.1500
SoundMaxVolRadius=2000.0
SoundDropOffRadius=3000.0
SoundMaxInstances=1
[Starbase_Ads_LargeFormat_Jenquai\Files]
Ad_Shakti01_44K.mp3=20
Ad_Shakti02_44K.mp3=20
Ad_Shakti03.mp3=20
Ad_Shakti04.mp3=20
Ad_Sundari01_44K.mp3=20
Ad_Sundari03_44K.mp3=20
Ad_TadaO01a.mp3=30
Ad_TadaO02.mp3=30
Ad_TadaO03.mp3=30
Ad_TadaO04.mp3=30
Ad_TadaO05.mp3=30
Ad_TadaO06.mp3=30
Ad_Infiniti01.mp3=5
Ad_Infiniti02.mp3=5
Ad_Infiniti03.mp3=5
Ad_Infiniti04.mp3=5
Ad_Infiniti05.mp3=5
Ad_Infiniti06.mp3=5
Ad_GetCo01.mp3=10
Ad_GetCo02.mp3=10
Ad_GetCo03.mp3=10
Ad_GetCo04.mp3=10
StarbasePA_J_01.mp3=20
StarbasePA_J_02.mp3=20
StarbasePA_J_03.mp3=20
StarbasePA_J_04.mp3=20
StarbasePA_J_05.mp3=20
StarbasePA_J_06.mp3=20
StarbasePA_J_07.mp3=30
StarbasePA_J_08.mp3=30
StarbasePA_J_09.mp3=20
;StarbasePA_J_10.mp3=20
StarbasePA_J_11.mp3=20
StarbasePA_J_12.mp3=20
StarbasePA_J_13.mp3=20
StarbasePA_J_14.mp3=20
StarbasePA_J_15.mp3=20
StarbasePA_J_16.mp3=20
StarbasePA_J_17.mp3=20
StarbasePA_J_18.mp3=20
StarbasePA_J_19.mp3=20
StarbasePA_J_20.mp3=20
StarbasePA_J_21.mp3=20
StarbasePA_J_22.mp3=20
StarbasePA_J_23.mp3=3
StarbasePA_J_24.mp3=30
StarbasePA_J_25.mp3=30
StarbasePA_J_26.mp3=30
[Starbase_Ads_LargeFormat_Progen]
SoundPriority=0.300
SoundLoopCount=1
SoundType=1
SoundVolume=0.1500
SoundMaxVolRadius=2000.0
SoundDropOffRadius=3000.0
SoundMaxInstances=1
[Starbase_Ads_LargeFormat_Progen\Files]
Ad_Shakti01_44K.mp3=20
Ad_Shakti02_44K.mp3=20
Ad_Shakti03.mp3=20
Ad_Shakti04.mp3=20
Ad_Sundari01_44K.mp3=20
Ad_Sundari03_44K.mp3=20
Ad_TadaO01a.mp3=5
Ad_TadaO02.mp3=20
Ad_TadaO03.mp3=20
Ad_TadaO04.mp3=20
Ad_TadaO05.mp3=20
Ad_TadaO06.mp3=20
Ad_Infiniti01.mp3=20
Ad_Infiniti02.mp3=20
Ad_Infiniti03.mp3=20
Ad_Infiniti04.mp3=20
Ad_Infiniti05.mp3=20
Ad_Infiniti06.mp3=20
Ad_GetCo01.mp3=20
Ad_GetCo02.mp3=20
Ad_GetCo03.mp3=20
Ad_GetCo04.mp3=20
StarbasePA_P_01.mp3=20
StarbasePA_P_02.mp3=20
StarbasePA_P_03.mp3=20
StarbasePA_P_04.mp3=20
StarbasePA_P_05.mp3=20
StarbasePA_P_06.mp3=20
StarbasePA_P_07.mp3=30
StarbasePA_P_08.mp3=30
StarbasePA_P_09.mp3=20
StarbasePA_P_10.mp3=20
;StarbasePA_P_11.mp3=20
StarbasePA_P_12.mp3=20
StarbasePA_P_13.mp3=20
StarbasePA_P_14.mp3=20
StarbasePA_P_15.mp3=20
StarbasePA_P_16.mp3=20
StarbasePA_P_17.mp3=20
StarbasePA_P_18.mp3=20
StarbasePA_P_19.mp3=20
StarbasePA_P_20.mp3=20
StarbasePA_P_21.mp3=20
StarbasePA_P_22.mp3=20
StarbasePA_P_23.mp3=20
StarbasePA_P_24.mp3=3
StarbasePA_P_25.mp3=30
StarbasePA_P_26.mp3=30
[sfx_net7_pa]
; NET-7 SATELLITE NEWS BROADCASTS - entered 08/15/02
SoundPriority=0.5000
SoundLoopCount=1
SoundMaxInstances=1
SoundVolume=0.1500
SoundMaxVolRadius=6500
SoundDropOffRadius=7000
[sfx_net7_pa\Files]
1658_01A_001inte.mp3=20
1658_01B_001inte.mp3=20
1658_01C_001inte.mp3=20
1658_01D_001inte.mp3=20
1658_01E_001inte.mp3=20
1658_01F_001inte.mp3=20
1658_01G_001inte.mp3=20
1658_01H_001inte.mp3=20
1658_01I_001inte.mp3=20
1658_01J_001inte.mp3=20
1658_01K_001inte.mp3=20
1658_01L_001inte.mp3=20
1658_01M_001inte.mp3=20
1658_01N_001inte.mp3=20
1658_01O_001inte.mp3=20
1658_01P_001inte.mp3=20
1658_01Q_001inte.mp3=20
1658_01R_001inte.mp3=20
1658_01S_001inte.mp3=20
1658_01T_001inte.mp3=20
1658_01U_001inte.mp3=20
1658_01V_001inte.mp3=20
1658_01Y_001inte.mp3=20
1658_01Z_001inte.mp3=20
StarbasePA_J_01.mp3=20
StarbasePA_J_02.mp3=20
StarbasePA_J_03.mp3=20
StarbasePA_J_04.mp3=20
StarbasePA_J_05.mp3=20
StarbasePA_J_06.mp3=20
StarbasePA_J_07.mp3=30
StarbasePA_J_08.mp3=30
StarbasePA_J_09.mp3=20
;StarbasePA_J_10.mp3=20
StarbasePA_J_11.mp3=20
StarbasePA_J_12.mp3=20
;StarbasePA_J_13.mp3=20
StarbasePA_J_14.mp3=20
;StarbasePA_J_15.mp3=20
StarbasePA_J_16.mp3=20
StarbasePA_J_17.mp3=20
;StarbasePA_J_18.mp3=20
StarbasePA_J_19.mp3=20
StarbasePA_J_20.mp3=20
StarbasePA_J_21.mp3=20
StarbasePA_J_22.mp3=20
;StarbasePA_J_23.mp3=3
;StarbasePA_J_24.mp3=30
StarbasePA_J_25.mp3=30
StarbasePA_J_26.mp3=30
[Starbase_Ads_SmallFormat]
SoundPriority=0.300
SoundLoopCount=1
SoundType=1
SoundVolume=0.2000
SoundMaxVolRadius=1.0
SoundDropOffRadius=50.0
SoundMaxInstances=1
[Starbase_Ads_SmallFormat\Files]
Ad_EarthCorps01_44K.mp3=20
Ad_EarthCorps02_44K.mp3=20
Ad_Shakti01_44K.mp3=20
Ad_Shakti02_44K.mp3=20
Ad_Sundari01_44K.mp3=20
Ad_Sundari03_44K.mp3=20
; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
; More COMPUTER dialogue - PSM 07/10/2002
; -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[1512_00_001Se.MP3]
;Warning: hull integrity 75%.
SoundFilename=1512_00_001Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_026Se.MP3]
;Unstable environment detected.
SoundFilename=1512_00_026Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_032Se.MP3]
;Confirmed.
SoundFilename=1512_00_032Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_033Se.MP3]
;As you wish.
SoundFilename=1512_00_033Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_036Se.MP3]
;Come back soon.
SoundFilename=1512_00_036Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_037Se.MP3]
;Welcome back, Captain.
SoundFilename=1512_00_037Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_040Se.MP3]
;Warning: hostile entity detected.
SoundFilename=1512_00_040Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_043Se.MP3]
;Exploration experience acquired.
SoundFilename=1512_00_043Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_046Se.MP3]
;Self destruct initiated.
SoundFilename=1512_00_046Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_049Se.MP3]
;Warning: sector under attack.
SoundFilename=1512_00_049Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_061Se.MP3]
;All systems online. Emergency life support
;systems deactivated.
SoundFilename=1512_00_061Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_068Se.MP3]
;Ship hull upgraded.
SoundFilename=1512_00_068Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_069Se.MP3]
;Warning: Solar Collector One destroyed.
SoundFilename=1512_00_069Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_070Se.MP3]
;Warning: Solar Collector Two destroyed.
SoundFilename=1512_00_070Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_071Se.MP3]
;Warning: Solar Collector Three destroyed.
SoundFilename=1512_00_071Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_801Se.MP3]
;To here.
SoundFilename=1492_00_801Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_802Se.MP3]
;This is important, so remember -- to make
;a shortcut, drag from here...
SoundFilename=1492_00_802Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_803Se.MP3]
;To here.
SoundFilename=1492_00_803Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_072Se.MP3]
;Warning: Solar Collector Four destroyed.
SoundFilename=1512_00_072Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_073Se.MP3]
;Proximity mine deployed.
SoundFilename=1512_00_073Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_074Se.MP3]
;Shield matrix online.
SoundFilename=1512_00_074Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_075Se.MP3]
;Shield matrix at 75 percent.
SoundFilename=1512_00_075Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_076Se.MP3]
;Shield matrix at 50 percent.
SoundFilename=1512_00_076Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_077Se.MP3]
;Shield matrix at 25 percent.
SoundFilename=1512_00_077Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_078Se.MP3]
;Warning: shield matrix critical.
SoundFilename=1512_00_078Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_079Se.MP3]
;Anomaly detected in cargo hold. Possible
;detonation in 30 seconds.
SoundFilename=1512_00_079Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_080Se.MP3]
;Detonation in 15 seconds.
SoundFilename=1512_00_080Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_00_081Se.MP3]
;Detonation in 5 seconds.
SoundFilename=1512_00_081Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_001Se.MP3]
;Warning: Anomaly detected in cargo hold.
SoundFilename=1512_01_001Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_002Se.MP3]
;Severe chemical reaction in cargo hold.
; Catastrophic detonation in approximately 60 seconds.
SoundFilename=1512_01_002Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_003Se.MP3]
;Warning: Imminent detonation in sixty seconds.
SoundFilename=1512_01_003Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_004Se.MP3]
;Detonation in forty-five seconds.
SoundFilename=1512_01_004Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_005Se.MP3]
;Detonation in thirty seconds.
SoundFilename=1512_01_005Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_006Se.MP3]
;Detonation in ten seconds.
SoundFilename=1512_01_006Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_007Se.MP3]
;Detonation in: five, four, three, two, one.
SoundFilename=1512_01_007Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_008Se.MP3]
;Scan completed.
SoundFilename=1512_01_008Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_009Se.MP3]
;Data uploaded.
SoundFilename=1512_01_009Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_010Se.MP3]
;Ending Transmission.
SoundFilename=1512_01_010Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_011Se.MP3]
;Tranmission Terminated.
SoundFilename=1512_01_011Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_012Se.MP3]
;Transmission Lost.
SoundFilename=1512_01_012Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_013Se.MP3]
;Warning: Engine Destroyed.
SoundFilename=1512_01_013Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_014Se.MP3]
;Warning: System Destroyed.
SoundFilename=1512_01_014Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_015Se.MP3]
;Warning: Reactor Destroyed.
SoundFilename=1512_01_015Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_016Se.MP3]
;Warning: Shields Destroyed.
SoundFilename=1512_01_016Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_017Se.MP3]
;Warning: Cargo Destroyed.
SoundFilename=1512_01_017Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_018Se.MP3]
;Warning. Cargo Damaged.
SoundFilename=1512_01_018Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_019Se.MP3]
;Shinwa faction gained.
SoundFilename=1512_01_019Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_020Se.MP3]
;Shinwa faction lost.
SoundFilename=1512_01_020Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_021Se.MP3]
;Kokura faction gained.
SoundFilename=1512_01_021Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_022Se.MP3]
;Kokura faction lost.
SoundFilename=1512_01_022Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_023Se.MP3]
;Sha'ha'dem faction gained.
SoundFilename=1512_01_023Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_024Se.MP3]
;Sha'ha'dem faction lost.
SoundFilename=1512_01_024Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_025Se.MP3]
;Sharim faction gained.
SoundFilename=1512_01_025Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_026Se.MP3]
;Sharim faction lost.
SoundFilename=1512_01_026Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_027Se.MP3]
;Centuriata faction gained.
SoundFilename=1512_01_027Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_028Se.MP3]
;Centuriata faction lost.
SoundFilename=1512_01_028Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_029Se.MP3]
;Sabura faction gained.
SoundFilename=1512_01_029Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_030Se.MP3]
;Sabura faction lost.
SoundFilename=1512_01_030Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_031Se.MP3]
;Sabine faction gained.
SoundFilename=1512_01_031Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_032Se.MP3]
;Sabine faction lost.
SoundFilename=1512_01_032Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_033Se.MP3]
;Collegia faction gained.
SoundFilename=1512_01_033Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_034Se.MP3]
;Collegia faction lost.
SoundFilename=1512_01_034Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_035Se.MP3]
;EarthCorps faction gained.
SoundFilename=1512_01_035Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_036Se.MP3]
;EathCorps faction lost.
SoundFilename=1512_01_036Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_037Se.MP3]
;Hyperia faction gained.
SoundFilename=1512_01_037Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_038Se.MP3]
;Hyperia faction lost.
SoundFilename=1512_01_038Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_039Se.MP3]
;InfinitiCorp faction gained.
SoundFilename=1512_01_039Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_040Se.MP3]
;InfinitiCorp faction lost.
SoundFilename=1512_01_040Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_041Se.MP3]
;Gold Dragon faction gained.
SoundFilename=1512_01_041Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_042Se.MP3]
;Gold dragon faction lost.
SoundFilename=1512_01_042Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_043Se.MP3]
;Red Dragon faction gained.
SoundFilename=1512_01_043Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_044Se.MP3]
;Red Dragon faction lost.
SoundFilename=1512_01_044Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_045Se.MP3]
;Anseria faction gained.
SoundFilename=1512_01_045Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_046Se.MP3]
;Anseria faction lost.
SoundFilename=1512_01_046Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_047Se.MP3]
;Psionic faction gained.
SoundFilename=1512_01_047Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_048Se.MP3]
;Psionic faction lost.
SoundFilename=1512_01_048Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_049Se.MP3]
;V'rix faction gained.
SoundFilename=1512_01_049Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_050Se.MP3]
;V'rix faction lost.
SoundFilename=1512_01_050Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_051Se.MP3]
;Mordana faction gained.
SoundFilename=1512_01_051Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_052Se.MP3]
;Mordana faction lost.
SoundFilename=1512_01_052Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_053Se.MP3]
;Free Spacer faction gained.
SoundFilename=1512_01_053Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_054Se.MP3]
;Free Spacer faction lost.
SoundFilename=1512_01_054Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_055Se.MP3]
;Ancients faction gained.
SoundFilename=1512_01_055Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_056Se.MP3]
;Ancients faction lost.
SoundFilename=1512_01_056Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_057Se.MP3]
;Jing Leung Red Dragon faction gained.
SoundFilename=1512_01_057Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_058Se.MP3]
;Jing Leung Red Dragon faction lost.
SoundFilename=1512_01_058Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_059Se.MP3]
;Glenn Commission faction gained.
SoundFilename=1512_01_059Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_060Se.MP3]
;Glenn Commission faction lost.
SoundFilename=1512_01_060Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_061Se.MP3]
;NET-7 faction gained.
SoundFilename=1512_01_061Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_062Se.MP3]
;NET-7 faction lost.
SoundFilename=1512_01_062Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_065Se.MP3]
;Alliance faction gained.
SoundFilename=1512_01_065Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_066Se.MP3]
;Alliance faction lost.
SoundFilename=1512_01_066Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_067Se.MP3]
;Memorial launched.
SoundFilename=1512_01_067Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_068Se.MP3]
;Data downloaded.
SoundFilename=1512_01_068Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_069Se.MP3]
;Target Scanned.
SoundFilename=1512_01_069Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_070Se.MP3]
;Course Complete.
SoundFilename=1512_01_070Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_071Se.MP3]
;Incoming Emergency Transmission.
SoundFilename=1512_01_071Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_072Se.MP3]
;Unknown Ship Detected.
SoundFilename=1512_01_072Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1512_01_073Se.MP3]
;Ship equipment destroyed
SoundFilename=1512_01_073Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
;********************* bogeril ? **************************
[Bogeril Bugbuster - Flying]
SoundFilename=bst40_beetle_idle_01.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=3500.0
[Bogeril Bugbuster - Splat!]
SoundFilename=green_planet_of_acid_3.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=3500.0
;*** +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O
;*** + S T A R G A T E S O U N D S +
;*** +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O
[STARGAT1.WAV]
SoundFilename=null.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=10000.0
[STARGAT2.WAV]
SoundFilename=null.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=10000.0
[PIRATE_GATE_OPEN]
SoundFilename=pirate_open01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=10000.0
[PIRATE_GATE_CLOSE]
SoundFilename=pirate_close01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[STARGATE_ENERGY_OPEN]
SoundFilename=energy_start01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[STARGATE_ENERGY_OPEN_SHORT]
SoundFilename=TerranSmall_EnergyOpen01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[STARGATE_ENERGY_CLOSE]
SoundFilename=Energy_Close01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[STARGATE_ENERGY_FLASH]
SoundFilename=energy_flash01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=10000.0
[TERRAN GATE SMALL IDLE]
SoundFilename=TerranSmall_Idle01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[TERRAN_GATE_SMALL_OPEN]
SoundFilename=TerranSmall_Open01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[TERRAN_GATE_SMALL_CLOSE]
SoundFilename=TerranSmall_Close01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[GATE ACTIVE IDLE]
SoundFilename=Energy_Loop02.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[ANCIENT GATE IDLE]
SoundFilename=AncientGate_IdleNorm01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[ANCIENT GATE ACTIVE IDLE]
SoundFilename=AncientGate_ActiveLoop3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=10000.0
[ANCIENT_GATE_OPEN]
SoundFilename=AncientGate_Open01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[ANCIENT_GATE_ENERGY_FLASH]
SoundFilename=AncientGate_Flash01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[ANCIENT_GATE_CLOSE]
SoundFilename=AncientGate_Close01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[ANCIENT_GATE_ENERGY_CLOSE]
SoundFilename=AncientGate_EnergyClose01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[ANCIENT_GATE_VOICES]
SoundPriority=0.8000
SoundLoopCount=1
SoundMaxInstances=1
SoundVolume=0.3500
SoundMaxVolRadius=5000
SoundDropOffRadius=9500
[ANCIENT_GATE_VOICES\Files]
Voices01.wav=20
Voices02.wav=20
Voices03.wav=20
Voices04.wav=20
Voices05.wav=20
Voices06.wav=02
Voices07.wav=20
Voices08.wav=20
Null.wav=60
[NAVIGATION GATE IDLE]
SoundFilename=Pirate_IdleLoop01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=10000.0
[NAVIGATION GATE ACTIVE IDLE]
SoundFilename=Energy_Loop02.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=10000.0
[TERRAN GATE LARGE IDLE]
SoundFilename=TerranLarge_Idle01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3000
SoundMaxVolRadius=8000.0
SoundDropOffRadius=12000.0
[TERRAN GATE LARGE ACTIVE IDLE]
SoundFilename=Energy_Loop02.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[TERRAN_GATE_LARGE_OPEN]
SoundFilename=TerranLarge_Open01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[TERRAN_GATE_LARGE_CLOSE]
SoundFilename=TerranLarge_Close01.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
[PIRATE GATE IDLE]
SoundFilename=Pirate_IdleLoop01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=10000.0
[PIRATE GATE ACTIVE IDLE]
SoundFilename=Energy_Loop02.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=10000.0
;****************** neptune sector 1073 *****************
[neptune mine countdown]
SoundFilename=self_destruct_countdown.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
[neptune solar collector powerup]
SoundFilename=powerup_start_01.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=3000.0
SoundDropOffRadius=5000.0
[neptune solar collector idle]
SoundFilename=powerup_loop_01.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=3000.0
SoundDropOffRadius=5000.0
[neptune solar collector powerdown]
SoundFilename=powerup_end_01.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=3000.0
SoundDropOffRadius=5000.0
[neptune shield critical]
SoundFilename=comp_shieldcricital.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune shield destroyed]
SoundFilename=comp_shielddestroyed.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune shield matrix 25]
SoundFilename=comp_shieldmatrix25.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune shield matrix 50]
SoundFilename=comp_shieldmatrix50.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune shield matrix 75]
SoundFilename=comp_shieldmatrix75.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune solar collector 1]
SoundFilename=comp_solarone.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune solar collector 2]
SoundFilename=comp_solartwo.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune solar collector 3]
SoundFilename=comp_solarthree.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune solar collector 4]
SoundFilename=comp_solarfour.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command moving]
SoundFilename=1594_01_001se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command got him]
SoundFilename=1594_01_002se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune spatial anomoly]
SoundFilename=Comp_SpatialAnomaly.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command what the]
SoundFilename=1594_01_003se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune alpha wing wormhole]
SoundFilename=1600_01_001se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune alpha wing too big]
SoundFilename=1600_01_002se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune computer incoming hostile]
SoundFilename=Comp_IncomingHostile.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command bogie scan]
SoundFilename=1594_01_004se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune alpha wing red dragon]
SoundFilename=1600_01_003se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command red alert]
SoundFilename=1594_01_005se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command clear out]
SoundFilename=1594_01_006se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command listen up]
SoundFilename=1594_01_007se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command your target]
SoundFilename=1594_01_008se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command aint easy]
SoundFilename=1594_01_009se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command mines]
SoundFilename=1594_01_010se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command deploy mine]
SoundFilename=1594_01_011se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command lets go]
SoundFilename=1594_01_012se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune wormhole]
SoundFilename=wormhole_opens_1.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
;************* 1595_01_xxxse ********************
[neptune capship enter]
SoundFilename=1595_01_001Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune prox mine armed]
SoundFilename=Comp_ProximityArmed.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundType=2
[neptune prox mine deployed]
SoundFilename=Comp_ProximityDeployed.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundType=2
[neptune prox mine detonated]
SoundFilename=Comp_ProximityDetonated.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundType=2
[neptune base command power 1 down]
SoundFilename=1594_01_013Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command power 2 down]
SoundFilename=1594_01_014Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command power 3 down]
SoundFilename=1594_01_015Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command power 4 down]
SoundFilename=1594_01_016Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command shields critical]
SoundFilename=1594_01_017Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command losing power]
SoundFilename=1594_01_018Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command zhao escaping]
SoundFilename=1594_01_027Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command failure 1]
SoundFilename=1594_01_028Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command failure 2]
SoundFilename=1594_01_029Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command failure 3]
SoundFilename=1594_01_030Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[red dragon attack]
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=5000.0
SoundDropOffRadius=10000.0
SoundType=2
[red dragon attack\Files]
1596_01_001Se.mp3=5
1596_01_002Se.mp3=5
1596_01_004Se.mp3=5
NULL=85
[red dragon death]
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=5000.0
SoundDropOffRadius=10000.0
SoundType=2
[red dragon death\Files]
1596_01_007Se.mp3=2
1596_01_008Se.mp3=2
1596_01_010Se.mp3=3
NULL=85
[red dragon destroy]
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=5000.0
SoundDropOffRadius=10000.0
SoundType=2
[red dragon destroy\Files]
1596_01_003Se.mp3=50
1596_01_005Se.mp3=50
[neptune base command about to blow]
SoundFilename=1594_01_031Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command yeehaw]
SoundFilename=1594_01_032Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command what a fight]
SoundFilename=1594_01_033Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command full credit]
SoundFilename=1594_01_034Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune base command lock down]
SoundFilename=1594_01_035Se.mp3
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune red dragon capship destroy]
SoundFilename=1595_01_003Se.mp3
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500000.0
SoundDropOffRadius=500000.0
SoundType=2
[neptune shield startup]
SoundFilename=station_field_1.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.0800
SoundMaxVolRadius=50000.0
SoundDropOffRadius=100000.0
[neptune shield loop]
SoundFilename=station_field_start_1.wav
SoundPriority=0.5000
SoundLoopCount=0
SoundVolume=0.0800
SoundMaxVolRadius=50000.0
SoundDropOffRadius=100000.0
;************* COMBAT TRANCE skill *******************
[power_trance_skill_abi.wav]
SoundFilename=power_trance_skill_abi.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.1600
SoundMaxVolRadius=300.0
SoundDropOffRadius=2500.0
;************** Rally Skills *************************
;Rally - Delivery
[rally_delivery_beam.wav]
SoundFilename=rally_delivery_beam.wav
SoundPriority=1.000000
SoundLoopCount=2
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[rally_beam_hit_effect.wav]
SoundFilename=rally_beam_hit_effect.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;Damage Tactics
[damage_tactics_fade_in.wav]
SoundFilename=damage_tactics_fade_in.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[damage_tactics_fade_out.wav]
SoundFilename=damage_tactics_fade_out.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;Defence tactics
[defence_tactics_fade_in.wav]
SoundFilename=defence_tactics_fade_in.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.7200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;fireing tactics - same as damage and defence tactics
;stealth tactics
[stealth_fade_in.wav]
SoundFilename=stealth_fade_in.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
[stealth_fade_out.wav]
SoundFilename=stealth_fade_out .wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;******************** power down *********************
[power_down.wav]
SoundFilename=power_down.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.3200
SoundMaxVolRadius=400.0
SoundDropOffRadius=3500.0
;******************* item skill effects ***************
[accuracy_down.wav]
SoundFilename=accuracy_down.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[accuracy_down_app.wav]
SoundFilename=accuracy_down_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[accuracy_up.wav]
SoundFilename=accuracy_up.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[accuracy_up_app.wav]
SoundFilename=accuracy_up_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[blind.wav]
SoundFilename=blind.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[blind_app.wav]
SoundFilename=blind_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[chem_app.wav]
SoundFilename=chem_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[chem_resist.wav]
SoundFilename=chem_resist.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[chem_tune.wav]
SoundFilename=chem_tune.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[chem_vuln.wav]
SoundFilename=chem_vuln.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[emp_app.wav]
SoundFilename=emp_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[emp_resist.wav]
SoundFilename=emp_resist.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[emp_tune.wav]
SoundFilename=emp_tune.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[emp_vuln.wav]
SoundFilename=emp_vuln.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[energy_app.wav]
SoundFilename=energy_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[energy_management_app.wav]
SoundFilename=energy_management_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[energy_resist.wav]
SoundFilename=energy_resist.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[energy_tune.wav]
SoundFilename=energy_tune.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[energy_vuln.wav]
SoundFilename=energy_vuln.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[explosive_app.wav]
SoundFilename=explosive_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[explosive_resist.wav]
SoundFilename=explosive_resist.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[explosive_tune.wav]
SoundFilename=explosive_tune.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[explosive_vuln.wav]
SoundFilename=explosive_vuln.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[impact_app.wav]
SoundFilename=impact_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[impact_resist.wav]
SoundFilename=impact_resist.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[impact_tune.wav]
SoundFilename=impact_tune.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[impact_vuln.wav]
SoundFilename=impact_vuln.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[increase_speed.wav]
SoundFilename=increase_speed.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[noisy.wav]
SoundFilename=noisy.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[noisy_application.wav]
SoundFilename=noisy_application.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[plasma_app.wav]
SoundFilename=plasma_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[plasma_resist.wav]
SoundFilename=plasma_resist.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[plasma_tune.wav]
SoundFilename=plasma_tune.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[plasma_vuln.wav]
SoundFilename=plasma_vuln.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[psionic_resist.wav]
SoundFilename=psionic_resist.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[psionic_tune.wav]
SoundFilename=psionic_tune.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[psionic_vuln.wav]
SoundFilename=psionic_vuln.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[skill_generic.wav]
SoundFilename=skill_generic.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[sneaky.wav]
SoundFilename=sneaky.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[sneaky_application.wav]
SoundFilename=sneaky_application.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[speed_application.wav]
SoundFilename=speed_application.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[speed_boost.wav]
SoundFilename=speed_boost.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[tractor_beam_enhance.wav]
SoundFilename=tractor_beam_enhance.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[vision.wav]
SoundFilename=vision.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[vision_app.wav]
SoundFilename=vision_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[weapon_skill.wav]
SoundFilename=weapon_skill.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[weapon_skill_app.wav]
SoundFilename=weapon_skill_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[weapon_slow.wav]
SoundFilename=weapon_slow.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[weapon_slow_app.wav]
SoundFilename=weapon_slow_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[weapon_speed.wav]
SoundFilename=weapon_speed.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[weapon_speed_app.wav]
SoundFilename=weapon_speed_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[xfer_shield_to_energy.wav]
SoundFilename=xfer_shield_to_energy.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[energy_buff.wav]
SoundFilename=energy_buff.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[steal_energy_app.wav]
SoundFilename=steal_energy_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[steal_energy.wav]
SoundFilename=steal_energy.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[damage_protection.wav]
SoundFilename=damage_protection.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[damage_add_app.wav]
SoundFilename=damage_add_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[damage_add.wav]
SoundFilename=damage_add.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[damage_reduce_app.wav]
SoundFilename=damage_reduce_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[slow_app.wav]
SoundFilename=slow_app.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[slow.wav]
SoundFilename=slow.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
[chem_generic.wav]
SoundFilename=chem_generic.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=400.0
SoundDropOffRadius=1600.0
;*************** sector 1060 ***********
[bot_controller_1.wav]
SoundFilename=bot_controller_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=100.0
SoundDropOffRadius=1000.0
;*** earth *
[ext_planet_ambi_1.wav]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.48
SoundMaxVolRadius=180000.0
SoundDropOffRadius=195000.0
[1060_GetCo_Research_Station]
SoundFilename=1015_abandoned_shipyard.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.35
SoundMaxVolRadius=3000.0
SoundDropOffRadius=9000.0
[1060_GetCo_Sales_Office]
SoundFilename=station_ambi_20.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.48
SoundMaxVolRadius=600.0
SoundDropOffRadius=1200.0
[1060_EarthStation_TrafficController]
; -o- PSM Radio Chatter Talk - entered 08/05/02
SoundPriority=0.500
SoundLoopCount=1
SoundVolume=0.2500
[1060_EarthStation_TrafficController\Files]
1642_00T_000se.mp3=3
1642_00T_001se.mp3=3
1642_00T_002se.mp3=3
1642_00T_003se.mp3=4
1642_00T_004se.mp3=10
1642_00T_005se.mp3=10
1642_00T_006se.mp3=10
1642_00T_007se.mp3=10
1642_00T_008se.mp3=10
1642_00T_009se.mp3=10
1642_00T_010se.mp3=10
1642_00T_011se.mp3=10
1642_00T_012se.mp3=1
1642_00T_013se.mp3=10
1642_00T_014se.mp3=10
1642_00T_015se.mp3=10
1642_00T_016se.mp3=10
1642_00T_017se.mp3=10
1642_00T_018se.mp3=10
1642_00T_019se.mp3=10
1642_00T_020se.mp3=10
1642_00T_021se.mp3=10
1642_00T_022se.mp3=10
1642_00T_023se.mp3=10
1642_00T_024se.mp3=10
1642_00T_025se.mp3=10
1642_00T_026se.mp3=10
1642_00T_027se.mp3=10
1642_00T_028se.mp3=10
1642_00T_029se.mp3=10
1642_00T_030se.mp3=10
;1642_00T_031se.mp3=10
;1642_00T_032se.mp3=10
;1642_00T_033se.mp3=10
;1642_00T_034se.mp3=10
;1642_00T_035se.mp3=10
;1642_00T_036se.mp3=10
;1642_00T_037se.mp3=10
;1642_00T_038se.mp3=10
;1642_00T_039se.mp3=10
;1642_00T_040se.mp3=10
;1642_00T_041se.mp3=10
;1642_00T_042se.mp3=10
;1642_00T_043se.mp3=10
;1642_00T_044se.mp3=10
;1642_00T_045se.mp3=10
;1642_00T_046se.mp3=10
;1642_00T_047se.mp3=10
;1642_00T_048se.mp3=10
;1642_00T_049se.mp3=10
;1642_00T_050se.mp3=10
;1642_00T_051se.mp3=10
1642_00T_052se.mp3=10
1642_00T_053se.mp3=10
1642_00T_054se.mp3=10
1642_00T_055se.mp3=2
1642_00T_056se.mp3=10
1642_00T_057se.mp3=10
1642_00T_058se.mp3=10
1642_00T_059se.mp3=10
1642_00T_060se.mp3=10
1644_00T_000se.mp3=3
1644_00T_001se.mp3=3
1644_00T_002se.mp3=3
1644_00T_003se.mp3=4
1644_00T_004se.mp3=10
1644_00T_005se.mp3=10
1644_00T_006se.mp3=10
1644_00T_007se.mp3=10
1644_00T_008se.mp3=10
1644_00T_009se.mp3=10
1644_00T_010se.mp3=10
1644_00T_011se.mp3=10
1644_00T_012se.mp3=1
1644_000_013se.mp3=10
1644_00T_014se.mp3=10
1644_00T_015se.mp3=10
1644_00T_016se.mp3=10
1644_00T_017se.mp3=10
1644_00T_018se.mp3=10
1644_00T_019se.mp3=10
1644_00T_020se.mp3=10
1644_00T_021se.mp3=10
1644_00T_022se.mp3=10
1644_00T_023se.mp3=10
1644_00T_024se.mp3=10
1644_00T_025se.mp3=10
1644_00T_026se.mp3=10
1644_00T_027se.mp3=10
1644_00T_028se.mp3=10
1644_00T_029se.mp3=10
1644_00T_030se.mp3=10
;1644_00T_031se.mp3=10
;1644_00T_032se.mp3=10
;1644_00T_033se.mp3=10
;1644_00T_034se.mp3=10
;1644_00T_035se.mp3=10
;1644_00T_036se.mp3=10
;1644_00T_037se.mp3=10
;1644_00T_038se.mp3=10
;1644_00T_039se.mp3=10
;1644_00T_040se.mp3=10
;1644_00T_041se.mp3=10
;1644_00T_042se.mp3=10
;1644_00T_043se.mp3=10
;1644_00T_044se.mp3=10
;1644_00T_045se.mp3=10
;1644_00T_046se.mp3=10
;1644_00T_047se.mp3=10
;1644_00T_048se.mp3=10
;1644_00T_049se.mp3=10
;1644_00T_050se.mp3=10
;1644_00T_051se.mp3=10
1644_00T_052se.mp3=10
1644_00T_053se.mp3=10
1644_00T_054se.mp3=10
1644_00T_055se.mp3=2
1644_00T_056se.mp3=10
1644_00T_057se.mp3=10
1644_00T_058se.mp3=10
1644_00T_059se.mp3=10
1644_00T_060se.mp3=10
1645_00T_000se.mp3=3
1645_00T_001se.mp3=3
1645_00T_002se.mp3=3
1645_00T_003se.mp3=4
1645_00T_004se.mp3=10
1645_00T_005se.mp3=10
1645_00T_006se.mp3=10
1645_00T_007se.mp3=10
1645_00T_008se.mp3=10
1645_00T_009se.mp3=10
1645_00T_010se.mp3=10
1645_00T_011se.mp3=10
1645_00T_012se.mp3=1
1645_00T_013se.mp3=10
1645_00T_014se.mp3=10
1645_00T_015se.mp3=10
1645_00T_016se.mp3=10
1645_00T_017se.mp3=10
1645_00T_018se.mp3=10
1645_00T_019se.mp3=10
1645_00T_020se.mp3=10
1645_00T_021se.mp3=10
1645_00T_022se.mp3=10
1645_00T_023se.mp3=10
1645_00T_024se.mp3=10
1645_00T_025se.mp3=10
1645_00T_026se.mp3=10
1645_00T_027se.mp3=10
1645_00T_028se.mp3=10
1645_00T_029se.mp3=10
1645_00T_030se.mp3=10
;1645_00T_031se.mp3=10
;1645_00T_032se.mp3=10
;1645_00T_033se.mp3=10
;1645_00T_034se.mp3=10
;1645_00T_035se.mp3=10
;1645_00T_036se.mp3=10
;1645_00T_037se.mp3=10
;1645_00T_038se.mp3=10
;1645_00T_039se.mp3=10
;1645_00T_040se.mp3=10
;1645_00T_041se.mp3=10
;1645_00T_042se.mp3=10
;1645_00T_043se.mp3=10
;1645_00T_044se.mp3=10
;1645_00T_045se.mp3=10
;1645_00T_046se.mp3=10
;1645_00T_047se.mp3=10
;1645_00T_048se.mp3=10
;1645_00T_049se.mp3=10
;1645_00T_050se.mp3=10
;1645_00T_051se.mp3=10
1645_00T_052se.mp3=10
1645_00T_053se.mp3=10
1645_00T_054se.mp3=10
1645_00T_055se.mp3=2
1645_00T_056se.mp3=10
1645_00T_057se.mp3=10
1645_00T_058se.mp3=10
1645_00T_059se.mp3=10
1645_00T_060se.mp3=10
1646_00T_000se.mp3=3
1646_00T_001se.mp3=3
1646_00T_002se.mp3=3
1646_00T_003se.mp3=4
1646_00T_004se.mp3=10
1646_00T_005se.mp3=10
1646_00T_006se.mp3=10
1646_00T_007se.mp3=10
1646_00T_008se.mp3=10
1646_00T_009se.mp3=10
1646_00T_010se.mp3=10
1646_00T_011se.mp3=10
1646_00T_012se.mp3=1
1646_00T_013se.mp3=10
1646_00T_014se.mp3=10
1646_00T_015se.mp3=10
1646_00T_016se.mp3=10
1646_00T_017se.mp3=10
1646_00T_018se.mp3=10
1646_00T_019se.mp3=10
1646_00T_020se.mp3=10
1646_00T_021se.mp3=10
1646_00T_022se.mp3=10
1646_00T_023se.mp3=10
1646_00T_024se.mp3=10
1646_00T_025se.mp3=10
1646_00T_026se.mp3=10
1646_00T_027se.mp3=10
1646_00T_028se.mp3=10
1646_00T_029se.mp3=10
1646_00T_030se.mp3=10
;1646_00T_031se.mp3=10
;1646_00T_032se.mp3=10
;1646_00T_033se.mp3=10
;1646_00T_034se.mp3=10
;1646_00T_035se.mp3=10
;1646_00T_036se.mp3=10
;1646_00T_037se.mp3=10
;1646_00T_038se.mp3=10
;1646_00T_039se.mp3=10
;1646_00T_040se.mp3=10
;1646_00T_041se.mp3=10
;1646_00T_042se.mp3=10
;1646_00T_043se.mp3=10
;1646_00T_044se.mp3=10
;1646_00T_045se.mp3=10
;1646_00T_046se.mp3=10
;1646_00T_047se.mp3=10
;1646_00T_048se.mp3=10
;1646_00T_049se.mp3=10
;1646_00T_050se.mp3=10
;1646_00T_051se.mp3=10
1646_00T_052se.mp3=10
1646_00T_053se.mp3=10
1646_00T_054se.mp3=10
1646_00T_055se.mp3=2
1646_00T_056se.mp3=10
1646_00T_057se.mp3=10
1646_00T_058se.mp3=10
1646_00T_059se.mp3=10
1646_00T_060se.mp3=10
[EarthStation_TrafficController_DeepVoices]
; -o- PSM Radio Chatter Talk - entered 08/08/02
SoundPriority=0.500
SoundLoopCount=1
SoundVolume=0.2500
[EarthStation_TrafficController_DeepVoices\Files]
1642_00T_000se.mp3=3
1642_00T_001se.mp3=3
1642_00T_002se.mp3=3
1642_00T_003se.mp3=4
1642_00T_004se.mp3=10
1642_00T_005se.mp3=10
1642_00T_006se.mp3=10
1642_00T_007se.mp3=10
1642_00T_008se.mp3=10
1642_00T_009se.mp3=10
1642_00T_010se.mp3=10
1642_00T_011se.mp3=10
1642_00T_012se.mp3=1
1642_00T_013se.mp3=10
1642_00T_014se.mp3=10
1642_00T_015se.mp3=10
1642_00T_016se.mp3=10
1642_00T_017se.mp3=10
1642_00T_018se.mp3=10
1642_00T_019se.mp3=10
1642_00T_020se.mp3=10
1642_00T_021se.mp3=10
1642_00T_022se.mp3=10
1642_00T_023se.mp3=10
1642_00T_024se.mp3=10
1642_00T_025se.mp3=10
1642_00T_026se.mp3=10
1642_00T_027se.mp3=10
1642_00T_028se.mp3=10
1642_00T_029se.mp3=10
1642_00T_030se.mp3=10
1642_00T_052se.mp3=10
1642_00T_053se.mp3=10
1642_00T_054se.mp3=10
1642_00T_055se.mp3=2
1642_00T_056se.mp3=10
1642_00T_057se.mp3=10
1642_00T_058se.mp3=10
1642_00T_059se.mp3=10
1642_00T_060se.mp3=10
1645_00T_000se.mp3=3
1645_00T_001se.mp3=3
1645_00T_002se.mp3=3
1645_00T_003se.mp3=4
1645_00T_004se.mp3=10
1645_00T_005se.mp3=10
1645_00T_006se.mp3=10
1645_00T_007se.mp3=10
1645_00T_008se.mp3=10
1645_00T_009se.mp3=10
1645_00T_010se.mp3=10
1645_00T_011se.mp3=10
1645_00T_012se.mp3=1
1645_00T_013se.mp3=10
1645_00T_014se.mp3=10
1645_00T_015se.mp3=10
1645_00T_016se.mp3=10
1645_00T_017se.mp3=10
1645_00T_018se.mp3=10
1645_00T_019se.mp3=10
1645_00T_020se.mp3=10
1645_00T_021se.mp3=10
1645_00T_022se.mp3=10
1645_00T_023se.mp3=10
1645_00T_024se.mp3=10
1645_00T_025se.mp3=10
1645_00T_026se.mp3=10
1645_00T_027se.mp3=10
1645_00T_028se.mp3=10
1645_00T_029se.mp3=10
1645_00T_030se.mp3=10
1645_00T_052se.mp3=10
1645_00T_053se.mp3=10
1645_00T_054se.mp3=10
1645_00T_055se.mp3=2
1645_00T_056se.mp3=10
1645_00T_057se.mp3=10
1645_00T_058se.mp3=10
1645_00T_059se.mp3=10
1645_00T_060se.mp3=10
[SabineStation_TrafficController]
; -o- PSM Radio Chatter Talk - entered 08/08/02
SoundPriority=0.500
SoundLoopCount=1
SoundVolume=0.2500
[SabineStation_TrafficController\Files]
;1642_00P_000se.mp3=3
;1642_00P_001se.mp3=3
;1642_00P_002se.mp3=3
;1642_00P_003se.mp3=4
1642_00P_004se.mp3=10
1642_00P_005se.mp3=10
1642_00P_006se.mp3=10
1642_00P_007se.mp3=10
1642_00P_008se.mp3=10
1642_00P_009se.mp3=10
1642_00P_010se.mp3=10
1642_00P_011se.mp3=10
1642_00P_012se.mp3=1
1642_00P_013se.mp3=10
1642_00P_014se.mp3=10
1642_00P_015se.mp3=10
1642_00P_016se.mp3=10
1642_00P_017se.mp3=10
1642_00P_018se.mp3=10
1642_00P_019se.mp3=10
1642_00P_020se.mp3=10
1642_00P_021se.mp3=10
1642_00P_022se.mp3=10
1642_00P_023se.mp3=10
1642_00P_024se.mp3=10
1642_00P_025se.mp3=10
1642_00P_026se.mp3=10
1642_00P_027se.mp3=10
1642_00P_028se.mp3=3
1642_00P_029se.mp3=10
1642_00P_030se.mp3=10
;1642_00P_031se.mp3=10
;1642_00P_032se.mp3=10
;1642_00P_033se.mp3=10
1642_00P_034se.mp3=20
;1642_00P_035se.mp3=10
1642_00P_036se.mp3=5
1642_00P_037se.mp3=15
;1642_00P_038se.mp3=10
;1642_00P_039se.mp3=10
1642_00P_040se.mp3=10
1642_00P_041se.mp3=10
;1642_00P_042se.mp3=10
;1642_00P_043se.mp3=10
;1642_00P_044se.mp3=10
;1642_00P_045se.mp3=10
;1642_00P_046se.mp3=10
;1642_00P_047se.mp3=10
;1642_00P_048se.mp3=10
;1642_00P_049se.mp3=10
;1642_00P_050se.mp3=10
;1642_00P_051se.mp3=10
1642_00P_052se.mp3=10
1642_00P_053se.mp3=10
1642_00P_054se.mp3=10
1642_00P_055se.mp3=2
1642_00P_056se.mp3=10
1642_00P_057se.mp3=10
1642_00P_058se.mp3=10
1642_00P_059se.mp3=10
1642_00P_060se.mp3=10
;1645_00P_000se.mp3=3
;1645_00P_001se.mp3=3
;1645_00P_002se.mp3=3
;1645_00P_003se.mp3=4
1645_00P_004se.mp3=10
1645_00P_005se.mp3=10
1645_00P_006se.mp3=10
1645_00P_007se.mp3=10
1645_00P_008se.mp3=10
1645_00P_009se.mp3=10
1645_00P_010se.mp3=10
1645_00P_011se.mp3=10
1645_00P_012se.mp3=1
1645_00P_013se.mp3=10
1645_00P_014se.mp3=10
1645_00P_015se.mp3=10
1645_00P_016se.mp3=10
1645_00P_017se.mp3=10
1645_00P_018se.mp3=10
1645_00P_019se.mp3=10
1645_00P_020se.mp3=10
1645_00P_021se.mp3=10
1645_00P_022se.mp3=10
1645_00P_023se.mp3=10
1645_00P_024se.mp3=10
1645_00P_025se.mp3=10
1645_00P_026se.mp3=10
1645_00P_027se.mp3=10
1645_00P_028se.mp3=3
1645_00P_029se.mp3=10
1645_00P_030se.mp3=10
;1645_00P_031se.mp3=10
;1645_00P_032se.mp3=10
;1645_00P_033se.mp3=10
1645_00P_034se.mp3=20
;1645_00P_035se.mp3=10
1645_00P_036se.mp3=5
1645_00P_037se.mp3=15
;1645_00P_038se.mp3=10
;1645_00P_039se.mp3=10
1645_00P_040se.mp3=10
1645_00P_041se.mp3=10
;1645_00P_042se.mp3=10
;1645_00P_043se.mp3=10
;1645_00P_044se.mp3=10
;1645_00P_045se.mp3=10
;1645_00P_046se.mp3=10
;1645_00P_047se.mp3=10
;1645_00P_048se.mp3=10
;1645_00P_049se.mp3=10
;1645_00P_050se.mp3=10
;1645_00P_051se.mp3=10
1645_00P_052se.mp3=10
1645_00P_053se.mp3=10
1645_00P_054se.mp3=10
1645_00P_055se.mp3=2
1645_00P_056se.mp3=10
1645_00P_057se.mp3=10
1645_00P_058se.mp3=10
1645_00P_059se.mp3=10
1645_00P_060se.mp3=10
;1646_00P_000se.mp3=3
;1646_00P_001se.mp3=3
;1646_00P_002se.mp3=3
;1646_00P_003se.mp3=4
1646_00P_004se.mp3=10
1646_00P_005se.mp3=10
1646_00P_006se.mp3=10
1646_00P_007se.mp3=10
1646_00P_008se.mp3=10
1646_00P_009se.mp3=10
1646_00P_010se.mp3=10
1646_00P_011se.mp3=10
1646_00P_012se.mp3=1
1646_00P_013se.mp3=10
1646_00P_014se.mp3=10
1646_00P_015se.mp3=10
1646_00P_016se.mp3=10
1646_00P_017se.mp3=10
1646_00P_018se.mp3=10
1646_00P_019se.mp3=10
1646_00P_020se.mp3=10
1646_00P_021se.mp3=10
1646_00P_022se.mp3=10
1646_00P_023se.mp3=10
1646_00P_024se.mp3=10
1646_00P_025se.mp3=10
1646_00P_026se.mp3=10
1646_00P_027se.mp3=10
1646_00P_028se.mp3=3
1646_00P_029se.mp3=10
1646_00P_030se.mp3=10
;1646_00P_031se.mp3=10
;1646_00P_032se.mp3=10
;1646_00P_033se.mp3=10
1646_00P_034se.mp3=20
;1646_00P_035se.mp3=10
1646_00P_036se.mp3=5
1646_00P_037se.mp3=15
;1646_00P_038se.mp3=10
;1646_00P_039se.mp3=10
1646_00P_040se.mp3=10
1646_00P_041se.mp3=10
;1646_00P_042se.mp3=10
;1646_00P_043se.mp3=10
;1646_00P_044se.mp3=10
;1646_00P_045se.mp3=10
;1646_00P_046se.mp3=10
;1646_00P_047se.mp3=10
;1646_00P_048se.mp3=10
;1646_00P_049se.mp3=10
;1646_00P_050se.mp3=10
;1646_00P_051se.mp3=10
1646_00P_052se.mp3=10
1646_00P_053se.mp3=10
1646_00P_054se.mp3=10
1646_00P_055se.mp3=2
1646_00P_056se.mp3=10
1646_00P_057se.mp3=10
1646_00P_058se.mp3=10
1646_00P_059se.mp3=10
1646_00P_060se.mp3=10
[CenturiataStation_TrafficController]
; -o- PSM Radio Chatter Talk - entered 08/08/02
SoundPriority=0.500
SoundLoopCount=1
SoundVolume=0.2500
[CenturiataStation_TrafficController\Files]
;1642_00P_000se.mp3=3
;1642_00P_001se.mp3=3
;1642_00P_002se.mp3=3
;1642_00P_003se.mp3=4
1642_00P_004se.mp3=10
1642_00P_005se.mp3=10
1642_00P_006se.mp3=10
1642_00P_007se.mp3=10
1642_00P_008se.mp3=10
1642_00P_009se.mp3=10
1642_00P_010se.mp3=10
1642_00P_011se.mp3=10
1642_00P_012se.mp3=1
1642_00P_013se.mp3=10
1642_00P_014se.mp3=10
1642_00P_015se.mp3=10
1642_00P_016se.mp3=10
1642_00P_017se.mp3=10
1642_00P_018se.mp3=10
1642_00P_019se.mp3=10
1642_00P_020se.mp3=10
1642_00P_021se.mp3=10
1642_00P_022se.mp3=10
1642_00P_023se.mp3=10
1642_00P_024se.mp3=10
1642_00P_025se.mp3=10
1642_00P_026se.mp3=10
1642_00P_027se.mp3=10
1642_00P_028se.mp3=3
1642_00P_029se.mp3=10
1642_00P_030se.mp3=10
;1642_00P_031se.mp3=10
;1642_00P_032se.mp3=10
;1642_00P_033se.mp3=10
1642_00P_034se.mp3=20
1642_00P_035se.mp3=10
1642_00P_036se.mp3=5
1642_00P_037se.mp3=15
1642_00P_038se.mp3=10
1642_00P_039se.mp3=10
;1642_00P_040se.mp3=10
;1642_00P_041se.mp3=10
;1642_00P_042se.mp3=10
;1642_00P_043se.mp3=10
;1642_00P_044se.mp3=10
;1642_00P_045se.mp3=10
;1642_00P_046se.mp3=10
;1642_00P_047se.mp3=10
;1642_00P_048se.mp3=10
;1642_00P_049se.mp3=10
;1642_00P_050se.mp3=10
;1642_00P_051se.mp3=10
1642_00P_052se.mp3=10
1642_00P_053se.mp3=10
1642_00P_054se.mp3=10
1642_00P_055se.mp3=2
1642_00P_056se.mp3=10
1642_00P_057se.mp3=10
1642_00P_058se.mp3=10
1642_00P_059se.mp3=10
1642_00P_060se.mp3=10
;1645_00P_000se.mp3=3
;1645_00P_001se.mp3=3
;1645_00P_002se.mp3=3
;1645_00P_003se.mp3=4
1645_00P_004se.mp3=10
1645_00P_005se.mp3=10
1645_00P_006se.mp3=10
1645_00P_007se.mp3=10
1645_00P_008se.mp3=10
1645_00P_009se.mp3=10
1645_00P_010se.mp3=10
1645_00P_011se.mp3=10
1645_00P_012se.mp3=1
1645_00P_013se.mp3=10
1645_00P_014se.mp3=10
1645_00P_015se.mp3=10
1645_00P_016se.mp3=10
1645_00P_017se.mp3=10
1645_00P_018se.mp3=10
1645_00P_019se.mp3=10
1645_00P_020se.mp3=10
1645_00P_021se.mp3=10
1645_00P_022se.mp3=10
1645_00P_023se.mp3=10
1645_00P_024se.mp3=10
1645_00P_025se.mp3=10
1645_00P_026se.mp3=10
1645_00P_027se.mp3=10
1645_00P_028se.mp3=3
1645_00P_029se.mp3=10
1645_00P_030se.mp3=10
;1645_00P_031se.mp3=10
;1645_00P_032se.mp3=10
;1645_00P_033se.mp3=10
1645_00P_034se.mp3=20
1645_00P_035se.mp3=10
1645_00P_036se.mp3=5
1645_00P_037se.mp3=15
1645_00P_038se.mp3=10
1645_00P_039se.mp3=10
;1645_00P_040se.mp3=10
;1645_00P_041se.mp3=10
;1645_00P_042se.mp3=10
;1645_00P_043se.mp3=10
;1645_00P_044se.mp3=10
;1645_00P_045se.mp3=10
;1645_00P_046se.mp3=10
;1645_00P_047se.mp3=10
;1645_00P_048se.mp3=10
;1645_00P_049se.mp3=10
;1645_00P_050se.mp3=10
;1645_00P_051se.mp3=10
1645_00P_052se.mp3=10
1645_00P_053se.mp3=10
1645_00P_054se.mp3=10
1645_00P_055se.mp3=2
1645_00P_056se.mp3=10
1645_00P_057se.mp3=10
1645_00P_058se.mp3=10
1645_00P_059se.mp3=10
1645_00P_060se.mp3=10
;1646_00P_000se.mp3=3
;1646_00P_001se.mp3=3
;1646_00P_002se.mp3=3
;1646_00P_003se.mp3=4
1646_00P_004se.mp3=10
1646_00P_005se.mp3=10
1646_00P_006se.mp3=10
1646_00P_007se.mp3=10
1646_00P_008se.mp3=10
1646_00P_009se.mp3=10
1646_00P_010se.mp3=10
1646_00P_011se.mp3=10
1646_00P_012se.mp3=1
1646_00P_013se.mp3=10
1646_00P_014se.mp3=10
1646_00P_015se.mp3=10
1646_00P_016se.mp3=10
1646_00P_017se.mp3=10
1646_00P_018se.mp3=10
1646_00P_019se.mp3=10
1646_00P_020se.mp3=10
1646_00P_021se.mp3=10
1646_00P_022se.mp3=10
1646_00P_023se.mp3=10
1646_00P_024se.mp3=10
1646_00P_025se.mp3=10
1646_00P_026se.mp3=10
1646_00P_027se.mp3=10
1646_00P_028se.mp3=3
1646_00P_029se.mp3=10
1646_00P_030se.mp3=10
;1646_00P_031se.mp3=10
;1646_00P_032se.mp3=10
;1646_00P_033se.mp3=10
1646_00P_034se.mp3=20
1646_00P_035se.mp3=10
1646_00P_036se.mp3=5
1646_00P_037se.mp3=15
1646_00P_038se.mp3=10
1646_00P_039se.mp3=10
;1646_00P_040se.mp3=10
;1646_00P_041se.mp3=10
;1646_00P_042se.mp3=10
;1646_00P_043se.mp3=10
;1646_00P_044se.mp3=10
;1646_00P_045se.mp3=10
;1646_00P_046se.mp3=10
;1646_00P_047se.mp3=10
;1646_00P_048se.mp3=10
;1646_00P_049se.mp3=10
;1646_00P_050se.mp3=10
;1646_00P_051se.mp3=10
1646_00P_052se.mp3=10
1646_00P_053se.mp3=10
1646_00P_054se.mp3=10
1646_00P_055se.mp3=2
1646_00P_056se.mp3=10
1646_00P_057se.mp3=10
1646_00P_058se.mp3=10
1646_00P_059se.mp3=10
1646_00P_060se.mp3=10
[NeutralStation_TrafficController]
; -o- PSM Radio Chatter Talk - entered 08/09/02
SoundPriority=0.500
SoundLoopCount=1
SoundVolume=0.2500
[NeutralStation_TrafficController\Files]
1642_00_000se.mp3=3
1642_00_001se.mp3=3
1642_00_002se.mp3=3
1642_00_003se.mp3=4
1642_00_004se.mp3=10
1642_00_005se.mp3=10
1642_00_006se.mp3=10
1642_00_007se.mp3=10
1642_00_008se.mp3=10
1642_00_009se.mp3=10
1642_00_010se.mp3=10
1642_00_011se.mp3=10
1642_00_012se.mp3=1
1642_00_013se.mp3=10
1642_00_014se.mp3=10
1642_00_015se.mp3=10
1642_00_016se.mp3=10
1642_00_017se.mp3=10
1642_00_018se.mp3=10
1642_00_019se.mp3=10
1642_00_020se.mp3=10
1642_00_021se.mp3=10
1642_00_022se.mp3=10
1642_00_023se.mp3=10
1642_00_024se.mp3=10
1642_00_025se.mp3=10
1642_00_026se.mp3=10
1642_00_027se.mp3=10
1642_00_028se.mp3=10
1642_00_029se.mp3=10
1642_00_030se.mp3=10
1642_00_031se.mp3=12
1642_00_032se.mp3=10
1642_00_033se.mp3=15
;1642_00_034se.mp3=10
;1642_00_035se.mp3=10
;1642_00_036se.mp3=10
;1642_00_037se.mp3=10
;1642_00_038se.mp3=10
;1642_00_039se.mp3=10
;1642_00_040se.mp3=10
;1642_00_041se.mp3=10
;1642_00_042se.mp3=10
;1642_00_043se.mp3=10
;1642_00_044se.mp3=10
;1642_00_045se.mp3=10
;1642_00_046se.mp3=10
;1642_00_047se.mp3=10
;1642_00_048se.mp3=10
;1642_00_049se.mp3=10
;1642_00_050se.mp3=10
;1642_00_051se.mp3=10
1642_00_052se.mp3=10
1642_00_053se.mp3=10
1642_00_054se.mp3=10
1642_00_055se.mp3=2
1642_00_056se.mp3=10
1642_00_057se.mp3=10
1642_00_058se.mp3=10
1642_00_059se.mp3=10
1642_00_060se.mp3=10
1645_00_000se.mp3=3
1645_00_001se.mp3=3
1645_00_002se.mp3=3
1645_00_003se.mp3=4
1645_00_004se.mp3=10
1645_00_005se.mp3=10
1645_00_006se.mp3=10
1645_00_007se.mp3=10
1645_00_008se.mp3=10
1645_00_009se.mp3=10
1645_00_010se.mp3=10
1645_00_011se.mp3=10
1645_00_012se.mp3=1
1645_00_013se.mp3=10
1645_00_014se.mp3=10
1645_00_015se.mp3=10
1645_00_016se.mp3=10
1645_00_017se.mp3=10
1645_00_018se.mp3=10
1645_00_019se.mp3=10
1645_00_020se.mp3=10
1645_00_021se.mp3=10
1645_00_022se.mp3=10
1645_00_023se.mp3=10
1645_00_024se.mp3=10
1645_00_025se.mp3=10
1645_00_026se.mp3=10
1645_00_027se.mp3=10
1645_00_028se.mp3=10
1645_00_029se.mp3=10
1645_00_030se.mp3=10
1645_00_031se.mp3=10
1645_00_032se.mp3=10
1645_00_033se.mp3=10
;1645_00_034se.mp3=10
;1645_00_035se.mp3=10
;1645_00_036se.mp3=10
;1645_00_037se.mp3=10
;1645_00_038se.mp3=10
;1645_00_039se.mp3=10
;1645_00_040se.mp3=10
;1645_00_041se.mp3=10
;1645_00_042se.mp3=10
;1645_00_043se.mp3=10
;1645_00_044se.mp3=10
;1645_00_045se.mp3=10
;1645_00_046se.mp3=10
;1645_00_047se.mp3=10
;1645_00_048se.mp3=10
;1645_00_049se.mp3=10
;1645_00_050se.mp3=10
;1645_00_051se.mp3=10
1645_00_052se.mp3=10
1645_00_053se.mp3=10
1645_00_054se.mp3=10
1645_00_055se.mp3=2
1645_00_056se.mp3=10
1645_00_057se.mp3=10
1645_00_058se.mp3=10
1645_00_059se.mp3=10
1645_00_060se.mp3=10
[JenquaiStation_TrafficController]
; -o- PSM Radio Chatter Talk - entered 08/09/02
SoundPriority=0.500
SoundLoopCount=1
SoundVolume=0.2500
[JenquaiStation_TrafficController\Files]
;1644_00J_000se.mp3=3
;1644_00J_001se.mp3=3
;1644_00J_002se.mp3=3
;1644_00J_003se.mp3=4
1644_00J_004se.mp3=10
1644_00J_005se.mp3=10
1644_00J_006se.mp3=10
1644_00J_007se.mp3=10
1644_00J_008se.mp3=10
1644_00J_009se.mp3=10
1644_00J_010se.mp3=10
1644_00J_011se.mp3=10
1644_00J_012se.mp3=1
1644_000_013se.mp3=10
1644_00J_014se.mp3=10
1644_00J_015se.mp3=10
1644_00J_016se.mp3=10
1644_00J_017se.mp3=10
1644_00J_018se.mp3=10
1644_00J_019se.mp3=10
1644_00J_020se.mp3=10
1644_00J_021se.mp3=10
1644_00J_022se.mp3=10
1644_00J_023se.mp3=10
1644_00J_024se.mp3=10
1644_00J_025se.mp3=10
1644_00J_026se.mp3=10
1644_00J_027se.mp3=10
1644_00J_028se.mp3=10
1644_00J_029se.mp3=10
1644_00J_030se.mp3=10
;1644_00J_031se.mp3=10
;1644_00J_032se.mp3=10
;1644_00J_033se.mp3=10
;1644_00J_034se.mp3=10
;1644_00J_035se.mp3=10
;1644_00J_036se.mp3=10
;1644_00J_037se.mp3=10
;1644_00J_038se.mp3=10
;1644_00J_039se.mp3=10
;1644_00J_040se.mp3=10
;1644_00J_041se.mp3=10
1644_00J_042se.mp3=10
1644_00J_043se.mp3=10
1644_00J_044se.mp3=10
;1644_00J_045se.mp3=10
;1644_00J_046se.mp3=10
;1644_00J_047se.mp3=10
;1644_00J_048se.mp3=10
;1644_00J_049se.mp3=10
;1644_00J_050se.mp3=10
;1644_00J_051se.mp3=10
1644_00J_052se.mp3=10
1644_00J_053se.mp3=10
1644_00J_054se.mp3=10
1644_00J_055se.mp3=2
1644_00J_056se.mp3=10
1644_00J_057se.mp3=10
1644_00J_058se.mp3=10
1644_00J_059se.mp3=10
1644_00J_060se.mp3=10
;1645_00J_000se.mp3=3
;1645_00J_001se.mp3=3
;1645_00J_002se.mp3=3
;1645_00J_003se.mp3=4
1645_00J_004se.mp3=10
1645_00J_005se.mp3=10
1645_00J_006se.mp3=10
1645_00J_007se.mp3=10
1645_00J_008se.mp3=10
1645_00J_009se.mp3=10
1645_00J_010se.mp3=10
1645_00J_011se.mp3=10
1645_00J_012se.mp3=1
1645_00J_013se.mp3=10
1645_00J_014se.mp3=10
1645_00J_015se.mp3=10
1645_00J_016se.mp3=10
1645_00J_017se.mp3=10
1645_00J_018se.mp3=10
1645_00J_019se.mp3=10
1645_00J_020se.mp3=10
1645_00J_021se.mp3=10
1645_00J_022se.mp3=10
1645_00J_023se.mp3=10
1645_00J_024se.mp3=10
1645_00J_025se.mp3=10
1645_00J_026se.mp3=10
1645_00J_027se.mp3=10
1645_00J_028se.mp3=10
1645_00J_029se.mp3=10
1645_00J_030se.mp3=10
;1645_00J_031se.mp3=10
;1645_00J_032se.mp3=10
;1645_00J_033se.mp3=10
;1645_00J_034se.mp3=10
;1645_00J_035se.mp3=10
;1645_00J_036se.mp3=10
;1645_00J_037se.mp3=10
;1645_00J_038se.mp3=10
;1645_00J_039se.mp3=10
;1645_00J_040se.mp3=10
;1645_00J_041se.mp3=10
1645_00J_042se.mp3=10
1645_00J_043se.mp3=10
1645_00J_044se.mp3=10
;1645_00J_045se.mp3=10
;1645_00J_046se.mp3=10
;1645_00J_047se.mp3=10
;1645_00J_048se.mp3=10
;1645_00J_049se.mp3=10
;1645_00J_050se.mp3=10
;1645_00J_051se.mp3=10
1645_00J_052se.mp3=10
1645_00J_053se.mp3=10
1645_00J_054se.mp3=10
1645_00J_055se.mp3=2
1645_00J_056se.mp3=10
1645_00J_057se.mp3=10
1645_00J_058se.mp3=10
1645_00J_059se.mp3=10
1645_00J_060se.mp3=10
;1646_00J_000se.mp3=3
;1646_00J_001se.mp3=3
;1646_00J_002se.mp3=3
;1646_00J_003se.mp3=4
1646_00J_004se.mp3=10
1646_00J_005se.mp3=10
1646_00J_006se.mp3=10
1646_00J_007se.mp3=10
1646_00J_008se.mp3=10
1646_00J_009se.mp3=10
1646_00J_010se.mp3=10
1646_00J_011se.mp3=10
1646_00J_012se.mp3=1
1646_00J_013se.mp3=10
1646_00J_014se.mp3=10
1646_00J_015se.mp3=10
1646_00J_016se.mp3=10
1646_00J_017se.mp3=10
1646_00J_018se.mp3=10
1646_00J_019se.mp3=10
1646_00J_020se.mp3=10
1646_00J_021se.mp3=10
1646_00J_022se.mp3=10
1646_00J_023se.mp3=10
1646_00J_024se.mp3=10
1646_00J_025se.mp3=10
1646_00J_026se.mp3=10
1646_00J_027se.mp3=10
1646_00J_028se.mp3=10
1646_00J_029se.mp3=10
1646_00J_030se.mp3=10
;1646_00J_031se.mp3=10
;1646_00J_032se.mp3=10
;1646_00J_033se.mp3=10
;1646_00J_034se.mp3=10
;1646_00J_035se.mp3=10
;1646_00J_036se.mp3=10
;1646_00J_037se.mp3=10
;1646_00J_038se.mp3=10
;1646_00J_039se.mp3=10
;1646_00J_040se.mp3=10
;1646_00J_041se.mp3=10
1646_00J_042se.mp3=10
1646_00J_043se.mp3=10
1646_00J_044se.mp3=10
;1646_00J_045se.mp3=10
;1646_00J_046se.mp3=10
;1646_00J_047se.mp3=10
;1646_00J_048se.mp3=10
;1646_00J_049se.mp3=10
;1646_00J_050se.mp3=10
;1646_00J_051se.mp3=10
1646_00J_052se.mp3=10
1646_00J_053se.mp3=10
1646_00J_054se.mp3=10
1646_00J_055se.mp3=2
1646_00J_056se.mp3=10
1646_00J_057se.mp3=10
1646_00J_058se.mp3=10
1646_00J_059se.mp3=10
1646_00J_060se.mp3=10
[DETOnorom_TrafficController]
; -o- PSM Radio Chatter Talk - entered 08/05/02
SoundPriority=0.500
SoundLoopCount=1
SoundVolume=0.2500
[DETOnorom_TrafficController\Files]
;1645_00P_000se.mp3=3
;1645_00P_001se.mp3=3
;1645_00P_002se.mp3=3
;1645_00P_003se.mp3=4
1645_00P_004se.mp3=10
1645_00P_005se.mp3=15
1645_00P_006se.mp3=10
1645_00P_007se.mp3=10
1645_00P_008se.mp3=3
1645_00P_009se.mp3=10
1645_00P_010se.mp3=10
1645_00P_011se.mp3=1
1645_00P_012se.mp3=1
1645_00P_013se.mp3=10
1645_00P_014se.mp3=10
1645_00P_015se.mp3=10
1645_00P_016se.mp3=10
1645_00P_017se.mp3=10
1645_00P_018se.mp3=10
;1645_00P_019se.mp3=10
1645_00P_020se.mp3=10
1645_00P_021se.mp3=10
;1645_00P_022se.mp3=10
;1645_00P_023se.mp3=10
1645_00P_024se.mp3=10
1645_00P_025se.mp3=10
1645_00P_026se.mp3=10
1645_00P_027se.mp3=10
;1645_00P_028se.mp3=10
1645_00P_029se.mp3=10
1645_00P_030se.mp3=10
;1645_00P_031se.mp3=10
;1645_00P_032se.mp3=10
1645_00P_033se.mp3=10
;1645_00P_034se.mp3=10
;1645_00P_035se.mp3=10
;1645_00P_036se.mp3=10
;1645_00P_037se.mp3=10
;1645_00P_038se.mp3=10
;1645_00P_039se.mp3=10
;1645_00P_040se.mp3=10
;1645_00P_041se.mp3=10
;1645_00P_042se.mp3=10
;1645_00P_043se.mp3=10
;1645_00P_044se.mp3=10
1645_00P_045se.mp3=30
1645_00P_046se.mp3=15
1645_00P_047se.mp3=10
1645_00P_048se.mp3=10
1645_00P_049se.mp3=05
1645_00P_050se.mp3=1
1645_00P_051se.mp3=1
1645_00P_052se.mp3=4
1645_00P_053se.mp3=10
1645_00P_054se.mp3=10
1645_00P_055se.mp3=2
1645_00P_056se.mp3=5
1645_00P_057se.mp3=10
1645_00P_058se.mp3=10
1645_00P_059se.mp3=1
1645_00P_060se.mp3=10
;*************** sector 0973 0983 0993 ****************
;*** earth *
[0973_earth]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=180000.0
SoundDropOffRadius=190000.0
[0973_weapon_sim]
SoundFilename=satellite_ambi_10.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.1600
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
[0973_tether]
SoundFilename=targeting_laser_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.1600
SoundMaxVolRadius=300.0
SoundDropOffRadius=6000.0
[0973_tether_start_point]
SoundFilename=powerup_loop_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.1600
SoundMaxVolRadius=300.0
SoundDropOffRadius=3000.0
[0973_turret]
SoundFilename=station_field_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.0800
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[0975_weapon_sim_electro]
SoundFilename=0975_weapon_sim_jen_spark.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.1600
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
[turret_rings.wav]
SoundFilename=turret_rings.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.4800
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
;*************** sector 1015 1016 1017 **********
[1015_Luna]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6400
SoundMaxVolRadius=36000.0
SoundDropOffRadius=60000.0
;******* 1015 1016 1017 abandoned Ship yard/Busted Cap Ship ******
[1015_abandoned_shipyard]
SoundFilename=1015_abandoned_shipyard.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=3000.0
SoundDropOffRadius=6000.0
;dko modified 07/28/02
[1015_scrap_hulk_01]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1400 ;.24
SoundMinVolumeShift=0.15 ;.25
SoundMaxVolumeShift=0.00 ;.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.00
SoundMaxVolRadius=1500.0
SoundDropOffRadius=7500.0
[1015_scrap_hulk_01\Files]
1015_scrap_hulk_01.wav=5
1015_scrap_hulk_02.wav=5
1015_scrap_hulk_03.wav=5
1015_scrap_hulk_04.wav=5
NULL=50
;***** 1015 1016 1017 trash collector Bot Spawn *****
[1015_scrap_hulk_02]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.00
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
[1015_scrap_hulk_02\Files]
1015_scrap_hulk_01.wav=5
1015_scrap_hulk_02.wav=5
1015_scrap_hulk_03.wav=5
1015_scrap_hulk_04.wav=5
NULL=60
;**** 1015 1016 1017 ECS Goliath moth balled ******
[station_ambi_01]
SoundFilename=station_ambi_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=2500.0
SoundDropOffRadius=5000.0
;***** 1015 1016 1017 disabled Ship Alpha Bravo & Charlie ******
[station_ambi_22]
SoundFilename=station_ambi_22.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1500.0
;******** 1060 1065 1070 Group shrine ***********
[sec_1060_ter_grp_shrine]
SoundFilename=sec_1060_ter_grp_shrine.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=3000.0
SoundDropOffRadius=6000.0
;*************** sector 1065 ***********
[1065_Mars]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=90000.0
SoundDropOffRadius=107000.0
[1065_hunting_grounds.wav]
SoundFilename=1065_hunting_grounds.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2400
SoundMaxVolRadius=2800.0
SoundDropOffRadius=3200.0
[1065_crystal_asteroid_1]
SoundFilename=1065_crystal_asteroid_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3
SoundMaxVolRadius=5000.0
SoundDropOffRadius=10000.0
;*************** sector 1015 1016 1017 1705 ***********
;************ asteroids collide 100% #20051 *************
[asteroids_sounds]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=1000
SoundDropOffRadius=4000.0
[asteroids_sounds\Files]
asteriods_a_01.wav=5
asteriods_b_02.wav=5
asteriods_c_03.wav=5
asteriods_d_04.wav=5
NULL=5
;************* 1015 1016 1017 asteroids rumble muffled 100% #20074 ****
[asteroids_sounds_1]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=10000.0
SoundDropOffRadius=13000.0
[asteroids_sounds_1\Files]
asteriods_rumble_1.wav=5
asteriods_rumble_2.wav=5
asteriods_rumble_3.wav=5
asteriods_rumble_4.wav=5
NULL=5
;*** currently used asteroids collide/muffled 50%/50% mix #20075 **********
;**** sectors 1030 1031 1032 **********
[asteroids_sounds_2]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=1000
SoundDropOffRadius=4000.0
[asteroids_sounds_2\Files]
asteriods_rumble_1.wav=5
asteriods_b_02.wav=5
asteriods_rumble_3.wav=5
asteriods_d_04.wav=5
NULL=5
;************* 1015 1016 1017 asteroids rumble muffled 100% #20076 ****
[asteroids_sounds_3]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=5000.0
SoundDropOffRadius=7500.0
[asteroids_sounds_3\Files]
asteriods_rumble_1.wav=5
asteriods_rumble_2.wav=5
asteriods_rumble_3.wav=5
asteriods_rumble_4.wav=5
NULL=5
;***** 1015 1016 1017 broken satellite echo foxtrot golf ******
[distress_becon_01]
SoundFilename=distress_becon_01.wav
SoundPriority=1.0000
SoundLoopCount=0
SoundVolume=0.2400
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.50
SoundMaxPitchShift=0.00
SoundMaxVolRadius=500
SoundDropOffRadius=2000.0
;***** 1020 1021 1022 High Earth Sectors **************
[1020_Earth]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6400
SoundMaxVolRadius=90000.0
SoundDropOffRadius=150000.0
[1020_TAS_Balor]
SoundFilename=station_ambi_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=1000.0
SoundDropOffRadius=3000.0
[1020_Volatile_Ship]
SoundFilename=station_ambi_22.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6400
SoundMaxVolRadius=600.0
SoundDropOffRadius=3000.0
[1020_Volatile_Ship_effect]
SoundFilename=recharge_shield_untuned_idle.wav
SoundPriority=1.0
SoundLoopCount=0
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=6000.0
[1020_Caithan_Solar_Array]
SoundFilename=Arrojar_03.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.2400
SoundMaxVolRadius=100.0
SoundDropOffRadius=1000.0
[1020_earth_beltway_1]
SoundFilename=1020_earth_beltway_1.wav
SoundPriority=1.00000
SoundLoopCount=0
SoundVolume=0.25
SoundMaxVolRadius=400.0
SoundDropOffRadius=800.0
[1020_EarthCorps_Sector_Command]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=2500.0
SoundDropOffRadius=4000.0
[1020_Levitan]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.50
SoundMaxPitchShift=0.00
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
[1020_Levitan\Files]
1015_scrap_hulk_01.wav=5
1015_scrap_hulk_02.wav=5
1015_scrap_hulk_03.wav=5
1015_scrap_hulk_04.wav=5
NULL=60
[1020_Salvage_station]
SoundFilename=station_ambi_06.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=300.0
SoundDropOffRadius=1600.0
[1020_TAS_Connla]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[1020_Waste_Disposal_Station]
SoundFilename=station_ambi_09.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=600.0
SoundDropOffRadius=1600.0
;************** 1036 1037 1038 mars Alpha *************
[1036_Forgestone_Alpha]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=35000.0
SoundDropOffRadius=70000.0
[1036_Phobos]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=250000.0
SoundDropOffRadius=300000.0
[1036_White_Fire_Alpha]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=66000.0
SoundDropOffRadius=120000.0
[1036_Trade_Dock_Fire_1]
SoundFilename=station_ambi_06.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=8000.0
[asteroids_sounds_4]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.3200
SoundMaxVolRadius=15000.0
SoundDropOffRadius=25000.0
[asteroids_sounds_4\Files]
asteriods_a_01.wav=5
asteriods_b_02.wav=5
asteriods_c_03.wav=5
asteriods_d_04.wav=5
NULL=5
[1036_Progen_Cargo_Tug]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3200
SoundMaxVolRadius=4000.0
SoundDropOffRadius=6000.0
[asteroids_sounds_5]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=7500.0
SoundDropOffRadius=11000.0
[asteroids_sounds_5\Files]
asteriods_rumble_1.wav=5
asteriods_rumble_2.wav=5
asteriods_rumble_3.wav=5
asteriods_rumble_4.wav=5
NULL=5
;*********** 1052 1053 1054 ***********
[1052_Io]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=150000.0
[1052_Wrecked_Ship]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.50
SoundMaxPitchShift=0.00
SoundMaxVolRadius=10000.0
SoundDropOffRadius=20000.0
[1052_Wrecked_Ship\Files]
1015_scrap_hulk_01.wav=5
1015_scrap_hulk_02.wav=5
1015_scrap_hulk_03.wav=5
1015_scrap_hulk_04.wav=5
NULL=60
[asteroids_sounds_6]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.2400
SoundMaxVolRadius=10000.0
SoundDropOffRadius=12000.0
[asteroids_sounds_6\Files]
asteriods_rumble_1.wav=5
asteriods_rumble_2.wav=5
asteriods_rumble_3.wav=5
asteriods_rumble_4.wav=5
NULL=5
;********* 1055 1056 1057 *************
[1055_Europa]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=40000.0
SoundDropOffRadius=60000.0
[1055_Vishaari_Upgrade_Yard]
SoundFilename=station_ambi_21.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=6000.0
SoundDropOffRadius=8000.0
[1055_Hunting_Beacon]
SoundFilename=1020_earth_beltway_1.wav
SoundPriority=1.0000
SoundLoopCount=0
SoundVolume=0.2400
SoundMinPitchShift=0.50
SoundMaxPitchShift=0.00
SoundMaxVolRadius=500
SoundDropOffRadius=2000.0
[1055_Hunting_Beacon_2]
SoundFilename=1065_hunting_grounds.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.1600
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
[First_Steps_of_the_Shinwa]
SoundFilename=station_ambi_20.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=200.0
SoundDropOffRadius=1600.0
[1055_test_lights]
SoundFilename=test_lights_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.1600
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
SoundMaxVolRadius=200.0
SoundDropOffRadius=1600.0
;***** 1030 1031 1032 ********
[1030_Mars]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=250000.0
SoundDropOffRadius=400000.0
[1030_Deimos]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=50000.0
SoundDropOffRadius=100000.0
[1030_Comm_Dish]
SoundFilename=station_field_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2400
SoundMaxVolRadius=2500.0
SoundDropOffRadius=10000.0
[1030_Comm_Dish_1]
SoundFilename=satellite_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.1600
SoundMaxVolRadius=2500.0
SoundDropOffRadius=10000.0
[1030_Junk_Bone_1]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMaxVolRadius=1000.0
SoundDropOffRadius=2000.0
[1030_Junk_Bone_1\Files]
1015_scrap_hulk_01.wav=5
1015_scrap_hulk_02.wav=5
1015_scrap_hulk_03.wav=5
1015_scrap_hulk_04.wav=5
NULL=60
;********* 1070 Jupiter **************
[1070_Jupiter]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6
SoundMaxVolRadius=400000.0
SoundDropOffRadius=500000.0
[1070_Adrastrea]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6
SoundMaxVolRadius=8000.0
SoundDropOffRadius=16000.0
[1070_Amalthea]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6
SoundMaxVolRadius=30000.0
SoundDropOffRadius=60000.0
[asteroids_sounds_7]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.300000
SoundMaxVolRadius=20000
SoundDropOffRadius=40000.0
[asteroids_sounds_7\Files]
asteriods_rumble_1.wav=5
asteriods_rumble_2.wav=5
asteriods_rumble_3.wav=5
asteriods_rumble_4.wav=5
NULL=5
[1070_Jove_Piece]
SoundFilename=1015_abandoned_shipyard.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4
SoundMaxVolRadius=12000.0
SoundDropOffRadius=24000.0
[1070_Jove_wreckage]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.300000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.20
SoundMaxPitchShift=0.00
SoundMaxVolRadius=5000.0
SoundDropOffRadius=10000.0
[1070_Jove_wreckage\Files]
1015_scrap_hulk_01.wav=5
1015_scrap_hulk_02.wav=5
1015_scrap_hulk_03.wav=5
1015_scrap_hulk_04.wav=5
NULL=60
[1070_Looter Hovel]
SoundFilename=station_ambi_06.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.5
SoundMaxVolRadius=2000.0
SoundDropOffRadius=4000.0
[1070_Metis]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6
SoundMaxVolRadius=15000.0
SoundDropOffRadius=25000.0
[1070_Ruins_of_Jove_City]
SoundFilename=1015_abandoned_shipyard.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3
SoundMaxVolRadius=30000.0
SoundDropOffRadius=40000.0
[1070_Comm_Relay]
SoundFilename=station_field_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.3
SoundMaxVolRadius=700.0
SoundDropOffRadius=1400.0
[1070_Comm_Relay_1]
SoundFilename=satellite_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2
SoundMaxVolRadius=700.0
SoundDropOffRadius=1400.0
[1070_Sharyun_Tear]
SoundFilename=shield_recharge_beam_01.wav
SoundPriority=1.00000
SoundLoopCount=0
SoundVolume=0.300000
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.00
SoundMaxVolRadius=2000.0
SoundDropOffRadius=8000.0
[1070_Schinwa_Security]
SoundFilename=psionic_shield_phase_on.wav
SoundPriority=1.00000
SoundLoopCount=0
SoundVolume=0.100000
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.00
SoundMaxVolRadius=2000.0
SoundDropOffRadius=8000.0
[1070_Schinwa_Security_1]
SoundFilename=enviromental_shield_idle.wav
SoundPriority=1.00000
SoundLoopCount=0
SoundVolume=0.300000
SoundMinPitchShift=0.35
SoundMaxPitchShift=0.00
SoundMaxVolRadius=2000.0
SoundDropOffRadius=8000.0
;*********** 1071 Saturn *************
[1071_Abandoned_Starbase]
SoundFilename=station_ambi_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=9100.0
SoundDropOffRadius=20000.0
[1071_Abandoned_Starbase_1]
SoundFilename=space_station_con_08.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.100
SoundMaxVolRadius=9100.0
SoundDropOffRadius=19500.0
[1071_Saturn]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.800
SoundMaxVolRadius=440000.0
SoundDropOffRadius=900000.0
[1071_Saturn_Hub_Relay]
SoundFilename=station_ambi_21.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.200
SoundMaxVolRadius=9100.0
SoundDropOffRadius=19500.0
[1071_Debris]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.300000
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.35
SoundMaxPitchShift=0.00
SoundMaxVolRadius=5000.0
SoundDropOffRadius=10000.0
[1071_Debris\Files]
1015_scrap_hulk_01.wav=5
1015_scrap_hulk_02.wav=5
1015_scrap_hulk_03.wav=5
1015_scrap_hulk_04.wav=5
NULL=50
[1071_Destroid_Terren_Capship]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2400
SoundMinVolumeShift=0.25
SoundMaxVolumeShift=0.25
SoundMinPitchShift=0.50
SoundMaxPitchShift=0.00
SoundMaxVolRadius=2000.0
SoundDropOffRadius=4000.0
[1071_Destroid_Terren_Capship\Files]
1015_scrap_hulk_01.wav=5
1015_scrap_hulk_02.wav=5
1015_scrap_hulk_03.wav=5
1015_scrap_hulk_04.wav=5
NULL=60
[1071_Douglas_K]
SoundFilename=station_ambi_04.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.300
SoundMaxVolRadius=1500.0
SoundDropOffRadius=3000.0
[1071_Saturn_3]
SoundFilename=station_ambi_06.wav
SoundPriority=1.00000
SoundLoopCount=0
SoundVolume=0.4000
SoundMaxVolRadius=8000.0
SoundDropOffRadius=9000.0
;********** 1075 Akeron's Gate **********
[asteroids_sounds_8]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.600
SoundMinPitchShift=0.50
SoundMaxPitchShift=0.00
SoundMaxVolRadius=69000.0
SoundDropOffRadius=70000.0
[asteroids_sounds_8\Files]
asteriods_a_01.wav=5
asteriods_b_02.wav=5
asteriods_c_03.wav=5
asteriods_d_04.wav=5
NULL=5
[asteroids_sounds_9]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.600000
SoundMaxVolRadius=69000.0
SoundDropOffRadius=70000.0
[asteroids_sounds_9\Files]
asteriods_rumble_1.wav=5
asteriods_rumble_2.wav=5
asteriods_rumble_3.wav=5
asteriods_rumble_4.wav=5
NULL=5
;********** 1076 Asteroidbelt Alpha ********
[asteroids_sounds_10]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.600
SoundMinPitchShift=0.50
SoundMaxPitchShift=0.00
SoundMaxVolRadius=290000.0
SoundDropOffRadius=300000.0
[asteroids_sounds_10\Files]
asteriods_a_01.wav=5
asteriods_b_02.wav=5
asteriods_c_03.wav=5
asteriods_d_04.wav=5
NULL=5
[asteroids_sounds_11]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.600000
SoundMaxVolRadius=290000.0
SoundDropOffRadius=300000.0
[asteroids_sounds_11\Files]
asteriods_rumble_1.wav=5
asteriods_rumble_2.wav=5
asteriods_rumble_3.wav=5
asteriods_rumble_4.wav=5
NULL=5
[1076_Border_Demarcation]
SoundFilename=1020_earth_beltway_1.wav
SoundPriority=1.00000
SoundLoopCount=0
SoundVolume=0.25
SoundMinPitchShift=0.00
SoundMaxPitchShift=0.30
SoundMaxVolRadius=400.0
SoundDropOffRadius=800.0
[1076_Signal_Amp]
SoundFilename=station_field_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[1076_EarthCorps_Guard_Ship]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=6000.0
[1076_EarthCorps_Guard_Ship_1]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7000
SoundMaxVolRadius=5000.0
SoundDropOffRadius=8000.0
[1076_IC_Sector_Head]
SoundFilename=station_ambi_06.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.6000
SoundMaxVolRadius=5000.0
SoundDropOffRadius=10000.0
;********* 1077 Asteroid belt Beta ******
[1077_asdf]
SoundFilename=station_ambi_20.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.5000
SoundMaxVolRadius=2000.0
SoundDropOffRadius=4000.0
[1077_Gate_War_Hulk]
SoundFilename=station_ambi_21.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.5000
SoundMaxVolRadius=5000.0
SoundDropOffRadius=1000.0
[1077_Garvity_Gen]
SoundFilename=station_field_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.8
SoundPitch=0.80
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
;******** 1079 Asteroid Belt gamma ***********
[1079_Comm_relay]
SoundFilename=station_field_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5
SoundMaxVolRadius=2200.0
SoundDropOffRadius=4400.0
[1079_Miers_Perch]
SoundFilename=wormhole_opens_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5
SoundPitch=0.80
SoundMaxVolRadius=400.0
SoundDropOffRadius=800.0
[1079_Progen_CapShip_4]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6000
SoundMaxVolRadius=4000.0
SoundDropOffRadius=8000.0
[1079_Progen_CapShip_1]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7000
SoundMaxVolRadius=6000.0
SoundDropOffRadius=12000.0
[1079_Progen_Sat]
SoundFilename=Arrojar_03.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.300
SoundMaxVolRadius=2500.0
SoundDropOffRadius=8000.0
[1079_Progen_Sat_1]
SoundFilename=satellite_ambi_06.wav
SoundPriority=0.500000
SoundLoopCount=0
SoundVolume=0.200
SoundMaxVolRadius=2500.0
SoundDropOffRadius=8000.0
[1079_Progen_Warrior_1]
SoundFilename=station_ambi_20.wav
SoundPriority=1.00000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=500.0
SoundDropOffRadius=800.0
;********** 1115 Aganju **************
[1115_Aganju]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=950000.0
SoundDropOffRadius=100000.0
;********* 1425 Zwethander ***********
[1425_Zwethander]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6
SoundMaxVolRadius=200000.0
SoundDropOffRadius=260000.0
[1425_Abelard]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6
SoundMaxVolRadius=18000.0
SoundDropOffRadius=32000.0
[1425_Augustine]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.6
SoundMaxVolRadius=47000.0
SoundDropOffRadius=94000.0
[1425_Dock]
SoundFilename=station_ambi_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4
SoundMaxVolRadius=10000.0
SoundDropOffRadius=20000.0
[1425_Motor_Pool]
SoundFilename=station_ambi_04.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=3500.0
SoundDropOffRadius=7000.0
[sec_1425_earth_core_hi_cmd]
SoundFilename=sec_1425_earth_core_hi_cmd.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=80000.0
SoundDropOffRadius=89000.0
[sec_1425_ehc_electric]
SoundFilename=sec_1425_ehc_electric.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=80000.0
SoundDropOffRadius=89000.0
;********** 1430 Witberg **************
[1430_Witberg]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=57000.0
SoundDropOffRadius=85000.0
[1430_Othman]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=28000.0
SoundDropOffRadius=38000.0
;********* 1493 Zweihander Planet *********
[1439_Jagerstadt_City]
SoundFilename=jagerstadt_city.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=10000.0
SoundDropOffRadius=20000.0
[1439_Clouds]
SoundFilename=nature_wind01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=2500.0
SoundDropOffRadius=5000.0
[1439_Docking_Plat]
SoundFilename=space_tone_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=1000.0
SoundDropOffRadius=2000.0
[1439_Meteorological]
SoundFilename=space_tone_07.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=1000.0
SoundDropOffRadius=2000.0
[1439_Defense_Plat]
SoundFilename=space_tone_06.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=1000.0
SoundDropOffRadius=2000.0
[1493_underwater]
SoundFilename=underwater_loop.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
[1493_wind]
SoundFilename=wind_loop.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
[1493_Birds]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.2000
[1493_Birds\Files]
bird_budgie_01.wav=5
bird_budgie_02.wav=5
bird_budgie_03.wav=5
bird_budgie_04.wav=5
bird_budgie_05.wav=5
bird_chickadee_01.wav=5
bird_chickadee_02.wav=5
bird_chickadee_03.wav=5
bird_chickadee_04.wav=5
bird_chickadee_05.wav=5
bird_eagle_01.wav=5
bird_eagle_02.wav=5
bird_eagle_03.wav=5
bird_killdeer_01.wav=5
bird_killdeer_02.wav=5
bird_killdeer_03.wav=5
bird_loon_01.wav=5
bird_loon_02.wav=5
bird_mockingbird_01.wav=5
bird_mockingbird_02.wav=5
bird_mockingbird_03.wav=5
NULL=5
[1493_water_lap]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.2400
[1493_water_lap\Files]
water_lap_01.wav=5
water_lap_02.wav=5
water_lap_03.wav=5
water_lap_04.wav=5
water_lap_05.wav=5
water_lap_06.wav=5
water_lap_07.wav=5
water_lap_08.wav=5
NULL=5
;********** 1505 Antares Frontier **************
[1505_Research_Probe_Frozen_Whisper]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=1600.0
SoundDropOffRadius=3200.0
[asteroids_sounds_12]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.600
SoundMinPitchShift=0.50
SoundMaxPitchShift=0.00
SoundMaxVolRadius=50000.0
SoundDropOffRadius=55000.0
[asteroids_sounds_12\Files]
asteriods_a_01.wav=5
asteriods_b_02.wav=5
asteriods_c_03.wav=5
asteriods_d_04.wav=5
NULL=5
[asteroids_sounds_13]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.600000
SoundMaxVolRadius=50000.0
SoundDropOffRadius=55000.0
[asteroids_sounds_13\Files]
asteriods_rumble_1.wav=5
asteriods_rumble_2.wav=5
asteriods_rumble_3.wav=5
asteriods_rumble_4.wav=5
NULL=5
[1505_sector_gate_under]
SoundFilename=space_tone_06.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.450
SoundMaxVolRadius=2300.0
SoundDropOffRadius=4600.0
;********* 1705 Valkyrie Twins **********
[1705_Aragoth_Major]
SoundFilename=1755_modi_sun_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=310000.0
SoundDropOffRadius=400000.0
[1705_Gunn]
SoundFilename=station_ambi_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=6000.0
SoundDropOffRadius=15000.0
[1705_Guth]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=9000.0
SoundDropOffRadius=9500.0
[1705_Aragoth_Station]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=9000.0
SoundDropOffRadius=9500.0
[1705_Hagoths_Weft]
SoundFilename=damage_add.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
PitchShift=0.030
SoundMaxVolRadius=1000.0
SoundDropOffRadius=2000.0
[1705_Hagoths_Weft_1]
SoundFilename=energy_clip_bolt.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.100
PitchShift=0.80
SoundMaxVolRadius=1000.0
SoundDropOffRadius=2000.0
;********** 1710 Aragoth Prime **************
[1710_Aragoth_Prime]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=100000.0
SoundDropOffRadius=115000.0
[1710_Arkan]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=10000.0
SoundDropOffRadius=20000.0
[1710_Duth]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=10000.0
SoundDropOffRadius=20000.0
[1710_Mughwa]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=10000.0
SoundDropOffRadius=20000.0
[1710_Tokee]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=15000.0
SoundDropOffRadius=30000.0
[1710_Satellite_Communication_Nodes]
SoundFilename=satellite_ambi_04.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.200
SoundMaxVolRadius=1000.0
SoundDropOffRadius=2800.0
;********** 1715 Varen's Gridle **************
[asteroids_sounds_14]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.600000
SoundMaxVolRadius=88000.0
SoundDropOffRadius=100000.0
[asteroids_sounds_14\Files]
asteriods_rumble_1.wav=5
asteriods_rumble_2.wav=5
asteriods_rumble_3.wav=5
asteriods_rumble_4.wav=5
NULL=5
;********** 1725 Muspelheim **************
[1725_Muspelheim]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=76000.0
SoundDropOffRadius=86000.0
[1725_Surti_Alpha]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=30000.0
SoundDropOffRadius=40000.0
;********** 1730 Fenris **************
[1730_Fenris]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=60000.0
SoundDropOffRadius=90000.0
[1730_Fenris_Prime]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=35000.0
SoundDropOffRadius=52000.0
[1730_Fenris_Observatory]
SoundFilename=station_ambi_4.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=5000.0
SoundDropOffRadius=8000.0
[1730_Observatory_Relay_Nexus]
SoundFilename=satellite_ambi_02.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.330
PitchShift=0.01
SoundMaxVolRadius=3000.0
SoundDropOffRadius=5000.0
[1730_Observer_Relays]
SoundFilename=satellite_ambi_07.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
PitchShift=0.90
SoundMaxVolRadius=3000.0
SoundDropOffRadius=5000.0
;********** 1735 Odin Rex **************
[1735_Balder]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=15000.0
SoundDropOffRadius=22000.0
[1735_Hodr]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=20000.0
SoundDropOffRadius=30000.0
[1735_Odin_Rex]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=240000.0
SoundDropOffRadius=360000.0
[1735_Vali]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=8000.0
SoundDropOffRadius=12000.0
[1735_Chavez_Mining_Facility]
SoundFilename=station_ambi_04.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=8000.0
SoundDropOffRadius=12000.0
[1735_Chavez_Outpost]
SoundFilename=station_ambi_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.360
SoundMaxVolRadius=3300.0
SoundDropOffRadius=5000.0
;********** 1740 Jotunheim **************
[1740_Jotunheim]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=12000.0
SoundDropOffRadius=22000.0
[1740_Arx_Ymir]
SoundFilename=station_ambi_09.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=8000.0
SoundDropOffRadius=15000.0
[1740_Chavez_Camp_2]
SoundFilename=station_ambi_21.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=8000.0
SoundDropOffRadius=15000.0
;********** 1750 Freya **************
[1750_Brisings_Falk_Folkvang]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=10000.0
SoundDropOffRadius=15000.0
[1750_Freya]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=70000.0
SoundDropOffRadius=105000.0
[1750_Seidr]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=6000.0
SoundDropOffRadius=9000.0
[1750_Nishara_Maru]
SoundFilename=station_ambi_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=6000.0
SoundDropOffRadius=15000.0
[1755_Modi]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=500000.0
[1755_Modi_Sun]
SoundFilename=1755_modi_sun_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4800
SoundMaxVolRadius=100000.0
SoundDropOffRadius=200000.0
;********** 1910 Kailassa **************
[1910_Kailassa]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=140000.0
SoundDropOffRadius=225000.0
[1910_Shakti]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=35000.0
SoundDropOffRadius=50000.0
[1910_Uma]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=9500.0
SoundDropOffRadius=15000.0
;********** 1920 Yokan **************
[1920_Yokan]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=152000.0
SoundDropOffRadius=225000.0
[1920_Jenquai_Cap_Ship]
SoundFilename=station_ambi_20.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=4000.0
SoundDropOffRadius=10000.0
;********** 1925 Dahin **************
[1925_Dahin]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=68000.0
SoundDropOffRadius=100000.0
[1925_Hau]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=22000.0
SoundDropOffRadius=38000.0
;********** 1930 Dahin Planet ***************
[1930_lava]
SoundFilename=Lava_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
[1930_wind]
SoundFilename=wind_5.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
[1930_winds]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.100
PitchShift=0.30
[1930_winds\Files]
nature_wind01.wav=5
NULL=5
;********** 1935 Vishao's Cove **************
[1935_Defense_Turrets]
SoundFilename=station_ambi_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
PitchShift=1.0
SoundMaxVolRadius=4000.0
SoundDropOffRadius=13000.0
;********** 2130 Roc **************
[2130_Pax_Inviticus]
SoundFilename=station_ambi_20.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.390
SoundMaxVolRadius=3000.0
SoundDropOffRadius=9000.0
[2130_Sabine_Construction_Depot]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=1000.0
SoundDropOffRadius=5000.0
[2130_Nav-Pathway_Construction]
SoundFilename=station_ambi_22.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=500.0
SoundDropOffRadius=3000.0
;********** 2210 Endriago **************
[2210_Endriago]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=56000.0
SoundDropOffRadius=92000.0
[2210_Comet_Busters]
SoundFilename=Energy_Loop02.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.40
SoundMaxVolRadius=5000.0
SoundDropOffRadius=15000.0
[2210_Genetic_Repository_Station]
SoundFilename=station_ambi_22.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.40
SoundMaxVolRadius=15000.0
SoundDropOffRadius=28000.0
[2210_Genetic_Repository_Cells]
SoundFilename=station_ambi_20.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.45
SoundMaxVolRadius=3500.0
SoundDropOffRadius=10000.0
[2210_Genetic_Scanning_Probes]
SoundFilename=repair_bot_engine_loop_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.36
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
;********** 2215 Lagarto **************
[2215_Guijo]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=3500.0
SoundDropOffRadius=5000.0
[2215_Lagarto]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=56000.0
SoundDropOffRadius=82000.0
[2215_Risco]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=9000.0
SoundDropOffRadius=14000.0
[2215_Lagarto_Observatory]
SoundFilename=station_ambi_04.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=20000.0
SoundDropOffRadius=40000.0
;********** 2295 Endriago Planet **********
[2295_wind]
SoundFilename=wind_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
[2295_winds]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.100
PitchShift=0.30
[2295_winds\Files]
nature_wind01.wav=5
wind_5.wav=5
NULL=5
;********** 3515 Primus **************
[3515_Corpus_Hades]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=30000.0
SoundDropOffRadius=43000.0
[3515_Primus]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=54000.0
SoundDropOffRadius=75000.0
[3515_Centuriata_Outpost]
SoundFilename=station_ambi_06.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=4000.0
SoundDropOffRadius=12000.0
[3515_Progen_Construction_Project]
SoundFilename=1015_abandoned_shipyard.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=2000.0
SoundDropOffRadius=5000.0
[3515_Progen_Construction_Project_Creak]
SoundFilename=1015_scrap_hulk_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.330
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[3515_Tiberius_Shipyard_Duo]
SoundFilename=station_ambi_09.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=2000.0
SoundDropOffRadius=15000.0
;********** 3530 Tarsis **************
[3530_Brattus]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=47000.0
SoundDropOffRadius=71000.0
[3530_Leviticus]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=8000.0
SoundDropOffRadius=12500.0
[3530_Tarsis]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=332000.0
SoundDropOffRadius=390000.0
[3530_Lan_Leung_Dan]
SoundFilename=station_ambi_20.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.450
SoundMaxVolRadius=12000.0
SoundDropOffRadius=22000.0
[3530_Pax_Gravitus]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.450
SoundMaxVolRadius=3000.0
SoundDropOffRadius=9000.0
;********** 3595 Primus Planet **************
[3595_wind]
SoundFilename=wind_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
wind_3.wav
[3595_winds]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.100
PitchShift=0.30
[3595_winds\Files]
nature_wind01.wav=5
NULL=5
;********** 4015 New Edinburgh **************
[4015_Loch_Brae]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=15000.0
SoundDropOffRadius=22000.0
[4015_Loch_Mar]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=20000.0
SoundDropOffRadius=30000.0
[4015_New_Edinburgh]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=55000.0
SoundDropOffRadius=76000.0
[4015_Somerled_Station]
SoundFilename=station_ambi_04.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.450
SoundMaxVolRadius=10000.0
SoundDropOffRadius=25000.0
;********** 4025 Inverness **************
[4025_Inverness]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=138000.0
SoundDropOffRadius=190000.0
[4025_Nessie_Rumble]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=30000.0
SoundDropOffRadius=70000.0
[4025_Nessie_Station]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=30000.0
SoundDropOffRadius=55000.0
;********** 4030 Arduinne **************
[4030_Arduinne]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=150000.0
SoundDropOffRadius=225000.0
[4030_Glasgow]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=22000.0
SoundDropOffRadius=33000.0
[4030_Lomond]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=30000.0
SoundDropOffRadius=45000.0
[4030_Shetland]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=7000.0
SoundDropOffRadius=10500.0
[4030_Destroyed_Moon_Core]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.450
SoundMaxVolRadius=2000.0
SoundDropOffRadius=8000.0
;********** 4115 Xipe Totec **************
[4115_Xipe_Totec]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=70000.0
SoundDropOffRadius=105000.0
[4115_Prasad_Station]
SoundFilename=station_ambi_22.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=3000.0
SoundDropOffRadius=9000.0
[4115_Barrier_Emitters]
SoundFilename=station_ambi_21.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=500.0
SoundDropOffRadius=3000.0
[4115_Barrier_Generators]
SoundFilename=recharge_shield_untuned_idle.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
PitchShift=1.0
SoundMaxVolRadius=500.0
SoundDropOffRadius=3000.0
[4115_Prasad_Station_Psi_Shield]
SoundFilename=psionic_shield_idle.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
PitchShift=1.0
SoundMaxVolRadius=500.0
SoundDropOffRadius=3000.0
;********** 4120 Swooping Eagle **************
[4120_Swooping_Eagle]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=70000.0
SoundDropOffRadius=105000.0
[4120_Jubei_Defense_Drones]
SoundFilename=sec_1425_ehc_electric.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
PitchShift=0.1
SoundMaxVolRadius=1500.0
SoundDropOffRadius=5000.0
[4120_Meditation_Chamber]
SoundFilename=station_ambi_06.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=1500.0
SoundDropOffRadius=5000.0
[4120_Shrine_of_the_Soul]
SoundFilename=station_field_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=7000.0
;********** 4195 Swooping Eagle Planet **********
[4195_Shinwa_Meditaion_focus]
SoundPriority=1.00000
SoundLoopCount=1
SoundVolume=0.500
SoundMaxVolRadius=2000.0
SoundDropOffRadius=9000.0
[4195_Shinwa_Meditaion_focus\Files]
4195_sector_ambi_01.wav=1
4195_sector_ambi_03.wav=1
4195_sector_ambi_04.wav=1
4195_sector_ambi_05.wav=1
NULL=10
[4195_Yasuragi]
SoundFilename=_jenquai_temp_ambi_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=3000.0
SoundDropOffRadius=7000.0
[4195_Master_ChiHans_Dojo]
SoundFilename=_jenquai_temp_ambi_01.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=1400.0
SoundDropOffRadius=2400.0
[4195_acid_bath]
SoundFilename=green_planet_of_acid_2.wav
SoundPriority=1.000
SoundLoopCount=0
SoundVolume=0.5400
Lava_1.wav
[4195_Lava_1]
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.100
PitchShift=0.50
[4195_Lava_1\Files]
nature_wind01.wav=5
Lava_1.wav=5
NULL=5
;********** 4205 Mazzeroth Shear **************
[4205_Warposts]
SoundFilename=station_ambi_03.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
;********** 4505 Glory's Orbit **************
[4505_Schirra]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=6000.0
SoundDropOffRadius=9000.0
[4505_Jenquai_Memorials]
SoundFilename=station_ambi_22.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[4505_Progen_Memorials]
SoundFilename=station_ambi_22.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[4505_Terran_Memorials]
SoundFilename=station_ambi_22.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[4505_General_Memorials]
SoundFilename=station_ambi_22.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
[4505_Mercury_Station]
SoundFilename=station_ambi_09.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=6000.0
SoundDropOffRadius=9000.0
;********** 4510 Slayton **************
[4510_Slayton]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=210000.0
SoundDropOffRadius=315000.0
;********** 4515 Glenn **************
[4515_Glenn]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=38000.0
SoundDropOffRadius=57000.0
;********** 4520 Carpenter **************
[4520_Aurora_7]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=18000.0
SoundDropOffRadius=27000.0
[4520_Carpenter]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=70000.0
SoundDropOffRadius=105000.0
;********** 4525 Shepard **************
[4525_Shepard]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=56000.0
SoundDropOffRadius=84000.0
[4525_Resource_Probe]
SoundFilename=Scan2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
;********** 4530 Grissom **************
[4530_Apollo_I]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=32000.0
SoundDropOffRadius=48000.0
[4530_Grissom]
SoundFilename=ext_planet_ambi_1.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.600
SoundMaxVolRadius=210000.0
SoundDropOffRadius=315000.0
[4530_Liberty_Bell]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=60000.0
SoundDropOffRadius=90000.0
[4530_Molly_Brown]
SoundFilename=ext_planet_ambi_3.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.500
SoundMaxVolRadius=24000.0
SoundDropOffRadius=36000.0
[4530_Survey_Satellites]
SoundFilename=satellite_ambi_06.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.350
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
[4530_Grissom_Security_Depot]
SoundFilename=1015_abandoned_shipyard.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.400
SoundMaxVolRadius=3000.0
SoundDropOffRadius=12000.0
;********** 4535 Cooper **************
[4535_Cooper]
SoundFilename=ext_planet_ambi_2.wav
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.550
SoundMaxVolRadius=70000.0
SoundDropOffRadius=105000.0
;---------------------------------------------------------
;New Megan Tutorial and Front End Dialogue - PM 06/19/2002
;---------------------------------------------------------
[1492_00_300Se.MP3]
;OLD MEGAN LINE
;And now it's time to customize your ship!
;Take a look at this!
;NEW MEGAN LINE
;And now, it's time to customize your starship!
SoundFilename=1492_00_300Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_301Se.MP3]
;OLD MEGAN LINE
;You'll start the game with a small ship
;having limited cargo space and a few weapon
;mounts. As you get promoted, you'll receive
;upgrades to that basic hull and become more
;powerful, have more cargo space, etc.
;NEW MEGAN LINE
;Your first ship will be small, with limited
;cargo space and few weapon mounts. However,
;as you get promoted, you'll qualify for
;bigger and better ships with more cargo
;space, stronger armor plating, and multiple mounting points.
SoundFilename=1492_00_301Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_302Se.MP3]
;OLD MEGAN LINE
;Let's figure out your basic hull. The arrows
;on the left allow you to choose between
;various hulls and wings. Press them to
;see what choices you've got or use the "Random"
;button until you find a combo you like.
;NEW MEGAN LINE
;This first screen allows you to choose your
;ship's basic shape. The arrows allow you
;to choose between various wing and hull
;shapes, or you can use the 'random' button
;to see what luck brings you.
SoundFilename=1492_00_302Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_303Se.MP3]
;OLD MEGAN LINE
;While you're making your choices, the arrows
;along the bottom allow you to rotate, shrink,
;or enlarge your vessel. You can also shift
;your ship to the right or left, taking it
;all in until you're sure everything is just right.
;NEW MEGAN LINE
;While you're making your choices, try left
;ot right-clicking your mouse and dragging
;your cursor across ths screen. This allows
;you to see your ship from every possible
;angle, so you can get things just the way you want them!
SoundFilename=1492_00_303Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_304Se.MP3]
;OLD MEGAN LINE
;When you're finished, push the "Next" button
;in the lower right of your screen.
;NEW MEGAN LINE
;Once you've found a hull shape you like,
;press the 'Next' button, and we'll continue.
SoundFilename=1492_00_304Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_305Se.MP3]
;OLD MEGAN LINE
;Now, it's time to paint your ship.
;NEW MEGAN LINE
;Now, it's time to paint your ship.
SoundFilename=1492_00_305Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_306Se.MP3]
;OLD MEGAN LINE
;You have four sections you can color --
;hull, wing, profession and engine. To select
;a section, press the button at the top.
;NEW MEGAN LINE
;You have four areas you can color -- the hull,
;wing, profession, and engine sections.
;To select a section, press its button at
;the top of the screen.
SoundFilename=1492_00_306Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_307Se.MP3]
;OLD MEGAN LINE
;You can switch between primary and secondary
;section pieces by pushing the 'primary'
;or 'secondary' buttons on the left.
;NEW MEGAN LINE
;Each section has a primary and secondary
;piece you can color independently. To swap
;between them, press the buttons labelled
;'primary' or 'secondary'.
SoundFilename=1492_00_307Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_308Se.MP3]
;OLD MEGAN LINE
;Once you've selected a section, you can
;paint it in the same way you chose the color
;of your clothing, by moving the white slider
;around the color palette. You may also
;choose between glossy or flat shades by
;pushing those buttons, or choose metallic
;colors by pressing the cubes underneath the palette.
;NEW MEGAN LINE
;Once you've selected a section, you paint
;it in the same way you colored your character,
;by moving the white slider around the color
;square. You may also choose between glossy
;or flat shades by pushing those buttons,
;or choose metallic colors by pressing the
;metal-colored cubes.
SoundFilename=1492_00_308Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_309Se.MP3]
;OLD MEGAN LINE
;When you're satisfied with your handiwork,
;press the "Next" button and we'll put a
;custom decal on your wing.
;NEW MEGAN LINE
;When you're satisfied with your handiwork,
;press the "Next" button and we'll put a
;custom decal on your wing.
SoundFilename=1492_00_309Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_310Se.MP3]
;OLD MEGAN LINE
;Great! We're almost done!
;NEW MEGAN LINE
;Great! We're almost done!
SoundFilename=1492_00_310Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_311Se.MP3]
;OLD MEGAN LINE
;This screen allows you to add a decal to
;your wings. If you'd like one, you can
;scroll through the available choices by
;clicking on the arrow buttons at the top of the screen.
;NEW MEGAN LINE
;Here, you can add a decal to your ship's
;wings. You can scroll through the available
;choices by clicking the arrow buttons at
;the top of the screen.
SoundFilename=1492_00_311Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_312Se.MP3]
;OLD MEGAN LINE
;Finally, you should name your ship. Type
;a name you'd like in the box at the upper
;left, and choose a font color with the color
;palette below. And please - choose a name
;that isn't offensive, or we'll be forced
;to turn your ship into scrap!
;NEW MEGAN LINE
;Finally, you should name your ship. Type
;a name you'd like, then choose a font color
;with the color square. And remember - nothing
;offensive, please!
SoundFilename=1492_00_312Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_313Se.MP3]
;OLD MEGAN LINE...
;Greetings! I'm your Digital User Assistant,
;Megan. And it's my job to welcome you to...
;Earth and Beyond!
;NEW MEGAN LINE...
;This is the login screen, the first one
;you'll see from now on when you start the game.
SoundFilename=1492_00_313Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_314Se.MP3]
;We have a lot to learn together, so let's
;get started, shall we?
SoundFilename=1492_00_314Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_315Se.MP3]
;OLD MEGAN LINE...
;First we have to get you in the game. See
;those boxes up there? Type your ea.com
;login and password in the appropriate spots,
;then click the 'Accept' button in the lower
;right of your screen.
;NEW MEGAN LINE...
;To log in, type your EA member name and
;password in the boxes above me, then click
;the 'Accept' button in the lower right of your screen.
SoundFilename=1492_00_315Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_316Se.MP3]
;OLD MEGAN LINE...
;Excellent. We're in!
;NEW MEGAN LINE...
;Excellent. We're in!
SoundFilename=1492_00_316Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_317Se.MP3]
'OLD MEGAN LINE
;Hmmm. Looks like there's a problem hooking
;you up with our computers.
;NEW MEGAN LINE
;Hmmm....it seems there's a problem connecting
;you to our computers.
SoundFilename=1492_00_317Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_318Se.MP3]
;OLD MEGAN LINE
;It's probably just network traffic -- try
;re-sending your information!
;NEW MEGAN LINE
;It's probably just network traffic -- try
;waiting a few moments, then re-send your information,
SoundFilename=1492_00_318Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_319Se.MP3]
;OLD MEGAN LINE
;I'm sorry, but I can't seem to connect you
;to our computers for validation. Why don't
;you wait a few minutes, then try again --
;the problem should clear up soon. And while
;you wait, don't forget to check your Internet
;connection. The problem might be on your end.
;NEW MEGAN LINE
;Still no good, I'm afraid. Try checking
;our website for a status update -- the servers
;may be down for maintenance.
SoundFilename=1492_00_319Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_320Se.MP3]
;OLD MEGAN LINE
;Hmm. Your login information wasn't accepted.
;Would you mind re-entering your name and
;password? I'll reprocess it personally!
;NEW MEGAN LINE
;Hmm...your login information wasn't accepted.
;Would you mind trying again? Remember,
;you should use your EA member name and password.
SoundFilename=1492_00_320Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_321Se.MP3]
;OLD MEGAN LINE
;I'm sorry, but I'm still unable to validate
;your login information.
;NEW MEGAN LINE
;I'm sorry, but I'm still unable to validate
;your login information.
SoundFilename=1492_00_321Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_322Se.MP3]
;OLD MEGAN LINE
;I'm displaying a phone number you can call
;for technical support. Why don't you give
;them a ring, so we can figure out what the problem is?_
;NEW MEGAN LINE
;I'm displaying a phone number you can call
;for customer support. Why don't you give
;them a ring, so we can figure out what the problem is?
SoundFilename=1492_00_322Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_323Se.MP3]
;OLD MEGAN LINE
;Hey, you're back! It's really good to see
;you again. Type in your name and password,
;and we'll get started.
;NEW MEGAN LINE
;Welcome back! Type in your name and password,
;and we'll get started.
SoundFilename=1492_00_323Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_324Se.MP3]
;OLD MEGAN LINE
;The mighty hero returns! We've missed you!
;Type in your name and password, and we'll get started.
;NEW MEGAN LINE
;Hey, good to see you! Type in your name
;and password, and we'll get started.
SoundFilename=1492_00_324Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_325Se.MP3]
;OLD MEGAN LINE
;Welcome back! You know what I need - name
;and password, please!
;NEW MEGAN LINE
;Welcome back! You know what I need - name
;and password, please!
SoundFilename=1492_00_325Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_326Se.MP3]
;OLD MEGAN LINE
;Still there? Enter your name and password,
;then click the 'Accept' button in the lower
;right of your screen.
;NEW MEGAN LINE
;Still there? Enter your EA member name
;and password in the boxes above me, then
;click the 'Accept' button in the lower right of your screen.
SoundFilename=1492_00_326Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_327Se.MP3]
;OLD MEGAN LINE
;First things first - we need to create your
;character, one of the alter-egos who'll
;be you in the Earth and Beyond universe.
; Click on one of the buttons in the upper
;left of your screen, and we'll get started.
;NEW MEGAN LINE
;First things first - we need to create a
;character, an alter-ego who'll be you in
;the Earth and Beyond universe. Click one
;of the buttons in the upper left of your
;screen, and we'll get started.
SoundFilename=1492_00_327Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_328Se.MP3]
;OLD MEGAN LINE
;All right, let's make a character! Let's
;first select a profession. There are six
;available, and you can learn more about
;each by clicking their names at the top
;of the screen, or by rotating through them
;using the arrow buttons below.
;NEW MEGAN LINE
;All right, let's make a character! First,
;you'll need to select a profession. There
;are six available, and you can learn about
;each by clicking their names at the top of the screen.
SoundFilename=1492_00_328Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_329Se.MP3]
;OLD MEGAN LINE
;The Progen Warrior - mightiest of the mighty!
; If you so choose, you'll become a genetically-enhanced
;Centuriata warrior. Will you answer the Call Forward?
;NEW MEGAN LINE
;The Progen Warrior - mightiest of the mighty!
; If you so choose, you'll become a genetically-enhanced
;Centuriata warrior. Will you answer the Call Forward?
SoundFilename=1492_00_329Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_330Se.MP3]
;OLD MEGAN LINE
;Some of the skills available to Warriors
;include Gravity Link, allowing you to slow
;your opponents mid-flight; Shield Inversion,
;which turns your shields into a mighty offensive
;weapon, and you will also learn to self-destruct,
;taking out your enemies in a fireball of glory!
;NEW MEGAN LINE
;Some of the skills available to Warriors
;include Gravity Link, which allows you to
;slow your opponents mid-flight; Shield Inversion,
;which turns your shields into a mighty offensive
;weapon; and Self Destruct, which you can
;use to take out your enemies in a fireball of glory!
SoundFilename=1492_00_330Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_331Se.MP3]
;OLD MEGAN LINE
;As a warrior, your primary weakness will
;be your lack of speed. You must use your
;skills and bravery to succeed!
;NEW MEGAN LINE
;As a warrior, your primary weakness will
;be your lack of speed. You must use your
;skills and bravery to succeed!
SoundFilename=1492_00_331Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_332Se.MP3]
;OLD MEGAN LINE
;Jenquai Explorer - the paragon of all who
;seek the stars! When you choose this ship,
;you become a member of the mystical Sha'ha'dem,
;explorers and scientists of the Jenquai race.
;NEW MEGAN LINE
;Jenquai Explorer - the paragon of all who
;seek the stars! When you choose this profession,
;you become a member of the mystical Sha'ha'dem,
;explorers and scientists of the Jenquai race.
SoundFilename=1492_00_332Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_333Se.MP3]
;OLD MEGAN LINE
;An Explorer has a superb scout craft, and
;is considered by many to be the most self-sufficient
;of all ship types. Not only will you be
;able to cloak, but you will learn to prospect
;rare resources and artifacts, to teleport
;your ship away from danger, and even to
;transport yourself and your friends to other
;star systems in the blink of an eye! Plus,
;you'll be very popular for your ability
;to jumpstart derelict ships in the cold depths of space.
;NEW MEGAN LINE
;Explorers are considered by many to be the
;most self-sufficient of all the professions.
; Not only will you be able to cloak, but
;you will learn to prospect rare resources
;and artifacts, to teleport your ship away
;from danger, and even to transport yourself
;to other star systems in the blink of an
;eye! Plus, you'll be very popular for your
;ability to jumpstart derelict ships in the
;cold depths of space.
SoundFilename=1492_00_333Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_334Se.MP3]
;OLD MEGAN LINE
;As an Explorer, your primary weaknesses
;will be your lack of armor and limited weapon
;mounts. However, your wide variety of stealth
;and defensive skills should keep you out of trouble.
;NEW MEGAN LINE
;As an Explorer, your primary weaknesses
;will be your lack of armor and limited weapon
;mounts. However, your wide variety of stealth
;and defensive skills should keep you out of trouble.
SoundFilename=1492_00_334Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_335Se.MP3]
;OLD MEGAN LINE
;The Terran Tradesman - the best merchant
;ship in the galaxy! When you choose this
;ship, you join Infiniticorp, the mighty
;Terran trade conglomerate.
;NEW MEGAN LINE
;The Terran Tradesman - the best merchant
;in the galaxy! When you choose this profession,
;you join InfinitiCorp, the mighty Terran trade conglomerate.
SoundFilename=1492_00_335Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_336Se.MP3]
;OLD MEGAN LINE
;The Tradesman is the best craftsman with
;the biggest cargo holds in the galaxy.
;Not only will you be able to make almost
;any item, you will also be performing emergency
;fixes to your comrades' damaged shields
;and hulls. If you enjoy buying low and
;selling high, crafting objects, or supporting
;the warriors in combat, the Terran Tradesman is for you.
;NEW MEGAN LINE
;The Tradesman is the best craftsman, with
;the biggest cargo holds in the galaxy.
;Not only will you be able to make almost
;any item, you will also be performing emergency
;fixes to your comrades' damaged shields
;and hulls. If you enjoy buying low and
;selling high, crafting objects, or supporting
;warriors in combat, the Terran Tradesman is for you.
SoundFilename=1492_00_336Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_337Se.MP3]
;OLD MEGAN LINE
;As a Tradesman, your primary weakness will
;be your reliance on others for safety.
;While your speed will help you escape some
;sticky situations, you will often need a
;group to make the best profit.
;NEW MEGAN LINE
;As a Tradesman, your primary weakness will
;be your reliance on others for safety.
;While your speed will help you escape some
;sticky situations, you will often need a
;group to make the best profit.
SoundFilename=1492_00_337Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_338Se.MP3]
;OLD MEGAN LINE
;The Sentinel - an Exploration vessel with
;many of the Progen combat advantages. A
;unique combination for a unique class!
;Choosing the Sentinel you choose to be a
;member of the Sabine Order, the scientists
;who develop all the genetic enhancements of the Progen.
;NEW MEGAN LINE
;The Sentinel - an Exploration profession
;with many of the Progen combat advantages.
; A unique combination for a unique class!
; Choosing the Sentinel makes you a member
;of the Sabine Order, the scientists who
;develop the genetic enhancements of the Progen.
SoundFilename=1492_00_338Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_339Se.MP3]
;OLD MEGAN LINE
;Like all explorers, the Sentinel can prospect
;for rare ores and artifacts, as well as
;jumpstart stranded comrades. However, rather
;than cloak and run, the Sentinel meets opponents
;head-on. With it's multitude of weapons
;and ability to stop enemies from escaping,
;some consider the Sentinel the most self-sufficient vessel.
;NEW MEGAN LINE
;Like all explorers, the Defender can prospect
;for rare ores and artifacts, as well as
;jumpstart stranded comrades. However, rather
;than cloak and run, the Sentinel meets opponents
;head-on. With their multitude of weapons
;and ability to stop enemies from escaping,
;some consider the Sentinels the most self-sufficient
;of all professions.
SoundFilename=1492_00_339Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_340Se.MP3]
;OLD MEGAN LINE
;As with other Progen, the Sentinel's primary
;weakness is its speed; it also has a limited
;cargo capacity due to its heavy use of armor
;plating and weapon mounts.
;NEW MEGAN LINE
;As with other Progen, the Sentinels' primary
;weakness is their speed; they also have
;a limited cargo capacity due to their heavy
;use of armor plating and weapon mounts.
SoundFilename=1492_00_340Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_341Se.MP3]
;OLD MEGAN LINE
;The Jenquai Defender - a deadly combination
;of stealth and firepower. Should you choose
;the Defender, you will become a member of
;the Shinwa, the warrior-monks of the great Jenquai race.
;NEW MEGAN LINE
;The Jenquai Defender - a deadly combination
;of stealth and firepower. Should you choose
;the Defender, you will become a member of
;the Shinwa, the warrior-monks of the great Jenquai race.
SoundFilename=1492_00_341Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_342Se.MP3]
;OLD MEGAN LINE
;A warrior at heart, the Defender fights
;like an assassin, typically approaching
;its target while cloaked, using its Summon
;ability to draw prey away from its allies,
;then unleashing a deadly weapons barrage.
;NEW MEGAN LINE
;As a Defender, you will fight like an assassin,
;typically approaching your target while
;cloaked, using your summoning ability to
;draw your prey away from its allies, then
;unleashing a deadly weapons barrage.
SoundFilename=1492_00_342Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_343Se.MP3]
;OLD MEGAN LINE
;The Defender's primary weaknesses include
;its poor shields and light armor. As a
;Defender, you will engage in combat by stealth,
;rather than standing toe-to-toe with your enemies.
;NEW MEGAN LINE
;The Defender's primary weaknesses include
;its poor shields and light armor. As a
;Defender, you will engage in combat by stealth,
;rather than standing toe-to-toe with your enemies.
SoundFilename=1492_00_343Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_344Se.MP3]
;OLD MEGAN LINE
;The Terran Enforcer is the fastest of the
;three warrior ships. Should you choose
;the Enforcer, you will become a member of
;Earthcorps, mercenary defenders of the Terran Alliance.
;NEW MEGAN LINE
;This is the Terran Enforcer, the fastest
;of the three warrior ships. Should you
;choose the Enforcer, you will become a member
;of Earthcorps, mercenary defenders of the Terran Alliance.
SoundFilename=1492_00_344Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_345Se.MP3]
;OLD MEGAN LINE
;Not as powerful as a Progen Warrior, nor
;as stealthy as a Jenquai Defender, the Enforcer
;is most valued for its ability to fight
;well in a group. Enforcers can Rally group
;members to fight more effectively and are
;masters at disrupting enemy defenses through
;their Hacking and Enrage skills. Enforcers
;also have large cargo holds and a sizeable
;number of weapon mounts.
;NEW MEGAN LINE
;Not as powerful as a Progen Warrior, nor
;as stealthy as a Jenquai Defender, Enforcer
;are most valued for their ability to fight
;well in a group. Enforcers can Rally group
;members to fight more effectively, and are
;masters at disrupting enemy defenses through
;their Hacking and Enrage skills. Enforcers
;also have large cargo holds and a sizeable
;number of weapon mounts.
SoundFilename=1492_00_345Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_346Se.MP3]
;OLD MEGAN LINE
;On the downside, the Enforcer is not energy-efficient,
;which means it must play a careful balancing
;act during combat. In addition, its armor
;plating is only average, forcing it to fight
;more carefully than the heavily-armored
;Progen or stealthy Jenquai.
;NEW MEGAN LINE
;On the downside, Enforcers are not energy-efficient,
;which means they must play a careful balancing
;act during combat, lest they run out of
;energy. In addition, their armor plating
;is only average, forcing them to fight more
;carefully than the heavily-armed Progen
;or stealthy Jenquai.
SoundFilename=1492_00_346Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_347Se.MP3]
;OLD MEGAN LINE
;Okay! We have a profession; now let's customize
;what you look like before we go on to choose
;a starship. Press any of the three buttons
;at the top of your screen to get started.
;NEW MEGAN LINE
;Now that you have a profession, it's time
;to customize your appearance. To get started,
;press any of the four large buttons- gender,
;body and clothing, head and face, or, if
;you're REALLY daring, the 'Random' button.
SoundFilename=1492_00_347Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_348Se.MP3]
;OLD MEGAN LINE
;Press any of the three buttons at the top
;of your screen to get started.
;NEW MEGAN LINE
;Press any of the four large buttons to start
;customizing your character's apperance.
SoundFilename=1492_00_348Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_349Se.MP3]
;OLD MEGAN LINE
;Your character is now male.
;NEW MEGAN LINE
;Your character is now male.
SoundFilename=1492_00_349Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_350Se.MP3]
;OLD MEGAN LINE
;Your character is now female.
;NEW MEGAN LINE
;Your character is now female.
SoundFilename=1492_00_350Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_351Se.MP3]
;OLD MEGAN LINE
;This screen allows you to customize your
;character's head and face -everything from
;hair style, to eye color - even tattoos!
;NEW MEGAN LINE
;This screen allows you to customize your
;character's head and face --everything from
;hair style, to eye color -- even tattoos!
SoundFilename=1492_00_351Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_352Se.MP3]
;OLD MEGAN LINE
;You can move between options by clicking
;the various arrows on the left side of the
;screen. And if you want to change something's
;color - for example, your hair color - click
;the appropriate button, then move the white
;'X' around the color palette on the right
;side of the screen until you are happy with the results.
;NEW MEGAN LINE
;You can move between options by clicking
;the various arrows on the left side of the
;screen. And if you want to change something's
;color -- for example, your hair color --
;click the button for that category, then
;move the white 'X' around the color square
;until you are happy with the results.
SoundFilename=1492_00_352Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_353Se.MP3]
;OLD MEGAN LINE
;Don't be afraid to experiment! You can
;always go back and change things before you enter the game.
;NEW MEGAN LINE
;Don't be afraid to experiment! You can
;always go back and change things before you enter the game.
SoundFilename=1492_00_353Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_354Se.MP3]
;OLD MEGAN LINE
;Hello! Just checking to see how you're
;doing. Don't be modest . . .
;NEW MEGAN LINE
;Hello! Just checking to see how you're doing.
SoundFilename=1492_00_354Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_355Se.MP3]
;OLD MEGAN LINE
;This screen allows you to customize your
;character's body shape, clothing style, and color.
;NEW MEGAN LINE
;This screen allows you to customize your
;character's body shape, clothing style, and clothing color.
SoundFilename=1492_00_355Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_356Se.MP3]
;OLD MEGAN LINE
;You can move between options by clicking
;the various arrows on the left side of the
;screen. And if you want to change something's
;color - for example, your shirt color -
;click the appropriate button, then move
;the white 'X' around the color splotch on
;the right side of the screen until you are
;happy with the results. You can also click
;on the three cubes below the color palette,
;if you prefer a more metallic shade.
;NEW MEGAN LINE
;You can move between options by clicking
;the various arrows on the left side of the
;screen. And if you want to change something's
;color - for example, your shirt color -
;click the appropriate button, then move
;the white 'X' around the color square until
;you are happy with the results. You may
;also click on the three cubes near the color
;square if you prefer a more metallic shade.
SoundFilename=1492_00_356Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_357Se.MP3]
;Don't be afraid to experiment! You can
;always go back and change things before
;you enter the game. I think you look pretty cool!
SoundFilename=1492_00_357Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_358Se.MP3]
;OLD MEGAN LINE
;Great! You've customized your character
;and starship; we have just two items left
;before we can enter the game: You need to
;name your character, and choose a galaxy
;- that is, a computer server - to play on.
;NEW MEGAN LINE
;Great; we have just two items left before
;we can enter the game: You need to name
;your character, and choose a galaxy - that
;is, a computer server - to play on.
SoundFilename=1492_00_358Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_359Se.MP3]
;OLD MEGAN LINE
;Click on the appropriate box to enter a
;name. You may choose whatever you like,
;but please keep it clean - Earth and Beyond
;has players of all ages and sensibilities,
;and we don't allow offensive names.
;NEW MEGAN LINE
;Click the appropriate box to enter your
;character's first name. You may choose
;whatever you like, but please keep it clean
;- Earth and Beyond has players of all ages
;and sensibilities, and we don't allow offensive names.
SoundFilename=1492_00_359Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_360Se.MP3]
;OLD MEGAN LINE
;You should also click on a galaxy of your
;choice. Once you've chosen a name and galaxy,
;I'll run a quick check to see if that name
;is available, then let you in.
;NEW MEGAN LINE
;You should also click on a galaxy of your
;choice. Your character will only exist
;on that galaxy and cannot be moved to another,
;so if you have friends playing on a particular
;galaxy, you should select that one.
SoundFilename=1492_00_360Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_361Se.MP3]
;OLD MEGAN LINE
;Remember, if you have any friends who play
;Earth and Beyond, you can only play with
;them if you create a character in the same
;galaxy they're in.
;NEW MEGAN LINE
;Once you've chosen a name and galaxy, press
;the 'Accept' button. I'll run a quick check
;to see if that name is available on your
;selected galaxy, then let you in.
SoundFilename=1492_00_361Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_362Se.MP3]
;OLD MEGAN LINE
;Good news! Your name has been approved.
; See you on the other side!
;NEW MEGAN LINE
;Good news -- you got the name. See you on the other side!
SoundFilename=1492_00_362Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_363Se.MP3]
;OLD MEGAN LINE
;I'm sorry, but it appears that name is already
;being used on the galaxy you've selected.
; You'll either need to try a new name, or
;select a different galaxy and try the name again.
;NEW MEGAN LINE
;I'm sorry, someone else is already using
;that name on the galaxy you selected. You'll
;need to try a new name, or select a different
;galaxy and try the name again.
SoundFilename=1492_00_363Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_364Se.MP3]
;OLD MEGAN LINE
;Nope. That one's taken too. Care to try
;our name generator? You can access it by
;pressing the RANDOM button.
;NEW MEGAN LINE
;Nope, that one's taken too. Try again?
SoundFilename=1492_00_364Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_365Se.MP3]
;OLD MEGAN LINE
;Wow. They didn't like that name at all.
;Sorry, but you'll have to select a less...controversial one.
;NEW MEGAN LINE
;Hey, let's not try that again. Even if you
;did manage to sneak a name like that past
;me, your account will be restricted as soon
;as you're caught. Choose another name please.
SoundFilename=1492_00_365Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_366Se.MP3]
;OLD MEGAN LINE
;Hmm...looks like that name's on a restricted
;list. I'm afraid you won't be able to get
;it on any server. Try again?
;NEW MEGAN LINE
;Hmm...looks like that name's on a restricted
;list. I'm afraid you won't be able to get
;it on any server. Try again?
SoundFilename=1492_00_366Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_367Se.MP3]
;OLD MEGAN LINE
;How do you pronounce that name? If I can't
;figure it out, other players probably won't
;be able to, either. I'm afraid you'll need
;at least one vowel in your name!
;NEW MEGAN LINE
;How do you pronounce that name? If I can't
;figure it out, other players probably won't
;be able to, either. I'm afraid you'll need
;at least one vowel in your name!
SoundFilename=1492_00_367Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_368Se.MP3]
;OLD MEGAN LINE
;They're having a hard time pronouncing that
;name. How about mixing some more vowels
;in with all those consonants?
;NEW MEGAN LINE
;They're having a hard time pronouncing that
;name. How about mixing some more vowels
;in with all those consonants?
SoundFilename=1492_00_368Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_369Se.MP3]
;OLD MEGAN LINE
;I'm sorry, we can't accept names that contain
;numbers, symbols, or spaces. Letters only, please!
;NEW MEGAN LINE
;I'm sorry, we can't accept names that contain
;numbers, symbols, or spaces. Letters only, please!
SoundFilename=1492_00_369Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_370Se.MP3]
;OLD MEGAN LINE
;I'm afraid that one's too short. You need
;at least three characters in your name!
;NEW MEGAN LINE
;I'm afraid that one's too short. You need
;at least three characters in your name!
SoundFilename=1492_00_370Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_371Se.MP3]
;OLD MEGAN LINE
;I don't know why you'd want to be called
;that, but we can't accept a name with all
;those repeating characters.
;NEW MEGAN LINE
;I'm sorry, but we can't accept a name with
;all those repeating characters. Try again?
SoundFilename=1492_00_371Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_372Se.MP3]
;OLD MEGAN LINE
;Hey, let's not try that again. Even if you
;did manage to sneak a name like that past
;me, your account will be restricted as soon
;as you're caught. Choose another name please.
;NEW MEGAN LINE
;Hey, let's not try that again. Even if you
;did manage to sneak a name like that past
;me, your account will be restricted as soon
;as you're caught. Choose another name please.
SoundFilename=1492_00_372Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_373Se.MP3]
;OLD MEGAN LINE
;Very amusing. However, "Megan" happens to
;be my name. Why don't you try one of your own?
;NEW MEGAN LINE
;Very amusing. However, "Megan" happens to
;be my name, and I'm the only one who gets to use it.
SoundFilename=1492_00_373Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_374Se.MP3]
;OLD MEGAN LINE
;Okay, you're all set! You've been processed
;and assigned to your first duty station.
; See you on the other side, and welcome
;to...Earth and Beyond!
;NEW MEGAN LINE
;All set! You've been processed and assigned
;to your first duty station. See you on the other side!
SoundFilename=1492_00_374Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_001Se.MP3]
;OLD MEGAN LINE
;At last, you're in the game! You've chosen
;a profession, customized your appearance,
;and made yourself a starship. You're almost
;ready for your first duty assignment. I
;just have a few simple things to teach you,
;and then we'll get you on your way.
;NEW MEGAN LINE
;Well! It seems things have been heating
;up recently. I'd better give you a few
;quick lessons on handling your starship,
;then get you to your duty station.
SoundFilename=1492_00_001Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_002Se.MP3]
;OLD MEGAN LINE
;First, let's learn to use your radio, so
;you can converse with your fellow pilots.
; They'll be a great source of help throughout
;your Earth and Beyond career.
;NEW MEGAN LINE
;First, let's learn to use your radio so
;you can converse with your fellow pilots.
SoundFilename=1492_00_002Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_003Se.MP3]
;OLD MEGAN LINE
;You talk by pressing the ENTER key on your
;keyboard, typing a message, then pressing
;ENTER again to send it. Try sending a message now.
;NEW MEGAN LINE
;You talk by pressing the ENTER key on your
;keyboard, typing a message, then pressing
;ENTER again to send it. Try sending a message now.
SoundFilename=1492_00_003Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_004Se.MP3]
;OLD MEGAN LINE
;Having a problem? Just press enter on your
;keyboard, type your message, and press the enter key again.
;NEW MEGAN LINE
;Having a problem? Just press enter on your
;keboard, type your message, and press the enter key again.
SoundFilename=1492_00_004Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_005Se.MP3]
;Excellent. You're learning quickly!
SoundFilename=1492_00_005Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_006Se.MP3]
;Now that you can communicate, let's learn
;how to fly. Flying your ship is easy. Simply
;hold down your right mouse button and move
;the on-screen cursor in the direction you
;want to go. Try it now.
SoundFilename=1492_00_006Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_007Se.MP3]
;OLD MEGAN LINE
;Easy, isn't it? If you prefer, you may
;also fly with the arrow keys on your keyboard.
;NEW MEGAN LINE
;Easy, isn't it? If you wish, you may also
;move using your keyboard's A and Z keys.
SoundFilename=1492_00_007Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_008Se.MP3]
;Now let's discuss an even faster way to
;move: Warping! Thrusters are fine for covering
;short distances, but your ship is also equipped
;with a state-of-the-art warp drive that
;will allow you to travel great distances
;in the blink of an eye.
SoundFilename=1492_00_008Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_009Se.MP3]
;To warp somewhere, you must first target
;a destination. Once you've done so, your
;ship will automatically calibrate its navigation
;systems and plot a course there.
SoundFilename=1492_00_009Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_010Se.MP3]
;Since I know where we need to go, I'll target
;your first destination for you. Simply
;press the Warp button I've just highlighted,
;and we'll get moving.
SoundFilename=1492_00_010Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_011Se.MP3]
;Go on, left-click on that warp button.
;We've got much to learn.
SoundFilename=1492_00_011Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_012Se.MP3]
;We're now headed to the first of three training
;stations. By the time you've visited each
;one, you'll be ready to ship out on assignment.
SoundFilename=1492_00_012Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_013Se.MP3]
;So far, so good; we're now in range of Station
;One, where you'll learn how to interact
;with the objects you'll encounter in the
;Earth and Beyond universe.
SoundFilename=1492_00_013Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_014Se.MP3]
;OLD MEGAN LINE
;The first step is always to target the object,
;by left-clicking it with your mouse. Try
;targeting Station One. It's that large
;ship in front of you.
;NEW MEGAN LINE
;The first step is always to target the object,
;by left-clicking it with your mouse. Try
;targeting that large ship in front of you.
SoundFilename=1492_00_014Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
[1492_00_015Se.MP3]
;Go ahead. Left-click on the large ship in front of you.
SoundFilename=1492_00_015Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_016Se.MP3]
;Good. Now, take a look at the device I've
;just highlighted. That's your targeting
;interface. Whenever you target something,
;your ship's computer will display it here.
SoundFilename=1492_00_016Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_017Se.MP3]
;You interact with your target through a
;series of action buttons, here. Each object
;has a different series of buttons that change
;according to the actions available on that object.
SoundFilename=1492_00_017Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_018Se.MP3]
;For example, you can open communications
;with Station One by pressing the MESSAGE
;button I've just highlighted. Give it a try.
SoundFilename=1492_00_018Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_019Se.MP3]
;Remember, you can initiate communications
;by pressing the MESSAGE button I've highlighted.
SoundFilename=1492_00_019Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_001Te.MP3]
;Hi! Bet you didn't expect to see me here.
; Press the MORE button, and we can get started.
SoundFilename=1492_01_001Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_002Te.MP3]
;Your first task is simple: You get to ask
;me questions! Anything you're curious about.
SoundFilename=1492_01_002Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_003Te.MP3]
;What's on your mind?
SoundFilename=1492_01_003Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_004Te.MP3]
;I'll try to provide a specific answer.
SoundFilename=1492_01_004Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_005Te.MP3]
;I'm Megan. Consider me your computerized
;personal assistant. Right now it's my job
;to see that you survive your first few hours
;of Earth and Beyond.
SoundFilename=1492_01_005Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_006Te.MP3]
;That was the famous hero of the Progen-Cygni
;War and leader of Earthcorps --Admiral Diego Herrera.
SoundFilename=1492_01_006Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_007Te.MP3]
;As a Terran Warrior, Admiral Herrara is
;your supreme commander and leads all the
;heroes of EarthCorps. You'll meet him at
;his headquarters in Alpha Centauri.
SoundFilename=1492_01_007Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_008Te.MP3]
;That was Silva, warrior leader of the Shinwa.
;He is, in fact, your Class Leader, and your
;commander. His Shinwa rank is Du'shao, which
;means "enlightened one."
SoundFilename=1492_01_008Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_009Te.MP3]
;You'll meet Silva in the Swooping Eagle
;sector of Sirius once you've been properly trained.
SoundFilename=1492_01_009Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_010Te.MP3]
;The man to whom you refer is Gratis Augustus
;Var. He is a legendary warrior, Class Leader
;of the Progen Centuriata and Legatus Magnus
;of the Progen Republic.
SoundFilename=1492_01_010Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_011Te.MP3]
;Var itches for the day when his warriors
;fill the skies and blot out the stars with
;their attack ships. He awaits you in Tarsis sector.
SoundFilename=1492_01_011Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_012Te.MP3]
;You had the honor to encounter Merjan Kathrada
;-- Speaker of the Jenquarum and Class Leader
;of the Sha'ha'dem Explorers, to whom your
;service is pledged.
SoundFilename=1492_01_012Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_013Te.MP3]
;Merjan is an iconic figure among not only
;the Jenquai, but has also come to represent
;her entire race to the Terrans and Progen.
;She dwells on Paren Station, in the Capella system.
SoundFilename=1492_01_013Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_014Te.MP3]
;That was Vinda, leader of the Sabine and
;member of the Progen Tribunal.
SoundFilename=1492_01_014Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_015Te.MP3]
;The Sabine control the most important process
;amongst the bio-engineered Progen: the Call
;Forward. A woman in a man's world, and an
;explorer in a warrior's world, Vinda is
;a powerful and brilliant class leader.
SoundFilename=1492_01_015Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_016Te.MP3]
;You're referring to the formidable Lady
;Katherine Isabella Olivia deWinter, Chief
;Executive Officer of InfinitiCorp.
SoundFilename=1492_01_016Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_017Te.MP3]
;Lady deWinter currently resides at Somerled
;Station in the Tau Ceti system. If you're
;ambitious -- and what InfinitiCorp employee
;isn't? -- you'll want to have your entry
;interview with her as soon as possible.
SoundFilename=1492_01_017Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_018Te.MP3]
;Okay, let's go over your itinerary: first,
;we'll visit the other two training stations
;in this sector. You'll learn some useful
;information at each. After that, I'll show
;you to your first real duty assignment.
; Are you ready to get started?
SoundFilename=1492_01_018Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_019Te.MP3]
;I'm sorry, but I don't have any more answers
;for you. You'll get plenty of chances to
;ask more questions once you arrive at your
;first duty station.
SoundFilename=1492_01_019Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_020Te.MP3]
;Station Two will provide you with some basic
;inventory and combat training. Station
;Three instructs you in the basic game statistics
;used in Earth and Beyond. Beyond Station
;Three lies a stargate...and past that gate,
;the entire universe of Earth and Beyond!
SoundFilename=1492_01_020Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_01_021Te.MP3]
;You got it!
SoundFilename=1492_01_021Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_041Se.MP3]
;All right! Let's warp!
SoundFilename=1492_00_041Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_042Se.MP3]
;Great!
SoundFilename=1492_00_042Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_043Se.MP3]
;Let's move on to the next station, and learn
;some of the basics of combat.
SoundFilename=1492_00_043Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_044Se.MP3]
;I've targeted Station Two for you. Press
;your warp button again, and we'll get moving.
SoundFilename=1492_00_044Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_045Se.MP3]
;OLD MEGAN LINE
;Go on - press the warp button.
;NEW MEGAN LINE
;Go ahead, press the warp button.
SoundFilename=1492_00_045Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_046Se.MP3]
;You know you want to!
SoundFilename=1492_00_046Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_047Se.MP3]
;We've arrived at Station Two. Target the
;turret in front of you, and we'll get started.
SoundFilename=1492_00_047Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_048Se.MP3]
;Remember, in order to interact with an object,
;use its action buttons.
SoundFilename=1492_00_048Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_049Se.MP3]
;Give the MESSAGE button a push.
SoundFilename=1492_00_049Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_050Se.MP3]
;When you're ready to get started, target
;the turret and press the MESSAGE button
;on your targeting interface.
SoundFilename=1492_00_050Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_02_001Te.MP3]
;This station is a battle simulator. Here,
;I'll teach you how to equip weapons, fire
;on another ship, and show you what it's like to take damage.
SoundFilename=1492_02_001Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_02_002Te.MP3]
;But first, we need to get you a weapon. Hang on a moment...
SoundFilename=1492_02_002Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_053Se.MP3]
;Weapon created in player's cargo hold, and
;cargo sound played.
SoundFilename=1492_00_053Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_054Se.MP3]
;There!
SoundFilename=1492_00_054Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_055Se.MP3]
;This button activates your ship's cargo
;hold. Give it a push.
SoundFilename=1492_00_055Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_056Se.MP3]
;Go ahead, push the button -- it won't bite.
; But I will if you don't push it for me!
SoundFilename=1492_00_056Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_058Se.MP3]
;Good. You've opened your cargo hold. This
;is where you'll store any spare equipment,
;trade goods, or treasure you gain during your adventures.
SoundFilename=1492_00_058Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_059Se.MP3]
;You should have a weapon in the upper left
;of your cargo hold. Let's examine it by
;right-clicking on it.
SoundFilename=1492_00_059Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_060Se.MP3]
;To examine your weapon, move your mouse
;cursor over it and right-click.
SoundFilename=1492_00_060Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_061Se.MP3]
;OLD MEGAN LINE
;Here we see your weapon's vital statistics.
;Anytime you want more information on an
;item, right click on it and a description will appear.
;NEW MEGAN LINE
;Here we see your weapon's vital statistics.
;Anytime you want more information on an
;item, right click on it and a description will appear.
SoundFilename=1492_00_061se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_062Se.MP3]
;Now, let's get your weapon installed.
SoundFilename=1492_00_062Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_063Se.MP3]
;This EQUIP button activates your ship's
;primary display panel. Left-click to open the panel.
SoundFilename=1492_00_063Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_065Se.MP3]
;Go on; left-click the EQUIP button so we
;can get your weapon installed.
SoundFilename=1492_00_065Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_066Se.MP3]
;There's a lot to see here! You have slots
;for your engine (pause), reactor (pause)
;and shields (pause), as well as your weapons
;(pause), and any special devices you have installed.
SoundFilename=1492_00_066Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_067Se.MP3]
;Don't be overwhelmed; you'll only have to
;deal with one slot at a time, and you'll
;learn them all quickly enough.
SoundFilename=1492_00_067Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_068Se.MP3]
;Let's get that weapon installed! Left click
;on it, drag it into this empty weapon slot
;(pause), then release.
SoundFilename=1492_00_068Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_069Se.MP3]
;Having trouble? You can install the weapon
;by dragging it over the highlighted weapon
;slot and releasing it.
SoundFilename=1492_00_069Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_070Se.MP3]
;Good. You now have a button for your weapon
;in your shortcut tray, at the bottom of
;your screen. You use shortcuts to activate
;your items and skills; for example, in a
;moment we'll use your weapon's shortcut
;to attack that evil turret!
SoundFilename=1492_00_070Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_071Se.MP3]
;To create a new button in your shortcut
;tray for a weapon, item, or skill, just
;left-click and drag the icon from your ship's
;primary display panel over one of your empty
;shortcut slots, then release. And be sure
;to check your manual for more information!
SoundFilename=1492_00_071Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_072Se.MP3]
;Now, let's close down your cargo bay, and
;get started with your combat training!
SoundFilename=1492_00_072Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_073Se.MP3]
;O-Kay! We're ready for combat -- simulated,
;of course. Let's take out that turret!
SoundFilename=1492_00_073Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_075Se.MP3]
;;OLD MEGAN LINE
First, let's get within range. Do you see
;the red targeting cursor in your weapon's
;shortcut? Red means your target is out
;of range. Thrust closer to the turret until
;the reticle turns green.
;NEW MEGAN LINE
;First, let's get within range. Do you see
;the red targeting reticle over your weapon's
;shortcut? Red means your target is out
;of range. Thrust closer until the reticle
;turns green, then click your shortcut button
;or press the corresponding number on your
;keyboard to fire at the turret.
SoundFilename=1492_00_075Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_076Se.MP3]
;OLD MEGAN LINE
;We're not quite close enough! Continue
;thrusting towards the turret until the
;reticle over your weapon's shortcut turns
;green. Be sure you have the turret targeted,
;so your weapon knows what to fire at!
;NEW MEGAN LINE
;We're not quite there! Thrust closer to
;the turret until your targeting reticle
;turns greenm then click the shortcut button
;or press the corresponding number on your
;keyboard to fire your weapon.
SoundFilename=1492_00_076Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_077Se.MP3]
;Target within range!
SoundFilename=1492_00_077Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_078Se.MP3]
;OLD MEGAN LINE
;You may fire by pressing your shortcut button,
;or pressing the corresponding number key on your keyboard.
;NEW MEGAN LINE
;Target within range! Click the shortcut
;button or press the corresponding number
;on your keyboard to fire your weapon.
SoundFilename=1492_00_078Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_079Se.MP3]
;So, let's take out that turret. Fire at will, Captain!
SoundFilename=1492_00_079Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_080Se.MP3]
;Open fire Captain! We must defeat the forces of evil!
SoundFilename=1492_00_080Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_082Se.MP3]
;Did you notice that your green energy bar
;shrank when you fired your weapon? That
;bar represents your reactor's energy level.
; Most weapons and skills will burn energy
;from your reactor, so be sure to watch your
;reserves. Running low on power during combat
;can have unfortunate consequences.
SoundFilename=1492_00_082Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_083Se.MP3]
;Okay, now take a few more shots. I have more to teach you.
SoundFilename=1492_00_083Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_084Se.MP3]
;I've just simulated heavy damage to the
;turret. Check out the targeting interface.
;Do you see the blue bar? That represents
;our target's shields, which are already
;regenerating. The red bar, meanwhile represents
;our target's hull.
SoundFilename=1492_00_084Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_085Se.MP3]
;Now brace yourself, because we're about
;to take some damage ourselves!
SoundFilename=1492_00_085Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_086Se.MP3]
;Ouch! That was quite a hit to your shields.
; But we're not done yet -- Incoming!
SoundFilename=1492_00_086Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_087Se.MP3]
;That time, we were struck by a shot that
;both penetrated our shields and damaged
;our hull. If this were actual combat, it
;would be a good time to vacate the area,
;because when our hull is destroyed, we're
;out of action until rescue arrives.
SoundFilename=1492_00_087Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_088Se.MP3]
;Congratulations! You've completed your
;combat exercise. Now if you'll please wait
;while I repair your ship.
SoundFilename=1492_00_088Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_089Se.MP3]
;We're back to full strength!
SoundFilename=1492_00_089Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_090Se.MP3]
;And we're off to Station Three! You've
;done well so far, and your training is almost complete.
SoundFilename=1492_00_090Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_091Se.MP3]
;We're at the last training station. You
;know the drill -- target the ship in front
;of you, and press the MESSAGE button.
SoundFilename=1492_00_091Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_092Se.MP3]
;Target Station Three and press the MESSAGE
;button so we can get started!
SoundFilename=1492_00_092Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_001Te.MP3]
;The universe you will explore in Earth and
;Beyond encompasses combat, trade and exploration.
;While you will eventually find yourself
;yourself participating in all three of these
;activities, one in particular will become your trademark.
SoundFilename=1492_03_001Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_002Te.MP3]
;This last station is your chance to ask
;me any questions you have before we arrive
;at your first duty station. So with that in mind...
SoundFilename=1492_03_002Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_003Te.MP3]
;What do you want to know?
SoundFilename=1492_03_003Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_004Te.MP3]
;You got it! Press the MORE button, and
;I'll give you a brief tour.
SoundFilename=1492_03_004Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_006Te.MP3]
;There are many ways to become wealthy in
;Earth and Beyond. How you do so is up to
;you, though some paths are better suited
;to one class than another...
SoundFilename=1492_03_006Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_007Te.MP3]
;Explorers, for example, may uncover caches
;of rare metals and resources on their frequent
;forays among the stars. They can later
;exchange these goods with Tradesmen, who
;may transform these resources into rare
;and powerful artifacts. Tradesmen, in turn,
;sell these artifacts to Warriors, who use
;them to defeat enemies in combat.
SoundFilename=1492_03_007Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_008Te.MP3]
;From time-to-time, powerful strangers will
;offer you missions, paying you well for
;your services. And you may always fly trade
;routes, buying low and selling high as you
;shuttle between the stars.
SoundFilename=1492_03_008Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_010Te.MP3]
;Ah, fame. To be recognized in even the most
;far-flung galactic backwater, worshipped
;by some, feared by others! Fame is most
;assuredly a double-edged sword!
SoundFilename=1492_03_010Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_011Te.MP3]
;These are dangerous times. The world of
;Earth and Beyond is about to turn upside-down,
;facing a threat that few understand, and
;even fewer are prepared to confront.
SoundFilename=1492_03_011Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_012Te.MP3]
;Some of the most powerful Terrans, Jenquai
;and Progen are aware of the impending danger,
;but you will find most people you encounter
;going about their lives as if all were well.
SoundFilename=1492_03_012Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_013Te.MP3]
;The few who understand these challenges
;will ask things of you. You will be forced
;to make hard choices at times, to strike
;a delicate balance between your personal
;loyalties, the needs of your Class Leader,
;and the good of humanity.
SoundFilename=1492_03_013Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_014Te.MP3]
;But I can assure you of one thing...
SoundFilename=1492_03_014Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_015Te.MP3]
;No matter which choices you make, whether
;you become famous will be entirely up to you.
SoundFilename=1492_03_015Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_016Te.MP3]
;What can I tell you?
SoundFilename=1492_03_016Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_017Te.MP3]
;Your first task is simple: Get to your first
;duty station, learn the basic skills they
;will teach you there, and then get your starship upgraded.
SoundFilename=1492_03_017Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_018Te.MP3]
;Once you've improved your abilities and
;equipment to the point where you may safely
;travel beyond your first sector, you should
;seek your Class Leader. The world of Earth
;and Beyond is rapidly changing, and your
;Class Leader will need your help in facing
;the challenges to come.
SoundFilename=1492_03_018Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_019Te.MP3]
;That's what I like to hear!
SoundFilename=1492_03_019Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_110Se.MP3]
;OLD MEGAN LINE
;As you fight, trade or explore, you gain
;experience in that activity. That experience,
;in turn, is represented here (pause) --
; purple for combat, blue for exploration, pink for trade.
;NEW MEGAN LINE
;As you fight, trade or explore, you gain
;experience in that activity. That experience,
;in turn, is represented here -- light blue
;for combat, dark blue for exploration, purple for trade.
SoundFilename=1492_00_110Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_111Se.MP3]
;You can also check your experience via
;your basic information screen. Here's the
;button... (pause) Give it a push.
SoundFilename=1492_00_111Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_112Se.MP3]
;Come on! Push the button -- I've got more to tell you.
SoundFilename=1492_00_112Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_113Se.MP3]
;Behold, your basic information screen!
SoundFilename=1492_00_113Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_114Se.MP3]
;This area displays your name, class, overall
;experience level, and your balance of credits
;-- that's Earth and Beyond's currency.
SoundFilename=1492_00_114Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_115Se.MP3]
;When an experience bar fills, you gain a
;skill point that can be used to improve
;your abilities. But don't worry about that
;for now; I'll teach you more later, after
;you've gained your first skill point.
SoundFilename=1492_00_115Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_116Se.MP3]
;When you're ready, close your information
;screen, and talk to me again by targeting
;the large ship and pressing the MESSAGE button.
SoundFilename=1492_00_116Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_03_022Te.MP3]
;Welcome back!
SoundFilename=1492_03_022Te.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_118Se.MP3]
;Let's get you to your duty station.
SoundFilename=1492_00_118Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_119Se.MP3]
;I've just provided your mission journal
;with its first entry. Let's see what it says.
SoundFilename=1492_00_119Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_120Se.MP3]
;Now press the MISSION button, up here.
SoundFilename=1492_00_120Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_121Se.MP3]
;This is your mission journal. Whenever
;you're assigned a mission, it's stored here,
;so you can review it later.
SoundFilename=1492_00_121Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_122Se.MP3]
;You can click on an individual mission to
;learn more about your current task. Click
;on the mission displayed in your journal
;and you'll see to whom you'll be reporting
;for your first assignment.
SoundFilename=1492_00_122Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_123Se.MP3]
;That's enough for now. Go ahead and close
;the journal -- you'll be notified by your
;ship's computer whenever it's updated.
SoundFilename=1492_00_123Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_124Se.MP3]
;Now, I want you to target your next destination
;-- a stargate leading to the next sector.
; You can find it on your vidscreen -- look
;for a green triangle floating along the
;edge of the display. I've highlighted it for you.
SoundFilename=1492_00_124Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_125Se.MP3]
;Can't find it? Look for a small green triangle
;floating along the edge of your vidscreen.
; If you can't see it, try turning your ship in place.
SoundFilename=1492_00_125Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_126Se.MP3]
;Looks like you're having some trouble locating
;that gate! I'll target it for you this time.
SoundFilename=1492_00_126Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_127Se.MP3]
;All right! Let's warp!
SoundFilename=1492_00_127Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_128Se.MP3]
;Press the warp button. We're almost at
;your first duty station!
SoundFilename=1492_00_128Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_130Se.MP3]
;Congratulations! We've discovered your
;first destination, and earned some exploration
;experience in the process. Notice how the
;blue exploration bar has increased in size?
SoundFilename=1492_00_130Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_131Se.MP3]
;You'll gain experience for every new location
;you discover, so be sure to explore everywhere you can!
SoundFilename=1492_00_131Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_132Se.MP3]
;Let's get through that gate. Remember,
;to interact with an object in space, target
;it and look for its action buttons. This
;time, you want the GATE button.
SoundFilename=1492_00_132Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_134Se.MP3]
;Go on - press the GATE button. I promise,
;it's perfectly safe!
SoundFilename=1492_00_134Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_135Se.MP3]
;There it is, just as it appeared in your
;mission log. Luna Station, your first assignment!
SoundFilename=1492_00_135Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_136Se.MP3]
;There it is, just as it appeared in your
;mission log -- Ashanti Maru, your first assignment!
SoundFilename=1492_00_136Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_137Se.MP3]
;There it is, just as it appeared in your
;mission log -- Arx Prima, your first assignment!
SoundFilename=1492_00_137Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_138Se.MP3]
;There it is, just as it appeared in your
;mission log -- Arx Forgis, your first assignment!
SoundFilename=1492_00_138Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_139Se.MP3]
;There it is, just as it appeared in your
;mission log --Nishino Research Facility,
;your first assignment!
SoundFilename=1492_00_139Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_140Se.MP3]
;There it is, just as it appeared in your
;mission log -- Loki Station, your first assignment!
SoundFilename=1492_00_140Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_141Se.MP3]
;OLD MEGAN LINE
;Remember how the gate in the last sector
;was represented by a green triangle icon?
;A base on which you can land your ship shows
;up as a small yellow starbase.
;NEW MEGAN LINE
;Remember how the gate in the last sector
;was represented by a green triangle? Starbases
;have their own icon, colored green if the
;faction controlling the starbase likes you,
;yellow if they are indifferent, and red
;if they dislike you and won't let you dock there.
SoundFilename=1492_00_141Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_142Se.MP3]
;Now, target that base!
SoundFilename=1492_00_142Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_143Se.MP3]
;Excellent. Now, find the appropriate action
;button, and use it to dock.
SoundFilename=1492_00_143Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_144Se.MP3]
;Excellent. The DOCK action button is greyed
;out, however, which means you're too far
;from the base to dock. Warp closer, and
;when you exit warp, press the DOCK button.
SoundFilename=1492_00_144Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_145Se.MP3]
;We have arrived!
SoundFilename=1492_00_145Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_146Se.MP3]
;OLD MEGAN LINE
;Walking in a starbase is easy. You walk
;in the same way you fly your ship -- by
;holding down your right mouse button, and
;moving in the direction you wish to go.
; You may also use your keyboard arrow keys.
;NEW MEGAN LINE
;Walking in a starbase is easy. You walk
;in the same way you fly your ship -- by
;holding down your right mouse button, and
;moving in the direction you wish to go.
; You may also use your keyboard's A and Z keys.
SoundFilename=1492_00_146Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_147Se.MP3]
;The first thing you should do is find Lieutenant
;Raine. He's located on the main deck, through
;the door at the back of this hangar.
SoundFilename=1492_00_147Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_148Se.MP3]
;The first thing you should do is locate
;Louden MacEwen. He's standing to the rear
;of this flight hangar.
SoundFilename=1492_00_148Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_149Se.MP3]
;The first thing you should do is find Sub-Commander
;Trask. She's located on the main deck,
;through the door at the back of this hangar.
SoundFilename=1492_00_149Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_150Se.MP3]
;The first thing you should do is find Tovar
;Maxe. He's located on the main deck, through
;the door at the back of this hangar.
SoundFilename=1492_00_150Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_151Se.MP3]
;The first thing you should do is find Ten'Shao
;Anala. She's standing to the rear of this flight hangar.
SoundFilename=1492_00_151Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_152Se.MP3]
;The first thing you should do is find Shin'Zu
;Li. He's located on the main deck, through
;the door at the back of this hangar.
SoundFilename=1492_00_152Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_153Se.MP3]
;Remember, when you see a character you wish
;to speak with, left click on them to get their attention.
SoundFilename=1492_00_153Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_154Se.MP3]
;Let's check our navigation map to see exactly where we are.
SoundFilename=1492_00_154Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_156Se.MP3]
;This is your Navigation Map. It displays
;all known locations within the local sector.
; Well...all the ones YOU know about, anyway.
SoundFilename=1492_00_156Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_157Se.MP3]
;As you come within radar distance of new
;locations, your ship's computer will automatically
;add them to the map.
SoundFilename=1492_00_157Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_158Se.MP3]
;Locations you're aware of, but have not
;yet explored, are shown as question marks.
; Once you explore a location, it will change
;to the same icon it uses on your HUD.
SoundFilename=1492_00_158Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_159Se.MP3]
;To fly somewhere using the navigation map,
;simply left-click on your desired destination.
; Your ship's computer will plot a course
;there, after which you can press the WARP
;button to start traveling.
SoundFilename=1492_00_159Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_160Se.MP3]
;It's pretty simple, but those are just the
;basics. You should refer to your manual
;for more detailed information.
SoundFilename=1492_00_160Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_161Se.MP3]
;Well! It looks like you've found something
;that might be dangerous.
SoundFilename=1492_00_161Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_162Se.MP3]
;Take a look at your targeting interface.
; Whenver you target another ship, or a creature,
;your ship's computer will display a word
;that estimates how difficult it would be
;to defeat the target yourself.
SoundFilename=1492_00_162Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_163Se.MP3]
;The color of the word is also important.
; Red and yellow are hostile, and green is
;friendly. Blue represents other players,
;and when another player is in your group,
;their color changes to purple.
SoundFilename=1492_00_163Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_164Se.MP3]
;It might seem a lot to remember all at once,
;but it will become intuitive very quickly. Trust me.
SoundFilename=1492_00_164Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_165Se.MP3]
;Nice shot! Let's see if it had anything worth looting.
SoundFilename=1492_00_165Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_166Se.MP3]
;A destroyed foe has a LOOT action button
;available. Find the button and give it a push.
SoundFilename=1492_00_166Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_167Se.MP3]
;Once you open the LOOT interface, you can
;see any items of value your prey was carrying.
; If you see something you want, simply left-click
;on it to tractor it in.
SoundFilename=1492_00_167Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_168Se.MP3]
;Excellent! The item is now in your hold.
SoundFilename=1492_00_168Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_169Se.MP3]
;Since you have limited cargo space, next
;time you dock at a starbase, I'll show you
;how to access some extra storage.
SoundFilename=1492_00_169Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_170Se.MP3]
;You may know this already, but whenever
;you dock at a starbase, your ship automatically
;becomes registered there -- and when your
;ship becomes incapacitated ...well...blown
;up, that is, the base at which you're registered
;will come to your rescue.
SoundFilename=1492_00_170Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_171Se.MP3]
;You don't have to dock at a base to register
;there, however. Starbases have a REGISTER
;action button you can press to request they
;be the base that rescues you.
SoundFilename=1492_00_171Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_172Se.MP3]
;Hey there - remember my promise to show
;you some extra storage space? Give your
;CARGO button a push.
SoundFilename=1492_00_172Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_174Se.MP3]
;See the vault button up here? It's only
;available while you're in a starbase. Pressing
;it will open your vault, where you can safely
;store anything you don't want to keep on
;your ship. Your vault is available from
;any starbase, so don't worry about leaving things behind.
SoundFilename=1492_00_174Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_175Se.MP3]
;Congratulations! You've gained a level
;of experience, and earned a skill training point!
SoundFilename=1492_00_175Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_176Se.MP3]
;When you're in a safe place, open your character
;information screen, and I'll show you how
;to spend that point to upgrade your skills.
SoundFilename=1492_00_176Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_177Se.MP3]
;Hey there! Before you do anything else,
;let's get your skills upgraded!
SoundFilename=1492_00_177Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_178Se.MP3]
;First, let's be sure we're on the SKILLS
;page. Press this button for me.
SoundFilename=1492_00_178Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_179Se.MP3]
;Thanks. Now, the skills you know are listed
;at the bottom of this window. As you learn
;new skills, they will appear here automatically.
SoundFilename=1492_00_179Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_180Se.MP3]
;You can left-click on any of the skills
;to get more information about them. The
;skills that may be upgraded have a green
;arrow to the right of their name. I recommend
;you increase your Reactor Tech skill first,
;but if you're not yet eligible, improving
;your Beam Weapons skill is always a good idea.
SoundFilename=1492_00_180Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_181Se.MP3]
;There's more to know than the bits I've
;mentioned, so be sure to read your manual
;carefully. Good luck!
SoundFilename=1492_00_181Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_182Se.MP3]
;This is the manufacturing interface. You
;use it to craft objects whose recipes you
;know, and for which you have the necessary parts.
SoundFilename=1492_00_182Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_183Se.MP3]
;You gain new recipes by analyzing objects
;you have found during your travels. You
;can analyze them at any analysis interface,
;found in most starbases.
SoundFilename=1492_00_183Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_184Se.MP3]
;To make an object, you must first access
;your recipe list by pressing one of the
;tabs at the top of the interface.
SoundFilename=1492_00_184Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_185Se.MP3]
;After you press a tab, a list of recipes
;will appear for that object type. Click
;on one to select it.
SoundFilename=1492_00_185Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_186Se.MP3]
;Once you have chosen a recipe, a new section
;of the interface will open that shows which
;pieces you need to make the item. If you
;have all the pieces, the MANUFACTURE button
;will brighten. Press it, and the item will
;be created and placed in your cargo hold.
SoundFilename=1492_00_186Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_187Se.MP3]
;Don't worry if you missed some of my instructions.
; I'll repeat them every time you open this
;interface until you've successfully manufactured an item.
SoundFilename=1492_00_187Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_188Se.MP3]
;This is the analysis interface. You use
;it to analyze objects you find in order
;to learn their recipes. Once you've learned
;a recipe, you'll be able to make the item
;yourself, as long as you have the necessary
;skill and component parts.
SoundFilename=1492_00_188Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_189Se.MP3]
;To analyze an object, drag it from your
;cargo hold and place it in the slot to the
;lower left. Then, press the ANALYZE buttton.
; But watch out! Your item will be destroyed
;in the process, and you don't always get the recipe.
SoundFilename=1492_00_189Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_191Se.MP3]
;Excellent - you successfully learned the
;recipe for this item. The components you
;need to make the item are now displayed
;in the right side of the interface. You
;may right-click on them to find out what they are.
SoundFilename=1492_00_191Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_193Se.MP3]
;Oops! Well, there's always a chance you'll
;fail to analyze an object. That's what
;makes Earth and Beyond's economy so exciting
;-- someone who successfully analyzes a rare
;object could be the only person in the universe
;who knows how to make it!
SoundFilename=1492_00_193Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_195Se.MP3]
;This is the refine interface. It's used
;to turn raw ores and gases into refined
;resources that Tradesmen can use to build
;components - the parts used to make finished goods.
SoundFilename=1492_00_195Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_196Se.MP3]
;Whenever you open this interface, your ship's
;computer will search your cargo hold and
;display a list of any refined resources
;you can make from the contents of your hold.
SoundFilename=1492_00_196Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_197Se.MP3]
;If you see anything you want to make in
;this list, left-click on it, and your computer
;will show you how many pieces are required
;to build one refined resource. If you want
;to continue at that point, press the GO
;button, and you will make one unit of that resource.
SoundFilename=1492_00_197Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_198Se.MP3]
;I have a secret, but you need to find another
;player before I'll share it with you. Target
;another player - remember, their icons are
;blue - and I'll tell you what I know.
SoundFilename=1492_00_198Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_199Se.MP3]
;Great, you've found another player. Remember
;that secret I promised to tell you? Well,
;here's it is: The GROUPING button. But
;don't press it just yet -- I have more to tell you first.
SoundFilename=1492_00_199Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_200Se.MP3]
;When you press this button, it will invite
;another player to join your group. If they
;accept, you will form a temporary adventuring
;group that will last until you log off,
;or disband the group.
SoundFilename=1492_00_200Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_201Se.MP3]
;Playing in a group gives you several important
;benefits. First, groups receive extra experience
;points for everything they do. The larger
;the group, the bigger the bonus!
SoundFilename=1492_00_201Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_202Se.MP3]
;Second, every character type brings a special
;ability to members of their group. As a
;Warrior, you'll lower the amount of hull
;damage your groupmates take when hit by enemy fire.
SoundFilename=1492_00_202Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_203Se.MP3]
;Second, every character type brings a special
;ability to members of their group. As a
;Sentinel, you'll cause your groupmates'
;weapons to consume less energy.
SoundFilename=1492_00_203Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_204Se.MP3]
;Second, every character type brings a special
;ability to members of their group. As a
;Privateer, you'll cause your groupmates'
;shields to recharge more quickly.
SoundFilename=1492_00_204Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_205Se.MP3]
;Second, every character type brings a special
;ability to members of their group. As a
;Defender, you'll cause your groupmates to
;make more critical hits in combat.
SoundFilename=1492_00_205Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_206Se.MP3]
;Second, every character type brings a special
;ability to members of their group. As an
;Explorer, you'll cause your groupmates'
;reactors to generate energy more quickly.
SoundFilename=1492_00_206Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_207Se.MP3]
;Second, every character type brings a special
;ability to members of their group. As an
;Seeker, you'll give your groupmates a bonus
;to their warp speeds.
SoundFilename=1492_00_207Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_208Se.MP3]
;OLD MEGAN LINE
;Second, every character type brings a special
;ability to members of their group. As a
;Mercenary, you'll lower the amount of damage
;your groupmates' equipment will take when hit by enemy fire.
;NEW MEGAN LINE
;Second, every character type brings a special
;ability to members of their group. As an
;Enforcer, you'll lower the amount of damage
;your groupmates' equipment will take when hit by enemy fire.
SoundFilename=1492_00_208Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_209Se.MP3]
;Second, every character type brings a special
;ability to members of their group. As a
;Scout, you'll make your groupmates fly more
;quickly in combat.
SoundFilename=1492_00_209Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_210Se.MP3]
;Second, every character type brings a special
;ability to members of their group. As a
;Tradesman, you'll increase the profits your
;groupmates earn when they sell items to merchants.
SoundFilename=1492_00_210Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_211Se.MP3]
;Third, grouping gives access to a special
;chat channel with which you can communicate
;privately with your group members. And
;finally, you will have access to a 'grouping'
;interface that has a a few special features
;to make your gameplay easier.
SoundFilename=1492_00_211Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_212Se.MP3]
;I'll tell you more about the group interface
;the first time you join a group. No hurry, of course!
SoundFilename=1492_00_212Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_213Se.MP3]
;Ah, your first merchant! The interface
;you see before you is the buying and selling
;interface, where you can, as you may have
;guessed, buy and sell.
SoundFilename=1492_00_213Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_214Se.MP3]
;To the left is your cargo hold, just as
;you've seen it before. There's a new twist,
;however. If you left-click on an object
;in your hold, a SELL button will appear,
;so you can sell the treasures you find and
;earn some credits.
SoundFilename=1492_00_214Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_215Se.MP3]
;Most merchants also have items for sale.
; To buy something from a merchant, first
;press one of the tabs in the upper right
;of the interface to select an item category.
; The merchant will display a list of items
;they have for sale. Items you cannot use
;will be colored red.
SoundFilename=1492_00_215Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_216Se.MP3]
;If you see something you wish to purchase,
;simply left-click on it, and a BUY button
;will appear below the item. When you press
;the button, the appropriate amount of credits
;will be deducted from your account, and
;the item placed in your cargo.
SoundFilename=1492_00_216Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_217Se.MP3]
;This is the secure trade interface. You
;use it to conduct trades with other players.
SoundFilename=1492_00_217Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_218Se.MP3]
;To make a trade, drag the items you are
;offering into the slots on the left. If
;you want to trade credits, drag the yellow coin icon.
SoundFilename=1492_00_218Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_219Se.MP3]
;Once you and your trading partner have
;both placed the items you want to trade
;in your respective slots, you must each
;press the CONFIRM button, and the trade
;will then take place.
SoundFilename=1492_00_219Se.MP3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
;***************************************************************************************************
;************** Planet exit/entry sounds
;***************************************************************************************************
[Planet Reentry]
SoundFilename=planet_re_entry_1.wav
SoundPriority=.750000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
[Planet Takeoff]
SoundFilename=planet_take_off_1.wav
SoundPriority=.750000
SoundLoopCount=1
SoundVolume=0.5600
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
;-----------------------------------------------------------------
;Megan Tutorial and Front End Dialogue --PICKUPS-- PM 07/05/2002
;-----------------------------------------------------------------
[1492_00_800Se.WAV]
;Here - I'll even show you where you're supposed
;to go. This is the last time, though!
SoundFilename=1492_00_800Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_070Se.WAV]
;Good. You now have a button for that weapon
;in your shortcut tray, at the bottom of
;your screen. Shortcuts allow you easy access
;buttons to activate your items and skills.
SoundFilename=1492_00_070Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_071Se.WAV]
;Your ship's computer will automatically
;create a shortcut if you have speace available,
;but sometimes you have to do it yourself
;-- by dragging from here...
SoundFilename=1492_00_071Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_801Se.WAV]
;To here.
SoundFilename=1492_00_801Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_802Se.WAV]
;This is important, so remember -- to make
;a shortcut, drag from here...
SoundFilename=1492_00_802Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_803Se.WAV]
;To here.
SoundFilename=1492_00_803Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_076Se.WAV]
;We're not quite close enough! Continue
;thrusting until the reticle over your shortcut turns green.
SoundFilename=1492_00_076Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_123Se.WAV]
;Excellent. Here, you'll see instructions
;for the selected mission, telling you what
;to do next. Whenever you're not sure what
;to do, this is the first place you should look.
SoundFilename=1492_00_123Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_804Se.WAV]
;When you're done reading, close the journal
;and we'll continue.
SoundFilename=1492_00_804Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_805Se.WAV]
;Great. Now let me reiterate my last point
;-- whenever you're not sure what to do,
;check your mission journal.
SoundFilename=1492_00_805Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_153Se.wav]
;Once you've found whom you're looking for,
;move up close, then left-click on them when
;your mouse cursor changes to a 'talk' icon.
SoundFilename=1492_00_153Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_806Se.WAV]
;Great! You've received your first mission.
; Remember that advice I gave you before
;-- always check your mission journal for details.
SoundFilename=1492_00_806Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_807Se.WAV]
;And there you have it. If your objective
;is not clear, try returning to the person
;who gave you the mission, and asking them
;for help. Good luck!
SoundFilename=1492_00_807Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_161Se.wav]
;Me again - I have some important information
;about your targeting interface.
SoundFilename=1492_00_161Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_162Se.wav]
;Take a look down here. Whenever you target
;another ship, or a creature, your computer
;estimates how tough it is, and displays
;that estimate on your targeting interface.
SoundFilename=1492_00_162Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_163Se.wav]
;My advice to you is always to fight with
;at least one other player by your side.
; You can tell a ship is another player by
;the dark blue color of its icon.
SoundFilename=1492_00_163Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_164Se.wav]
;The first time you target another player,
;I'll tell you about some secret bonuses
;you can get for grouping up with your fellow pilots.
SoundFilename=1492_00_164Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_156Se.wav]
;This is your Navigation Map. It displays
;all known locations in your current sector.
; You can also access a galaxy map by pressing
;this button, here.
SoundFilename=1492_00_156Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_160Se.wav]
;That's it! It's really quite easy. Try
;clicking on the various icons and buttons
;you see here to experiment. Don't worry
;about pressing the wrong thing -- nothing bad will happen.
SoundFilename=1492_00_160Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_172Se.wav]
;Hey there - while we're at the starbase,
;let me show you how to access some extra
;storage space! Give your 'Equip' button a push.
SoundFilename=1492_00_172Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_179Se.wav]
;Thanks. The bottom of this page shows a
;list of the skills your character knows,
;as well as the ones you'll be learning later.
; The bubbles to the right of each skill
;show what level you have achieved in each.
SoundFilename=1492_00_179Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_180Se.wav]
;You can left-click on a skill to get more
;information, or to upgrade it and gain more
;powerful abilities.
SoundFilename=1492_00_180Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_181Se.wav]
;Try left-clicking on your skills to learn
;more about them, then upgrade one that seems
;interesting. But before you upgrade, you
;might want to ask your fellow players for
;advice -- remember, they're always your
;best source of information.
SoundFilename=1492_00_181Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_199Se.wav]
;You've targeted another player, so I'm going
;to share a secret with you. Take a look
;at this button, but don't press it yet.
SoundFilename=1492_00_199Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_200Se.wav]
;The button is the 'Group' button. When
;you press it, you will issue an invitation
;to to join a temporary adventuring party,
;commonly referred to as a 'group.'
SoundFilename=1492_00_200Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_808Se.WAV]
;That's all for now! After you finish your
;initial training, I'll come back and show
;you a secret location where groups of players
;can obtain bonus items for their starships.
; Until then, carry on!
SoundFilename=1492_00_808Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_214Se.wav]
;To the left is your cargo hold, just as
;you've seen it before. There's a new twist,
;however. If you left-click an object in
;your hold, a SELL button will appear that
;allows you to sell the treasures you've
;found during your adventures.
SoundFilename=1492_00_214Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_216Se.wav]
;If you see something you like, left-click
;on it, and a BUY button will appear. Pressing
;the button will purchase the item, provided
;you have enough credits.
SoundFilename=1492_00_216Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_809Se.WAV]
;Congratulations! You've completed your
;initial training received your first hull
;upgrade. You're well on your way to becoming
;an important player in the world of Earth and Beyond.
SoundFilename=1492_00_809Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_810Se.WAV]
;OLD MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As a Trader, your best choice
;is to vist your home system of Tau Ceti,
;but if you're willing to take a small detour
;to Earth, I'll show you a place where a
;group of players can obtain a special, bonus item.
;NEW MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As a Trader, your best choice
;is to seek Lady Isabel deWinter, leader
;of InfinitiCorp. She's currently staying
;at Somerled Station in New Edinburg sector
;of the Tau Ceti system. Before you go,
;however, you might want to visit Earth.
; You'll find a shrine there, where groups
;of players may obtain special bonuses to
;help them during their adventures...but
;the choice is yours! You can always return to either place.
SoundFilename=1492_00_810Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_811Se.WAV]
;OLD MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As an Enforcer, your best choice
;is to visit your home system of Alpha Centauri,
;but if you're willing to take a small detour
;to Earth, I'll show you a place where a
;group of players can obtain a special, bonus item.
;NEW MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As an Enforcer, your best choice
;is to seek Admiral Diego Herrerra, leader
;of Earthcorps. He resides in Jagerstadt
;City on planet Zeihander, in the Alpha Centauri
;system. Before you go, however, you might
;want to visit Earth. You'll find a shrine
;there, where groups of players may obtain
;special bonuses to help them during their
;adventures...but the choice is yours! You
;can always return to either place.
SoundFilename=1492_00_811Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_812Se.WAV]
;OLD MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As a Defender, your best choice
;is to visit your home system of Sirius,
;but if you're willing to take a small detour
;to Jupiter, I'll show you a place where
;a group of players can obtain a special, bonus item.
;NEW MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As a Defender, your best choice
;is to seek the guidance of Silva, spiritual
;leader of the Shinwa. He resides at Yasuragi,
;on Swooping Eagle planet in the Sirius system.
; Before you go, however, you might want
;to visit Jupiter. You'll find a shrine
;there, where groups of players may obtain
;special bonuses to help them during their
;adventures...but the choice is yours! You
;can always return to either place.
SoundFilename=1492_00_812Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_813Se.WAV]
;OLD MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As an Explorer, your best choice
;is to visit your home system of Capella,
;but if you're willing to take a small detour
;to Jupiter, I'll show you a place where
;a group of players can obtain a special, bonus item.
;NEW MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As an Explorer, your best choice
;is seek the legendary Merjan Kathrada, leader
;of the Sha'ha'dem. She's located in Paren
;Station in Kailassa sector of the Capella
;system. Before you go, however, you might
;want to visit Jupiter. You'll find a shrine
;there, where groups of players may obtain
;special bonuses to help them during their
;adventures...but the choice is yours! You
;can always return to either place.
SoundFilename=1492_00_813Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_814Se.WAV]
;OLD MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As a Warrior, your best choice
;is to visit your home system of Vega, but
;if you're willing to take a small detour
;to Mars, I'll show you a place where a group
;of players can obtain a special, bonus item.
;NEW MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As a Warrior, your best choice
;is to seek the mighty Gratis Augustus Var,
;leader of the Centuriata and Legatus Magnus
;of the Progen Republic. He presently inhabits
;Arx Tiberius, in Tarsis Sector of the Vega
;System. Before you go, however, you might
;want to visit Mars. You'll find a shrine
;there, where groups of players may obtain
;special bonuses to help them during their
;adventures...but the choice is yours! You
;can always return to either place.
SoundFilename=1492_00_814Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_815Se.WAV]
;OLD MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As a Sentinel, your best choice
;is to visit your home system of Gallina,
;but if you're willing to take a small detour
;to Jupiter, I'll show you a place where
;a group of players can obtain a special, bonus item.
;NEW MEGAN LINE
;The Milky Way is now wide open for you to
;explore. As a Sentinel, your best choice
;is to seek the guidance of Vinda, leader
;of the Sabine and guardian of the Call Forward.
; She makes her home at Porvenir Mons, on
;Endriago Planet in the Gallina system.
;Before you go, however, you might want to
;visit Mars. You'll find a shrine there,
;where groups of players may obtain special
;bonuses to help them during their adventures...but
;the choice is yours! You can always return to either place.
SoundFilename=1492_00_815Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_816Se.WAV]
;We've arrived in Jupiter -- ancestral home
;of the great Jenquai race.
SoundFilename=1492_00_816Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_817Se.WAV]
;We've arrived in Earth -- ancestral home
;of the great Terran race.
SoundFilename=1492_00_817Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_818Se.WAV]
;We've arrived in Mars -- ancestral home
;of the great Progen race.
SoundFilename=1492_00_818Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_819Se.WAV]
;To get your bonus item, form a group - the
;bigger and more varied the better - and
;find the Shrine of Unity. Once you're at
;the shrine, have your group leader target
;it, then everyone else in your group should
;do the same. If you're fast enough, you'll
;all be given a bonus item you can take with
;you on your adventures.
SoundFilename=1492_00_819Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_820Se.WAV]
;And that, my friend, is my last piece of
;advice. I now leave you to seek your destiny
;in the world of Earth and Beyond.
SoundFilename=1492_00_820Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_821Se.WAV]
;From here, you can explore your homeworld,
;continue on to the asteroid belts, or answer
;the call of your class leader and become
;a hero in Earth and Beyond's epic story.
; The choice is yours, and a lifetime of
;adventure awaits you -- make the best of it!
SoundFilename=1492_00_821Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_822Se.WAV]
;This is your friends list - you use it to
;keep track of who's online. Even better,
;it's a great shortcut to send private messages.
; Just double-click on a friend's name, and
;a message box will appear!
SoundFilename=1492_00_822Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_823Se.WAV]
;Psst -- take a look up here! You have all
;kinds of options available to you that will
;help make your play experience more fun.
; There's too much for me to explain, but
;you should spend a few minutes to trying things out.
SoundFilename=1492_00_823Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_082Se.wav]
;Did you notice that your green energy bar
;shrank when you fired your weapon? That
;bar represents your reactor's energy level.
; Most weapons and skills will burn energy
;from your reactor, so be sure to watch your
;reserves. Running low on power during combat
;can have unfortunate consequences.
SoundFilename=1492_00_082Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_00_017Se.wav]
;You interact with your target through a
;series of action buttons. Each object has
;a different set of buttons that change according
;to the actions available on that object.
SoundFilename=1492_00_017Se.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_90_001Se.WAV]
;OLD MEGAN LINE
;Hello, and welcome to Earth and Beyond!
; I'm Megan, your personal digital assistant.
; We'll meet in person later - for now, I'll
;hang around and help you set up your account.
;NEW MEGAN LINE
;Hello, and welcome to Earth and Beyond!
; I'm Megan, your personal digital assistant,
;and itÆs my job to help YOU get in the game.
SoundFilename=1492_90_001Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_002Se.WAV]
;OLD MEGAN LINE
;First thing's first! I need to know if
;you already have an EA.com account, so you
;can log into the game.
;NEW MEGAN LINE
;First thingÆs first! I need to know if you
;already have an EA member account. ItÆs
;no problem if you donÆt have one yet û creating
;an account is free!
SoundFilename=1492_90_002Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_003Se.WAV]
;OLD MEGAN LINE
;Well, it's nice to meet another member of
;the community! Go ahead and log in, and
;we'll set you up to play Earth and Beyond.
;NEW MEGAN LINE
;Well! ItÆs nice to meet another member
;of the community. Go ahead and log in,
;and we'll set you up to play.
SoundFilename=1492_90_003Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_004Se.WAV]
;OLD MEGAN LINE
;You don't have an account? Well, getting
;one may simply be a click away! EA.com
;is a partner with America Online, and if
;you have an AOL, AOL Instant Messenger,
;Compuserve 2000, or Netscape account, we've
;reserved your screen name for you. Do
;you have an account with one of these services
;that you'd like to use?
;NEW MEGAN LINE
;No account? Well, getting one may be a
;click away! EA and America Online are partners,
;and if you have an AOL, AOL Instant Messenger,
;Compuserve 2000 or Netscape account, we've
;reserved your screen name for you. Do you
;have a screen name from one of these services
;you'd like to use?
SoundFilename=1492_90_004Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_005Se.WAV]
;OLD MEGAN LINE
;In that case, let's create an account for
;you! Enter a name and password you'd like,
;then press 'Next'.
;NEW MEGAN LINE
;In that case, let's create an EA member
;account! Enter a name and password you'd
;like, then press 'Next'.
SoundFilename=1492_90_005Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_006Se.WAV]
;OLD MEGAN LINE
;Great! Please enter your name and password
;for that service, so I can authenticate
;your ownership of the name. Once I've authenticated,
;we'll create an identical EA.com account
;for you. And you'll be able to select a
;separate EA.com password on the next screen.
;NEW MEGAN LINE
;Great! Please enter your screen name and
;password for that service, so I can authenticate
;the name and create an identical EA member
;account. You'll be able to select a separate
;.compassword on the next screen.
SoundFilename=1492_90_006Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_007Se.WAV]
;OLD MEGAN LINE
;Oops! It appears that username and password
;combination is incorrect. Press the 'OK'
;button, then try again.
;NEW MEGAN LINE
;Hmmm... It appears that screen name and
;password combination is incorrect. Press
;the 'OK' button, then try again.
SoundFilename=1492_90_007Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_008Se.WAV]
;OLD MEGAN LINE
;We're in! Now, choose a password for your
;EA.com account. The best passwords are
;a combination of numbers and letters that
;have no meaning to anyone but you. Don't
;choose a common word, or anything that someone
;who knows you could guess. Things like
;birthdays and pet names may be easy to remember,
;but they don't make secure passwords.
;NEW MEGAN LINE
;YouÆve been authenticated û that EA member
;name is yours! Now, letÆs choose a password.
;The best passwords are a combination of
;numbers and letters that have no meaning
;to anyone but you. Don't choose a common
;word, or anything that someone who knows
;you could guess. Things like birthdays
;and pet names may be easy to remember, but
;they don't make secure passwords.
SoundFilename=1492_90_008Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_009Se.WAV]
;OLD MEGAN LINE
;Great! I'll need to know a little about
;you, so I can customize the registration
;process. Fill in your date of birth, gender,
;and the country from which you'll be playing
;Earth and Beyond. We'll also need your
;e-mail address, so we can contact you about
;your account. But don't worry; we respect
;everyone's privacy. You can learn about
;our privacy policy by clicking on the link on this page.
;NEW MEGAN LINE
;Great! Now, I need to know a little more
;about you, so I can customize your registration
;process. Fill in your date of birth, gender,
;and the country from which you'll be playing
;Earth and Beyond. We'll also need your
;e-mail address, so we can contact you about
;your account. But don't worry; EA will
;respect your privacy. You can learn about
;our privacy policy by clicking the link
;at the bottom of this page.
SoundFilename=1492_90_009Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_010Se.WAV]
;OLD MEGAN LINE
;Oops! The birthdate you provided tells
;me you're under 13 years old. I'm very
;sorry, but I'm not allowed to collect information
;about someone unless they're at least 13.
; You'll need to find a parent or guardian,
;and have them complete your registration
;for you. Hurry back!
;NEW MEGAN LINE
;Oops! The birthdate you provided tells
;me you're under 13 years old. I'm sorry,
;but I'm not allowed to collect information
;about someone unless they're at least 13.
; You can still play Earth and Beyond, however
;û just find your parent or guardian, and
;have them complete the registration for you. Hurry back!
SoundFilename=1492_90_010Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_011Se.WAV]
;OLD MEGAN LINE
;Thank you. Since you're under 18, I'll
;need a valid email address for a parent
;or guardian to complete your registration.
; Or, you can have them complete the registration
;process themselves - whichever you like.
;NEW MEGAN LINE
;Thanks! Since you're under 18, I'll need
;a valid email address for a parent or guardian
;to complete your registration. Or, you
;can have them complete the registration
;process for you - whichever you like.
SoundFilename=1492_90_011Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_012Se.WAV]
;Earth and Beyond is a dynamic game in an
;ever-evolving universe, and that means things
;change all the time -- for the better, of
;course! We'd like to notify you of these
;improvements as soon as they happen. Just
;check the YES box, and we'll be sure to keep you updated!
SoundFilename=1492_90_012Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_90_013Se.WAV]
;Earth and Beyond is a dynamic game in an
;ever-evolving universe, and that means things
;change all the time -- for the better, of
;course! We'd like to notify you of these
;improvements as soon as they happen, as
;well as tell you about exciting new EA products.
; Just check the YES box, and we'll be sure
;to keep you updated!
SoundFilename=1492_90_013Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_90_014Se.WAV]
;From time-to-time, one of EA.com's partners
;makes exciting product news or discounts
;available to our members. If you'd like
;to receive these offers via e-mail, just check the YES box.
SoundFilename=1492_90_014Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_90_015Se.WAV]
;OLD MEGAN LINE
;We'd like to email you from time-to-time
;to let you know about new games, updates
;to Earth and Beyond, and special offers
;from EA.com partners. If you want to know
;more, just check the appropriate boxes on
;this page and and we'll be sure to keep you updated!
;NEW MEGAN LINE
;We'd like to email you from time-to-time
;to let you know about new games, updates
;to Earth and Beyond, and special offers
;from EA.com partners. If you want to know
;more, just make the appropriate selections
;on this page, and we'll be sure to keep you updated!
SoundFilename=1492_90_015Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_016Se.WAV]
;OLD MEGAN LINE
;Your first month of Earth and Beyond is
;free, but to ensure uninterrupted fun, we'll
;need to know how to continue your subscription
;after your free period is over. Select
;a method below, then click 'Next'.
;NEW MEGAN LINE
;Great! Remember, your first 30 days of
;Earth and Beyond are free, but to ensure
;uninterrupted fun, we'll need to know how
;to continue your subscription after your
;free period expires. You wonÆt be charged
;until after your free period, of course.
; Select a method below, then click 'Next'.
SoundFilename=1492_90_016Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_017Se.WAV]
;OLD MEGAN LINE
;Checking it is! You'll need to make a quick
;call to our toll-free 800 number so we can
;set that up for you. We've already saved
;your account name and password, so don't
;worry about getting into the game once you've
;called. You'll be able to log in right away.
;NEW MEGAN LINE
;Checking it is! You'll need to make a quick
;call to our toll-free number so we can set
;that up for you. Once youÆve completed
;the call, youÆll be able to log in right away.
SoundFilename=1492_90_017Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_018Se.WAV]
;OLD MEGAN LINE
;Excellent. Please complete your billing
;information, and I'll process it immediately.
; And don't worry about your credit card's
;safety - our process is quite secure!
;NEW MEGAN LINE
;Credit card it is! Please complete your
;billing information, and I'll set everything
;up for you. And don't worry about your
;card's safety - our process is quite secure!
SoundFilename=1492_90_018Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_019Se.WAV]
;OLD MEGAN LINE
;Now, I'll need the registration code from
;the back of your Earth and Beyond CD. Simply
;type it in, and click 'Next'.
;NEW MEGAN LINE
;Now, I'll need the registration code from
;the back of your Earth and Beyond CD. Simply
;type it in, and click 'Next'.
SoundFilename=1492_90_019Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_020Se.WAV]
;OLD MEGAN LINE
;Game time it is! Please enter the code
;from the back of your gametime card, and
;I'll credit your account.
;NEW MEGAN LINE
;Game time it is! Please enter the code
;from the back of your gametime card, and
;I'll credit your account.
SoundFilename=1492_90_020Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_021Se.WAV]
;OLD MEGAN LINE
;Now let's choose your subscription plan!
; Your first month of Earth and Beyond is
;free with no obligation; how you subscribe
;after the first month is up to you, but
;the longer you subscribe, the more you'll
;save! No matter which plan you choose,
;you won't be charged until the end of your
;30-day trial, and your subscription will
;automatically renew whenever it expires.
;NEW MEGAN LINE
;Now let's choose an Earth and Beyond subscription
;plan, and add it to your member account.
; Your first 30 days of Earth and Beyond
;are free with no obligation; after that
;time, your subscription will automatically
;renew whenever it expires until you tell
;us otherwise. And by the way û no matter
;how many different games you subscribe to,
;you only need one EA member account for
;all your subscriptions.
SoundFilename=1492_90_021Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_022Se.WAV]
;OLD MEGAN LINE
;We're ready to process your order! Just
;confirm your information, click 'Next',
;and I'll hop right to it!
;NEW MEGAN LINE
;We're ready to process your order! Just
;confirm your information, click 'Next',
;and I'll hop right to it!
SoundFilename=1492_90_022Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_023Se.WAV]
;OLD MEGAN LINE
;Oops! It seems someone already owns that
;username. How about trying one of the suggestions
;I've listed below? Don't worry about getting
;the perfect name; this is only for using
;the EA.com service. You'll be able to pick
;a different character name once you're in the game.
;NEW MEGAN LINE
;Oops! Looks like someone already owns the
;member name you chose. How about trying
;one of the suggestions below? Don't worry
;about getting the perfect name; this is
;only for your EA member account. You'll
;be able to pick different names for your
;Earth and Beyond characters.
SoundFilename=1492_90_023Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_024Se.WAV]
;OLD MEGAN LINE
;I'm processing your order! Hang in there,
;and I'll let you know when I'm finished.
;NEW MEGAN LINE
;Processing now, Captain û stand by!
SoundFilename=1492_90_024Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_025Se.WAV]
;OLD MEGAN LINE
;Congratulations! Your registration is complete.
;NEW MEGAN LINE
;Congratulations! Your registration is complete.
; If you ever need to update your information,
;simply press the æAccount ManagementÆ button
;at the bottom of your Earth and Beyond login screen.
SoundFilename=1492_90_025Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_026Se.WAV]
;You may now login to create a character,
;customize your own starship, and get started
;on a lifetime of adventure in the Milky
;Way Galaxy. And, best of all, I'll be there
;to help you! See you inside!
SoundFilename=1492_90_026Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_90_027Se.WAV]
;OLD MEGAN LINE
;Did a friend refer you to Earth and Beyond?
; If so did, enter their account name here,
;and we'll be sure to give them a special bonus.
;NEW MEGAN LINE
;Now that youÆre registered, please let us
;know if a friend referred you to Earth and
;Beyond. If they did, you can enter their
;EA member name here, and we'll give them a special bonus.
SoundFilename=1492_90_027Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_028Se.WAV]
;OLD MEGAN LINE
;Oops! My records show that's not a valid
;account name. Why don't you check the spelling,
;then try again?
;NEW MEGAN LINE
;Oops! My records show that's not a valid
;member name. Why don't you check the spelling,
;then try again?
SoundFilename=1492_90_028Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_029Se.WAV]
;OLD MEGAN LINE
;Great! We've found your friend's account,
;and given them credit for referring you. Thanks!
;NEW MEGAN LINE
;Great! We've given your friend credit for
;referring you. Thanks!
SoundFilename=1492_90_029Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_030Se.WAV]
;OLD MEGAN LINE
;Hmm. I'll need to close Earth and Beyond
;down and launch your Web browser so you
;can manage your account. Is that OK?
;NEW MEGAN LINE
;Hmm. I'll need to close Earth and Beyond
;and launch your Web browser to manage your
;account. Is that OK?
SoundFilename=1492_90_030Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_031Se.WAV]
;Finally we meet! I'm your Digital User
;Assistant, Megan, and it's my job to welcome
;you to...Earth and Beyond!
SoundFilename=1492_90_031Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_90_032Se.WAV]
;Now that we've completed your account registration,
;let's move on to something much more exciting
;- creating a character and customing your very own starship!
SoundFilename=1492_90_032Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.8000
SoundType=2
[1492_90_033Se.WAV]
;OLD MEGAN LINE
;Hey, Congratulations! You're eligible for
;a bonus because you've referred others to
;Earth and Beyond. You can choose a reward
;now if you like, or keep referring friends
;to qualify for even better prizes!
;NEW MEGAN LINE
;Congratulations! You've won a bonus for
;referring friends to Earth and Beyond.
;You can choose a reward now, or keep referring
;to qualify for even better prizes!
SoundFilename=1492_90_033Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_034Se.WAV]
;OLD MEGAN LINE
;All done! Your billing information has been updated.
;NEW MEGAN LINE
;All done! Your billing information has been updated.
SoundFilename=1492_90_034Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_90_035Se.WAV]
;OLD MEGAN LINE
;Hey, I know you...welcome back! Click the
;NEXT button, and we'll update your billing
;information so you can get in the action.
;NEW MEGAN LINE
;Hey, I know you...welcome back! Click the
;NEXT button, and we'll update your account
;so you can get in the action.
SoundFilename=1492_90_035Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
;;; -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
;;; -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
;;;
;;; Final MEGAN pickups - NEW entries 08/03/02
;;;
;;; -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
;;; -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
[1492_00_051Se.mp3]
;This station is a weapon simulator. Here,
;I'll teach you how to equip weapons, fire
;on another ship, and show you what it's like to take damage.
SoundFilename=1492_00_051Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_074Se.mp3]
;Do you see how your weapon shortcut had
;a green reticle over it? That means your
;target is within range. Click your shortcut
;button or press the corresponding number
;on your keyboard to fire at the turret.
SoundFilename=1492_00_074Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_500se.mp3]
;We're in!
SoundFilename=1492_00_500se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_501se.mp3]
;Good to go. We're in!
SoundFilename=1492_00_501se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_502se.mp3]
;We're in -- fasten your seatbelt!
SoundFilename=1492_00_502se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_503se.mp3]
;Login confirmed, Captain!
SoundFilename=1492_00_503se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_504se.mp3]
;Good to go!
SoundFilename=1492_00_504se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_505se.mp3]
;You got it!
SoundFilename=1492_00_505se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_506se.mp3]
;Excellent -- we're in!
SoundFilename=1492_00_506se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_507se.mp3]
;I'm having trouble communicating with the
;Earth and Beyond servers.
SoundFilename=1492_00_507se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_508se.mp3]
;I can't seem to reach the Earth and Beyond servers.
SoundFilename=1492_00_508se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_509se.mp3]
;I'm unable to contact the Earth and Beyond servers.
SoundFilename=1492_00_509se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_510se.mp3]
;It's probably a temporary network problem.
; Wait a few moments, then try again.
SoundFilename=1492_00_510se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_511se.mp3]
;I'm sure it's just temporary. Try again
;in a couple of minutes.
SoundFilename=1492_00_511se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_512se.mp3]
;Still can't connect; the servers may be
;down for maintenance. You might want to
;visit our website for a status update.
SoundFilename=1492_00_512se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_513se.mp3]
;No luck! I bet the servers are down for
;maintenance. Try waiting a few minutes,
;or check our website for a status update.
SoundFilename=1492_00_513se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_514se.mp3]
;Welcome back, Captain!
SoundFilename=1492_00_514se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_515se.mp3]
;Greetings! Ready when you are!
SoundFilename=1492_00_515se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_516se.mp3]
;Hey, Captain -- let's see that name and password!
SoundFilename=1492_00_516se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_517se.mp3]
;Welcome back! Ready to get started?
SoundFilename=1492_00_517se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_518se.mp3]
;Still there? I'm waiting for you on the next screen!
SoundFilename=1492_00_518se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_519se.mp3]
;Still no luck, I'm afraid.
SoundFilename=1492_00_519se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_520se.mp3]
;Nope...taken.
SoundFilename=1492_00_520se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_521se.mp3]
;'Fraid not...try again?
SoundFilename=1492_00_521se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_522se.mp3]
;Still no good...
SoundFilename=1492_00_522se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_523se.mp3]
;Your name's been approved -- see you on the other side!
SoundFilename=1492_00_523se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_540Se.WAV]
;Here it is! Your first starship. Take
;a moment to see if everything is the way
;you want it. When you're ready to continue, press 'Next.'
SoundFilename=1492_00_540Se.WAV
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_541Se.mp3]
;You may also drag a skill's icon to your
;shortcut bar, just like you did earlier, with your weapon.
SoundFilename=1492_00_181Se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_535se.mp3]
;Did you know you can change the view of
;your ship? Your F9 key swaps between a
;bridge shot and a view from outside your
;ship, while your F10 key allows you to alternate
;between various external views.
SoundFilename=1492_00_535se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_536se.mp3]
;Regardless of which viewpoint you choose,
;you may adjust your viewpoint by holding
;down your 'Control' button and moving your
;mouse around the screen.
SoundFilename=1492_00_536se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_537se.mp3]
;Hey there - I know you haven't heard from
;me in a while, but you've just reached a
;turning point in your career, and I have
;some important information for you.
SoundFilename=1492_00_537se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_538se.mp3]
;That turning point is achieving your first
;skill with multiple abilities. From now
;on, whenever you make a shortcut for that
;skill, you must choose which ability will
;activate when you press the shortcut.
SoundFilename=1492_00_538se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
[1492_00_539se.mp3]
;Selecting the ability is easy -- simply
;make the shortcut the usual way, then right-click
;on it and select from the available abilities.
; That ability will stay selected until you
;change it or delete the shortcut.
SoundFilename=1492_00_539se.mp3
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.80000
SoundType=2
;***************************************************************************************************
;***************** MISSION SOUNDS ******************************************************************
;***************************************************************************************************
;This plays in the 'sample delivery' mission in sector 1930
;
[Warning1]
;Anomaly detected in cargo hold.
SoundFilename=1512_01_001Se.MP3
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400
SoundDropOffRadius=1000.0
SoundType=2
[Warning2]
;Severe chemical reaction in cargo hold.
;Catastrophic detonation in approximately 60 seconds.
SoundFilename=1512_01_002Se.MP3
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400
SoundDropOffRadius=1000.0
SoundType=2
[Timer45]
;Detonation in 45 seconds
SoundFilename=1512_01_004Se.MP3
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400
SoundDropOffRadius=1000.0
SoundType=2
[Timer30]
;Detonation in 30 seconds
SoundFilename=1512_01_005Se.MP3
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400
SoundDropOffRadius=1000.0
SoundType=2
[Timer15]
;Detonation in 15 seconds
SoundFilename=1512_00_080Se.MP3
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400
SoundDropOffRadius=1000.0
SoundType=2
[Timer10]
;Detonation in 10 seconds
SoundFilename=1512_01_006Se.MP3
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400
SoundDropOffRadius=1000.0
SoundType=2
[Timer5]
;Detonation in 5,4,3,2,1
SoundFilename=1512_01_007Se.MP3
SoundPriority=1.0000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=400
SoundDropOffRadius=1000.0
SoundType=2
;********************F O L E Y S O U N D S**************************
;dko added 06/27/02 to choose randomly between foley sounds
[sfx_cloth_foley_1]
SoundPriority=0.300000
SoundLoopCount=1
SoundVolume=0.1600
;;;SoundMaxVolRadius=6500.0
;;;SoundDropOffRadius=6500.0
SoundMaxVolRadius=25.0
SoundDropOffRadius=38.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.07
SoundMaxVolumeShift=0.00
;SoundMinPitchShift=0.45
;SoundMaxPitchShift=0.80
;dko 06/27/02
[sfx_cloth_foley_1\Files]
foley_cloth_short_1.wav=5
foley_cloth_short_2.wav=5
foley_cloth_short_3.wav=5
foley_cloth_short_4.wav=5
foley_cloth_short_5.wav=5
foley_cloth_short_6.wav=5
foley_cloth_short_7.wav=5
foley_cloth_short_8.wav=5
foley_cloth_short_9.wav=5
foley_cloth_short_10.wav=5
foley_cloth_short_11.wav=5
foley_cloth_short_12.wav=5
foley_cloth_short_13.wav=5
;;;null.wav=15
;dko added 06/27/02 to choose randomly between foley sounds
[sfx_cloth_foley_2]
SoundPriority=0.300000
SoundLoopCount=1
SoundVolume=0.0800
;;;SoundMaxVolRadius=6500.0
;;;SoundDropOffRadius=6500.0
SoundMaxVolRadius=25.0
SoundDropOffRadius=38.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.07
SoundMaxVolumeShift=0.00
;SoundMinPitchShift=0.45
;SoundMaxPitchShift=0.80
;dko 06/27/02
[sfx_cloth_foley_2\Files]
foley_cloth_short_1.wav=5
foley_cloth_short_2.wav=5
foley_cloth_short_3.wav=5
foley_cloth_short_4.wav=5
foley_cloth_short_5.wav=5
foley_cloth_short_6.wav=5
foley_cloth_short_7.wav=5
foley_cloth_short_8.wav=5
foley_cloth_short_9.wav=5
foley_cloth_short_10.wav=5
foley_cloth_short_11.wav=5
foley_cloth_short_12.wav=5
foley_cloth_short_13.wav=5
;;;null.wav=15
;dko added 06/27/02
[sfx_foley_clap_1]
SoundFilename=foley_clap_1.wav
SoundPriority=0.400000
SoundLoopCount=1
SoundVolume=0.2240
;;;SoundMaxVolRadius=6500.0
;;;SoundDropOffRadius=6500.0
SoundMaxVolRadius=25.0
SoundDropOffRadius=38.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=5
SoundMinVolumeShift=0.08
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
;dko added 06/27/02 to choose randomly between foley sounds
[sfx_foot_scuff_1]
SoundPriority=0.400000
SoundLoopCount=1
SoundVolume=0.1600
;;;SoundMaxVolRadius=6500.0
;;;SoundDropOffRadius=6500.0
SoundMaxVolRadius=25.0
SoundDropOffRadius=38.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.10
SoundMaxVolumeShift=0.00 ;.10
;SoundMinPitchShift=0.45
;SoundMaxPitchShift=0.80
;dko 06/27/02
[sfx_foot_scuff_1\Files]
foley_foot_scuff_1.wav=5
foley_foot_scuff_2.wav=5
foley_foot_scuff_3.wav=5
foley_foot_scuff_4.wav=5
foley_foot_scuff_5.wav=5
foley_foot_scuff_6.wav=5
;dko added 06/27/02
[sfx_megan_button_1]
SoundFilename=sr_electronicblip01.wav
SoundPriority=0.900000
SoundLoopCount=1
SoundVolume=0.3840
SoundMaxVolRadius=6500.0
SoundDropOffRadius=6500.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.06
SoundMaxVolumeShift=0.09
;dko added 06/27/02
[sfx_megan_button_2]
SoundFilename=sr_electronicblip13.wav
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.3040
SoundMaxVolRadius=6500.0
SoundDropOffRadius=6500.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.06
SoundMaxVolumeShift=0.09
;dko added 06/27/02
[sfx_megan_button_3]
SoundFilename=SR_generalclick03.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6240
SoundMaxVolRadius=6500.0
SoundDropOffRadius=6500.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko 06/26/02
;Megan footsteps
[megan_knock_glass]
SoundPriority=0.800000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.05
SoundMinPitchShift=0.25
SoundMaxPitchShift=0.25
;dko 06/27/02
;Megan knocks on glass
[megan_knock_glass\Files]
sfx_foot_glass_1.wav=5
sfx_foot_glass_2.wav=5
sfx_foot_glass_3.wav=5
sfx_foot_glass_4.wav=5
sfx_foot_glass_5.wav=5
sfx_foot_glass_6.wav=5
sfx_foot_glass_7.wav=5
sfx_foot_glass_8.wav=5
;dko added 07/02/02 to choose randomly between foley sounds
[sfx_hand_foley_1]
SoundPriority=0.300000
SoundLoopCount=1
SoundVolume=0.3200
;;;SoundMaxVolRadius=6500.0
;;;SoundDropOffRadius=6500.0
SoundMaxVolRadius=25.0
SoundDropOffRadius=38.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.07
SoundMaxVolumeShift=0.00
;SoundMinPitchShift=0.45
;SoundMaxPitchShift=0.80
;dko 07/02/02
[sfx_hand_foley_1\Files]
foley_grab_dko_4.wav=5
foley_grab_dko_6.wav=5
foley_grab_dko_7.wav=5
foley_grab_dko_9.wav=5
;dko 07/02/02
[sfx_foley_foot_metal]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.0800
;;;SoundMaxVolRadius=500.0
;;;SoundDropOffRadius=1000.0
SoundMaxVolRadius=25.0
SoundDropOffRadius=38.0
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.05 ;.10
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
;dko 07/02/02
[sfx_foley_foot_metal\Files]
;sfx_foot_metal_1.wav=5
;sfx_foot_metal_2.wav=5
;sfx_foot_metal_3.wav=5
;sfx_foot_metal_4.wav=5
;sfx_foot_metal_5.wav=5
;sfx_foot_metal_6.wav=5
;sfx_foot_metal_7.wav=5
;sfx_foot_metal_8.wav=5
sfx_foot_glass_1.wav=5
sfx_foot_glass_2.wav=5
sfx_foot_glass_3.wav=5
sfx_foot_glass_4.wav=5
sfx_foot_glass_5.wav=5
sfx_foot_glass_6.wav=5
sfx_foot_glass_7.wav=5
sfx_foot_glass_8.wav=5
;dko added 07/06/02
[sfx_anim_celebrate]
SoundFilename=sfx_dwight_guitar_1_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.3600
SoundMaxVolRadius=30.0
SoundDropOffRadius=40.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/06/02
[sfx_anim_celebrate_male_b]
SoundFilename=sfx_male_celebrate_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.3600
SoundMaxVolRadius=30.0
SoundDropOffRadius=40.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/06/02
[sfx_anim_celebrate_female]
SoundFilename=sfx_celebrate_female_1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.3600
SoundMaxVolRadius=30.0
SoundDropOffRadius=40.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/06/02
[sfx_anim_celebrate_female_b]
SoundFilename=sfx_female_celebrate_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.3600
SoundMaxVolRadius=30.0
SoundDropOffRadius=40.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/27/02
[sfx_hit_console]
SoundFilename=sfx_hit_console_3.wav
SoundPriority=0.900000
SoundLoopCount=1
SoundVolume=0.5440
SoundMaxVolRadius=6500.0
SoundDropOffRadius=6500.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.06
SoundMaxVolumeShift=0.09
;dko added 07/18/02
[sfx_console_gearshift_1]
SoundFilename=sr_electronicblip01.wav
SoundPriority=0.900000
SoundLoopCount=1
SoundVolume=0.1680
SoundMaxVolRadius=6500.0
SoundDropOffRadius=6500.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
;dko added 06/27/02
[sfx_console_gearshift_2]
SoundFilename=SR_generalclick03.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.6240
SoundMaxVolRadius=6500.0
SoundDropOffRadius=6500.0
;SoundMaxInstances=10
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko created 08/01/02
;Emote for Sick
[sfx_sick_male]
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
SoundMinVolumeShift=0.16
SoundMaxVolumeShift=0.00
[sfx_sick_male\Files]
sfx_vomit_male_1.wav=5
sfx_vomit_male_2.wav=5
sfx_vomit_male_3.wav=5
sfx_vomit_male_4.wav=5
;dko created 08/01/02
;wait to determine if interrupt is good or not
[sfx_sick_female]
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
SoundMinVolumeShift=0.16
SoundMaxVolumeShift=0.00
[sfx_sick_female\Files]
sfx_vomit_female_1.wav=5
sfx_vomit_female_2.wav=5
sfx_vomit_female_3.wav=5
;dko created 08/02/02
[sfx_male_boom]
SoundFilename=small_explosion_02.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
SoundMinVolumeShift=0.16
SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_male_boom_large]
SoundFilename=small_explosion_02.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
SoundMinVolumeShift=0.16
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.65
SoundMaxPitchShift=0.00
;dko created 08/02/02
[sfx_male_boom_med]
SoundFilename=small_explosion_02.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
SoundMinVolumeShift=0.16
SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_female_boom_large]
SoundFilename=small_explosion_02.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
SoundMinVolumeShift=0.16
SoundMaxVolumeShift=0.00
SoundPitch=1.5
;dko created 08/02/02
[sfx_male_yawn]
SoundFilename=sfx_m_emote_yawn_1.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.2500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
SoundMinVolumeShift=0.16
SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_female_yawn]
SoundFilename=sfx_f_emote_yawn_1.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
SoundMinVolumeShift=0.16
SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_male_sigh]
SoundFilename=sfx_m_emote_sigh_1.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.2500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
SoundMinVolumeShift=0.16
SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_female_sigh]
SoundFilename=sfx_m_emote_sigh_1.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
SoundMinVolumeShift=0.16
SoundMaxVolumeShift=0.00
SoundPitch=1.5
;dko created 08/02/02
[sfx_whistle_down]
SoundFilename=sfx_falling_sound_1.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.1500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.16
;SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_whistle_down_short]
SoundFilename=sfx_falling_sound_2.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.1500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.16
;SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_whistle_down_shortest]
SoundFilename=sfx_falling_sound_3.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.1500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.16
;SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_cuckoo_1]
SoundFilename=sfx_cuckoo_1.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.16
;SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_cuckoo_2]
SoundFilename=sfx_cuckoo_1.wav
SoundPriority=0.200000
SoundLoopCount=2
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.16
;SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_cuckoo_3]
SoundFilename=sfx_cuckoo_1.wav
SoundPriority=0.200000
SoundLoopCount=2
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.16
;SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_smooch]
SoundFilename=sfx_smooch_1.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.3500
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.16
;SoundMaxVolumeShift=0.00
;dko created 08/02/02
[sfx_run_for_cover]
SoundFilename=nota_laser_2_b.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.2000
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=8
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.05
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
SoundPitch=2.5
;dko created 08/02/02
[sfx_cock_gun]
SoundFilename=sfx_gun_cock_1.wav
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.2000
SoundMaxVolRadius=7.0
SoundDropOffRadius=21.0
SoundMaxInstances=1
;*************=-A M B I E N T S O U N D S T A R B A S E S-=*********************
;++++++JENQUAI SECION+++++
;dko 07/11/02
[sfx_jenquai_hangar_loop_a]
SoundFilename=sfx_jenquai_hangar_loop_2.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.2600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_jenquai_main_hall_loop_a]
SoundFilename=sfx_jenquai_main_hall_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.8200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
;dko 07/11/02
[sfx_jenquai_bazaar_loop_a]
SoundFilename=sfx_jenquai_mall_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.5800
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
;dko 07/11/02
[sfx_jenquai_lounge_loop_a]
SoundFilename=sfx_jenquai_lounge_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.2200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
;dko 07/11/02
[sfx_j_lounge_misc_amb_a]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.10
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
;dko 07/11/02
[sfx_j_lounge_misc_amb_a\Files]
sfx_amb_lounge_misc_1.wav=5
sfx_amb_lounge_misc_2.wav=5
sfx_amb_lounge_misc_3.wav=5
sfx_amb_lounge_misc_4.wav=5
sfx_amb_lounge_misc_5.wav=5
sfx_amb_lounge_misc_6.wav=5
sfx_amb_lounge_misc_7.wav=5
sfx_amb_lounge_misc_8.wav=5
sfx_amb_lounge_misc_9.wav=5
sfx_amb_lounge_misc_10.wav=5
sfx_amb_lounge_misc_11.wav=5
sfx_amb_lounge_misc_12.wav=5
sfx_amb_lounge_misc_13.wav=5
;dko 07/13/02
[sfx_j_hangar_misc_amb_a]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=2
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.02
;dko 07/13/02
[sfx_j_hangar_misc_amb_a\Files]
sfx_amb_air_1_r.wav=5
sfx_amb_hangar_misc_1_r.wav=5
sfx_amb_hangar_misc_2_r.wav=5
sfx_amb_hangar_misc_3_r.wav=5
sfx_amb_hangar_misc_4_r.wav=5
sfx_amb_hangar_misc_5_r.wav=5
sfx_amb_hangar_misc_6_r.wav=5
sfx_amb_hangar_misc_7_r.wav=5
sfx_amb_hangar_misc_8_r.wav=5
sfx_amb_pneumatic_1_r.wav=5
sfx_amb_pneumatic_2_r.wav=5
;dko 07/19/02
;music for bazaar
[mus_jenquai_bazaar]
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
SoundType=0
;dko 07/17/02
[mus_jenquai_bazaar\Files]
;jenquaibazaar01.mp3=5
jenquaishopping.mp3=5
;dko 08/19/02
;extra small radius so disco music will be heard
;music for bazaar
[mus_jenquai_bazaar_special]
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7600
SoundMaxVolRadius=50.0
SoundDropOffRadius=100.0
SoundMaxInstances=1
SoundType=0
;dko 08/19/02
[mus_jenquai_bazaar_special\Files]
;jenquaibazaar01.mp3=5
jenquaishopping.mp3=5
;dko 08/07/02
;music for lounge
[mus_jenquai_lounge]
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
SoundType=0
;dko 07/17/02
[mus_jenquai_lounge\Files]
jenquaistarbase1.mp3=5
jenquaistarbase2.mp3=5
jenquaistarbase3.mp3=5
;;dko 08/07/02
;[sfx_tree_17051]
;SoundPriority=1.000000
;SoundLoopCount=1
;SoundVolume=0.400
;SoundMaxVolRadius=15.0
;SoundDropOffRadius=15.0
;SoundMaxInstances=1
;;dko 07/17/02
;[sfx_tree_17051\Files]
;sfx_tree_description_17051.wav=5
;;null.wav=90
;dko 07/19/02
;music for disco
[mus_jenquai_disco]
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.9600
SoundMaxVolRadius=90.0
SoundDropOffRadius=120.0
SoundMaxInstances=1
SoundType=0
;dko 07/17/02
[mus_jenquai_disco\Files]
nightclub.mp3=5
;dko 07/13/02
[sfx_j_under_construction]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=2
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.02
;dko 07/13/02
[sfx_j_under_construction\Files]
sfx_amb_hangar_misc_1_r.wav=5
sfx_amb_hangar_misc_2_r.wav=5
sfx_amb_hangar_misc_3_r.wav=5
sfx_amb_hangar_misc_4_r.wav=5
sfx_amb_hangar_misc_5_r.wav=5
sfx_amb_hangar_misc_6_r.wav=5
sfx_amb_hangar_misc_7_r.wav=5
sfx_amb_hangar_misc_8_r.wav=5
;++++++PROGEN SECION+++++
;dko 07/11/02
[sfx_progen_hangar_loop_a]
SoundFilename=sfx_progen_hangar_loop_2.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.1200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_progen_main_hall_loop_a]
SoundFilename=sfx_progen_main_hall_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.4200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_progen_bazaar_loop_a]
SoundFilename=sfx_progen_mall_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.9000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_progen_lounge_loop_a]
SoundFilename=sfx_progen_lounge_loop_1_b.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.4200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_p_lounge_misc_amb_a]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.10
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
;dko 07/11/02
[sfx_p_lounge_misc_amb_a\Files]
sfx_amb_lounge_misc_1.wav=5
sfx_amb_lounge_misc_2.wav=5
sfx_amb_lounge_misc_3.wav=5
sfx_amb_lounge_misc_4.wav=5
sfx_amb_lounge_misc_5.wav=5
sfx_amb_lounge_misc_6.wav=5
sfx_amb_lounge_misc_7.wav=5
sfx_amb_lounge_misc_8.wav=5
sfx_amb_lounge_misc_9.wav=5
sfx_amb_lounge_misc_10.wav=5
sfx_amb_lounge_misc_11.wav=5
sfx_amb_lounge_misc_12.wav=5
sfx_amb_lounge_misc_13.wav=5
;dko 07/13/02
[sfx_p_hangar_misc_amb_a]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=2
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.02
;dko 07/13/02
[sfx_p_hangar_misc_amb_a\Files]
sfx_amb_air_1_r.wav=5
sfx_amb_hangar_misc_1_r.wav=5
sfx_amb_hangar_misc_2_r.wav=5
sfx_amb_hangar_misc_3_r.wav=5
sfx_amb_hangar_misc_4_r.wav=5
sfx_amb_hangar_misc_5_r.wav=5
sfx_amb_hangar_misc_6_r.wav=5
sfx_amb_hangar_misc_7_r.wav=5
sfx_amb_hangar_misc_8_r.wav=5
sfx_amb_pneumatic_1_r.wav=5
sfx_amb_pneumatic_2_r.wav=5
;dko 07/19/02
;music for lounge
[mus_progen_lounge]
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.2900
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
SoundType=0
;dko 07/19/02
;dko more songs added 07/29/02
[mus_progen_lounge\Files]
ProgenStarbase1.mp3=5
ProgenStarbase2.mp3=5
ProgenStarbase3.mp3=5
;dko 08/19/02
;music for lounge
[mus_progen_bazaar]
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.4900
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
SoundType=0
;dko 08/19/02
;dko more songs added 08/19/02
[mus_progen_bazaar\Files]
ProgenShopping.mp3=5
;++++++TERRAN SECION+++++
;dko 07/11/02
[sfx_terran_hangar_loop_a]
SoundFilename=sfx_terran_hangar_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.8200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_terran_main_hall_loop_a]
SoundFilename=sfx_terran_main_hall_loop_2.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.5000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_terran_bazaar_loop_a]
SoundFilename=sfx_terran_mall_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.4200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_terran_lounge_loop_a]
SoundFilename=sfx_terran_lounge_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.5200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_t_lounge_misc_amb_a]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.3000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.10
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
;dko 07/11/02
[sfx_t_lounge_misc_amb_a\Files]
sfx_amb_lounge_misc_1.wav=5
sfx_amb_lounge_misc_2.wav=5
sfx_amb_lounge_misc_3.wav=5
sfx_amb_lounge_misc_4.wav=5
sfx_amb_lounge_misc_5.wav=5
sfx_amb_lounge_misc_6.wav=5
sfx_amb_lounge_misc_7.wav=5
sfx_amb_lounge_misc_8.wav=5
sfx_amb_lounge_misc_9.wav=5
sfx_amb_lounge_misc_10.wav=5
sfx_amb_lounge_misc_11.wav=5
sfx_amb_lounge_misc_12.wav=5
sfx_amb_lounge_misc_13.wav=5
;dko 07/13/02
[sfx_t_hangar_misc_amb_a]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=2
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.02
;dko 07/13/02
[sfx_t_hangar_misc_amb_a\Files]
sfx_amb_air_1_r.wav=5
sfx_amb_hangar_misc_1_r.wav=5
sfx_amb_hangar_misc_2_r.wav=5
sfx_amb_hangar_misc_3_r.wav=5
sfx_amb_hangar_misc_4_r.wav=5
sfx_amb_hangar_misc_5_r.wav=5
sfx_amb_hangar_misc_6_r.wav=5
sfx_amb_hangar_misc_7_r.wav=5
sfx_amb_hangar_misc_8_r.wav=5
sfx_amb_pneumatic_1_r.wav=5
sfx_amb_pneumatic_2_r.wav=5
;dko 07/17/02
;music for lounge
[mus_terran_lounge]
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
SoundType=0
;dko 07/17/02
[mus_terran_lounge\Files]
mus_terran_starbase_1.mp3=5
mus_terran_starbase_2.mp3=5
mus_terran_starbase_3.mp3=5
;dko 08/19/02
;music for bazaar
[mus_terran_bazaar]
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.7
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
SoundType=0
;dko 08/19/02
[mus_terran_bazaar\Files]
terranshopping.mp3=5
;++++++MYSTERY SECION+++++
;dko 07/11/02
[sfx_mystery_hangar_loop_a]
SoundFilename=sfx_mystery_hangar_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.4600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_mystery_main_hall_loop_a]
SoundFilename=sfx_mystery_main_hall_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.3800
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_mystery_bazaar_loop_a]
SoundFilename=sfx_mystery_mall_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.5800
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_mystery_lounge_loop_a]
SoundFilename=sfx_mystery_lounge_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.5000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 07/11/02
[sfx_m_lounge_misc_amb_a]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
;SoundMaxVolRadius=10.0
;SoundDropOffRadius=7.0
SoundMaxInstances=2
SoundMinVolumeShift=0.10
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
;dko 07/11/02
[sfx_m_lounge_misc_amb_a\Files]
sfx_amb_lounge_misc_1.wav=5
sfx_amb_lounge_misc_2.wav=5
sfx_amb_lounge_misc_3.wav=5
sfx_amb_lounge_misc_4.wav=5
sfx_amb_lounge_misc_5.wav=5
sfx_amb_lounge_misc_6.wav=5
sfx_amb_lounge_misc_7.wav=5
sfx_amb_lounge_misc_8.wav=5
sfx_amb_lounge_misc_9.wav=5
sfx_amb_lounge_misc_10.wav=5
sfx_amb_lounge_misc_11.wav=5
sfx_amb_lounge_misc_12.wav=5
sfx_amb_lounge_misc_13.wav=5
;dko 07/13/02
[sfx_m_hangar_misc_amb_a]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.2200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=2
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.02
;dko 07/13/02
[sfx_m_hangar_misc_amb_a\Files]
sfx_amb_air_1_r.wav=5
sfx_amb_hangar_misc_1_r.wav=5
sfx_amb_hangar_misc_2_r.wav=5
sfx_amb_hangar_misc_3_r.wav=5
sfx_amb_hangar_misc_4_r.wav=5
sfx_amb_hangar_misc_5_r.wav=5
sfx_amb_hangar_misc_6_r.wav=5
sfx_amb_hangar_misc_7_r.wav=5
sfx_amb_hangar_misc_8_r.wav=5
sfx_amb_pneumatic_1_r.wav=5
sfx_amb_pneumatic_2_r.wav=5
;dko 08/07/02
;music for lounge
[mus_mystery_lounge]
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5100
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
SoundType=0
;dko 08/07/02
[mus_mystery_lounge\Files]
jenquaistarbase1.mp3=5
jenquaistarbase2.mp3=5
jenquaistarbase3.mp3=5
ProgenStarbase1.mp3=5
ProgenStarbase2.mp3=5
ProgenStarbase3.mp3=5
mus_terran_starbase_1.mp3=5
mus_terran_starbase_2.mp3=5
mus_terran_starbase_3.mp3=5
;dko 08/07/02
;music for lounge
[mus_mystery_bazaar]
SoundPriority=1.000000
SoundLoopCount=0
SoundVolume=0.5100
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
SoundType=0
;dko 08/07/02
[mus_mystery_bazaar\Files]
jenquaishopping.mp3=5
progenshopping.mp3=5
terranshopping.mp3=5
;++++++PRISON SECION+++++
;dko 07/24/02
[sfx_prison_loop_a]
SoundFilename=sfx_prison_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.2600
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
SoundPitch=.5
;dko 08/07/02
[sfx_inmates_agony]
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.4000
SoundMaxVolRadius=100.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
SoundType=0
;dko 08/07/02
[sfx_inmates_agony\Files]
sfx_inmate_agony_1.wav=5
sfx_inmate_agony_2.wav=5
sfx_inmate_agony_3.wav=5
sfx_inmate_agony_4.wav=5
sfx_inmate_agony_5.wav=5
sfx_inmate_agony_6.wav=5
sfx_inmate_agony_7.wav=5
sfx_inmate_agony_8.wav=5
sfx_inmate_agony_9.wav=5
sfx_inmate_agony_10.wav=5
sfx_inmate_agony_11.wav=5
;dko 08/07/02
[sfx_prison_misc_amb_a]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1000
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMinVolumeShift=0.10
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
;dko 08/07/02
[sfx_prison_misc_amb_a\Files]
sfx_prison_amb_1.wav=5
sfx_prison_amb_2.wav=5
sfx_prison_amb_3.wav=5
sfx_prison_amb_4.wav=5
sfx_prison_amb_5.wav=5
;++++++CASINO SECION+++++
;dko 08/07/02
[sfx_casino_loop_a]
SoundFilename=sfx_casino_amb_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.1500
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=1
;dko 08/07/02
[sfx_casino_misc_amb_a]
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.1700
SoundMaxVolRadius=10.0
SoundDropOffRadius=100.0
SoundMinVolumeShift=0.05
SoundMaxVolumeShift=0.00
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
;dko 08/07/02
[sfx_casino_misc_amb_a\Files]
sfx_casino_amb_1.wav=5
sfx_casino_amb_2.wav=5
sfx_casino_amb_3.wav=5
sfx_casino_amb_4.wav=5
sfx_casino_amb_5.wav=5
sfx_casino_amb_6.wav=5
sfx_casino_amb_7.wav=5
sfx_casino_amb_8.wav=5
sfx_casino_amb_9.wav=5
sfx_casino_amb_10.wav=5
sfx_casino_amb_11.wav=5
sfx_casino_amb_12.wav=5
sfx_casino_amb_13.wav=5
sfx_casino_amb_14.wav=5
sfx_casino_amb_15.wav=5
;++++++NET7 INTERIOR SECTION+++++
;dko 08/07/02
[sfx_net7_loop_a]
SoundFilename=sfx_net7_interior_loop_1.wav
SoundPriority=0.900000
SoundLoopCount=0
SoundVolume=0.1200
SoundMaxVolRadius=500.0
SoundDropOffRadius=1000.0
SoundMaxInstances=2
;*************=-J E N Q U A I - S H I P - A N I M A T I O N-=*********************
;dko added 06/28/02
[sfx_j_ship_tail_close_a]
SoundFilename=sfx_j_ship_tail_close_f1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_tail_close_b]
SoundFilename=sfx_j_ship_tail_close_f50.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_tail_open_a]
SoundFilename=sfx_j_ship_tail_open_f13.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_tail_open_b]
SoundFilename=sfx_j_ship_tail_open_f48.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_hatch_open_a]
SoundFilename=sfx_j_ship_hatch_open_f2.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_hatch_close_a]
SoundFilename=sfx_j_ship_hatch_close_f21.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_body_open_a]
SoundFilename=sfx_j_ship_body_open_f5.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_body_close_a]
SoundFilename=sfx_j_ship_body_close_f10.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_under_open_a]
SoundFilename=sfx_j_ship_under_open_f12.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_under_close_a]
SoundFilename=sfx_j_ship_under_close_f4.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_wing_open_a]
SoundFilename=sfx_j_ship_wing_open_f1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_wing_close_a]
SoundFilename=sfx_j_ship_wing_close_f1.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_full_wing_open_a]
SoundFilename=sfx_j_ship_full_wing_open_f16.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 06/28/02
[sfx_j_ship_full_wing_close_a]
SoundFilename=sfx_j_ship_full_wing_close_f8.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;*************=-P R O G E N - S H I P - A N I M A T I O N-=*********************
;dko added 07/23/02
[sfx_p_ship_body_close_a]
SoundFilename=sfx_p_ship_body_close.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/23/02
[sfx_p_ship_body_open_a]
SoundFilename=sfx_p_ship_body_open.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/23/02
[sfx_p_ship_body_close_b]
SoundFilename=sfx_p_ship_body_close_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/23/02
[sfx_p_ship_body_open_b]
SoundFilename=sfx_p_ship_body_open_b.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/23/02
[sfx_p_ship_body_close_c]
SoundFilename=sfx_p_ship_body_close_c.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/23/02
[sfx_p_ship_body_open_c]
SoundFilename=sfx_p_ship_body_open_c.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/24/02
[sfx_p_ship_arms_close_a]
SoundFilename=sfx_p_ship_arms_close_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/24/02
[sfx_p_ship_arms_open_a]
SoundFilename=sfx_p_ship_arms_open_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/25/02
[sfx_p_ship_arms_close_b]
SoundFilename=sfx_p_ship_arms_close_30.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/25/02
[sfx_p_ship_arms_open_b]
SoundFilename=sfx_p_ship_arms_open_30.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/26/02
[sfx_p_ship_arms_close_c]
SoundFilename=sfx_p_ship_arms_close_40.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/26/02
[sfx_p_ship_arms_open_c]
SoundFilename=sfx_p_ship_arms_open_40.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/25/02
[sfx_p_ship_wings_close_a]
SoundFilename=sfx_p_ship_wings_close_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/25/02
[sfx_p_ship_wings_open_a]
SoundFilename=sfx_p_ship_wings_open_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/25/02
[sfx_p_ship_wings_close_b]
SoundFilename=sfx_p_ship_wings_close_30.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/25/02
[sfx_p_ship_wings_open_b]
SoundFilename=sfx_p_ship_wings_open_30.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/25/02
[sfx_p_ship_wings_close_c]
SoundFilename=sfx_p_ship_wings_close_40.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/25/02
[sfx_p_ship_wings_open_c]
SoundFilename=sfx_p_ship_wings_open_40.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;*************=-T E R R A N - S H I P - A N I M A T I O N-=*********************
;dko added 07/26/02
[sfx_t_ship_wing_close_a]
SoundFilename=sfx_t_ship_wing_close_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=10
;SoundMinVolumeShift=0.06
;SoundMaxVolumeShift=0.09
;dko added 07/26/02
[sfx_t_ship_tail_close_a]
SoundFilename=sfx_t_ship_tail_close_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_tail_open_a]
SoundFilename=sfx_t_ship_tail_open_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_tail_close_b]
SoundFilename=sfx_t_ship_tail_close_30.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_tail_open_b]
SoundFilename=sfx_t_ship_tail_open_30.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_tail_close_c]
SoundFilename=sfx_t_ship_tail_close_40.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_tail_open_c]
SoundFilename=sfx_t_ship_tail_open_40.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_trunk_close_a]
SoundFilename=sfx_t_ship_trunk_close_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_trunk_open_a]
SoundFilename=sfx_t_ship_trunk_open_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_trunk_close_b]
SoundFilename=sfx_t_ship_trunk_close_30.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_trunk_open_b]
SoundFilename=sfx_t_ship_trunk_open_30.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_trunk_close_c]
SoundFilename=sfx_t_ship_trunk_close_40.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_trunk_open_c]
SoundFilename=sfx_t_ship_trunk_open_40.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_ring_close_a]
SoundFilename=sfx_t_ship_ring_close_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_ring_open_a]
SoundFilename=sfx_t_ship_ring_open_20.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_ring_close_b]
SoundFilename=sfx_t_ship_ring_close_30.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_ring_open_b]
SoundFilename=sfx_t_ship_ring_open_30.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_ring_close_c]
SoundFilename=sfx_t_ship_ring_close_40.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;dko added 07/26/02
[sfx_t_ship_ring_open_c]
SoundFilename=sfx_t_ship_ring_open_40.wav
SoundPriority=1.000000
SoundLoopCount=1
SoundVolume=0.15000000
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=1
;***************************************************************************************************
;******** Login sounds
;***************************************************************************************************
[Login_Hand_Slide_In]
SoundFilename= sfx_object_slide_in_1.wav
SoundPriority=.750000
SoundLoopCount=1
SoundVolume=0.4000
[Login_Hand_Slide_Out]
SoundFilename= sfx_object_slide_out_1.wav
SoundPriority=.750000
SoundLoopCount=1
SoundVolume=0.4000
[Login_Mouse_Click]
SoundFilename= sfx_button_press_24.wav
SoundPriority=.750000
SoundLoopCount=1
SoundVolume=0.2000
[Login_Hand_Glow]
SoundFilename= sfx_hand_glow_1.wav
SoundPriority=.750000
SoundLoopCount=1
SoundVolume=0.8000
[Login_Mouse_Over_Buttons]
SoundFilename= sfx_mouse_over_21.wav
SoundPriority=.450000
SoundLoopCount=1
SoundVolume=0.0240
SoundMaxInstances=1
[Avatar_Delete_Character]
SoundFilename= SR_errorbeep.wav
SoundPriority=.750000
SoundLoopCount=1
SoundVolume=0.4000
[Avatar_Highlight]
SoundFilename= sfx_mouse_over_avatars_1.wav
SoundPriority=.350000
SoundLoopCount=1
SoundVolume=0.2000
SoundMaxInstances=1
[haywire start]
SoundFilename=robot_chatter_30.wav
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[haywire idle]
SoundPriority=0.5000
SoundLoopCount=1
SoundVolume=0.6400
SoundMaxVolRadius=1000.0
SoundDropOffRadius=1500.0
[haywire idle\Files]
robot_chatter_28.wav=10
robot_chatter_29.wav=10
NULL=10
;***************************************************************************************************
;******** Monster attack sounds
;***************************************************************************************************
[bst01a_at]
SoundFilename=bst01a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst02a_at]
SoundFilename=bst02a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_at]
SoundFilename=bst03a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst04a_at]
SoundFilename=bst04a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst05a_at]
SoundFilename=bst05a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst06a_at]
SoundFilename=bst06a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst07a_at]
SoundFilename=bst07a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst10a_at]
SoundFilename=bst10a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst11a_at]
SoundFilename=bst11a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst12a_at]
SoundFilename=bst12a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst13a_at]
SoundFilename=bst13a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst14a_at]
SoundFilename=bst14a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst15a_at]
SoundFilename=bst15a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst17a_at]
SoundFilename=bst17a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst18a_at]
SoundFilename=bst18a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst19a_at]
SoundFilename=bst19a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst20a_at]
SoundFilename=bst20a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst21a_at]
SoundFilename=bst21a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst22a_at]
SoundFilename=bst22a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst23a_at]
SoundFilename=bst23a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst24a_at]
SoundFilename=bst24a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst26a_at]
SoundFilename=bst26a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst27a_at]
SoundFilename=bst27a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst28a_at]
SoundFilename=bst28a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst29a_at]
SoundFilename=bst29a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst30a_at]
SoundFilename=bst30a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst31a_at]
SoundFilename=bst31a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst32a_at]
SoundFilename=bst32a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst34a_at]
SoundFilename=bst34a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst35a_at]
SoundFilename=bst35a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst37a_at]
SoundFilename=bst37a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst39a_at]
SoundFilename=bst39a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst40a_at]
SoundFilename=bst40a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst43a_at]
SoundFilename=bst43a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst44a_at]
SoundFilename=bst44a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst46a_at]
SoundFilename=bst46a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst47a_at]
SoundFilename=bst47a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst48a_at]
SoundFilename=bst48a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst49a_at]
SoundFilename=bst49a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst50a_at]
SoundFilename=bst50a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst51a_at]
SoundFilename=bst51a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst52a_at]
SoundFilename=bst52a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst53a_at]
SoundFilename=bst53a_at.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
;***************************************************************************************************
;******** Monster random idle sounds
;***************************************************************************************************
[bst01a_id]
;SoundFilename=bst01a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst01a_id\Files]
bst01a_id.wav=30
NULL=70
[bst02a_id]
;SoundFilename=bst02a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst02a_id\Files]
bst02a_id.wav=30
NULL=70
[bst03a_id]
;SoundFilename=bst03a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_id\Files]
bst03a_id.wav=30
NULL=70
[bst04a_id]
;SoundFilename=bst04a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst04a_id\Files]
bst04a_id.wav=30
NULL=70
[bst05a_id]
;SoundFilename=bst05a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst05a_id\Files]
bst05a_id.wav=30
NULL=70
[bst06a_id]
;SoundFilename=bst06a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst06a_id\Files]
bst06a_id.wav=30
NULL=70
[bst07a_id]
;SoundFilename=bst07a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst07a_id\Files]
bst07a_id.wav=30
NULL=70
[bst10a_id]
;SoundFilename=bst10a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst10a_id\Files]
bst10a_id.wav=30
NULL=70
[bst11a_id]
;SoundFilename=bst11a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst11a_id\Files]
bst11a_id.wav=30
NULL=70
[bst12a_id]
;SoundFilename=bst12a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst12a_id\Files]
bst12a_id.wav=40
NULL=60
[bst13a_id]
;SoundFilename=bst13a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst13a_id\Files]
bst13a_id.wav=30
NULL=70
[bst14a_id]
;SoundFilename=bst14a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst14a_id\Files]
bst14a_id.wav=30
NULL=70
[bst15a_id]
;SoundFilename=bst15a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst15a_id\Files]
bst15a_id.wav=30
NULL=70
[bst17a_id]
;SoundFilename=bst17a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst17a_id\Files]
bst17a_id.wav=30
NULL=70
[bst18a_id]
;SoundFilename=bst18a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst18a_id\Files]
bst01a_id.wav=30
NULL=70
[bst19a_id]
;SoundFilename=bst19a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst19a_id\Files]
bst19a_id.wav=30
NULL=70
[bst20a_id]
;SoundFilename=bst20a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst20a_id\Files]
bst20a_id.wav=30
NULL=70
[bst21a_id]
;SoundFilename=bst21a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst21a_id\Files]
bst21a_id.wav=30
NULL=70
[bst22a_id]
;SoundFilename=bst22a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst22a_id\Files]
bst22a_id.wav=30
NULL=70
[bst24a_id]
;SoundFilename=bst24a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst24a_id\Files]
bst24a_id.wav=30
NULL=70
[bst26a_id]
;SoundFilename=bst26a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst26a_id\Files]
bst26a_id.wav=30
NULL=70
[bst27a_id]
;SoundFilename=bst27a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst27a_id\Files]
bst27a_id.wav=30
NULL=70
[bst28a_id]
;SoundFilename=bst28a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst28a_id\Files]
bst28a_id.wav=30
NULL=70
[bst29a_id]
;SoundFilename=bst29a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst29a_id\Files]
bst29a_id.wav=30
NULL=70
[bst30a_id]
;SoundFilename=bst30a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst30a_id\Files]
bst30a_id.wav=30
NULL=70
[bst31a_id]
;SoundFilename=bst31a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst31a_id\Files]
bst31a_id.wav=30
NULL=70
[bst32a_id]
;SoundFilename=bst32a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst32a_id\Files]
bst32a_id.wav=30
NULL=70
[bst34a_id]
;SoundFilename=bst34a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst34a_id\Files]
bst34a_id.wav=30
NULL=70
[bst35a_id]
;SoundFilename=bst35a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst35a_id\Files]
bst35a_id.wav=30
NULL=70
[bst37a_id]
;SoundFilename=bst37a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst37a_id\Files]
bst37a_id.wav=30
NULL=70
[bst39a_id]
;SoundFilename=bst39a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst39a_id\Files]
bst39a_id.wav=30
NULL=70
[bst40a_id]
;SoundFilename=bst40a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst40a_id\Files]
bst40a_id.wav=30
NULL=70
[bst43a_id]
;SoundFilename=bst43a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst43a_id\Files]
bst43a_id.wav=30
NULL=70
[bst44a_id]
;SoundFilename=bst44a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst44a_id\Files]
bst44a_id.wav=30
NULL=70
[bst46a_id]
;SoundFilename=bst46a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst46a_id\Files]
bst46a_id.wav=30
NULL=70
[bst47a_id]
;SoundFilename=bst47a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst47a_id\Files]
bst47a_id.wav=30
NULL=70
[bst48a_id]
;SoundFilename=bst48a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst48a_id\Files]
bst48a_id.wav=30
NULL=70
[bst49a_id]
;SoundFilename=bst49a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst49a_id\Files]
bst49a_id.wav=30
NULL=70
[bst50a_id]
;SoundFilename=bst50a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst50a_id\Files]
bst50a_id.wav=30
NULL=70
[bst51a_id]
;SoundFilename=bst51a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst51a_id\Files]
bst51a_id.wav=30
NULL=70
[bst52a_id]
;SoundFilename=bst52a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst52a_id\Files]
bst52a_id.wav=30
NULL=70
[bst53a_id]
;SoundFilename=bst53a_id.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst53a_id\Files]
bst53a_id.wav=30
NULL=70
; Idle sounds for monsters without attack animations.
[bst08a_id]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst08a_id\Files]
bst_08_22k.wav=30
NULL=70
[bst16a_id]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst16a_id\Files]
bst_16_22k.wav=30
NULL=70
[bst23a_id]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst23a_id\Files]
bst_23_22k.wav=30
NULL=70
[bst45a_id]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst45a_id\Files]
bst_45_22k.wav=30
NULL=70
;***************************************************************************************************
;******** Monster timed idle sounds
;***************************************************************************************************
[bst03a_id_wings_01]
SoundFilename=bst03a_id_wings_01.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_id_wings_02]
SoundFilename=bst03a_id_wings_02.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_id_wings_03]
SoundFilename=bst03a_id_wings_03.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_id_wings_04]
SoundFilename=bst03a_id_wings_04.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_id_wings_05]
SoundFilename=bst03a_id_wings_05.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_id_wings_06]
SoundFilename=bst03a_id_wings_06.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst27a_id_wings]
SoundFilename=bst27a_wings.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst30a_id_wings_01]
SoundFilename=bst30a_id_wings_01.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst30a_id_wings_02]
SoundFilename=bst30a_id_wings_02.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst40a_id_wings]
SoundFilename=bst40a_id_wings.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst43a_id_wings_01]
SoundFilename=bst43a_id_wings_01.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst43a_id_wings_02]
SoundFilename=bst43a_id_wings_02.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst43a_id_wings_03]
SoundFilename=bst43a_id_wings_03.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst44a_id_wings_01]
SoundFilename=bst44a_id_wings_01.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst44a_id_wings_02]
SoundFilename=bst44a_id_wings_02.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst44a_id_wings_03]
SoundFilename=bst44a_id_wings_03.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
;***************************************************************************************************
;******** Monster timed attack sounds
;***************************************************************************************************
[bst03a_at_wings_01]
SoundFilename=bst03a_at_wings_01.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_at_wings_02]
SoundFilename=bst03a_at_wings_02.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_at_wings_03]
SoundFilename=bst03a_at_wings_03.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_at_wings_04]
SoundFilename=bst03a_at_wings_04.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst30a_at_wings_01]
SoundFilename=bst30a_at_wings_01.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst30a_at_wings_02]
SoundFilename=bst30a_at_wings_02.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst40a_at_wings]
SoundFilename=bst40a_at_wings.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst43a_at_wings_01]
SoundFilename=bst43a_at_wings_01.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst43a_at_wings_02]
SoundFilename=bst43a_at_wings_02.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst44a_at_wings]
SoundFilename=bst44a_at_wings.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
;***************************************************************************************************
;******** bridge sounds
;***************************************************************************************************
[sfx_electronic_blips]
SoundPriority=0.200000
SoundLoopCount=1
SoundVolume=0.050000
SoundMaxVolRadius=6500.0
SoundDropOffRadius=6500.0
SoundMaxInstances=1
SoundMinPitchShift=0.05
SoundMaxPitchShift=0.05
[sfx_electronic_blips\Files]
SR_electronicblip01.wav=5
SR_electronicblip12.wav=5
SR_electronicblip13.wav=5
SR_electronicblip15.wav=5
SR_electronicblip18.wav=5
;***************************************************************************************************
;******** Monster aggro sounds
;***************************************************************************************************
[bst01a_ag]
SoundFilename=bst01a_ag.wav
SoundPriority=.9000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst02a_ag]
SoundFilename=bst02a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst03a_ag]
SoundFilename=bst03a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst04a_ag]
SoundFilename=bst04a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst05a_ag]
SoundFilename=bst05a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst06a_ag]
SoundFilename=bst06a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst07a_ag]
SoundFilename=bst07a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst10a_ag]
SoundFilename=bst10a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst11a_ag]
SoundFilename=bst11a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst12a_ag]
SoundFilename=bst12a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst13a_ag]
SoundFilename=bst13a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst14a_ag]
SoundFilename=bst14a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst15a_ag]
SoundFilename=bst15a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst17a_ag]
SoundFilename=bst17a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst18a_ag]
SoundFilename=bst18a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst19a_ag]
SoundFilename=bst19a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst20a_ag]
SoundFilename=bst20a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst21a_ag]
SoundFilename=bst21a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst22a_ag]
SoundFilename=bst22a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst23a_ag]
SoundFilename=bst23a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst24a_ag]
SoundFilename=bst24a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst26a_ag]
SoundFilename=bst26a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst27a_ag]
SoundFilename=bst27a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst28a_ag]
SoundFilename=bst28a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst29a_ag]
SoundFilename=bst29a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst30a_ag]
SoundFilename=bst30a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst31a_ag]
SoundFilename=bst31a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst32a_ag]
SoundFilename=bst32a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst34a_ag]
SoundFilename=bst34a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst35a_ag]
SoundFilename=bst35a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst37a_ag]
SoundFilename=bst37a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst39a_ag]
SoundFilename=bst39a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst40a_ag]
SoundFilename=bst40a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst43a_ag]
SoundFilename=bst43a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst44a_ag]
SoundFilename=bst44a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst46a_ag]
SoundFilename=bst46a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst47a_ag]
SoundFilename=bst47a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst48a_ag]
SoundFilename=bst48a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst49a_ag]
SoundFilename=bst49a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst50a_ag]
SoundFilename=bst50a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst51a_ag]
SoundFilename=bst51a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst52a_ag]
SoundFilename=bst52a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[bst53a_ag]
SoundFilename=bst53a_ag.wav
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=500.0
SoundDropOffRadius=2000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
;***************************************************************************************************
;******** Resource asteroid sounds
;***************************************************************************************************
[Crystal_Asteroid_Explosion]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[Crystal_Asteroid_Explosion\Files]
astro_implo_explo_crystal_01.wav=10
astro_implo_explo_crystal_02.wav=10
astro_implo_explo_crystal_03.wav=10
[Metal_Asteroid_Explosion]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[Metal_Asteroid_Explosion\Files]
astro_implo_explo_metal_01.wav=10
astro_implo_explo_metal_02.wav=10
astro_implo_explo_metal_03.wav=10
[Rock_Asteroid_Explosion]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[Rock_Asteroid_Explosion\Files]
astro_implo_explo_rock_01.wav=10
astro_implo_explo_rock_02.wav=10
astro_implo_explo_rock_03.wav=10
[Crystal_Asteroid_Shift]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[Crystal_Asteroid_Shift\Files]
crystal_shifting_01.wav=10
crystal_shifting_02.wav=10
crystal_shifting_03.wav=10
[Metal_Asteroid_Shift]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[Metal_Asteroid_Shift\Files]
metal_shifting_01.wav=10
metal_shifting_02.wav=10
metal_shifting_03.wav=10
[Rock_Asteroid_Shift]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7500000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[Rock_Asteroid_Shift\Files]
rock_shifting_01.wav=10
rock_shifting_02.wav=10
rock_shifting_03.wav=10
[Rock_Asteroid_Mining]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.7000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[Rock_Asteroid_Mining\Files]
JustRocks01.wav=10
JustRocks02.wav=10
JustRocks03.wav=10
[Crystal_Asteroid_Mining]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.6000
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[Crystal_Asteroid_Mining\Files]
JustCrystal01.wav=10
JustCrystal02.wav=10
JustCrystal03.wav=10
[Metal_Asteroid_Mining]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.4500
SoundMaxVolRadius=1000.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinPitchShift=0.15
SoundMaxPitchShift=0.15
[Metal_Asteroid_Mining\Files]
JustMetal01.wav=10
JustMetal02.wav=10
JustMetal03.wav=10
;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
;;; +O NET-7 STARBASE NEWS BROADCASTS +O+
;;; +O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+
[NET7_STARBASE_BROADCAST]
; NET-7 STARBASE NEWS BROADCASTS - entered 08/15/02
SoundPriority=0.600
SoundLoopCount=1
SoundMaxInstances=1
SoundVolume=0.7000
SoundMaxVolRadius=16000
SoundDropOffRadius=45000
[NET7_STARBASE_BROADCAST\Files]
1658_01A_001SATe.mp3=20
1658_01B_001SATe.mp3=20
1658_01C_001SATe.mp3=20
1658_01D_001SATe.mp3=20
1658_01E_001SATe.mp3=20
1658_01F_001SATe.mp3=20
1658_01G_001SATe.mp3=20
1658_01H_001SATe.mp3=20
1658_01I_001SATe.mp3=20
1658_01J_001SATe.mp3=20
1658_01K_001SATe.mp3=20
1658_01L_001SATe.mp3=20
1658_01M_001SATe.mp3=20
1658_01N_001SATe.mp3=20
1658_01O_001SATe.mp3=20
1658_01P_001SATe.mp3=20
1658_01Q_001SATe.mp3=20
1658_01R_001SATe.mp3=20
1658_01S_001SATe.mp3=20
1658_01T_001SATe.mp3=20
1658_01U_001SATe.mp3=20
1658_01V_001SATe.mp3=20
1658_01Y_001SATe.mp3=20
1658_01Z_001SATe.mp3=20
Net7Logo_SAT.mp3=100
[NET7_SATELLITE_BROADCAST]
; NET-7 SATELLITE NEWS BROADCASTS - entered 08/15/02
SoundPriority=0.5000
SoundLoopCount=1
SoundMaxInstances=1
SoundVolume=0.7000
SoundMaxVolRadius=6500
SoundDropOffRadius=20000
[NET7_SATELLITE_BROADCAST\Files]
1658_01A_001SATe.mp3=20
1658_01B_001SATe.mp3=20
1658_01C_001SATe.mp3=20
1658_01D_001SATe.mp3=20
1658_01E_001SATe.mp3=20
1658_01F_001SATe.mp3=20
1658_01G_001SATe.mp3=20
1658_01H_001SATe.mp3=20
1658_01I_001SATe.mp3=20
1658_01J_001SATe.mp3=20
1658_01K_001SATe.mp3=20
1658_01L_001SATe.mp3=20
1658_01M_001SATe.mp3=20
1658_01N_001SATe.mp3=20
1658_01O_001SATe.mp3=20
1658_01P_001SATe.mp3=20
1658_01Q_001SATe.mp3=20
1658_01R_001SATe.mp3=20
1658_01S_001SATe.mp3=20
1658_01T_001SATe.mp3=20
1658_01U_001SATe.mp3=20
1658_01V_001SATe.mp3=20
1658_01Y_001SATe.mp3=20
1658_01Z_001SATe.mp3=20
Net7Logo_SAT.mp3=100
; NET-7 SATELLITE NEWS BROADCASTS - entered 08/15/02
[LARGE_SPACE_STATION_DRONE]
SoundFilename=LargeDrone01_PSM.wav
SoundPriority=1.000
SoundMaxInstances=1
SoundLoopCount=0
SoundVolume=0.0800
SoundMaxVolRadius=3000
SoundDropOffRadius=15000
[ANCIENT_GATE_DISCORDANT_LOOP]
SoundFilename=AncientGate_IdleUnusual01.wav
SoundPriority=1.000
SoundMaxInstances=1
SoundLoopCount=0
SoundVolume=0.7000
SoundMaxVolRadius=6500
SoundDropOffRadius=25000
;***************************************************************************************************
; Damage sounds for player ship
;***************************************************************************************************
[Level_3_Ship_Damage]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.20
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=2
SoundMinPitchShift=0.35
SoundMaxPitchShift=0.35
[Level_3_Ship_Damage\Files]
Steam_05.wav=5
Steam_04.wav=5
Rattle_05.wav=5
Rattle_04.wav=5
Clank_05.wav=5
Clank_04.wav=5
Sparks_08.wav=5
Sparks_09.wav=5
Sparks_10.wav=5
short_08.wav=5
short_09.wav=5
short_10.wav=5
[Level_2_Ship_Damage]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.20
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=2
SoundMinPitchShift=0.35
SoundMaxPitchShift=0.35
[Level_2_Ship_Damage\Files]
Steam_03.wav=5
Steam_02.wav=5
Rattle_03.wav=5
Rattle_02.wav=5
Clank_03.wav=5
Clank_02.wav=5
Sparks_05.wav=5
Sparks_06.wav=5
Sparks_07.wav=5
short_05.wav=5
short_06.wav=5
short_07.wav=5
[Level_1_Ship_Damage]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.20
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=2
SoundMinPitchShift=0.35
SoundMaxPitchShift=0.35
[Level_1_Ship_Damage\Files]
Steam_01.wav=5
Rattle_01.wav=5
Clank_01.wav=5
Sparks_01.wav=5
Sparks_02.wav=5
Sparks_03.wav=5
short_01.wav=5
short_02.wav=5
short_03.wav=5
short_04.wav=5
;***************************************************************************************************
; Damage sounds for npcs
;***************************************************************************************************
[Electrical_Ship_Damage]
SoundFilename=mob_sparks_loop.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.20
SoundMaxVolRadius=100.0
SoundDropOffRadius=1000.0
SoundMaxInstances=2
;***************************************************************************************************
; Item add and remove sounds.
;***************************************************************************************************
[Give_Item]
SoundFilename=give_inventory.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.400
SoundMaxVolRadius=5.0
SoundDropOffRadius=10.0
SoundMaxInstances=1
[Remove_Item]
SoundFilename=take_inventory_ver_2.wav
SoundPriority=0.500000
SoundLoopCount=1
SoundVolume=0.400
SoundMaxVolRadius=5.0
SoundDropOffRadius=10.0
SoundMaxInstances=1
;***************************************************************************************************
; Death explosion sounds.
;***************************************************************************************************
[MWRK_02]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.50
SoundMaxVolRadius=400.0
SoundDropOffRadius=1200.0
SoundMaxInstances=2
[MWRK_02\Files]
mwrk_02_01.wav=10
mwrk_02_02.wav=10
mwrk_02_03.wav=10
[MWRK_03]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.50
SoundMaxVolRadius=400.0
SoundDropOffRadius=1200.0
SoundMaxInstances=2
[MWRK_03\Files]
mwrk_03_01.wav=10
mwrk_03_02.wav=10
mwrk_03_03.wav=10
[MWRK_04]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.50
SoundMaxVolRadius=400.0
SoundDropOffRadius=1200.0
SoundMaxInstances=2
[MWRK_04\Files]
mwrk_02_01.wav=10
mwrk_02_02.wav=10
mwrk_02_03.wav=10
[MWRK_05]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.50
SoundMaxVolRadius=400.0
SoundDropOffRadius=1200.0
SoundMaxInstances=2
[MWRK_05\Files]
mwrk_05_01.wav=10
mwrk_05_02.wav=10
mwrk_05_03.wav=10
[MWRK_06]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.50
SoundMaxVolRadius=400.0
SoundDropOffRadius=1200.0
SoundMaxInstances=2
[MWRK_06\Files]
mwrk_06_01.wav=10
mwrk_06_02.wav=10
mwrk_06_03.wav=10
[MWRK_07]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.50
SoundMaxVolRadius=400.0
SoundDropOffRadius=1200.0
SoundMaxInstances=2
[MWRK_07\Files]
mwrk_07_01.wav=10
mwrk_07_02.wav=10
mwrk_07_03.wav=10
[MWRK_08]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.50
SoundMaxVolRadius=400.0
SoundDropOffRadius=1200.0
SoundMaxInstances=2
[MWRK_08\Files]
mwrk_08_01.wav=10
mwrk_08_02.wav=10
mwrk_08_03.wav=10
;***************************************************************************************************
; Collision sounds
;***************************************************************************************************
[Ship_Collision]
SoundPriority=.5000000
SoundLoopCount=1
SoundVolume=0.50
SoundMaxVolRadius=100.0
SoundDropOffRadius=500.0
SoundMaxInstances=2
[Ship_Collision\Files]
_obj_hit_ship_4.wav=10
_obj_hit_ship_5.wav=10
_obj_hit_ship_6.wav=10
_obj_hit_ship_7.wav=10
;***************************************************************************************************
; Secondary warp sound.
;***************************************************************************************************
[Warp_Secondary]
SoundFilename=warp_active_loop_1.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
;***************************************************************************************************
; NPC engine sounds
;***************************************************************************************************
[npc_engine_loop_0]
SoundFilename=impulse_loop_engine_1.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
[npc_engine_loop_1]
SoundFilename=impulse_loop_engine_2.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
[npc_engine_loop_2]
SoundFilename=impulse_loop_engine_3.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
[npc_engine_loop_3]
SoundFilename=impulse_loop_engine_4.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
[npc_engine_loop_4]
SoundFilename=impulse_loop_engine_5.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
[npc_engine_loop_5]
SoundFilename=impulse_loop_engine_6.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
[npc_thrust_loop_0]
SoundFilename=impulse_loop_engine_1.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
SoundPitch=1.5
[npc_thrust_loop_1]
SoundFilename=impulse_loop_engine_2.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
SoundPitch=1.5
[npc_thrust_loop_2]
SoundFilename=impulse_loop_engine_3.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
SoundPitch=1.5
[npc_thrust_loop_3]
SoundFilename=impulse_loop_engine_4.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
SoundPitch=1.5
[npc_thrust_loop_4]
SoundFilename=impulse_loop_engine_5.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
SoundPitch=1.5
[npc_thrust_loop_5]
SoundFilename=impulse_loop_engine_6.wav
SoundPriority=.5000000
SoundLoopCount=0
SoundVolume=0.50
SoundMaxVolRadius=500.0
SoundDropOffRadius=4000.0
SoundMaxInstances=2
SoundMinDopplerShift=0.6
SoundMaxDopplerShift=1.4
SoundDopplerTweak=.1
SoundPitch=1.5